Morels was the first game I reviewed for Paste, over four years ago, and crossed my radar because it was a brand-new, purely two-player game with some positive early press. It’s a great, quick-to-learn set-collection game that was only the second title I’d come across to use the now-popular rolling market mechanic, where you can take the first card or few cards in the display for free, while taking cards further from the start of the queue costs you something. There’s also a push-your-luck element to choosing which sets to collect and which to discard for twigs, the game’s currency, as well as trying to deduce what your opponent might be collecting and deciding whether it’s worth using a turn to grab something they need. It’s been on every iteration of my all-time board game rankings and my top two-player games rankings since I first reviewed it.
Late last year, an app version of Morels appeared for iOS and Android devices, using the original artwork and featuring strong AI opponents – at least, I think they’re pretty strong, since I can’t beat the hard level more than about half the time – for a very strong app experience. If you’ve been looking for a new two-player game and want to try Morels before buying the physical game, or just want a new game app that plays well as a solo vs AI experience, I strongly recommend this.
Morels is a game of mushroom collection, which means a few of my closest friends are already predisposed to hate this game. The deck includes cards of nine different mushroom types, each with a different point value and value in twigs. You can ‘cook’ any set of at least three mushrooms of one type to gain the points shown on those cards by turning in the mushroom cards with a skillet card; if you turn in four, you can boost the value by 3 with a butter card, and if you turn in five, you can boost the value by 5 with a cider card. Basket cards increase your hand limit. You can turn in two cards of any mushroom type to gain twigs, which you then use to grab cards from the market that are beyond the first two (free) spots. The market moves one space to the right on every turn, and if the rightmost card wasn’t taken, it falls into a pile just off the market that can hold up to four cards, which you can also take for free; if that pile reaches four and no one has taken the stack, they’re all discarded for the remainder of the game.
There are two special card types in the deck. Destroying Angel cards are deadly, of course, and if you take one your hand limit is cut in half for several turns. Night cards show the same mushroom types as the regular (day) cards, with the exception of the most valuable cards, the morels, and Night cards are worth two cards of the displayed type – so you can turn in one Night card for twigs, or you can cook one Night card and one Day card of the same mushroom type for points. The catch is that Night cards show up face down, so you take one without knowing which mushroom type you’re getting (there’s one Night card for each non-morel mushroom). Game play continues until the deck is exhausted.
Decisions in the game are quick, but they’re not always simple; you’re working against the constraints of your hand limit, the finite supply of skillet cards, and the hard end to the game – you don’t get a last shot to cook once the deck is finished. I learned more strategy from playing against the AI than from playing against anyone in person, since the AI player nearly always does what it can to grab Night cards, even if it means using all of its twigs, and will generally try to stop me from collecting enough high-value mushrooms – particularly morels and chanterelles – to cook. The hard AI also seems to have good deck awareness, knowing what’s left and also managing end game well enough that I found I had to change how I played to keep up.
I’ve played the app dozens of times with just occasional glitches, and no complaints about game play or the AI. I wish it kept track of total wins/losses against each AI level, but that’s a minor quibble. The graphics are bright and clear, and you don’t really need to be able to read the mushroom titles to play it as a result. Everything you need to know to play the game well is on the main screen, and the challenge is more one of keeping track of things in your head (or I guess on paper, if you want) rather than one of the app making this information harder to find. At $4.99 for iOS or Android it’s an easy recommendation for me.