Trio.

If the card game Trio were brand-new, I’d call it the game of the year. It is out in a brand-new English edition, though, and I can’t recommend it any more highly. It’s right up there with Scout, Love Letter, Coup, and Super Mega Lucky Box as smaller games you can play any time with any mix of people, kids included, or throw in a bag or suitcase for when you travel. I just played it with my niece (nearly 12) and nephew (8) the other day, and after six plays, when I had to leave for a game, they roped my parents into playing several more times.

Trio was originally published in Japan as nana (??), one of the Japanese words for 7, and both names ultimately make sense given how you win the game. The full deck contains 36 cards numbered 1 through 12, three of each, with the actual cards used varying by player count – for four or five players, you use the whole deck, but you’ll remove the 12s for three players, for example. All cards in the game are either dealt to players or placed face-down on the table.

You win Trio by doing one of three things: collecting three sets of cards of the same numbers; collecting two sets of cards where the sum or difference is 7 (so, 11s and 4s, or 2s and 5s); or collecting the set of three 7s. The catch is how you reveal cards – you can only ask another player to reveal their lowest card or their highest card, or do the same for yourself, or reveal one card from the table. You take two such actions, and if the two revealed cards match, you may take a third as well. If not, all cards return to their players’ hands or to the table, face-down. If you complete a set, you take those cards and your turn ends. The game continues until one player achieves one of the three winning conditions.

Thus Trio is a game of memory: you need to pay attention every turn to what’s revealed, and also to what’s not revealed. If a player shows their lowest card is a 4, they’re also telling you that they don’t have any 1s, 2s, or 3s, thus limiting where those cards can be. Other players may reveal the cards you need to complete a set over several turns, so if you can remember where those cards are, you can ‘steal’ a set without doing the work. I’ve been dealt all three of a number, which I was only able to play once it was the lowest rank in my hand. (That is, if my hand was 2-3-4-4-4-10-12, I couldn’t play the 4s until I’d either lost the 2 and 3 or the 10 and 12.) If you’ve got an eidetic memory, well, Trio might be a little too easy for you.

You can play a whole game inside of ten minutes, probably more like five once you’re rolling, and it plays well with anywhere from three to five people. Two players can play, but it’s not as fun for strategic reasons – you only have to remember your opponent’s high/low cards and the table cards – and social ones. And the box is tiny, so it is highly portable. I’m all in on this one – I played it a few times in person at Gen Con, a few times online, and then a whole slew of times this week. It’s fun, like board games are supposed to be.

Comments

  1. Glad I stopped by the blog. My wife and I used to hold game nights with another couple that ended due to two Pandemics – the one we all know, but before that, Pandemic Legacy – as games of increasing complexity and/or commitment began to drag down what was really a chance to hang out, eat some food, and have a good time.

    Snagged this to keep in the rotation of fun games we can just play with anyone. Like you said, they’re supposed to be fun, and for a LOT of people, fun is something you can learn in a few minutes to enjoy endlessly.

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