Top 30 iOS boardgame apps.

There’s been a small explosion in adaptations of quality boardgames to the iOS platform since the last time I wrote up this ranking in September of 2011, enough that I could double the size of the rankings and still dump a few titles that no longer belonged. For these rankings I consider both the quality of the underlying game and the strength of the app, including graphics, stability, tutorials, online multiplayer mode, and quality of AI opponents.

Linked app titles go to my reviews here on the dish; linked prices go directly to iTunes for you to purchase the apps (and yes, I get a tiny commission on those sales). I’ve taken out some apps that appear to be abandoned or broken or that don’t work for iPad. None of those was really worth the money anyway.

1. Carcassonne. ($9.99) Still best of breed, featuring great graphics, a range of AI opponents (including good “hard” opponents, and “evil” ones too), online multiplayer, and three of the game’s real-world expansions available as in-app purchases.

2. Samurai. ($4.99) The best port of a Reiner Knizia game, which says something since you’re going to see his name quite a bit on this list. The AI players are very tough and there’s a thriving community of online players that has been active for years.

3. Agricola. ($6.99) The best example of an app where the developers chose to rethink the game for the tablet platform, taking advantage of the format to make a good but complex game work better on the iPad than it does on the tabletop. Two additional card decks just became available as IAPs, and the only complaint I’ve heard is that the toughest AI opponents aren’t tough enough – but they’re not easy unless you’re already a solid Agricola player.

4. Ticket to Ride. ($6.99) Days of Wonder has done its app development in-house, which doesn’t always work for publishers, but in DoW’s case it’s been a boon for players, as their apps look great, work extremely well, and are actively supported with in-app purchases (IAPs) and expansions, including Europe, Switzerland, Asia, and the 1910 card set. The family of Ticket to Ride games also Pocket versions of the US ($1.99) and Europe (also $1.99) games for the iPhone/iPod Touch. There’s a big online player base as well, and this is our favorite game for pass-and-play with my daughter, who also likes Carcassonne and Battle Line.

5. Caylus. ($4.99) Like Agricola, Caylus fares better on the iPad than it does on the tabletop, and the Caylus app would still get my award for the best graphics – their use of bright colors and clear icons makes it much easier to stare at the screen for the ten minutes or so it takes to play this complex strategy game. The AI opponents could be a little stronger.

6. Tigris and Euphrates. ($4.99) Always a favorite of mine, this adaptation of a Knizia classic improved substantially with a graphics update about two years ago, and works well with online multiplayer or with local AI opponents (they’re good, but could also be tougher).

7. Stone Age. ($6.99) One of the best family strategy games on the market came a little later to the iOS platform, but the developers did a great job of reimagining the game, which relies on a big board with a lot of elements, for the small screen, coming first to the iPhone and maintaining the same format for the iPad. The AI players are solid and there’s a large online community, including an organized league with rankings.

8. Small World. ($9.99) Days of Wonder boosted this last summer with the 2.0 update, which included online multiplayer and support for 3-5 players. It’s gorgeous and one of the best apps for two players to play face to face with the iPad between them.

9. Pandemic. ($6.99) The challenge in making a cooperative game for iOS is lower than that of any other game, since coop apps don’t need AI players and online multiplayer is not a critical feature. That aside, the Pandemic app is superb across the board – the graphics are great, gameplay is easy to follow, and it’s easy to customize the game however you’d like, just as you would with the physical version. The On the Brink expansion is now available as an IAP if you want to raise the stakes a little.

10. Battle Line. ($2.99) One of the best two-player games out there, Battle Line’s app has a simple, clean implementation, with basic and full modes (basic doesn’t use the ten event cards) and good enough AI opponents to keep the game interesting. I’ve noticed some minor bugginess here, especially on older iOS devices. It’s one of the best games for the smaller screens, since most of the top 7 either require an iPad or just play better on one. This is also a Reiner Knizia game.

11. Puerto Rico. ($4.99)Much, much improved after an update a few months ago to step up the graphics – it’s easier to follow what’s going on (not perfect, but better) and the screen isn’t as tough on the eyes now. The AI players are some of the best I’ve come across, as Puerto Rico has one very strong strategy (produce and ship) and the AI players will try it. I don’t like the representation of buildings by shapes on each island, without labels, so it’s hard to know at a glance who has built what.

12. Ingenious. ($2.99) Yet another Knizia game, this abstract two-player game is a natural for iOS because the scoring is a little tricky – and I think abstract games, which are often heavily math-based, translate very well to app versions with AI opponents. (All of Knizia’s games are math-based at heart anyway.) The app can be frustrating in a fun way, because the hard AI opponent is very good and because you need to look or think a few moves ahead to avoid getting trapped. The $1.99 iPhone version is a separate app.

13. Through the Desert. ($2.99) Oh, hey, more Knizia, this one a territory-claiming game where players compete to cordon off sections of the board and to reach specific landmarks. The AI players are fair, and it’s a little tough to play on the smaller screen because the board is shrunk to a level that even good eyes may have a hard time seeing (and even little fingers may have a hard time pressing accurately).

14. Le Havre. ($4.99) Like Caylus and Agricola, Le Havre is so complex that moving it to iOS makes it easier to play because you lose all the setup and cleanup time involved with playing the physical game. This implementation is very faithful to the board game, with pretty good AI players – they’ll make good use of the special point-accumulating buildings available late in the game – but there’s so much information crammed on the screen that it becomes hard to find what you need, and some players may find the smaller text hard to read even on the iPad, let alone on the iPhone.

15. Hey, That’s My Fish! ($2.99) The one game on this list that’s more aimed at kids than at adults, Hey, That’s My Fish! is one of my daughter’s favorite apps and also one of her favorites to play with me, even though she’s had it for about two years. The board is bright and colorful, and the penguins (your tokens) look great, with some animation twists that make the game more fun to play (such as when a penguin falls into the sea). Completing achievements unlocks a number of different boards, but since about half of those achievements are simple I’m not as bothered by the requirement.

16. San Juan. ($4.99) The card-game version of Puerto Rico got a better app treatment right out of the chute than the master game did, and still looks really good, with strong AI opponents and clear graphics and text, even on the iPhone.

17. Lost Cities. ($3.99) More Knizia, and another two-player game, this one a very simple card-collecting/arranging game that looks great on smaller devices with big, bright graphics, since it was designed specifically for the iPhone 5. The AI players aren’t very good, but I’ve played this a number of times online and gameplay through GameCenter is as smooth as it gets.

18. Scotland Yard. ($4.99) An old-school title gets the app treatment, benefiting from the translation because of how intricate the board is (unless you’re intimately familiar with streets and bus routes in London). The developers even accounted for the fact that, in pass-and-play mode, one player’s actions have to be hidden from the others. The soundtrack is a nice touch. The AI could be a lot stronger, however.

19. Rebuild. ($2.99) I’m bending my own rules here, as Rebuild is the one title on the list that isn’t based on an actual board game. It’s a solo title, but it’s a board game from start to finish, just one that takes advantage of what you can do on a tablet (or computer) that you can’t do, or can’t do as easily, on a tabletop. Build up your community to recapture City Hall before the zombie hordes take you out, but don’t let that fundamentalist group get too powerful.

20. Settlers of Catan. ($4.99) Just called “Catan” in the App Store, this adaptation has always disappointed me in several ways. The underlying game is the same as the classic that spawned the boom in better (German-style) boardgames, such as the Cones of Dunshire. The app is very limited, however – the AI players aren’t good, trading is very awkward, the graphics are bright but too ornate, and all you get is the very basic board. Everything else is an IAP, including Seafarers and Cities & Knights ($4.99 each), which also unlocks some campaign scenarios. The $4.99 iPhone version is a separate app.

21. Elder Sign. ($6.99) A cooperative title based in the Cthulu universe, this app would rate higher if you got the full game. Instead, you get the game without the end battle against the big foozle (if you don’t defeat him before that, in the app you just lose), and you only get four opponents, with each additional one costing another $2.99. A few other rules are cut out as well. It does look slick and it helped us understand a few of the rules in the physical game we didn’t grasp the first time.

22. Qin. ($4.99) This Knizia title came out in 2012 as a board game and as an app, the first simultaneous release by a major designer that I’d heard about. It’s an abstract tile-laying game where players try to claim control of several landmarks on the board while also building up their tile chains so they can’t be taken over by other players. I’ve seen it described as Acquire meets Tigris & Euphrates, which is pretty apt, but I think both of those are better games than Qin.

23. Hacienda. ($0.99) A solid implementation of a good-not-great tile-laying, territory-claiming game. I wish the maps were a little clearer – sometimes adapting the precise graphics of the board game works to the app’s disadvantage – and the AI players were easy to beat after a few plays. Through the Desert does the same kind of thing, but better.

24. The Battle for Hill 218. ($2.99) A simple-to-learn, hard-to-win two-player card game where you are fighting to take over your opponent’s home space on his side of the titular Hill. The game is currently out of print, so pick up the app while you wait for it to come back around, and, if you’re like me, prepare to get your clock cleaned.

25. Medici. ($1.99) Another Knizia game, one I’m probably a little light on because the mechanics didn’t grab me – you bid against other players for shipments of goods coming into a Renaissance Italian port, and try to get the most of certain good types to rack up points, with bonuses available for having the most valuable ship in each shipping round and for shipping certain numbers of goods over the course of each game. It’s a good implementation; I just don’t think the game is that exciting.

26. Lords of Waterdeep. ($6.99) A D&D-themed game where the theme seemed patched on to a poor adaptation of the physical version. The board is overdesigned for the iPad – in thise case, I think it’s just the physical game itself, with no adjustments – and it doesn’t do the resource-constraint mechanic as well as Agricola or Caylus. A UI overhaul would go a long way.

27. Suburbia. ($4.99) Great UI, bright graphics, awful AI players, and bugs. It just came out on December 12th, 2013, so I’ll give them some time to improve the app. I haven’t used the save game feature without a crash yet, either.

28. Tikal. ($2.99) Much better in an app than in a physical game – it’s the only game I’ve bought and later sold – and even in app form it can take a while because each player gets 10 action points per turn. A software upgrade about two or three years ago made this much more stable and easier to play.

29. Ra. ($2.99) The last Knizia app on the list, this is another auction-based game that never grabbed me, but remains a favorite over at boardgamegeek. The app looks clean and easy to use but the tutorial (when I first tried it in 2010) was terrible.

30. Dominant Species. ($4.99) I just reviewed this last week and was not impressed. The underlying game might be great, but it’s very complex and the app’s UI is terrible, as is the tutorial. The AI players are also kind of dumb; I shouldn’t be beating them by wide margins when I don’t even understand all of the rules. I recommend this only if you want to try the game out before spending $60-plus on the physical version.

Top 100 songs of 2013.

Last year I discovered (for myself, that is) enough good new music to do my first serious annual music ranking, listing my top 40 songs of 2012, a list that I originally intended to just go to 20 titles but that kept expanding as I kept writing and exploring. This year, I started the exploring a little sooner, and also ended up on a few promotional lists that exposed me to even more new stuff, so by midyear it was very clear to me that I’d have more than enough songs to get to 100. I had over 150 candidates if you count all of the album tracks I liked enough to consider, but forced it down to 100 (which didn’t work out that well, as you’ll see shortly).

As with my list of the top albums of 2013, this list is my personal preference. If I don’t like a song, it’s not here. That wipes out some critically-acclaimed artists entirely, including Daft Punk, Haim, Vampire Weekend, Deafheaven (and please, people, death metal and black metal are not the same thing), Rhye, the Lumineers (more like Ho Hum), American Authors, James Blake, Foxygen, Majikal Cloudz, Phosphorescent, Jason Isbell (I just do not like country music), and My Bloody Valentine. Other folks liked that stuff. I didn’t.

Some songs that were among the last ones I cut from my list, in no particular order, looking just at artists that didn’t make it: Birds of Tokyo – “Lanterns;” Midlake – “Antiphon;” Harrison Hudson – “Curious;” Cumulus – “Do You Remember;” Young Galaxy – “Pretty Boy;” The 1975 – “Chocolate;” Blondfire – “Waves.” The last two got the axe for lyrics too stupid for me to abide. I’ve mentioned several other songs I liked, but not enough to get them into the top 100, within the comments below.

I’m going to start with two extra tracks that were the final two cuts from the list, ones I actually wrote up at first before realizing I’d forgotten two other tracks that belonged on here.

Wild Nothing – Dancing Shell. One of my biggest misses from my 2012 list was Wild Nothing’s Nocturne, which I picked up in January on the recommendations of several readers and loved for its dream-pop leanings with experimental twists – but with more guitar than most bands in this subgenre employ. “Dancing Shell” is more dance/electronic than straight-ahead rock but showcases the creativity of Jack Tatum, who records all of Wild Nothing’s music himself, with other members joining him just for live shows. His 2013 EP wasn’t as good as Nocturne but including this song lets me mention again how badly I whiffed by not including the album on my list from last year.

Ejecta – Jeremiah (The Denier). A side project for Neon Indian’s keyboardist Leanne Macomber, Ejecta offers spacey electro-pop, although I think they’ve received more press for their debut album’s cover, which features a nude Macomber posing as if one of the great Renaissance masters was about to paint her. That might just be overshadowing the music, which has the early-80s New Wave leanings of most electro-pop but pairs it with Macomber’s languorous, breathy vocals to temper its brightness. “It’s Only Love” is also worth checking out.

And now, to the top 100. This entire list, including both of those bonus tracks, is available as a Spotify playlist, in order. Amazon and iTunes links go to full albums, where you can just buy the specific song I mentioned (this reduced the number of links I had to create).
[Read more…]

Top 40 songs of 2012.

I was so disappointed in the 2011 new music crop that I didn’t do any ranking of the year’s best songs at all, but 2012 was so fertile that I planned to do a top 20 that became a top 40. One way in which my list differs from many others you’ll find, besides the fact that it’s one person’s opinion rather than a staff’s collective thoughts, is that I’ve got several artists represented more than once. If an artist was good enough to produce one of the five or ten best songs of the year, there’s a decent chance the same artist produced another pretty good track along the way too, right?

Each song title is followed by links to purchase the song from amazon and from iTunes as well as a link to a video on Youtube, using the official video wherever possible. And I’ll apologize in advance for overlooking “Gangnam Style.”

UPDATE, 12/2013: I’ve created a Spotify playlist with most of these songs plus a few I should have included but didn’t hear in time for the original rankings.

40. Stars – “Hold On When You Get Love and Let Go When You Give It.” (amazoniTunesvideo) This is New Order all over again – if I played it for you and told you the song was a late cut from Substance, you’d be hard-pressed to dispute it, although the lead singer sounds more like a cross between Bernard Sumner and Paul Heaton of the Housemartins.

39. Atlas Genius – “Trojans.” (amazoniTunesvideo) This song almost out-indie-rocks itself both in lyrics and in sound, especially bringing indie darlings the Strokes to mind with its persistent guitar riff (but without hiding behind distortion). It’s one of the few songs on the list I didn’t like when I first heard it but grew to appreciate after hearing it several times.

38. Of Monsters and Men – “Lakehouse.” (amazoniTunesvideo) My second-favorite album of the year had a number of songs I could have considered for the list, but I ended up with three, including this one, probably the best song of the concert I saw them play in Tempe back in May.

37. Two Door Cinema Club – “Sleep Alone.” (amazoniTunesvideo) Reviews of this band’s second album were mixed, but I preferred the stronger guitar influence here to the heavier electronic sound of their debut. I was originally convinced after first hearing their debut single, “I Can Talk,” that this was just another Ben Gibbard side project.

36. Arctic Monkeys – “R U Mine?” (amazoniTunesvideo) I admit to missing the younger, snarkier Monkeys, but this single is at least closer to the sound they had on their second disc.

35. alt-J – “Dissolve Me.” (amazoniTunesvideo) Easily my favorite album of the year, and maybe the best I’ve heard since Radiohead’s OK Computer, alt-J cross genres and blend sounds within three- to four-minute songs that boast intelligent lyrics that often tell complex stories. This song’s closing line, “She makes the sound the sea makes, knee-deep in the North Sea,” is one of the album’s more poignant images, behind a track that opens like twee-pop until the heavy bass line storms in to dispel that notion.

34. Soundgarden – “Been Away Too Long.” (amazoniTunesiconvideo) And it is damn good to have you back, boys.

33. Divine Fits – “Like Ice Cream.” (amazoniTunesvideo) I’ll credit Nick Piecoro for introducing me to this supergroup, starring the lead singer of Spoon. I saw the final show of their tour in LA in November and the best track from their set was a cover of the Rolling Stones’ “Sway,” which was tighter than the original. “Like Ice Cream” wasn’t released as a single but is my favorite track from the Fits’ debut album.

32. Grouplove – “Tongue Tied.” (amazoniTunesvideo) Fun and poppy despite the worst female rap interlude since Prince’s “Alphabet St.” Also, did you know tongue-tied is actually a thing? It’s called ankyloglossia and refers to a condition where the frenulum below the tongue is longer than normal, reducing the tongue’s mobility, sometimes as far as its tip. I only learned this because a friend of mine had a baby this summer who was born with the condition, which they promptly fixed through surgery.

31. Bat for Lashes – “Laura.” (amazoniTunesvideo) Bat for Lashes is Natasha Khan, who is nuts, in a good way. This goth-tinged piano ballad involves a plea to a friend who fails to recognize her own self-worth to see herself in a new light, not as someone who’s only good as the life of the party.

30. Ben Howard – “Only Love.” (amazoniTunesvideo). Howard’s album Every Kingdom was nominated for the Mercury Prize, losing out to alt-J’s debut, but was my second favorite disc of the nominees, sounding like a smarter, more honest David Gray.

29. Jack White – “Love Interruption.” (amazoniTunesvideo) White continues to mine old genres of popular music and find new ways to express himself without making the style he’s borrowing unrecognizable. This folk-rock duet has that typical Jack White unforgettable melody as well as the perfect line “I won’t let love disrupt corrupt or interrupt me” in its chorus.

28. Best Coast – “The Only Place.” (amazoniTunesvideo) You know, I think I’m detecting some west coast bias here.

27. Hot Chip – “Don’t Deny Your Heart.” (amazoniTunesvideo) Not quite as good as their magnum opus, “Over and Over,” but even more upbeat overall. I want to compare these guys to Erasure, but Hot Chip’s music is more layered and less overtly poppy.

26. Imagine Dragons – “It’s Time.” (amazoniTunesvideo) This might be the most overplayed song on the list – I think it ended up on an episode of “Glee,” which is the kiss of death for any song – but I’m trying to remain at least somewhat objective here, and I liked the song quite a bit before it crossed over, as did my daughter, who heard it just once and asked me to put it on her iPod.

25. alt-J – “Taro.” (amazoniTunesvideo) A song about the photojournalist Gerda Taro and her ill-fated love affair with Robert Capa – Taro was the first photojournalist to be killed in action, dying while covering the Spanish Civil War – over a two-part suite, one half sounding almost like a Belle & Sebastian track while the other draws on Indian rhythrms, like the score from a Bollywood film.

24. Ben Gibbard – “Oh, Woe.” (amazoniTunesvideo) My favorite track from the solo debut by Baseball Today listener and Death Cab for Cutie frontman Gibbard. The album version is great, but the live version I linked in that video, just Gibbard and his guitar, is really superb.

23. M83 – “Midnight City.” (amazoniTunesvideo) There’s something abstract about “Midnight City” with the deemphasis on its vocals and the repetition of a short hook that sounds like someone stepping on a clown’s horn, but I had to concede to my own brain on this one after I couldn’t get that hook out of my head for several weeks.

22. Tanlines – “All of Me.” (amazoniTunesvideo) I tend to put these lists together pairwise – would I rather listen to track A or track B? – and had to put “All of Me” over all other electronic/dance tracks save one because it’s a cleaner listen with more resemblance to a traditionally-recorded song. I have no objection to synthesizers, drum machines, and other tools of the trade; progress is wonderful, but I will likely always favor songs that at least structurally resemble the music I grew up listening to. Tanlines definitely draws on that early Depeche Mode sound and even some of the edgier New Wave stuff that defined my musical tastes in the early to mid-80s.

21. Ben Howard – “Old Pine.” (amazoniTunesvideo). The first track from Howard’s Every Kingdom album has three fairly distinct parts, with the middle one, where the lyrics begin, the one that drew me not just to the song but to the disc as a whole, one of only about a half-dozen albums I’ve purchased in full this year. The production here absolutely makes the track, as it sounds like Howard is in the room with you playing the acoustic guitar.

20. Black Keys – “Lonely Boy.” (amazoniTunesvideo) Actually released in late 2011, but it’s my list and I’m including it because I want to talk about Black Keys. Other than the National, I doubt readers have recommended any artist to me as much as they have the Black Keys, and I get it – I probably should like them more, as they draw so heavily on classic rock and hard-rock traditions that characterized most of my music collection from high school through my freshman year of college. But I find Black Keys’ music so derivative of its influences that I find myself separated from their music by a wall of disdain – if other artists on this list, like Jack White, Tame Impala, and Richard Hawley, can draw on the same influences but add new insights or flourishes to create something new, why are Black Keys so satisfied to imitate rather than innovate? “Little Submarines” is just “Can’t Find My Way Home” revisited. “Gold on the Ceiling” sounds like a T-Rex B-side. If anything, Black Keys became less creative on El Camino, since at least the two main singles from Brothers, “Tighten Up” and “Howlin’ for You,” brought something new to the blues-rock table. Black Keys are more Whitesnake than Led Zeppelin in the end.

19. Django Django – “Hail Bop.” (amazoniTunesvideo) Another track from a Mercury Prize-nominated album in a very strong year for candidates after a disappointing crop in 2011. I know “Default” is the hit single and the critically lauded track, but I prefer “Hail Bop” for its better balance between its psychedelic-rock roots and the electronic elements Django brings to all of its tracks. I wonder if I’d like “Default” better if it were exactly the same track but without the muddled sample of the lead singer saying “default” all over the song.

18. Gotye – “Eyes Wide Open.” (amazoniTunesvideo) I hate Gotye’s Big Hit, enough that I’m not even going to say its name. This is a way better song, mostly because it’s not annoying, but also because it shows the multi-instrumentalist can rock out a little bit.

17. Mumford and Sons – “I Will Wait.” (amazoniTunesvideo) I liked Babel, Mumford’s new album (reviewed here), but didn’t think it was as novel as their debut – they cover a lot of the same ground with better production values and some improved quality in the lyrics. I can’t blame them for following a successful formula, but they’re going to have to try something new on disc three. Anyway, “I Will Wait” has been a huge hit single and earned them some Grammy notice, although it’s my second-favorite track on the album.

16. Capital Cities – “Safe and Sound.” (amazoniTunesvideo) This is an unabashed retro New Wave track, something Men Without Hats might be proud of, but again, there are tiny details (like the horn sample) that make a familiar sound seem fresh.

15. Tame Impala – “Elephant.” (amazoniTunesvideo) Really liked this Australian group’s psychedelic-rock debut, featuring Solitude is Bliss, but haven’t spent enough time with their follow-up aside from this bass-heavy track – like driving behind a steamroller on a desolate highway – and the spacier track “Feels Like We Only Go Backwards.”

14. Richard Hawley – “Leave Your Body Behind You.” (amazoniTunesvideo) The former Longpigs guitarist was nominated for the Mercury Prize for the second time this year for his uneven but occasionally brilliant album Standing at the Sky’s Edge, featuring this song, reminiscent of some of the Stone Roses’ early material.

13. Jack White – “Sixteen Saltines.” (amazoniTunesvideo) When Jack White wants to rock, he rocks. He crafts heavy guitar lines that seem so familiar yet are indisputably his, and he doesn’t hide them behind other instruments, nearly always including a section where he’s playing with no vocals or instruments alongside him.

12. Bat for Lashes – “All Your Gold.” (amazoniTunesvideo) A faster-paced, more layered track from Khan’s Haunted Man album, “All Your Gold” would fit as well on adult contemporary radio as it would on alternative radio – and I do mean that as a compliment.

11. alt-J – “Breezeblocks.” (amazoniTunesvideo) The nasal vocals aside, this is a brilliant track that describes a lost love affair, possibly with a violent ending, and then goes on to quote Where the Wild Things Are (something most reviews I’ve seen of the song seemed to miss entirely). It also utilizes some of the recurring lyrical motifs on alt-J’s album, including the image of two adversaries “toe to toe,” and fugal vocal lines that also appear on “Dissolve Me.”

10. Cloud Nothings – “Stay Useless.” (amazoniTunesvideo) Dylan Baldi’s one-man project is now a full-fledged band but he retains his lo-fi garage-rock stylings, just opting for a harder sound on their second full-length album Attack on Memory, led by this standout track and potential slacker anthem.

9. Of Monsters and Men – “Mountain Sound.”(amazoniTunesvideo) I loved Of Monsters and Men’s debut album pretty much start to finish, but I’ll concede the lyrics here might fit in a greeting card. It’s incredibly catchy, though, and my daughter and I have been singing the call-and-response chorus together in the car for months.

8. School of Seven Bells – “The Night.” (amazoniTunesvideo) The lyrics, both in content and in sound, are absolutely haunting: “Our ending/lit a fuse in my heart/Devoured me.” The video is nuts, by the way – they held a contest and the linked entry, starring a girl of maybe eight who is far too good at her role, was the winner.

7. Passion Pit – “Take a Walk.” (amazoniTunesvideo) Loved their single “Little Secrets” from their previous album, but this looks like it’s going to be the far bigger hit and I’m just glad to see this inventive synth-pop group getting more mainstream attention. No truth to the rumor that this is the theme song to the forthcoming film Moneyball 2.

6. Mumford and Sons – “Lover of the Light.” (amazoniTunesvideo) My favorite track from the new album, in part because there’s a little more going on here musically than anywhere else on the disc. And the video has Stringer Bell.

5. Civil Twilight – “Fire Escape.” (amazoniTunesvideo) I thought this song had disappeared without a trace until hearing it last week at Fido in Nashville; I immediately found its pulsing guitar lines, with a syncopated beat that gives the song a slightly funky groove, unforgettable, even to the point of forgiving the hackneyed reference to pharmaceuticals in the bridge.

4. The Vaccines – “Teenage Icon.” (amazoniTunesvideo) Post-punk and snarky, The Vaccines’ best song is either self-mocking or a vicious attack on the couldn’t-care-less ethic of many current rock heroes.

3. Bombay Bicycle Club – “Shuffle.” (amazoniTunesvideo) Released in the UK in June of 2011, although it debuted on the US Alternative charts on February 20th of 2012 and I didn’t hear it at all on the radio (specifically XMU) until March. The slight transposition of the recurring piano riff to keep it a quarter-beat off from the percussion gives the entire song the kinetic energy of a trip down a long flight of stairs…

2. Of Monsters and Men – “Little Talks.” (amazoniTunesvideo) The exclusion of these guys and of alt-J from the Granny nominations was an absolute embarrassment; I thought we’d turned a corner when Arcade Fire won in February of 2011, but that was the Felix Hernandez blip on the radar. OM&M love call-and-response tricks and they employed it most effectively here in a sunny song that masks the sad conversation between two lovers, one of whom is losing her memory or her mind.

1. alt-J – “Tessellate.” (amazoniTunesvideo) The best track on the best album of 2012, “Tessellate” takes a trip-hop beat with vivid imagery and nods to geometry and computer-aided design within a story of the end of a love affair. Any best-of-2012 album list that doesn’t include alt-J’s An Awesome Wave is invalid. It’s a groundbreaking record, a deserving winner of the Mercury Prize, and produced what was easily my favorite song of 2012.

Top 40 boardgames.

This is the fifth iteration of my own personal boardgame rankings, a list that’s now up to 40 titles, up ten from last year’s list. It’s not intended to be a critic’s list or an analytical take on the games; it’s about 80% based on how much we enjoy the games, with everything else – packaging and design, simplicity of rules, and in one case, the game’s importance within its niche – making up the rest.

I don’t mind a complex game, but I prefer games that offer more with less – there is an elegance in simple rules or mechanics that lead to a fun, competitive game. Don’t expect this to line up with the rankings at BoardGameGeek, where there’s something of a bias toward more complex games, which is fine but doesn’t line up perfectly with my own tastes.

I own every game on this list except Diplomacy, Caylus, and Tigris & Euphrates, playing the latter two in their iOS app forms. As always, clicking on the game title takes you to amazon.com; if I have a full review posted on the site, the link to that will follow immediately. I’ve linked to app reviews where appropriate too. I’ve got most of these games in my aStore on amazon and am gradually adding the rest.

Finally, I’ve added a complexity grade to the end of each review, low/medium/high, to make it easier for you to jump around and see what games might appeal to you. I don’t think there’s better or worse complexity, just different levels for different kinds of players. My wife prefers medium; I’m somewhere between medium and high. This isn’t like ordering a filet and asking for it well done.

40. Tikal: Full review. Strongly balanced game of board exploration, but the length of time between any single player’s turns, especially with three or four players, is a real drawback. Players compete to control temples and acquire treasures while building out a board representing a Central American jungle; control of those temples can change from turn to turn, and each player’s ten “actions” presents an enormous list of potential decisions to position his/her pieces for maximum points in each of the scoring rounds. That makes it interesting to play, but also leads to the long gaps between turns. Plays two to seven, but doesn’t play well with two. Complexity: Medium.

39. Maori: I haven’t reviewed this one yet, as I just got it earlier this month and have only played it (and lost, as it turns out) three times. It’s a light two- to four-player game, relatively high in the luck department for this list, with more opportunities to screw your opponent in a two player game, whereas with four players you’re focusing more on your own strategy and less on others’. In the game, players compete to fill out their own boards of 16 spaces by drawing island tiles from a central 4×4 grid, where the available selections depend on the movement of a boat token that travels around that grid’s perimeter. Players must form completed islands to receive points, and lose points for open spaces. Currently out of print, but amazon has plenty of new copies through marketplace sellers. Complexity: Low.

38. Alhambra: Full review. After playing it a few more times, I do like it more than I did the first time around, but the method used to acquire money is an awful mechanic that really screws the game up (for me) with more than two players. One of the cooler-looking games in our collection. Complexity: Medium.

37. Oregon. I need to play this some more, but it does have promise as a 2-4 player game that actually works with two players. Each player competes to place meeples and buildings on a rectangular grid by playing cards that match the row and/or column in which he’s placing the pieces. Points increase when players form larger groups of farmers on adjacent squares, place buildings next to farmers already on the board, or accumulate coal and gold tokens by building mines. It’s pretty simple and quick to play, but not that deep strategically. Complexity: Low.

36. Race For The Galaxy: Full review. I’ve played this game a few more times using a freeware version I found online with very strong AI players, but that’s only served to underscore for me how much this game resembles work. It’s a deck-based game where players must know the cards in the deck well to be able to execute a strategy, and are more or less told by their initial card what strategy they must pursue. I don’t game to add to my stress levels, but this game requires such intensity of purpose that, despite a good theme and precisely designed mechanics, it feels like a responsibility rather than like fun. Complexity: High.

35. Zooloretto: Full review. A fun game, but a bit of a trifle compared to the others further up this list. You’re a zookeeper trying to fill his zoo’s three enclosures (expandable to four) with animals that arrive each turn on trucks available to all players, but each enclosure can only hold one type of animal at a time. There’s a cost to switching animals around, and there’s a penalty for picking up animals you can’t house, with points coming for filling an enclosure or filling all spots but one. I’m a little surprised this won the Spiel des Jahres, as it lacks the elegance of most winners of that award, and the two-player variant rules included in the game don’t work at all. I have played a simplified version of the game with my daughter, who loves the animal tokens and the well-drawn zoo boards. It’s a good starter game in the German-style genre, but not the best. Complexity: Low.

34. Acquire. Monopoly for grown-ups, and one of the oldest games on the list. Build hotel chains up from scratch, gain a majority of the shares, merge them, and try to outearn all your opponents. The game hinges heavily on its one random element – the draw of tiles from the pool each turn – but the decisions on buying stock in existing chains and how to sell them after a merger give the player far more control over his fate than he’d have in Monopoly. There’s a two-player variant that works OK, but it’s best with at least three people. The game looks a lot nicer now; I have a copy from the mid-1980s that still has the 1960s artwork and color scheme. Complexity: Low.

33. Asara. Full review. Light strategy game that feels to us like a simpler, cleaner implementation of Alhambra’s theme and even some of its mechanics, without the elegance of the best family-strategy games like Stone Age or Small World. Players compete to build towers in five different colors, earning points for building the tallest ones or building the most, while dealing with a moderate element of randomness in acquiring tower parts. It’s also among the best-looking games we own, if that’s your thing. Complexity: Low.

32. Jambo. Full review. A two-player card game where the deck is virtually everything, meaning that there’s a high element of chance based on what cards you draw; if you don’t draw enough of the cards that allow you to sell and purchase wares, it’ll be hard for you to win. Each player is an African merchant dealing in six goods and must try to buy and sell them enough times to go from 20 gold at the game’s start to 60 or more at the end. We played this wrong a few times, then played it the right way and found it a little slow, as the deck includes a lot of cards of dubious value. I’m due to replay and reevaluate this one, though. It’s also among my favorite themes, maybe because it makes me think of the Animal Kingdom Lodge at Disneyworld. Complexity: Low.

31. San Juan: Full review. The card game version of Puerto Rico, but far, far simpler, and very portable. I like this as a light game that lets you play a half-dozen times in an evening, but all it really shares with Puerto Rico is a theme and the concept of players taking different roles in each turn. It plays well with two players but also works with three or four. I get that saying this is a better game than Race for the Galaxy (they were developed in tandem before RftG split off) is anathema to most serious boardgamers, but the fact that you can pick this game up so much more easily is a major advantage in my mind, more than enough to balance out the significant loss of complexity; after two or three plays, you’ll have a pretty good idea of how to at least compete. The app version is very strong, with competent AI players and superb graphics. Complexity: Low.

30. Yspahan. Full review. I should love this moderate-strategy game that combines worker-placement, building, and trading/shipping into one fairly quick-moving game, but the need to choose and play a tight strategy from the start detracts a little from the fun value. Players compete to place goods in clusters of buildings called souks on the brightly colored game board, with completed souks worth points at the end of each of the game’s three “weeks.” Players also earn points and privileges by building up to six special buildings, and can accumulate points quickly by sending goods to the caravan – or can ship other players’ goods from souks to the caravan to screw them up. Requires at least three players. Complexity: Medium.

29. Tobago. Full review. Solid family-strategy game with a kid-friendly theme of island exploration, hidden treasures, and puzzle-solving, without a lot of depth but high replay value through a variable board. Players place clue cards in columns that seek to narrow the possible locations of four treasures on the island, with each player placing a card earning a shot at the coins in that treasure – but a small chance the treasure, like the frogurt, will be cursed. The deductive element might be the game’s best attribute. Complexity: Low.

28. Diplomacy. Risk for grown-ups, with absolutely zero random chance – it’s all about negotiating. I wrote about the history of Diplomacy (and seven other games) for mental_floss in 2010, concluding with: “One of a handful of games (with Risk) in both the GAMES Magazine and Origin Awards Halls of Fame, Diplomacy is an excellent choice if you enjoy knife fights with your friends and holding grudges that last well beyond the final move.” I think that sums it up perfectly. I haven’t played this in a few years, unfortunately, although that’s no one’s fault but my own. Complexity: Medium.

27. Agricola: The most complex game we’ve tried, with the steepest learning curve. Very well made aside from the square animal pegs, which we replaced (at the suggestion of one of you) with actual animal-shaped pieces I bought via amazon. You’re a farmer trying to raise enough food to feed your family, but also trying to grow your family so you have more help on the farm. The core game play isn’t that complex, but huge decks of cards offering bonuses, shortcuts, or special skills make the game much more involved, and require some knowledge of the game to play it effectively. My wife felt this game felt way too much like work; I enjoyed it more than that but it is undeniably complex and you can easily spend the whole game freaking out about finding enough food, which about a billion or so people on the planet refer to as “life.” Complexity: High.

26. Le Havre. Full review, including app. It’s a great game, one of the most complex I’ve tried, based on Agricola and on another game further up this list (Caylus), but my God, the setup is a bear if you’re playing the physical game, and a full game can take a few hours. I do like the game a lot on an intellectual level, and I think it’s a little more enjoyable than Agricola, but I can fully understand anyone who looks at the size and scope and says “no way.” The app version, on the other hand, removes the biggest obstacle to the game and the AI players are solid, even able to execute some niche strategies that require knowledge of the special buildings in the deck. Complexity: High.

25. Scotland Yard. App review. One of the few old-school games on the board, and one I’ve only played in app form. One player plays the criminal mastermind (I don’t know if he’s really a mastermind, but doesn’t he have to be for the narrative to work?) trying to escape the other players, playing detectives, by using London’s transportation network of cabs, buses, the Tube, and occasionally a boat along the Thames. It’s recommended for ages 10 and up but there’s nothing on here a clever six- or seven-year-old couldn’t handle if playing alongside an adult, and like Tobago has a strong deductive-reasoning component that makes it a little bit educational as well as fun. Complexity: Low.

24. Power Grid: Full review. This might be the Acquire for the German-style set, as the best business- or economics-oriented game I’ve found. Each player tries to build a power grid on the board, bidding on plants at auction, placing stations in cities, and buying resources to fire them. Those resources become scarce and the game’s structure puts limits on expansion in the first two “phases.” It’s not a simple game to learn and a few rules are less than intuitive, but I’m not sure I’ve seen a game that does a better job of turning resource constraints into something fun. I’d love to see this turned into an app, although the real-time auction process would make async multi-player a tough sell. Disclaimer: My wife doesn’t like this game because she says the board and cards look “depressing.” Complexity: High (or medium-high).

23. Glen More: Full review. Build your Scottish settlement, grow wheat, make whiskey. Sure, you can do other stuff, like acquire special tiles (including Loch Ness!) or acquire the most chieftains or earn victory points by trading other resources, but really, whiskey, people. The tile selection mechanic is the biggest selling point, as players move on a track around the edge of the central board and may choose to skip one or more future turns by jumping further back to acquire a better tile. Back in print at the moment, and maybe the game on this list that gets the least press relative to its quality and fun factor. Complexity: Medium.

22. Navegador. Full review. I love this game’s theme and better implementation of the explore-build-trade combination than Yspahan has, but it doesn’t work well at all with two players and really needs at least four to create enough competition on the board to make it more than just a few players playing solitaire at the same table. Players begin in Portugal with two ships apiece and have to sail to South America, around Africa, and eventually to Japan, opening up new areas, establishing colonies, building factories and shipyards, and buying and selling goods from their colonies according to fluctuating market prices. With enough players, it’s tightly competitive without feeling work-like, and the replayability comes from the interactions among players, since the game has only a miniscule amount of randomness. If you tend to game with four or five players, this would probably rank higher for you than it does for me. Complexity: Medium.

21. Vikings: Full review. Currently out of print, and unavailable through that link (which I’m including anyway because used copies may appear there in the future). A very clever tile placement game in which players place island and ship tiles in their areas and then place vikings of six different colors on those tiles to maximize their points. Some vikings score points directly, but can’t score unless a black “warrior” viking is placed above them. Grey “boatsman” vikings are necessary to move vikings you’ve stored on to unused tiles. And if you don’t have enough blue “fisherman” vikings, you lose points at the end of the game for failing to feed everyone. Tile selection comes from a rondel that moves as tiles come off the board, with each space on the rondel assigning a monetary value to the tiles; tiles become cheaper as the number remaining decreases. You’re going to end up short somewhere, so deciding early where you’ll punt is key. I’m sad to see it out of print. Complexity: Medium.

20. Lost Cities: Full review. This was the best two-person game we’d found, from the prolific designer Reiner Knizia, and the most portable game as well, since it can be played with nothing but the game cards. We’ve since moved on to some more complex two-player games, but for simplicity (without becoming dumb) this one is hard to top. The deck comprises 12 cards in each of five colors, including cards numbered 2 through 10 and three “investment” cards to double, triple, or quadruple the profit or loss the player earns in that color. Players take turns drawing from the deck but may only place cards in increasing order, so if you draw a green 5 after you played the 6, tough luck. You can knock out a game in 15 minutes or less, so it’s one to play multiple times in a sitting. The iOS app is very slick and plays really quickly – a great one for killing a minute while you’re waiting in line. Complexity: Low.

19. Puerto Rico: Full review. It’s grown on me, especially since I got to try it out a few times online via Tropic Euro, although I’ve had friends and readers tell me it can become monotonous after a lot of games. You’re attempting to populate and build your own island, bringing in colonists, raising plantations, developing your town, and shipping goods back to the mother country. Very low luck factor, and just the right amount of screw-your-neighbor (while helping yourself, the ultimate defense). Unfortunately, the corn-and-ship strategy is really tough to beat, reducing the game’s replay value for me. Complexity: High.

18. Samurai: Review of the iOS app, which is identical to the board game. I bought the physical game after a few months of playing the app, and aside from a slightly dated design and look to the pieces and the board, it’s a great game – simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun. Very high replayability too. Complexity: Medium/low.

17. Through the Desert. Full app review. Another Knizia game, this one on a large board of hexes where players place camels in chains, attempting to cordon off entire areas they can claim or to connect to specific hexes worth extra points, all while potentially blocking their opponents from building longer or more valuable chains in the same colors. Very simple to learn and to set up, and like most Knizia games, it’s balanced and the mechanics work beautifully. Out of print at the moment, although I picked up a new copy around this time last year for $10 on amazon. Complexity: Low.

16. Orient Express: An outstanding game that’s long out of print; I’m lucky enough to still have the copy my father bought for me in the 1980s. It takes those logic puzzles where you try to figure out which of five people held which job and lived on which street and had what for breakfast and turns them into a murder mystery board game with a fixed time limit. When the Orient Express reaches its destination, the game ends, so you need to move fast and follow the clues. The publishers still sell the expansions, adding up to 30 more cases for you to solve. Complexity: Low.

15. Thurn and Taxis: Full review. I admit to a particularly soft spot for this game, as I love games with very simple rules that require quick thinking with a moderate amount of foresight. (I don’t care for chess, which I know is considered the intellectual’s game, because I look three or four moves ahead and see nothing but chaos.) Thurn und Taxis players try to construct routes across a map of Germany, using them to place mail stations and to try to occupy entire regions, earning points for doing so, and for constructing longer and longer routes. Just don’t do what I did and play it against an operations consultant, lest you get your clock cleaned. Back in print this year and quite reasonable at about $25. Complexity: Low.

14. Battle Line: Full review. Among the best two-player games we’ve found, designed by Reiner Knizia, who is also behind Lost Cities. Each player tries to build formations on his/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can’t draw. There’s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The iOS app is among the best as well. Complexity: Low.

13. Caylus. App review. Another game I’ve only played in its app version, Caylus is the best of the breed of highly-complex games that also includes Agricola and Le Havre, with slightly simpler rules and fewer pieces, yet the same lack of randomness and relatively deep strategy. I’ve also found the game is more resilient to early miscues than other complex strategy games, as long as you don’t screw up too badly. In Caylus, players compete for resources used to construct new buildings along one public road and used to construct parts of the main castle where players can earn points and special privileges like extra points or resources. If another player uses a building you constructed, you get a point or a resource, and in most cases only one player can build a specific building type, while each castle level has a finite number of blocks to be built. There are also high point value statues and monuments that I think are essential to winning the game, but you have to balance the need to build those against adding to the castle and earning valuable privileges. Even playing the app a dozen or more times I’ve never felt it becoming monotonous, and the app’s graphics are probably the best I’ve seen. Complexity: High.

12. Small World: Full review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline. Complexity: Medium.

11. Tigris and Euphrates: Review of the iOS app. The magnum opus from Herr Knizia, a two- to four-player board game where players fight for territory on a grid that includes the two rivers of the game’s title, but where the winning player is the one whose worst score (of four) is the best. Players gain points for placing tiles in each of four colors, for having their “leaders” adjacent to monuments in those colors, and for winning conflicts with other players. Each player gets points in those four colors, but the idea is to play a balanced strategy because of that highest low score rule. The rules are a little long, but the game play is very straightforward, and the number of decisions is large but manageable. I’ve never played the physical game; the current version (sold through that amazon link) includes some minor expansions I haven’t tried. Complexity: Medium.

10. The Settlers of Catan: I do feel somewhat odd about dropping this in the rankings for the second year in a row, but the truth is we don’t pull this game out as much as we did a few years ago, and I’ve still got it in the top ten largely because of its value as an introduction to Eurogames, one of the best “gateway games” on the market. Three or four players compete on a variable board of hexes to acquire different resource types, build roads and cities, and reach twelve victory points before any other player. Resources are parceled out in part according to rolls of the dice, and you can lose resources if the Robber shows up on a roll of seven and you’re not prepared for it. The Seafarers expansion balances out the core game’s low value on the wool resource, but also makes the game take about 50% longer to play. It was, and is, a great starting point if you’ve never played anything on this list, and is also one of the few games here that has some traction outside of the boardgamer culture. You can even find this along with Ticket to Ride (higher up the list) at Target, which is about as mainstream as you can get. We’ve just got lots of other games we prefer after playing this one so often over the years. Complexity: Low.

9. The Castles Of Burgundy Full review. The highest-ranked new game on the list this year, Castles of Burgundy even scales well from two to four players by altering the resources available on the board to suit the number of people pursuing them. Players compete to fill out their own boards of hexes with different terrain/building types (it’s like zoning) by competiting for tiles on a central board, some of which are hexes while others are goods to be stored and later shipped for bonuses. Dice determine which resources you can acquire, but you can also alter dice rolls by paying coins or using special buildings to change or ignore them. Setup is a little long, mostly because sorting cardboard tiles is annoying, but gameplay is only moderately complex – a little more than Stone Age, not close to Caylus or Agricola – and players get so many turns that it stays loose even though there’s a lot to do over the course of one game. This is the best new game we tried this year. Complexity: Medium (medium-high).

8. Pandemic: Full review. We haven’t tried many cooperative games, but this one sets a very high bar. Two to four players work together to stop global outbreaks of four diseases that spread in ways that are only partly predictable, and the balance between searching for the cures to those diseases and the need to stop individual outbreaks before they spill over and end the game creates tremendous tension that usually lasts until the very end of the event deck at the heart of the game. I haven’t tried the On The Brink expansion, but several people (including my sister and her husband) rave about what it brings to the base game. If you’re looking for a cooperative game you can play with kids, try Forbidden Island, from the same developer but much easier to learn and to win. Complexity: Medium.

7. Dominion: Full review. The definitive deck-building game, with no actual board. Dominion’s base set – there are four major expansions out there, including the potential standalone Dominion: Intrigue game – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think we have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. We own Dominion Seaside (which is outstanding) and Dominion: Alchemy (which I find a little weird), plus a standalone expansion further up this list. I can also vouch for this as appropriate for a young player – my daughter (age 6) understands the base game well enough to play it without me deliberately throwing the game to keep it competitive. Complexity: Low.

6. Jaipur: Full review. Jaipur is now our go-to two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour. It’s also incredibly portable. Complexity: Low.

5. Dominion: Intrigue. Intrigue can be combined with the base game of Dominion, but unlike other Dominion expansions (of which there are now approximately 82, with a new one released every other week, or so it seems) Intrigue is a complete game right out of the box because it includes the money and point cards. And it’s better than the original game when both are viewed without any expansions because it’s more interactive – Intrigue lives up to its name in the sense that you should spend much of your time either plotting against your neighbors or trying to defend yourself, which makes the “Big Money” strategy in the base game much less effective. The changes make the game longer, but more even, and more fun. Complexity: Medium.

4. Stone Age: Full review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn. I haven’t tried the expansion, Style is The Goal, yet. Complexity: Medium.

3. Ticket to Ride. Full review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 expansion to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. We also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don’t recommend them. Complexity: Low.

2. 7 Wonders: Full review. 7 Wonders has swept the major boardgame awards (yes, there are such things) this year for good reason – it’s the best new game to come on the scene in a few years, combining complex decisions, fast gameplay, and an unusual mechanic around card selections where each player chooses a card from his hand and then passes the remainder to the next player. Players compete to build out their cities, each of which houses a unique wonder of the ancient world, and must balance their moves among resource production, buildings that add points, military forces, and trading. We saw no dominant strategy, several that worked well, and nothing that was so complex that we couldn’t quickly pick it up after screwing up our first game. The only negative here is the poorly written rules, but after one play it becomes far more intuitive. Plays best with three or more players, but the two-player variant works well. Complexity: Medium.

1. Carcassonne. Full review. The best-of-breed iOS app has only increased my appreciation for Carcassonne, a game I still play regularly by myself, with my wife and daughter, and with friends here or online. It brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. We own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. We also have Inns and Cathedrals, which we’ve only used once; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city/road/farm, as well as the added meeples needed to play with a sixth opponent. Complexity: Low/medium-low for the base game, medium with expansions.

Last year, I promised but never provided a ranking of games just for two players, so rather than make another pledge I won’t keep, I’ll rank them here, in reverse order. I’m only considering two-player value, so I’ve only included games I’ve tried in two-player format.

1. Jaipur
2. Carcassonne
3. Stone Age
4. Ticket to Ride
5. Dominion/Intrigue
6. Small World
7. Battle Line
8. Samurai
9. Castles of Burgundy
10. Lost Cities
11. Pandemic
12. 7 Wonders
13. Through the Desert
14. San Juan
15. Jambo
16. Thurn und Taxis
17. Orient Express
18. Tigris and Euphrates
19. Tobago
20. Asara

Top 30 boardgames.

This is the fourth iteration of my own personal boardgame rankings, with more games listed as my own collection of these games grows ever more slightly out of control. It’s not intended to be a critic’s list or an analytical take on the games; it’s about 80% based on how much we enjoy the games, with everything else – packaging and design, simplicity of rules, and in one case, the game’s importance within its niche – making up the rest. We are not hardcore gamers; I don’t mind a complex game, but I prefer games that offer more with less – there is an elegance in simple rules or mechanics that lead to a fun, competitive game. Don’t expect this to line up with the rankings at BoardGameGeek.

The list includes 30 titles, although we have more than that, just because the list was getting way too long and I wouldn’t really recommend anything not listed or mentioned here. I own every game on this list except Diplomacy and Tigris & Euphrates, and with one exception (Agricola) have played every game on here many times. As always, clicking on the game title takes you to amazon.com; if I have a full review posted on the site, the link to that will follow immediately. I’ve linked to a few of my app reviews where appropriate.

I’ve got most of these games in my aStore on amazon and am gradually adding the rest.

30. Tikal: Full review. Strongly balanced game of board exploration, but the length of time between any single player’s turns, especially with three or four players, is a real drawback. Players compete to control temples and acquire treasures while building out a board representing a Central American jungle; control of those temples can change from turn to turn, and each player’s ten “actions” presents an enormous list of potential decisions to position his/her pieces for maximum points in each of the scoring rounds. That makes it interesting to play, but also leads to the long gaps between turns. Plays two to seven, but doesn’t play well with two.

29. Maori: I haven’t reviewed this one yet, as I just got it earlier this month and have only played it (and lost, as it turns out) three times. It’s a light two- to four-player game, relatively high in the luck department for this list, with more opportunities to screw your opponent in a two player game, whereas with four players you’re focusing more on your own strategy and less on others’. In the game, players compete to fill out their own boards of 16 spaces by drawing island tiles from a central 4×4 grid, where the available selections depend on the movement of a boat token that travels around that grid’s perimeter. Players must form completed islands to receive points, and lose points for open spaces. Currently out of print, but amazon has plenty of new copies through marketplace sellers.

28. Alhambra: Full review. After playing it a few more times, I do like it more than I did the first time around, but the method used to acquire money is an awful mechanic that really screws the game up (for me) with more than two players. One of the cooler-looking games in our collection.

27. Zooloretto: Full review. A fun game, but a bit of a trifle compared to the others further up this list. You’re a zookeeper trying to fill his zoo’s three enclosures (expandable to four) with animals that arrive each turn on trucks available to all players, but each enclosure can only hold one type of animal at a time. There’s a cost to switching animals around, and there’s a penalty for picking up animals you can’t house, with points coming for filling an enclosure or filling all spots but one. I’m a little surprised this won the Spiel des Jahres, as it lacks the elegance of most winners of that award, and the two-player variant rules included in the game don’t work at all. I have played a simplified version of the game with my daughter, who loves the animal tokens and the well-drawn zoo boards. It’s a good starter game in the German-style genre, but not the best.

26. Acquire. Monopoly for grown-ups. Build hotel chains up from scratch, gain a majority of the shares, merge them, and try to outearn all your opponents. The game hinges heavily on its one random element – the draw of tiles from the pool each turn – but the decisions on buying stock in existing chains and how to sell them after a merger give the player far more control over his fate than he’d have in Monopoly. There’s a two-player variant that works OK, but it’s best with at least three people. The game looks a lot nicer now; I have a copy from the mid-1980s that still has the 1960s artwork and color scheme.

25. Race For The Galaxy: Full review. It’s a well-designed game that requires that players know the cards in the entire deck to play effectively. I know several of you who swear by it, and I do appreciate the depth of the design in both the mechanics and the variety of cards, opening up a handful of core strategies that depend on which card you receive as your “start world.” The debate over whether the military strategy or the produce/consume*2 strategy is superior might be the boardgame world’s closest analogue to the Mac vs PC debate. But the bottom line for me is that you have to play this game a number of times to learn the deck and understand what cards you need to execute each strategy, and that’s a very big hurdle for a new player.

24. San Juan: Full review. The card game version of Puerto Rico, but far, far simpler, and very portable. I like this as a light game that lets you play a half-dozen times in an evening, but all it really shares with Puerto Rico is a theme and the concept of players taking different roles in each turn. It plays well with two players but also works with three or four. I get that saying this is a better game than Race for the Galaxy (they were developed in tandem before RftG split off) is anathema to most serious boardgamers, but the fact that you can pick this game up so much more easily is a major advantage in my mind, more than enough to balance out the significant loss of complexity.

23. Jambo. Full review. A two-player card game where the deck is virtually everything, meaning that there’s a high element of chance based on what cards you draw; if you don’t draw enough of the cards that allow you to sell and purchase wares, it’ll be hard for you to win. Each player is an African merchant dealing in six goods and must try to buy and sell them enough times to go from 20 gold at the game’s start to 60 or more at the end. We played this wrong a few times, then played it the right way and found it a little slow, as the deck includes a lot of cards of dubious value.

22. Diplomacy. Risk for grown-ups, with absolutely zero random chance – it’s all about negotiating. I wrote about the history of Diplomacy (and seven other games) for mental_floss in 2010, concluding with: “One of a handful of games (with Risk) in both the GAMES Magazine and Origin Awards Halls of Fame, Diplomacy is an excellent choice if you enjoy knife fights with your friends and holding grudges that last well beyond the final move.” I think that sums it up perfectly.

21. Agricola: The most complex game we’ve tried, with the steepest learning curve. Very well made aside from the square animal pegs, which we replaced (at the suggestion of one of you) with actual animal-shaped pieces I bought via amazon. You’re a farmer trying to raise enough food to feed your family, but also trying to grow your family so you have more help on the farm. The core game play isn’t that complex, but huge decks of cards offering bonuses, shortcuts, or special skills make the game much more involved. It was out of print this summer but appears to be back. (Credit to my wife for finding one of the few remaining new copies out there for my birthday, ordering it from a site based in England.)

20. Power Grid: Full review. This might be the Acquire for the German-style set, as the best business- or economics-oriented game I’ve found. Each player tries to build a power grid on the board, bidding on plants at auction, placing stations in cities, and buying resources to fire them. Those resources become scarce and the game’s structure puts limits on expansion in the first two “phases.” It’s not a simple game to learn and a few rules are less than intuitive, but I’m not sure I’ve seen a game that does a better job of turning resource constraints into something fun. Disclaimer: My wife doesn’t like this game because she says the board and cards look “depressing.”

19. Glen More: Full review. Build your Scottish settlement, grow wheat, make whiskey. Sure, you can do other stuff, like acquire special tiles (including Loch Ness!) or acquire the most chieftains or earn victory points by trading other resources, but really, whiskey, people. The tile selection mechanic is the biggest selling point, as players move on a track around the edge of the central board and may choose to skip one or more future turns by jumping further back to acquire a better tile. Seems to be out of print, but available through amazon marketplace sellers.

18. Puerto Rico: Full review. It’s grown on me, especially since I got to try it out a few times online via Tropic Euro, although I’ve had friends and readers tell me it can become monotonous after a lot of games. You’re attempting to populate and build your own island, bringing in colonists, raising plantations, developing your town, and shipping goods back to the mother country. Very low luck factor, and just the right amount of screw-your-neighbor (while helping yourself, the ultimate defense). Unfortunately, the corn-and-ship strategy is really tough to beat, reducing the game’s replay value for me.

17. Lost Cities: Full review. This was the best two-person game we’d found, from the prolific designer Reiner Knizia, and the most portable game as well, since it can be played with nothing but the game cards. We’ve since moved on to some more complex two-player games, but for simplicity (without becoming dumb) this one is hard to top. The deck comprises 12 cards in each of five colors, including cards numbered 2 through 10 and three “investment” cards to double, triple, or quadruple the profit or loss the player earns in that color. Players take turns drawing from the deck but may only place cards in increasing order, so if you draw a green 5 after you played the 6, tough luck. You can knock out a game in 15 minutes or less, so it’s one to play multiple times in a sitting.

16. Samurai: Review of the iOS app, which is identical to the board game. I bought the physical game after a few months of playing the app, and aside from a slightly dated design and look to the pieces and the board, it’s a great game – simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun.

15. Vikings: Full review. Currently out of print, and unavailable through that link (which I’m including anyway because used copies may appear there in the future). A very clever tile placement game in which players place island and ship tiles in their areas and then place vikings of six different colors on those tiles to maximize their points. Some vikings score points directly, but can’t score unless a black “warrior” viking is placed above them. Grey “boatsman” vikings are necessary to move vikings you’ve stored on to unused tiles. And if you don’t have enough blue “fisherman” vikings, you lose points at the end of the game for failing to feed everyone. Tile selection comes from a rondel that moves as tiles come off the board, with each space on the rondel assigning a monetary value to the tiles; tiles become cheaper as the number remaining decreases. You’re going to end up short somewhere, so deciding early where you’ll punt is key. I’m sad to see it out of print.

14. Orient Express: An outstanding game that’s long out of print (although there are two used copies on sale via that link); I’m lucky enough to still have the copy my father bought for me in the 1980s. It takes those logic puzzles where you try to figure out which of five people held which job and lived on which street and had what for breakfast and turns them into a murder mystery board game with a fixed time limit. When the Orient Express reaches its destination, the game ends, so you need to move fast and follow the clues. The publishers still sell the expansions, adding up to 30 more cases for you to solve.

13. Battle Line: Full review. Among the best two-player games we’ve found, designed by Reiner Knizia, who is also behind Lost Cities. Each player tries to build formations on his/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can’t draw. There’s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The iOS app is among the best as well.

12. Thurn and Taxis: Full review. I admit to a particularly soft spot for this game, as I love games with very simple rules that require quick thinking with a moderate amount of foresight. (I don’t care for chess, which I know is considered the intellectual’s game, because I look three or four moves ahead and see nothing but chaos.) Thurn und Taxis players try to construct routes across a map of Germany, using them to place mail stations and to try to occupy entire regions, earning points for doing so, and for constructing longer and longer routes. Just don’t do what I did and play it against an operations consultant, lest you get your clock cleaned. Currently out of print.

11. Small World: Full review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline.

10. Tigris and Euphrates: Review of the iOS app. The magnum opus from Reiner Knizia, a two- to four-player board game where players fight for territory on a grid that includes the two rivers of the game’s title, but where the winning player is the one whose worst score (of four) is the best. Players gain points for placing tiles in each of four colors, for having their “leaders” adjacent to monuments in those colors, and for winning conflicts with other players. Each player gets points in those four colors, but the idea is to play a balanced strategy because of that highest low score rule. The rules are a little long, but the game play is very straightforward, and the number of decisions is large but manageable. One of two games on this list I don’t own in physical form; the current version (sold through that amazon link) includes some minor expansions I haven’t tried.

9. Pandemic: Full review. We haven’t tried many cooperative games, but this one sets a very high bar. Two to four players work together to stop global outbreaks of four diseases that spread in ways that are only partly predictable, and the balance between searching for the cures to those diseases and the need to stop individual outbreaks before they spill over and end the game creates tremendous tension that usually lasts until the very end of the event deck at the heart of the game. I haven’t tried the On The Brink expansion, but several people (including my sister and her husband) rave about what it brings to the base game. If you’re looking for a cooperative game you can play with kids, try Forbidden Island, from the same developer but much easier to learn and to win.

8. Jaipur: Full review. Jaipur has supplanted Lost Cities as our go-to two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour.

7. Stone Age: Full review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn.

6. Dominion: Full review. The definitive deck-building game, with no actual board. Dominion’s base set – there are four major expansions out there, including the potential standalone Dominion: Intrigue game – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think we have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. We own Dominion Seaside (which is outstanding) and Dominion: Alchemy (which I find a little weird), plus a standalone expansion further up this list.

5. The Settlers of Catan: I had this on top of the rankings every previous time I did this list, but it’s not realistic for me to rank it there any more when we rarely pull the game out to play it. It made this market, as a game with simple rules that were easy to learn, less luck than the typical old-school board game, and several different strategies that could lead you to victory. It’s just been surpassed by better games – games that are more fun, more complex, better designed – to the point where it’s more of a gateway game, even for us, than a core game we’ll return to again and again. We did play it dozens of times over the last few years, and if you own nothing on this list (and are good with a game that requires at least three players), this is an excellent place to start.

4. Dominion: Intrigue. Intrigue can be combined with the base game of Dominion, but unlike other Dominion expansions (of which there are now approximately 82, with a new one released every other week, or so it seems) Intrigue is a complete game right out of the box because it includes the money and point cards. And it’s better than the original game when both are viewed without any expansions because it’s more interactive – Intrigue lives up to its name in the sense that you should spend much of your time either plotting against your neighbors or trying to defend yourself, which makes the “Big Money” strategy in the base game much less effective. The changes make the game longer, but more even, and more fun.

3. Ticket to Ride. Full review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 expansion to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. We also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don’t recommend them.

2. 7 Wonders: Full review. 7 Wonders has swept the major boardgame awards (yes, there are such things) this year for good reason – it’s the best new game to come on the scene in a few years, combining complex decisions, fast gameplay, and an unusual mechanic around card selections where each player chooses a card from his hand and then passes the remainder to the next player. Players compete to build out their cities, each of which houses a unique wonder of the ancient world, and must balance their moves among resource production, buildings that add points, military forces, and trading. We saw no dominant strategy, several that worked well, and nothing that was so complex that we couldn’t quickly pick it up after screwing up our first game. The only negative here is the poorly written rules, but after one play it becomes far more intuitive. Plays best with three or more players, but the two-player variant works well.

1. Carcassonne. Full review. I wrote last year that the game “keeps growing on me,” and that has proven true, especially with the best-of-breed iOS app (in which I have now played at least four of you). It brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. We own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. We also have Inns and Cathedrals, which we’ve only used once; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city/road/farm, as well as the added meeples needed to play with a sixth opponent.

Games I’ve dropped from the list, because the article was getting too long: Babel, Metro, Rivals for Catan (card game). I also removed the party game Wise and Otherwise, only because I chose to limit this list to strategy games. We do still like W&O.

I own Through the Desert and Le Havre but have yet to play either. I’ve tried Ascension and Wits & Wagers but wouldn’t rank either one in the top 30. Beyond those, I’m open to suggestions for future purchases!

Top 100 songs of the 2000s (decade).

In January of 2010 I threw together a ranking of the top 40 songs of the first decade of the 2000s, strictly my personal opinion, and realized pretty quickly after posting it that I’d done an awful job. I just didn’t follow music closely enough through the entire decade to craft a credible list, even within the usual confines of my own musical tastes. I got a bunch of suggestions from readers for new artists or songs to check out, and for the last year and a half have been keeping a running tally of songs that might belong on an updated ranking, which I present to you here. I’m hoping I did a better job this time.

The list is limited to songs released between January 1, 2000, and December 31, 2009 – I did my best to verify dates. Linked song titles go to amazon; I’ve included links to videos where they’re notable or the song is not that widely known. Please send your complaints that I have too many British artists on here to /dev/null. Actually, send all your complaints there.

100. the xx – “Islands.” I have ridiculed them for being too quiet and verging on boring, and I do stand by that – their Mercury Prize-winning debut album couldn’t hold my attention except for two songs, “Crystallized” and this one, which features one of the most clever videos I’ve seen in recent years.

99. Basement Jaxx – “Where’s Your Head At.” A phenomenal video and one of the best electronica songs of the decade, but my faulty memory put it on their 1999 debut album, Remedy. And hey, isn’t that Patton Oswalt? (No – no, it’s not.)

98. Bloc Party – “Banquet.” (video) From their acclaimed debut album Silent Alarm, “Banquet” – written in B-flat minor, according to Wikipedia (which is never wrong) – always felt to me like a new Wire or Gang of Four track, even with all the Cure/Joy Division comparisons the band received from critics.

97. TV on the Radio – “Wolf Like Me.” It does kind of figure that the only TV on the Radio song I like is far and away their most conventional song; their more typical, experimental stuff leaves me cold. Maybe I’d be a lousy music critic as a result, but this is the song I want on my iPod.

96. The Avett Brothers – “Kick Drum Heart.” I am supposed to love these guys because I like Mumford and Sons, but the only tracks of theirs I’ve liked are this and “I And Love and You.” However, if you do like the Avett Brothers, let me again recommend Tin Cup Gypsy, whom I saw in concert this past weekend – similar music, outstanding musicians, and stunning harmonies.

95. The Wombats – “Let’s Dance To Joy Division.” If the Arctic Monkeys wrote an upbeat song with depressing lyrics about the archetype of the depressing band, you’d get this.

94. Elefant – “Lolita.” A good song about a great novel. Elefant lead singer Diego Garcia put out a solo album of Argentine-influenced music this spring.

93. Queens of the Stone Age – “Little Sister.” (video) Almost a pop song from these guys – Josh Homme gets far too little credit for his ability to craft a memorable, radio-friendly hook – paying homage to the song of the same name recorded by Elvis Presley, but, sadly, no apparent connection to the great novel of the same name by Raymond Chandler.

92. The Vincent Black Shadow – “Metro.” Named for a famous motorcycle, the VBS still exist but without the lead singer, Cassandra Snow, who made this song what it is with her double-time staccato delivery, telling the story in mock-comic tones of a mental breakdown over a punk-ska backdrop.

91. Stereo MC’s – “We Belong In This World Together.” Not their best effort, but the best of their efforts after Connected, the album that put them on the map.

90. The Dandy Warhols – “We Used To Be Friends.” Yes, the theme to Veronica Mars, although I never did like that show (not for lack of trying it).

89. Cold War Kids – “Hang Me Up To Dry.” The lyrics struck me as mostly nonsense, but I love the menacing feel to the sparse music, especially the bass line that introduces the song.

88. Franz Ferdinand – “The Dark Of The Matinée.” Hook-laden as usual, with lines like “leave this academic factory,” how could you lose?

87. Air – “Cherry Blossom Girl.” I’m not quite sure what to call Air – “Radio #1” was sort of alternative rock-ish, but “Girl” is this soft, ethereal ballad that might fit on adult contemporary radio. I give them credit for making an X-rated video that 1) wasn’t going to get any play anywhere and 2) uses pornography in a way that seems anti-pornographic. Apparently the video was directed by a porn director noted for his idiosyncratic style, making it more impressive that he would paint such an unflattering view of his own industry.

86. Killers – “Somebody Told Me.” Almost a grudging inclusion – I have never understood the critical fuss over these guys, although I understand their popularity given how watered-down their pop-rock is. Remember their (likely fake) feud with the Bravery? It was the alternative equivalent to the Backstreet Boys versus N*SYNC. Anyway, this was their first and biggest hit and, to my ears, the least saccharine.

85. Big Pink – “Dominos.” (video) I’ll admit the lyrics annoy me – they sit somewhere in the intersection of obnoxious and mildly misogynistic – but the chorus gets stuck in my head for weeks at a time, and the drum lines seem like they owe a debt to John Bonham.

84. Oasis – “Go Let It Out.” The decade saw plenty of output from these guys, nearly all of it disappointing, neither as original as Definitely Maybe and What’s the Story, Morning Glory nor as over-the-top as Be Here Now. This song was the closest to the formula of their first two albums as they have come since the century ended.

83. Gomez – “Silence.” (video). A few years too early, perhaps? Or just too British? Seems like the kind of indie-rock song that should have found a home on US alternative radio. I always liked the lines “So why’d I sit on my hands like a book on a shelf/When nothing but dust is falling?,” probably because I like any imagery involving books on shelves.

82. Interpol – “PDA.” Still the most dead-on Joy Division imitation I’ve ever heard – and I mean that in the best way possible. I’ve liked plenty of Interpol singles, but the competing guitar lines behind the bridge of leading into the driving, muted chorus give “PDA” a melancholy tone few other rock songs match.

81. Stone Temple Pilots – “Glide.” The whole album – recorded between jail stints for Scott Weiland – was solid, including the heavy opening track “Down,” but the psychedelic “Glide” and the somber ballad “Atlanta” were the two that broke the group out of their narrow box of 70s-infused alternative rock.

80. Modest Mouse – “Float On.” The alternative rock equivalent of Johnny Damon or Javier Vazquez – a song without a peak (this was never something I was skipping through my iPod playlist to hear) but that has held its value for years after release.

79. The Music – “Freedom Fighters.” Another ’70s-influenced band – that huge guitar riff just fills your ears, and I think the lack of a singable chorus hurt their chances on this side of the pond. “Breakin’” gets an honorable mention, but that flopped here as well, and they have possibly the least radio-friendly band name since Pussy Galore.

78. Gorillaz – “Clint Eastwood.” The triumphant return of Del tha Funkee Homosapien.

77. Tegan and Sara – “Walking With A Ghost.” (video) I’ve never heard anything from these two that comes close to this song’s post-punk pop urgency vibe. It’s perhaps best known for the White Stripes’ cover, which – and it pains me to say this as a White Stripes fan – did the original no favors at all. Then again, I don’t like their cover of “Jolene” either.

76. Them Crooked Vultures – “New Fang.” Just barely qualifies, as it was released in the final weeks of 2009, and didn’t really come to my attention until it won the Grammy for Best Hard Rock Performance this past February. (I still wonder if the song won because it deserved the award, or because it had the requisite old guy on board in John Paul Jones.) Them Crooked Vultures is what Masters of Reality were supposed to be when they brought Ginger Baker on board for their second album; the two groups are connected by M.O.R.’s singer, Chris Goss, who co-produced Queens of the Stone Age’s Era Vulgaris.

75. Amy Winehouse – “You Know I’m No Good.” Talented, yes. Troubled, yes. But the fact that she died young shouldn’t affect anyone’s assessment of her music. I think her best work was likely ahead of her, if she’d stayed sober enough to produce it. What we’re left with is a Brien Taylor career and theories on what might have been.

74. Cage the Elephant – “Ain’t No Rest For The Wicked.” Not sure if they’ll fully break out of the college-music niche where they’ve found so much success, as the looseness of their sound may not play well with the mass audience, but the singer’s lackadaisical storytelling vibe and the stoner-rock influences in the music offered us something different, at least for one album.

73. Queens of the Stone Age – “No One Knows.” This was Reed Johnson’s walkup music from when he came up with Toronto at least until I left the club, which didn’t help him hit right-handed pitching but made it easier to watch him try.

72. Doves – “Pounding.” (video) Maybe the hardest track on what is still my favorite album of the 2000s, The Last Broadcast, as well as the song I thought most likely to find an audience on U.S. radio stations at the time. That didn’t work out as planned.

71. Tokyo Police Club – “Your English Is Good.” (video) I have no idea what this song is about, but it’s catchy and snotty and my wife thought it was really annoying so I can’t use it as a ringtone any more.

70. The Broken Bells – “The High Road.” (video) Collaboration between Danger Mouse and James Mercer of the Shins. Features one of my favorite song lyrics of the decade, “The dawn to end all nights/That’s all we hoped it was.” Also inspired my first and only YTMND posting, which might ruin the song for you forever.

69. Rogue Wave – “Lake Michigan.” (video) Written in 3/4- or 6/8-time, which led the Dancing With the Stars band to use it for a waltz and absolutely dismember the song in the process. My wife originally thought the lyrics were “get off of my stash” and that it was a song about a quilter fiercely guarding his stash of fabric.

68. Stereophonics – “Dakota.” (video). More straight-ahead rock-and-roll than most Stereophonics songs, even compared to early hits like “The Bartender and Thief,” with Kelly Jones channeling Faces-era Rod Stewart. They’ve had better melodies than this once, mostly in their 1990s output, plus one song further up this list.

67. Radiohead – “Optimistic.” Wikipedia, which is never wrong, says that this was the most-played track off Kid A, which is easy to believe as it’s the most accessible song on the album and one of the few with a hint of a guitar. I’m an early Radiohead fan, meaning the moment they switched off the guitars, I mostly switched off of them. I may be the only person on the Internet who didn’t lose his shit over In Rainbows (“Bodysnatchers” is solid, but didn’t make this list). They may remain critical darlings, but OK Computer was their peak.

66. OK Go – “Here It Goes Again.” The official video, featuring choreography on treadmills, has been viewed over 10 million times on Youtube. They get bonus points* for being baseball fans. (*No actual bonus points have been awarded on this or any other basis.)

65. Gorillaz – “Feel Good Inc.” I’ll give it to Damon Albarn – he has pretty good taste in rappers, going for De la Soul here for the lead single off Demon Days. As I type this, the album is on sale for just $5 on amazon.

64. Keane – “Somewhere Only We Know.” And the first track on their next album, “Spiralling,” was great and much more uptempo, which deked me into buying the entire thing only to discover that it sucked. They seem to have drifted into critical and hipster revile; I don’t love this song the way I did when it first came out, mostly because the more you listen to the lyrics the more trite they seem, but it’s the rare piano-without-guitar song I do like and will find stuck in my head for hours.

63. Passion Pit – “Little Secrets.” (video) I swear I wrote about this song when it first came out, but either the post was lost when the blog was corrupted two years ago or my memory just sucks. I still can’t believe that’s a male singer. I’m not sure what this subgenre, also populated by Foster the People and Naked + Famous, is called, but this song is the best I’ve heard within it.

62. White Stripes – “My Doorbell.” One of their goofier songs, but with the typical Jack White twist (“I don’t need any of your pity, I’ve got plenty of my own friends/They’re all above me”).

61. Doves – “Black And White Town.” (video) After The Last Broadcast, Doves had some critical momentum to try to convert into commercial success, and led off with a very strong single with their usual blend of driving rhythms and dark background notes. Unfortunately, the rest of the album was dull, and by the time they came back strongly with Kingdom of Rust, their moment had passed. I’m still a huge fan, though.

60. Arcade Fire – “Neighborhood #3 (Power Out).” (video) The best track off their debut album – more under control than its other tracks; some fans prefer that loosely controlled chaos, while I prefer the more polished approach that came on last year’s The Suburbs. The video has a real Triples of Belleville feel to it.

59. Arctic Monkeys – “Fluorescent Adolescent.” (video) Listen to the first few bars and watch HGTV’s Income Property. Then tell me the latter isn’t at least highly derivative of the former. Anyway, the Arctic Monkeys never quite recaptured the manic energy of their debut album, but Alex Turner still had a few memorable hooks up his sleeve, and his lyrics continued to improve, including the witty rhyme here of “rascal” and “Tabasco.”

58. Pinback – “From Nothing To Nowhere.” One of the DJs on XMU loves these guys, which is how I came across this melodic, guitar-heavy track three or four years after it came out. The first time I watched the video, I saw the lead singer and thought, “Hey, is that Tad Doyle?”

57. BT featuring M. Doughty – “Never Gonna Come Back Down.” (video). Yep, that’s Mike Doughty, former lead singer of Soul Coughing and intrepid coverer of Mary J. Blige songs, over a hyper-trance/trip-hop track by Brian Transeau, the DJ who pioneered (and maybe invented) the vocal “stutter” edit.

56. Presidents of the United States of America – “Some Postman.” (video, shot entirely on mobile phone cameras) Never got into their 1990s stuff, when they were one of a dozen snotty faux-punk joke bands (Tripping Daisy, Hagfish) to infect alternative radio, but this one track from their 2004 album Love Everybody hit the mark, telling a funny story instead of throwing out ridiculous lines in search of a laugh. For whatever reason, my iPod loved this song and played it so often in shuffle mode I had to take it off for a few months.

55. Radiohead – “I Might Be Wrong” (video) I didn’t like Amnesiac (a.k.a. Kid B) any more than I liked its predecessor, but the menacing guitar loop on this track would make it the ideal theme song for a Hitchcock film.

54. Starsailor – “Good Souls.” (video) I actually saw these guys live in 2002, so there’s no excuse for forgetting the best song from their debut album, but for some reason I mentally had them pegged in 1999. It’s just a well-constructed song – you don’t notice the great foundation from the bass guitar until it’s alone in the final few measures – reminiscent to me of the slower material on Radiohead’s The Bends. The lead singer kind of looks like Ashton Kutcher, though, doesn’t he?

53. White Stripes – “Seven Nation Army.” Great song, but overplayed to the point where I can still only take it in limited doses. One of the top intro bass lines in rock history … which is apparently not played on a bass guitar. Clever.

52. Ryan Adams – “New York, New York.” The video and the timing made it an unlikely hit, but I found this to be one of Adams/Whiskeytown’s most accessible or mainstream songs. Speaking of Whiskeytown, “Don’t Be Sad” was recorded in the 1990s but wasn’t released until 2001, so it qualifies through the back door, although it’s a little too folky for me to put on this list.

51. The Darkness – “I Believe In A Thing Called Love.” video) In which The Darkness (who recently reassembled after a brief breakup) unabashedly steal from the New Wave of British Heavy Metal that brought us bands like Iron Maiden and Motorhead. Wikipedia – which is never wrong – says this song was on the soundtrack for Bridget Jones: The Edge of Reason, which seems comparable to putting a Yanni song on the soundtrack to Hostel.

50. Doves – “There Goes The Fear.” (video) The highest-charting single for Doves – although the single was released and deleted on the same day, which I’m sure confuses those of you young enough that you don’t remember singles as a physical format – was a nostalgic ode to lost romances and casual drug use with a hypnotic percussion track and some weird jungle whooping in the outro. In other words, it’s awesome.

49. Franz Ferdinand – “The Fallen.” (video) With lines like “Who gives a damn about the profits of Tesco?” it seems like an anthem for the 99%, featuring uptempo music, plenty of wordplay, and the kind of fast-talk-singing that seems a cinch for chart success when it’s pulled off correctly.

48. Jurassic 5 – “What’s Golden.” (video) I think their best song was 1998’s “Without a Doubt” – if they’d stuck with that slightly harder sound, they might have found a more consistent audience – but this was the high point of their recordings after that debut disc, and a moderate crossover hit thanks in part to its appearance in a soda commercial.

47. Carbon Leaf – “The Boxer.” Done right, rock tinged with Irish folk music is among my favorite styles of music. Talk about an odd connection, though: a not-yet-famous Katy Perry stars in their video for “Learn to Fly.”

46. Velvet Revolver – “Slither.” I admit it – hearing this for the first time, I went right back to ’87 and the first time I heard Appetite for Destruction. Of course, back in ’87 it blew my ears off, while in 2004 it was a little quaint.

45. Mute Math – “Typical.” Too clever by half? Mute Math seems to have a reputation as a brilliant band, and the whole playing-backwards trick was pretty cool, but “I know there’s got to be another level/Somewhere closer to the other side” might as well be a Backstreet Boys lyric. Good thing the hook in the chorus is so catchy.

44. Stereophonics – “Have A Nice Day.” A slower, folkier song than most of their output, based on the cliched provincial cab driver met by the band – this one in San Francisco, as the story goes – but I’ll give Kelly Jones credit for a more detailed picture of the driver’s attitude and for putting such a unique stamp on the song with his raspy vocals. It’s mostly on this list for its hook, though.

43. Coldplay – “Viva La Vida.” So I really don’t get the distaste for these guys. Too popular? Too much ’70s soft-rock influence? Overreaction to the abysmal XY album? Antipathy towards Gwyneth? This song has faded for me the more I listened to it – and it was overplayed, big time, to the point where I needed an escape hatch – but it’s a well-written, ambitious pop song, on an ambitious and rather complete album; even NME, among the most sneering of hipster publications (and I admire them for it), gave the album an 8 out of 10. I’ll go with the XY explanation, because that album was shit.

42. Silversun Pickups – “Lazy Eye.” So last time around, I called these guys one-hit wonders, and a few readers responded by telling me where “Panic Switch” placed on the charts. Not only was that song just riding the coattails of “Lazy Eye,” I think now with more time since those songs were released, we can agree this is the one still receiving airplay, and this is the only one worth remembering. (Let’s not even talk about “The Royal We.”) Anyway, am I the only one who wasn’t sure if the lead singer was male or female? Great song in the single edit, but the outro to the album track is just late-60s wanking, and I doubt there’s been a bigger letdown for me when learning the actual lyrics to any song. “That same old decent lazy-eye?” Uh, okay.

41. LCD Soundsystem – “Daft Punk Is Playing At My House.” (video, but of the much shorter single edit) Kind of an alternative novelty hit, but it is catchy enough that I’ve caught myself singing it a few days after hearing it, and the more I listen to it the more I like the way it slowly layers on to that simple opening groove. I’m still waiting for the sequel, “Daft Punk is Playing Settlers of Catan at My House.”

40. The Fratellis – “Chelsea Dagger.” (video). Little did I know when I first heard this about thirteen months ago that it had become a sporting event staple on this side of the pond as well as over in Europe. It’s obnoxious, catchy, and practically puts the damn beer in your hand to wave as you shout along.

39. Spoon – “I Turn My Camera On.” (video). This was just a straight-up omission from the first list, as I knew and liked the song from when it was first released, right before I fell off the music-listening map for almost a full year. I get a lot of early Prince out of this one, without the synths but with that same sideways nod to funk, as well as the falsetto that is de rigueur in any Prince homage.

38. Coldplay – “In My Place.” I understand that “Clocks” is The Hit for these guys, but I was burned out on that song within a year, even before the Jays used it in a video montage at the end of the 2003 season to pay tribute to Roy Halladay’s (presumed, at the time) Cy Young-winning performance. I heard this song at a Coldplay concert from their first tour, and that opening riff made it the most memorable song of the night, even though I’d never heard it before. A reader pointed out the similarity between this song and Ride’s “Dreams Burn Down;” I guess I hear it a little in the intro, but I’d probably have to be more of a shoegazing fan to be bothered by it.

37. Matt & Kim – “Daylight.” The best White Stripes song not written or recorded by the White Stripes. The video is aggressively horrible, though not as bad as the video where they strip and walk down the street in broad … um, never mind.

36. Ian Brown – “Upside Down.” I’m not sure I would have even discovered this if it wasn’t by the former lead singer of the Stone Roses, since it garnered no airplay that I know of in the U.S. and is probably the most bizarre song on the list, with no percussion and an incongruous trumpet solo. Then again, Brown’s solo stuff has all been weird and compelling, so while this isn’t as good as “Set My Baby Free,” it’s his best song of the decade.

35. The Hives – “Hate To Say I Told You So.” The skinny ties and matching outfits were stupid, but they churned out a few memorable bone-crunchers, including this song and “Walk Idiot Walk.”

34. Wolfmother – “Joker And The Thief.” If you’re into old-school guitar rock at all, you had to like this song, right? The opening lick was hypnotic, and the producer tweaked every bit for maximum bombast. Sort of a guy’s guy song. I would have been surprised if they’d ever cooked up anything close to this good again.

33. Arcade Fire – “Keep the Car Running.” I didn’t like this album (Neon Bible) save this one song, which will probably remind you a little of Eddie and the Cruisers but in a good way.

32. The Last Shadow Puppets – “Standing Next To Me (album).” (video) Unabashedly retro, right down to their mod outfits and haircuts in the video. This side project of Alex Turner (Arctic Monkeys) and Miles Kane (the Rascals) gets derivative pretty quickly as you work through the album, but this lead single stands out for a much stronger melody and the wisdom to get in and out in under two and a half minutes, before the novelty wears off.

31. Phoenix – “1901.” (video) The second single from their fourth album, which won the Grammy for Best Alternative Album (a harbinger for Arcade Fire’s bigger victory a year later?), this is probably the most energetic track on the album; after the first two tracks, the disc starts to run together for me, so I generally just listen to those songs by themselves, with the other one appearing further up this list.

30. Mike Doughty – “Looking At The World From The Bottom Of A Well.” (video) An ironically uptempo track inspired by one of my favorite novels, The Wind-Up Bird Chronicle. The whole album, Haughty Melodic (an anagram of “Michael Doughty”), was excellent, although this was clearly the best track. I still miss Soul Coughing.

29. Gnarls Barkley – “Crazy.” Cee-Lo’s “Closet Freak,” from his 2002 solo debut, gets an honorable mention here, too. He can sing, but I think subsequent events made it clear Danger Mouse was the real artistic force behind this collaboration, while Cee-Lo provides the voice and the charisma.

28. Flogging Molly – “Float.” (video) I’ve mentioned this one before – I’m something of a sucker for Irish folk songs or, as with “Float,” songs that bring that sound forward into a sort of folk-rock hybrid. Few do it well and this, to me, is the pinnacle; I’m surprised it didn’t become more of a crossover success.

27. Chemical Brothers featuring Q-Tip, “Galvanize.” And let me just state for the record that I was all over this song a year before Budweiser stuck it on their commercials. There really is no justification for using a song this good to advertise a beer that bad.

26. Sambassadeur – “Kate.” (video, sort of) If the Kings of Convenience had been right and quiet really was the new loud, the Swedish band Sambassadeur would have been huge. As it was, they had to settle for royalties from a Payless Shoes commercial and a spot on my iPod. The song would be unbearably twee if it wasn’t for the lead singer’s slightly smoky voice and faint Swedish accent.

25. Interpol – “Slow Hands.” (video) This was the first Interpol song that didn’t sound to me like a Joy Division ripoff (not that that’s even a bad thing, as there are forty million worse bands to rip off than JD), and also showed their deft hand at manipulating tempo and layering to create a full, textured song with a cathartic release in the final chorus.

24. The Stills – “Still In Love Song.” (video or, um, “slidshow”) I thought these guys were supposed to be the next big thing, but this turned out to be their only … I can’t quite call it a hit. But the mix of sneer and despair in the vocals and the plaintive lead guitar line before each verse gave the song a Smiths vibe without a needless Morrissey impersonation.

23. Arctic Monkeys – “From The Ritz To The Rubble.” (unofficial video) It starts out with a seemingly drunken-rant about getting turned away from a club, then just as the guitars come crashing in it becomes clear that the protagonist may be unreliable as well as clueless. The whole album is excellent with its modern (and more polished) take on early post-punk, but this song hinted at the complexity of which the Monkeys and Alex Turner were capable.

22. Doves – “Words.” (unofficial video) Either that main guitar riff hooks you on the first listen, or it annoys the hell out of you and you can’t get it out of your head for weeks. Needless to say I’m in group one, and the added layering as the song goes on just builds a tension that’s only broken by the quieter counterpoint in each chorus.

21. The Soundtrack of Our Lives – “Sister Surround.” (video) I thought their Behind the Music album would cross over, but their sound was probably 25 years late and five years early, as ’70s guitar rock seemed to make a comeback at the end of the decade with songs like Wolfmother’s entry on the list. The lead singer does look rather like a hobbit, though.

20. Gorillaz – “19-2000 (Soulchild Remix).” (video) The best fake band ever? I suppose an angry Rutles fan will show up in the comments to flame me. The hip pick for decade-end lists is “Feel Good Inc.,” which already appeared lower on this ranking, but Damian Mendis and Stuart Bradbury’s remix of an otherwise unremarkable song from Gorillaz’ debut has been on my main playlist since I first entered the digital music player world six or seven years ago.

19. Hot Chip – “Over And Over.” The video makes even less sense than the song, but good luck getting either out of your head. If you didn’t get the “bunting runners over and over/like a monkey with a miniature cymbal” joke I made during the World Series, it’s from a line in this electronic song, named the best track of 2006 by NME. Apparently the song is a response to critics who said the band was too laid-back, as well as a reference to a Danish post-punk/dance group called Laidback of whom I’d never heard before seeing this stuff in Wikipedia (which is never wrong).

18. White Stripes – “Icky Thump.” I don’t generally get excited about politically-themed lyrics, but these were spot-on, in large part because Jack White picked a topic you could actually address in three minutes of words. Oh, and the song rocks.

17. The Klaxons – “Golden Skans.” (video) Nu-rave died fast, yet the Klaxons, one of its leading lights, lived on. I’m not sure I could compare this to any other song – it lives at a weird intersection of rave, rock, and experimental acts like King Crimson with its accents on off beats and a bass line that seems to exist in conflict with the rest of the song.

16. Modest Mouse – “Dashboard.” (video) Johnny Marr’s revenge. I also think of this as the great pop song the Pixies never made. Perhaps the most indecipherable lyrics of any song on this list.

15. OK Go – “Get Over It” (video) Another omission from the first list for which I have no good excuse. They became more pop-friendly as time went on, while this shows more of their hard-rock/punk roots, with fabulously obnoxious lyrics and a funny video that emphasizes the song’s wordplay. But why the ping-pong scene?

14. Queens of the Stone Age – “The Lost Art Of Keeping A Secret.” (video) “No One Knows” is a great song, but nothing could top this sinister groove from their first album, Rated R, the perfect marriage of a subtle melody and detuned guitars, an early sign of Josh Homme’s tremendous ability to graft perfect hooks on to stoner-rock backdrops. (And no, I’m not a fan of “Feel-Good Hit of the Summer.”) True story: I first heard this song on MTV2 in August of 2001, followed immediately by the first time I heard Nickelback’s “This is How You Remind Me” – a great high reuined by an immediate kick in the groin.

13. Phoenix – “Lisztomania.” (video) I left Phoenix off the original list because this album was so recently released that I didn’t feel like I’d had enough time to consider the songs, but this and “1901” haven’t lost anything now that they’re two-plus years past their release date.

12. The Dandy Warhols – “Bohemian Like You.” (video – very NSFW) A bit forgotten as the music scene changed over the course of the decade, but it’s a catchy song dripping with snark that makes fun of hipsters before it was cool to make fun of hipsters.

11. Groove Armada – “My Friend.” (video) Built on one of the all-time great samples, from the Fatback Band’s “Got To Learn How To Dance,” which also backs up Kool G Rap & DJ Polo’s “Streets of New York.”

10. Crystal Method – “Name Of The Game.” (video) Not normally my style of music, but guitar riffs from Tom Morello and a contribution from a member of underground rap group Styles of Beyond plus a driving beat make for a hell of a driving or workout song. Calling all freaks.

9. Outkast – “Hey Ya!.” The best Prince song by an artist other than Prince – but not the top Prince homage on this list.

8. Manchester Orchestra – “I’ve Got Friends.” (video) The singers are nothing alike, but Manchester Orchestra reminds me strongly in their one-step-from-the-abyss approach to alternative rock and lyrical alienation of early Radiohead. Not to be confused with the OneRepublic song of a similar name, which should be banned on the grounds that it makes my ears bleed.

7. Franz Ferdinand – “Take Me Out.” Requires no explanation, I assume.

6. White Stripes – “The Denial Twist.” Not their usual straight-ahead rocker, but they manage to update a Motown-esque sound into their minimalist musical style with plenty of wordplay in the lyrics. I probably could have put another half-dozen White Stripes songs on this list without much of a stretch.

5. Roots featuring Musiq – “Break You Off.” (video) The best hip-hop song of the decade, assuming you accept it as hip-hop instead of R&B or soul or just … great music.

4. Arctic Monkeys – “I Bet You Look Good On The Dancefloor.” (live video) Still like this song as much now as when I first heard it, if not more. Spawned dozens of imitators, none of which produced a song this good.

3. Muse – “Supermassive Black Hole.” Yet another Prince homage, reimagined through an alternative-rock lens. I liked Muse’s first album, Showbiz, released in 1999, but after that found them increasingly pop-oriented even as their music became more bloated with layers of instrumentation. But “Supermassive Black Hole” was such a departure from their usual material, a rare example where their over-the-top showmanship helped the song play up instead of down, with a funk-tinged groove behind the requisite falsetto vocal. This song is the most egregious omission from the first list; I simply hadn’t heard it, not when it came out, not until late in 2010. That period from late 2005 till the fall of 2006 was just a void for me, between changing jobs, becoming a father, and enduring probably the longest period of depression of my life; I shut down and missed out not just on art but on an incredibly important time for my family. And, worst of all, I wasn’t even aware I was depressed – my memories of the period are simply shrouded in fog. Um, anyway, this is a great song.

2. Kaiser Chiefs – “I Predict A Riot.” (video) They did have another minor success with “Ruby,” but I think they’re really destined to go down as one of rock’s greatest one-hit wonders with this bizarre, relentless song that pairs despairing lyrics with an upbeat track.

1. Doves – “Caught By The River.” (video, although it’s the edited version) My favorite track by my favorite band, the soaring end to The Last Broadcast. Heavy U2 influence on the guitar interludes between verses. The fire that destroyed Sub Sub’s recording studio was probably the greatest conflagration in music history.

Top 15 iOS boardgame apps.

I’ve been promising this for a while, and kept delaying it to buy and review more apps, but I think we’ve reached a brief lull in major boardgame app releases, so here’s a ranking of the 15 that I’ve tried so far. All but two are iPad compatible – several are iPad-only, in fact – and all are adaptations of existing physical boardgames. Most include multiplayer through GameCenter and I believe I’ve highlighted (and downgraded appropriately) those that don’t.

If I’ve reviewed an app in full, I’ve linked to that review in the game’s name. The link on the price goes to iTunes for you to purchase it (yes, I get a 5% commission if you click through and buy).

One extra bit of awesome from all these games, at least for me, has been playing some of you – not coincidentally, all four of the games where I’ve played readers appear in the top five.

(EDIT, 12/26/11: One app that came out after I produced this ranking that I also recommend is Tigris and Euphrates, which I’d rank fourth, just after Ticket to Ride.)

(EDIT, 3/30/13: I’m due for a bigger update, but I also recommend Caylus, Le Havre, and Stone Age, with the last one just releasing an iPad version this week.)

1. Carcassonne. ($9.99) The best boardgame implementation on iOS happens to be of one of the best boardgames, period, although its ranking here is based more on how incredible the app is. The graphics are superb, the toughest AI players are very good, the easy AI players are still enough of a challenge for rookies, and the game offers networked play that works easily and smoothly. It’s the most expensive app on this list ($9.99 for a universal app) but absolutely worth the cost.

2. Samurai. ($4.99) Seven of the ten apps on this list are adaptations of Reiner Knizia games, led by this one. It’s classic Knizia – a simple concept leads to complex game play: Players compete to control specific hexes on the board, with special pieces that allow players to steal hexes at the last second. The AI player is also very good and despite the small board the game is very playable on an iPod Touch.

3. Ticket to Ride. ($6.99) Days of Wonder, the publisher of Ticket to Ride and Small World, put a tremendous amount of work into their apps, which are clean, bright, and robust. Ticket to Ride falls short of the two above here because the AI players are so weak, but DoW linked GameCenter multiplayer to their own thriving online multiplayer community, so finding games is easy at all hours of the day. They currently offer three in-app expansions as well, of which I’ve purchased one, the essential 1910 expansion.

4. Battle Line. ($2.99) A two-player card game from Knizia where players compete to capture five of nine flags (or three adjacent flags) laid out in a line between them, using poker-line hands of three cards at each flag. It’s simple and quick, made better by the use of tactics cards (you have the option to play without them, but you should use them). The AI player could be a little stronger, but the randomness of the cards tends to flatten out the game to make the AI more competitive. Note: The linked review was before a major software update that all but eliminated crashing, added GameCenter multiplayer, and added much sharper graphics.

5. Puerto Rico. ($7.99icon) A good implementation of a complex (and very, very good) boardgame, with competent AIs and functional multiplayer, including a two-player variant that makes it a little easier to get a game going. The screen is fairly busy and I imagine the app would be confusing to someone who’s never tried the boardgame, so the in-game tutorials are a must. You can beat the AIs pretty regularly with a shipping strategy (corn/harbor or corn/wharf), but if you eschew that you get a tougher challenge.

6. Ingenious. ($2.99) A simple two-player game on a hexagonal board where the victory condition calls for a lot of counterintuitive play. Also by Knizia.

7. Small World. ($6.99) Another Days of Wonder app, without multiplayer but with a somewhat better (but not great) AI player. The app only plays two players (the physical game plays two to five), but with a clever tabletop mode that allows the players to sit across from each other without having to move or rotate the iPad. Graphics are superb, although an “undo” option would be nice considering how easy it is to drop a token in the wrong spot. A multiplayer option would bump it up the list, but if you’re looking for a really slick two-player game you can play with someone who’s sitting next to you, this is a great option.

8. Through the Desert. ($1.99) I really like the underlying game and the graphics on this app are strong, but it doesn’t play that well on the iPod and the glitch where you can’t see the bottom of the screen in four-player mode on small devices still isn’t resolved. The AIs improved noticeably after the last update. It’s another board-control game with lots of opportunities to sabotage other players, if that’s how you roll, and at $1.99 for the iPad version it might be the best value on this list.

9. Tikal. ($3.99) After a recent update this moved up out of the cellar, and while it’s available for all devices the small graphics play much better on the iPad. It’s a solid strategy game with aggressive AIs that play fairly predictably despite multiple difficulty settings; GameCenter integration was a big boost.

10. Wabash Cannonball. ($1.99) A no-luck, auction-driven, train game where players compete for shares in railroads that they then develop across the map from the eastern seaboard to Chicago. This app, adapted from the boardgame Chicago Express, gets the award for the cleanest presentation of in-game information, of which there’s a lot. However, the app is designed for iPhone/iPod screens, not for iPad, and really needs online multiplayer. Give me those two things and I’ll rank it higher.

11. Medici. ($2.99) And another Knizia game, this one built around auctions of sets of goods on ships where players compete to ship the largest quantities of specific goods.

12. Zooloretto. ($3.99icon) One of the best-looking games on here, with fun sound effects and an unlockable (free) in-game expansion … but the lack of networked play is a real handicap. It looks to me like the developers have walked away from this one, which is a shame since it functions properly and looks so good; better AIs or networked play would help. I did discover a strange bug as well, where the in-game expansion somehow relocked itself after I didn’t use the app for a few months.

13. Catan. ($4.99) The AIs improved with the Seafarers expansion, but they’re still not very tough. It’s a good introduction to Settlers of Catan if you’ve never played the physical game and want to try it out before investing, but once I had defeated the AIs in every level I didn’t feel the need to go back to the game. The first major update improved the graphics, but the AIs still aren’t great, although it added multiplayer through GameCenter.

14. Kingsburg: Serving the Crown. ($4.99icon) This app looks great, runs smoothly, includes what I think are competent AIs, offers GameCenter multiplayer, and takes absolutely forever to play. I’ve never played the physical version, which probably doesn’t help matters, but one of the things I look for in a good boardgaming app is the potential to bang out a quick game, whether solitaire or online. The game is currently iPhone/iPod only, although an iPad port has been promised as “coming soon” for several months.

15. Ra. ($3.99) I’ve never reviewed this game here, mostly because I didn’t care much for it. It’s another Knizia game, with an auction component but way too many moving parts and an AI that I beat the first time out despite not knowing what I was doing. Medici takes a similar concept and executes it better.

Top 100 old-school hip-hop songs.

I’m a huge fan of old-school hip-hop music and have wanted for some time to put down some kind of ranking of my favorite songs from that era. I’ve been working on this post since late February, but it’s finally done now that the draft crush and our summer east coast swing are over. It started out as a top 40, then a top 50, then 75, after which I figured I’d just push it to 100.

This is list is entirely my opinion, and maybe 90% of it is just about how much I personally like the songs, with the other 10% reserved for the song’s influence or importance in hip-hop history. And it’s about how the songs have held up over time, not which songs I liked when they first came out or how they fared on the charts.

I’ve limited the list to songs released, either as singles or on albums, prior to 1996. That cutoff means no Jay-Z or Eminem and virtually no Nas or Outkast, to pick a few examples, but with one exception (a song recorded before the deadline but released afterwards) I stuck to the deadline for all tracks. Enjoy.

100. “Check Yo Self” – Ice Cube

Samples an early hip-hop classic, “The Message,” that was already dated before the 1980s ended, with guest vocals by Das Efx on the chorus. Ice Cube’s lyrics often led to controversy – something I doubt he minded since even bad publicity sells records – but I don’t think the anti-gay lines in this song would fly today like they did in the early ’90s. (Corrected on 7/7 – added this song to remove an ineligible song from higher on the list.)

99. “Gotta Get Mine” – MC Breed featuring 2Pac

No disrespect to MC Breed, who died of kidney failure when he was 38, but 2Pac is the main attraction here, one of five appearances for him on this list. Snoop Dogg references this song at the beginning of the second verse of “Gin and Juice.”

98. “Black Steel in the Hour of Chaos” – Public Enemy

Perhaps the greatest opening lines in the history of hip hop: “I got a letter from the government/The other day/I opened, and read it/It said they were suckers/They wanted me for the army or whatever/Picture me givin’ a damn, I said never.”

97. “Fuck tha Police” – NWA

I always wondered if this was mostly a publicity stunt (that worked). I’m not doubting the anti-police sentiment behind it, but the title is so clownishly incendiary that it was a lock to get negative attention in the mainstream media, which would sell more records. In that sense, it’s brilliant. The song was surpassed by its own marketing.

96. “Walk This Way” – Run-DMC

More here for its importance than the quality of the rhymes. It’s hard to express their mainstream influence unless you lived through it; they had street credibility but were inoffensive enough to be marketed to white, suburban audiences. Unfortunately most of their catalog sounded dated within a decade of its release.

95. “The Humpty Dance” – Digital Underground

It was written as a novelty, it became a hit as a novelty, and like most novelty hits it wrecked the artist’s career when they couldn’t produce another song just like it. That’s too bad, because they were one of the most interesting acts of the late ’80s/early ’90s, but between this and the forgettable “Kiss You Back” their run was good for about an album and a half.

94. “Holy Intellect” – Poor Righteous Teachers

No shot of crossover success for a group that rapped almost entirely about their Islamic faith, but the speed and quality of the rhyming here is remarkable.

93. “Ain’t Sayin Nothin” – Divine Styler

Remember House of Pain’s line in “On Point” about how “I used to rap with the Divine Styler?” He was actually a hell of an MC, and just about anything from that first album is worth listening to. His second disc was a wildly experimental jazz/rap/ambient fusion that was way ahead of its time, and he took a long break before coming back with a late-90s disc after his conversion to Islam that had one standout track, “Make It Plain.”

92. “Chief Rocka” – Lords of the Underground

These guys came along a little too late, when the west coast scene was paramount and east coast groups had a harder time breaking through even if their sound was more overtly commercial.

91. “Express Yourself” – NWA

I love hearing Dr. Dre rap about how marijuana causes “brain damage/and brain damage on the mike can’t manage” about five years before creating his magnum opus and naming it after the drug.

90. “True Fu-Schnick” – Fu-Schnickens

Total novelty act, but I admit, I love hearing how quickly Chip-Fu can drop rhymes. For a one-trick act, it’s a good trick.

89. “Rock Box” – Run-DMC

Jam Master Jay really held this group together, as neither Run nor DMC were especially gifted rappers.

88. “Rock the Bells” – LL Cool J

The low production values on a lot of early hip-hop classics, including Audio Two’s “Top Billin” and BDP’s “Criminal Minded,” makes them relatively hard to listen to today. This one survives because of the strength and ferocity of LL’s rhymes, which soon gave way to the Smoove B-like persona that dominated his later work (and set him up well for a career in Hollywood).

87. “Hot Sex” – A Tribe Called Quest

“I heard she likes a two-on-one like my man John Ritter.” Never a big fan of Phife’s – Q-Tip carried all of the weight for the Tribe – but that’s among his best lines.

86. “Eric B. is President” – Eric B. & Rakim

“I came in the door/I said it before/I never let the mike magnetize me no more.” There’s something about a debut single that makes an announcement that the artist has arrived, and the entire genre is about to get a swift kick in the ass. Rap’s greatest MC with one of its greatest DJs combine for a track that remains memorable even though it sounds like it was recorded on a handheld cassette recorder.

85. “Ain’t No Half Steppin” – Big Daddy Kane

A poor cousin to his two real standout tracks, which are much further up the list.

84. “A Roller Skating Jam Named Saturday” – De La Soul

Speaking of self-immolation, why did De La Soul fight to shed the alternative-rap label that brought them so much success? I never understand artists trying to be less commercial. If you want to make less commercial music for artistic reasons, but deliberately flipping off your audience by creating less interesting content is insane.

83. “Funkin’ Lesson” – X-Clan

The Afro-centric rap movement died a quick and probably justified death, but these guys were pioneers in their heavy use of P-Funk shortly before that became the foundation for most west coast rap and the “G-Funk” movement.

82. “Vapors” – Biz Markie

Biz Markie was a legitimate rapper before the novelty hit I won’t even deign to name here, and a pretty good beat-boxer as well.

81. “The Formula” – The D.O.C.

The DOC appears on this list three times from his incredible and somewhat overlooked debut album, after which a bad car accident wrecked his voice and ended his hip hop career. The whole disc stands up well against The Chronic and Doggystyle even though it came out three years earlier, with similarly funky beats, clever wordplay, and plenty of weapon-filled boasting.

80. “Rump Shaker” – Wreckx-n-Effect

Not Teddy Riley’s best track – that would be Blackstreet’s “No Diggity” – but a worthwhile novelty hit with the raunchiest use of state names in rap history.

79. “Nuttin But Love” – Heavy D

The Overweight Lover’s stuff hasn’t aged all that well either, although I admit a certain guilty pleasure in “We Got Our Own Thang;” this track has his best rhyming by far and one of the most memorable lines in any video from the 1990s – “Yo, that’s that Noxzema girl!” Heavy D was born in Jamaica but reggae was always a background note in his music before this album, where you could hear its influence more strongly.

78. “Quik is the Name” – DJ Quik

I remember seeing DJ Quik appear on the Billboard top 200 albums chart and being completely confused. How the hell did someone I’d never heard of end up with a top 20 album out of nowhere? I hadn’t heard of him because west coast rap got very little airplay or even word-of-mouth on the east coast at that point; his success was regional at a time when rap was never heard on pop radio.

77. “On Fire” – Stetsasonic

“And rock and roll could never hip hop like this.” The line that spawned an alternative classic from the 1990s by Handsome Boy Modeling School, one-half of which was Stetsasonic mastermind Prince Paul.

76. “Welcome to the Terrordome” – Public Enemy

This song seemed like a major disappointment when it came out, because it had all of the urgency of It Takes a Nation of Millions… without the same caliber of lyrics or music; it felt like PE had rushed the track (and album) out to capitalize on the late-blooming success of their previous album. But today the urgency of the track stands out, and it marked one of Chuck D’s last great lyrical achievements before the group faded into the hip-hop background.

75. “Nappy Heads” – Fugees

Did any rap act every do less with more than the Fugees? The talent involved was enormous, and yet their biggest hit was a straight-up soul remake of an adult contemporary classic. Lauryn Hill had her one amazing solo album before releasing Lauryn Hill: Unhinged, and Wyclef has had a strong solo career, but as the Fugees one plus one plus one (Pras) equaled something less than three.

74. “My Philosophy” – Boogie Down Productions

A six-minute rant by the literate if rather preachy KRS-ONE. I’ve wondered how BDP’s legacy would differ if DJ Scott La Rock had lived; would it be greater because their music would have been better, or would it have suffered because so much of their fame came from that tragedy?

73. “Hip Hop Hooray” – Naughty by Nature

Naughty by Nature pretended to be hardcore, but most of their singles were straight-up pop songs, designed to sell lots of records. I have no problem with that, but just be what you are, right?

72. “Check the Rhime” – A Tribe Called Quest

I’m going to run out of things to say about the Tribe soon enough.

71. “Droppin’ Rhymes On Drums” – Def Jef

Def Jef was better known as a producer and as the rapper behind the disgustingly misogynistic song “Give It Here,” but this track is stronger all around – better rhymes, faster pinpoint delivery, and intense backing music that makes the whole thing sound like a sprint.

70. “Do the Right Thing” – Redhead Kingpin & the FBI

Recognizable within a second for that opening sample, and led by Redhead Kingpin’s laconic delivery that eventually became the hallmark of Snoop Dogg, but one thing bothered me about this song: He never actually says what the right thing is.

69. “Flavor for the Non-Believes” – Mobb Deep

I didn’t realize how successful this duo had been until I researched them for this list – their best track for me came from their original demo, although I think most people would argue for “Peer Pressure” or the crude “Hit It From the Back.”

68. “Don’t Sweat the Technique” – Eric B. & Rakim

There’s something slightly off about this track; Eric B. dropped some of the fattest beats of his career, only to have Rakim deliver what was for him a subpar performance, with slower, less inspired rhymes, which in hindsight was a bad sign for his post-breakup future. “I made my debut in ’86” rapped at half-speed is just cringeworthy.

67. “O.P.P.” – Naughty by Nature

Ignore, for a moment, that this too was aimed squarely at mainstream pop audiences. The song is full of clever wordplay, from the disguising of the two p-words to “throw that skeleton bone right in the closet door” to “you’re now down with a discount” to the inscrutable “look you to the stair and to the stair window.” And it’s backed up by a sample from the Jackson 5. You can’t like old-school hip hop and dislike this song.

66. “What’s My Name” – Snoop Doggy Dogg

Yeah, Snoop, we got it. You only say your name twelve times in every song you record.

65. “U Don’t Hear Me Tho’” – Rodney-O and Joe Cooley

Released four or five years too soon, this was G-Funk before the term existed, layered on heavy samples of P-Funk music with the same gangster ethos that Dr. Dre would later mine for great profits. The lines “Time for me to kick another fly funky verse/and if I die, put a soundsystem in my hearse” is one of my favorite from the entire era.

64. “Let the Words Flow (a.k.a. The Power)” – Chill Rob G

This is the song that Snap! ripped off for their own version of “The Power,” featuring slightly better production and markedly inferior rapping by something called Turbo B. (Their original version contained Chill Rob G’s vocals, but he threatened to sue and they had to re-record them.) Hip hop has seen plenty of tracks saying “everyone else’s rhymes suck,” but this is one of the few that seems to actually argue that everyone else should get better, rather than just boosting the ego of the rapper making the statements.

63. “Southernplayalisticadillacmuzik” – Outkast

One of the few hip-hop acts to hold my attention after the end of the Golden Era, Outkast just sneaked under the wire here with their first album, which came completely out of left field into a genre dominated by G-Funk at the time and that had never produced anything like the inventive music on their debut, a funky, sludgy sound that seemed to take the humidity of Atlanta summers and put it on wax.

62. “Shake Your Rump” – Beastie Boys

The second-best track on one of the greatest albums in the histories of hip-hop and of alternative music (Corrected 7/7).

61. “Passin’ Me By” – The Pharcyde

The record-buying public largely passed these guys by, a true alternative-rap act who didn’t have the commercial sound for major record sales but showed strong rhyming skills and a pervasive sense that they were having a great time laying down tracks.

60. “Changes” – 2Pac

Possibly cheating – this song was recorded in 1992, but wasn’t released as a single until 1998. But it belongs here, as it’s clearly of this era and genre and features some of 2Pac’s most intelligent and thoughtful lyrics. Discussing the plight of the black American underclass in rap lyrics without sounding trite is a major achievement when you consider how few other artists managed to pull it off. And consider these lines, written nearly twenty years ago: “There’s war on the streets/And there’s war in the Middle East/Instead of wary on poverty/They got a War on Drugs so the police can bother me.” Plus ça change, plus c’est la même chose.

59. “It’s Funky Enough” – The D.O.C.

The fact that the samples all seem to be written in minor keys gives this song a sinister air that set it apart from most mainstream and alternative rap of the time. In the lyrics, the D.O.C. spends more time boasting about Dr. Dre’s prowess as producer than he does about his own rhyming skills.

58. “Keep It Underground” – Lords of the Underground

Not quite as campy as Onyx, but not quite as polished as Naughty by Nature, so they fell through the cracks as I mentioned above. But both of their songs on this list would have fit in well with the rap scene of the late 1980s before everything shifted with the rise of the west coast.

57. “Straight Outta Compton” – NWA

NWA’s press completely outstripped the quality of their output; they had two tremendous rappers in the fold, but their limited catalog was never as good as the hype or the controversy would indicate. They chose controversial subjects, which sold records and frankly was an important addition to a scene that had grown somewhat stale due to the lack of regional diversity. But that doesn’t make me more likely to reach for one of their records today.

56. “Same Song” – Digital Underground

The last gasp for these guys and the wax debut for 2Pac. I always loved that they named this EP release This is an EP Release.

55. “Lucas with the Lid Off” – Lucas

I believe I have two white rap artists on the list, and Lucas is one of them, although he used a sepia-toned video to obscure his race. The jazz-rap thing never really took off; there were scattered successes, a few of which are on this ranking, but as a movement it couldn’t sell enough records, instead producing more one-hit wonders like this one. Weird fact: Lucas’ father, Paul Secon, was a co-founder of Pottery Barn.

54. “I Got a Man” – Positive K

“Are you a chef? Cause you keep feeding me soup.” “I’m not waiting, because I’m no waiter/So when I blow up, don’t try to kick it to me later.” “All confusion, you know I solve ’em/You got a what? How long you had that problem.” So many great lines, and yet never forced.

53. “Wild Wild West” – Kool Moe Dee

One of the first rap songs to cross over in New York and get some time on MTV. It’s not Kool Moe Dee’s best rapping work, but the beat and (for the time) production values elevated it, and it inspired a remake and a film that we’d best pretend never happened.

52. “They Want Efx” – Das EFX

The list of allusions in this song would make the Beastie Boys proud, and of course their “iggedy” style of rapping spawned a brief craze that died quickly, probably because few rappers could actually pull it off.

51. “Bop Gun” – Ice Cube

The best of all of the George Clinton-inspired rap songs, in part because he appears on the track. Always liked Ice Cube holding up four fingers in the video when saying “Nineteen-ninety-THREE” (since the video came out in ’94). Cube’s a better technical rapper than he gets credit for, but he was best known at the time for violent, hate-filled lyrics that once caused Billboard to question whether one of his albums went beyond the boundaries of free speech.

50. “The Mighty Hard Rocker” – Cash Money & Marvelous

Just a vintage mid/late-80s east coast hip hop track, overlooked perhaps because they were only the second most-popular MC/DJ combo in Philly (and unlike the other pair, in this case the DJ was the central figure rather than the MC). It also didn’t help that the record label decided to market the Fresh Prince-like “Find An Ugly Woman,” which didn’t showcase the skills of either member – and, worse, wasn’t funny, either.

49. “It Takes Two” – Rob Base & DJ EZ-Rock

Hearing this song triggers a Pavlovian response in me where everything smells like Drakkar Noir.

48. “I Left My Wallet in El Segundo” – ATCQ

The best example I know of a rap song that tells a single story from start to finish, with Tribe’s trademark humor and weirdness. I actually own a limited edition 12-inch of this track on clear green vinyl.

47. “I Get Around” – 2Pac

“And I don’t know why/Your girl keeps pagin’ me.” Shock G and Money B of Digital Underground appear, but 2Pac makes it clear he was the best MC in the DU posse. The way his death was paired with Notorious B.I.G.’s as equivalent musical losses always bothered me – there’s no comparison, with 2Pac a top-5 all-time MC … when he wanted to be. Maybe in another universe he lived to see his mid-30s, stopped the “Thug Life” front, and became hip-hop’s most literate MC. Or maybe not.

46. “Steppin’ to the A.M.” – 3rd Bass

These guys always felt like they were trying too hard to establish their street credibility, as if they couldn’t wreck a mic without thinking, “We’re white.” I mean, I heard P.W. Botha never recovered from getting the gas face from MC Serch.

45. “Let Me Ride” – Dr. Dre

“Bodies being found on Greenleaf/With their fuckin’ heads cut off/Motherfucker, I’m Dre.” Talk about making your impression felt. Love the Ice Cube cameo in the video.

44. “Can I Kick It?” – ATCQ

Answer: Yes, you can.

43. “I Got It Made” – Special Ed

A lot of early hip-hop tunes came in for criticism because most of their songs were about nothing more than how talented the MCs in question were, but that doesn’t mean there weren’t better boasts and worse ones. The best rappers could drop clever rhymes to make the point for them, even if the music and production weren’t anything special. The sequence of lines in “I Got It Made” that includes “When I got too hot, I found a spot in the shade/And when my dishes were dirty, I got Cascade” seemed like a challenge of how far Special Ed could take the same basic rhyme and structure before he ran out of things to rhyme about.

42. “Protect Ya Neck” – Wu-Tang Clan

Wu-Tang are one of a handful of acts that ushered me out of hip-hop fandom; their style is very loose and unmetered, unlike the tighter rap style of 1980s east coast rap. You could argue that it’s almost improvisational, like a lot of jazz, but I never got into jazz either. This one track from their debut album is transitional, resembling the more structured rap hits that probably influenced these guys but with hints at the explosion that their next album would cause in the genre. My favorite Wu-Tang solo track came from my favorite Wu-Tang member on Twitter – Ghostface Killah’s “Daytona 500.”

41. “Potholes in My Lawn” – De La Soul

Absolutely hated this song when it first came out because it was so different from what I knew and liked of hip-hop up to that point. The problem wasn’t with the song, which boasted bluesy music and the great imagery that showed up all over 3 Feet High and Rising, but with the closed mind of a 15-year-old.

40. “I Go to Work” – Kool Moe Dee

If I worked in an MLB marketing department and wanted to put together a four-and-a-half minute highlight clip for a star player, this would be the backing track. The music is very James Bond, and Kool Moe Dee’s rhymes are faster and better than on his better-known “Wild Wild West.”

39. “Dre Day” – Dr. Dre featuring Snoop Doggy Dogg

The consummate diss track, with a lowbrow comic video to match. But even better now is the shot at around the 3:52 mark of the video of the guy on his cell phone the size of a brick and the shape of a satellite phone. I guess that was cutting edge in 1993.

38. “I Ain’t No Joke” – Eric B. & Rakim

Pretty sure this is the origin of the phrase “as serious as cancer,” as well as the song to which Shaq was referring with his “slam it … and make sure it’s broke” line at the end of the regrettable “What’s Up Doc (Can We Rock?).” Vintage Rakim across the board.

37. “The World is Yours” – Nas

Recently tweeted “Whose world is this?” and got a slew of responses involving lines from this song, more reasons why I love my readers. Illmatic was another rulebreaking record that didn’t do it for me when it first came out, and even now I don’t reach for any Nas tracks when I’m in the mood for hip hop – I have to be in the mood for Nas.

36. “Strictly Business” – EPMD

A solid track in its own right, elevated for me by the twin samples (“Let a sucker slide once, then I break his neck” and “I control your body”) used in Styles of Beyond’s 1999 track “Killer Instinct.” And Ryu of Styles of Beyond is the rapper on Crystal Method’s “Name of the Game,” which has nothing to do with EPMD but doesn’t fit in any other comment here.

35. “Mama Said Knock You Out” – LL Cool J

I feel like LL’s stature as a rap icon has dimmed as he’s become a mainstream Hollywood star, but he was relevant for almost a solid decade in the rap scene. Not only was this a tremendous track in its own right (although it’s ironic that the guy who said “I think I’m gonna bomb a town!” is now part of a secret spy team in LA fighting bad guys … trying to bomb that town), but with this song he was the biggest rap artist to perform his tracks live, including on live TV, with a backing band rather than just a DJ.

34. “Strobelite Honey” – Black Sheep

“Thank you for your time honey but ho I gotta go.” These guys were considered part of the Native Tongues group, but didn’t have the alternative vibe of De La Soul or the Tribe. They were, however, two-hit wonders, with this the funnier but less enduring of the two.

33. “I Get the Job Done” – Big Daddy Kane

That whole New Jack Swing movement didn’t last long and barely made a dent in the hip-hop scene, but this one collaboration between Kane and producer Teddy Riley, the top dog in the New Jack Swing arena (and the brains behind Wreckx-n-Effect and Blackstreet), was its finest moment. And Kane gave us lines like “So when your main course ain’t doing nothin’ for ya/Just think of me as a tasty side order.”

32. “Runnin’” – The Pharcyde

I’ve wondered if there’s a timing effect in our favorite songs by certain artists – the track you hear first becomes a standard against which you compare all future tracks from that artist, so it becomes your favorite or among your favorites by default. Or is it that you’re more likely to hear a top track first, because that’s how our music industry is (or, at least, has been) structured? Anyway, this was the first Pharcyde track I heard, and I’m pretty sure it’s their best. I think.

31. “Fight the Power” – Public Enemy

Although this appeared on Fear of a Black Planet, it was much more along the lines of the best tracks on It Takes a Nation of Millions to Hold Us Back, angry, loaded with powerful allusions and strong rhetoric, backed by a funky sample-filled music track that was among their best. I wonder if Chuck D still supports Tawana Brawley, whose claims of a violent assault by white public officials and police officers were discredited before the grand jury, and who appeared in the “Fight the Power” video.

30. “Paid in Full” – Eric B. & Rakim

I use the opening drum loop as the alarm tone on my cell phone. Stick with the original rather than the Coldcut remix.

29. “Mind Playin’ Tricks On Me” – Geto Boys

Aside from some confusion over the meaning of “bastard,” it’s a surprisingly thoughtful effort from a group better known for rapping about violence against women.

28. “Dirty South” – Goodie Mob
Before Cee-Lo was dressing up as Big Bird and performing with Muppets, he was part of a pioneering Atlanta hip-hop act that gave the Dirty South subgenre its name. (And his departure spurred the greatest diss album title ever: One Monkey Don’t Stop No Show.) This song and album just sneaked in under the wire, coming out in November of 1995, but the extent of social commentary and criticism under all the drug references harkened back to PE’s or Native Tongues’ best work from the late ’80s.

27. “93 ‘Til Infinity” – Souls of Mischief

The failure of the Hieroglyphics collective, which included Souls of Mischief and the next artist on this list, to find a mainstream audiences is one of the great commercial tragedies of hip-hop. Souls’ MCs, who were barely out of their teens when the album came out, had an easy, natural flow, and the production by Main Source and Gang Starr gave the album a jazzy feel without making it as inaccessible or distinctly noncommercial as a lot of jazz-rap tracks. Allmusic.com compared the album favorably to A Tribe Called Quest, but I think it’s more like a West Coast version of Tribe, harder lyrically and musically but with the same laid-back vibe.

26. “Mistadobalina” – Del the Funkee Homosapien

Ice Cube’s cousin. And the rapper on Gorillaz’ “Clint Eastwood.” I’m still not entirely sure what “Mistadobalina” is about but it’s been stuck in my head on and off for about twenty years.

25. “Doowutchyalike” – Digital Underground

The album version, which runs about seven minutes, is like a playground for Shock G and his Humpty Hump alter ego, way too long for mainstream radio, but unlike most songs of that length, it varies enough to hold your interest right up to the end. This is the track for which they should be remembered, not “The Humpty Dance,” although it hasn’t worked out that way.

24. “Jump Around” – House of Pain

“I got more rhymes than the Bible’s got Psalms/And just like the Prodigal Son, I’ve returned.” Best use of a Biblical reference to boast about one’s rhyming prowess, bar none. Their follow-up single, “On Point,” couldn’t match this song’s pop appeal, but did have a great line from Danny Boy: “Well, it’s the D to the A, double-N Y B-O/Why? Cause I rock shit like Ronnie Dio.”

23. “Microphone Fiend” – Eric B. & Rakim

“I was a fiend/Before I became a teen/I melted microphones instead of cones or ice cream.” “E-f-f-e-c-t/A smooth operator, operatin’ correctly.” “Cool, cause I don’t get upset/I kick a hole in the speaker, pull the plug, then I eject.” And that’s all from the first verse. There was no one like Rakim before he came along, and there has been no one like him since.

22. “Night of the Living Baseheads” – Public Enemy

Chuck D knew how to grab the listener’s attention with his first line, didn’t he? “Here is/Bam/And you say God damn/This is a dope jam.” I had always thought the sample played during the chorus breaks was something about a knife, but courtesy of Wikipedia and The-Breaks.com finally figured out last year that it’s “Twas the Night” from Curtis Blow’s “Christmas Rappin’.”

21. “California Love” – Dr. Dre and 2Pac

The best combo – can’t really call it a “duet” – of otherwise unconnected two rap artists in history, released on December 28th, 1995, just days before the cutoff for this list. The song’s chorus was sung by Roger Troutman of the group Zapp (“More Bounce to the Ounce”) in his last major appearance before he was killed by his brother in a murder-suicide.

20. “Gin and Juice” – Snoop Doggy Dogg

We know what #whitewhines are, so what do we call “With so much drama in the LBC/It’s kinda hard being Snoop D-O double-G?”

19. “So Wat Cha Sayin’” – EPMD

These guys boasted about their rhyming skills well above their actual abilities, but this was both their best-performed track and their strongest musically, in part because the samples didn’t overwhelm the rhymes like they did on “You Gots to Chill.” I’d prefer not to hear Erick Sermon try to sing Luther Vandross again.

18. “The Choice is Yours” – Black Sheep

“Engine, engine, number 9/On the New York Transit Line/If my train goes off the track/Pick it up, pick it up, pick it up!” It’s amazing that Black Sheep could put out two unbelievable tracks, and then never put out another song of value after that debut album.

17. “Ghetto Bastard” – Naughty by Nature

Of course, the one time NBN puts out a song of social commentary it doesn’t sell as well as the party tracks, so they went back to rapping about drinking and sleeping around. I can’t blame them, but there’s this barely contained rage in this song and a pretty strong argument in favor of nurture over nature.

16. “Going Back to Cali” – LL Cool J

The first alternative rap song to break through as a mainstream hit at a time when LL was veering dangerously into rap-balladeer territory. The structure is so unconventional at a time when nearly every hip-hop single followed the same pattern and subject matter that it probably only found airplay because of LL’s existing fan base, but that same break from the norm is what made it an instant classic.

15. “Streets of New York” – Kool G Rap & DJ Polo

One of two of my favorite tracks built off a sample of the Fatback Band’s “Gotta Learn How to Dance” along with Groove Armada’s “My Friend.” Kool G Rap’s mouthful-of-gold-teeth style can be a little offputting, like talking to someone with a giant plug of tobacco in his cheek, but like “Ghetto Bastard” this song has a serious point, and there’s a certain raw simplicity to it – he’s setting the scene, but offering no prescriptions – that gives it power even when the New York he’s describing has changed for the better.

14. “Award Tour “ – A Tribe Called Quest

Do dat, do dat, do do dat dat dat.

13. “Me, Myself And I” – De La Soul

So was the success of this song the worst thing to happen to De La Soul? They shied away from anything commercial on future albums, and what looked like a potential Hall of Fame career (because of their willingness to ignore the norms of hip-hop lyrics) ran off the rails after one album. Why didn’t they embrace their alternative-rap status and use it to move the genre forward? Or to at least just make themselves more money? Maybe they didn’t want to recreate 3 Feet High again, but they made it clear they wanted no part of mainstream success, and twenty years on I still don’t understand it.

12. “Player’s Ball” – Outkast

Apparently the Player’s Ball is a real thing, at least according to Wikipedia, which we know is never wrong. Fortunately, the song isn’t about that but about growing up in what was about to be called the Dirty South, with this staccato, off-beat delivery that sounds like you’re about to tumble down a flight of stairs.

11. “Rebirth of Slick (Cool Like Dat)” – Digable Planets

The best song to come out of the jazz-rap movement – not that that’s a high standard – built on a slowed-down riff from jazz pianist James Williams’ 1977 track “Stretchin’” and a drum loop from the Honeydrippers’ “Impeach the President.” The rhymes are surprisingly mundane, focusing again on the rappers’ skills, but the dark, descending bass line is the star of the show here.

10. “Raw” – Big Daddy Kane

See, if you’re going to dedicate the entire track to telling me about what a great MC you are, you need to back it up like this. Kane found commercial success with the Smooth Operator persona, but his legacy should start with this track, one of the best straight-up bragging songs in hip-hop history. “Cause I’m at my apex and others are below. Nothing but a milliliter, I’m a kilo.”

9. “T.R.O.Y.” – Pete Rock & C.L. Smooth

Dedicated to Trouble T-Roy, a member of Heavy D and the Boyz who died after falling from a balcony, the song is MC C.L. Smooth’s tribute to people who mattered in his life, including his single mother, an uncle who filled the role of father figure, and T-Roy. It’s smooth (he at least lives up to that part of his name) and soulful but never maudlin, and the sax sample from Tom Scott will be stuck in your head for weeks.

8. “No One Can Do It Better” – The D.O.C.

G-Funk before the term existed, and early evidence that Dr. Dre (who produced the album) was a force to be reckoned with beyond N.W.A. Twelve years after the accident that turned his powerful voice into a hoarse whisper, the D.O.C. is apparently headed for an experimental operation to restore much of what he lost, and in between his replies to friends you can see updates from him on his Twitter feed.

7. “Follow the Leader” – Eric B. & Rakim

I don’t think any single song got me into hip-hop more than this one; it is certainly the reason I’m a huge Rakim fan, and while it doesn’t have the same funky vibe as most of their other standout tracks, it has some absolutely vintage Rakim lines, including my favorite from him: “In this journey, you’re the journal, I’m the journalist/Am I eternal? Or an eternalist?” It ain’t braggin’ if you can do it.

6. “Talkin All That Jazz” – Stetsasonic

A strong defense of rap from early criticism by (white) media members, most of whom probably didn’t realize their kids were listening to the same music they were attacking. Hip-hop has done more to elevate the status o the bass line than any other movement in music history, and this one, borrowed from Lonnie Smith’s “Expansions” (and slowed down), might be the best.

5. “Bring the Noise” – Public Enemy

Gil-Scott Heron’s influence on Chuck D was all over their early work but never more apparent than on this track, a not-that-subtle call to black power where D was at his height in both lyrical content and the quality of the rhymes themselves, putting him with Rakim in his ability to craft the inside rhyme. But we’re just going to pretend that Anthrax cover never happened, OK?

4. “Hey Ladies” – Beastie Boys

The best track off the sample-laden album Paul’s Boutique, which itself was a major landmark in hip-hop that will likely never be repeated because of restrictive laws on sampling passed in its wake. (Of course, with the rise of downloadable music, the law seems strangely out of date now, as sampling could bring more attention to older tracks and spur sales that weren’t possible when those old records were out of print.) This album, and this track in particular, didn’t meet commercial expectations but established the Beastie Boys’ critical bona fides, particularly for their ability to craft clever lyrical allusions, setting them up for their second career as alternative artists that used hip-hop as opposed to garden-variety rappers. (Corrected on 7/7. The album wasn’t produced by Prince Paul, but the title pays homage to him.)

3. “Nuthin’ But A ‘G’ Thang” – Dr. Dre feat. Snoop Doggy Dogg

It’s funny that Snoop Dogg managed to upstage Dr. Dre, a strong MC in his own right, but that’s exactly what happened, with Dre shining more as a producer than a rapper. This song single-handedly elevated west coast rap over east coast and ushered in the G-Funk era, which was later hoisted on its own petard by Warren G’s regrettable “Regulate,” for better (stronger production values and a heavier emphasis on 1970s funk) and worse (a subsequent drop in lyrical quality from those who imitated the subject matter but couldn’t rhyme like Dre or Snoop).

2. “Scenario” – A Tribe Called Quest featuring Leaders of the New School

Busta Rhymes’ breakout track – unless you count “Case of the PTA,” which I don’t – was also Phife Dawg’s best work, with some of the best call-and-response lines (“Who’s that?” “Brown!”) in rap history. If there’s a flaw here, it’s that there’s not enough Q-Tip, but every other MC stepped up his game to fill the gap in a signature moment for east coast rap.

1. “I Know You Got Soul” – Eric B. & Rakim

The best MC in history has to be at the top of the list, right? Especially when his DJ paired him with one of its most memorable beats (based on Bobby Byrd’s song of the same name), and the MC in question brought his A-game in a track that has been referenced regularly for 20 years, including its opening lines: “It’s been a long time/I shouldn’t’ve left you/Without a strong rhyme to step to/Think of how many weak shows you slept through/Time’s up, I’m sorry I kept you.” Rakim’s line “pump up the volume” spawned a M/A/R/R/S song and a teen-angst movie (that I admit, I loved, and have seen at least three times), and Eric B.’s heavy use of James Brown is credited with spurring a revival of interest in Brown’s music through increased sampling in hip-hop tracks. Both guys were at the tops of their games – I like to think that the music pushed Rakim to deliver one of his two best performances – and it has proven both enduring and influential even as the artists themselves have faded from the scene. There’s no better track in old-school hip-hop than this one.

So what songs did I miss? What artists? I’ll admit up front I’m not a big B.I.G. fan, and many of the poppier acts of the 1980s (Kid ‘n Play, DJ Jazzy Jeff & the Fresh Prince) never did much for me when they were current. But I look forward to your suggestions and comments.

Top 12 songs of 2010.

I won’t pretend that this is any sort of canonical list of the best songs of 2010, or even the best alternative songs of 2010; it’s merely a list of the best songs I heard, songs I liked and would recommend if your musical taste echoes mine at all. Feel free to throw your own suggestions in the comments below, as well as the usual complaints about how I’m biased against The National.

I limited the list to songs released in the 2010 calendar year, so Phoenix, which dominated alternative radio all spring and summer, doesn’t qualify, since Wolfgang Amadeus Phoenix came out in May of 2009.

Linked song titles go to videos; links to amazon or iTunes to purchase come after the title.

12. Ted Leo & the Pharmacists – The Mighty Sparrow. (amazon/iTunes) When the cafe doors exploded, I … ran for cover. OK, the lyrics are a little peculiar, but I like the straight-edge post-punk energy behind this song even if Leo does sound like he’s on the verge of laryngitis.

11. Cut Copy – “Where I’m Going.” (Still a free download at Cut Copy’s site.) Straight-up early Britpop from an Australian band, with a shout-along chorus and the sort of neutered harmonies in the vocals that characterized a lot of lesser acts in the earlier movement. I suppose if I was truly playing music critic I’d either praise the song’s hook-laden simplicity or criticize its derivative music and tired lyrics. Whatever I think, I can’t credibly claim that I didn’t like the song. A lot.

10. Ra Ra Riot – “Boy.” (amazon/iTunes) I’m pulling for these guys even though I found their album pretty uneven, with “Boy” the high point. We don’t see enough bands trying to do something so different while still staying within the rough confines of alternative music – you can hear strong new wave influences here – and their use of unusual song structures and string instruments does them credit.

9. Limousines – “Internet Killed the Video Star.” (iTunes) I could see this song crossing over to the pop charts because the chorus is so catchy, and for a supposedly “experimental” band they’ve put out a very straightforward song here that merges rock and electronic elements in a song that purports to defend the guitar against the computer. By the way, kids – that drum machine ain’t got no soul.

8. Sleigh Bells – “Rill Rill.” (amazon/iTunes) The rest of the Sleigh Bells album is unlistenable, but this song’s relentless, almost sing-songy lyric hooked me from first listen and brought back memories of the 1990s trip-hop anthem “6 Underground.” Besides, there’s something enchanting about the (presumed) teenage-girl narrator breaking with stereotype when she answers the question, “Wonder what your boyfriend thinks about your braces?” with the defiant, “What about them? I’m all about them.”

7. Tame Impala – “Solitude Is Bliss.” (iTunes) Another album that didn’t quite live up to the first track I heard, but this psychedelic, stop-and-start ode to living inside one’s own head reached out of the radio and grabbed me. The bizarre video is inventive given what appears to have been a very low budget.

6. Belle & Sebastian – “Ghost of Rockschool.” (amazon/iTunes) A mournful, mystical track from the underrated and understated Scottish masters of ironic rock, not their best song (that would be the incomparable “The Boy With The Arab Strap”) but the best on their newest album. The hint of brass brought me back to one of my favorite bands of the ’90s, Animals that Swim, who never quite found an audience for their albums of original tracks that sounded like drinking songs.

5. Dead Weather – “Blue Blood Blues .” (amazon/iTunes) I was surprised to read that Jack White plays drums for Dead Weather when the meaty, heavy guitar riffs on this song sound so much like his recent style. It’s sludgy, almost Kyuss-esque with better production and cleaner lines.

4. Arcade Fire – “Sprawl II (Mountains Beyond Mountains).” (amazon/iTunes) On an album about our sprawling suburban society, where culture is found in the yogurt section of the local grocery store, “Sprawl II” provides the most withering vocal attack over a very new wave-influenced track laced with synthesizers. I don’t love the singer’s breathy, thin voice, but you can always drown that out by singing along.

3. Broken Bells – “The High Road.” (amazon/iTunes) So Danger Mouse is good for one knockout song per collaborative album, right? This one, with James Mercer from the Shins, features a two-tiered vocal married to a split instrumental track, with an acoustic guitar line behind the laconic verse switching to trip-hoppy electronic sounds as Mercer brings his voice up an octave. This also spawned my first (and still only) YTMND effort.

2. Arcade Fire – “City With No Children.” (amazon/iTunes) From the start, it was my favorite track on one of the best rock albums I’ve ever purchased, and while I know many of you disagree, I think that’s more a function of how strong and deep The Suburbs is; if half the songs on this list came from that album I doubt I would have received many complaints. The absence of typical percussion and the muted sound of the lead guitar in “City” paint a desolate backdrop for lyrics describing not just alienation but self-reflection and ecological decay.

1. Mumford & Sons – “Little Lion Man.” (amazon/iTunes) A perfect marriage of alt-rock/emo angst and English folk music, with a perfectly deployed four-letter word of Anglo-Saxon origin (six letters as a past participle). The entire album (just $5 at amazon yet again) is a marvel, from “Winter Winds” to “White Blank Page” to “Roll Away Your Stone,” but “Little Lion Man” had the strongest hook, and its crossover on to American radio and eventual gold certification was one of the biggest stories in music this year.

Top 21 boardgames.

UPDATE: I’ve set up an aStore link on amazon.com where you can find all of these games plus others I’ve since recommended in one place.

This is the third iteration of my own personal boardgame rankings, expanded from the original ten as our own collection has increased over the past year. It’s not intended to be a critic’s list or an analytical take on the games; it’s about 80% based on how much we enjoy the games, with everything else – packaging and design, simplicity of rules, and in one case, the game’s importance within its niche – making up the rest. We are not hardcore gamers; I don’t mind a complex game, but I prefer games that offer more with less – there is an elegance in simple rules or mechanics that lead to a fun, competitive game. Don’t expect this to line up with the rankings at BoardGameGeek.

The list includes 21 titles rather than 20 because I filled out most of the list, realized I never slotted in Power Grid, and didn’t feel like junking Zooloretto once I’d written it up. I own every game on this list except Diplomacy, and with one exception (Agricola) have played every game on here many times. As always, clicking on the game title takes you to amazon.com; if I have a full review posted on the site, the link to that will follow immediately.

21. Zooloretto: Full review. A fun game, but a bit of a trifle compared to the others further up this list. You’re a zookeeper trying to fill his zoo’s three enclosures (expandable to four) with animals that arrive each turn on trucks available to all players, but each enclosure can only hold one type of animal at a time. There’s a cost to switching animals around, and there’s a penalty for picking up animals you can’t house, with points coming for filling an enclosure or filling all spots but one. I’m a little surprised this won the Spiel des Jahres, as it lacks the elegance of most winners of that award, and the two-player variant rules included in the game don’t work at all. I have played a simplified version of the game with my daughter, who loves the animal tokens and the well-drawn zoo boards. It’s a good starter game in the German-style genre, but not the best.

20. Babel. One of the first games we purchased – on a trip to Vienna in 2003 – its star has dimmed over time as we’ve found better games in the genre. It’s a two-person game where each player is trying to build towers with cards representing five different civilizations, but each civilization has a special skill or power, including the power to knock down an opponent’s tower or make one of his groups of cards “wander off.” Those powerful attacks make the game much longer, and you can go a while without making much progress, which ultimately made the game a little frustrating for us.

19. Catan (card game): We had this before we got the board game, and while it’s a lot more complex than the original Settlers, the basic goal is the same: Build up your principality to reach twelve victory points. But there’s a lot more up and down in the game, with disaster cards to supplement the robber by destroying resources or decommissioning your knight cards. We found it would often take longer to play this with two people than it would to play Settlers with three, especially once we picked up the card game’s expansion set. This game has been superseded by the new Rivals for Catan, a copy of which is en route to me as I write. EDIT: Rivals of Catan review is now up.

18. Metro. Almost comically simple, but highly replayable. Players compete to build the longest subway lines on a grid that represents the city of Paris. There are different types of tiles, some of which include straight tracks, while others include all manner of twists. You can extend your own tracks on your turn, or you can use a tile to screw someone else. The game ends when all tiles are played; the player with the longest total track lengths across all of his lines wins. The ability to play on (and prematurely end) someone else’s line is a major criticism of the game, although you can kind of do the same thing in Carcassonne and nobody complains about that. If it’s an issue for you, just play with a house rule that you must play on your own lines unless such a move is impossible.

17. Wise and Otherwise. I thought I should have one party game on the list, and this would beat out Taboo for me. Wise and Otherwise is one of the family of games where one player holds the “right” answer and every other player tries to make up a fake answer good enough to fool someone else; instead of dictionary definitions, Wise and Otherwise gives you the first half of a proverb and asks you to complete the second half. It plays up when you’re with friends and can start working inside jokes into your fake answers.

16. Acquire. Monopoly for grown-ups. Build hotel chains up from scratch, gain a majority of the shares, merge them, and try to outearn all your opponents. The game hinges heavily on its one random element – the draw of tiles from the pool each turn – but the decisions on buying stock in existing chains and how to sell them after a merger give the player far more control over his fate than he’d have in Monopoly. There’s a two-player variant that works OK, but it’s best with at least three people. The game looks a lot nicer now; I have a copy from the mid-1980s that still has the 1960s artwork and color scheme.

15. Jambo. Full review. A two-player card game where the deck is virtually everything, meaning that there’s a high element of chance based on what cards you draw; if you don’t draw enough of the cards that allow you to sell and purchase wares, it’ll be hard for you to win. Each player is an African merchant dealing in six goods and must try to buy and sell them enough times to go from 20 gold at the game’s start to 60 or more at the end. We played this wrong a few times, then played it the right way and found it a little slow, as the deck includes a lot of cards of dubious value.

14. Diplomacy. Risk for grown-ups, with absolutely zero random chance – it’s all about negotiating. I wrote about the history of Diplomacy (and seven other games) for mental_floss last week, concluding with: “One of a handful of games (with Risk) in both the GAMES Magazine and Origin Awards Halls of Fame, Diplomacy is an excellent choice if you enjoy knife fights with your friends and holding grudges that last well beyond the final move.” I think that sums it up perfectly.

13. San Juan: Full review. The card game version of Puerto Rico, but far, far simpler, and very portable. I like this as a light game that lets you play a half-dozen times in an evening, but all it really shares with Puerto Rico is a theme and the concept of players taking different roles in each turn. It plays well with two players but also works with three or four.

12. Agricola: The most complex game we’ve tried, with the steepest learning curve. Very well made aside from the square animal pegs, which we replaced (at the suggestion of one of you) with actual animal-shaped pieces I bought via amazon. You’re a farmer trying to raise enough food to feed your family, but also trying to grow your family so you have more help on the farm. The core game play isn’t that complex, but huge decks of cards offering bonuses, shortcuts, or special skills make the game much more involved. It was out of print this summer but appears to be back. (Credit to my wife for finding one of the few remaining new copies out there for my birthday, ordering it from a site based in England.)

11. Power Grid: Full review. This might be the Acquire for the German-style set, as the best business- or economics-oriented game I’ve found. Each player tries to build a power grid on the board, bidding on plants at auction, placing stations in cities, and buying resources to fire them. Those resources become scarce and the game’s structure puts limits on expansion in the first two “phases.” It’s not a simple game to learn and a few rules are less than intuitive, but I’m not sure I’ve seen a game that does a better job of turning resource constraints into something fun. Disclaimer: My wife doesn’t like this game because she says the board and cards look “depressing.”

10. Puerto Rico: Full review. It’s grown on me, especially since I got to try it out a few times online via Tropic Euro, although I’ve had friends and readers tell me it can become monotonous after a lot of games. You’re attempting to populate and build your own island, bringing in colonists, raising plantations, developing your town, and shipping goods back to the mother country. Very low luck factor, and just the right amount of screw-your-neighbor (while helping yourself, the ultimate defense).

9. Orient Express: An outstanding game that’s long out of print; I’m lucky enough to still have the copy my father bought for me in the 1980s. It takes those logic puzzles where you try to figure out which of five people held which job and lived on which street and had what for breakfast and turns them into a murder mystery board game with a fixed time limit. When the Orient Express reaches its destination, the game ends, so you need to move fast and follow the clues.

8. Stone Age: Full review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn.

7. Small World: Full review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline.

6. Thurn and Taxis: Full review. I admit to a particularly soft spot for this game, as I love games with very simple rules that require quick thinking with a moderate amount of foresight. (I don’t care for chess, which I know is considered the intellectual’s game, because I look three or four moves ahead and see nothing but chaos.) Thurn und Taxis players try to construct routes across a map of Germany, using them to place mail stations and to try to occupy entire regions, earning points for doing so, and for constructing longer and longer routes. Just don’t do what I did and play it against an operations consultant, lest you get your clock cleaned. At $24 this is one of the best values on the list, along with Carcassonne and Lost Cities.

5. Lost Cities: Full review. The best two-person game we’ve found, from the prolific designer Reiner Knizia, and the most portable game as well, since it can be played with nothing but the game cards. The deck comprises 12 cards in each of five colors, including cards numbered 2 through 10 and three “investment” cards to double, triple, or quadruple the profit or loss the player earns in that color. Players take turns drawing from the deck but may only place cards in increasing order, so if you draw a green 5 after you played the 6, tough luck. Games are short but we can play many times in a sitting without a hint of boredom.

4. Dominion: Full review. The definitive deck-building game, with no actual board. Dominion’s base set – there are four major expansions out there, including the potential standalone Dominion: Intrigue game – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think we have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game only includes 10 means it offers unparalleled replayability even before you add an expansion set. I did play this with some hardcore boardgamers – the host owned Caylus, which should say it all to those of you familiar with that behemoth – who found it a little lightweight, but they were probably just bitter that I won. (I kid.) (Somewhat.)

3. Ticket to Ride. Full review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 expansion to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability.

2. Carcassonne. Full review. This game keeps growing on me, from the ease of learning to the tremendous replayability (I know I use that word a lot here, but it does matter) to the portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase) to the great iPod app. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. We own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road.

1. The Settlers of Catan: The grand-daddy of German-style games, not so much in age but in impact. I’m not saying it’s my favorite game, but it is among my favorites for its simple, easy-to-grasp rules and a good balance of luck and strategy that keeps it accessible for novice players or players who just don’t want heavy strategy in their gaming. I am saying, however, that the game’s influence means some other game is going to have to blow me away before I take this out of the #1 spot. We own the Seafarers expansion, which solves one problem – wool is by far the least valuable resource in the base game, but it’s needed to build boats in Seafarers – and creates another: the game becomes much, much longer. But the base game was a revelation when it hit the market and when we first played it, one that continues to reshape the game market a few players at a time. If some play it and move past it to more complex games like Puerto Rico or even more elegant ones like Dominion, then Settlers still deserves credit as the ultimate gateway game, one that can still be played and enjoyed even by people who, like me, had to buy a new bookshelf just to accommodate their growing collection.