Stick to baseball, 3/18/17.

Two Insider posts this week from Arizona, one on Padres and Dodgers prospects and one on Dodgers, Reds, and Rangers prospects. I’ll have one more post coming from this trip. I did not chat this week because I was out at games every day. The trip also meant I didn’t get to review a boardgame this week either.

You can preorder my upcoming book, Smart Baseball, on amazon, or from other sites via the Harper-Collins page for the book. The book now has two positive reviews out, one from Kirkus Reviews and one from Publishers Weekly.

Also, please sign up for my more-or-less weekly email newsletter.

And now, the links…

Lanterns: The Harvest Festival.

Harper Collins is running a sweepstakes to win an early copy of Smart Baseball and a 30-minute phone call with me before the season starts – click here to enter with your email address. You can also preorder the book here. It comes out April 25th.

The light, colorful boardgame Lanterns: The Harvest Festival came out in 2015 but somehow never hit my radar until the app version came out at the end of 2016, which sold me on the game quickly with great graphics and a strong tutorial. The game itself has simple mechanics, but a clever twist has you giving your opponent something of value every time you do something to help yourself, a quirk that helps keep scores close till the very end.

Lanterns is a set-collection game at heart. There are seven colors of Lanterns, and players try to collect Lantern cards of each color so they can turn them back in for points – either a set of one of each color (so seven total), three pairs, or four of a kind. To gain these cards, on your turn you place one square lantern tile from your hand of three, with a color on each side. You get a card for the color of the side facing you – and then each of your opponents gets a card for the side facing him/her. If you managed to match any of the four sides with the color of the piece it’s now touching, you get a card of that color too. Usually, you’ll place a tile and get two colors, although a three-card move comes along every now and then.

There are also wildcard “favor” tokens available, which you get with special lantern tiles that have platform symbols in the middle of the four colors. When you get the chance at the start of a turn to exchange Lantern cards for points, you can spend two favor tokens to swap one Lantern card for a card of a different color. The supply of Lantern cards in any color is limited, however, so it’s possible you won’t be able to complete such a swap, or even that you won’t get a card you’ve earned via tile placement – and sometimes you’ll want to avoid trading back a card into the supply if that color is currently exhausted.

The point values of those sets declines over the course of the game as players turn in more sets of each type. The first seven-color set turned in is worth 10 points, the first three-pair set is worth 9 points, and the first four-of-a-kind set is worth 8 points. When a player turns in a set of any type, s/he takes a “dedication token” showing the point value of that set from that type’s stack, and the token underneath might have a value of one point less than the one just taken. (In a two-player game, this is always true, but with more players set values might go down every other token instead.)

Once the supply of square tiles is finished, each player gets one more turn in which to exchange a set of Lantern cards for points; after this, the cards and leftover favor tokens have no value at all. Players just add up the points from their dedication tokens to determine the final scores. Games take maybe 30 minutes, and the only downtime for anyone comes as each player scans the open spaces for possible moves to find the most advantageous one. Cacao is a similar tile-laying game, but those decisions take longer.

The app is stunning – the game’s beautiful artwork looks even better on the iPad screen, with fun animations of the lanterns, and the AI is good, maybe not quite tough enough on the hardest setting, but fine for casual play. I usually beat AI opponents but I’m never routing them, which is a testament to the game’s built-in damper on runaway scoring. The publisher has an Android version as well but I haven’t tried it. I highly recommend the iOS version, though, for solo or pass-and-play use.

Stick to baseball, 2/18/17.

For Insiders, I ranked the top prospects for 2017 impact, although we later removed Alex Reyes from the list now that he’s out for the year. I held my regular Klawchat on Thursday.

On the boardgame front, I reviewed the light family-friendly game Imhotep for Paste this week; it was one of the runners-up for the Spiel des Jahres last year, losing to Isle of Skye. Last week, over at Vulture, I wrote about some of the best games for couples.

You can preorder my upcoming book, Smart Baseball, on amazon, or from other sites via the Harper-Collins page for the book. Also, please sign up for my more-or-less weekly email newsletter.

And now, the links…

Stick to baseball, 2/5/17.

My organizational reports for all 30 teams, featuring at least ten prospects ranked for each club (and as many as 25), went up this past week for Insiders. You can find them all here on the landing pages for each division:

American League East
National League East
American League Central
National League Central
American League West
National League West

My list of thirty sleeper prospects, one for each MLB organization, for 2017 went up on Friday, wrapping up the prospect rankings package for the year. I also held a Klawchat on Friday.

For Paste, I reviewed the complex strategy game Forged in Steel, a citybuilder with some worker-placement and card management aspects that, once you get the first few moves underway, really gets going and manages to be both smart and fun.

You can preorder my upcoming book, Smart Baseball, on amazon, or from other sites via the Harper-Collins page for the book. Also, please sign up for my more-or-less weekly email newsletter.

And now, the links…

  • The must-read piece of the week – actually published in early January – comes from British journalist Isabel Hardman, who wrote about how even England’s vaunted NHS doesn’t do justice to people with mental illnesses, although the piece itself also provides a great window into her own difficulties recognizing what was happening to her and getting properly treated.
  • It’s Super Bowl Sunday! If you wouldn’t let your kids play football because it’s dangerous (and has led to the premature deaths of many players), is it moral to still watch the NFL?
  • I thought this New Yorker profile of Evan McMullin, who has emerged as a major Trump critic from the center-right was both an excellent piece of balanced journalism and a good window into someone who, even though I disagree with him on a couple of major policy issues, speaks very clearly to my concern that the man in the Oval Office – well, that man, and the one pulling his strings – needs to be stopped.
  • The batshit insane people who claim Sandy Hook was a hoax believe Trump’s election furthers their cause. I’m just glad these hoaxers are facing legal consequences when they harass relatives of the deceased.
  • As if Betsy DeVos’ awful answers in her confirmation hearing and embrace of creationism and other anti-science bullshit weren’t enough to disqualify her from running the U.S. Department of Education in everyone’s eyes except, well, our President and 50 Senate Republicans, she’s also a major investor in an utterly useless pseudoscience business of neurofeedback that claims it can use brain waves to diagnose and treat autism, depression, and why are we even talking about this it is such obvious bullshit? If you have a U.S. Senator who is planning to vote for DeVos – that’s every Republican right now except Lisa Murkowski (Alaska) and Sue Collins (Maine) – get on the phone on Monday morning, or send a fax, or go to their offices and make it clear you want a no vote on DeVos. One more Republican will end her candidacy, and while we aren’t guaranteed that the next nominee will be better, I’m not sure they can find one who’s worse.
  • You want more about DeVos being delusional in her belief in anti-science folderol? Look at her use of code words for creationism. While her camp has hidden behind the federal law and court rulings that intelligent design can’t be taught in public schools – it’s religion, thinly disguised as pseudoscience – that opens the door for her to push to change such laws, or challenge the court rulings, to suit her own misguided beliefs.
  • The House Science Committee is something between a joke and a modern-day Spanish Inquisition, thanks to its science-denialist head, Rep. Lamar Smith (R-Texas, where else?), and the new Holman Rule that allows House appropriations bills to target any federal employee and reduce his/her salary to $1. Boys, all you boys, you think you’re so American.
  • Is the white-supremacist (and possible fascist) Steve Bannon positioning himself to be the de facto President? Fifty Democratic Congresspersons have called for Bannon’s removal from the National Security Council, co-sponsoring a House bill that would ban political strategists from serving on the council. (Reports that the appointment requires Senate approval were false or at least incomplete.) Meanwhile, filings from Bannon’s second divorce include accusations that he failed to pay child support and was abusive toward his daughters.
  • I think this ProPublica piece has the wrong title. It’s not can the Democrats be as stubborn as Mitch McConnell, but will they? Of course they can, but so far, I see no signs that they well. Oregon Senator Jeff Merkley is prepared to lead a filibuster of Trump’s SCOTUS nominee Neil Gorusch, who’s filling a seat that should have been filled last year by Merrick Garland. (By the way, if you saw the claims that Gorusch had created a pro-fascism club while a student, those were false.)
  • Eric Trump’s business trip to Uruguay – that is, a trip to benefit the Trump family business, not on U.S. official business – cost the taxpayer over $97K in hotel bills. This is a good example of where the Democrats need to be obstructionist – Elizabeth Warren introduced a bill requiring him to divest, but even the Dems appear to have little interest in this fight.
  • How about that immigration order, now halted, that served as a de facto Muslim ban? The Archbishop of Chicago spoke out against it. The order stranded a Brooklyn doctor in the Sudan. VICE published a list of doctors and researchers thus barred from returning to the United States. Don’t you feel so much safer now?
  • Bloomberg published a short op ed that argues that Trump has failed his Wall Street and big business backers twice over, by putting all permanent resident employees at risk of deportation or refused re-entry, and by failing to repeal the Department of Labor’s fiduciary rule, which – get this – which requires financial advisers to act in the best interests of their clients in retirement accounts. I don’t know what’s worse: that Trump’s camp wanted to repeal the rule, or that the rule was ever necessary in the first place.
  • The farewell message from Tom Countryman (!), Assistant Secretary of State for International Security and Nonproliferation, who was summarily dismissed along with five other State Department lifers last week, is well worth your time.
  • Who’s behind the fake-news site CGS Monitor, which uses real experts’ names in bylines on articles they didn’t write? It could be Russia – I mean, of course it’s Russia, right? – although this piece speculates it could also come from Iranian interests.
  • This post from “The Jester” on Russia’s infiltration of our federal government pissed someone off enough that the site was hit with a DdoS attack a few hours after the article went up. Within it, he points out that the ex-KGB/FSB official suspected of helping MI6 agent Christopher Steele assemble that dossier on Donald Trump was found dead in his car on December 26th, and the the author accuses the Kremlin of orchestrating his murder.
  • Republicans are further trying to rig the electoral college system in their favor by pushing blue states to adopt “proportional” electoral voting, which, as that FiveThirtyEight piece explains, means that Clinton could have won the popular vote by five percentage points and still lost the election.
  • A new law in Arkansas allows rapists who impregnate their victims to stop the latter from getting abortions, or a husband to sue to prevent his wife from doing so, and so on. Even setting aside the clear infringement of religious belief into law here, this is as blatantly anti-woman as you can get. I’ve got one state left to visit to be able to say I’ve visited them all, but you know, I think any trips to Arkansas can wait until they start to treat women like actual people. UPDATE: Snopes has more details on the law, such as pointing out that rapists can’t sue for damages, and that the law delays rather than prevents the abortions. The ACLU is still planning lawsuits.
  • Abortion is an important, sometimes lifesaving medical procedure, and keeping it legal and available reduces deaths from unsafe abortions, while improving access to abortion and contraception reduces abortion rates overall. Again, women are actual people, and the infamous photo of Trump signing an anti-abortion executive order while surrounded by men sort of says it all – and that’s why the photo of the Swedish Prime Minister trolling Trump is such a thing of beauty.
  • Protesters plan to shadow Trump whenever he travels so he feels their dislike, an extension of the idea that he thrives on public adulation.
  • The apparently random murder of a woman walking on a Reykjavik street after dark has shaken the city, which is known for its low crime rate and 24-hour party culture.
  • I tweeted about this earlier in the week, but donors across the country are helping pay students’ lunch debts. It’s such a little thing, and so easy to do if you have any cash to donate. We called our daughter’s school, asked how much it would take to clear any outstanding tabs, and wrote them a check. You’ll make a lot of families’ lives easier, and will reduce the shame these kids feel for something that’s no fault of their own.
  • The Brits have all the legislative fun: A Labour MP held up a sign saying “He’s lying to you” behind Nigel Farage in a televised address by the far-right UKIP leader.
  • The University of Nevada joins the growing list of NCAA football programs reneging on scholarship offers weeks or even days before the official signing day. I’m no lawyer, so I’ll ask the crowd: at what point does such an oral agreement become binding on either party?
  • I’d never heard of the Chinese delicacy fat choy, a bacteria that grows long, noodle-like strands, but it turns out its farming is harmful to the environment, and the Chinese government is now cracking down on its production and sale.
  • Recode has a long, fascinating interview with my former colleague Bill Simmons on The Ringer, the rise and abrupt end of Grantland, the demise of his HBO TV show Any Given Wednesday, and much more. I’m still not sure I get the mission of The Ringer; they’ve mixed some great sports content with some head-scratchers where they offer advice to the movie or music industry. But it’s early in the site’s history, and I’m 100% behind any site that supports good journalism and pays its writers.
  • I’m linking here to a piece I saw on Google’s home page (I think) but that I really thought was trash: you could read 200 books a year in the time you waste on social media. There’s a lot wrong with this piece, but let me highlight two things. One, not everyone is wired for the kind of sustained attention required to read a lot of books, and no one should make someone feel bad because s/he isn’t a book reader. I love finding fellow bibliophiles, but if you don’t read books, you shouldn’t feel guilty about it. Two, his math suchs. He says “typical non-fiction books have ~50,000 words,” which is wrong; that’s under 200 pages, and even Smart Baseball, which I did not want to be too long, runs over 80,000 words. He also says he reads 400 words per minute and assumes that most Medium readers will too; I doubt he reads that fast unless he’s speed-reading, which doesn’t work (you don’t retain what you read as well), because reading 400 wpm would mean reading about 80 pages an hour, which I think would put anyone at the far-right end of the scale for reading speed … or means he’s reading books written for children. I read a lot, and I read fast, and I doubt I read 400 wpm unless it’s something simple and incredibly engrossing, like genre fiction or a Wodehouse novel. So, yeah, if you don’t read 200 books a year or 100 or even 20, don’t feel bad. This article was just stupid.
  • Is the hunt for paid editors tearing Wikipedia apart from the inside? That seems a bit dramatic, but I think the mere existence of paid editors is cause to retain or recover our skepticism about the reliability of information found on the site.
  • From McSweeney’s: The Rules of This Board Game Are Long, But Also Complicated. I don’t understand why this is supposed to be funny.

Stick to baseball, 1/28/17.

My ranking of the top 100 prospects went up this week, and my org rankings went up last week, so ESPN set up a landing page that links to all my prospect content. When the individual team top tens and reports go up next week, you’ll be able to reach them from this page as well.

ESPN split my top 100 ranking into five posts this year, twenty prospects per page, so here they are from the top to the bottom:

I held a Klawchat Friday after the whole list was up.

And I even got another boardgame review up, this one of the new edition of the 2000 game Citadels, which is actually designed for 4 to 8 players, with rules variants included for 2 or 3. It’s definitely best with four or more, though.

You can preorder my upcoming book, Smart Baseball, on amazon, or from other sites via the Harper-Collins page for the book. Also, please sign up for my more-or-less weekly email newsletter.

And now, the links…

Stick to baseball, 1/21/17.

My annual prospect ranking package started to appear on ESPN.com this week for Insiders, with the farm system rankings coming in three separate parts: teams ranked 1 to 10, teams ranked 11 to 20, and teams ranked (sad trombone) 21 to 30. I held a Klawchat here on Friday, after all three parts were posted.

The top 100 itself will roll out over five days this upcoming week, 100 to 81 on Monday and 20 to 1 on Friday. I will probably chat Friday afternoon again so that you have the whole list available to you before I take your questions.

Over at Paste I reviewed the really adorable boardgame Kodama: The Tree Spirits, a great family game with a new mechanic that almost feels a little artistic.

You can preorder my upcoming book, Smart Baseball, on amazon, or from other sites via the Harper-Collins page for the book. Also, please sign up for my more-or-less weekly email newsletter, where, I kid you not, someone actually told me “you should stick to baseball” in response to the last edition, because apparently I can’t talk about whatever I want to talk about in my own fucking newsletter

Gah. The links:

Colt Express.

Colt Express won the 2015 Spiel des Jahres prize as the best moderate-level boardgame of the year, beating out Machi Koro (which I think should have won) and something called The Game, which was apparently named by designers who wanted to be sure no one could ever Google their product. Asmodee, the publisher of Colt Express and now owner of the boardgame and app publishing studio Days of Wonder, has just released an app versionof the game, and it’s a solid adaptation with a couple of major frustrations built into it.

Colt Express pits players against each other as bandits in an old-fashioned train robbery, with the twin goals of collecting as much loot as possible while also shooting as many of your opponents as possible; the final scoring rewards the gems and purses you collect, and gives a bonus to the ‘best shooter’ who’s discharged the most bullets. There’s a marshal on the train as well, and if you happen to run into him, you get shot and forced up on top of a train car.

All movement and action takes place via cards that are played to the table at the start of each round, most visible to all players but some hidden when the train passes into a tunnel, but not actually enacted until all cards for that round have been played – it’s a two-phase process, playing all cards, then going through the pile and letting players act on those cards. Cards allow for movement along the train, movement up to the top of a car or back down into one, punching an opponent (which forces him/her to drop one item), picking up an item from the floor, shooting at an opponent, or moving the marshal one car in either direction. If you’ve been shot, you also get a neutral, useless bullet card in your deck, which just reduces the options in your hand for your turn. You can also pass on a turn to draw three more cards from your deck if you’re looking for a specific card. A round can involve as few as two card plays or as many as five; sometimes the order reverses, sometimes you’ll get to play two in a row (very valuable for sneaking up on someone and poking him in the snoot). Some rounds end with a special rule, such as any character on top of the car that contains the marshal draws a neutral bullet card.

The entire strategy of Colt Express involves guessing what your opponents are likely to do and planning out your cards to anticipate those moves and/or give yourself flexibility to react on the fly, once the cards are played but before they’re used. When a player plays a card at the start of the round, that player doesn’t have to specify, say, how far they’re moving or in which direction, or who the target of a shooting or punching card would be, so you need to see what’s played and keep track of the tree of potential decisions from that. The only random aspect of the game is the card draw, but there’s a ton of luck involved in the guesswork – you can plan well and still whiff because another player did something unlikely or unanticipated.

The app version looks great, as all Asmodee and DoW apps have, with strong graphics and bright colors, and it ran smoothly on my iPad Pro. (I just upgraded from a five-year-old iPad 2, which couldn’t run a full game without crashing.) The app allows you to play in Classic mode with any number of the game’s pre-set characters – each of whom has some special ability; I think Cheyenne’s is the best – and has the potential for you to play with some variants, although those aren’t immediately available.

There are two real flaws with the app, one easy to fix, one less so. The app comes with a story mode that includes five short missions for each of the five characters, and completing all five missions for a character unlocks a variant for you to use in the base game, such as having the last car on the train detach at the end of a round. I have never liked this concept in app design, where certain aspects of the game are inaccessible unless you complete something else; Catan made this mistake and it is one of the main reasons I don’t recommend that particular app. If you pay for the product, you should get the whole product up front. I completed the stories for two of the characters, but the missions generally are more like puzzles than full games, because you’re often ignoring what the AI characters are doing; you’re completing one or two tasks, while the AI characters are playing the game normally. Just make the variants available from the start and use Achievements to reward players who complete the stories.

I’ve also found the AI players to be a little dumb, at least in terms of card choices. Obviously, you’re playing a little blind, not knowing what other players will play or do over the course of a round, but there are certain cards that you know you won’t be able to use, or are maybe 5% likely to be able to use – for example, punching another character when there won’t be anyone in your space, or picking up an item from the ground when the ground is empty. The AI players tend to do that a couple of times per game, in total, and there’s no excuse for it; AI players have the advantage of calculating every possible set of moves in a game this limited, and moves that are 5% (or less) likely to work should be discarded.

There’s one technical glitch that could also have been user error (meaning I may have screwed up). When you play a card to shoot or punch another character, you have to select the target, and sometimes you have more than one choice (e.g., you’re in a car with two other characters). Choosing the right target is occasionally tricky when you’ve got several characters bunched up together in a car. Twice I thought I clicked on one target but the game selected the other one, so either 1) it was not clear which selection button attached to which target or 2) I just did it wrong.

The app is $3.99 for iOS devices or $4.99 for Android; I have only played the iOS version. I think the game itself is enjoyable enough for a $4 price, but I think you’d get more out of it if you use the online multiplayer feature instead of facing off against AI opponents.

Castles of Mad King Ludwig app.

The app version of Castles of Mad King Ludwig is a very rich implementation of the game, with a lengthy tutorial and an involved, challenging solo campaign. The physical game is one of the top 100 games on Boardgamegeek, although after playing the app for several hours, I’m starting to think that I love the app more than I like the game itself.

Castles of Mad King Ludwig takes the very common mechanic of “build some stuff, collect some bonus cards, build stuff to max out the cards” that is in more games than I could even count and adds a layer of puzzle-completion on top of that. Players select room tiles from the display to build out the castles on their boards, but space is somewhat limited, and the points you get from placing a room depend on where you place it – specifically to what type of room or rooms you connect the new tile. Completing a room tile, which means connecting it successful through all doors (little spaces) on the tile’s edges, brings a different reward or bonus depending on the room type. There are seven room types plus stairs and hallways – you need stairs to build basement rooms, which can be as ridiculous as the mold room or the bottomless pit – but the biggest bonus comes from completing orange utility rooms, which have just one door (reducing future expansion options) and give you another bonus card for end-game scoring.

Part of my dislike for the game is aesthetic. You are filling out a puzzle without completing it: you will often block doorways, which means you don’t complete those tiles for bonuses, and also means the resulting castle is ungainly. And part is that the sheer variety of tile types, shapes, and sizes (size does matter, here, Donald) means that with just seven tiles on display for purchase at any time, you’re frequently left at the mercy of the market, like in Alhambra, which makes any kind of planning ahead difficult. The best strategies are to leave the maximum number of options open on your board, or to get really lucky.

Castles of Mad King Ludwig screenshot

The app, however, does a great job of implementing this game’s complexity. There are just so many rules to understand here around the different room types, and the app’s very detailed tutorial doesn’t just lay them out, but has you play through a series of mini-games with specific goals to teach you the game’s mechanics. The campaign is pretty difficult – you often have to win against one or more AI opponents and meet two other tough criteria, or to reach three criteria in a solo game – and thus serves as a further teaching tool as well as an enjoyable challenge. I do find some of the text in the rooms hard to read before I zoom in on my old iPad 2, and I wish the pass button were located away from the rotate and cancel buttons, but those are minor, especially the first point, which I assume is less of a problem on better screens. The AI players seem strong enough to me, a novice player, although there’s a certain amount of game-theory stuff (e.g., knowing I’m unlikely to take a certain tile) that no AI player in any app can do.

Returning to the mechanics of the game itself, one aspect that was novel (to me at least) was that in each round, the first player gets to rearrange the five to seven tiles on the market across the seven spaces, each of which has a price from one coin up to fifteen. Other players buy tiles by paying the first player, not the bank. That player then goes last in the purchasing phase, so s/he gets to take in a bunch of coins and can manipulate the market to try to make other players pay more for tiles they want, or to try to rid the market of tiles s/he doesn’t want. I think that would make playing the game in person against multiple opponents a very different experience from playing via an app or playing against a single opponent, because your decision set would include how to maneuver the tiles to best suit you and deal any disadvantages to other players.

Castles of Mad King Ludwig lists for $6.99 on the iTunes app storeand on the amazon Android store. I received a review copy from the publishers, but I’d say I’ve gotten well more than $7 worth of value from it given how many times I’ve played it just working through the solo campaign.

Top 100 boardgames.

This is now the ninth iteration of my own personal boardgame rankings, a list that’s now up to 100 titles, up twenty this time from last year’s list. It’s not intended to be a critic’s list or an analytical take on the games; it’s about 80% based on how much we enjoy the games, with everything else – packaging and design, simplicity of rules, and in one case, the game’s importance within its niche – making up the rest. I think I’ll probably hold the list at an even 100 going forward as it’s a monster to update each year.

I don’t mind a complex game, but I prefer games that offer more with less – there is an elegance in simple rules or mechanics that lead to a fun, competitive game. Don’t expect this to line up with the rankings at BoardGameGeek, where there’s something of a bias toward more complex games, which is fine but doesn’t line up perfectly with my own tastes.

I’ve expanded the list to include several games I have only played via iOS app implementations, rather than physical copies. As always, clicking on the game title takes you to amazon.com; if I have a full review posted here or on Paste magazine’s site, the link to that will follow immediately. I’ve linked to app reviews where appropriate too. I’ve got many of these games in my aStore on amazon as well, unless they’re totally out of print.

I’ve added a few titles at the end that I own but haven’t played, or have not played enough to offer a review of them or rank them. Many of those will appear on a future list once I get to play them more.

I’ve put a complexity grade to the end of each review, low/medium/high, to make it easier for you to jump around and see what games might appeal to you. I don’t think there’s better or worse complexity, just different levels for different kinds of players. My wife prefers medium; I’m somewhere between medium and high. This isn’t like ordering a filet and asking for it well done, which I believe violates one of the Ten Commandments.

[Read more…]

Stick to baseball, 10/1/16.

My annual look at players I got wrong went up for Insiders on Thursday, and the list starts with the amazing season Kyle Hendricks has had. Earlier this week I wrote about the increasing production coming from MLB’s youngest position players, although I admit I don’t have a great explanation for the trend. I held my regular Klawchat here on Thursday.

Over at Paste, I reviewed 7 Ronin, a fantastic two-player game with a Seven Samurai theme that plays in under a half hour. It’s ninjas versus samurai for control of a small village, and even though the rules are asymmetrical the game is extremely balanced.

You can also preorder my upcoming book, Smart Baseball, on amazon. Also, please sign up for my more-or-less weekly email newsletter.

And now, the links…