Top 100 songs of 2020.

It turned out to be a good year for music despite the pandemic and various responses by incompetent governments; perhaps there was a lot of good music already recorded and ready, but at least some of the songs on this ranking were recorded during lockdowns. I had more songs on my first cut at the top 100 than I have in years, and I’m sure I omitted something I liked, although I have proofed this list a few times now. You can also check out this year’s top albums ranking, and previous years’ top 100 lists are all here: 2019, 2018201720162015201420132012.

If you can’t see the Spotify widget below, you can listen to the playlist here.

100. Creeper – Cyanide. Creeper’s sophomore album, Sex, Death, and the Infinite Void, was my #2 LP of 2019, with multiple, hook-filled tracks that draw on multiple genres. The best tracks recalled early Suede and other glammy Britpop darlings, including this one, the first of two on my top 100.

99. The Weather Station – Robber. I didn’t care for this folk-jazz-rock hybrid track when I first heard it in the spring, probably because it’s so subtle and has a slow build, but it has grown on me, especially in the last few weeks as I was reviewing songs for this ranking.

98. Disclosure ft. Eko Roosevelt – Tondo. Disclosure’s ENERGY was an honorable mention for my best albums list, but “Tondo,” which features the prominent Cameroonian musician Eko Roosevelt, is only on the deluxe edition. The most interesting tracks on the album are those with African musicians contributing, like “Douha (Mali Mali),” with Malian singer/actress Fatoumata Diawara; and “Ce n’est pas,” with Cameroonian singer Blick Bassy. If they’d made the whole record out of this, it would have been in my top 5.

97. Purity Ring – Stardew. I finda little of Megan James’ vocals goes a long way for me, but it only works in certain musical contexts, rather than across an entire album or body of work.

96. Christine and the Queens – People, I’ve been sad. This tenebrous, soulful track made numerous top ten lists for 2020, including Pitchfork (#2), NPR (#2), Paste (#1), and the Guardian (#3), and I agree it’s a great song … but it wasn’t my favorite song from Héloïse Letissier this year.

95. Fontaines D.C. – A Hero’s Death. For some reason, repeating the line”Life ain’t always empty” makes it seem far more convincing that life is, in fact, quite often empty. This Dublin group might be the most authentic punk band in the world right now, and while they don’t always hit with their formula, when they do it’s up there with classics of the genre.

94. Dirty Streets – Can’t Go Back. Unapologetic blues-rock throwback songs will always go over well with me. If you think there’s something clever or interesting about Greta Van Fleet, go listen to Dirty Streets instead.

93. Moon Destroys, Paul Masvidal – Stormbringer. This might have been the heaviest song I’ve ever included on a top 100 – I’ve had an Opeth track, but modern Opeth is more prog-rock than metal anyway – except for an even heavier track in my top 25 this year. Masvidal, who adds vocals on this song, is the only remaining original member of technical heavy metal icons Cynic, two members of which died this year (Sean Reinert at age 48 in January, Sean Malone at age 50 just two weeks ago).

92. MID CITY – Forget It. Australian indie rock that reminds me a bit of the Killers’ first album. MID CITY just released their first EP, Wishing for the Best, three weeks ago, including this banger.

91. LA Priest – Beginning. When I first heard this song, I thought it was Hayden Thorpe, former lead singer and guitarist/keyboard player of Wild Beasts, but Thorpe’s solo stuff since Wild Beasts broke up isn’t actually this upbeat or interesting. My second guess was Neon Indian, but the voice wasn’t right. LA Priest is neither of those artists, but a singer and electronica musician (formerly of a band called Late of the Pier) who released his second LP, Gene, this June, five years after his solo debut.

90. The Go-Go’s – Club Zero. I don’t quite know how this song fell so far under the radar; maybe because the documentary with which it was released was only on Showtime. It’s vintage Go-Go’s, which is amazing since we’re 39 years past Beauty and the Beat.

89. Zeal & Ardor – Vigil. Zeal & Ardor dialed down the death-metal aspects of their gospel/metal blend, and it’s for the better, especially on this track, where the lyrics are quotes uttered by black people murdered by the police (“I can’t breathe/It’s a cellphone, please/don’t shoot”).

88. Sunflower Bean – Moment In The Sun. I know Sunflower Bean haven’t remained critical darlings since their debut, but their sunny indie-pop sound is just right for me even if they never evolve away from it.

87. Texas & the Wu-Tang Clan – Hi. This improbable pairing has a long history, as they collaborated on a live rendition of Texas’s best song, “Say What You Want,” with new vocals from Method Man and RZA, after they were both playing the same event in 1998 and Texas singer Sharleen Spiteri heard that the promoters had segregated the rappers to keep them away from other (white) artists. The groups have stayed in touch over the ensuing two decades, and collaborated again on this brand-new track, which works better this time because the song is specifically built around the rappers’ contributions.

86. The Amazons – Howlin. A compilation album called Introducing … The Amazons appeared in the U.S. this past January, featuring tracks from their first two proper LPs as well as several bonus tracks, including this one, which has the kind of big, muscular guitar riff that has made me a fan since their debut.

85. Public Enemy featuring Nas, Rapsody, Black Thought, Jahi, YG, and ?uestlove – Fight The Power: Remix 2020. This song was the opener on the 2020 BET Awards and later appeared on PE’s comeback album What You Gonna Do When the Grid Goes Down? Artists revisiting and re-recording their classics nearly always goes wrong, sometimes to cringey effect, but this song, with these new lyrics, appearing this summer was spot-on. The video, built around images from this past summer’s Black Lives Matter protests, is also worth watching.

84. HAERTS – It’s Too Late. Here’s hoping 2021 brings us a new album from this indie/soft-pop duo, whose sound also hasn’t changed much since their Hemiplegia EP appeared seven years ago.

83. Working Men’s Club – White Rooms and People. If you just heard this without any context, assuming you’re old enough to make this connection, wouldn’t you think this was some English post-punk track from 1981? The guitar and synth lines could have appeared on any number of albums back then, and the off-kilter vocals will always evoke that particular time in music, even though it’s become more common (at least in European pop/rock) in the interim.

82. Pale Waves – Change. This Mancunian band got quite a bit of airplay back in 2017 for “There’s a Honey” and “Television Romance,” but I’d rate this as their best single to date, a timeless pop track with a clear nod to the heyday of late 1990s alternative music.

81. Radkey – Seize. Why haven’t Radkey broken through yet?They write hooky songs that blend punk and power-pop, they’re a good story, and as an all-Black rock band, they’re still a bit of a rarity in the music world (although I hope that’s becoming less notable over time). Their fourth album, Green Room, just dropped a month ago and I still need to dive into it, but this lead single rocks.

80. Tame Impala – Lost In Yesterday. Tame Impala’s The Slow Rush was one of my favorite albums of the year, taking Kevin Parker’s project from psychedelic rock into everything from acid house to ’70s soft rock, with at least four songs I considered for the top 100.

79. SAULT ft. Michael Kiwanuka – Bow. Get usedto seeing SAULT on this list, since they released two full-length albums in 2020, one of which, Untitled (Rise), was my #1 LP of 2020. This sparsely arranged track, driven by a potent bass line and wah-wah guitar riff, features the artist who scored my #1 LP of 2019, the amazing, Mercury Prize-winning singer/guitarist Michael Kiwanuka.

78. Yard Act – Fixer Upper. The most British song on this list, bar none, with spoken-word lyrics like a short story where the presence of music is almost a happy coincidence.

77. The Mysterines – Love’s Not Enough. Add The Mysterines to the list of bands I think should be a lot bigger than they are, although the fact that they haven’t released a proper LP yet might be holding them back. Singer/guitarist Lia Metcalfe is a force on vocals and with the axe, and the group just keeps churning out songs with powerful riffs and incisive lyrics.

76. Ten Fé – Nothing Breaks Like A Heart. This track was the only release this year from the soft-rock quintet Ten Fé, and it’s a cover of the Mark Ronson/Miley Cyrus song, performed in a bare-bones vocals/acoustic guitar rendition by bandmember Leo Duncan.

75. Space Above, So Below – Golden. Space Above is the new project from former Naked & Famous keyboardist and producer Aaron Short, releasing their second album this August at the same time that TNAF’s Recover dropped. It’s more atmospheric and slightly more experimental, but on this, the album’s best track, you can hear the same pop influences you do in his former band.

74. Arlo Parks – Black Dog. I root for the success of many artists, and sometimes express surprise when certain artists aren’t more successful, but I am cautious not to predict success very often because so many variables go into it beyond just talent or musical quality. But my God, if Arlo Parks isn’t the next big thing in 2021, there’s no justice whatsoever in the world of music.

73. Black Honey – Run For Cover. One of twonew singles from this Brighton indie-rock group who have a real knack for great pop hooks.

72. Middle Kids – R U 4 Me? An exuberant pop/rock track from the band behind 2016’s alternative radio hit “Edge of Town.”

71. Wild Nothing – The World is a Hungry Place. I go back and forth on Wild Nothing; I prefer him to be a little less experimental, generally like his sense of melody, but have also found him being extremely derivative (never more so than on “To Know You,” which borrows very liberally from Talk Talk’s “It’s My Life”). There is something about his sound that keeps bringing me back, and it’s here on the one standout from his EP of songs cut from his previous record, Indigo.

70. Pure Reason Revolution – Silent Genesis (Edit). Go with the six-minute edit, not the 10:20 version on their album Eupnea. PRR’s music is a peculiar mix of electronic music and ambient metal, and while it doesn’t always work, the ceiling, which they approach here, is pretty high.

69. Jake Bugg – Saviours of the City. Bugg hasn’t built on his first two albums, released in 2012 and 2013, after turning in a slower, more folk/country direction, which led to his original label dropping him after his deal expired. He released three singles in 2020, with this folk-tune more in line with his first album, the more rock-oriented “Rabbit Hole,” and the overly poppy “All I Need.”

68. Ministry – Alert Level (Quarantined Mix). A bunch of 1990s artists had bigand unexpected comebacks this year, including Hum (whose Inlet was their first album in 22 years), the GoGo’s, Rob Zombie (further up the list), Arab Strap (ditto), and industrial metal pioneers Ministry, whose grim outlook on modern, post-capitalist life could not feel more apposite to 2020.

67. Talk Show – Stress. British press call them a punk band, but they’re definitely more post-punk, less abrasive than straight punk and more melodic, although the same indignant attitude is present here on the lead track from their four-song EP These People.

66. Waxahatchee – Can’t Do Much. If this was Katie Crutchfield’s best song of 2020, that would be a strong cap to a year that saw her produce one of its best albums in Saint Cloud. It’s the second-best song on the record, though, which is more evidence of why she’s so great.

65. SAULT – I Just Want to Dance. How can you resist a title and line like that? SAULT sucks you in with the groove, and then the anonymous singer explains that she can’t just dance because Black people are being murdered by cops and nobody cares.

64. Artificial Pleasure – The Movement of Sound. Artificial Pleasure might be the direct descendants of Heaven 17 and the Human League, with just a brief nod to modernity in some of the drum and bass elements, like the pounding backdrop to this very danceable track.

63. Hot Chip, Jarvis Cocker – Straight To The Morning. Hot Chip are good for one banger an album, and this is at least the equal of “Huarache Lights,” but I couldn’t even tell Cocker was on this track.

62. L.A. WITCH – True Believers. The best track on this all-female hard-rock trio’s new album Play with Fire.

61. PAINT – Strange World. This is the best Badly Drawn Boy track in 20 years (that is not actually by BDB).

60. Sprints – The Cheek. The first single from this new Irish band, whose music is a half-step less outraged than Fontaines D.C.’s but still shows a close kinship with vintage pink.

59. Ghost of Vroom – Rona Pollona. The new project from former Soul Coughing lead singer Mike Doughty and bassist Andrew Livingston is more like Soul Coughing than any of Doughty’s solo work, between his free-flowing, half-spoken lyrics and emphasis on the drum-and-bass elements over other instruments.

58. Lauren Ruth Ward – Water Sign. The best track of Ward’s album Volume II pairs her evocative, smoky voice with a heavy bottom of bass and pounding drums.

57. Deep Sea Diver – Hurricane. The intro to this song might mislead you into expecting some sort of big, over-the-top horn section, but it’s subtler and more folk-tinged than that, with a strong hook to support it.

56. Jade Bird – Headstart. The 23-year-old Bird is about to release her second album, led off by this bouncy single that still lets her release her inner Janis Joplin on the chorus.

55. Jackie Venson – Make Me Feel. I missed Venson’s album release in late October, but loved this lead single from the spring, which showcases her guitarwork – even though she’s only played since 2011, according to Wikipedia – and distinctive vocal style.

54. Black Orchid Empire – Natural Selection. If I hadn’t included “Stormbringer,” this would be the heaviest track on the top 100, although I think BOE’s music is a lot more accessible, just produced in a way that emphasizes the heavy drum work in the chorus – which is the best part of the song.

53. James BKS feat. The New Breed Gang – No Unga Bunga. I didn’t know James BKS was the son of Manu Dibango, a famous and popular Cameroonian musician, until the latter’s death this spring from COVID-19. This song, released just last month, is meant as a tribute to Dibango, and brings in more of the Afropop elements that BKS showed on his debut track “Kwele.”

52. Tori Handsley, Ruth Goller, Moses Boyd – What’s in a Tune. The only instrumental track on this ranking probably would never have crossed my radar if it weren’t for the presence of jazz drummer Moses Boyd, whose name you’ll see again on this list. Handsley is a jazz/rock harpist who gets sounds from the instrument like I’ve never heard before. The riff here – and, guitar or no, that’s a damn riff – is good enough to support the whole track without vocals.

51. Django Django – Spirals. As lead singles go, this is promising – better than anything off their last album, I think, and on par with “Shake and Tremble” from the previous LP. They still haven’t matched “Default” or “Hail Bop,” but I suppose that’s a lot to ask of any group.

50. BLOXX – Coming Up Short. This West London quartet’s sound reminds me more of California indie pop/rock, for reasons I can’t quite pin down, but their debut album Lie Out Loud was solid, highlighted by this song and the title track.

49. Are We Static – Wildfire. This is how you build a crescendo in a rock song – the song sets your mind running and pays it off with a hook in the chorus that brings the vocals and the lead guitar together.

48. TRAAMS – Intercontinental Radio Waves. It’sarather lo-fi affair – is that guy playing drums, or just some overturned buckets? – and the vocals sound just as unpolished, but the layering that takes us into the chorus of this alt-rock track is brilliant.

47. The Wants – The Motor. I talk a lot about punk, post-punk, and new wave, since my formative years as a music fan came during the heyday of the latter two and were influenced heavily by the main bands of the first one, so artists that remind me of those periods score well with me. I’m not sure I’ve heard anything as reminiscent of the first generation of post-punk bands, like Gang of Four or Magazine, as this song, from the Brooklyn trio’s debut album Container.

46. Glass Animals – Your Love (Déjà Vu). If it’s not quite up to their peak of “Life Itself,” “Your Love” is still a great Glass Animals track – memorable, danceable, driven by unusual percussion sounds, without too much tweeness in the vocals.

45. Grimes – 4ÆM. Grimes’ album Miss Anthropocene was my #5 LP of the year, placing two songs on this year’s list and one on last year’s (“Violence,” #53). “4ÆM” shows Grimes’ strength on the electronic side, while the track I ranked even higher shows off her straight musicianship.

44. Khruangbin – Pelota. Khruangbin added vocals for their third album, Mordechai, and got worse reviews for it – but for my money, it’s their best album to date, as the added vocal melodies make their incredible technical skills far more accessible.

43. Disclosure – ENERGY. Disclosurewent back to the well that produced their first big hit, “When a Fire Starts to Burn,” once again sampling minister and motivational speaker Eric Thomas over a strong beat for one of their best tracks to date.

42. Fake Names – Brick. If you like the Descendents’ style of tight punk with just a slight nod to the demands of melody, you’ll probably enjoy this new punk supergroup, with former members of Minor Threat, the Refused, and Girls Against Boys.

41. Sad13 – Sooo Bad. The reviews for the second solo album from Sadie Dupuis (Speedy Ortiz), Haunted Painting, were stronger than I expected; I think I come down more on the side of her noise-pop sounds with Speedy Ortiz, but this was my top song off the solo album.

40. Mourn – Stay There. The bestsongoff my #15 album of the year is one of the more interesting tracks musically thanks to an off-beat drum line that gives the whole song a sense that it’s about to fall apart.

39. Goodie Mob, Organized Noize – Frontline. This is just right in my wheelhouse, at least in terms of the style of rap, but that’s probably because these guys are all right about my age.

38. Everything Everything – Arch Enemy. I give E2 a lot of rope when it comes to experimentation, but I definitely favor their songs with a strong beat, even if you wouldn’t call them dance songs. This one, my favorite track off RE-ANIMATOR, is definitely good for hitting the floor.

37. Allie X – Sarah Come Home. I wasn’t wild about Cape God, which was as inconsistent with hooks and melodies as her previous releases, but this song is a real standout and deserved a lot more airplay than it got.

36. Cut Copy – Like Breaking Glass. Cut Copy might not reach the heights of their 2011 album Zonoscope again, but with “Black Rainbows” off their last album and this track off Freeze, Melt, they’re at least good for one great pop single per LP.

35. The Beths – Dying to Believe. I liked Jump Rope Gazers, but I had kind of expected to love it; this New Zealand quartet have a great knack for pairing sweet vocal harmonies with crunchy guitar riffs, best showcased here in the bridge and chorus.

34. Lupin – May. Lupinis Jake Luppen, lead singer of Hippo Campus, who released his first solo material this year, including this surprisingly funky synth-heavy track.

33. Arab Strap – The Turning of Our Bones. Arab Strap’s first new music in 14 years also gave us a new sound, gothic, haunting, with unabashedly erotic lyrics.

32. San Cisco – Reasons. This Australian pop trio leaned hard into the vocal and visual presence of drummer Scarlett Stevens, although the music suffers when she takes the lead at the mic, as she doesn’t have the vocal range of singer Jordi Davieson. They’re at their best on tracks like this one, where there’s some back-and-forth between the two, not to mention another great hook. Some other highlights from their newest album Between You and Me: “On the Line,” “When I Dream,” and “Flaws.”

31. The Districts – Cheap Regrets. Definitely the best thing I’ve heard from the Districts. The opening builds so much drama, and it pays off as soon as the vocals and drums enter around the one-minute mark.

30. Little Simz – might bang, might not. The only flaw in this furious burst of hip-hop energy is that it’s barely two minutes long.

29. Jason Isbell and the 400 Unit – Be Afraid. Peak Isbell for me. Or, the peak of a certain type of rock/country hybrid that has to be near its ceiling to get my attention.

28. Lucius – Man in My Radio. Thistrack actually dates back to 2013, from the sessions for their debut album Wildewoman, which makes no sense because it’s better than anything on that album.

27. clipping. – Say the Name. Daveed Diggs as MC with a pair of his friends as producers. The album Visions of Bodies Being Burned had a lot of experimental noise that made it a tougher listen than it should have been given Diggs’ technical skill as a rapper and facility with wordplay.

26. Jorja Smith, Popcaan – Come Over (feat. Popcaan). Still waiting on Smith’s sophomore album, although she keeps teasing listeners with one-off singles like this one and her appearance on a song from the Eddy, “Kiss Me in the Morning.”

25. The Killers – Dying Breed. My favorite track from my #9 album of the year, although I also really liked “Caution.”

24. Pallbearer – The Quicksand of Existing. The title track from the doom-metal stalwarts’ fourth album is almost certainly the heaviest song I’ve ever included on a top 100, but the way the band managed to increase the tempo and reincorporate the feel of rock into a subgenre that is often so distant from it made it the best track they’ve ever recorded.

23. SAULT – Wildfires. The best track off Untitled (Black Is) follows the same template as most of that album, marrying lyrics of stark protest against police violence against Black Americans with a sparse but uptempo funk backdrop. The vocals here, possibly by American rapper/singer Kid Sister, are just gorgeous.

22. Fontaines D.C. – I Was Not Born. “I was not born/into this world/to do another man’s bidding” puts the band’s ethos front and center, and it sits atop a driving guitar and drum pattern that refuses to give you a chance to catch your breath.

21. Catholic Action – Another Name for Loneliness. The intro to this track will never not remind me of New Order’s “Love Vigilantes,” but in the right way, and the hook in the chorus is perfectly melancholy. This album appeared on a number of best-of-2020 lists too.

20. Rob Zombie – The Triumph of King Freak (A Crypt of Preservation and Superstition). This track was Zombie’s first new music in over four years, and it’s a glorious throwback to his halcyon days with White Zombie and his earliest solo work, if maybe a half-step heavier and more abrasive than “Dragula” or “More Human than Human.”

19. Anderson .Paak – Lockdown. The best song written about the lockdowns of 2020 wasn’t actually about lockdowns, but about the Black Lives Matter protest movement that swept the country in the wake of the murders of George Floyd and Breonna Taylor.

18. Doves – Carousels. Doves’ first new music since 2009 was extremely promising, something that sounded right out of the sessions for The Last Broadcast, but the album failed to live up to this lead single’s potential.

17. All Them Witches – Lights Out. A number of critics loved this album, but some of it is just too noodly and navel-gazing for me; three minutes of ATW’s dark, gothic-blues riffing is perfect, but nine minutes is a bridge too far, I suppose.

16. The Mysterines – I Win Every Time. Another killer single from the Mysterines, powered by Metcalfe’s charismatic and vaguely threatening vocals.

15. Porridge Radio – 7 Seconds. Every Bad wasone of the most acclaimed albums of 2020, but I wanted more memorable hooks or melodies than the album could provide. This track had the best earworm of anything on the record, an alternative rock track that seems like it could come from any decade.

14. Bananagun – The Master. This Australian band’s debut album The True Story of Bananagun borrows heavily from late 1960s psychedelic rock, but with some elements from funk and terrific musicianship. The way the vocals are mixed on this, the album’s best track, definitely evokes something from just before I was born, but the music is more daring and experimental.

13. Bartees Strange – Mustang. Strange’s debutalbum met with rave reviews, although his love of the National, and critics’ love of the same, show through in both the music and critical responses. This rocks a good bit more than the National’s music does, more like a good Hold Steady track, and the droning guitars work well with Strange’s voice.

12. Shamir – On My Own. If you rememberShamir at all, it might be from his debut single “On the Regular,” where he rapped rather than sang, but he has a beautiful singing voice that shines here over a swirling, jangly guitar lick.

11. Grimes – Delete Forever. The softer side of Grimes is every bit as interesting as her jagged, rougher side, so while it’s not as daring or experimental as some of the tracks on Miss Anthropocene, but it’s the one I come back to most often.

10. Christine and the Queens – I disappear in your arms. This is the Christine and the Queens song that has been stuck in my head all year; it’s incredible that this and the widely acclaimed “People, I’ve been sad” both came off a six-song, 22-minute EP (La vita nuova) that seemed like a brief filler between albums. With this song, “Tilted,” and “5 dollars,” she should be globally acclaimed by now for her pop songcraft.

9. Creeper – Annabelle. The most Suede-like song on Sex, Death, and the Infinite Void is my favorite, of course.

8. The Naked And Famous – Monument. Alisa Xayalith’s vocals elevate this song above the rest of the tracks on TNAF’s outstanding fourth album, Recover, with some help from a cracking call-and-response moment in the chorus.

7. Tame Impala – Borderline. Kevin Parker’s ability to take a synth riff that sounds like he recorded it in a bathroom on an old Casio home keyboard and build a billowing cloud of melody and intrigue around it is unparalleled.

6. Arlo Parks – Green Eyes. Parks’ debut record, Collapsed in Sunbeams, is due out January 29th, and I don’t think I’m looking forward to any album more. “Green Eyes” showcases her voice, her lyric writing, and her sense of melody as well as anything she’s released so far.

5. Khruangbin – Time (You and I). The best song off Mordechai is its funkiest track, right down to the vocals, all of which owes a huge debt to ’70s funk and disco. The interplay between the guitar and the walking bass lines is utter genius – taken on their own, they sound like they’d work at cross purposes, but they marry perfectly once combined.

4. King Gizzard & The Lizard Wizard – Automation. A heavy dose of psychedelia beneath my favorite guitar riff of the year produced a song that’s been in my rotation for months. King Gizzard flows so easily between styles of rock, blues, and metal, but this right here is his sweet spot.

3. Waxahatchee – Lilacs. My earliest contender for song of the year has just the right balance of country elements in Crutchfield’s formula of indie or roots rock, and her voice shines here on the chorus and every time she sings “And the lilacs drink the water.”

2. SAULT – Free. I dare you to sit stillwhen this song – and its infectious bass line – come on the speakers. The song shifts gears into the chorus, but doesn’t lose any of the momentum from that bass or the drum beat as it moves.

1. Moses Boyd ft. Poppy Ajudha – Shades of You. Boyd, a jazz drummer who’d recorded previously as half of Binker and Moses, was everywhere this year, including his incredible solo debut Dark Matter, his collaborations with jazz/rock harpist Tori Handsley, and work with Village of the Sun (which also includes Binker Golding). This song has elements from jazz, trip-hop, trap, and more, while jazz singer Ajudha sears her way across the intricate instrumentation with one of the year’s best vocal hooks in the chorus. This song floored me when it came out in March and it still floors me now. It’s a great single, but even more, it’s a brilliant piece of genre-bending songwriting.

Top 15 albums of 2020.

I tried to do a longer list, but in the end couldn’t really get behind any more albums than these – which isn’t to say there were no other good albums, but there were the fifteen about which I felt the strongest. Disclosure, Working Men’s Club, King Gizzard, Bartees Strange, Freddie Gibbs, and San Cisco all put out interesting albums that just didn’t quite make the cut.

Previous years’ album rankings: 2019, 201820172016201520142013.

15. Mourn – Self Worth. Mourn appeared on the scene around the same time as another all-woman rock band, the critical darlings Hinds, who barely knew how to play their guitars but succeeded with sheer enthusiasm and a few infectious hooks. Mourn, on the other hand, was more polished out of the gate, and on this album they’ve refined their sound and produced their best, most complete record yet. Running just 34 minutes, this collection of a dozen songs finds the trio contemplating the worthlessness of men and the heartbreaks of loving them anyway, along with more nuanced guitar riffs that seem harder-edged, even to the borderline of old-school metal. Highlights include “Stay There,” “Men,” “Call You Back,” and “I’m in Trouble.”

14. LA Witch – Play With Fire. Barely long enough to call it an album, Play With Fire runs a scant 29 minutes, but packs a punch in these nine songs, recalling some of the earliest female-fronted punk bands, where that scene was more open to women who wanted to be serious rock musicians than the typical avenues of pop radio and commercial labels. L.A. Witch’s sound is probably more gothic rock than punk, though, and has more in common with Killing Joke or Siouxsie and the Banshees than, say, Blondie or even the Slits. Standout tracks include “Fire Starter,” “True Believers,” and “I Wanna Lose.”

13. Pallbearer – Forgotten Days. The best metal album of the year, without any close competition, was the fourth LP from these American doom stalwarts, quite likely the best doom metal band still active today. (While it’s not a metal album per se, Inlet, the comeback album from 1990s alt-rock band Hum, has a lot of doom elements to it.) Forgotten Days has a little something for everyone, from the practically exuberant title track to the crunching “Rite of Passage” to the twelve-minute opus “Silver Wings.” The album distills everything Pallbearer did well on their first three albums into a single 50-minute record, and pushes them from much-admired heirs to the Black Sabbath/Cathedral throne to undisputed kings of modern doom.

12. Everything Everything – RE-ANIMATOR. More consistent start to finish than their previous albums, RE-ANIMATOR works better as a cohesive whole than anything they’ve released to date, which makes up for the lack of a huge single like “Cough Cough” or “I Believe It Now.” The frenetic arrangements, falsetto vocals, rapid tempo shifts, and idiosyncratic vocals are all still here, but now they’re just a bit more under control. Standout tracks include “Planets,” “Violent Sun,” “In Birdsong,” and “Arch Enemy.”

11. The Naked & Famous – Recover. This New Zealand duo’s fourth album, and first since 2016, is their best yet – although, as with RE-ANIMATOR, it doesn’t have a single to match their all-time best (I’d argue “Young Blood,” my partner would say “Punching in a Dream,” and is either of us really wrong?). There’s a new lyrical sophistication here, and they maintain their melodic strength over the entire album, where on the last two records in particular it seemed to lag as the albums went on. Highlights include the title track, “Sunseeker,” “Death,” “Everybody Knows,” and “Monument.”

10. Bananagun – The True Story of Bananagun. I only heard about this Melbourne psychedelic rock/funk group a few weeks ago, but I’m all about this album and their strange mélange of late ’60s flower-child rock and funk guitar work from the decade afterwards. Standout tracks include “The Master,” “Freak Machine,” and “Bang Go the Bongos.”

9. The Killers – Imploding the Mirage. I was never a huge Killers fan beyond a couple of their singles, especially when they turned towards a more over-the-top, affected sound on their second album, Sam’s Town. On their sixth album, they seem to have rediscovered a lot of what made their first album successful without regressing to an earlier, less musically sophisticated style. There’s still a lot going on across Imploding the Mirage, from vibraphones to E-bows to a makeshift string section, but this time that all feels like it’s in service of the music, not the other way around. Standout tracks include “Dying Breed,” “Caution,” and “Blowback.”

8. Tame Impala – The Slow Rush. I’ve always been a few degrees short of the critical acclaim for Kevin Parker’s music; I’ve liked many of his tracks but he often needs an editor to rein him in, and his albums haven’t come together as well as they should. The Slow Rush still has too many tracks that go on too long – half of the twelve songs here run five minutes or more, up to 7:13 for the closer – but it’s the most coherent record he’s released to date. Standout singles include “Borderline,” “Lost in Yesterday,” and “Breathe Deeper.”

7. SAULT – Untitled (Black Is). SAULT released one of the best albums of 2019 but did so after my 2019 rankings came out – in fact, they released two albums (7 and 5) last year, and both were great, but I didn’t hear either until May of this year. Despite working to cloak their identities for over a year, they’ve gained some critical attention nonetheless for their soul/funk/spoken word sound, and with Untitled (Black Is) they’ve become overtly political with a series of anthems supporting Black Lives Matter and other causes of equality and justice. Standout tracks include “Bow,” featuring Michael Kiwanuka; “Wildfires;” “Monsters;” “Why We Cry Why We Die;” and “Black.”

6. Waxahatchee – Saint Cloud. Folk-rocker Katie Crutchfield bares her soul, recounting her struggles with alcoholism and decision to get sober after her previous album, the uneven Out in the Storm (which still gave us “Never Been Wrong”), and the result is her best and most complete album to date. Standout tracks include “Lilacs,” “Can’t Do Much,” and “Hell.”

5. Grimes – Miss Anthropocene. A good example of when to separate the art from the artist. Grimes’ last album, Art Angels, was my #1 album of 2015; this record is more experimental and expansive, but still has several tracks that stand well on their own thanks to strong melodies, including “Violence,” “4ÆM,” and “Delete Forever.”

4. Khruangbin – Mordechai. I was late to the Khruangbin party, only hearing their last album, Con Todo El Mundo, a year after it came out, helped by The RFK Tapes’ podcast’s use of “Maria También” as its theme song. I think I got here just in time, though, as Mordechai is going to be their big breakout, as it has the same kind of Thai jazz/funk/rock hybrid sound as their last album, but now with extensive vocals from all three members. Standout tracks include “Pelota,” “Time (You and I),” the funky “So We Won’t Forget,” and “Connaissais de Face.”

3. Moses Boyd – Dark Matter. I don’t have any comparison for this album by percussionist Moses Boyd, one half of Binker and Moses. It’s a dark, swirling journey of modern jazz and house that has the energy of improvisational music but the tighter focus and melodic sensibility of more mainstream genres. Standout tracks include the stellar “Shades of You” (feat. Poppy Ajudha), shimmering opener “Stranger than Fiction,” and the guitar-laden “Y.O.Y.O.”

2. Creeper – Sex, Death, and the Infinite Void. Soapparently Creeper was a punk band just a few years ago on their debut album, but completely changed their sound for this sophomore release, a bombastic, showy, riveting album that recalls the earliest days of post-punk/New Wave with a very heavy dose of early Suede, especially in Will Gould’s swaggering vocals. It’s a concept album about an angel who has fallen from the heavens into a small town in California, and experiences love and heartbreak for the first time. Highlights include “Cyanide,” “Annabelle,” “Born Cold,” the country-tinged “Poisoned Heart,” and the Roxy Music-esque “Paradise.”

1. SAULT – Untitled (Rise). SAULT’s second album of 2020 and their fourth in about 14 months was their best yet, tighter than Untitled (Black Is) and more focused without losing any of their previous three albums’ strength, sense of rhythm, or lyrical indignation. “Free” is one of the best songs of the year, a timeless funk/dance song powered by an epic earworm of a bass line, while “I Just Want to Dance” deceives you with its title and rhythm when it’s actually another protest song about police killings of black men. Untitled (Black Is) earned more praise this year, topping NPR’s best albums of 2020 list and coming in at #5 on the Guardian‘s, but my argument here is that Untitled (Rise) is better start to finish, whereas its predecessor loses some steam towards the finish. They’re both tremendous albums, and any publication – looking at you, Pitchfork and Rolling Stone – that omits them from their year-end lists should at least explain their absence. Other highlight tracks include “Strong,” “Fearless,” “Little Boy,” and the spoken-word track “You Know It Ain’t.”

Top 100 boardgames, 2020 edition.

I believe this is now my thirteenth all-time board game ranking on this site, and it’s the fifth time I’ve ranked 100 games, which is probably a quarter of the total number of games I’ve played in some fashion so far. The definition of a boardgame is nebulous, but I define it for this list by exclusions: no RPGs, no miniatures, no party games, no word games, no four-hour games, nothing that requires advance prep to play well. Board games don’t need boards – Dominion is all cards, played on a tabletop, so it qualifies – but they do need some skill element to qualify. And since it’s my list, I get to decide what I include or exclude.

I’ve put a complexity grade to the end of each review, low/medium/high, to make it easier for you to jump around and see what games might appeal to you. I don’t think there’s better or worse complexity, just different levels for different kinds of players. I’m somewhere between medium and high complexity; super “crunchy” games, as other gamers will say, don’t appeal to me as much as they might to the Boardgamegeek crowd. I have omitted some titles I’ve tried that are not available at all in the U.S. yet, and have several games here or en route to play that I haven’t played at all or enough to rank, including Clank! Legacy, Tekhenu, Paleo, Gods Love Dinosaurs, Holi, Cloud City, New York Zoo, and Traintopia.

Finally, I’m at the point with this list now that there are games that I still like and would recommend that don’t crack the list. Quadropolis, Asara, Discoveries, Valeria, Photosynthesis, Bärenpark, and more titles slid off the list this year. The toughest omissions for 2020 were Oceans, the new Evolution game from North Star; Azul Summer Pavilion, the third game in Michael Kiesling’s Azul series; and Nova Luna, the Uwe Rosenberg reboot of Habitats and a Spiel nominee this year.

If a board game’s title is hyperlinked, that goes to the Amazon page for the game, and I would receive a commission from any sales there as a member of Amazon’s affiliate program.

100. Raiders of the North Sea. App review. The second Shem Phillips game on this list was the first of his five (so far) worker-placement titles, a Viking-themed game of resource collection where you’ll send out raiding ships to collect stones, gold, and points, but might have to send one or more of your various helper cards to Valhalla. Phillips cooks up different ways to place workers in many of his games; here the meeples are all shared, and you have one at any time, placing it to start your turn to take one action, then taking another meeple already on the board to take a different action. The Dire Wolf app version is tremendous other than a too-simple AI (which I think has been upgraded since I last played). Complexity: Medium.

99. Sushi Go Party! This is the massively multiplayer – okay, two to eight players – version of Sushi Go!, a game I actually haven’t played. Players draft cards, 7 Wonders-tyle, and try collect images representing different kinds of sushi and other accoutrements to score points, scoring for sets, or for having the most of some specific type, or even having cards of different colors. The dice version Sushi Roll (my review) is good, although I prefer Sushi Go Party! to that one. Complexity: Low.

98. Mystic Market. Full review. This game has fallen below most folks’ radar but deserves a wider audience as a smart family game that’s very simple to learn with a modest amount of take-that strategy available to you. Players collect cards from the central market to turn them into potions, which sell for prices that vary over the game. When a player sells a potion of one color, that color’s price drops to the lowest level, and the prices of all other potions go up one spot each on the track. There are also some action cards that can give you a brief leg up, but the heart of the game is set collection and timing the market. Complexity: Medium-low.

97. The Taverns of Tiefenthal. Full review. Wolfgang Warsch’s follow-up to his Kennerspiel des Jahres-winning The Quacks of Quedlinburg was a big departure in theme and mechanics, pitting players as tavern owners who build a deck that will allow them to upgrade their tavern boards. It’s very strategic, and you will have something to do on every turn, but the game is so tight that it seems to end too soon. The art is very Bard’s Tale, which warms my ’80s heart. Complexity: Medium-high.

96. My City. Full review. This legacy game from Reiner Knizia continues to grow on me, and since we haven’t finished the full 24-episode cycle yet this game could be higher next year. It’s a polyomino placement game that adds another rule, either restricting placement or giving more points for specific locations, and a few times adds more tiles to your set. There’s a deck with all of the shapes depicted, and it’s shuffled each game; you must place the shape shown on each card as it’s drawn or pass and lose a point, and if you ever can’t place a piece, your game ends. The winner of each game gets two progress points and the player with the most progress points at the end of the 24 episodes is the winner. Complexity: Medium-low.

95. Scotland Yard: App review. One of the few old-school games on the board, and one I’ve only played in app form. One player plays the criminal mastermind (I don’t know if he’s really a mastermind, but doesn’t he have to be for the narrative to work?) trying to escape the other players, playing detectives, by using London’s transportation network of cabs, buses, the Tube, and occasionally a boat along the Thames. It’s recommended for ages 10 and up but there’s nothing on here a clever six- or seven-year-old couldn’t handle if playing alongside an adult, and like Tobago has a strong deductive-reasoning component that makes it a little bit educational as well as fun. Complexity: Low.

94. Air, Land, & Sea. Full review. A pure two-player game where each player has a hand of six cards, drawn from the main deck of 18, and will play the entire match with those by placing those cards in their matching theaters – air, land, or sea. Timing matters tremendously in each game, including the choice to surrender before all cards are played, which reduces your opponent’s point total for winning. You play several matches until one player gets to 15 points. It’s fast but gets you thinking several turns ahead, and it’s highly portable. Complexity: Low.

93. Downforce. Full review. Perhaps the best of Restoration Games’ restorations – bringing back older, long out-of-print games with updated graphics and rewritten rules – Downforce is a car-racing game where you bid on the different colors of cars, gaining one or sometimes two as your own, but then can also bet at three different stages on who will ultimately win, so your car doesn’t have to win the entire race for you to win the game. Definitely fine for younger kids (7, maybe even 6) who are familiar with games. Complexity: Medium-low.

92. Cryptid. Full review. A really clever deduction game that looks like it’ll be a generic dudes-on-a-map title but actually asks players to solve a sort of logic puzzle. Each player has a clue around the location of the Creature on the map, relating to the terrain type, distance from a landmark, or proximity to the two animal habitats. On each turn, a player asks one other player if the Creature could be on one specific hex, based on the second player’s clue; if yes, the second player places a disc on the hex, but if not, the second player places a cube on the hex AND the asking player places a cube on some other hex on the board where the Creature could not be. You can use the cards and codebooks with the game but it’s easier to use the associated site at playcryptid.com to set up the board and give out the clues. Complexity: Medium-low.

91. One Night Ultimate Werewolf. Needs at least five people to play well, but otherwise it’s a great social deduction game that can really play in under ten minutes, especially with the companion app to help you along. Each player gets a role, and then everyone closes their eyes; one role is called at a time, and those players “wake up” and do some action. At the end, everyone opens their eyes and tries to guess which players are werewolves – while the werewolves try to deke everyone else out. Complexity: Low.

90. Pendulum. Full review. The publisher, Stonemaier Games, calls this a “worker placement, time optimization game,” and that’s a pretty apt description. You have just two workers at the start of the game and will place them on the board to get resources that let you trigger more powerful actions, but where you can place them and when you can move them is determined by three sand timers that run from 45 seconds to 3 minutes. It’s a turnless game, so everyone can move at the same time, and comes with a solo mode and rules for playing without the timers. It’s intense because it never stops, but it’s also one of the most ingenious games I’ve come across. Complexity: Medium.

89. Five Tribes. Full review. A very strong medium-strategy game from Days of Wonder that uses an unusual mechanic where all of the meeples start the game on the board and players have to use a funky kind of move to remove as many as they can to gain additional points, goods, or powers. There’s a lot going on, but once you’ve learned everything you can do it’s not that difficult to play. Complexity: Medium.

88. Tobago. Full review. Solid family-strategy game with a kid-friendly theme of island exploration, hidden treasures, and puzzle-solving, without a lot of depth but high replay value through a variable board. Players place clue cards in columns that seek to narrow the possible locations of four treasures on the island, with each player placing a card earning a shot at the coins in that treasure – but a small chance the treasure, like the frogurt, will be cursed. The deductive element might be the game’s best attribute. The theme is similar to that of Relic Runners (a Days of Wonder game from 2014 that I didn’t like) but the game plays more smoothly. A bit overpriced right now at $50, though. Complexity: Low.

87. Ex Libris. Players collect cards showing (fake) books to go into that player’s library, which must be organized in alphabetical order to score at game-end. There are six categories of books, and in any game, one will be “banned” and cost you a point per book, while another will be a priority category that scores extra points for everyone. Each player will have his/her own special category to also collect for bonus points. There’s also a stability bonus for arranging your bookshelves well. You use action tiles to do everything in the game, sometimes just drawing and shelving cards, but often doing things like swapping cards, stealing them, sifting through the discards, or moving a shelf left or right. Just make sure you know your ABCs. Complexity: Medium.

86. Morels. Full review for Paste. A 2012 release, Morels is an easy-to-learn two-player card game with plenty of decision-making and a small amount of interaction with your opponent as you try to complete and “cook” sets of various mushroom types to earn points. The artwork is impressive and the game is very balanced, reminiscent of Lost Cities but with an extra tick of difficulty because of the use of an open, rolling display of cards from which players can choose. The app version is also very good. Complexity: Low.

85. Xenon Profiteer. Full review. Okay, perhaps not the best name, but it’s a really good game even if you weren’t obsessed with the periodic table like I was as a kid. Players are indeed profiting off xenon – the point is that you’re “refining” your hand of cards each turn to get rid of other gases and isolate the valuable xenon, then building up your tableau of cards to let you rack up more points from it. It’s a smarter deckbuilder with room for expansions, with at least one currently available. Out of print at the moment. Complexity: Medium.

84. Chronicles of Crime. A cooperative deduction game that uses technology in a new (to me) way – you can examine a crime scene by looking at a 360 degree image on your phone, moving the device around to look for possible clues and objects to investigate further. You scan codes on cards to try to get further clues to solve each mystery, eventually having to answer a few questions to get your score. I’ve only played this solo so far but it works extremely well as a solitaire game. Complexity: Medium-low.

83. Exit: The Game. Full review. The Kennerspiel des Jahres winner in 2017 is actually a series of games you can play just once, because solving their puzzles requires tearing and cutting game components, writing on them, and just generally destroying things to find clues and answers that will lead you to the next question, at the end of which is the solution to the game. You can’t really lose, but you can grade your performance by looking at how many game hints you had to use over the time you played. The various titles in the series have varying levels of difficulty, and some are better than others, but my daughter and I keep playing the newest titles and most are fun and engaging. I didn’t care for the one longer Exit game, The Catacombs of Horror, which I think got its length and difficulty from making some puzzles too esoteric or hard to solve. Complexity: Medium-low.

82. Noctiluca. Full review. The third Shem Phillips game on the list, and my favorite, isn’t one of his worker-placement titles at all, but a dice-drafting game with clever rules on how you place your tokens to pick dice from a specific row on the board to try to fill out either of your two objective cards at any given time. The dice come in four bright colors and the turns move quickly, with the entire game comprising two rounds where you fill the entire board from scratch. There’s a solo mode that isn’t too bad, but it’s definitely best as a two- to four-player game. Complexity: Medium-low.

81. San Juan: Full review. The card game version of Puerto Rico, but simpler, and very portable. I like this as a light game that lets you play a half-dozen times in an evening, but all it really shares with Puerto Rico is a theme and the concept of players taking different roles in each turn. It plays well with two players but also works with three or four. I get that saying this is a better game than Race for the Galaxy (they were developed in tandem before RftG split off) is anathema to most serious boardgamers, but the fact that you can pick this game up so much more easily is a major advantage in my mind, more than enough to balance out the significant loss of complexity; after two or three plays, you’ll have a pretty good idea of how to at least compete. The app version is very strong, with competent AI players and superb graphics. Complexity: Low.

80. Agamemnon. Full review. An absolute gem of an abstract two-player game, with very little luck and a lot of balancing between the good move now and holding a tile for a great move later. Players compete to control “threads of fate” – connected lines on a small hub-and-spoke board – by placing their tokens at the hubs, but there are three different types of lines and control of each is determined in its own way. The board has alternate layouts on the other side for infinite replayability, but the main board is elegant enough for many replays, because so much of the game involves outthinking your opponent. Complexity: Low.

79. Galaxy Trucker. Full app review. I have only played the iOS app version of the game, which is just amazing, and reviews of the physical game are all pretty strong. Players compete to build starships to handle voyages between stations, and there’s an actual race to grab components during the building phase, after which you have to face various external threats and try to grab treasures while completing missions. It’s a boardgame that has a hint of RPG territory; the app has a long narrative-centric campaign that is best of breed. Complexity: Medium-low.

78. Ecosystem. Full review. A steal at $15, Ecosystem works with 3 players but it’s great at 5-6 because you get most of the game’s 120-card deck, depicting animals or habitats, involved. It’s a card-drafting game where each player will end up creating a 4×5 grid in front of them of those cards, with each card type scoring differently, often based on what cards are adjacent to it or in the same row or even what cards are not near it. It’s easy to learn, very portable, and highly replayable. Complexity: Low.

77. Century Spice Road. Full review. A fun, light, family game that’s perfect if you liked Splendor and want something similar but that has at least a few little differences. The core engine-building component is very similar, but instead of collecting jewels to pay for cards, you collect goods to trade and acquire them by playing cards from your hand, eventually using a turn to replenish that hand with cards you’ve already played. You win by gaining enough resources to buy bonus cards from the table that will refresh as the game goes along, and there’s always a conflict between trying to grab a bunch of those early for a quick victory and going more slowly to gain higher-point cards. It’s not quite Splendor good, but it should appeal to everyone who liked Splendor already. The second Century game, (Century Eastern Wonders, is a solid pathfinding game with the same resource ladder, but I thought the third game, Century A New World, didn’t work at all. Complexity: Medium-low.

76. Lost Cities: Full review. This was once my favorite two-person game, a simple title from the prolific designer Reiner Knizia, and it’s quite portable since it can be played with nothing but the game cards. I’ve since moved on to some more complex two-player games, but for simplicity (without becoming dumb) this one is still an easy recommendation for me to give folks new to the genre. The deck comprises 12 cards in each of five colors, including cards numbered 2 through 10 and three “investment” cards to double, triple, or quadruple the profit or loss the player earns in that color. Players take turns drawing from the deck but may only place cards in increasing order, so if you draw a green 5 after you played the 6, tough luck. You can knock out a game in 15 minutes or less, so it’s one to play multiple times in a sitting. The iOS app is very slick and plays really quickly – a great one for killing a minute while you’re waiting in line. There is a Lost Cities board game, but I have never played it. Complexity: Low.

75. Fort. Full review. Fort has a kids’s game sort of theme, as players compete to build the best treehouse fort by attracting neighborhood kids to join their clubs, but it’s a game for more seasoned players because you have to make some long-term strategic choices to play it well. It’s a deckbuilder where you can take cards from other players for free any time they draw a card but choose not to use it on that turn – but they can do the same to you. The art is amazing, from the same artist who does all of Leder’s games (Root, Vast). Complexity: Medium.

74. Villainous. Full review. Technically called Disney Villainous, a fully licensed Disney product that uses substantial Disney IP, so I must remind you that I have been a Disney cast member for over twelve years but received no input or consideration on this product beyond the review copy I got from the publisher. Villainous plays like a deckbuilder, but where you already have your whole deck at the start of the game, and have to figure out how to work through your deck to get the key cards you need while also fighting off the Hero cards opponents will sic on you. Each player plays as a unique Disney villain with its own card deck, board, and victory conditions; the base game has six, but this concept is as extensible as it gets and the designers are already talking about expansion decks. The theme will appeal to some younger kids but this is not just a game for young Disney fans. Both expansions, Evil Comes Prepared (Scar, Ratigan, and Yzma) and Wicked to the Core (Hades, Dr. Facilier, the Evil Queen), are also standalone titles, each containing three new villains to play. Complexity: Medium.

73. Jambo. Full review. A two-player card game where the deck is virtually everything, meaning that there’s a high element of chance based on what cards you draw; if you don’t draw enough of the cards that allow you to sell and purchase wares, it’ll be hard for you to win. Each player is an African merchant dealing in six goods and must try to buy and sell them enough times to go from 20 gold at the game’s start to 60 or more at the end. I played this wrong a few times, then played it the right way and found it a little slow, as the deck includes a lot of cards of dubious value. It’s one of the best pure two-player games out there. It’s also among my favorite themes, maybe because it makes me think of the Animal Kingdom Lodge at Disneyworld. Out of print for over two years now. Complexity: Low.

72. Acquire. Monopoly for grown-ups, and one of the oldest games on the list. Build hotel chains up from scratch, gain a majority of the shares, merge them, and try to outearn all your opponents. The game hinges heavily on its one random element – the draw of tiles from the pool each turn – but the decisions on buying stock in existing chains and how to sell them after a merger give the player far more control over his fate than he’d have in Monopoly. There’s a two-player variant that works OK, but it’s best with at least three people. The game looks a lot nicer now; I have a copy from the mid-1980s that still has the 1960s artwork and color scheme. Complexity: Low.

71. Root. Full review. Super cute theme and artwork, vicious game. Two to four players each play unique forest creatures, each with its own tokens, abilities, themes, and methods of earning points, while fighting for control of the forest on the board. Some species will battle in forest clearings; some do better with trade or building items; one, the Vagabond, has no troops, but runs around stealing stuff and racking up points for items and for creating alliances with other players. It’s a deceptively rich game in a theme that looks like it would appeal to little kids. The Dire Wolf app is great, as all their apps are. Complexity: Medium-high, due to the asymmetrical play.

70. Azul: Stained Glass of Sintra. Full review. The first half of this game is just like the original Azul, but how and where you place the tiles you take is completely different. Each player has a set of stained-glass columns with five colored spaces to fill. When you fill a column, you drop one tile to the bottom track, flip the column over, and try to fill it again. You score for columns you fill plus re-score columns you filled previously to its right, and then score at game-end if you fill in 2-4 spots in the squares in your bottom track. If you love Azul, maybe this game feels superfluous … or maybe it just lets you keep playing Azul in a fresh way? Whatever, I like it, I recommend it, I recommend everything on this list even if I look at the rankings a few months later and think I got them all wrong. I will say, at least, that I think this game runs a little longer than the original Azul because you have to do more on your personal boards to get to the end-game. Complexity: Medium-low.

69. The Quacks of Quedlinburg. Full review. The Kennerspiel des Jahres winner from 2018 came to my attention too late for my top ten list of last year, but it would have made the cut if I had played it in time. Designed by Wolfgang Warsch, who has The Mind also on this list and is also behind the co-op game Fuji and dice-rollers That’s So Clever! and Twice As Clever!, the Quacks is a press-your-luck game with vaguely ridiculous artwork where players fill their bags with ingredients for their potions, drawing as many as they want to try to gain points and benefits before their potions explode because they drew too many white tokens. All other tokens are ‘bought’ through the draws in each round – if you explode, you don’t get points, but you do get money – and each confers some kind of benefit. The press-your-luck part is a lot of fun, though, and even though it’s competitive there’s a sort of aspect where you find yourself rooting for someone else who decides to keep drawing after you’re done. Complexity: Medium-low.

68. Coffee Roaster. Full review. The best purely solo board game I’ve ever played, Coffee Roaster is exactly what it sounds like: You pick a bean from the game’s deck, each of which has a specific moisture content, and unique combination of green beans and other tokens, and has an optimal roast level. On each turn, you crank up the roast and draw tokens from the bag that you can then deploy to the board to try to remove any bad beans or smoke tokens while gradually increasing the roast level of the good beans. There are all sorts of bonus moves you can make to try to improve your results, but eventually you move to the cupping stage and draw (roughly) ten tokens from the bag, adding up their roast values to see how close you got to the bean’s optimal number. Like the caffeine in the beverages, the game is quite addictive, especially since it’s easy to score something but hard to get to that one optimal roast number. I have the original edition but Stronghold Games has brought it back in an all-new version new art. Complexity: Medium.

67. Elder Sign: Full review. Another cooperative game, this one set in the Cthulhu realm of H.P. Lovecraft’s works, Elder Sign takes a different tack on teamwork by emphasizing individual actions within the larger rubric of coordinating actions to reach a common goal. Players represent detectives seeking to rid a haunted mansion of its evil spirits, room by room, earning certain rewards while incurring risks to their health and sanity, all to take out the big foozle before he returns to life and threatens to devour them all. Player actions take place via dice rolls, but players can use their unique skills as well as various cards to alter rolled dice or reroll them entirely to try to achieve the results necessary to clear a room. There’s still a heavy luck component and you’ll probably swear at some point that Cthulhu himself has possessed the dice, but that just makes killing your supernatural enemy all the more satisfying. Complexity: Medium-low.

66. Diplomacy. Risk for grown-ups, with absolutely zero random chance – it’s all about negotiating. I wrote about the history of Diplomacy (and seven other games) for mental_floss in 2010, concluding with: “One of a handful of games (with Risk) in both the GAMES Magazine and Origin Awards Halls of Fame, Diplomacy is an excellent choice if you enjoy knife fights with your friends and holding grudges that last well beyond the final move.” I think that sums it up perfectly. I haven’t played this in a few years, unfortunately, although that’s no one’s fault but my own. Complexity: Medium.

65. Power Grid: Full review. This might be the Acquire for the German-style set, as the best business- or economics-oriented game I’ve found. Each player tries to build a power grid on the board, bidding on plants at auction, placing stations in cities, and buying resources to fire them. Those resources become scarce and the game’s structure puts limits on expansion in the first two “phases.” It’s not a simple game to learn and a few rules are less than intuitive, but I’m not sure I’ve seen a game that does a better job of turning resource constraints into something fun. I’d love to see this turned into an app, although the real-time auction process would make async multi-player a tough sell. Complexity: High (or medium-high).

64. Kingdomino. Full review. The 2016 Spiel des Jahres winner, Kingdomino is a great family-strategy game, perfect for playing with a mix of adults and kids, perhaps a little light for the adult gamer crowd, which I think the publishers are hoping to target with the standalone sequel game Queendomino. Players take turns selecting two-square tiles from the display of four, and then place them next to the tiles they’ve already played, trying to fill out a 5×5 grid without going over any boundaries. You score points for creating contiguous areas of the five terrain types in the game, scoring multiples if you have more than one crown in an area. It’s under $20 on amazon now, which is a bargain. The brand-new kids’ version, Dragomino, is also very good for players as young as 4. Complexity: Medium-low.

63. Sonora. Full review. The first-ever “flick and write” game is just what it sounds like – you’ll flick your discs on to the shared board, which is bounded by a plastic frame so your tokens (probably) won’t end up on the floor, and then check or mark boxes on your player sheet based on where the discs ended up. You can also bump others’ discs with your own, by accident or as strategy, and your discs have different values so you have some choices to make when flicking. That last bit might make it tough for players under 10 but you can always advise them and let them just enjoy the flicking. Complexity: Medium.

62. Seasons: Full review. A hybrid game of deckbuilding and point accumulation, where the decks are very small, so understanding the available cards and the interactions between them (some of which create exponentially better effects) is key to playing the game well. Players play wizards who start the game with nine spell cards to play, divided into three groups of three, and use them to gain energy tokens and crystals that can eventually be converted into points. The seasons change according to a time wheel on the board, and each of the four energy types has a season in which it’s scarce and two in which it’s plentiful. Seasons has a very dedicated fan base and two popular expansions, and I agree with that in that once you get up the steep learning curve it’s a great game due to the number of possibilities for each move and differences from game to game. Complexity: Medium-high.

61. Citadels. Full review. First recommended to me by a reader back in that 2008 post, Citadels didn’t hit my shelves until last winter, when Asmodee reissued the game in one box with all of the existing expansions. It’s a fantastic game for five or more players, still workable at four, not so great below that. It’s a role selection game where players pick a role and then work through those actions by the role’s number, with some roles, of course, that do damage to specific roles that might come later in the turn. It’s the best mix of a party game and a traditional boardgame I’ve seen. Complexity: Medium-low.

60. Concordia: Full review . It’s a map game, set in Ancient Rome, built around trade and economics rather than conflict or claiming territories. Much better with four players than with two, where there isn’t enough interaction on the map to force players to make harder decisions. Runner-up for the Kennerspiel des Jahres (Connoisseur’s game of the year) in 2015 to Istanbul. Complexity: Medium.

59. Coup. Full review. A great, great bluffing game if you have at least four people in your gaming group. Each player gets two cards and can use various techniques to try to take out other players. Last (wo)man standing is the winner. Guaranteed to get the f-bombs flowing. Only about $8 for the whole kit and caboodle. Complexity: Low.

58. 7 Ronin: Full review. An asymmetrical two-player game with a Seven Samurai theme – and when I say “theme,” I mean that’s the whole story of the game. One player is the seven ronin of the title, hired to defend a village against the invading ninjas, controlled by the other player. If the ninjas don’t take the village or wipe out the ronin before eight rounds are up, the ronin player wins. But the ninja can gain a decisive advantage in the first four rounds with the right moves. It’s very clever, the art is fantastic, and the theme is completely integrated into the game itself. It also plays in about 30 minutes. Complexity: Medium-low.

57. Broom Service. Full review. The Kennerspiel des Jahres winner for 2015, Broom Service is lighter than most games in that category, but still complex enough to be more than just a family-strategy game, although the theme appealed to my daughter and she didn’t have any trouble understanding the base game’s rules. Players take on various roles to move their witch tokens around the board, gathering potions or delivering them to various towers for points, or collecting wands and clouds to gain other bonuses. There are multiple paths to win, but they’re all fairly straightforward; the role selection process is unique and takes some getting used to for younger players. It was a well-deserving winner, but requires a minimum of three players, I don’t think it’s worth the $45 list price it has at amazon right now. Complexity: Medium.

56. Watergate. Full review coming this week at Paste. It’s a pure two-player game that pits one player as Nixon and the other as “the journalists,” each with a unique deck, where the latter player tries to place evidence tokens connecting at least two witnesses to the President, and Tricky Dick tries to block them. It’s fun, incredibly well-written, and a real thinker. Complexity: Medium.

55. Lanterns. Full game and app review. A tile-placement and matching game where players are also racing to collect tokens to trade in for bonuses that decline in value as the game goes on. Each tile has lanterns in any of seven colors along the four edges; placing a tile gives you one token of the color facing you … and each opponent one token of the color facing him/her. If you match a tile side to the side it’s touching, you get a token of that color too. There are also bonus tokens from some tiles, allowing you to trade tokens of one color for another. Bonuses come from trading in one token of each color; three pairs; or four of a kind. The art is great and the app adds some wonderful animations. Complexity: Medium-low.

54. Glen More. Full review. Build your Scottish settlement, grow wheat, make whiskey. Sure, you can do other stuff, like acquire special tiles (including Loch Ness!) or acquire the most chieftains or earn victory points by trading other resources, but really, whiskey, people. The tile selection mechanic is the biggest selling point, as players move on a track around the edge of the central board and may choose to skip one or more future turns by jumping further back to acquire a better tile. Out of print again. Complexity: Medium.

53. Tokaido. Full review. Another winner from the designer of 7 Wonders, Takenoko, and one of my least favorite Spiel des Jahres winners, Hanabi, Tokaido has players walking along a linear board, stopping where they choose on any unoccupied space, collecting something at each stop, with a half-dozen different ways to score – collecting all cards of a panorama, finishing sets of trinkets, meeting strangers for points or coins, or donating to the temple to try to get the game-end bonus for the most generous traveler. It’s a great family-level game that requires more thought and more mental math than most games of its ilk. The app is excellent as well. Complexity: Medium.

52. Silver & Gold. Full review. Phil Walker-Harding is some sort of genius, with Imhotep, the Sushi Go! series, Bärenpark, Gizmos, and this all hits under his name, with the Adventure series he co-created with Matthew Dunstan still on my to-play shelf. Silver & Gold is a polyomino flip-and-write game where there are just eight shapes to choose from in each round, with seven of them displayed in random order (the eighth isn’t used), and players fill in those small shapes on the larger ones on their two objective cards, using dry-erase markers. You score for finishing shapes, with three small bonuses available each game that do usually end up mattering in the final score. It’s portable, easy, lightly strategic, and undeniably fun. Complexity: Low.

51. The Search for Planet X. Full review. This competitive deduction game is like a logic puzzle that’s been streamlined and converted to the tabletop by limiting the kinds of questions you can ask on a turn to try to solve the core mystery. Players are astronomers looking for the hypothesized ninth planet (a real thing) in either 12 or 18 sectors of the sky, depending on whether you play the basic or advanced version. Every sector has one object, except for those that scan as ’empty’ … but the one with Planet X also appears empty, so you can only find it via deduction once you know enough of the rules governing where other planets are located. You get points for identifying where other objects are too, so you can guess Planet X’s location second or third or later and still win. Currently out of stock everywhere but there should be another print run soon. Complexity: Medium-low.

50. Targi. Full review. Moderately complex two-player game with a clever mechanic for placing meeples on a grid – you don’t place meeples on the grid itself, but on the row/column headers, so you end up blocking out a whole row or column for your opponent. Players gather salt, pepper, dates, and the relatively scarce gold to enable them to buy “tribe cards” that are worth points by themselves and in combinations with other cards. Some tribe cards also confer benefits later in the game, and there at least two that are super-powered and you’ll fight to get. Two-player games often tend to be too simple, or feel like weak variants of games designed for more players. Targi isn’t either of those things – it’s a smart game that feels like it was built for exactly two people. Complexity: Medium.

49. Welcome To… Full review. I don’t know if it was the first flip-and-write title, but Welcome To… was the first one I encountered, and I think it’s spawned a few imitators because it’s so good. In each round, there are three cards from which players can choose, each showing a house number and one of six colors; each player chooses one of those three houses to fill in and takes the benefit of that particular color. The goal is to fill out as much of your own ‘neighborhood’ as you can, scoring points for clusters of adjacent houses, for providing green space, for adding pools to certain houses, and more. It’s simple to learn and has huge replay value. I prefer the original to any of the expansion packs (with themed neighborhoods and new rules) I’ve played. Complexity: Low.

48. Tzolk’in. Tzolkin is a fairly complex worker-placement game where the board itself has six interlocked gears that move with the days of the Mayan calendar; you place a worker on one gear and he cycles through various options for moves until you choose to recall him. As with most worker-placement games, you’re collecting food, gold, wood, and stone; building stuff; and moving up some scoring tracks. The gears, though, are kind of badass. Complexity: High.

47. Love Letter: Full review. The entire game is just sixteen cards and a few heart tokens. Each player has one card and has to play it; the last player still alive wins the round. It requires at least three players to be any good and was much better with four, with lots of laughing and silly stare-downs. It’s the less serious version of Coup, and it’s only $9. Complexity: Low.

46. Cacao. Full review. A simpler Carcassonne? I guess every tile-laying game gets compared to the granddaddy of them all, but Cacao certainly looks similar, and you don’t get to see very far ahead in the tile supply in Cacao, although at least here you get a hand of three tiles from which to choose. But the Cacao board ends up very different, a checkerboard pattern of alternating tiles between players’ worker tiles and the game’s neutral tiles, which can give you cacao beans, let you sell beans for 2-4 gold pieces, give you access to water, give you partial control of a temple, or just hand you points. One key mechanic: if you collect any sun tiles, you can play a new tile on top of a tile you played earlier in the game, which is a great way to make a big ten-point play to steal the win. Complexity: Low.

45. Thebes: Full review. A fun family-oriented game with an archaelogy theme and what I think of as the right amount of luck: it gives the game some balance and makes replays more interesting, but doesn’t determine the whole game. Players collect cards to run expeditions to five dig sites, then root around in the site’s bag of tokens to try to extract treasure. Back in print at the moment and a steal at $13. Complexity: Medium-low.

44. Through the Desert. Full app review, although it hasn’t been updated for the newest iOS version. Another Knizia game, this one on a large board of hexes where players place camels in chains, attempting to cordon off entire areas they can claim or to connect to specific hexes worth extra points, all while potentially blocking their opponents from building longer or more valuable chains in the same colors. Very simple to learn and to set up, and like most Knizia games, it’s balanced and the mechanics work beautifully. Finally reprinted in 2018 by Fantasy Flight. Horse with no name sold separately. Complexity: Low.

43. Puerto Rico: Full review. One of the highest-rated and most-acclaimed Eurogames of all time, although I think its combination of worker-placement and building has been done better by later designers. You’re attempting to populate and build your own island, bringing in colonists, raising plantations, developing your town, and shipping goods back to the mother country. Very low luck factor, and just the right amount of screw-your-neighbor (while helping yourself, the ultimate defense). Unfortunately, the corn-and-ship strategy is really tough to beat, reducing the game’s replay value for me. There’s a solid iOS app as well, improved after some major upgrades. Complexity: High.

42. Whistle Stop. Full review. One of the best new games of 2017, Whistle Stop is a train game that takes a little bit from lots of other train games, including Ticket to Ride, Steam, and Russian Railroads, without becoming bogged down by too many rules or scoring mechanisms. It also has gloriously fun, pastel-colored pieces and artwork, and the variable board gives it a ton of replay value. It was an immediate hit in my house. Complexity: Medium.

41. Thurn und Taxis: Full review. I admit to a particularly soft spot for this game, as I love games with very simple rules that require quick thinking with a moderate amount of foresight. (I don’t care for chess, which I know is considered the intellectual’s game, because I look three or four moves ahead and see nothing but chaos.) Thurn und Taxis players try to construct routes across a map of Germany, using them to place mail stations and to try to occupy entire regions, earning points for doing so, and for constructing longer and longer routes. I’ve played this a ton online, and there’s a clear optimal strategy, but to pull it off you do need a little help from the card draws. Complexity: Low.

40. Terraforming Mars. Full review. The best complex strategy game of 2016, Terraforming Mars is big and long but so imaginative that it provides an engrossing enough experience to last the two hours or so it takes to play. The theme is just what the title says, based on the Mars trilogy by Kim Stanley Robinson (which I loathed), as the players compete to rack up points while jointly transforming the planet’s surface. The environment is tracked with three main variables – oxygen levels, surface temperature, and water supply – that alter the effects of various moves and buildings as the game progresses. The cards are the heart of the play itself, as they can provide powerful points bonuses and/or game benefits. It’s already been expanded at least four times, with Hellas & Elysium, Venus Next, Prelude, and Colonies. The digital port is also very good. Complexity: High.

39. The Mind. Full review. The Mind may drive you crazy; I haven’t beaten it yet, playing with several different people already, but I still find it really enjoyable and something that nearly always ends up with everyone laughing. This Spiel des Jahres-nominated game has just a deck of cards numbered 1 to 100, and in each round, every player gets a set number of cards dealt from the shuffled deck. All players must play their cards to the table in one pile, ascending by card number … but you can’t talk to anyone else, or even gesture. It’s a lot harder than it sounds. Complexity: Low.

38. Hadara. Full review. I recommend Hadara to anyone who loves 7 Wonders and wants something similar, as it has several key points in common – card drafting, light engine building, and a civilization theme – but also has some distinct features (including the second phase of card drafting in each era) that make it a worthy game in its own right. Players get to choose ten cards per era, in five different colors, allowing them to bump up their four resource tracks (gold, culture, military, and food), with cards becoming cheaper as you buy more of that color. Military lets you gain colonies for points and more resource gains; culture lets you build statues for bigger point gains; you have to have 1 food point per card in your kingdom at the end of each era. There are also “medals” that reward you for each complete set of five cards you gain. It’s best with 3+ players but fine with 2 if you can accept the higher degree of randomness in card availability. Complexity: Medium.

37. Patchwork: Full review. A really sharp two-player game that has an element of Tetris – players try to place oddly shaped bits of fabric on his/her main board, minimizing unused space and earning some small bonuses along the way. It’s from Uwe Rosenberg, better known for designing the ultra-complex games Agricola, Le Havre, and Caverna. Go figure. And go get it. Complexity: Low.

36. Vikings: Full review. A very clever tile placement game in which players place island and ship tiles in their areas and then place vikings of six different colors on those tiles to maximize their points. Some vikings score points directly, but can’t score unless a black “warrior” viking is placed above them. Grey “boatsman” vikings are necessary to move vikings you’ve stored on to unused tiles. And if you don’t have enough blue “fisherman” vikings, you lose points at the end of the game for failing to feed everyone. Tile selection comes from a rondel that moves as tiles come off the board, with each space on the rondel assigning a monetary value to the tiles; tiles become cheaper as the number remaining decreases. You’re going to end up short somewhere, so deciding early where you’ll punt is key. Great game that still gets too little attention. Complexity: Medium.

35. Ingenious. Full app review. Ingenious is another Reiner Knizia title, a two- to four-person abstract strategy game that involves tile placement but where the final scoring compares each player’s lowest score across the six tile colors, rather than his/her highest. That alters gameplay substantially, often making the ideal play seem counterintuitive, and also requires each player to keep a more careful eye on what the other guy is doing. The app, which I owned and reviewed, is now gone from all app stores, because of a trademark dispute (and maybe more). Complexity: Low.

34. King of Tokyo. Full review. From the guy who created Magic: the Gathering comes a game that has no elfs or halflings or deckbuilding whatsoever. Players are monsters attempting to take control of Tokyo, attacking each other along the way while trying to rack up victory points and maintain control of the city space on the board. Very kid-friendly between the theme and major use of the dice (with up to two rerolls per turn), but good for the adults too; it plays two to six but I think it needs at least three to be any good. Complexity: Medium-low.

33. Charterstone. Full review. Legacy games aren’t quite my thing, given the time commitment usually involved for them, but I do enjoy Pandemic Legacy, and absolutely love Charterstone, which brings the legacy format to old-school Euro games of resource collection, worker placement, and building stuff for points. Players all play on the same board but focus on building in their own areas, scoring points within each game by trading in resources or gold, achieving objectives, building buildings, opening chests (which is how you add new rules), or gaining reputation. At game-end, there’s a final scoring that considers how many times each player won individual games, and also adds points for things like the buildings in your charter when the last game was over. The board and rules change as the game progresses, with new meeples appearing, new ways to score points, and entirely new game concepts added, so that without you realizing it the game has gone from something very simple to a moderately complex strategy game that taught you all the rules as you played it. The base game gives you twelve plays to complete the story; you can buy a recharge pack to play with the other side of the board and most of the same components a second time through. Once you’ve done that, you can continue playing it as a single-play game. The app, from Acram Digital, is very good, although it’s such a long process that I haven’t gone back to replay it. Complexity: Starts low, ends medium to medium-high.

32. La Isla. Full review. I’ve owned this game for a while, but didn’t play it until this past year, and it turns out that I love it – it’s right in my wheelhouse in terms of its complexity/fun combination, not too complex to be enjoyable, not too simple to be boring. Players are scientists trying to spot five endangered species on the island board, which is modular and thus changes every game, and do so by placing their 5 explorer tokens on the board to surround animal tiles. There’s a separate board with scoring tracks for the five animal types, determining what each tile is worth at game-end while also letting you re-score animals you’ve collected when you gain another one of that type, so you can try to set yourself up to boost the value of the animal you’re targeting and then grab all that you can of that type. There’s also a 10-point bonus if you get a set of all five, giving you an alternate path if the first doesn’t work. Designer Stefan Feld has gone too far into point-salad world with recent titles but this one, which sells for just $20, is a hit. Complexity: Medium-low to medium.

31. Orient Express. An outstanding game that’s long out of print; I’m lucky enough to still have the copy my father bought for me in the 1980s, but fans have crafted their own remakes, like this one from a Boardgamegeek user. It takes those logic puzzles where you try to figure out which of five people held which job and lived on which street and had what for breakfast and turns them into a murder mystery board game with a fixed time limit. When the Orient Express reaches its destination, the game ends, so you need to move fast and follow the clues. The publishers still sell the expansions, adding up to 30 more cases for you to solve, through this site, but when I asked them about plans for a reprint they gave me the sense it’s not likely. There’s a 2017 game of the same name, but it’s unrelated. Complexity: Low.

30. Istanbul. Full review. Not Constantinople. Istanbul won the 2014 Kennerspiel des Jahres, but it’s not that complex a game overall; my then eight-year-old daughter figured out a basic strategy right away (I call it the “big money” strategy) that was surprisingly robust, and the rules are not that involved or difficult. Players are merchants in a Turkish marketplace, trying to acquire the rubies needed to win the game through various independent channels. There’s a competitive element in that you don’t want to pursue the same methods everyone else is, because that just raises the costs. It’s also a very visually appealing game. There’s a new dice game coming at the end of December, with a similar theme but with new mechanics, ditching the pathfinding/backtracing element of the original game and concentrating on goods trading and dice manipulation. Acram Digital’s app version is tremendous and highly addictive, as you can randomize the tile layout, giving you over a billion possible boards on which to play. Complexity: Medium.

29. Kodama: The Tree Spirits. Full review. Definitely among the cutest games I’ve played, with artwork that looks like it came from the pen of Hayao Miyazaki, but also a quick-playing game that has something I hadn’t seen before in how you place your cards. Players start with a tree trunk card with one ‘feature’ on it, and must add branch cards to the trunk and beyond, scoring whenever a feature appears on the card just placed and the card (or trunk) to which it connects. You can score up to 10 points on a turn, and will add 12 cards to your tree. You get four secret bonus cards at the start of the game and play one at the end of each season (4 turns), and each season itself has a special rule that varies each game. It’s light, portable, and replays extremely well. The base game also includes Sprout cards for simpler play with younger children. The two-player spinoff Kodama Duo isn’t great on its own but includes cards to expand the base game for a sixth player. Complexity: Low.

28. Gizmos. Full review. Phil Walker-Harding’s engine-builder plays very quickly for a game of this depth, and doesn’t skimp on the visual appeal – the ‘energy tokens’ you’ll collect to buy more cards are colored marbles, and they’re dispensed by what looks like a cardboard gumball machine. The engine-building aspect is a real winner, though, as it’s very easy to grasp how you’ll gain things from certain cards and how to daisy-chain them into very powerful engines before the game ends. Complexity: Medium-low.

27. Battle Line: Full review. Reissued a few years ago as Schotten Totten – same game, different theme, better art, half the price right now. Among the best two-player games I’ve found, designed by Reiner Knizia, who is also behind a bunch of other games on this list. Each player tries to build formations on his/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can’t draw. There’s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The iOS app is among the best as well. Complexity: Low.

26. Sagrada. Full review. I tried Sagrada too late for my 2017 rankings, which is a shame as it would have made my top ten for sure. It’s a dice-drafting game where players select dice from a central pool and place them on their boards, representing stained-glass windows, to try to match specific patterns for points. It sounds simple, but rules on how you can place the dice and the need to plan ahead while hoping for specific colors or numbers to appear make it much harder than it seems. There’s also an expansion that lets you play with 5 or 6 players that also adds ‘personal’ dice to the game, so that the player who drafts dice last in each round doesn’t get penalized so badly, reducing the randomness a little bit; and now three new smaller expansions with new boards, dice, and rules changes. I still love the base game, and the superb digital port. Complexity: Medium-low.

25. Imhotep. Full review. Nominated for the Spiel des Jahres in 2016, Imhotep lost out to Codenames – a solid party game, not quite good enough for this top 100 between the language dependence and the lack of a strategic element – but in my opinion should have won. Imhotep is a quick-playing game with lots of depth as players gather stones, place them on ships, and sail ships to any of five possible destinations, each with a different benefit or point value. You can place a stone on any ship, and you can use your turn to sail a ship without any of your stones on it – say, to keep someone else from blocking your path or from scoring a big bonus. Each destination tile has two sides so you can vary the game, mixing and matching for up to 32 different configurations. Complexity: Medium-low.

24. Caylus: Full app review. Another game I’ve only played in its app version, Caylus is among the best of the breed of highly-complex games that also includes Agricola and Le Havre, with slightly simpler rules and fewer pieces, yet the same lack of randomness and relatively deep strategy. I’ve also found the game is more resilient to early miscues than other complex strategy games, as long as you don’t screw up too badly. In Caylus, players compete for resources used to construct new buildings along one public road and used to construct parts of the main castle where players can earn points and special privileges like extra points or resources. If another player uses a building you constructed, you get a point or a resource, and in most cases only one player can build a specific building type, while each castle level has a finite number of blocks to be built. There are also high point value statues and monuments that I think are essential to winning the game, but you have to balance the need to build those against adding to the castle and earning valuable privileges. Even playing the app a dozen or more times I’ve never felt it becoming monotonous, and the app’s graphics are probably the best I’ve seen alongside those of Agricola’s. Complexity: High.

23. Egizia. I’m not even sure how I first heard about Egizia, a complex worker-placement game that has a great theme (ancient Egypt) and, despite some complexity in the number of options, hums along better than most games of this style. In each round, players place meeples on various spots on and along the Nile river on the board. Some give cards with resources, some give cards with bonuses, some allow you to boost the power of your construction crews, and some tracks allow you to build in the big points areas, the monuments found in one corner of the board. You also can gain a few bonus cards, specific to you and hidden from others, that give you more points for certain game-end conditions, like having the most tiles in any single row of the pyramid. Best with four players, but workable with three; with two you’re playing a fun game of solitaire. I own the original game, but the amazon link above goes to Indie Boards & Cards’ 2020 edition, Egizia: Shifting Sands, which has changed the board but kept the original’s core mechanics. Complexity: High.

22. Imhotep: The Duel. Full review. This strictly two-player version of Imhotep is even better than the original by taking the feel of the original but rethinking the mechanics to make it much more direct – the interaction here is constant, and a huge part of the game is thinking about how your opponent will react to any move you make. Players gain the tiles on six ships by placing meeples on a 3×3 grid, and may unload any row or column that has at least two meeples on it. The tiles go to the four scoring areas on their own player boards, along with four kinds of special tiles (place 2-3 meeples, place 1 meeple and unload 1-2 ships, swap two tiles and unload, take any one tile straight from a ship) that let you disrupt your opponent’s plans. The player boards are modular and pieces are two-sided, so you get 16 combinations for to scoring. It’s fantastic. Complexity: Medium-low.

21. (The Settlers of) Catan: It’s now just called Catan, although I use the old title because I think more people know it by that name. I don’t pull this game out as much as I did a few years ago, and I’ve still got it ranked this high largely because of its value as an introduction to Eurogames, one of the best “gateway games” on the market. Without this game, we don’t have the explosion in boardgames we’ve had in the last fifteen years. We don’t have Ticket to Ride and 7 Wonders showing up in Target (where you can also buy Catan), a whole wall of German-style games in Barnes & Noble, or the Cones of Dunshire on network television. Only four games on this list predate Settlers, from an era where Monopoly was considered the ne plus ultra of boardgames and you couldn’t complain about how long and awful it was because you had no basis for comparison. The history of boardgames comprises two eras: Before Catan, and After Catan. Complexity: Medium-low.

20. New Bedford. Full review. I adore this game, which is about whaling, but somehow manages to sneak worker-placement and town-building into the game too, and figures out how to reward people who do certain things early without making the game a rout. Each player gets to add buildings to the central town of New Bedford (much nicer than the actual town is today), or can use one of the central buildings; you pay to use someone else’s building, and they can be worth victory points to their owners at game-end. The real meat of the game is the whaling though – you get two ships, and the more food you stock them with, the more turns they spend out at sea, which means more turns where you might grab the mighty sperm whale token from the bag. But you have to pay the dockworkers to keep each whale and score points for it. For a game that has this much depth, it plays remarkably fast – never more than 40 minutes for us with three players. Complexity: Medium.

19. Everdell. Full review. This was my #1 game of 2018 and has held up well since I gave it that honor. Everdell takes the worker placement and resource collection mechanic of Stone Age and adds what amounts to a second game on top of that, where the buildings you build with those resources actually do stuff, rather than just giving you points. Players build out their tableaux of cards and gain power as the game progresses. Some cards grant you the right to build subsequent cards for free; some give resources, some give points bonuses, and some do other cool things. The artwork is stunning and the theme, forest creatures, is very kid-friendly. The game also crescendos through its “seasons,” with players going from two meeples in the spring to six by game-end, so that no one can get too big of a lead in the early going and new players get time to learn the rhythm. It’s quite a brilliant design, and consistently plays in under an hour. Complexity: Medium-low.

18. Tigris & Euphrates: Full review. The magnum opus from Herr Knizia, a two- to four-player board game where players fight for territory on a grid that includes the two rivers of the game’s title, but where the winning player is the one whose worst score (of four) is the best. Players gain points for placing tiles in each of four colors, for having their “leaders” adjacent to monuments in those colors, and for winning conflicts with other players. Each player gets points in those four colors, but the idea is to play a balanced strategy because of that highest low score rule. The rules are a little long, but the game play is very straightforward, and the number of decisions is large but manageable. Fantasy Flight also reissued this title in 2015, with a much-needed graphics update and smaller box. Knizia himself revised this game as Yellow & Yangtze, which has a digital port coming from Dire Wolf that’s already on Steam Early Access and is very promising. Complexity: Medium.

17. Small World: Full review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline. The iPad app is outstanding too. Complexity: Medium.

16. Agricola: I gained a new appreciation for this game thanks to the incredible iOS app version developed by Playdek, which made the game’s complexity less daunting and its internal sophistication more evident. You’re a farmer trying to raise enough food to feed your family, but also trying to grow your family so you have more help on the farm. The core game play isn’t that complex, but huge decks of cards offering bonuses, shortcuts, or special skills make the game much more involved, and require some knowledge of the game to play it effectively. I enjoy the game despite the inherent ‘work’ involved, but it is undeniably complex and you can easily spend the whole game freaking out about finding enough food, which about a billion or so people on the planet refer to as “life.” Mayfair reissued the game in 2016 with some improved graphics and a lower price point, although the base game now only plays 1-4. Complexity: High.

15. Takenoko.Full review. If I tell you this is the cutest game I own, would you consider that a negative? The theme and components are fantastic – there’s a panda and a gardener and these little bamboo pieces, and the panda eats the bamboo and you have to lay new tiles and make sure they have irrigation and try not to go “squeeeeee!” at how adorable it all is. There’s a very good game here too: Players draw and score “objective” cards from collecting certain combinations of bamboo, laying specific patterns of hex tiles, or building stacks of bamboo on adjacent tiles. The rules are easy enough for my daughter to learn, but gameplay is more intricate because you’re planning a few moves out and have to deal with your opponents’ moves – although there’s no incentive to screw your opponents. Just be careful – that panda is hungry. Complexity: Medium-low.

14. Great Western Trail. Full review. It’s a monster, but it’s an immaculately constructed game, especially for its length and complexity. It’s a real gamer’s game, but I found an extra level of satisfaction from admiring how balanced and meticulous the design is; if there’s a flaw in it, beyond its weight (which is more than many people would like in a game), I didn’t find it. You’re rasslin’ cows, collecting cow cards and delivering them along the board’s map to Kansas City, but you’re doing so much more than that as you go, hiring workers, building your own buildings, and moving your train along the outer track so that you can gain more from those deliveries. The real genius of the design is that you only have a few options on each turn even though the game itself has a massive scope. That prevents it from becoming overwhelming or bogging down in analysis paralysis on each player’s turn. Complexity: High.

13. Stone Age: Full review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn. I introduced my daughter to the game when she was 10 and she took to it right away, beating us on her second play. The iOS app is strong – they did a nice job reimagining the board for smaller screens – and is now updated and playable on newer devices. Complexity: Medium.

12. Samurai: Full review. I bought the physical game after a few months of playing the app (which, as of December 2020, is still not updated for the newest iOS version), and it’s a great game – simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun. Very high replayability too. Fantasy Flight updated the graphics, shrank the box, and reissued it in 2015. Complexity: Medium/low.

11. 7 Wonders Duel. Full review. Borrowing its theme from one of the greatest boardgames of all time, 7W Duel strips the rules down so that each player is presented with fewer options. Hand cards become cards on the table, revealed a few at a time in a set pattern that limits player choices to one to four cards (roughly) per turn. Familiarity with the original game is helpful but by no means required. There’s a brand-new app version out from Repos this fall. Complexity: Medium-low.

10. Jaipur: Full review. Jaipur is my favorite two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour. It’s also incredibly portable. The new app is also fantastic, with a campaign mode full of variants. Complexity: Low.

9. Ticket To Ride: Full review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 Expansion to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. I also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don’t recommend them. The iPad app, developed in-house, is among the best available. The newest expansion, Japan and Italy, came out earlier this year but is out of stock at amazon right now. I’ve ranked all 18 Ticket to Ride boards for Ars Technica.

There’s also a kids’ version, available exclusively at Target, with a separate app for that as well. Complexity: Low.

8. Azul. Full review. The best new family-strategy game of 2017 and winner of the Spiel des Jahres, Azul comes from the designer of Vikings and Asara, and folds some press-your-luck mechanics into a pattern-matching game where you collect mosaic tiles and try to transfer them from a storage area to your main 5×5 board. You can only put each tile type in each row once, and in each column once, and you lose points for tiles you can’t place at the end of each round. It’s quite addictive and moves fairly quickly, even when everyone starts playing chicken with the pile left in the middle of the table for whoever chooses last in the round. Complexity: Medium.

7. Splendor: Full review. A Spiel des Jahres nominee in 2014, Splendor has fast become a favorite in our house for its simple rules and balanced gameplay. My daughter, now eight, loves the game and is able to play at a level pretty close to the adults. It’s a simple game where players collect tokens to purchase cards from a 4×3 grid, and where purchased cards decrease the price of other cards. Players have to think long-term without ignoring short-term opportunities, and must compare the value of going for certain in-game bonuses against just plowing ahead with purchases to get the most valuable cards. The Splendor app, made by the team at Days of Wonder, is amazing, and is available for iOS, Android, and Steam. I also like the four-in-one expansion for the base game, Cities of Splendor. Complexity: Low.

6. The Castles Of Burgundy: Full review. Castles of Burgundy is the rare game that works well across its range of player numbers, as it scales well from two to four players by altering the resources available on the board to suit the number of people pursuing them. Players compete to fill out their own boards of hexes with different terrain/building types (it’s like zoning) by competiting for tiles on a central board, some of which are hexes while others are goods to be stored and later shipped for bonuses. Dice determine which resources you can acquire, but you can also alter dice rolls by paying coins or using special buildings to change or ignore them. Setup is a little long, mostly because sorting cardboard tiles is annoying, but gameplay is only moderately complex – a little more than Stone Age, not close to Caylus or Agricola – and players get so many turns that it stays loose even though there’s a lot to do over the course of one game. I’ve played this online about 50 times, using all the different boards, even random setups that dramatically increase the challenge, and I’m not tired of it yet. Complexity: Medium.

5. Dominion: Full review. I’ve condensed two Dominion entries into one, since they all have the same basic mechanics, just new cards. The definitive deck-building game, with no actual board. Dominion’s base set – there are ten expansions now available, so you could spend a few hundred dollars on this – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think I have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. I’ll vouch for the Dominion: Intrigue expansion, which includes the base cards so it’s a standalone product, and the Seaside expansion, which is excellent and really changes the way the game plays, plus a standalone expansion further up this list. The base game is appropriate for players as young as six. Complexity: Low.

4. Pandemic: Full review. The king of cooperative games. Two to four players work together to stop global outbreaks of four diseases that spread in ways that are only partly predictable, and the balance between searching for the cures to those diseases and the need to stop individual outbreaks before they spill over and end the game creates tremendous tension that usually lasts until the very end of the event deck at the heart of the game. The On The Brink expansion adds new roles and cards while upping the complexity further. The Pandemic iOS app is among the best out there and includes the expansion as an in-app purchase.

I’m bundling Pandemic Legacy, one of the most critically acclaimed boardgames of all time, into this entry as well, as the Legacy game carries the same mechanics but with a single, narrative storyline that alters the game, including the board itself, as you play. My daughter and I didn’t finish season one, just because we got caught up in other games, but season two is out already. Complexity: Medium for the base game, medium-high for the Legacy game.

3. Wingspan. Full review.The only game to which I’ve given a perfect score of 10 since I started reviewing games for Paste five years ago, Wingspan is one of the best examples I can find of immaculate game design. It is thoroughly and thoughtfully constructed so that it is well-balanced, enjoyable, and playable in a reasonable amount of time. The components are all of very high quality and the art is stupendous. And there’s some real science behind it: designer Elizabeth Hargrave took her love of bird-watching and built a game around the actual characteristics of over 100 species of North American birds, such as their habitats, diets, and breeding habits. The European expansion comes out this week. Wingspan won the Kennerspiel des Jahres in 2019, which it more than deserved, making Hargrave the first woman to win that honor as a solo designer and just the second solo woman to win any Spiel des Jahres prize. It’s a marvel. Complexity: Medium.

2. Carcassonne: Full review. The best-of-breed iOS app has only increased my appreciation for Carcassonne. It brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. I own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. I also have Inns and Cathedrals, which I’ve only used a few times; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city/road/farm, as well as the added meeples needed to play with a sixth opponent. Complexity: Low/medium-low for the base game, medium with expansions.

1. 7 Wonders: Full review. 7 Wonders swept the major boardgame awards (yes, there are such things) in 2011 for good reason – it’s the best new game to come on the scene in a few years, combining complex decisions, fast gameplay, and an unusual mechanic around card selections where each player chooses a card from his hand and then passes the remainder to the next player. Players compete to build out their cities, each of which houses a unique wonder of the ancient world, and must balance their moves among resource production, buildings that add points, military forces, and trading. I saw no dominant strategy, several that worked well, and nothing that was so complex that I couldn’t quickly pick it up after screwing up my first game. The only negative here is the poorly written rules, but after one play it becomes far more intuitive. Plays best with three or more players, but the two-player variant works well. The brand-new iOS version is amazing too, with an Android port I haven’t tried. Complexity: Medium.

I have a separate ranking of games for two players that I published in March, which I’ll update again in the next few months. Air, Land, and Sea would make the cut now. I do have two new two-player games in the house, Curious Cargo and The Shores of Tripoli, that I haven’t played yet.

Also, I get frequent requests for games that play well with five or more; I can confidently recommend 7 Wonders, Citadels, Ecosystem, and Sushi Go Party!, all of which handle 5+ right out of the box. Ticket to Ride is tight with five players, but that’s its maximum. Catan can handle 5 or 6 with an expansion, although it can result in a lengthy playing time. Kodama can play 5 out of the box, and 6 with the Duo expansion. For more social games, One Night Ultimate Werewolf is best with five or more also, and Deception: Murder in Hong Kong also benefits from more players. Coup needs 3, but with the Reformation expansion can handle up to 10. The social/party game Just One can handle up to 7, and Wavelength plays any number, split into two teams.

Sabrina & Corina.

Kali Fajardo-Anstine’s Sabrina & Corina is her first published volume, a slim collection of eleven stories about women of mixed Latina and indigenous ancestry grappling with identity, sexism, and cultural changes in the rapidly shifting landscape of Denver, the author’s hometown. The book was shortlisted for the National Book Award (won by Trust Exercise) and the Story Prize (won by Everything Inside) and made numerous year-end top ten lists for 2019, due, I assume, to its beautiful prose and the window it opens on to characters and subcultures that do not often appear in contemporary literary fiction.

The title story is told through the eyes of Corina, remembering her cousin Sabrina with whom she shared much of her childhood before they grew apart as Sabrina became more licentious, and who has now been strangled by some unknown man months after the last time Corina saw her, the latest in a long string of women in her family killed or harmed by men. That leads into “Sisters,” which jumps back a few decades to tell how Corina’s aunt was blinded by a violent man – and how little people even seemed to care about what happened to her. “Tomi,” one of the standout stories in the collection, is told by a woman who’s just coming home from prison to live with her brother and his son, the title character, as she tries to rebuild trust with her family even as Tomi is struggling with his mom leaving the family, leading to a confrontation when Tomi tries to go see his mother across town. Every story has some incident of death or another kind of loss, set against the backdrop of a city that marginalizes women of color in multiple ways – economically, geographically, socially – and creates the conditions for these cycles to repeat themselves.

I wouldn’t put this among the top contenders for this year’s literary awards – at this point, the Pulitzer is really the only significant one left – because there just isn’t enough here. The stories are great, without a letdown in the collection, but there is a sameness across the volume that made me want Fajardo-Anstine to stretch out beyond these themes and character archetypes. I assume she will do so as she grows as a writer, whether in more short stories or in longer forms of fiction, but by the time I reached the final story, the plaintive “Ghost Sickness,” I realized how similar the characters and settings had become over the course of the book. There’s a tenuous quality to the stories, especially their main characters, where I felt connected to what was happening but not to the women at the centers of these events, and in nine or ten of the stories the protagonist might as well have been the same person. It is a very promising debut effort, however, a bit like a rookie season by someone you think is going to become a star in another year or two – just not as well-developed a work as you’d expect of someone further in their career.

I’d set a goal for myself for 2019 to read ten works of literary fiction, and this marked the tenth such work I’ve read, which means I feel like I have read enough to rank them. This isn’t a Pulitzer prediction in any way, but a matter of personal preference. I wouldn’t be shocked to see something from this list win the award for fiction next month, though.

1. Bowlaway by Elizabeth McCracken
2. The Nickel Boys by Colson Whitehead
3. Feast Your Eyes by Myla Goldberg
4. Trust Exercise by Susan Choi
5. Everything Inside by Edwidge Danticat
6. Sabrina & Corina by Kali Fajardo-Anstine
7. The Topeka School by Ben Lerner
8. On Earth We’re Briefly Gorgeous by Ocean Vuong
9. Exhalation by Ted Chiang
10. Disappearing Earth by Julia Phillips

The one 2019 work of fiction I haven’t read but plan to read when I can is Ann Patchett’s The Dutch House. If something I haven’t read wins the Pulitzer, I’ll read that too.

Best two-player games for 2020.

I’ve been getting so many requests for recommendations for two-player games this week that I decided to pull the list I’ve added to the bottom of my annual top 100 rankings and make a separate post, with some updates for things I’ve played more recently and a few games on which I’ve changed my opinions as well.

1. JaipurFull review. Jaipur is my favorite two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour. It’s also incredibly portable. The new app is also fantastic, with a campaign mode full of variants. Complexity: Low.

2. 7 Wonders DuelFull review. Borrowing its theme from one of the greatest boardgames of all time, 7W Duel strips the rules down so that each player is presented with fewer options. Hand cards become cards on the table, revealed a few at a time in a set pattern that limits player choices to one to four cards (roughly) per turn. Familiarity with the original game is helpful but by no means required. There’s a brand-new app version out from Repos this fall. Complexity: Medium-low.

3. CarcassonneFull review. Carcassonne brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. I own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. I also have Inns and Cathedrals, which I’ve only used a few times; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city/road/farm, as well as the added meeples needed to play with a sixth opponent. Complexity: Low/medium-low for the base game, medium with expansions.

4. Imhotep: The Duel. Full review. A truly great re-imagining of a larger game for two players, one that forces more interaction between the two of you so you don’t feel as much like you’re playing parallel solitaire. Players place their four meeples on the 3×3 grid that allows them to take goods off of the six boats, three on one side of the grid and three on the adjacent side, and place them in the four spaces on their personal boards, each of which scores in its own way. Several of those spaces create competition for specific tiles, and the boards have two sides so you can mix and match between the more or less interactive sides. There are also blue tiles that give you bonus actions and for which you may particularly want to battle your opponent when they appear. Complexity: Medium-low.

5. PatchworkFull review. A really sharp two-player game that has an element of Tetris – players try to place oddly shaped bits of fabric on his/her main board, minimizing unused space and earning some small bonuses along the way. It’s from Uwe Rosenberg, better known for designing the ultra-complex games Agricola, Le Havre, and Caverna. Go figure. And go get it. Complexity: Low.

6. 7 RoninFull review. An asymmetrical two-player game with a Seven Samurai theme – and when I say “theme,” I mean that’s the whole story of the game. One player is the seven ronin of the title, hired to defend a village against the invading ninjas, controlled by the other player. If the ninjas don’t take the village or wipe out the ronin before eight rounds are up, the ronin player wins. But the ninja can gain a decisive advantage in the first four rounds with the right moves. It’s very clever, the art is fantastic, and the theme is completely integrated into the game itself. It also plays in about 30 minutes. Complexity: Medium-low.

7. WingspanFull review.The only game to which I’ve given a perfect score of 10 since I started reviewing games for Paste five years ago, Wingspan is one of the best examples I can find of immaculate game design. It is thoroughly and thoughtfully constructed so that it is well-balanced, enjoyable, and playable in a reasonable amount of time. The components are all of very high quality and the art is stupendous. And there’s some real science behind it: designer Elizabeth Hargrave took her love of bird-watching and built a game around the actual characteristics of over 100 species of North American birds, such as their habitats, diets, and breeding habits. The European expansion is now out as well. Wingspan won the Kennerspiel des Jahres in 2019, which it more than deserved, making Hargrave the first woman to win that honor as a solo designer and just the second solo woman to win any Spiel des Jahres prize. It’s a marvel. Complexity: Medium.

8. Watergate. Full review. It’s a pure two-player game that pits one player as Nixon and the other as “the journalists,” each with a unique deck, where the latter player tries to place evidence tokens connecting at least two witnesses to the President, and Tricky Dick tries to block them. It’s fun, incredibly well-written, and a real thinker. Complexity: Medium.

9. That’s Pretty Clever. Full review. From the mind of the designer of The Mind, Wolfgang Warsch, That’s Pretty Clever (original title: Ganz Schön Clever) is a roll-and-write game where you roll six dice, each its own color, and can choose one die per roll to score on your sheet. The player sheets have five areas matching five of the dice colors, with the white die a wild, and each area scores in a unique way, with the potential for bonuses like the power to check off a box in a separate area for free. It’s also a great solitaire game, where 200+ is a solid score and 300+ is some Hall of Fame type stuff. Complexity: Medium-low.

10. TargiFull review. Moderately complex two-player game with a clever mechanic for placing meeples on a grid – you don’t place meeples on the grid itself, but on the row/column headers, so you end up blocking out a whole row or column for your opponent. Players gather salt, pepper, dates, and the relatively scarce gold to enable them to buy “tribe cards” that are worth points by themselves and in combinations with other cards. Some tribe cards also confer benefits later in the game. Two-player games often tend to be too simple, or feel like weak variants of games designed for more players. Targi isn’t either of those things – it’s a smart game that feels like it was built for exactly two people. Complexity: Medium.

11. Baseball Highlights: 2045Full review. I was floored at how much I enjoyed this game; it is baseball-themed, but it’s really a fast-moving deckbuilder where your deck only has 15 cards in it and you get to upgrade it constantly between “games.” The names on the player cards are all combinations of names of famous players from history – the first name from one, the last from another, like “Cy Clemens” – except for the robots. It’s not a baseball simulation game, but that might be why I liked it, because it was easier to just let the theme go and play the game for what it is. It’s down from previous years as I’ve found the replay value is limited, even with the expansions. Complexity: Medium-low.

12. Silver & GoldFull review. Phil Walker-Harding is some sort of genius, with Imhotep, the Sushi Go! series, Bärenpark, Gizmos, and this all hits under his name, with the Adventure series he co-created with Matthew Dunstan still on my to-play shelf. Silver & Gold is a polyomino flip-and-write game where there are just eight shapes to choose from in each round, with seven of them displayed in random order (the eighth isn’t used), and players fill in those small shapes on the larger ones on their two objective cards, using dry-erase markers. You score for finishing shapes, with three small bonuses available each game that do usually end up mattering in the final score. It’s portable, easy, lightly strategic, and undeniably fun. Complexity: Low.

13. The MindFull review. The Mind may drive you crazy; I haven’t beaten it yet, playing with several different people already, but I still find it really enjoyable and something that nearly always ends up with everyone laughing. This Spiel des Jahres-nominated game has just a deck of cards numbered 1 to 100, and in each round, every player gets a set number of cards dealt from the shuffled deck. All players must play their cards to the table in one pile, ascending by card number … but you can’t talk to anyone else, or even gesture. It’s a lot harder than it sounds. Complexity: Low.

14. Stone AgeFull review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn. I introduced my daughter to the game when she was 10 and she took to it right away, beating us on her second play. Complexity: Medium.

15. Ticket To RideFull review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 Expansion< to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. I also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don’t recommend them. The iPad app, developed in-house, is among the best available. The newest expansion, France and The Old West, came out in the winter of 2018, with two new rules tweaks, one for each board. I’ve ranked all 18 Ticket to Ride boards for Ars Technica. There’s also a kids’ version, available exclusively at Target, with a separate app for that as well. Complexity: Low.

16. SplendorFull review. A Spiel des Jahres nominee in 2014, Splendor has fast become a favorite in our house for its simple rules and balanced gameplay. My daughter, now eight, loves the game and is able to play at a level pretty close to the adults. It’s a simple game where players collect tokens to purchase cards from a 4×3 grid, and where purchased cards decrease the price of other cards. Players have to think long-term without ignoring short-term opportunities, and must compare the value of going for certain in-game bonuses against just plowing ahead with purchases to get the most valuable cards. The Splendor app, made by the team at Days of Wonder, is amazing, and is available for iOS, Android, and Steam. I also like the four-in-one expansion for the base game, Cities of Splendor. Complexity: Low.

17. AgamemnonFull review. An absolute gem of an abstract two-player game, with very little luck and a lot of balancing between the good move now and holding a tile for a great move later. Players compete to control “threads of fate” – connected lines on a small hub-and-spoke board – by placing their tokens at the hubs, but there are three different types of lines and control of each is determined in its own way. The board has alternate layouts on the other side for infinite replayability, but the main board is elegant enough for many replays, because so much of the game involves outthinking your opponent. Complexity: Low.

18. DominionFull review. I’ve condensed two Dominion entries into one, since they all have the same basic mechanics, just new cards. The definitive deck-building game, with no actual board. Dominion’s base set – there are ten expansions now available, so you could spend a few hundred dollars on this – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think I have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. I’ll vouch for the Dominion: Intrigue expansion, which includes the base cards so it’s a standalone product, and the Seaside expansion, which is excellent and really changes the way the game plays, plus a standalone expansion further up this list. The base game is appropriate for players as young as six. Complexity: Low.

19. Small WorldFull review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline. The iPad app is outstanding too. Complexity: Medium.

20. Battle LineFull review. Reissued a few years ago as Schotten Totten – same game, different theme, better art, half the price right now. Among the best two-player games I’ve found, designed by Reiner Knizia, who is also behind a bunch of other games on this list. Each player tries to build formations on his/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can’t draw. There’s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The iOS app is among the best as well. Complexity: Low.

21. SamuraiFull review. I bought the physical game after a few months of playing the app (which, as of November 2019, is still not updated for the newest iOS version), and it’s a great game – simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun. Very high replayability too. Fantasy Flight updated the graphics, shrank the box, and reissued it in 2015. Complexity: Medium/low.

22. The Castles Of BurgundyFull review. Castles of Burgundy is the rare game that works well across its range of player numbers, as it scales well from two to four players by altering the resources available on the board to suit the number of people pursuing them. Players compete to fill out their own boards of hexes with different terrain/building types (it’s like zoning) by competiting for tiles on a central board, some of which are hexes while others are goods to be stored and later shipped for bonuses. Dice determine which resources you can acquire, but you can also alter dice rolls by paying coins or using special buildings to change or ignore them. Setup is a little long, mostly because sorting cardboard tiles is annoying, but gameplay is only moderately complex – a little more than Stone Age, not close to Caylus or Agricola – and players get so many turns that it stays loose even though there’s a lot to do over the course of one game. I’ve played this online about 50 times, using all the different boards, even random setups that dramatically increase the challenge, and I’m not tired of it yet. Complexity: Medium.

23. MorelsFull review for Paste. A 2012 release, Morels is an easy-to-learn two-player card game with plenty of decision-making and a small amount of interaction with your opponent as you try to complete and “cook” sets of various mushroom types to earn points. The artwork is impressive and the game is very balanced, reminiscent of Lost Cities but with an extra tick of difficulty because of the use of an open, rolling display of cards from which players can choose. The app version is also very good. Complexity: Low.

24. IngeniousFull app review. Ingenious is another Reiner Knizia title, a two- to four-person abstract strategy game that involves tile placement but where the final scoring compares each player’s lowest score across the six tile colors, rather than his/her highest. That alters gameplay substantially, often making the ideal play seem counterintuitive, and also requires each player to keep a more careful eye on what the other guy is doing. The app, which I owned and reviewed, is now gone from all app stores, because of a trademark dispute (and maybe more). Complexity: Low.

25. AzulFull review. The best new family-strategy game of 2017 and winner of the Spiel des Jahres, Azul comes from the designer of Vikings and Asara, and folds some press-your-luck mechanics into a pattern-matching game where you collect mosaic tiles and try to transfer them from a storage area to your main 5×5 board. You can only put each tile type in each row once, and in each column once, and you lose points for tiles you can’t place at the end of each round. It’s quite addictive and moves fairly quickly, even when everyone starts playing chicken with the pile left in the middle of the table for whoever chooses last in the round. Complexity: Medium.

26. CacaoFull review. A simpler Carcassonne? I guess every tile-laying game gets compared to the granddaddy of them all, but Cacao certainly looks similar, and you don’t get to see very far ahead in the tile supply in Cacao, although at least here you get a hand of three tiles from which to choose. But the Cacao board ends up very different, a checkerboard pattern of alternating tiles between players’ worker tiles and the game’s neutral tiles, which can give you cacao beans, let you sell beans for 2-4 gold pieces, give you access to water, give you partial control of a temple, or just hand you points. One key mechanic: if you collect any sun tiles, you can play a new tile on top of a tile you played earlier in the game, which is a great way to make a big ten-point play to steal the win. Complexity: Low.

27. New BedfordFull review. I adore this game, which is about whaling, but somehow manages to sneak worker-placement and town-building into the game too, and figures out how to reward people who do certain things early without making the game a rout. Each player gets to add buildings to the central town of New Bedford (much nicer than the actual town is today), or can use one of the central buildings; you pay to use someone else’s building, and they can be worth victory points to their owners at game-end. The real meat of the game is the whaling though – you get two ships, and the more food you stock them with, the more turns they spend out at sea, which means more turns where you might grab the mighty sperm whale token from the bag. But you have to pay the dockworkers to keep each whale and score points for it. For a game that has this much depth, it plays remarkably fast – never more than 40 minutes for us with three players. Complexity: Medium.

28. Welcome To… Full review. I don’t know if it was the first flip-and-write title, but Welcome To… was the first one I encountered, and I think it’s spawned a few imitators because it’s so good. In each round, there are three cards from which players can choose, each showing a house number and one of six colors; each player chooses one of those three houses to fill in and takes the benefit of that particular color. The goal is to fill out as much of your own ‘neighborhood’ as you can, scoring points for clusters of adjacent houses, for providing green space, for adding pools to certain houses, and more. It’s simple to learn and has huge replay value. Complexity: Low.

29. EverdellFull review. This was my #1 game of 2018, just edging out the legacy game Charterstone. Everdell takes the worker placement and resource collection mechanic of Stone Age and adds what amounts to a second game on top of that, where the buildings you build with those resources actually do stuff, rather than just giving you points. Players build out their tableaux of cards and gain power as the game progresses. Some cards grant you the right to build subsequent cards for free; some give resources, some give points bonuses, and some do other cool things. The artwork is stunning and the theme, forest creatures, is very kid-friendly. The game also crescendos through its “seasons,” with players going from two meeples in the spring to six by game-end, so that no one can get too big of a lead in the early going and new players get time to learn the rhythm. It’s quite a brilliant design, and consistently plays in under an hour. Complexity: Medium-low.

30. GizmosFull review. Phil Walker-Harding’s engine-builder plays very quickly for a game of this depth, and doesn’t skimp on the visual appeal – the ‘energy tokens’ you’ll collect to buy more cards are colored marbles, and they’re dispensed by what looks like a cardboard gumball machine. The engine-building aspect is a real winner, though, as it’s very easy to grasp how you’ll gain things from certain cards and how to daisy-chain them into very powerful engines before the game ends. Complexity: Medium-low.

Top 100 songs of the 2010s.

I’ve been thinking about this post for six years, and now it’s here, and I don’t want to be done with it. We’re all watching the decade end, though, and while the world is changing in the blink of an eye, it’s a fine time to draw a line and put my name to a ranking of my favorite songs of the last ten years. It’s a rock/indie-heavy list, as you might expect, and this reflects my personal tastes, not anyone else’s, considering neither commercial success nor critical opinions (although I may refer to either herein). I don’t adhere to previous rankings of songs by year, because while the songs haven’t changed, my opinions certainly have. My ranking of the top 25 albums of the decade went up yesterday.

I’ve put these songs into a Spotify playlist, in ascending order. You can use that link if you can’t see the widget below.

100. Savages – “She Will.”

The best track from the female quartet who brought feminist indignation to their heavy punk debut album Silence Yourself.

99. Mark Ronson feat. Q-Tip – “Bang Bang Bang.”

Ronson will forever be known as the man behind “Uptown Funk” (well, the parts he didn’t steal from the GAP Band), but he’s more than just that one song, having produced Amy Winehouse’s Rehab and released quite a bit of other music, including this 2010 hit with a contribution from one of my favorite MCs.

98. Foster the People – “Are You What You Wanna Be?”

From the maligned Supermodel LP, which did poorly enough that Mark Foster turned his group back towards pure pop music, this track opens the concept album and shows Foster’s idea of incorporating music from different parts of the world in a traditional pop/rock framework.

97. Sleater-Kinney – “Bury Our Friends.”

The best song from the trio’s comeback album No Cities to Love, which was their first record in a decade and was followed by this year’s The Center Won’t Hold.

96. Drenge – “Bloodsports.”

Drenge’s self-titled debut album remains the best distillation of the guitar-and-drum duo sound that had a bit of a moment in the middle of this decade on the heels of White Stripes’ success. There are a half-dozen great songs on the record but this has a particularly good guitar groove that stuck with me.

95. Kendrick Lamar, the Weeknd – “Pray for Me.”

The Black Panther soundtrack earned much acclaim, although the track that took the awards – “All the Stars,” featuring SZA – wasn’t close to the best on the record for me.

94. The Colourist – “Little Games.”

A one-hit wonder from 2014 that probably would have fit better on pop stations than alternative, with two great hooks in the opening guitar riff and the melody in the chorus.

93. Mastodon – “Show Yourself.”

Mastodon has a well-deserved reputation for lengthy, progressive metal tracks that show off their technical prowess, but this three-minute track distills most of what they do well into something far more listeners will appreciate.

92. New Politics – “Harlem.”

It wasn’t deliberate but I seem to have more pop-oriented tracks near the bottom of this list, including this earworm from the Danish trio that crossed over somewhat to top 40 radio.

91. Broods – “Bridges.”

Broods’ best song to date is still this piano-and-vocal number from their first record before the brother and sister duo turned towards poppier, electronic sounds.

90. Prides – “The Seeds You Sow.”

The Scottish indie duo’s first single, which I found similar to Bastille (in a good way), is still their best, although they’ve had some other solid tracks since then including “Say It Again” and “Let’s Stay In Bed All Day.”

89. Christine & the Queens – “5 dollars.”

The album Chris was the Guardian‘s top album of 2018 and was widely acclaimed by critics, but for a record that turned overtly towards pop it was a bit short on hooks. This song, however, should have crossed over, and I wonder if Héloïse Letissier’s accent held it back.

88. Disclosure – “When a Fire Starts to Burn.”

I had no idea until I wrote this post that Disclosure never officially released this song as a single from their debut album Settle, choosing six other tracks instead. The sampled stanza from motivational speaker Eric Thomas elevates this song beyond anything else on this house-music record for me.

87. CHVRCHES – “Death Stranding.”

This list is a little light on 2019 songs for two reasons – I thought 2019 was a down year for music, and I’m trying not to overrate songs that I’ve listened to more in the past few months. I do think this is the best thing CHVRCHES has done since Every Open Eye.

86. Coeur de Pirate – “Prémonition.”

Béatrice Martin may be done recording as Coeur de Pirate, but this lead single from her possibly-final album under that moniker is tremendous start to finish, a tight, upbeat electronic pop number that builds beautifully from the opening piano to the singalong chorus (if you can sing in French, that is).

85. Jake Bugg – “What Doesn’t Kill You.”

Bugg’s self-titled debut album earned him praise as a young Bob Dylan, and this lead single from his follow-up, Shangri-La, showed he was versatile enough to move into harder rock territory, although he’s since pulled back to quieter folk-rock sounds.

84. Bat for Lashes – “Laura.”

Natasha Khan had quite a decade with The Haunted Man, the concept album The Bride, and this year’s Lost Girls, showing great musical versatility, although I find I like her stuff best when the tempo is slower and her voice takes center stage, as on this piano/vocals number from the first of those albums.

83. whenyoung – “The Others.”

The Irish trio’s debut album Reasons to Dream was one of my favorites of 2019 and was an honorable mention for my top albums of the decade, with this and “A Labour of Love” the top tracks, both showcasing Aoife Power’s voice with strong, shoegazey guitars backing her up.

82. Dan Croll – “Bad Boy.”

This is Croll’s last single to date – released on my birthday in 2017, so, thanks Dan! – but I hope we get more from the English singer/songwriter/multi-instrumentalist who seems to have a good ear for indie-pop melodies.

81. Bat for Lashes – “Desert Man.”

When I assemble these year-end rankings, I don’t curate them beyond comparing song to song – I don’t worry about having an artist have two songs too close to each other (like this one), or in this case putting too many songs together from one year. I just compare each song to the ones around it and re-order until I’m satisfied. Anyway, Bat for Lashes is great and it just so happens I have two of her songs, both of which are built around her voice, in the 80s.

80. INHEAVEN – “World on Fire.”

INHEAVEN’s self-titled debut was a bit of a throwback to the kind of mainstream hard rock to which I grew up listening, but without the overproduced glam elements of hair metal to distract you.

79. The Holidays – “Tongue Talk.”

An Australian indie band that I’m pretty sure broke up after this album (Real Feel), the Holidays had a few catchy hits but this one grabbed me right away for the rhythm guitar line that pops in and out over the course of the song, providing a huge textural contrast between verse and chorus.

78. HAERTS – “All the Days.”

I thought HAERTS would be huge after their first album (#20 on my best albums of the decade list) dropped, with so many radio-friendly, catchy tracks and a great singer out in front in Nini Fabi. This track first showed up on the 2013 EP Hemiplegia and then reappeared on HAERTS, where it was the best song by a shade over “Hemiplegia.”

77. Cloud Nothings – “Stay Useless.”

It’s close for me, but I have this as Cloud Nothings’ best song over “Should Have.” This was a sort of peak for their (his) sound, though, as I don’t think the band has evolved at all since this record.

76. DMA’s – “For Now.”

The Oasis comparisons are fair, but a bit insufficient, I think; Oasis was better, but the DMA’s are influences by the Gallagher brothers without being entirely derivative – it’s more like Oasis cut with some shoegaze-era Ride.

75. Cut Copy – “Need You Now.”

Cut Copy had three songs I considered for this list, including “Black Rainbows” and “Where I’m Going,” eventually landing on this track because I think it’s their most complete, well-rounded song, and because my girlfriend and I discovered it’s a shared favorite.

74. Oh Wonder – “Ultralife.”

Oh Wonder hit this list twice, because when this indie-pop duo is on, they’re way on – the five-note vocal twirl in the bridge and at the end of the chorus is a perfect pop earworm.

73. Slowdive – “Sugar for the Pill.”

Slowdive’s self-titled 2017 album was their first in 22 years, but the record felt like they’d barely been gone other than better production quality, as their classic shoegaze sound was intact and as compelling as before.

72. Superhumanoids – “Norwegian Black Metal.”

My favorite track from one of my favorite albums of the decade, Do You Feel OK?, this actually isn’t a metal song at all, but an electropop jewel featuring the majestic voice of Sarah Chernoff, who has since turned to releasing music under her own name.

71. Jade Bird – “Love Has All Been Done Before.”

This Welsh singer-songwriter seems like a future star off this lead single and her subsequent, eponymous debut album, an uneven but promising folk-rock album that shows off her Janis Joplin-esque voice.

70. Frank Turner – “1933.”

If I was of the greatest generation I’d be pissed
Surveying the world that I built slipping back into this
I’d be screaming at my grandkids: “We already did this”

69. Yeasayer – “O.N.E..”

Yeasayer’s high point to date saw the experimental group diving headfirst into electropop, with some slight world music influences more apparent on the album version (the one on my playlist) than the radio edit.

68. Atlas Genius – “If So.”

Atlas Genius had a solid decade for themselves with this cross-over hit as well as “Trojans,” “Molecules,” and “Stockholm,” although we’ve had just one new song from the Australian duo since their second album Inanimate Objects dropped in 2015.

67. Adele – “Rolling in the Deep.”

Adele’s voice is incredible, but most of her music doesn’t speak to me at all – if I never hear “Hello” again it’ll be too soon – so she’s just represented by this one real outlier track, which I think is easily the best thing she’s done.

66. TV On the Radio – “Mercy.”

This non-album single is the best thing TVotR did this decade … but did you know they haven’t released any music since 2014’s Seeds?

65. Portugal. The Man – “So American.”

I think the general music-listening audience first heard of Portugal. The Man with “Feel It Still,” but that came off their third solid album of the decade; this was from 2011’s In the Mountain in the Cloud, with more progressive rock sounds that pack lots of tonal and tempo shifts inside of 4½ minutes.

64. Jungle – “Busy Earnin’.”

The music collective Jungle was founded by two white Londoners but their music is deeply infused with 1970s soul and funk, as on this debut single’s falsetto vocals and memorable synth brass line.

63. Black Keys – “Lonely Boy.”

I think a lot of Black Keys’ music is fine, but derivative, just derivative done really well; this song, off their 2011 album El Camino, won two Grammys, and I think it’s their best song, with no gimmicky production on the vocals or guitars, and that giant guitar hook that opens the track.

62. Arcade Fire – “Sprawl II (Mountains Beyond Mountains).”

One of Arcade Fire’s best tracks is this callback to early ’80s New Wave with lyrics reflecting the culturally bankrupting experience of growing up in the suburban sprawl of Houston.

61. A Tribe Called Quest – “We the People….”

The comeback, and the farewell, began with this prophetic song that slammed the white-nationalist turn of the United States electorate just before it took over the White House in 2016.

60. The Wombats – “This is Not a Party.”

“Greek Tragedy” was a bigger alternative radio hit but I’m partial to this track off Glitterbug thanks to the amusingly ridiculous lyrics and shout-along chorus.

59. St. Lucia – “Elevate.”

If I’d kept going on my best albums of the 2010s ranking to about 40, St. Lucia’s When the Night would have shown up, thanks to this incredible pop track as well as “All Eyes on You” and “September.”

58. Django Django – “Default.”

The proggy art-rock Djangos have continued to record similar music since their self-titled, Mercury Prize-nominated debut record, but “Default” remains their big hit and the sound I think they continue to try to re-create. (“Hail Bop” is a great song from the same album.)

57. San Cisco – “Awkward.”

I’m especially partial to this because my daughter, who was just 5 when the song came out, liked it immediately despite having no concept of the lyrics (it’s about a date from hell because the guy doesn’t get the message that she’s not interested).

56. Janelle Monáe – “Tightrope.”

Given what a multimedia star Monáe is today, it’s kind of hard to believe that a song this good, with a guest appearance by Big Boi, could have so little commercial success at the time of its release. The concept album from which it came, ArchAndroid, was at least critically acclaimed at the time, and I still think it’s her best musical work.

55. Childish Gambino – “This is America.”

A rare case of the Grammys getting one right. Also, give Donald Glover credit from taking his Childish Gambino from a fringy vanity project to the level of a legitimate musical artist on this (apparently last) album.

54. Royal Blood – “Lights Out.”

Not their only song on the list, but it’s still heavy and loud and great.

53. Phantogram – “Black Out Days.”

Sarah Barthel’s best vocal work comes on this track off Voices, which I find has the perfect blend of guitar work and electronica elements out of their oeuvre to date.

52. Speedy Ortiz – “Death Note.”

When I did my top 100 old-school hip-hop songs ranking, a couple of people were mad online that the one Mobb Deep song on the list was a non-album track, “Flavor for the Non-Believes,” rather than one of their more popular hits like “Shook Ones (Part II).” Speedy Ortiz have put out some interesting albums this decade, often reminding me of Helium or the Jesus & Mary Chain, but my favorite track from them is also a non-album one, eventually appearing on their Foiled Again EP.

51. Oh Wonder – “Hallelujah.”

It’s new, so I could change my mind, but right now I think Oh Wonder’s best song is their newest one, which is unapolegetically poppy and catchy and generally great.

50. Bombay Bicycle Club – “Shuffle.”

The rhythm of that piano sample never seems to line up with the rest of the song, yet somehow it works no matter what else gets piled on top of it.

49. Chairlift – “I Belong In Your Arms.”

My introduction to Chairlift was “Bruises,” from this same album, but “I Belong In Your Arms” is a better song and does far more for Caroline Polachek’s wide-ranging voice.

48. Temples – “Holy Horses.”

Maybe my favorite guitar riff of 2019, “Holy Horses” was just one of many great psychedelic-rock tracks from Hot Motion album, although that swirling line is what sets this song apart.

47. Milky Chance – “Stolen Dance.”

I suppose history will call these guys one-hit wonders, even though “Cocoon,” from their second album, is a great song in its own right.

46. Kid Astray – “The Mess.”

This Norwegian indie-pop group has had a slew of fun synth-heavy songs since their debut with “The Mess,” including “Diver,” “Cornerstone,” “Can’t Stop,” “Day in June,” and “Joanne.” This song is just a little crazier and fresher and probably easier to dance to than the rest.

45. Mumford & Sons – “Little Lion Man.”

The worst thing Mumford & Sons ever did was get popular; they went from indie darlings to overplayed platinum artists over the span of a few weeks, and it seemed like in April it was cool to like their debut album Sigh No More but by August it was tired. I admit I haven’t listened to any of their music in years, other than this song, their first hit and still their best song, powered by that staccato strumming in the verses and, of course, the once-surprising F bomb in the chorus.

44. Death Cab for Cutie – “You Are a Tourist.”

If you’ve read this far in the list, or just generally read my thoughts on music, you’ve likely figured out that I can be sold on a song if it has a great guitar riff in it, especially if it leads off with that riff. “You Are a Tourist” is the best guitar riff DCFC has ever produced, although I admit having a hard time leaving “Stay Young, Go Dancing” (also from Codes and Keys) off the top 100.

43. Cloves – “Frail Love.”

Cloves was just 20 or 21 when she recorded the first version of this incredible piano/vocal ballad, although she has that Fiona Apple thing going where her voice sounds like she’s actually 40. I have a high standard for quiet, slow songs like this, but “Frail Love” is devastating and nearly perfect.

42. CHVRCHES – “The Mother We Share.”

The first CHVRCHES song I ever heard is still one of their best, although it’s funny to go back to this now and hear how sparse the production is – and how Lauren Mayberry’s voice still cuts through everything else to make it clear she’s the star of this show.

41. Lemaitre featuring Betty Who – “Rocket Girl.”

This song should have been a huge hit, damn it. Betty Who is so perfect for these lyrics, and Lemaitre put just enough music behind her to fuel the engines. I have some hope that eventually there will be a movie about a woman astronaut and the producers will realize the perfect theme song is already out there.

40. Everything Everything – “Kemosabe.”

When I first heard Everything Everything’s album Arc, I thought this was the best song, but over time I ended up preferring one other song from the record. “Kemosabe” is still great, and I think EE are at their best when they’re at their most dramatic, to the point of histrionics. It’s so over the top, and yet it works.

39. Arctic Monkeys – “Arabella.”

Yeah, okay, that’s the two-chord bit from “War Pigs,” but Black Sabbath didn’t sing about Mexican Cokes and a Barbarella silver swim suit.

38. Grimes – “California.”

This is my favorite track from Art Angels, although that album is such a cohesive work that it feels weird to pull any single song out of it and then exclude similarly great tracks like “Kill v. Maim” or “Flesh Without Blood” or “Venus Fly” (featuring Janelle Monáe).

37. alt-J – “Breezeblocks.”

This was the first alt-J song I heard … and I kind of didn’t like it. Joe Newman’s vocals are offputting, at least at first, but the music is clever and surprising, and the song becomes more intricate as it progresses, so I kept returning to it, and to the album, and within a few weeks I was enraptured. Also, the song is full of Where the Wild Things Are references.

36. Tame Impala – “Solitude is Bliss.”

Kevin Parker’s toddler project – “I do it myself!” – wows the critics, but I find a lot of his songs self-indulgent and wearying. This was the first Tame Impala song I heard, which probably affects my opinion positively (primacy bias!), but I also like that he kept his ambitions contained to a shorter length and simpler structure here.

35. Ceremony – “Turn Away the Bad Thing.”

The lead single and best track from my favorite album of 2019. Ceremony’s transition from punk band to post-punk/new wave sensations mirrors the music scene’s own shift, and while I know some folks miss their first incarnation, this is the best new wave album since the genre died out the first time.

34. The Vaccines – “Teenage Icon.”

A punk-pop gem, kind of amusing lyrically, sung with a sneer and a bit of snark, excellent for making you want to hit the gas pedal.

33. FKA Twigs featuring Future – “holy terrain.”

She’s very talented, so much so that we will overlook that she dated Shia LeBouche. I don’t know that Future adds a lot here; her voice is too compelling to make room for anyone else. “Good to Love” and “sad day” similarly showcase her vocals with strong melodies.

32. Arcade Fire – “Everything Now.”

The album, also called Everything Now, was kind of a mess, and even outright embarrassing in parts (both parts of “Infinite Content”), but this song is peak Arcade Fire: thoughtful lyrics, great melodies, a chorus you want to sing, interesting and lush instrumentation. And here they boost it with a sample from Cameroonian musician Francis Bebey playing what sounds like a pan flute.

31. Glass Animals – “Life Itself.”

Glass Animals’ calling card is weird drum/percussion sounds, and they didn’t disappoint with this lead single from their second album, How to Be a Human Being, which sounds a bit like the drum line is being played on bongos filled with Jell-o.

30. Belle & Sebastian – “The Party Line.”

Belle & Sebastian got hammered a bit for Girls in Peacetime Want to Dance, which was their poppiest record to date … but that’s what I liked about it: They tried something different, keeping essential elements of their sound, and it worked.

29. Bastille – “Pompeii.”

Yes, it was played to death, but it’s a genuinely great song, if quite morbid. And now that duh duh duh bit is in your head.

28. Jamie xx featuring Romy – “Loud Places.”

I’m a bit tepid on the xx themselves, but Jamie xx’s proper solo debut In Colour had some tremendous high points, including this and “See Saw,” that showed he has an ear and a style well beyond the trio themselves have ever shown.

27. Turbowolf – “Domino.”

This hard-rock song kicks the door down and plows right into the room, which I guess isn’t shocking when Royal Blood’s Mike Kerr is a guest artist on the track.

26. Stars – “Hold On When You Get Love and Let Go When You Get It.”

Few songs have grown on me over the course of several years like this one has. “Take the weakest thing in you/And then beat the bastards with it” is one of the greatest lines of the decade.

25. CHVRCHES – “Leave a Trace.”

There are so many CHVRCHES songs I like that it’s odd to think of a single favorite, but this one ends up on top because I think it’s the ideal distillation of their sound, better produced than anything from the first record but still essentially Lauren Mayberry and just the right dose of trip-hoppy electronica behind her.

24. New Pornographers – “Brill Bruisers.”

I had to look up the meaning of this song’s title; it refers to the Brill Building in Manhattan, which (according to Wikipedia) housed over 160 music businesses in 1962, and led to the “Brill Building Sound,” where hired songwriters churned out hits for artists who were told what to sing. How much that has to do with the lyrics themselves is questionable – maybe it’s all metaphor – but the vocal harmony line helps make this TNP’s best song of the decade.

23. Everything Everything – “Cough Cough.”

The zenith of EE’s crazy, all-hands-on-deck approach to music, so mad it must be genius, veering into every curve at such speed you think it’s about to go off the rails. I love it.

22. M83 – “Midnight City.”

If Space Invaders was a movie, this would be the score. That whingeing synth line is the part you remember, but there’s a lot else going on in the song, like that apparent laser attack right before the chorus and the competing synth lines behind the one you know.

21. Frank Turner – “Recovery.”

Turner’s paean to the difficulties of getting clean (and the cost of not doing so sooner) is a rollicking folk-punk track that inspired me to learn it on guitar and even play it once on a Periscope chat.

20. Wild Beasts – “Big Cat.”

The best song from Boy King, an album all about toxic masculinity, uses the metaphor of a feline at the top of the food chain to lampoon the male gaze and boys’ attitudes to women. It’s also very catchy.

19. Courtney Barnett – “Pedestrian at Best.”

Barnett’s laconic vocals are an acquired taste, but her lyrics are second to none, and on this track (from Sometimes I Sit and Think, and Sometimes I Just Sit) she rocks out a bit more than usual, helping offset the slight monotone to her singing and letting you focus on her knack for wordplay and storytelling.

18. Sleigh Bells – “Rill Rill.”

I heard this and thought I’d found a new band over which I could obsess … but this isn’t representative of Sleigh Bells’ sound. “Wonder what your boyfriend thinks about your braces/What about them/I’m all about them” should be the rallying cry for tin grins everywhere.

17. Little Green Cars – “Harper Lee.”

This Irish quintet broke up in March after ten-plus years and two albums, both hits in their native country, but they leave us this one indie-folk song, my #1 track of 2013, which has a sound like the Mamas and the Papas with a dark subtext to the lyrics.

16. Queens of the Stone Age – “The Way You Used to Do.”

Mark Ronson appeared on this list as an artist at #99, and he’s way up here as a producer, giving QotSA – with a string of strong albums already under their belts – a fresh new sound on this track, which seems like the song Josh Homme always wanted to sing but never could write himself.

15. Of Monsters & Men – “Little Talks.”

This is the cut line for me: From this point up are songs I at least considered at some point for the top 2-3 spots on the list. “Little Talks” remains a favorite of mine and my daughter’s, as we would do the call-and-response together when she was still just 6 years old and the song first appeared, and I don’t think OM&M ever get enough credit for how smart the lyrics are to this track.

14. Foster the People – “Helena Beat.”

I know “Pumped Up Kicks” was the hit, but this was and still is a better song, hands-down – there’s more depth to the music and the song doesn’t rely so much on a chorus that’s annoying/catchy.

13. Royal Blood – “Out of the Black.”

I still can’t get over how Mike Kerr gets that huge, muscular guitar sound from a bass guitar and an octaver pedal, but he does, and this song, my #1 track of 2014, is truly menacing in tone and rage.

12. Belle & Sebastian – “Nobody’s Empire.”

“The Party Line” and “Allie,” both from the same album, are probably more immediately catchy, but this song is just so gorgeous in every way, right up to the last vocal crescendo.

11. Jungle – “Happy Man.”

I didn’t think they’d top “Busy Earnin’,” but they did and then some with this lead single from their second album, which starts out sounding so dark but morphs into something that blends upbeat music with its admonishing lyrics.

10. A Tribe Called Quest – “Dis Generation.”

This is old school rap without apology or explanation. We Got It From Here … Thank You 4 Your Service wasn’t a victory lap, or just a rehash of a bygone era, but it did give us one shining moment where the whole Tribe was back together, along with longtime friend and collaborator Busta Rhymes, spitting lyrics like it was still 1992, and it is glorious.

9. Michael Kiwanuka – “Rolling.”

My #1 song of 2019 bundles you up and throws you in a time machine back to 1975, a soulful funk-tinged track with a stutter-step drum line, a walking bass, and an eleven-note guitar riff that is so simple yet so memorable.

8. Chairlift – “Ch-Ching.”

Utterly brilliant, with perfectly crafted music for Caroline Polachek’s quirky vocal style, a pop hit from an alternate universe where every kid sets their combination lock to 27-99-23.

7. Radiohead – “Burn the Witch.”

It’s no secret that I’m in thrall to early Radiohead, up to and including OK Computer, which I’d rank among the greatest albums in rock history. Since then, their experimental sound has often left me cold, or wondering where the damn guitars went, but this particular experiment is an entire mood, and I think it’s one of the best vocal performances Thom Yorke has ever given us. This was my #1 song of 2016.

6. Pure Bathing Culture – “Pray for Rain.”

It’s not possible for me to tire of this electro-pop song, which stands apart from most of Pure Bathing Culture’s output in tone and especially in melody; the chorus is perfect, the tumbling style of the vocals fits the lyrics, and if anything I wish there was more of it all. That new acoustic version, though … woof. No gracias.

5. Beck – “Dreams.”

This stands up there with “Loser,” “Think I’m in Love,” “Girl,” and “Where It’s At” among Beck’s best songs, although it seems to have slipped a bit under the radar because critics want Beck’s more “mature” (read: slow) material. When he wants to go all out, he can rival Prince for playfulness and invention, and he does that here, my #1 song of 2015, a track that eventually reappeared on Colors two years after its release.

4. Portugal. The Man – “Feel It Still.”

My #1 song of 2017 was an obvious hit from the start, and yet I was still surprised when it actually became a hit – and just kept going, carrying other tracks from their superb Woodstock LP to radio play too. It’s not totally indicative of their sound, but “Feel It Still” is built on a couple of great ideas and the band doesn’t try to do too much with them, letting those few hooks stand on their own merits.

3. Arcade Fire – “City with No Children.”

My #1 song of 2010 isn’t everyone’s favorite from The Suburbs, but it’s mine, for the music and for its  straightforward, melancholy story of nostalgia for a childhood that probably looks a lot better in hindsight.

2. alt-J – “Tessellate.”

Putting this at 2 instead of 1 nearly broke my brain, and maybe six months from now I’ll decide I had it wrong, especially since it was my #1 track of 2012 ahead of the song that’s #1 here. They’re both great songs, with this seductive, brooding track off An Awesome Wave, my favorite album of the decade, a perfect marriage of its simple drum line, a repeated keyboard line that’s mostly just three notes, and a break that lets Joe Newman show what he can do at the top end of his vocal register.

1. Arctic Monkeys – “R U Mine.”

Spotify said this was my most played song of the decade, and … okay, it was, I’m completely certain of that. Alex Turner can turn a great guitar riff, and he writes brilliant lyrics, both of which are on full display here, including that little interlude that’s barely a guitar solo and still managed to impress me when I sat down to learn to play it years later. Turner is the only man working multiple times in this song as the bass and drums stay quiet so it’s just his guitar and perhaps his voice, and yet it never feels like the band took a minimalist approach – it’s a full-bodied rocker throughout, still a song I go back to over and over again seven years after I first heard it. I could make some critical argument that other songs are more innovative, or have better arrangements, but at the end of the day this is a ranking of my favorite songs, and I’m going to put the song I love most at the top.

Top 25 albums of the 2010s.

I’ve said numerous times here, in chats, and on social media that I’m not an album guy – I tend to prefer individual songs, and to assemble my own playlists of songs by various artists, even across genres, that work together for me. It’s uncommon for me to put on an entire album and listen to it straight through, less so now than when I was younger and would just wear out a tape or CD of Apple or Nevermind or Badmotorfinger or It Takes a Nation of Millions to Hold Us Back or …And Justice for All or Passion and Warfare. So while 25 isn’t a very long list for an entire decade of music, it’s a good representation of my decade of listening to music, because these are albums I will listen to start to finish (or mostly so), and ones to which I go back again and again.

For those of you who enjoy some of the more challenging metal I sometimes put at the end of my monthly playlists, the top metal album of the decade for me is still Carcass’s Surgical Steel, beating out Mastodon’s Emperor of Sand, Alcest’s Kodama, and Insomnium’s Shadows of the Dying Sun.

A few honorable mentions for this main list: TVAM’s Psychic Data, Thrice’s To Be Everywhere Is To Be Nowhere, whenyoung’s Reasons to Dream, Turbowolf’s The Free Life, and Black Honey’s Black Honey.

25. The Horrors – Skying.

I’ve done some kind of year-end music post for every year this decade except for 2011, which was sort of deliberate at the time because I didn’t hear as much music I liked that year as I did each year afterwards, but also I think a function of how much easier streaming services made it to find new music after that point. (I started using Spotify in the fall of 2012.) So I’ve had to go back and fill in the gap in my music memories, and it turns out that 2011 wasn’t a great year for the kinds of music I enjoy. I only sort of remember Skying from the time, but a few readers have recommended The Horrors to me over the years, and I feel like this is the zenith of their sound – still shoegazey and expansive like their earliest stuff, but a bit more accessible and melodic, while less commercial than everything that’s come afterwards. Standout tracks include “I Can See Through You,” “Still Life,” and especially “Endless Blue.”

24. School of Seven Bells – SVIIB.

School of Seven Bells’ final album was a tribute to member Benjamin Curtis, who died of T-cell lymphoblastic lymphoma in 2013 at age 35. The remaining member Alejandra Deheza went back to their unfinished last record and completed the songs, releasing this album, their best work, in February of 2016. The nine-song LP has seven tracks that sound like their first three records, electronic, atmospheric music with a melancholy tinge even when the music is more upbeat, and then closes with two mournful songs, “Confusion” and “This is Our Time,” that are absolutely devastating in the context of Curtis’ death. My personal favorites from the album are still “Open Your Eyes” and “Ablaze,” but it works so well as a complete experience that I rarely just pull any single song out of it.

23. Superhumanoids – Do You Feel OK?

Superhumanoids appear to be done after two albums, but their second release, coming in 2015, deserved a much wider audience than it received. It’s pop music by another name, just done better and without autotuning or overly slick production – why would you autotune the vocals with a singer as talented as Sarah Chernoff, or overproduce music that’s this smart and builds so well within tracks like “Anxious in Venice” or the wonderfully titled “Norwegian Black Metal?” The electronic/indie trio crafted great pop hooks that would fit on any mainstream radio station, and it’s a shame it never happened for them.

22. Drenge – Drenge.

Lots of duos have tried this same formula – one guitarist, one drummer, a heavy sound made more ominous by the lack of bass – but Drenge did it best on their debut album, which runs just 37 minutes for 12 songs, and just 25 songs for the first ten tracks, after which you could probably put something else on. The album opens with six songs that are all short bursts of energy with great riffs, varying a little in tone and tempo, peaking with “Bloodsports,” “Backwaters,” and “Gun Crazy,” where the brothers make the most of their limited instrumentation to give the songs a full sound, then getting out before the 3:30 mark every time. I also recommend “Nothing” and “I Don’t Want to Make Love to You.”

21. CHVRCHES – Every Open Eye.

I’ll spoil this now by saying that CHVRCHES appear twice on this list, the only artist to do so, with their debut record at #11 and their sophomore album here. The first one was more novel, while this album was more of the same but with higher production values. I liked this album in its initial release, which included the standout tracks “Leave a Trace,” “Make Them Gold,” “Never Ending Circles,” and “Bury It,” and the deluxe edition also includes “Get Away,” released shortly afterwards on the reworked soundtrack to the movie Drive.

20. HAERTS – HAERTS.

I think two factors hurt HAERTS’ debut album commercially/on radio, not including their orthographical issues. The best songs on this album, “Hemiplegia,” “Wings,” and “All the Days,” all appeared on a 2013 EP called Hemiplegia, and by the time this album appeared those songs had sort of come and gone already, and while the album brought more solid tracks like “Giving Up” and “Heart,” it wasn’t entirely ‘new.’ The second is that they sort of vanished afterwards, releasing just two singles/EPs (one of which included a 7-minute song, “Eva,” that was never going to get any airplay) in the next four years before their second album, New Compassion, appeared. Nini Fabi’s voice is superb and there are so many great hooks here that, around 2013, I thought they’d be the next big thing on alternative radio. It just never panned out.

19. Of Monsters and Men – My Head is an Animal.

I wore this album out, and I have a hypothesis that it would be remembered more fondly if it hadn’t crossed over into the mainstream and then been played so heavily on the radio and elsewhere for a good two years after its release. It’s not innovative, but it is perfectly executed, with strong harmonies, the tremendous voice of lead singer Nanna, and, on this album at least, more layered arrangements from the six band members who played instruments (not counting the occasional brass section). Standouts for me are the tracks you know – “Little Talks,” of course, “Mountain Sound,” “Lakehouse,” and “King and Lionheart.”

18. Savages – Silence Yourself.

Silence Yourself could be the soundtrack to the #MeToo movement, although it was released in 2013 and was lyrically ahead of its time, an angry, unapologetically feminist record of modern punk songs punctuated by Jehnny Beth’s vocals, which swing from exhausted to enraged. Their second album, Adore Life, didn’t have the same righteous anger, and while Jehnny Beth has continued to release music on her own (and with her partner Johnny Hostile), we haven’t heard from Savages since 2016. Standouts from this record include “Shut Up,” “I Am Here,” and “She Will.”

17. black midi – Schlagenheim.

The most purely interesting new album I’ve heard since the record that’s #1 on this list, the 2019 debut from these British upstarts is experimental, bizarre, counterintuitive, abrasive, and totally fascinating. I have struggled to describe this record to friends who are into new music; it sounds like black midi has somehow taken rock music and turned it inside out. This isn’t accessible, and sometimes it just doesn’t work, but it’s the kind of record that makes me eager to see what they’ll do next. I was a bit disappointed that their single “Talking Heads,” released in the spring, didn’t end up on the album, as I think it’s the most immediately compelling thing they’ve done so far.

16. Courtney Barnett – Sometimes I Sit and Think, And Sometimes I Just Sit.

Barnett’s laconic delivery isn’t for everyone, but her lyrics are brilliant, and she showed on this full-length debut that she can craft strong tracks whether uptempo or down, electric or acoustic. Barnett’s best songs tell complete stories replete with tangents and amusing details, along with solid hooks. Standout tracks here include “Pedestrian at Best,” “Dead Fox,” “Depreston,” and “Elevator Operator,” although her two earlier singles “Avant Gardener” (a song about an asthma attack, of all things) and “History Eraser” didn’t reappear, as they were only on her A Sea of Split Peas double EP.

15. The New Pornographers – Brill Bruisers.

It seems like critics and TNP fans will grade every album the supergroup releases as lesser because it’s not Twin Cinema, but that’s hardly fair to the group, especially since they’ve put out some great songs in the fourteen (!) years since that album first appeared. This is their best complete record since then, in my view, although it suffers from the heavy influence of the now-departed Dan Bejar (Destroyer) on some of the middle tracks. Standouts include the title track, “Fantasy Fools,” “Dancehall Domine,” and “War on the East Coast.”

14. Portugal. The Man – Woodstock.

Just a great album from start to finish, Woodstock feels like the culmination of steady growth from P.tM after the uneven but often brilliant In the Mountain in the Cloud (maybe my #2 album of 2011, the year I didn’t do any year-end posts) and Evil Friends. You know “Feel It Still,” one of the top songs of the decade for me, but this album is way more complete than that, with “Easy Tiger,” “So Young,” “Live in the Moment,” “Rich Friends,” and “Tidal Wave.”

13. Young Fathers – Cocoa Sugar.

The Mercury Prize-winning rap trio put it all together on their third album, which stands out in a crowded field of contemporary hip-hop records because it sounds so little like everything else. The production is sparse, and the three members aren’t afraid of quiet passages without vocals or with half-sung lines, a clear case here of less is more. Standouts include the incredible “Toy,” “Fee Fi,” “Turn,” and “In My View.”

12. The Wombats – Glitterbug.

For pure pleasure of listening, this was a top 3 album of the decade for me; it’s peak Wombats and just generally peak indie-pop, with smart and frequently hilarious lyrics and plenty of good hooks throughout the record, the kind of stuff I hoped they’d produced when I heard their first single, “Let’s Dance to Joy Division.” It’s a joyous, silly album that overflows with great singles, including “This is Not a Party,” “Greek Tragedy,” “Emoticons,” “Curveballs,” and “Your Body is a Weapon.”

11. CHVRCHES – The Bones of What You Believe.

CHVRCHES’ debut album came after a year-plus of singles and EPs, and, to their credit, they put all of the key songs they’d released in that buildup on the actual album, by which point they’d already cultivated enough of an audience for this record to peak at #12 on the Billboard 200, a remarkable feat for a debut by a Scottish alternative group. Lauren Mayberry’s charisma and voice are the stars here, as they remain even as the music they’ve produced has tapered a bit towards their third album. Standouts here include “The Mother We Share,” “Recover,” “We Sink,” “Gun,” and “Lungs.”

10. Michael Kiwanuka – KIWANUKA.

One of the challenges I have in making any list like this is dealing with my own recency bias, and then worrying I’m overcompensating if I try to, in effect, regress my feelings on a record (or game, or movie) back to the mean a bit. I’ve been listening to KIWANUKA more than any other record in the seven weeks since it came out, often going start to finish and losing myself in the transitions between certain tracks because I’m so enraptured by his voice and the old-school R&B vibe of his guitar work. Standouts here including “Rolling,” my #1 song of 2019; “You Ain’t the Problem,” and “Hero.”

9. Hundred Waters – The Moon Rang Like a Bell.

It sounds like this group, a quartet at the time but now a trio, might be done, which would be a shame given how tremendous this record was. Featuring the ethereal vocals of Nicole Miglis above music that is trip-hoppy, ambient, spacey, or simply a piano line, it was like nothing else out there – adventurous without becoming so experimental that it would push listeners away, never overtly hooky but still melodic because of Miglis’ voice. Standouts include “Xtalk,” “[Animal],” “Murmurs,” “Show Me Love,” and “Out Alee.”

8. Grimes – Art Angels.

On the heels of another album Grimes scrapped, salvaging just one track (“Realiti,” which appears here in a new form), Art Angels was Grimes’ weird art distilled into their most accessible form, with less of the baby-voiced vocals from her previous album and, unfortunately, that seem to be back for her forthcoming Miss Anthropocene. Grimes, also known as Claire Boucher and now called c because that’s what Elon Musk suggested she go by, is capable of brilliance across a wide range of pop/alternative styles, showcased here on the guitar-driven “California,” the hard-edged “Kill v. Maim,” and her feminist collaboration with Janelle Monae, “Venus Fly.”

7. Ceremony – In the Spirit World Now.

My thoughts from KIWANUKA apply here as well – maybe I’m overrating this album because it’s new, and I’ve listened to it so much in the last few months, but I also know I am a sucker for this kind of throwback to the halcyon days of post-punk and nascent new wave. Ceremony have perfectly captured that moment when Gang of Four and Wire were the shiny new things and the synth-based new wave movement was just starting but hadn’t quite gone full Human League. Standouts include the title track, “Turn Away the Bad Thing,” “Further I Was,” and “Say Goodbye to Them.”

6. Beck – Colors.

Beck has two modes – his Prince-like pop mode where he seems to undergo this creative explosion and can barely contain his musical aspirations, and then his folk/acoustic mode that won him two major Grammys for Morning Phase and appeared previously on Sea Change. I prefer the first mode, as Beck is kind of a genius when it comes to creating multi-instrumental pop tracks that still challenge the listener in small ways. This album appeared two full years after the first single, “Dreams,” which was my #1 song of 2015, and features a re-recorded version of that song, along with the excellent title track, “Up All Night,” and “Dear Life.” Critics seem to prefer Beck’s other mode, and that’s fine, but it’s not for me.

5. Wild Beasts – Boy King.

Wild Beasts called it quits after this album and subsequent tour, but what a way to go out, with a perfect album of arty post-new wave tracks built around a common theme of exploring (and outright attacking) toxic masculinity, featuring vocalist Hayden Thorpe’s soaring falsetto voice. (He’s since released one solo album, Diviner, which was interesting but is a big tonal shift from Wild Beasts’ electronic vibe.) The first five tracks, “Big Cat,” “Tough Guy,” “Alpha Female,” “Tough Guy,” and “Celestial Creatures,” are all outstanding.

4. Arcade Fire – The Suburbs.

The decade’s first great album, The Suburbs is the last time I agreed with the Grammys on anything, I think, as they were a bit of a surprise winner of Album of the Year, since they were the first indie artist to do so. It might be a bit overambitious, although I think Winn Butler showed this barely scratched the surface of his ambitions on their next two albums; I think The Suburbs hits the right balance between concept album (about growing up in the suburbs and the flattening influence of urban sprawl) and a mainstream, accessible rock record. Standouts include “City With No Children,” “Sprawl II (Mountains Beyond Mountains)”, “Ready to Start,” “Month of May,” and “We Used to Wait.”

3. A Tribe Called Quest – We Got It From Here … Thank You 4 Your Service.

Phife Dawg may have given his life to finish this greatest of all comeback albums, dying of complications from diabetes eight months before the album was released, but this is very much Q-Tip’s show, with plenty of guests along for the ride and a welcome return from Jarobi White. The seminal rap group’s first album in 18 years is harder, rougher, modern in the right ways but still unquestionably the Tribe, and seems prescient in its lyrical forecast of a national lurch towards white nationalism and hate directed at blacks, Muslims, and gays, while covering plenty of other ground across its 16 tracks. Standouts include “Dis Generation,” the greatest old-school rap track of the decade; “We the People,” “The Space Program,” “Conrad Tokyo,” “Melatonin,” and “Ego.”

2. The Arctic Monkeys – AM.

Alex Turner had at least this one more great pop record in him, and while he turned the band around 180 degrees for the weird-ass follow-up Tranquility Base Hotel and Casino, on AM he embraced what he does best: create huge guitar hooks and pair them with clever, engaging lyrics that tell stories while playing with words in novel ways. I prefer this even to their earth-shattering debut, and found that the best track on here, the lead single “R U Mine,” kept growing on me for months after I first heard it. I’m a guitar guy first and foremost, and this record features plenty of that, but in service of great pop songs rather than merely as its own end. Other standouts include “Arabella,” “Do I Wanna Know?,” “Why’d You Only Call Me When You’re High?,” and “Snap Out of It.”

1. alt-J – An Awesome Wave.

This album blew me away when I first heard it, even though I would have told you there were plenty of songs or passages I didn’t care for; the more I listened, the more I fell under its spell and heard new things each time I listened. It is a meticulous album, which the members said they worked on for five years; it shows in the album’s precision and the lack thereof on their subsequent two albums. An Awesome Wave won the Mercury Prize, a decision the British press thoroughly expected, and set a bar alt-J may never reach again, but for this moment they were kings. The entire album is just so good, but if I have to pick standouts, I’ll go with “Tessellate,” “Breezeblocks,” “Taro,” and “Dissolve Me.”

Top 100 songs of 2019.

I feel like this was a down year; I haven’t had this hard of a time filling out a top 100 songs list in any of the seven years where I’ve done one. That means there are a lot of artists on here 2-3 times, and I believe a record number of covers for one of my lists. If you can’t see the playlist below, you can access it here.

100. Hatchie – Stay with Me. Hatchie put three songs on list this year, all from her debut album Keepsake, which shows off her ability to cook up sweet melodies that work with her slight vocal range, recalling ’90s alternative acts like the Cranberries and the Cardigans.

99. Floating Points – Anasickmodular. Just the right amount of Floatin Points’ intellectual spin on EDM, especially given the fast-moving, shifting drum machine on this track.

98. Danny Brown – Best Life. This track, produced by Q-Tip, was the star of the veteran rapper Brown’s latest album, uknowhatimsayin¿, which made best-of-the-year lists from Billboard, Paste, and Pitchfork.

97. Supergrass – Next to You. I have a few covers on the top 100 this year, which is unusual but I think reflects that this was a down year overall for new music. Supergrass is an old favorite of mine, and this cover of a modest hit from the Police marked the release of Supergrass’ boxed set this summer.

96. Of Monsters and Men – Róróró. One of two memorable tracks from the Icelandic group’s rather disappointing third album, Fever Dream, and the one that best showcases lead singer Nanna’s voice.

95. Port Noir – Champagne. I don’t know what “the black soul choir” is, but I kind of like the potential double meaning there in this track from a Swedish hard-rock trio who’ve worked with a number of producers from the area’s extreme metal scene.

94. Dry Cleaning – Magic of Meghan. You’ll either love the repeated guitar line in this song or it will annoy you; I’m obviously in the former camp. It’s too bad nothing else on Dry Cleaning’s debut EP sounded like this.

93. Ride – Repetition. Ride aren’t so much shoegaze any more, but indie rock, and almost positive in their vibe. I wonder if they look at the audience when they perform now.

92. Longwave – If We Ever Live Forever. The title track from their comeback album, their first in eleven years, is a great bit of jangly indie-rock driven by some mournful guitar lines below a Ben Gibbard-esque vocal.

91. Rina Sawayama – STFU! The song is good, but the video elevates this to another level. The song is very NSFW, by the way.

90. LIFE – Hollow Thing. I enjoy their sneering modern twist on classic punk, although the hooks aren’t always there on their debut album A Picture of Good Health. This song shows they have the ear for it, so I’m hopeful we’ll get more tracks like this in their future. I look so good in black, I always do.

89. Temples – Hot Motion. The title track and opener from Temples’ latest album grabs you right from the start with that swirling five-note guitar riff, following by the gait of a shambling drum line, a great way to bring you into one of my favorite albums of the year.

88. White Lies – Tokyo. Dark synthpop, not quite up to their best track, “There Goes Our Love Again,” but still strong and the best song from Five V2.

87. The Raconteurs – Help Me Stranger. Jack White at his best: strong melody, pronounced guitarwork, a solid beat, tight from start to finish. The rest of the album was very meh, though.

86. Band of Skulls – Gold. I was disappointed by Love Is All You Love but this track is what I imagine their retro guitar aesthetic would sound like if Mark Ronson produced them.

85. White Reaper – Might Be Right. The soi-disant world’s greatest American band know just what they’re about: their third album, You Deserve Love, runs 10 songs … and 29 minutes. Power-pop jewels like this one – the second-longest track on the record – can wear out their welcome if they go too long, but this album is an exemplar of its familiar genre.

84. Pharlee – Darkest Hour. A new band from the ashes of several other San Diego-area outfits, Pharlee – sort of named after Chris Farley – features the snarling vocals of Macarena Rivera and some driving guitar work that reminds me on this track of Golden Earring’s “Radar Love.”

83. Flying Lotus featuring Anderson .Paak – More. I’ve never been a huge Flying Lotus fan, but this song’s abrupt shifts also give us some of Anderson .Paak’s best work yet for a genre-defying track that alternates between jazziness and a danceable groove.

82. black midi – Reggae. These British experimentalists had my #3 album of the year in Schlagenheim, but it doesn’t lend itself to singles – my favorite track from them in 2019 wasn’t actually on the album. This is probably the most accessible song that is on the LP, and gives you some sense of their avant-garde, inverted take on rock; it’s challenging but doesn’t push the boundary into abrasiveness like some of the album does.

81. Jade Bird – Lottery. My second-favorite track from the Welsh singer-songwriter’s self-titled debut album, after “Love Has All Been Done Before,” my #4 song of 2019. This track also showcases her Janis Joplin-esque vocals and has a solid hook in the chorus; the album was kind of uneven, without enough compelling hooks for that many songs.

80. Ten Fé – Won’t Happen. These soft-rock savants seem to effortlessly churn out radio-friendly pop tracks that would have been hits in a different era; their second album in two years, Future Perfect, Present Tense, is full of tracks like this one, melodic and well-rounded without cloying.

79. Fontaines D.C. – Too Real. I’m not in on Fontaines like most critics seem to be; there’s something about the vocals on their tracks that ring false to me and I can’t quite put my finger on why. It’s as if they’re trying so hard to sound like vintage punk, but the music is two generations too late. Of all of their songs I’ve heard, this one seems the most coherent, or at least has the least discord between the music and vocals, and I think the guitar work here would stand with some of the better stuff from …And You Will Know Us by the Trail of Dead.

78. Lightning Born – Renegade. Two and a half minutes is just about right for this little slice of New Wave of British Heavy Metal-infused rock, with Corrosion of Conformity bassist Mike Dean among the new band’s members.

77. Metronomy – Salted Caramel Ice Cream. Yeah, it’s kind of twee, but it’s really catchy, and I happen to love this flavor.

76. Ceremony – Further I Was. Get used to seeing post-punk revivalists Ceremony on this list, since my #1 album of the year put three tracks on the top 100 and could have put a fourth with “Say Goodbye to Them” or even “Years of Love.”

75. BONES UK – Pretty Waste. This might be the first time I have ever discovered and liked a new song because of a Grammy nomination, but that’s how I first heard about BONES UK, a trio now based in L.A. that earned a nod for Best Rock Performance for this hard-edged electronic/rock track that seems to descend every time it moves from verse to chorus.

74. Crows – Wednesday’s Child. The most accessible song from Crows’ solid, heavy debut album of post-hardcore, “Wednesday’s Child” reminds me tonally of Drenge, but with a wall-of-sound effect from multiple guitars and heavier distortion.

73. Big Thief – UFOF. Every critic seems to love this album, but it did almost nothing for me – it’s aggressively boring, a callback to the stillborn quietcore movement that nobody really wanted to revisit in the first place. The title track was the one song that stood out to me for an actual melody, something you could grab on to aurally that might bring you back to the song for another listen.

72. FKA Twigs – cellophane. The first single from MAGDALENE, released seven months in advance of the album, is mostly just her voice, often in falsetto, and the ghost of a piano, with electronic elements only appearing in the last third of the song, and barely at that. Her maturation as a singer and songwriter was first evident on the 2016 one-off single “Good to Love,” and this song made it clear how much she’d grown since her first record.

71. Holly Herndon – Frontier. Herndon’s third album PROTO includes a choral ensemble and the inputs of Spawn, a “nascent” AI trained via vocal tracks, a process audible on other songs on the record like “Canaan.” “Frontier” is a more finished product, Herndon’s (and Spawn’s) take on Appalachian Sacred Harp music, with the result sounding simultaneously futuristic and decidedly old.

70. Wye Oak – Fortune. Hoping this is a harbinger of another new album from the indie duo, both in timing and in sound, as this seems to sit between Civilian and The Louder I Call, The Faster It Runs.

69. Hatchie – Without a Blush. We can quibble over genres, but this is a pop song, and I’m good with that. It’s bright and shimmering and that opener gets stuck in my head for days whenever I hear it.

68. Mourn – Jumping Someone Else’s Train. This Catalonian trio – it looks like they lost a member somewhere after their last album – deserves a wider audience for their raw, garage-tinged sound, but label problems held them back before their 2018 album Sorpresa Familia was released. They put out a four-song EP of covers this year, headlined by this cover of a Cure track, along with covers of songs by Come, dEUS, and Chris Bell.

67. Lower Dens – Hand of God. My favorite track from Lower Dens’ fourth album, The Competition, is almost … sunny? Bright? It’s still indie-pop with a heavy synth element, but there’s something undeniably upbeat here that isn’t present in a lot of their music.

66. Here Lies Man – Long Legs. HLM’s weird blend of stoner rock, world music, and jazz influences coes together very nicely on this heavy yet grooving track that really doesn’t miss the vocals it lacks.

65. Phantom Planet – BALISONG. Phantom Planet’s first new music in eleven years turned out to be a little pop gem with an earworm of a vocal, even though the song is about a butterfly knife (also called a balisong). They released a second single this year, “Party Animal,” that was forgettable, but there’s apparently a new album in the works.

64. The Ninth Wave – First Encounters. This Scottish post-punk band, which I presume took its name from the Russian painting by that title, followed the same playbook as Foals in 2019, releasing one album in two parts, although Infancy is shorter in total, running just 45 minutes across all 12 songs. This dark, gothic song seems to blend early new wave with the gloomy style of fellow Scots The Twilight Sad.

63. Inhaler – My Honest Face. That’s Bono’s son Elijah Hewson, if any of this sounded a bit familiar, and while the comparisons to Boy and October are kind of obvious, there’s enough contemporary indie to Inhaler’s sound that we shouldn’t dismiss them as a novelty or some sort of nepotism act. They’ve released a few singles so far, with this easily the best and most complete-sounding one to date.

62. Little Simz – Offence. Little Simz, just 25 years old, already has three albums under her belt, with 2019’s Grey Area earning her a Mercury Prize nomination. The London-born rapper has great vocal flow, both fast and precise, although the choices of backing music aren’t always ideal for her style; standout tracks include this one, “Selfish,” and “Pressure,” but to my surprise I didn’t care for her collaboration with Michael Kiwanuka on “Flowers.”

61. Hot Chip – Hungry Child. The longtime electronic stalwarts titled their latest album A Bath Full of Ecstasy, because why not. They may never reach the high of 2006’s “Over and Over” again, but they’re good for one or two plus songs per album, with this one and “No God” the standouts on this record.

60. The New Pornographers – The Surprise Knock. I think I take The New Pornographers for granted; even when an album isn’t the next Twin Cinema or Brill Bruisers, it still has a few subtle pop gems like this one, from their latest record, In the Morse Code of Brake Lights. I also liked “Colossus of Rhodes” and “One Kind of Solomon,” although on the whole I think it’s not one of their stronger albums.

59. Michael Kiwanuka – Hero. The first of three tracks from KIWANUKA, my #2 album of 2019, on this list, “Hero” is a great single in its own right, with two memorable guitar tracks and Kiwanuka’s use of an extra pause in the verses to give the song more tension.

58. High on Fire – Bat Salad. Turns out High on Fire is even better without Matt Pike yelling at us for an entire song.

57. YONAKA – Don’t Wait Till Tomorrow. The title track from YONAKA’s debut album revolves, as most of the album does, around Theresa Jarvis’ smoky, charismatic vocals, here boosted by marching drums and arpeggiated chords that add urgency despite a slower tempo.

56. Working Men’s Club – Bad Blood. A new indie act from the UK that the Guardian compared to The Fall and even Soft Cell, Working Men’s Club debut single reminded me more of Olivia Tremor Control and other Elephant 6 acts, although they’ve gone more synth-heavy with subsequent releases.

55. James BKS featuring Q-Tip, Idris Elba, & Little Simz – New Breed. Tough to argue with that guest lineup – I’m a sucker for any track where Q-Tip drops rhymes – and it’s a big sonic shift from James BKS’s previous songs “Kwele” and “MaWakanda.” He’s one to watch, and has Elba, who signed BKS to his record label, to boost his profile too.

54. Maisie Peters – Look at Me Now. The 19-year-old Peters, who first came to prominence when she posted her own songs to Youtube, released her second EP this year, the amusingly titled It’s Your Bed Babe, It’s Your Funeral, with more clever songs of teen angst and failed relationships, highlighted by this track and “This Is On You.”

53. Grimes & i_o – Violence. I’ve had mixed feelings on the singles leading up to Grimes’ newest album, Miss Anthropocene, due out in February, but perhaps it’ll work better as a whole. This is my favorite of the three singles, certainly the most coherent. Did you know Claire Boucher now goes by c, referring to the scientific term for the speed of light? Yeah, that’s … weird. Only Prince gets away with that shit.

52. Lauren Ruth Ward & Desi Valentine – Same Soul. Two great voices that sound great together. LRW seems to put out a new song every few weeks, while Valentine just released his debut album – the brief, 8-song Shades of Love, this week.

51. Dinosaur Pile-Up – Thrash Metal Cassette. Don’t act like you didn’t have one.

50. Broken Social Scene – Can’t Find My Heart. The other Canadian rock supergroup, Broken Social Scene put out two albums in the spring, Let’s Try the After, Volumes 1 and 2, with this track the best from either record (it’s on the second one).

49. Benjamin Gibbard – Keep Yourself Warm. The best thing Gibbard did this year was this cover for Tiny Changes: A Celebration of Frightened Rabbit’s ‘Midnight Organ Fight’, a project finished before Frightened Rabbit singer Scott Hutchison’s suicide that now stands as a tribute to his memory. This song wrecks me and Gibbard’s voice is the perfect tone for it.

48. Bat for Lashes – Jasmine. One of two tracks from Natasha Khan’s latest album, Lost Girls, on my list. The other is more soaring, while this one sounds like a pop hit from an alternate universe.

47. Just Mustard – Seven. These Irish shoegazers bring the dark guitar sounds of the first shoegaze era but with audible vocals from Katie Ball and sparser production that makes the wall-of-sound style even more foreboding.

46. Ride – Future Love. Speaking of the first wave of shoegaze, Ride has reinvented itself as a more mainstream act after their nearly 20-year hiatus; this lead single from the second album into their return, This is Not a Safe Place, is practically a pop song, and I mean that as a compliment.

45. Joy Williams – When Creation Was Young. The second song, and second-best track, from Williams’ second post-Civil Wars album, Front Porch, is this folk/bluegrass track that showcases her incredible voice in a simple song about timeless love.

44. BROCKHAMPTON – Boy Bye. The best track off their uneven album Ginger manages to squeeze in verses by three different rappers in a fast-moving song that runs just 142 seconds.

43. Artificial Pleasure – Boys Grow Up. If you haven’t figured out that I’m a sucker for any bands that harken back to the formative years of my music fandom by now, I can’t help you. There’s Heaven 17 in here, maybe a little less Spandau Ballet than some of the tracks off The Bitter End, and I always feel like they’re one female vocalist away from the Human League, and I’m here for it.

42. Sleater-Kinney – Hurry on Home. I might be in the minority on this, but I think Sleater-Kinney’s latest album, The Center Won’t Hold, is their worst, and I believe it’s entirely because St. Vincent produced it and turned them away from their post-punk/riot grrl roots. This song was the most authentic Sleater-Kinney track on the album. They were great live, at least.

41. Cœur de Pirate – Ne m’appelle pas. As in, “Don’t call me.” I love Béatrice Martin’s voice, and she has a somewhat European twist on alternative pop (yes, she’s Quebecois); she’d said she planned to stop using the Cœur de Pirate moniker but then released two one-off singles under the name this year.

40. King Gizzard and the Lizard Wizard – Boogieman Sam. KG&tLW released two albums this year, in totally distinct rock subgenres; the first of the two, Fishing for Fishies, was more blues-rock, while the latter, Infest the Rats’ Nest, is aggressively metal. This track was their best this year and comes from the former album, very blues/jam-band-esque but in a digestible length.

39. Foals – On the Luna. The first single from the first of the two albums Foals released this year has a driving urgency to it between the two-note keyboard riff and the thumping bass line. Between the two records, Foals probably produced one really outstanding album of solid rock tunes that bring energy and strong riffs with a few songs left over.

38. Jake Bugg – Kiss Like the Sun. I’ve been waiting for Jake Bugg to turn the tempo up since “What Doesn’t Kill You” dropped in 2013, and this is the track I wanted, with Bugg’s Dylanesque vocals and guitar sounds, but with some energy this time around.

37. TVAM – No Silver Bird. TVAM released this as a single for Record Store Day in April, and I had no idea it was a cover until I put it on a playlist in September (when it first appeared on Spotify) and tried to read about the song. The original is from 1968, by a little-known band called the Hooterville Trolley that released just a couple of singles. TVAM’s cover is far better produced, of course, but surprisingly true to the original’s psycheledic-rock vibe.

36. The Amazons – End of Wonder. Another enormous guitar riff from the Amazons, who seem to know exactly what kind of song gets my heart rate up. This makes me want to get behind the wheel and hit the gas.

35. Night Dreamer – Another Life. Smashing Pumpkins guitarist Jeff Schroeder and Wam Dingis keyboardist Mindy Song collaborated to form Night Dreamer, releasing this broody, mesmerizing single back in the summer ahead of their October EP release.

34. Sunflower Bean – King of the Dudes. The title track from their four-song EP, released in January, is a bit more of the usual from Sunflower Bean, who I think really polished up their sound on their early 2018 album Twentytwo in Blue.

33. Charly Bliss – Young Enough. The title track from their second full-length album is the longest on the record, and I don’t think it really needs to be five-plus minutes, but it’s clearly the best song on the album, with easily its best hook and the strongest showcase for singer/guitarist Eva Hendricks’ smoky, dewy-eyed vocals, which come off as cloying elsewhere on the record.

32. The Mysterines – Gasoline. Three chords and a healthy dose of rage from singer/guitarist Lia Medcalf. “I just love to hate you” feels like a rallying cry for the next generation of riot grrls.

31. Ten Fé – Coasting. If this were 1978, this song would spend three months in the top 10 on the Billboard Hot 100. Soft-rock is out of vogue, almost permanently, yet here’s Ten Fé unapologetically exhuming the genre and producing songs that rank up against the best from its heyday. This was the best track from their sophomore album Future Perfect, Present Tense, thanks to that little synth line out of the chorus.

30. WOOZE – I’ll Have What She’s Having. WOOZE is the new iteration of a band that was briefly called Movie, then changed their name to Screaming Peaches, that had a pair of songs in 2014 that I quite liked in “Mr. Fist” and “Ads,” both catchy, overtly poppy, and lyrically silly. This song is all of those things with a bit darker edge to the music and vocals, which I think helps offset how sugary the pop aspects are. The resulting balance is just fun, like pop music should be.

29. Of Monsters & Men – Alligator. The Icelandic quintet’s third album Fever Dream proved maddening in its sonic and melodic inconsistencies, as the band’s sound continues to evolve but without any clear direction (although you could argue that’s how evolution works). This lead single is by far the album’s best track, though, one of maybe three songs on the record where they manage to do something a little different musically while still producing a good hook.

28. White Reaper – Real Long Time. White Reaper aren’t breaking the mold, but what they do, a sort of hard-rock-edged version of pop, they do extremely well. The guitar lines that open this song are reminiscent enough of Thin Lizzy that Phil Lynott’s ghost might as well be hanging out in their attic Duke Ellington-style.

27. Potty Mouth – 22. I loved this all-female trio’s 2015 song “Cherry Picking,” but they got caught up in some label nonsense that delayed their second album, Snafu, till this past spring. It’s full of power-pop tracks led by this extremely catchy number (pun intended).

26. Foals – The Runner. Foals decided to rock out this year, with two albums, or one double album released in two parts, heavy on the crunch. This came from Everything Not Saved Will Be Lost Part 2, the heavier of the two records, more guitar-forward and muscular throughout the album.

25. Good Fuck – Flow Flow. Not sure why bands give themselves deliberately difficult names like this, but I can’t deny the hypnotic, sinister sound of this song, from the fuzzed-out guitars to the tritones behind some of the verses to the random shit that pops into the background of the song. I feel like there should be some dark ritual happening behind me whenever this song comes on.

24. Two Door Cinema Club – Once. This is the best thing 2DCC has ever done, easily, thanks to an exuberant chorus with double-time drumwork and cascading keyboards.

23. Tame Impala – Borderline. One of two singles released from Tame Impala’s delayed fourth album The Slow Rush, this track is surprisingly understated and almost poppy for Kevin Parker, but still has the kind of layered, reverb-flush production you’d expect from him. There’s a little chord change in each line in the verse, I think from major to minor, that works every single time because your mind expects something different.

22. Floating Points – LesAlpx. Electronica generally doesn’t do much for me, but neuroscientist Sam Shepherd, who records as Floating Points, manages to create instrumental EDM that is also melodically compelling. This was my favorite track from his 2019 album Crush.

21. Michael Kiwanuka – You Ain’t the Problem. This song opens Kiwanuka with hand-drummed sounds and the chatter of families dancing and talking outside, but right at the 30-second mark it slams you back a half-century into what sounds like peak Motown, a perfect introduction to an album that will span generations and genres while delivering great single after single. The off-beat vocal lines – he starts most lines in the verses on the second beat – help keep you a little unsteady as well.

20. The Amazons – Mother. It’s a slow build, but when the guitar hits, it comes like a dam bursting, which is the sound the Amazons have done well since “Black Magic.”

19. whenyoung – A Labour of Love. This song showcases vocalist Aoife Power’s voice as well as anything on their debut album Reasons to Dream when it gets to that memorable chorus line, “You build me back up, now I see it, a labour of love,” which sounds far better with her Irish accent.

18. Jorja Smith featuring Burna Boy – Be Honest. Smith’s debut album, Lost & Found, was on my top albums of 2018 post, mostly because of the power of her voice, which is very much on display again here in this one-off single that includes the Nigerian singer/songwriter Burna Boy contributing a dancehall verse.

17. YONAKA – Rockstar. YONAKA’s album Don’t Wait Till Tomorrow tackles some serious subject matter in its lyrics, but this ode to pipe dreams and being, what else, a rock star, just works because of Theresa Jarvis’ wide-ranging vocal styles.

16. Opeth – Heart in Hand. The album did nothing for me, but this song … right into my veins, please. Ornate, brilliant guitar work, a throwback power chord riff beneath it, multiple movements, and vocals that aren’t just clean but add to the symphonic character of the song. Fans will debate whether Opeth could still be called metal, or if they just peaked with Blackwater Park and have gone down ever since, but if they give me one of these songs every album I’ll be quite happy.

15. Hatchie – Obsessed. Hatchie has quite the knack for creating smart pop gems, with this the best song off her debut album, Keepsake. I wish her voice had more depth or character to it, but she can spin a melody and seems able to draw on influences from any of the last four decades of pop/alternative.

14. FKA Twigs – sad day. Such a mournful, beautiful song, with thoughtful and quotable lyrics (“would you make a, make wish on my love” repeats in my head every time I listen to this song), with her vocals interspersed by trip-hop elements that break up the dolorous mood of the verses.

13. black midi – Talking Heads. I’m not sure why these British avant garde rockers, barely out of high school, didn’t include this single on their debut album Schlagenheim, but I think it’s the best and most accessible thing they’ve done, which also lets you understand a little bit about their sound – which I can only describe as rock that sounds like it’s been turned inside out, or perhaps reflected through the x- and y-axes – before diving into the longer and often obtuse tracks from their album.

12. Ceremony – In the Spirit World Now. Thetitle track from the modern new wave/post-punk band’s new album veers more towards the former of those two subgenres, with a synth track so retro it comes with mascara and a pastel blazer.

11. The Struts – Pegasus Saiya. This song, from the soundtrack to an anime series called Saint Saiya, is so unabashedly bombastic, like glam metal without the hairspray, with an incredible hook, that I liked it in spite of its overt homage to music that is thirty years out of date.

10. Jehnny Beth & Johnny Hostile – Let It Out. This song from the soundtrack to the documentary Xy Chelsea (about Chelsea Manning) features the lead singer of Savages and her partner and Savages’ producer; they’ve previously released two albums as John and Jehn but recorded this ambient, spacey track under their individual stage names.

9. Sundara Karma – Little Smart Houses. This song came out in February, and ten months later, it will still pop into my head at the most random times, especially the chorus that seems to spill over its boundaries with each line.

8. CHVRCHES – Death Stranding. I’ll take this over anything from CHVRCHES’ last and very disappointing album; I may be thinking wishfully, but it seems like Lauren Mayberry may be ready to go out on her own, and if this is the last single we get from CHVRCHES they’re going out on a high note, a song that wouldn’t be out of place on The Bones of What You Believe were it not for the higher production values.

7. whenyoung – The Others. An Irish trio fronted by the wonderfully-named Aoife Power, they’ll never escape comparisons to the Cranberries, but their sound is grungier and sharper around the edges, so much the better for when Power dials up her voice to the top end of her range as she does on the chorus here.

6. Bat for Lashes – Desert Man. Lost Girls was one of the albums that I considered for my top LPs of the year list, if I’d kept going past 15, and this is the standout track, the best thing she’s recorded since “Laura” way back in 2012, this time powered by her voice but backed by more than just a piano to give the song more texture. She does melancholy melodies as well as anybody right now.

5. Oh Wonder – Hallelujah. Thefirst 20 seconds are a bit precious, but stay with it because the build to the first real chorus pays off beautifully with the multilayered vocals and the drum machine behind it.

4. Temples – Holy Horses. God I love this guitar riff. The entire song is a bit ridiculous – holy horses? – but that swirling guitar line is my favorite of the year, and these psychedelic-rockers have the good sense to get out after three minutes before the riff wears out its welcome.

3. Ceremony – Turn Away the Bad Thing. The opener to my #1 album of the year, In the Spirit World Now, starts out with a driving bass line that demands that you sit up and pay attention while pulling you back to the late ’70s heyday of post-punk, only to envelop you fully the moment Ross Farrar’s voice drops in.

2. FKA Twigs featuring Future – Holy Terrain. I was way out on FKA Twigs’ first album, which I found full of trying-too-hard tracks that didn’t do enough to show off her tremendous voice, but her follow-up, MAGDALENE, really does so while featuring smarter lyrics and without sacrificing the trip-hop leanings she favored on the first record. I don’t know that Future adds a ton to this track, since it’s her vocals that carry the day, and the production of his one verse distorts his voice anyway.

1. Michael Kiwanuka – Rolling. Buoyed by a simple yet intoxicating two-part guitar riff, “Rolling” has an incredible, bouncing energy to it, with highly textured percussion, a wandering bass line to anchor it, and Kiwanuka never sounding more like Jimi Hendrix with more vocal depth. This is the song that hooked me on this album, KIWANUKA, my #2 LP of the year, a record that everyone should listen to regardless of your preferred genres of music because it crosses so many boundaries between them. Just let this track roll right into “I’ve Been Dazed,” as there’s no real transition and the two songs work well as a whole.

Top 15 albums of 2019.

I’ve given up on my gimmick of trying to match the length of this list to the last two digits of the year, which of course made assembling the list harder each year, and I’d rather keep the list organic – these are the albums I really liked from 2019, period. I think it was a down year for music overall, and my top 100 songs of the year will reflect that too, but there were still fifteen albums I liked and went back to repeatedly, with the top two albums standing up against those from any year.

Previous years’ album rankings: 2018, 20172016, 2015, 2014, 2013.

15. Crows – Silver Tongues. Signed to the new label under punk band IDLES, Crows are two generations removed from punk’s heyday, with sludgy post-hardcore that sounds like a mad scientist crossed Thrice with Drenge. The best tracks include “Wednesday’s Child,” the closest thing to a single on this album; the droning crusher “Hang Me High;” and the bottom-heavy title track that opens the album.

14. Town Portal – Of Violence. Progressive, technical, entirely instrumental metal, with offbeat, intricate guitar work that I thought might be played on a Chapman stick (it’s not). It’s one of two records on this list that subvert typical standards of rock song rhythms and song structures.

13. Temples – Hot Motion. What a great opening troika of songs for this psycheledic trip – the title track, “You’re Either On Something,” and “Holy Horses,” the last of which features one of my favorite guitar riffs of the entire year. The album travels within a narrow path of that late ’60s and early ’70s subgenre of rock, but that kind of music has proven timeless and Temples’ version of it is suffused with good hooks.

12. Wheel – Moving Backwards. Bottom-heavy progressive metal from Finland, with an English vocalist, that features tight radio-friendly singles like “Vultures” and nine- to ten-minute opuses like the title track or “Tyrant,” all of which revolve around giant, crunchy guitar riffs on a foundation of strong bass lines and big percussion.

11. The Amazons – Future Dust. I wanted the Amazons to make more music like “Black Magic,” built around their obvious talent for crafting huge guitar riffs, and they’ve done so with this second album, which has more uptempo songs and lots of muscular guitar work. The best tracks include “Mother,” “Doubt It,” and “End of Wonder.”

10. Foals – Everything Not Saved Will Be Lost, Part 2. Better than Part 1, released six months earlier, the second half of Foals’ diptych is heavier and more consistent throughout, with some of the best grooves they’ve ever laid down. Standouts include “The Runner,” “Like Lightning,” and “Black Bull.” The ten-minute closer “Neptune” is interesting as well, if a bit indulgent.

9. Alcest – Spiritual Instinct. Death metal-shoegaze isn’t really a blend you’d anticipate, but Alcest pioneered it, and for their second straight album (after 2016’s Kodama) they’ve delivered a record of long, thoughtful, intense metal tracks, occasionally punctuated by blast beats and screamed vocals, but with plenty of clean singing and easily discerned melodies.

8. Ten Fé – Future Perfect, Present Tense. Ten Fé’s second album in two years is full of more soft-rock gold, including this song, “Won’t Happen,” “Echo Park,” “Here Again,” “Not Tonight,” and the ballad “To Lie Here is Enough.” The general sound would have fit in on AM radio stations in the 1970s, and they seem like spiritual descendants of 10cc, which blended artsier musical ambitions with enough soft-rock elements to make it on the radio, but Ten Fé manage to do this without sounding anachronistic while working in a slew of great melodies.

7. Hatchie – Keepsake. I liked some of her earlier singles (“Sure” and “Sleep” were both on her Sugar and Spice EP last year) better than what’s on this debut album, but it still includes a number of shimmering ’90s dream-pop tracks that remind me of the best of Lush and other female-fronted Britpop acts that borrowed or just emigrated from Shoegaze. I wish her voice were stronger, but she mostly stays within her range. Standouts include “Obsessed,” “Stay With Me,” and “Without a Blush.”

6. YONAKA – Don’t Wait Til Tomorrow. The Brighton quartet’s debut album doesn’t include either of their best singles from the last two years, “Wouldn’t Wanna Be Ya” or “Teach Me to Fight,” but is still full of great tracks and builds on themes of toxic relationships in Theresa Jarvis’ vocals. Standouts include the sultry “Creature,” the poppy “Rockstar,” the syncopated opener “Bad Company,” and the danceable “Fired Up,” but all of the tracks rely on Jarvis’ tremendous presence and smoky voice.

5. FKA Twigs – MAGDALENE. A whisper of an album, just nine tracks and 39 minutes long, and uneven in a few spots, although I’d say that’s unsurprising given FKA Twigs’ experimental style. Standouts include “sad day,” mournful closer “cellophane,” and her surprising collaboration with Future, “holy terrain.”

4. whenyoung – Reasons to Dream. A stunning debut album from this Irish trio that incorporates shoefgaze and dream pop to back lead singer Aoife Power’s potent vocals, eerily reminiscent of Dolores O’Riordan but with more range. The album starts with a strong quartet of songs in “Pretty Pure,” “Never Let Go,” standout single “The Others,” and “A Labour of Love,” and never lags, peaking again with “In My Dreams” and with the gorgeous closer “Something Sweet,” which is indeed a confection but builds towards a big finish.

3. black midi – Schlagenheim. Schlagenheim is unlike anything I’ve ever heard before. It is dense, intellectual, and challenging, often asking you to rethink the basic tenets of melody and rhythm that have been part of rock music since its inception. It’s also pretentious and at multiple points seems to dare you to skip to the next song, especially with Geordie Greep’s weird intonations and sudden dives into extreme-metal screaming. The album doesn’t include their strong lead-up singles “Talking Heads” or “Crow’s Perch,” which would actually be its most accessible songs if they’d made the record. “Reggae” was my compromise choice for the playlist, because it shows off their tonal oddities and still adheres a little to some rock conventions. The closer “Ducter” has some of the album’s highest points, as does the eight-minute “Western,” but they are endurance tests as well. “Near DT, MI” is a two-minute burst of ideas, but you have to get past Greep screaming at you – and his lyrics typically make little sense. “Speedway” could be a better introduction to what black midi, named after an obscure form of music that can only be played by computers because there are so many notes that sheet music for the songs would appear smudged with black ink, are trying to express through dissonant chords and polyrhythmic drumming. It’s the most interesting and bold album of the year.

2. Michael Kiwanuka – KIWANUKA. The Guardian called this one of the best albums of the decade; I might not quite go that far, but it’s tremendous and grows on me the more I listen to it. His previous album, 2016’s Love and Hate, was nominated for the Mercury Prize and got some airplay here on “adult alternative” stations, which … okay I have no idea what that means or why he’d fit there. There are elements of funk, classic soul, even some psychedelic rock, and his voice sounds a bit like Jimi Hendrix’s in pitch but with more depth. Standout tracks include “Rolling,” “You Ain’t The Problem,” “Hero,” and “Final Days.”

1. Ceremony – In the Spirit World Now. The best new wave album in 35 years, Ceremony’s latest perfectly spans the gap between the most iconic post-punk albums (Gang of Four’s Entertainment!, Wire’s Chairs Missing) and the initial influx of new wave bands that introduced more synthesizers into their sound, like Siouxsie and the Banshees and Joy Division. You can hear Ceremony’s punk roots throughout the album, but this is an overtly accessible album, full of tracks that would have been mainstays on college radio in 1981. The title track, “Turn Away the Bad Thing,” the rousing “Further I Was,” “Say Goodbye to Them,” the almost-punk “We Can Be Free,” the guitar-driven “Years of Love” are all worthy, and other than “Presaging the End” there isn’t a letdown on the 11-song, 32-minute album.

Top 100 boardgames, 2019 edition.

I do look forward to this now annual tradition of ranking my favorite board games, but I have to say it’s also become a bit stressful, because there are games I really like that I had to omit from the list – to say nothing of the neverending list of games I wish I’d played more. (Hat tip to readers & game groups in the area who’ve invited me to join them from time to time, since I bring new stuff for us to test out.) I’ve even met a few designers along the way, folks whose work I really respect, and their games have slipped off this list over the last couple of years. Anyway, this is the latest iteration of the list, with the same general introduction from previous years, updated for this year.

I first posted a list of favorite boardgames in November of 2008, just ten titles, only a couple of which were Eurogames, because I’d really barely started on the hobby at that point. I had seen a list somewhere else that I thought was bad, so I made my own list, which in hindsight wasn’t very good either, but it turned out to be an inflection point for me because so many of you responded with suggestions. I started to play some of those, and got a few as gifts, and the more I played, the more I realized how much I enjoyed the games themselves and just the hobby as a whole. I’d liked games as a kid, but games back then were mostly terrible, and the ones on the shelf in the coat closet – Monopoly, Scrabble, Sorry! – were all kind of terrible. (Don’t get me started on Scrabble; any game that requires preparation, such as memorizing word lists, is no longer a game. It is work. I have enough work in my life, thanks.)

The best boardgames combine some kind of puzzle that gets me thinking (or scheming), some social interaction, and that hard-to-define element of fun. I like learning, I like math, I like coming up with ideas and seeing how they work out – especially in the no-consequences world of boardgames. And while I enjoy playing games on mobile devices against AI players, just for the mental workout, I’d much rather play games live, which puts more emphasis on the last two criteria. Now that my daughter is twelve (I have to update that every year and oh my God the child is now nearly as tall as I am), and old enough to play any game I might bring home, it’s become an even more central part of my life. She even came with me to day three of PAX Unplugged last year, and told me as we walked out near closing time that she wished we had a few more hours to keep playing.

This year’s list is my twelfth one, which is both a point of pride and a sign that I’m getting old. I rank 100 games, although I think I’ve played more than 300 in total if we count demos, apps, and online play. The definition of a boardgame is nebulous, but I define it for this list by exclusions: no RPGs, no miniatures, no party games, no word games, no four-hour games, nothing that requires advance prep to play well. Board games don’t need boards – Dominion is all cards, played on a tabletop, so it qualifies – but they do need some skill element to qualify. And since it’s my list, I get to decide what I include or exclude.

I’ve put a complexity grade to the end of each review, low/medium/high, to make it easier for you to jump around and see what games might appeal to you. I don’t think there’s better or worse complexity, just different levels for different kinds of players. I’m somewhere between medium and high complexity; super “crunchy” games, as other gamers will say, don’t appeal to me as much as they might to the Boardgamegeek crowd. I have omitted some titles I’ve tried that are not available at all in the U.S. yet, and have several games here or en route to play that I haven’t played at all or enough to rank, including Res Arcana, Hadara, Clank! Acquisitions Incorporated, Maracaibo, Azul: Summer Pavilions, Ankh’or, Naga Raja, Little Town, Palm Island, Atlantis Rising … oh god I have a lot of games to play.

Finally, I’m at the point with this list now that there are games that I still like and would recommend that don’t crack the list. Maori, Petrichor, Port Royal, Santorini, Brass, and more titles slid off the list this year. The toughest omissions for 2019, were Tapestry, a great game I just think I need to play more to decide on its place; and Lords of Waterdeep, a D&D-themed title with a great app that I think is a really well-designed game but just not quite my cup of tea.

100. Photosynthesis. Full review. One of the most visually arresting games I’ve ever seen – you’re placing trees of three different sizes on a board, with each player playing with a different color of trees, so anyone who should happen to walk by as you play is guaranteed to stop and ask what you’re doing. The game play is quite simple – the sun rotates around the board through six spots, and from each spot it directs rays on the board from a different perspective, so different trees catch the light and give their owners light points. You can also be blocked from the sun by a taller tree between you and that side of the board. Eventually you harvest your trees for big points, with rewards higher the closer to the center of the board you plant. Replay value is a little low because the rules are so simple, but it’s still a fun, quick family game. Complexity: Medium-low.

99. Valeria: Card Kingdoms. Full review. This game knocked Machi Koro off my list completely, because it fixes that game’s major flaw – players can get totally left behind by a few bad dice rolls. In Valeria, you acquire cards that pay out on certain rolls, with each individual die counting as well as the sum of the two. You gain strength and magic tokens, and then use them to defeat monsters or capture domains for victory points and new benefits. It also has a bit of the Dominion feel in its expansions and ability to mix and match the available cards for enough combinations to last several lifetimes. Complexity: Medium-low.

98. Forbidden Desert. Full review. A medium-weight cooperative game from the designer of Pandemic (a top ten game for me, and the best coop game I’ve played), Forbidden Desert has players trying to escape a sandstorm on a board that changes every game, on which a sandstorm threatens to kill them all if dehydration doesn’t get them first. It’s more luck-driven than Pandemic, which doesn’t suit my particular tastes, but overall is a little quicker to learn. The iOS app is great, but it’s a bastard. The family now includes the lighter Forbidden Island and the new Forbidden Sky, which has players work to complete a circuit as they build out the board before they escape. Complexity: Medium.

97. Arkham Horror. I’ve played this game’s 2018 (third) edition now twice, both times solitaire, so its placement here is more of a rough guess, and I have no experience with earlier versions. It’s a cooperative game set in an H.P. Lovecraft-themed universe where players are detectives of a sort, trying to move around the board to gather clue tokens while fighting monsters and staving off insanity. If you collect enough clue tokens and get them ‘researched’ to the collective scenario board, you can win the game, but there are a few ways to lose as well. The smartest part of the design is that your investigator can be killed off without ending the game; you just lose that character and any items or goodies it had, and then pick a new one while continuing the game play. Complexity: Medium, with a long setup.

96. Asara. Full review. Light strategy game that feels to us like a simpler, cleaner implementation of Alhambra’s theme and even some of its mechanics, without the elegance of the best family-strategy games like Stone Age or Small World. Players compete to build towers in five different colors, earning points for building the tallest ones or building the most, while dealing with a moderate element of randomness in acquiring tower parts. It’s also among the best-looking games I own, if that’s your thing. Just $25 as of this writing. Complexity: Low.

95. Quadropolis. Full review. This Days of Wonder title has the company’s usual set of outstanding graphics and well-written rules, but as their games go this is on the more complex end of the spectrum. You’re trying to fill out your city board with tiles representing six or seven different building types; you’ll never be able to do or get everything you want, so the game requires some early decisions and some compromises. It’s a well-designed, well-balanced game, but I have it ranked here because it’s a little workish. Building a city is supposed to be fun, isn’t it, Mr. Sim? Complexity: Medum.

94. Cryptid. Full review. A really clever deduction game that looks like it’ll be a generic dudes-on-a-map title but actually asks players to solve a sort of logic puzzle. Each player has a clue around the location of the Creature on the map, relating to the terrain type, distance from a landmark, or proximity to the two animal habitats. On each turn, a player asks one other player if the Creature could be on one specific hex, based on the second player’s clue; if yes, the second player places a disc on the hex, but if not, the second player places a cube on the hex AND the asking player places a cube on some other hex on the board where the Creature could not be. You can use the cards and codebooks with the game but it’s easier to use the associated site at playcryptid.com to set up the board and give out the clues. Complexity: Medium-low.

93. One Night Ultimate Werewolf. Needs at least five people to play well, but otherwise it’s a great social deduction game that can really play in under ten minutes, especially with the companion app to help you along. Each player gets a role, and then everyone closes their eyes; one role is called at a time, and those players “wake up” and do some action. At the end, everyone opens their eyes and tries to guess which players are werewolves – while the werewolves try to deke everyone else out. Complexity: Low.

92. A Game of Thrones: The Card Game. Full review. A very rich deckbuilder and “Living Card Game” (meaning there will be frequent expansion packs) that is extremely true to its theme, with fairly simple mechanics that lead to very intricate gameplay and maneuvering … kind of like the source material. I hated the book, but love this game. The only negative is time, as it takes well over an hour to play a full game, as much as two hours with four players if no one gets an early lead. Complexity: Medium.

91. Architects of the West Kingdom. Full review. Designer Shem Phillips had no titles on this list last year, but now has three, including two of his Viking-themed games from the North Sea trilogy and the ongoing West Kingdom trilogy. This worker-placement game almost satirizes the mechanic by giving players way more meeples – I think it’s 20 per player – than you get in other games, but the placement mechanic is new, and best of all, you can capture someone else’s meeples and send them to jail for a reward. The heart of the game is a standard resource-collection/building game, with two main paths to victory – building your own buildings or contributing to the central cathedral, the levels of which can be ‘blocked’ by other players if they build them first. Complexity: Medium.

90. Point Salad. Full review. Yes, “point salad” is a derogatory term for board games with needlessly complex and disparate methods of giving points to players; Stefan Feld is probably the kind of point-salad games, with some very good ones and some kind of a mess, but there’s a real tendency among designers of midweight and heavier games, especially worker-placement titles, to just add more ways to score. Point Salad, however, is not that kind of game: It’s actually a light, fast-playing card game with a deck of cards that show six different vegetable types on one side and scoring opportunities on the other. You try to collect a few scoring cards and then the right combinations of vegetables to maximize your points. It works well with two players and can handle up to six.

89. Baseball Highlights: 2045: Full review. I was floored at how much I enjoyed this game; it is baseball-themed, but it’s really a fast-moving deckbuilder where your deck only has 15 cards in it and you get to upgrade it constantly between “games.” The names on the player cards are all combinations of names of famous players from history – the first name from one, the last from another, like “Cy Clemens” – except for the robots. It’s not a baseball simulation game, but that might be why I liked it, because it was easier to just let the theme go and play the game for what it is. It’s down from previous years as I’ve found the replay value is limited, even with the expansions. Complexity: Medium-low.

88. Bärenpark. Full review. A bit of Patchwork or Tetris but for more than two players. Each player tries to build out his/her zoo – for bears, of course – by placing tiles of various shapes and dimensions. Most tiles earn points, and there are bonuses for filling in entire boards. Covering certain squares allows a player to take better tiles from the central supply. End game is a little wonky, as it’s too easy for players to end up without a legal move in the last turn or two. Currently out of stock everywhere. Complexity: Medium-low.

87. Sushi Go Party! This is the massively multiplayer – okay, two to eight players – version of Sushi Go!, a game I actually haven’t played. Players draft cards, 7 Wonders-tyle, and try collect images representing different kinds of sushi and other accoutrements to score points, scoring for sets, or for having the most of some specific type, or even having cards of different colors. The dice version Sushi Roll (my review) is good, although I prefer Sushi Go Party! to that one. Complexity: Low.

86. Raiders of the North Sea. App review. The second Shem Phillips game on this list was the first of his five (so far) worker-placement titles, a Viking-themed game of resource collection where you’ll send out raiding ships to collect stones, gold, and points, but might have to send one or more of your various helper cards to Valhalla. Phillips cooks up different ways to place workers in many of his games; here the meeples are all shared, and you have one at any time, placing it to start your turn to take one action, then taking another meeple already on the board to take a different action. The Dire Wolf app version is tremendous other than a too-simple AI. Complexity: Medium.

85. Scotland Yard: App review. One of the few old-school games on the board, and one I’ve only played in app form. One player plays the criminal mastermind (I don’t know if he’s really a mastermind, but doesn’t he have to be for the narrative to work?) trying to escape the other players, playing detectives, by using London’s transportation network of cabs, buses, the Tube, and occasionally a boat along the Thames. It’s recommended for ages 10 and up but there’s nothing on here a clever six- or seven-year-old couldn’t handle if playing alongside an adult, and like Tobago has a strong deductive-reasoning component that makes it a little bit educational as well as fun. Complexity: Low.

84. Downforce. Full review. Perhaps the best of Restoration Games’ restorations – bringing back older, long out-of-print games with updated graphics and rewritten rules – Downforce is a car-racing game where you bid on the different colors of cars, gaining one or sometimes two as your own, but then can also bet at three different stages on who will ultimately win, so your car doesn’t have to win the entire race for you to win the game. Definitely fine for younger kids (7, maybe even 6) who are familiar with games. Complexity: Medium-low.

83. Discoveries. A nice little gem recommended to me by someone on a boardgame forum I no longer frequent – how’s that for an explanation – with a Lewis & Clark theme of exploration where the players build up skills that allow them to undertake longer or more complicated exploration routes. I will say that I liked this game a lot more than my daughter did, even though I thought up front this would be a fast favorite for her; I think the theme didn’t grab her enough at first sight. Complexity: Medium.

82. Second Chance. Full review. Uwe Rosenberg kicked off the Tetris-style (polyomino) game trend with Patchwork, which is further up this list, and has created a number of spinoffs since then, including the more complex season games of Cottage Garden, Indian Summer, and Spring Meadow. Second Chance is the simplest of all of the games he’s developed in this line, a flip-and-write game where you get to choose of two polyomino shapes in each round, filling in that shape on your grid, until you eventually run into a situation where you can’t use either of them. You then get a “second chance,” turning over the next card just for you, to see if you stay in the game – but you can still win if at the end of the game you have the fewest squares unfilled. It’s highly portable and very easy to learn. Complexity: Low.

81. Five Tribes. Full review. A very strong medium-strategy game from Days of Wonder, but one that hit some early backlash because of the heavy use of slaves within the game’s theme – as currency, no less. That’s been fixed in subsequent printings. The game uses an unusual mechanic where all of the meeples start the game on the board and players have to use a funky kind of move to remove as many as they can to gain additional points, goods, or powers. There’s a lot going on, but once you’ve learned everything you can do it’s not that difficult to play. Complexity: Medium.

80. Tobago. Full review. Solid family-strategy game with a kid-friendly theme of island exploration, hidden treasures, and puzzle-solving, without a lot of depth but high replay value through a variable board. Players place clue cards in columns that seek to narrow the possible locations of four treasures on the island, with each player placing a card earning a shot at the coins in that treasure – but a small chance the treasure, like the frogurt, will be cursed. The deductive element might be the game’s best attribute. The theme is similar to that of Relic Runners (a Days of Wonder game from 2014 that I didn’t like) but the game plays more smoothly. A bit overpriced right now at $50, though. Complexity: Low.

79. Ex Libris. Players collect cards showing (fake) books to go into that player’s library, which must be organized in alphabetical order to score at game-end. There are six categories of books, and in any game, one will be “banned” and cost you a point per book, while another will be a priority category that scores extra points for everyone. Each player will have his/her own special category to also collect for bonus points. There’s also a stability bonus for arranging your bookshelves well. You use action tiles to do everything in the game, sometimes just drawing and shelving cards, but often doing things like swapping cards, stealing them, sifting through the discards, or moving a shelf left or right. Just make sure you know your ABCs. Complexity: Medium.

78. Morels. Full review for Paste. A 2012 release, Morels is an easy-to-learn two-player card game with plenty of decision-making and a small amount of interaction with your opponent as you try to complete and “cook” sets of various mushroom types to earn points. The artwork is impressive and the game is very balanced, reminiscent of Lost Cities but with an extra tick of difficulty because of the use of an open, rolling display of cards from which players can choose. The app version is also very good. Complexity: Low.

77. Xenon Profiteer. Full review. Okay, perhaps not the best name, but it’s a really good game even if you weren’t obsessed with the periodic table like I was as a kid. Players are indeed profiting off xenon – the point is that you’re “refining” your hand of cards each turn to get rid of other gases and isolate the valuable xenon, then building up your tableau of cards to let you rack up more points from it. It’s a smarter deckbuilder with room for expansions, with at least one currently available. Out of print at the moment. Complexity: Medium.

76. Exit: The Game. Full review. The Kennerspiel des Jahres winner in 2017 is actually a series of games you can play just once, because solving their puzzles requires tearing and cutting game components, writing on them, and just generally destroying things to find clues and answers that will lead you to the next question, at the end of which is the solution to the game. You can’t really lose, but you can grade your performance by looking at how many game hints you had to use over the time you played. The various titles in the series have varying levels of difficulty, and some are better than others, but in general my daughter and I find them really fun and engaging. I didn’t care for the one longer Exit game, The Catacombs of Horror, which I think got its length and difficulty from making some puzzles too esoteric or hard to solve. Complexity: Medium-low.

75. Noctiluca. Full review. The third Shem Phillips game on the list, and my favorite, isn’t one of his worker-placement titles at all, but a dice-drafting game with clever rules on how you place your tokens to pick dice from a specific row on the board to try to fill out either of your two objective cards at any given time. The dice come in four bright colors and the turns move quickly, with the entire game comprising two rounds where you fill the entire board from scratch. There’s a solo mode that isn’t too bad, but it’s definitely best as a two- to four-player game. Complexity: Medium-low.

74. San Juan: Full review. The card game version of Puerto Rico, but simpler, and very portable. I like this as a light game that lets you play a half-dozen times in an evening, but all it really shares with Puerto Rico is a theme and the concept of players taking different roles in each turn. It plays well with two players but also works with three or four. I get that saying this is a better game than Race for the Galaxy (they were developed in tandem before RftG split off) is anathema to most serious boardgamers, but the fact that you can pick this game up so much more easily is a major advantage in my mind, more than enough to balance out the significant loss of complexity; after two or three plays, you’ll have a pretty good idea of how to at least compete. The app version is very strong, with competent AI players and superb graphics. Complexity: Low.

73. Agamemnon. Full review. An absolute gem of an abstract two-player game, with very little luck and a lot of balancing between the good move now and holding a tile for a great move later. Players compete to control “threads of fate” – connected lines on a small hub-and-spoke board – by placing their tokens at the hubs, but there are three different types of lines and control of each is determined in its own way. The board has alternate layouts on the other side for infinite replayability, but the main board is elegant enough for many replays, because so much of the game involves outthinking your opponent. Complexity: Low.

72. Galaxy Trucker. Full app review. I have only played the iOS app version of the game, which is just amazing, and reviews of the physical game are all pretty strong. Players compete to build starships to handle voyages between stations, and there’s an actual race to grab components during the building phase, after which you have to face various external threats and try to grab treasures while completing missions. It’s a boardgame that has a hint of RPG territory; the app has a long narrative-centric campaign that is best of breed. Complexity: Medium-low.

71. Century Spice Road. Full review. A fun, light, family game that’s perfect if you liked Splendor and want something similar but that has at least a few little differences. The core engine-building component is very similar, but instead of collecting jewels to pay for cards, you collect goods to trade and acquire them by playing cards from your hand, eventually using a turn to replenish that hand with cards you’ve already played. You win by gaining enough resources to buy bonus cards from the table that will refresh as the game goes along, and there’s always a conflict between trying to grab a bunch of those early for a quick victory and going more slowly to gain higher-point cards. It’s not quite Splendor good, but it should appeal to everyone who liked Splendor already. The second Century game, (Century Eastern Wonders, is a solid pathfinding game with the same resource ladder, but I thought the third game, Century A New World, didn’t work at all. Complexity: Medium-low.

70. Lost Cities: Full review. This was once my favorite two-person game, a simple title from the prolific designer Reiner Knizia, and it’s quite portable since it can be played with nothing but the game cards. I’ve since moved on to some more complex two-player games, but for simplicity (without becoming dumb) this one is still an easy recommendation for me to give folks new to the genre. The deck comprises 12 cards in each of five colors, including cards numbered 2 through 10 and three “investment” cards to double, triple, or quadruple the profit or loss the player earns in that color. Players take turns drawing from the deck but may only place cards in increasing order, so if you draw a green 5 after you played the 6, tough luck. You can knock out a game in 15 minutes or less, so it’s one to play multiple times in a sitting. The iOS app is very slick and plays really quickly – a great one for killing a minute while you’re waiting in line. There is a Lost Cities board game, but I have never played it. Complexity: Low.

69. Villainous. Full review. Technically called Disney Villainous, a fully licensed Disney product that uses substantial Disney IP, so I must remind you that I have been a Disney cast member for over twelve years but received no input or consideration on this product beyond the review copy I got from the publisher. Villainous plays like a deckbuilder, but where you already have your whole deck at the start of the game, and have to figure out how to work through your deck to get the key cards you need while also fighting off the Hero cards opponents will sic on you. Each player plays as a unique Disney villain with its own card deck, board, and victory conditions; the base game has six, but this concept is as extensible as it gets and the designers are already talking about expansion decks. The theme will appeal to some younger kids but this is not just a game for young Disney fans. Both expansions, Evil Comes Prepared (Scar, Ratigan, and Yzma) and Wicked to the Core (Hades, Dr. Facilier, the Evil Queen), are also standalone titles, each containing three new villains to play. Complexity: Medium.

68. Jambo. Full review. A two-player card game where the deck is virtually everything, meaning that there’s a high element of chance based on what cards you draw; if you don’t draw enough of the cards that allow you to sell and purchase wares, it’ll be hard for you to win. Each player is an African merchant dealing in six goods and must try to buy and sell them enough times to go from 20 gold at the game’s start to 60 or more at the end. I played this wrong a few times, then played it the right way and found it a little slow, as the deck includes a lot of cards of dubious value. It’s one of the best pure two-player games out there. It’s also among my favorite themes, maybe because it makes me think of the Animal Kingdom Lodge at Disneyworld. Out of print for over two years now. Complexity: Low.

67. Acquire. Monopoly for grown-ups, and one of the oldest games on the list. Build hotel chains up from scratch, gain a majority of the shares, merge them, and try to outearn all your opponents. The game hinges heavily on its one random element – the draw of tiles from the pool each turn – but the decisions on buying stock in existing chains and how to sell them after a merger give the player far more control over his fate than he’d have in Monopoly. There’s a two-player variant that works OK, but it’s best with at least three people. The game looks a lot nicer now; I have a copy from the mid-1980s that still has the 1960s artwork and color scheme. Complexity: Low.

66. Root. Full review. Super cute theme and artwork, vicious game. Two to four players each play unique forest creatures, each with its own tokens, abilities, themes, and methods of earning points, while fighting for control of the forest on the board. Some species will battle in forest clearings; some do better with trade or building items; one, the Vagabond, has no troops, but runs around stealing stuff and racking up points for items and for creating alliances with other players. It’s a deceptively rich game in a theme that looks like it would appeal to little kids. Complexity: Medium-high, due to the asymmetrical play.

65. Azul: Stained Glass of Sintra. Full review. The first half of this game is just like the original Azul, but how and where you place the tiles you take is completely different. Each player has a set of stained-glass columns with five colored spaces to fill. When you fill a column, you drop one tile to the bottom track, flip the column over, and try to fill it again. You score for columns you fill plus re-score columns you filled previously to its right, and then score at game-end if you fill in 2-4 spots in the squares in your bottom track. If you love Azul, maybe this game feels superfluous … or maybe it just lets you keep playing Azul in a fresh way? Whatever, I like it, I recommend it, I recommend everything on this list even if I look at the rankings a few months later and think I got them all wrong. I will say, at least, that I think this game runs a little longer than the original Azul because you have to do more on your personal boards to get to the end-game. Complexity: Medium-low.

64. The Quacks of Quedlinburg. Full review. The Kennerspiel des Jahres winner from 2018 came to my attention too late for my top ten list of last year, but it would have made the cut if I had played it in time. Designed by Wolfgang Warsch, who has The Mind also on this list and is also behind the co-op game Fuji and dice-rollers That’s So Clever! and Twice As Clever!, the Quacks is a press-your-luck game with vaguely ridiculous artwork where players fill their bags with ingredients for their potions, drawing as many as they want to try to gain points and benefits before their potions explode because they drew too many white tokens. All other tokens are ‘bought’ through the draws in each round – if you explode, you don’t get points, but you do get money – and each confers some kind of benefit. The press-your-luck part is a lot of fun, though, and even though it’s competitive there’s a sort of aspect where you find yourself rooting for someone else who decides to keep drawing after you’re done. Complexity: Medium-low.

63. Coffee Roaster. Full review. The best purely solo board game I’ve ever played, Coffee Roaster is exactly what it sounds like: You pick a bean from the game’s deck, each of which has a specific moisture content, and unique combination of green beans and other tokens, and has an optimal roast level. On each turn, you crank up the roast and draw tokens from the bag that you can then deploy to the board to try to remove any bad beans or smoke tokens while gradually increasing the roast level of the good beans. There are all sorts of bonus moves you can make to try to improve your results, but eventually you move to the cupping stage and draw (roughly) ten tokens from the bag, adding up their roast values to see how close you got to the bean’s optimal number. Like the caffeine in the beverages, the game is quite addictive, especially since it’s easy to score something but hard to get to that one optimal roast number. I have the original edition but Stronghold Games is publishing a new version with all-new art that’s currently on pre-order. Complexity: Medium.

62. Elder Sign: Full review. Another cooperative game, this one set in the Cthulhu realm of H.P. Lovecraft’s works, Elder Sign takes a different tack on teamwork by emphasizing individual actions within the larger rubric of coordinating actions to reach a common goal. Players represent detectives seeking to rid a haunted mansion of its evil spirits, room by room, earning certain rewards while incurring risks to their health and sanity, all to take out the big foozle before he returns to life and threatens to devour them all. Player actions take place via dice rolls, but players can use their unique skills as well as various cards to alter rolled dice or reroll them entirely to try to achieve the results necessary to clear a room. There’s still a heavy luck component and you’ll probably swear at some point that Cthulhu himself has possessed the dice, but that just makes killing your supernatural enemy all the more satisfying. Complexity: Medium-low.

61. Diplomacy. Risk for grown-ups, with absolutely zero random chance – it’s all about negotiating. I wrote about the history of Diplomacy (and seven other games) for mental_floss in 2010, concluding with: “One of a handful of games (with Risk) in both the GAMES Magazine and Origin Awards Halls of Fame, Diplomacy is an excellent choice if you enjoy knife fights with your friends and holding grudges that last well beyond the final move.” I think that sums it up perfectly. I haven’t played this in a few years, unfortunately, although that’s no one’s fault but my own. Complexity: Medium.

60. Power Grid: Full review. This might be the Acquire for the German-style set, as the best business- or economics-oriented game I’ve found. Each player tries to build a power grid on the board, bidding on plants at auction, placing stations in cities, and buying resources to fire them. Those resources become scarce and the game’s structure puts limits on expansion in the first two “phases.” It’s not a simple game to learn and a few rules are less than intuitive, but I’m not sure I’ve seen a game that does a better job of turning resource constraints into something fun. I’d love to see this turned into an app, although the real-time auction process would make async multi-player a tough sell. Complexity: High (or medium-high).

59. Kingdomino. Full review. The 2016 Spiel des Jahres winner, Kingdomino is a great family-strategy game, perfect for playing with a mix of adults and kids, perhaps a little light for the adult gamer crowd, which I think the publishers are hoping to target with the standalone sequel game Queendomino. Players take turns selecting two-square tiles from the display of four, and then place them next to the tiles they’ve already played, trying to fill out a 5×5 grid without going over any boundaries. You score points for creating contiguous areas of the five terrain types in the game, scoring multiples if you have more than one crown in an area. It’s under $20 on amazon now, which is a bargain. Complexity: Medium-low.

58. Seasons: Full review. A hybrid game of deckbuilding and point accumulation, where the decks are very small, so understanding the available cards and the interactions between them (some of which create exponentially better effects) is key to playing the game well. Players play wizards who start the game with nine spell cards to play, divided into three groups of three, and use them to gain energy tokens and crystals that can eventually be converted into points. The seasons change according to a time wheel on the board, and each of the four energy types has a season in which it’s scarce and two in which it’s plentiful. Seasons has a very dedicated fan base and two popular expansions, and I agree with that in that once you get up the steep learning curve it’s a great game due to the number of possibilities for each move and differences from game to game. Complexity: Medium-high.

57. Citadels. Full review. First recommended to me by a reader back in that 2008 post, Citadels didn’t hit my shelves until last winter, when Asmodee reissued the game in one box with all of the existing expansions. It’s a fantastic game for five or more players, still workable at four, not so great below that. It’s a role selection game where players pick a role and then work through those actions by the role’s number, with some roles, of course, that do damage to specific roles that might come later in the turn. It’s the best mix of a party game and a traditional boardgame I’ve seen. Complexity: Medium-low.

56. Concordia: Full review . It’s a map game, set in Ancient Rome, built around trade and economics rather than conflict or claiming territories. Much better with four players than with two, where there isn’t enough interaction on the map to force players to make harder decisions. Runner-up for the Kennerspiel des Jahres (Connoisseur’s game of the year) in 2015 to Istanbul. Complexity: Medium.

55. Coup. Full review. A great, great bluffing game if you have at least four people in your gaming group. Each player gets two cards and can use various techniques to try to take out other players. Last (wo)man standing is the winner. Guaranteed to get the f-bombs flowing. Only about $8 for the whole kit and caboodle. Complexity: Low.

54. 7 Ronin: Full review. An asymmetrical two-player game with a Seven Samurai theme – and when I say “theme,” I mean that’s the whole story of the game. One player is the seven ronin of the title, hired to defend a village against the invading ninjas, controlled by the other player. If the ninjas don’t take the village or wipe out the ronin before eight rounds are up, the ronin player wins. But the ninja can gain a decisive advantage in the first four rounds with the right moves. It’s very clever, the art is fantastic, and the theme is completely integrated into the game itself. It also plays in about 30 minutes. Complexity: Medium-low.

53. Targi. Full review. Moderately complex two-player game with a clever mechanic for placing meeples on a grid – you don’t place meeples on the grid itself, but on the row/column headers, so you end up blocking out a whole row or column for your opponent. Players gather salt, pepper, dates, and the relatively scarce gold to enable them to buy “tribe cards” that are worth points by themselves and in combinations with other cards. Some tribe cards also confer benefits later in the game. Two-player games often tend to be too simple, or feel like weak variants of games designed for more players. Targi isn’t either of those things – it’s a smart game that feels like it was built for exactly two people. Complexity: Medium.

52. Watergate. Full review coming this week at Paste. It’s a pure two-player game that pits one player as Nixon and the other as “the journalists,” each with a unique deck, where the latter player tries to place evidence tokens connecting at least two witnesses to the President, and Tricky Dick tries to block them. It’s fun, incredibly well-written, and a real thinker. Complexity: Medium.

51. Lanterns. Full game and app review. A tile-placement and matching game where players are also racing to collect tokens to trade in for bonuses that decline in value as the game goes on. Each tile has lanterns in any of seven colors along the four edges; placing a tile gives you one token of the color facing you … and each opponent one token of the color facing him/her. If you match a tile side to the side it’s touching, you get a token of that color too. There are also bonus tokens from some tiles, allowing you to trade tokens of one color for another. Bonuses come from trading in one token of each color; three pairs; or four of a kind. The art is great and the app adds some wonderful animations. Complexity: Medium-low.

50. Glen More. Full review. Build your Scottish settlement, grow wheat, make whiskey. Sure, you can do other stuff, like acquire special tiles (including Loch Ness!) or acquire the most chieftains or earn victory points by trading other resources, but really, whiskey, people. The tile selection mechanic is the biggest selling point, as players move on a track around the edge of the central board and may choose to skip one or more future turns by jumping further back to acquire a better tile. Out of print again. Complexity: Medium.

49. Tokaido. Full review. Another winner from the designer of 7 Wonders, Takenoko, and one of my least favorite Spiel des Jahres winners, Hanabi, Tokaido has players walking along a linear board, stopping where they choose on any unoccupied space, collecting something at each stop, with a half-dozen different ways to score – collecting all cards of a panorama, finishing sets of trinkets, meeting strangers for points or coins, or donating to the temple to try to get the game-end bonus for the most generous traveler. It’s a great family-level game that requires more thought and more mental math than most games of its ilk. The app is excellent as well. Complexity: Medium.

48. Silver & Gold. Full review. Phil Walker-Harding is some sort of genius, with Imhotep, the Sushi Go! series, Bärenpark, Gizmos, and this all hits under his name, with the Adventure series he co-created with Matthew Dunstan still on my to-play shelf. Silver & Gold is a polyomino flip-and-write game where there are just eight shapes to choose from in each round, with seven of them displayed in random order (the eighth isn’t used), and players fill in those small shapes on the larger ones on their two objective cards, using dry-erase markers. You score for finishing shapes, with three small bonuses available each game that do usually end up mattering in the final score. It’s portable, easy, lightly strategic, and undeniably fun. Complexity: Low.

47. Broom Service. Full review. The Kennerspiel des Jahres winner for 2015, Broom Service is lighter than most games in that category, but still complex enough to be more than just a family-strategy game, although the theme appealed to my daughter and she didn’t have any trouble understanding the base game’s rules. Players take on various roles to move their witch tokens around the board, gathering potions or delivering them to various towers for points, or collecting wands and clouds to gain other bonuses. There are multiple paths to win, but they’re all fairly straightforward; the role selection process is unique and takes some getting used to for younger players. It was a well-deserving winner. More than half off today at amazon at $19.59. Complexity: Medium.

46. Welcome To… Full review. I don’t know if it was the first flip-and-write title, but Welcome To… was the first one I encountered, and I think it’s spawned a few imitators because it’s so good. In each round, there are three cards from which players can choose, each showing a house number and one of six colors; each player chooses one of those three houses to fill in and takes the benefit of that particular color. The goal is to fill out as much of your own ‘neighborhood’ as you can, scoring points for clusters of adjacent houses, for providing green space, for adding pools to certain houses, and more. It’s simple to learn and has huge replay value. Complexity: Low.

45. Tzolk’in. Tzolkin is a fairly complex worker-placement game where the board itself has six interlocked gears that move with the days of the Mayan calendar; you place a worker on one gear and he cycles through various options for moves until you choose to recall him. As with most worker-placement games, you’re collecting food, gold, wood, and stone; building stuff; and moving up some scoring tracks. The gears, though, are kind of badass. Complexity: High.

44. Love Letter: Full review. The entire game is just sixteen cards and a few heart tokens. Each player has one card and has to play it; the last player still alive wins the round. It requires at least three players to be any good and was much better with four, with lots of laughing and silly stare-downs. It’s the less serious version of Coup, and it’s only $9. Complexity: Low.

43. Cacao. Full review. A simpler Carcassonne? I guess every tile-laying game gets compared to the granddaddy of them all, but Cacao certainly looks similar, and you don’t get to see very far ahead in the tile supply in Cacao, although at least here you get a hand of three tiles from which to choose. But the Cacao board ends up very different, a checkerboard pattern of alternating tiles between players’ worker tiles and the game’s neutral tiles, which can give you cacao beans, let you sell beans for 2-4 gold pieces, give you access to water, give you partial control of a temple, or just hand you points. One key mechanic: if you collect any sun tiles, you can play a new tile on top of a tile you played earlier in the game, which is a great way to make a big ten-point play to steal the win. Complexity: Low.

42. Thebes: Full review. A fun family-oriented game with an archaelogy theme and what I think of as the right amount of luck: it gives the game some balance and makes replays more interesting, but doesn’t determine the whole game. Players collect cards to run expeditions to five dig sites, then root around in the site’s bag of tokens to try to extract treasure. Back in print at the moment and a steal at $13. Complexity: Medium-low.

41. Through the Desert. Full app review, although it hasn’t been updated for the newest iOS version. Another Knizia game, this one on a large board of hexes where players place camels in chains, attempting to cordon off entire areas they can claim or to connect to specific hexes worth extra points, all while potentially blocking their opponents from building longer or more valuable chains in the same colors. Very simple to learn and to set up, and like most Knizia games, it’s balanced and the mechanics work beautifully. Finally reprinted in 2018 by Fantasy Flight. Horse with no name sold separately. Complexity: Low.

40. Puerto Rico: Full review. One of the highest-rated and most-acclaimed Eurogames of all time, although I think its combination of worker-placement and building has been done better by later designers. You’re attempting to populate and build your own island, bringing in colonists, raising plantations, developing your town, and shipping goods back to the mother country. Very low luck factor, and just the right amount of screw-your-neighbor (while helping yourself, the ultimate defense). Unfortunately, the corn-and-ship strategy is really tough to beat, reducing the game’s replay value for me. There’s a solid iOS app as well, improved after some major upgrades. Complexity: High.

39. Whistle Stop. Full review. One of the best new games of 2017, Whistle Stop is a train game that takes a little bit from lots of other train games, including Ticket to Ride, Steam, and Russian Railroads, without becoming bogged down by too many rules or scoring mechanisms. It also has gloriously fun, pastel-colored pieces and artwork, and the variable board gives it a ton of replay value. It was an immediate hit in my house. Complexity: Medium.

38. Thurn und Taxis: Full review. I admit to a particularly soft spot for this game, as I love games with very simple rules that require quick thinking with a moderate amount of foresight. (I don’t care for chess, which I know is considered the intellectual’s game, because I look three or four moves ahead and see nothing but chaos.) Thurn und Taxis players try to construct routes across a map of Germany, using them to place mail stations and to try to occupy entire regions, earning points for doing so, and for constructing longer and longer routes. I’ve played this a ton online, and there’s a clear optimal strategy, but to pull it off you do need a little help from the card draws. Complexity: Low.

37. Gizmos. Full review. Phil Walker-Harding’s engine-builder plays very quickly for a game of this depth, and doesn’t skimp on the visual appeal – the ‘energy tokens’ you’ll collect to buy more cards are colored marbles, and they’re dispensed by what looks like a cardboard gumball machine. The engine-building aspect is a real winner, though, as it’s very easy to grasp how you’ll gain things from certain cards and how to daisy-chain them into very powerful engines before the game ends. Complexity: Medium-low.

36. Terraforming Mars. Full review. The best complex strategy game of 2016, Terraforming Mars is big and long but so imaginative that it provides an engrossing enough experience to last the two hours or so it takes to play. The theme is just what the title says, based on the Mars trilogy by Kim Stanley Robinson (which I loathed), as the players compete to rack up points while jointly transforming the planet’s surface. The environment is tracked with three main variables – oxygen levels, surface temperature, and water supply – that alter the effects of various moves and buildings as the game progresses. The cards are the heart of the play itself, as they can provide powerful points bonuses and/or game benefits. It’s already been expanded at least four times, with Hellas & Elysium, Venus Next, Prelude, and Colonies. Complexity: High.

35. The Mind. Full review. The Mind may drive you crazy; I haven’t beaten it yet, playing with several different people already, but I still find it really enjoyable and something that nearly always ends up with everyone laughing. This Spiel des Jahres-nominated game has just a deck of cards numbered 1 to 100, and in each round, every player gets a set number of cards dealt from the shuffled deck. All players must play their cards to the table in one pile, ascending by card number … but you can’t talk to anyone else, or even gesture. It’s a lot harder than it sounds. Complexity: Low.

34. Patchwork: Full review. A really sharp two-player game that has an element of Tetris – players try to place oddly shaped bits of fabric on his/her main board, minimizing unused space and earning some small bonuses along the way. It’s from Uwe Rosenberg, better known for designing the ultra-complex games Agricola, Le Havre, and Caverna. Go figure. And go get it. Complexity: Low.

33. Vikings: Full review. A very clever tile placement game in which players place island and ship tiles in their areas and then place vikings of six different colors on those tiles to maximize their points. Some vikings score points directly, but can’t score unless a black “warrior” viking is placed above them. Grey “boatsman” vikings are necessary to move vikings you’ve stored on to unused tiles. And if you don’t have enough blue “fisherman” vikings, you lose points at the end of the game for failing to feed everyone. Tile selection comes from a rondel that moves as tiles come off the board, with each space on the rondel assigning a monetary value to the tiles; tiles become cheaper as the number remaining decreases. You’re going to end up short somewhere, so deciding early where you’ll punt is key. Great game that still gets too little attention. Complexity: Medium.

32. Ingenious. Full app review. Ingenious is another Reiner Knizia title, a two- to four-person abstract strategy game that involves tile placement but where the final scoring compares each player’s lowest score across the six tile colors, rather than his/her highest. That alters gameplay substantially, often making the ideal play seem counterintuitive, and also requires each player to keep a more careful eye on what the other guy is doing. The app, which I owned and reviewed, is now gone from all app stores, because of a trademark dispute (and maybe more). Complexity: Low.

31. King of Tokyo. Full review. From the guy who created Magic: the Gathering comes a game that has no elfs or halflings or deckbuilding whatsoever. Players are monsters attempting to take control of Tokyo, attacking each other along the way while trying to rack up victory points and maintain control of the city space on the board. Very kid-friendly between the theme and major use of the dice (with up to two rerolls per turn), but good for the adults too; it plays two to six but I think it needs at least three to be any good. Complexity: Medium-low.

30. Orient Express. An outstanding game that’s long out of print; I’m lucky enough to still have the copy my father bought for me in the 1980s, but fans have crafted their own remakes, like this one from a Boardgamegeek user. It takes those logic puzzles where you try to figure out which of five people held which job and lived on which street and had what for breakfast and turns them into a murder mystery board game with a fixed time limit. When the Orient Express reaches its destination, the game ends, so you need to move fast and follow the clues. The publishers still sell the expansions, adding up to 30 more cases for you to solve, through this site, but when I asked them about plans for a reprint they gave me the sense it’s not likely. There’s a 2017 game of the same name, but it’s unrelated. Complexity: Low.

29. Istanbul. Full review. Not Constantinople. Istanbul won the 2014 Kennerspiel des Jahres, but it’s not that complex a game overall; my then eight-year-old daughter figured out a basic strategy right away (I call it the “big money” strategy) that was surprisingly robust, and the rules are not that involved or difficult. Players are merchants in a Turkish marketplace, trying to acquire the rubies needed to win the game through various independent channels. There’s a competitive element in that you don’t want to pursue the same methods everyone else is, because that just raises the costs. It’s also a very visually appealing game. There’s a new dice game coming at the end of December, with a similar theme but with new mechanics, ditching the pathfinding/backtracing element of the original game and concentrating on goods trading and dice manipulation. Acram Digital’s app version is tremendous and highly addictive, as you can randomize the tile layout, giving you over a billion possible boards on which to play. Complexity: Medium.

28. Kodama: The Tree Spirits. Full review. Definitely among the cutest games I’ve played, with artwork that looks like it came from the pen of Hayao Miyazaki, but also a quick-playing game that has something I hadn’t seen before in how you place your cards. Players start with a tree trunk card with one ‘feature’ on it, and must add branch cards to the trunk and beyond, scoring whenever a feature appears on the card just placed and the card (or trunk) to which it connects. You can score up to 10 points on a turn, and will add 12 cards to your tree. You get four secret bonus cards at the start of the game and play one at the end of each season (4 turns), and each season itself has a special rule that varies each game. It’s light, portable, and replays extremely well. The base game also includes Sprout cards for simpler play with younger children. Complexity: Low.

27. Charterstone. Full review. Legacy games aren’t quite my thing, given the time commitment usually involved for them, but I do enjoy Pandemic Legacy, and absolutely love Charterstone, which brings the legacy format to old-school Euro games of resource collection, worker placement, and building stuff for points. Players all play on the same board but focus on building in their own areas, scoring points within each game by trading in resources or gold, achieving objectives, building buildings, opening chests (which is how you add new rules), or gaining reputation. At game-end, there’s a final scoring that considers how many times each player won individual games, and also adds points for things like the buildings in your charter when the last game was over. The board and rules change as the game progresses, with new meeples appearing, new ways to score points, and entirely new game concepts added, so that without you realizing it the game has gone from something very simple to a moderately complex strategy game that taught you all the rules as you played it. The base game gives you twelve plays to complete the story; you can buy a recharge pack to play with the other side of the board and most of the same components a second time through. Once you’ve done that, you can continue playing it as a single-play game. The app is coming soon from Acram Digital. Complexity: Starts low, ends medium to medium-high.

26. Battle Line: Full review. Reissued a few years ago as Schotten Totten – same game, different theme, better art, half the price right now. Among the best two-player games I’ve found, designed by Reiner Knizia, who is also behind a bunch of other games on this list. Each player tries to build formations on his/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can’t draw. There’s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The iOS app is among the best as well. Complexity: Low.

25. Sagrada. Full review. I tried Sagrada too late for my 2017 rankings, which is a shame as it would have made my top ten for sure. It’s a dice-drafting game where players select dice from a central pool and place them on their boards, representing stained-glass windows, to try to match specific patterns for points. It sounds simple, but rules on how you can place the dice and the need to plan ahead while hoping for specific colors or numbers to appear make it much harder than it seems. There’s also an expansion that lets you play with 5 or 6 players that also adds ‘personal’ dice to the game, so that the player who drafts dice last in each round doesn’t get penalized so badly, reducing the randomness a little bit. Complexity: Medium-low.

24. Imhotep. Full review. Nominated for the Spiel des Jahres in 2016, Imhotep lost out to Codenames – a solid party game, not quite good enough for this top 100 between the language dependence and the lack of a strategic element – but in my opinion should have won. Imhotep is a quick-playing game with lots of depth as players gather stones, place them on ships, and sail ships to any of five possible destinations, each with a different benefit or point value. You can place a stone on any ship, and you can use your turn to sail a ship without any of your stones on it – say, to keep someone else from blocking your path or from scoring a big bonus. Each destination tile has two sides so you can vary the game, mixing and matching for up to 32 different configurations. I’ve just started playing Imhotep Duel, the new two-player version, which on first play is quite good, reimagining the game to make it more of a pure two-player, tit-for-tat experience. Complexity: Medium-low.

23. Caylus: Full app review. Another game I’ve only played in its app version, Caylus is among the best of the breed of highly-complex games that also includes Agricola and Le Havre, with slightly simpler rules and fewer pieces, yet the same lack of randomness and relatively deep strategy. I’ve also found the game is more resilient to early miscues than other complex strategy games, as long as you don’t screw up too badly. In Caylus, players compete for resources used to construct new buildings along one public road and used to construct parts of the main castle where players can earn points and special privileges like extra points or resources. If another player uses a building you constructed, you get a point or a resource, and in most cases only one player can build a specific building type, while each castle level has a finite number of blocks to be built. There are also high point value statues and monuments that I think are essential to winning the game, but you have to balance the need to build those against adding to the castle and earning valuable privileges. Even playing the app a dozen or more times I’ve never felt it becoming monotonous, and the app’s graphics are probably the best I’ve seen alongside those of Agricola’s. Complexity: High.

22. Egizia. I’m not even sure how I first heard about Egizia, a complex worker-placement game that has a great theme (ancient Egypt) and, despite some complexity in the number of options, hums along better than most games of this style. In each round, players place meeples on various spots on and along the Nile river on the board. Some give cards with resources, some give cards with bonuses, some allow you to boost the power of your construction crews, and some tracks allow you to build in the big points areas, the monuments found in one corner of the board. You also can gain a few bonus cards, specific to you and hidden from others, that give you more points for certain game-end conditions, like having the most tiles in any single row of the pyramid. Best with four players, but workable with three; with two you’re playing a fun game of solitaire. Stronghold Games finally brought it back with a new edition, Egizia: Shifting Sands, due out in January 2020. Complexity: High.

21. New Bedford. Full review. I adore this game, which is about whaling, but somehow manages to sneak worker-placement and town-building into the game too, and figures out how to reward people who do certain things early without making the game a rout. Each player gets to add buildings to the central town of New Bedford (much nicer than the actual town is today), or can use one of the central buildings; you pay to use someone else’s building, and they can be worth victory points to their owners at game-end. The real meat of the game is the whaling though – you get two ships, and the more food you stock them with, the more turns they spend out at sea, which means more turns where you might grab the mighty sperm whale token from the bag. But you have to pay the dockworkers to keep each whale and score points for it. For a game that has this much depth, it plays remarkably fast – never more than 40 minutes for us with three players. Complexity: Medium.

20. (The Settlers of) Catan: It’s now just called Catan, although I use the old title because I think more people know it by that name. I don’t pull this game out as much as I did a few years ago, and I’ve still got it ranked this high largely because of its value as an introduction to Eurogames, one of the best “gateway games” on the market. Without this game, we don’t have the explosion in boardgames we’ve had in the last fifteen years. We don’t have Ticket to Ride and 7 Wonders showing up in Target (where you can also buy Catan), a whole wall of German-style games in Barnes & Noble, or the Cones of Dunshire on network television. Only four games on this list predate Settlers, from an era where Monopoly was considered the ne plus ultra of boardgames and you couldn’t complain about how long and awful it was because you had no basis for comparison. The history of boardgames comprises two eras: Before Catan, and After Catan. We are fortunate to be in 24 A.C. Complexity: Medium-low.

19. Everdell. Full review. This is the best new game of 2018 for me, so far, although I still have a bunch to play and could change my mind between this and Charterstone. Everdell takes the worker placement and resource collection mechanic of Stone Age and adds what amounts to a second game on top of that, where the buildings you build with those resources actually do stuff, rather than just giving you points. Players build out their tableaux of cards and gain power as the game progresses. Some cards grant you the right to build subsequent cards for free; some give resources, some give points bonuses, and some do other cool things. The artwork is stunning and the theme, forest creatures, is very kid-friendly. The game also crescendos through its “seasons,” with players going from two meeples in the spring to six by game-end, so that no one can get too big of a lead in the early going and new players get time to learn the rhythm. It’s quite a brilliant design, and consistently plays in under an hour. Complexity: Medium-low.

18. Tigris & Euphrates: Full review. The magnum opus from Herr Knizia, a two- to four-player board game where players fight for territory on a grid that includes the two rivers of the game’s title, but where the winning player is the one whose worst score (of four) is the best. Players gain points for placing tiles in each of four colors, for having their “leaders” adjacent to monuments in those colors, and for winning conflicts with other players. Each player gets points in those four colors, but the idea is to play a balanced strategy because of that highest low score rule. The rules are a little long, but the game play is very straightforward, and the number of decisions is large but manageable. Fantasy Flight also reissued this title in 2015, with a much-needed graphics update and smaller box. Knizia himself revised this game as Yellow & Yangtze, which has a digital port coming from Dire Wolf that’s already on Steam Early Access and is very promising. Complexity: Medium.

17. Small World: Full review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline. The iPad app is outstanding too. Complexity: Medium.

16. Agricola: I gained a new appreciation for this game thanks to the incredible iOS app version developed by Playdek, which made the game’s complexity less daunting and its internal sophistication more evident. You’re a farmer trying to raise enough food to feed your family, but also trying to grow your family so you have more help on the farm. The core game play isn’t that complex, but huge decks of cards offering bonuses, shortcuts, or special skills make the game much more involved, and require some knowledge of the game to play it effectively. I enjoy the game despite the inherent ‘work’ involved, but it is undeniably complex and you can easily spend the whole game freaking out about finding enough food, which about a billion or so people on the planet refer to as “life.” Mayfair reissued the game in 2016 with some improved graphics and a lower price point, although the base game now only plays 1-4. Complexity: High.

15. Takenoko.Full review. If I tell you this is the cutest game I own, would you consider that a negative? The theme and components are fantastic – there’s a panda and a gardener and these little bamboo pieces, and the panda eats the bamboo and you have to lay new tiles and make sure they have irrigation and try not to go “squeeeeee!” at how adorable it all is. There’s a very good game here too: Players draw and score “objective” cards from collecting certain combinations of bamboo, laying specific patterns of hex tiles, or building stacks of bamboo on adjacent tiles. The rules are easy enough for my daughter to learn, but gameplay is more intricate because you’re planning a few moves out and have to deal with your opponents’ moves – although there’s no incentive to screw your opponents. Just be careful – that panda is hungry. Complexity: Medium-low.

14. Great Western Trail. Full review. It’s a monster, but it’s an immaculately constructed game, especially for its length and complexity. It’s a real gamer’s game, but I found an extra level of satisfaction from admiring how balanced and meticulous the design is; if there’s a flaw in it, beyond its weight (which is more than many people would like in a game), I didn’t find it. You’re rasslin’ cows, collecting cow cards and delivering them along the board’s map to Kansas City, but you’re doing so much more than that as you go, hiring workers, building your own buildings, and moving your train along the outer track so that you can gain more from those deliveries. The real genius of the design is that you only have a few options on each turn even though the game itself has a massive scope. That prevents it from becoming overwhelming or bogging down in analysis paralysis on each player’s turn. Complexity: High.

13. Stone Age: Full review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn. I introduced my daughter to the game when she was 10 and she took to it right away, beating us on her second play. The iOS app is strong – they did a nice job reimagining the board for smaller screens – and is now updated and playable on newer devices. Complexity: Medium.

12. Samurai: Full review. I bought the physical game after a few months of playing the app (which, as of November 2019, is still not updated for the newest iOS version), and it’s a great game – simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun. Very high replayability too. Fantasy Flight updated the graphics, shrank the box, and reissued it in 2015. Complexity: Medium/low.

11. 7 Wonders Duel. Full review. Borrowing its theme from one of the greatest boardgames of all time, 7W Duel strips the rules down so that each player is presented with fewer options. Hand cards become cards on the table, revealed a few at a time in a set pattern that limits player choices to one to four cards (roughly) per turn. Familiarity with the original game is helpful but by no means required. There’s a brand-new app version out from Repos this fall. Complexity: Medium-low.

10. Jaipur: Full review. Jaipur is my favorite two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour. It’s also incredibly portable. The new app is also fantastic, with a campaign mode full of variants. Complexity: Low.

9. Ticket To Ride: Full review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 Expansion< to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. I also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don’t recommend them. The iPad app, developed in-house, is among the best available. The newest expansion, France and The Old West, came out in the winter of 2018, with two new rules tweaks, one for each board. I’ve ranked all 18 Ticket to Ride boards for Ars Technica.

There’s also a kids’ version, available exclusively at Target, with a separate app for that as well. Complexity: Low.

8. Azul. Full review. The best new family-strategy game of 2017 and winner of the Spiel des Jahres, Azul comes from the designer of Vikings and Asara, and folds some press-your-luck mechanics into a pattern-matching game where you collect mosaic tiles and try to transfer them from a storage area to your main 5×5 board. You can only put each tile type in each row once, and in each column once, and you lose points for tiles you can’t place at the end of each round. It’s quite addictive and moves fairly quickly, even when everyone starts playing chicken with the pile left in the middle of the table for whoever chooses last in the round. Complexity: Medium.

7. Splendor: Full review. A Spiel des Jahres nominee in 2014, Splendor has fast become a favorite in our house for its simple rules and balanced gameplay. My daughter, now eight, loves the game and is able to play at a level pretty close to the adults. It’s a simple game where players collect tokens to purchase cards from a 4×3 grid, and where purchased cards decrease the price of other cards. Players have to think long-term without ignoring short-term opportunities, and must compare the value of going for certain in-game bonuses against just plowing ahead with purchases to get the most valuable cards. The Splendor app, made by the team at Days of Wonder, is amazing, and is available for iOS, Android, and Steam. I also like the four-in-one expansion for the base game, Cities of Splendor. Complexity: Low.

6. The Castles Of Burgundy: Full review. Castles of Burgundy is the rare game that works well across its range of player numbers, as it scales well from two to four players by altering the resources available on the board to suit the number of people pursuing them. Players compete to fill out their own boards of hexes with different terrain/building types (it’s like zoning) by competiting for tiles on a central board, some of which are hexes while others are goods to be stored and later shipped for bonuses. Dice determine which resources you can acquire, but you can also alter dice rolls by paying coins or using special buildings to change or ignore them. Setup is a little long, mostly because sorting cardboard tiles is annoying, but gameplay is only moderately complex – a little more than Stone Age, not close to Caylus or Agricola – and players get so many turns that it stays loose even though there’s a lot to do over the course of one game. I’ve played this online about 50 times, using all the different boards, even random setups that dramatically increase the challenge, and I’m not tired of it yet. Complexity: Medium.

5. Dominion: Full review. I’ve condensed two Dominion entries into one, since they all have the same basic mechanics, just new cards. The definitive deck-building game, with no actual board. Dominion’s base set – there are ten expansions now available, so you could spend a few hundred dollars on this – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think I have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. I’ll vouch for the Dominion: Intrigue expansion, which includes the base cards so it’s a standalone product, and the Seaside expansion, which is excellent and really changes the way the game plays, plus a standalone expansion further up this list. The base game is appropriate for players as young as six. Complexity: Low.

4. Pandemic: Full review. The king of cooperative games. Two to four players work together to stop global outbreaks of four diseases that spread in ways that are only partly predictable, and the balance between searching for the cures to those diseases and the need to stop individual outbreaks before they spill over and end the game creates tremendous tension that usually lasts until the very end of the event deck at the heart of the game. The On The Brink expansion adds new roles and cards while upping the complexity further. The Pandemic iOS app is among the best out there and includes the expansion as an in-app purchase.

I’m bundling Pandemic Legacy, one of the most critically acclaimed boardgames of all time, into this entry as well, as the Legacy game carries the same mechanics but with a single, narrative storyline that alters the game, including the board itself, as you play. My daughter and I didn’t finish season one, just because we got caught up in other games, but season two is out already. Complexity: Medium for the base game, medium-high for the Legacy game.

3. Wingspan. Full review.The only game to which I’ve given a perfect score of 10 since I started reviewing games for Paste five years ago, Wingspan is one of the best examples I can find of immaculate game design. It is thoroughly and thoughtfully constructed so that it is well-balanced, enjoyable, and playable in a reasonable amount of time. The components are all of very high quality and the art is stupendous. And there’s some real science behind it: designer Elizabeth Hargrave took her love of bird-watching and built a game around the actual characteristics of over 100 species of North American birds, such as their habitats, diets, and breeding habits. The European expansion comes out this week. Wingspan won the Kennerspiel des Jahres in 2019, which it more than deserved, making Hargrave the first woman to win that honor as a solo designer and just the second solo woman to win any Spiel des Jahres prize. It’s a marvel. Complexity: Medium.

2. Carcassonne: Full review. The best-of-breed iOS app has only increased my appreciation for Carcassonne. It brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. I own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. I also have Inns and Cathedrals, which I’ve only used a few times; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city/road/farm, as well as the added meeples needed to play with a sixth opponent. Complexity: Low/medium-low for the base game, medium with expansions.

1. 7 Wonders: Full review. 7 Wonders swept the major boardgame awards (yes, there are such things) in 2011 for good reason – it’s the best new game to come on the scene in a few years, combining complex decisions, fast gameplay, and an unusual mechanic around card selections where each player chooses a card from his hand and then passes the remainder to the next player. Players compete to build out their cities, each of which houses a unique wonder of the ancient world, and must balance their moves among resource production, buildings that add points, military forces, and trading. I saw no dominant strategy, several that worked well, and nothing that was so complex that I couldn’t quickly pick it up after screwing up my first game. The only negative here is the poorly written rules, but after one play it becomes far more intuitive. Plays best with three or more players, but the two-player variant works well. The brand-new iOS version is amazing too, with an Android port I haven’t tried. Complexity: Medium.

And, as with last year, my rankings of these games by how they play with just two players:

1. Jaipur
2. 7 Wonders Duel
3. Carcassonne
4. Imhotep Duel
5. 7 Ronin
6. Patchwork
7. Wingspan
8. Watergate
9. Baseball Highlights: 2045
10. The Mind
11. Stone Age
12. Ticket to Ride
13. Splendor
14. Agamemnon
15. Dominion/Intrigue
16. Small World
17. Battle Line/Schotten Totten
18. Samurai
19. Castles of Burgundy
20. Morels
21. Ingenious
22. Azul
23. New Bedford
24. Cacao
25. Targi

Also, I get frequent requests for games that play well with five or more; I can confidently recommend 7 Wonders, Citadels, and Sushi Go Party!, all of which handle 5+ right out of the box. Ticket to Ride is tight with five players, but that’s its maximum. Catan can handle 5 or 6 with an expansion, although it can result in a lengthy playing time. For more social games, One Night Ultimate Werewolf is best with five or more also, and Deception: Murder in Hong Kong also benefits from more players. I’ll review Game of Thrones Oathbreaker (5-8 players, more hidden identity) soon for Ars Technica, and still have to play 3 Laws of Robotics (4-8) players, a game where you know everyone else’s identity but not your own.