Top 40 pizzerias, ranked.

This won’t start any arguments.

I adore all kinds of pizza – New York-style, Neapolitan-style (thin crust, wet center), Roman-style (also thin-crust but with a cracker-like crust), Sicilian, coal-fired, wood-fired, whatever. Except “deep dish,” which is just a bread casserole and should be avoided at all costs. I try to find good artisan pizzerias everywhere I travel, and I’ve hit just about all of the most highly-regarded places in Manhattan and Brooklyn too. I grew up on Long Island, eating by the slice and folding as I did so, but a couple of trips to Italy convinced me of the merits of those very thin crusts and superior toppings. We’re the beneficiaries of a huge boom in high-end pizza joints in this country, and while I haven’t tried all of the good ones, I’ve been to enough to put together a ranking of the 40 best that I’ve tried. There is, I admit, a bias to this list – I’ve tried more places in greater Phoenix than any other metro area other than New York – and I’m sure I’ll get some yelling over where I put di Fara or Co. or Paulie Gee’s, but with all of that out of the way, here’s how I rank ’em. Links go to my reviews here on the dish.

1. Pizzeria Bianco, Phoenix
2. Kesté, New York
3. Motorino, New York
4. Roberta’s, Brooklyn
5. Pizzeria Vetri/Osteria, Philadelphia
6. Frank Pepe’s, New Haven
7. Pizzeria Mozza, Los Angeles
8. Pizzeria Lola, Minneapolis
9. cibo, Phoenix
10. Lucali, Brooklyn
11. Forcella, New York
12. Pizzeria Stella, Philadelphia
13. Paulie Gee’s, Brooklyn
14. Don Antonio by Starita, New York
15. ‘Pomo, Phoenix
16. Marta, New York
17. Ribalta, New York
18. Totonno’s, Brooklyn
19. Via Tribunali, New York/Seatte
20. Federal Pizza, Phoenix
21. Il Cane Rosso, Dallas
22. Antico, Atlanta
23. City House, Nashville
24. Tarry Lodge, Port Chester, NY
25. Desano, Nashville
26. Franny’s, Brooklyn
27. Grimaldi’s, Phoenix
28. Il Bosco, Phoenix
29. Di Fara, Brooklyn
30. 800 Degrees, Los Angeles
31. Co., New York
32. Rubirosa, New York
33. Bar Toma, Chicago
34. Punch Pizza, St. Paul
35. Toro, Durham
36. Dolce Vita, Houston
37. Stella Rosa, Santa Monica
38. Grimaldi’s, Brooklyn
39. Basic, San Diego
40. Nicoletta, New York

There’s a long list of pizzerias I still need (okay, want, but where I’m concerned pizza is a need) to try, so they’re not on the list: Flour + Water & del Popolo in San Francisco, Apizza Scholls in Portland, A4 in Somerville (near Boston), 2 Amy’s in DC, Sottocasa in Brooklyn, al Forno in Providence, Pizzaiolo in Oakland, Mani Osteria in Ann Arbor, Vero in Cleveland, Iggie’s in Baltimore, Garage Bar in Louisville, Vinny & Jon’s in Los Angeles, and more. It’s a good time to be a pizza lover, and unless you have to be gluten-free, how could you not love pizza?

Top 100 songs of 2014.

As with all of my music lists, like my top 14 albums of 2014 and my top 100 songs of 2013, this represents my personal preference. I thought 2013 was a little stronger, but the second half of 2014 brought a slew of very strong albums from veteran acts that boosted the year and made stopping at 100 songs harder than I expected it to be.

If I don’t like a song, it’s not here. That wipes out some critically-acclaimed artists’ 2014 releases entirely, including St. Vincent, FKA Twigs, Run the Jewels, Beck, Mac Demarco, Ariel Pink, Bombay Bicycle Club, and Sharon van Etten. Other folks liked that stuff. I didn’t.

Some songs that were among the last ones I cut from my list, in no particular order, looking just at artists that didn’t make it: Dotan – “Home;” Viet Cong – “Continental Shelf;” Dreamers – “Wolves;” Walk the Moon – “Shut Up and Dance;” Echosmith – “Cool Kids;” Gardens & Villa – “Colony Glen;” Bleachers – “I Wanna Get Better;” Ex Cops – “Black Soap;” The Wytches – “Gravedweller;” Soundgarden – “Storm;” Max Jury – “Black Metal;” Cold War Kids – “All Of This Could Be Yours;” Sir Sly – “Gold;” Knox Hamilton – “Work It Out;” and Arkells – “What Are You Holding On To?” I’ll put together another playlist with those songs and more that “just missed” in a day or two.

The Spotify list includes 98 of the 100 songs. I didn’t take the time to craft amazon and iTunes links because it takes forever; that’s the only real income I derive from this site, so if you already wanted to purchase something, feel free to use the Amazon Link in the header.

100. Kele – Closer. The lead singer of Bloc Party goes trip-hop, which might be a permanent switch given how half-hearted BP’s last album was. The album, Trick, is wildly uneven, but the back-and-forth with the unnamed female vocalist on “Closer” and the musical nods back to ’90s two-step make this the record’s best track.

99. White Lung – Down It Goes. This would be riot grrrl material if it were still 1997, but instead it’s just bright yet angry punk with a female vocalist.

98. Twin Peaks – I Found A New Way. Twin Peaks are a bunch of snotty kids and they sound like it, but I mean that in a good way. Named after a TV show that went off the air before any of its members were born, their music has a raw, old-school feel with more current tweaks like the occasional screamed vocal.

97. Ryan Adams – Gimme Something Good. I know many of you are enormous fans of Adams and his latest album; I don’t quite share that level of enthusiasm, but this song’s sparse roots-rock hooks stood out for me. In the battle of solo albums from guys who led beloved bands, Adams beat Jack White handily in 2014.

96. Midnight Masses – Am I A Nomad? A side project from two members of …And You Will Know Us by the Trail of Dead, a band you’ll see twice further up on this list, Midnight Masses have a spacier, more ethereal sound, with pulsating drums and heavy keyboards, with reverb and delay giving the song a chaotic feel despite its simple arrangement.

95. Death From Above 1979 – Always On. Ten years after their debut album, DFA1979 came back with their second record and the same hybrid of rock, dance, and even punk; “Always On” has the best balance, which for me means more rock, including a killer guitar riff.

94. Band Of Skulls – Himalayan. Himalayan was one of my favorite albums of the year, incredibly underrated because (I think) it’s not groundbreaking and quaffs deeply on the 1970s … but Band of Skulls does it so well and the production is so strong that it feels like a fresh record. The band crafts great riffs that really groove without losing the essence of classic rock that informs much of their music. The title track was one of three to make this list, with another (“Toreador”) just missing.

93. Sleeper Agent – Waves. One of a few alt-novelty hits on my list this year, affected in part by which of them my daughter liked the most; I think this was in the middle of her list, but I found it didn’t hold up that well under a hundred or so listens.

92. Opeth – Eternal Rains Will Come. Death-metal icons turned prog-rock revivalists Opeth put out an album, Pale Communion, that has barely a metal element on it (I suppose that makes it a non-metal album) and has half of its ten songs clocking in past the six-minute mark. If you like guitar and keyboard noodling, it has some fantastic passages, although I found the middle of the disc lagged. This song opens the disc and the shorter “Cusp of Eternity” follows, serving as a more accessible intro before they get too proggy with the eleven-minute third track. I also find it fascinating that a band so closely associated with the technical/melodic death metal subgenre could morph so completely into a different genre over the course of just a few albums.

91. The Kooks – Bad Habit. The Kooks are just a goofy, fun British rock band who produce great hooks and often slip over the line into self-parody; their September 2014 album Listen had a handful of great singles, balanced out by a few songs I’ll never listen to again. “Bad Habit” was one of the great ones, the song that I heard most on Sirius XM, not quite as distinctly British as “Down,” with a little more American blues influence instead.

90. Hundred Waters – Innocent. The best album of 2014 for me wasn’t full of great singles – it’s a cohesive, imaginative soundscape that uses Nicole Miglis’s vocals as another instrument on top of the layers of keyboards and drum machines. My two favorite tracks from The Moon Rang Like a Bell are on this list, but Hundred Waters’ genius is much better appreciated on the level of the full album.

89. Colony House – Silhouettes. Another alt-novelty hit, “Silhouettes” has the good sense to get in and out inside of three minutes, which is about how long the chorus’ hook works. There’s actually more nuance in the music behind the verses with off-beat guitar strumming before the traditional chorus (complete with the cute bit of workplay) kicks in.

88. Bestfriends – Lakeshore. Indie-electro-pop with the Passion Pit-type vocals, but with a more electronic and upbeat sound than PP or Foster the People.

87. Andrew McMahon in the Wilderness – Cecilia And The Satellite. Another alt-novelty hit, right down to the name of the song and the band. A friend of mine, upon hearing the name of the then-new band Coldplay, asked, “what the hell kind of name is that? Why don’t you just name a band ‘I Wanna Poke You in the Eye.’” Coincidentally, that’s the name of my new djent-folk side project.

86. Run River North – Beetle. I felt like these guys showed a lot of promise on their debut but didn’t go far enough to creating their own sound independent of their influences, bands like Mumford and Sons and the band they mimic quite well here, Of Monsters & Men.

85. Kaiser Chiefs – Coming Home. The lead single from their Education, Education, Education, and War was their biggest hit in about a decade, and it brings the kind of wit and irony they showcased on their first two albums, but here presented over what’s practically a ballad.

84. Ásgeir – Summer Guest. This Icelandic folk singer/songwriter features lyrics written by his 72-year-old father when singing in his native tongue, but he’s found international success thanks to a reissue of his debut album with new vocals recorded in English. It’s not normally my cup of tea, but his wistful delivery and the combination of melancholy textures and lilting folk melodies is addictive. It deserves a much wider audience than it received here.

83. Future Islands – Seasons (Waiting On You). The feel-good hit of the summer, or the spring, in large part because of that dance the lead singer did on Letterman. I haven’t liked anything else they’ve done, but this is about as great as a pop/rock song can be without a guitar.

82. alt-J – Hunger Of The Pine. Lead singer Joe Newman takes top billing here, but ended up overshadowed a bit by the Miley Cyrus sample in the chorus that just didn’t add enough to the song to make it worthwhile. Of everything on their bizarre sophomore album, This is All Yours, “Hunger” did the best job of recapturing the band’s attempts to play with textures from their debut, although it wasn’t the best song on the disc.

81. Dan Sultan – Under Your Skin. Sultan won Australia’s equivalent to the Album of the Year Grammy for Blackbird, which marries blue-eyed soul with some heavier guitar riffs. If you’re old enough to remember what Little Caesar tried, Sultan does something similar but much more effectively.

80. Animals As Leaders – Tooth and Claw. Highly technical metal – I’d say this is the metal equivalent of set-theoretic topology – with masterful guitarwork from bandleader Tosin Abasi, a fretwork virtuoso who incorporates elements of jazz with speed-metal shredding for an amazing instrumental experience on their 2014 album The Joy of Motion.

79. Broods – Mother & Father. This New Zealand brother-and-sister duo produced an understated album of atmospheric electronica that hid some enormous hooks below Georgia Nutt’s soothing ambrosiac vocals. This second single from the album was its most overtly poppy song, impossible to get out of my head once I heard it. They did not receive any bonus points for the fact that I think the lead singer is really cute.

78. Speedy Ortiz – Doomsday. A one-off track recorded for the Famous Class/LAMC 7” series, which has also featured Parquet Courts and Ty Segall, “Doomsday” reminds me a lot of Helium, the former band of Mary Timony (see #72), with a deliberately dissonant, lugubrious rhythm line beneath Sadie Dupuis’ sweet, melodic vocals. One of only two tracks on this list that’s not on Spotify.

77. Young Rising Sons – High. Yet another alt-novelty hit, one of my true favorites of the year though, even with the trite lyrics, because of the vocal turns and tumbles in the chorus and its unexpected truncation a half-measure too soon. YRS will release their debut album early in 2015 after recently scoring a major-label deal.

76. Interpol – All The Rage Back Home. El Pintor marked a comeback of sorts, although I still think these guys spend every album trying to recreate Joy Division’s solitary LP. My longtime friend Pete, who has similar tastes in music, wants you to know he thinks “My Blue Supreme” was a better Interpol choice for this list.

75. Darlia – Queen Of Hearts. The Nirvana comparisons held for the length of this song, but their remaining releases didn’t have the same hook or urgency as this lead single.

74. Spoon – Knock Knock Knock. Spoon might be the most important American rock band going right now, and They Want My Soul did nothing to hurt that status … but it was a little light on experimentation. “Knock Knock Knock” and the follow-up track “Outlier” saw Britt Daniel et al stretch their legs a little and incorporate different sounds and borrow from other genres, with more electronic influences adding a new dimension to their core roots-rock sound.

73. The Kooks – Forgive & Forget. Don’t let the intro fool you; this song rocks as soon as the drums kick in, and it bursts back into life with every return to the chorus.

72. Ex Hex – Beast. The big comeback album for Mary Timony (ex-Helium and Wild Flag) was a lot of fun, with tight songs full of big hooks, more accessible than her earlier noise-rock endeavors, as if Timony matured and decided to make music that might get played on the radio. Rips has its share of airplay-worthy tracks, with “Beast” the best showcase of Ex Hex’s high-energy approach.

71. Waylayers – Magnets. The best Coldplay song of the year wasn’t actually by Coldplay; this synth-heavy Waylayers track sounds a lot more like material from Parachutes with a drum machine behind it.

70. …And You Will Know Us By The Trail Of Dead – Sound Of The Silk. It wasn’t the best song from IX but it was the most interesting; the Trail took their share of risks and pushed some boundaries and other cliches on the album, never more so in this mini-suite of segments that pulls a few hairpin turns before arriving at the giant climax that brings every element together.

69. Young Fathers – Get Up. Surprise winners of the 2014 Mercury Prize, this British alt-hip hop trio comprises one Liberian-born MC and one born in Scotland to Nigerian parents, so it’s not surprising that you hear African influences in their rhymes and portions of the music … but they lack the technical prowess of the old-school rappers I favor. “Get Up” is here because the track itself is strong enough to make up for some deficiencies in the vocals, and both MCs also handle some singing duties. It’s not a hip-hop track; it’s a neo-soul song that happens to have rapped verses.

68. The Creases – Static Lines. A Brisbanite quartet that bears some of the distinctive sounds of the Australian punk-pop icons the Saints, bearing better production qualities and a vocal delivery that’s laconic rather than angry. Based on their EP Gradient, which leads with “Static Lines,” I’m cautiously optimistic about them breaking out in 2015 when they finally drop a full-length album.

67. Stars – This is the Last Time. I was back and forth between this and “Trap Door” for my favorite song from Stars’ latest, but the latter track imitates New Order too closely whereas “Last Time” has Stars showing off a more independent identity within the same shameless poppy sound that their singles always seem to bear.

66. The New Pornographers – Fantasy Fools. Brill Bruisers is such an effusively upbeat experience, with so many talented musicians seemingly subverting their disparate identities to produce this cohesive album that seems like it shouldn’t have been possible. “Fantasy Fools” is a high point, without quite slipping over the edge of pretentiousness the way they do on “Dancehall Domine,” never sacrificing the energy that powers the album to its various peaks.

65. Glass Animals – Pools. I know “Gooey” was the big hit, but I found it cloying and have no interest in discussions of anyone’s peanut butter vibes. “Pools” employs drums filled with water to give it that jungle-percussion effect, and the tempo and mood are much easier on the ears and the part of the brain that handles imagery.

64. alt-J – The Gospel of John Hurt. If your favorite tracks from An Awesome Wave were “Matilda” and “Fitzpleasure,” this is the song from This is All Yours for you, with the gradual, organic buildup of diverse elements (and the harmonies spelling out a key word in the lyrics) to a giant crescendo at the finish, as well as the same allusion to a classic film.

63. Faded Paper Figures – Real Lies. A synth-pop trio from Los Angeles that produces upbeat, electronic tracks heavy on keyboards and drum machines (clap your hands everybody) with mixed results when it comes to memorable hooks. This lead single from their fourth album, Dynamo, has that solid melody in the chorus and the allure of the south Asian-style guitar line in the second half of the track.

62. Superhumanoids – Come Say Hello. A dream-pop acted fronted by Sarah Chernoff, whose powerful voice – I think she gets high enough to be safely called a soprano – stands out even over the curtains of shimmering, reverbed guitars and synths behind her. “Big Bang” is another favorite of mine from them from 2014.

61. Banks – Beggin for Thread. Do her friends call her Banksy? (Probably just once, if they’re smart.) Jillian Banks strikes me a little as the American Lorde, a singer-songwriter with clever lyrics and a distinctive, low-alto delivery.

60. Little Daylight – Overdose. A favorite of my daughter, who latches on to songs based largely on how strong their melodies are and, before I even know she likes it, seems to have the words memorized (not always accurately, but that’s one of the many true joys of parenthood – hearing how your kid fills in the blanks to song lyrics she doesn’t know). Anyway, “Overdose” is a silly alt-pop confection and we’ll probably never hear from Little Daylights again.

59. King Tuff – Black Moon Spell. Love the guitar work here, with giant riffs and stoner distortion that call Marc Bolan to mind, as well as the modulation to a minor chord right in the middle of the main lick. It almost doesn’t matter that there’s anything after the first 45 seconds of the song, although that’s all solid work that refers back to those same ’70s hard rock icons.

58. Band Of Skulls – Asleep at the Wheel. More highly referential hard rock with deep roots in ’70s rock, “Asleep” opened Himalayan in style, with a heavy, deep twist on a traditional blues shuffle before the car hits the skids and the guitars open up for an enormous offbeat riff behind the chorus. Band of Skulls’ music is time out of joint and I love it.

57. The Rentals – Thought Of Sound. The return of the Friends of P fifteen years after their last full-length was a pleasant if totally unexpected development of 2014, and they sound like they never left, with that same similarity to early Weezer (where lead singer Matt Sharp formerly played bass) in a highly pop-inflected form of guitar-and-keyboard indie rock. “Thought of Sound” will probably bring you back to the late ’90s with its music but it’s very tightly produced and less deliberately messy than their first two albums were.

56. The Kooks – Down. The goofiest, most British song on the album probably never stood a chance of airplay over here, and I didn’t even like it that much on first listen, but the more I played it the more I found it sticking with me, as long as you can get past the drunken yodeling that starts the song. Listen didn’t have enough creative moments overall, but this song was their most successful attempt to do something out of the norm, especially in the way the guitar and vocal almost do a call-and-response in the verses, and the way they layer sounds in the final chorus.

55. Gap Dream – Fantastic Sam. Light up a joint and plug in your Moog. The minimal lyrics inspire a few grins, but Gap Dream’s strength is his ability to redraw the boundaries of psycheledic music to create something that doesn’t sound 40 years out of date.

54. Doss – Softpretty. This solo electronic artist breathes her vocals on “Softpretty” rather than singing them, but her voice is just a veneer over the high-voltage drum machine and the (synthesizer) steel drum melody that powers the song.

53. HAERTS – Giving Up. HAERTS was one of my favorite albums of the year, but four of the best songs were released on an EP last fall that I didn’t hear enough until after crafting my top 100 of last year. That means some of their best songs (especially “Wings”) fell through the cracks in my rankings; “Giving Up” is the best of the album’s new songs, putting the power of Nini Fabi’s voice to good use over yet another St. Lucia-produced pop gem.

52. TV On The Radio – Lazerray. When TV on the Radio really rock, they’re great; “Wolf Like Me” and the one-off 2013 single “Mercy” are among my favorite songs of the century so far. Their new album was more mellow than I’d hoped, and more commercial than anything they’ve put out so far, which felt like a bit of a letdown. “Lazerray” is one of the two best tracks because it fucking rocks.

51. Cloud Nothings – I’m Not Part of Me. Another album that fell a bit short of expectations for me; Dylan Baldi’s indie-rock stylings haven’t grown or even changed all that much through three full-lengths, perhaps the inevitable result of how quickly he writes and records all of Cloud Nothings’ material. “I’m Not Part of Me” and “Now Here In” were my favorite tracks from the album, simple, catchy, mostly three-chord rockers … just a lot like what we’ve heard from Baldi before.

50. Radkey – Feed My Brain. This trio of brothers appeared on my list last year with “Cat and Mouse,” and now have two EPs and a few singles to their credit, with a full-length LP expected in 2015 before any of the members turn 20. They’ll get Bad Brains comps because they’re an African-American punk band, but they’re much more accessible (if no less angry), and the lead singer sounds more like the singing brother in British rock duo Drenge than H.R. I’ll be very disappointed if their album next year is anything less than great and commercially successful.

49. Hospitality – I Miss Your Bones. One of the most original singles of the year, “I Miss Your Bones” almost dares you to dislike it with the hard strumming behind the opening verse and a drum pattern of which J.P. (not Stephen) Sousa might approve. It also contains the best expression summing up the deep longing for another person I’ve heard since Everything But the Girl’s “Missing.”

48. Hooray For Earth – Keys. I hadn’t heard of HFE before Racy, their fourth album, appeared in July; their indie-rock formula often includes heavy, distorted guitar lines contrasting with New Wave-style synthesizers and a lot of very upbeat melodies – if they were on a major label, I’m sure I would have heard of them by now by virtue of the airplay they would have received. I found their slower stuff (like the title track) a little overwrought, but “Keys” and “Say Enough” are both great examples of how fresh they can sound when they go uptempo.

47. The Raveonettes – Killer in the Streets. The Raveonettes dropped an album in June with no advance notice whatsoever, which seems like it would be impossible to do in the age of leaked records and social media, but there it was. The Danish indie-rock duo sound like they could be from California with their sunny, fuzzed-out guitars and shimmering reverb throughout Pe’ahi; the sliding guitar riff made “Killer” my favorite track from the disc.

46. CHVRCHES – Get Away. I didn’t expect any new music from CHVRCHES this year with the release of their debut album last September, itself about a year in the making, but the BBC project to re-score the movie Drive brought us this track, which would have fit perfectly on The Bones of What You Believe.

45. Dum Dum Girls – Rimbaud Eyes. The lyrics to this song are all drawn from the poems of French romantic poet Arthur Rimbaud, who was known for his libertine lifestyle and eyes that a childhood friend described as “pale blue irradiated with dark blue—the loveliest eyes I’ve seen. Lead singer/guitarist Dee Dee Penny has an appealing, smoky yet not too-low voice, and the swirling guitar lines here seemed to call back to some of the acts from the early-90s Madchester scene like Inspiral Carpets.

44. Jenny Lewis – Just One Of The Guys. Lewis, formerly part of the indie-rock heros Rilo Kiley, writes and sings seriously precious folk-rock tracks, and some of that threatens to take this song into the abyss … but it never quite goes there, in part because the subject, the pressure a woman in many male-dominated settings feels to conform, is a damn good one.

43. Night Terrors of 1927 – When You Were Mine (feat. Tegan & Sara). NT27 made my list last year with their morbid “Dust and Bones,” but headed in a much poppier direction in this collaboration with Canadian duo Tegan & Sara, sounding more like the Killers than their previous songs. The fact that Blake Sennett, half of NT27, was once in Rilo Kiley with Jenny Lewis, who’s in the previous slot on the list, is a coincidence.

42. Twerps – Heavy Hands. This Melbourne quartet sound a bit like they recorded this entire EP in the back of a bus, but seldom has a band name better described an artist’s music. The song is delightfully annoying, with earworm single-note guitar lines and whisper-song vocals.

41. Cymbals – Erosion. Another band that appears to have worn out their old Joy Division records, Cymbals would have been called “darkwave” when I was younger, with gothic, gloomy, new wave-inflected songs that reflect the sensibilities that existed in the wake of the initial punk movement. They also put out a two-song EP earlier this month called What Eternity that seemed to find them in a happier mood than they showed on the late-2013 album that contained “Erosions.”

40. Wild Beasts – Wanderlust. Wild Beasts’ Present Tense was wildly acclaimed on its release, especially in the U.K., but it’s too eccentric for me and not grounded enough in the kind of pop/rock foundation that I typically enjoy, kind of like Everything Everything without the hooks. “Wanderlust” is the most accessible and ear-friendly song on the album and features the unforgettable line “don’t confuse me with someone who gives a fuck.” I won’t, I promise.

39. Bear In Heaven – Autumn. I liked their single “Sinful Nature” a few years ago, but “Autumn” ratchets up the tension with a driving drum-and-bass line before the walls of noise arrive with the tribal chorus accentuated by reverb on the vocals.

38. Ty Segall – Tall Man, Skinny Lady. So simple, yet so great. The song is built almost entirely around one drum loop and a six-chord guitar pattern, barely even varying when it reaches the bridge and we get another electric guitar noodling around without apparent direction or destination. Not on Spotify.

37. Hundred Waters – Xtalk. The best track on the year’s best album, although it isn’t a collection of singles so much as a single work of art that functions best as a complete record. The little piano line that opens the song is one of the few true pop hooks on the album, but it’s the syncopated drum line and singer Nicole Miglis’s use of her voice as a melodic instrument that makes this song the standout on a standout disc.

36. Courtney Barnett – History Eraser. I love Barnett’s storytelling both on this song and “Avant Gardner” – which has a better story but weaker music – and just wish she wrote better, less languorous music. “History Eraser” is about a night of drinking gone somewhat awry, whereas “Avant Gardner” is the best song ever written about an asthma attack (at least since “The Pop Singer’s Fear of the Pollen Count”).

35. alt-J –Left Hand Free. The story behind this song is already becoming apocryphal, but it seems like the A&R men didn’t hear a single so the band members wrote this song as something of a joke, only to discover afterwards that they actually liked it. So do I, even though it’s kind of dopey in its own way, but it is the most immediately catchy song they’ve written so far.

34. Ben Howard – In Dreams. I loved Howard’s Mercury Prize-nominated 2012 album Every Kingdom, a somewhat traditional yet intelligent and technically sound indie-folk record, but his latest album, I Forget Where We Were, takes a much darker turn; it’s a more ambitious record, with seven songs that stretch past five minutes, and featuers more musical experimentation, but it’s also less melodic and accessible as a result. “In Dreams” has the disc’s best compromise between those darker tones and the beauty of his first album.

33. To Kill A King – Love is Coal. “Love is not like diamonds/love is coal to keep you warm.” A lovely if unexpected metaphor, one which describes both this song as a whole and their Exit, Pursued by a Bear EP as well, marks the chorus of this multifacted song which adds texture with each movement, moving from a stark piano-and-vocal opener to a rock-paced third passage that leads into a traditional guitar solo that shouldn’t even be in the same song – but it all works together because TKaK understand how to build tension and then tear it apart without ever interrupting the flow of a song.

32. Snakehips featuring Sinead Harnett – Days With You. Snakehips are a pair of producers/DJs who were better known for remixes before putting out their own music this year, but the reason this song is on here is the vocal performance by Harnett, who elevates a solid trance/trip-hop backdrop with her sultry delivery.

31. Movie – Mr. Fist. Movie, the second least-googleable band name of 2014 (the first one was Perfect Pussy … seriously, don’t google that), put out a two-sided single earlier this year, “Ads” b/w “Mr. Fist,” both unabashed throwbacks to the early years of Britpop, particularly the first Blur album and its immediate followers, with a distinctly British sense of humour that permeates all of their lyrics. “Ads” and their latest song “Tusk Vegas” are also worth a listen, available on their soundcloud page.

30. Twin Peaks – Flavor. There are a ton of great hooks among the sixteen songs on Twin Peaks’ Wild Onion, an uneven effort but an impressive one for a band whose members are still unable to drink legally. The album shows more influences than you’ll hear on the two Twin Peaks songs I have on this list, but at heart they seem to be a power-pop band with garage-rock tendencies.

29. KONGOS – Come With Me Now. One of the bigger crossover alternative hits of 2014, “Come With Me Now” is actually three years old. First released in KONGOS’ native South Africa in 2011, the song popped up on U.S. alternative stations in the first half of this past year, eventually hitting the pop charts and ending up on Dancing with the Stars (in my daughter’s favorite dance of the season). KONGOS blend rock with kwaito, which Wikipedia describes as a South African variant of house music. None of that explains the accordion, though.

28. Strand of Oaks – Goshen ’97. Easily the best song on Strand of Oaks’ autobiographical Heal, “Goshen ’97” features J. Mascis (of Dinosaur Jr.) on lead guitar, and you can absolutely hear those hints of “Start Choppin” whenever his guitar enters; Mascis’ style of playing is distinctive and provides “Goshen ’97” with an energy that’s lacking on much of the rest of the album, and provides a needed contrast to the wistful lyrics of the song.

27. Band Of Skulls – Nightmares. The Skulls get psychedelic here, a brief respite from the harder sounds throughout Himalayan, producing my favorite song on the album – it grooves rather than rocks, to use the technical terms for the things.

26. …And You Will Know Us By The Trail Of Dead – Jaded Apostles. Not that Trail of Dead care about hit singles, but if there was one to be found on their 2014 album IX, I thought this would be it. Coming in with a twelve-note guitar riff that repeats in the background of the entire song, just to end up one of a host of layers of guitars and drums that create the complex, nuanced backdrop to the vocals. In a related story, Keith Law and the Jaded Apostles are currently shopping for a record deal.

25. Ages and Ages – Divisionary (Do The Right Thing). Perhaps the best music video of 2014, although I don’t watch enough to award such an honor to anyone. It’s fantastic, though, and reflects the song’s lyrics and the way the vocals build up over the course of the song, with all eight band members singing at least four different parts.

24. Kaiser Chiefs – Cannons. It seems very Kaiser Chiefs to write an anti-war song that’s rather upbeat, featuring a refrain that mocks one of Tony Blair’s slogans while talking about “smashing regimes between courses.” It’s ambitious by their own standards, but doesn’t lack the pop sensibilities that populated all of Education, Education, Education, and War. The song concludes with a spoken-word performance by actor Bill Nighy, reading a poem written by the Chiefs that fits with the song’s theme.

23. The War On Drugs – Red Eyes. I know for many of you, Lost in the Dream was the best album of the year, but the Bob Dylan references turned derivative for me after just one full listen; there are solid ideas here, but it never carved out its own sound to my ears. The length of the songs – six of the ten tracks clock in at 5:48 and up – didn’t help either. (The only sub-four minute song is a filler instrumental.) “Red Eyes” was the obvious single, one of the album’s shortest tracks so that the central riff doesn’t play itself out, and the Dylan influences sit more in the backdrop rather than front and center as they did on the nine-minute opener “Under the Pressure.”

22. Wye Oak – Glory. I liked Wye Oak’s previous stuff, which was guitar-driven, more than their sparse, synth-and-drum album Shriek released this year, both due to the shift in instrumentation and the presence of a lot of slower, minimalist songs. “Glory” is more uptempo and Jenn Wasner’s voice works better with more music tracks behind it.

21. Yellow Ostrich – Shades. Yellow Ostrich started out as a solo project of lead singer and songwriter Alex Schaaf, who later expanded the band to its current four-piece alignment. (One former member, Jon Natchez, is now part of The War on Drugs … and is also a reader here, so, hi, Jon.) Schaaf’s songwriting took a huge leap forward on their fifth album, Cosmos, which boasts a fuller sound (thanks in part to the addition of a second guitarist) and the highest production quality of any of their discs.

20. Thumpers – Unkinder (A Tougher Love). This British duo create much bigger sounds than any two-person outfit has any right to produce, although obviously they have some help in the studio. “Unkinder” was one of the most enthusiastic songs of the year, with rapid-fire, stuttered lyrics and music that practically begs you to get up and “shake the building into piles.”

19. TV On The Radio – Happy Idiot. Not quite as good as “Mercy,” TVOTR’s one-off 2013 single that was inexplicably omitted from their November album Seeds, “Happy Idiot” still satisfies my personal desire to hear these guys let ‘er rip, even though it’s more of a slow boil this time around, with singer Tunde Adebimpe drily describing the emptiness after a bad breakup over a high-bpm drum loop.

18. Grimes featuring Blood Diamonds – Go. Grimes and her partner-in-crime Blood Diamonds offered this song to Rihanna, who turned it down, which just proves once and for all that Rihanna is a box of rocks, because this would have been by far the best song she’d ever recorded. I didn’t like Grimes’ 2012 album Visions because of her babydoll delivery, but on “Go” she dials her voice down a half-step to the perfect level, and Blood Diamonds submits maybe his best work yet, with an experimental mix of trance, dubstep, and dark electronica.

17. Manchester Orchestra – Top Notch. This song’s opening riff is the Sam Cassell’s “Big Balls” dance of guitar riffs, daring you to come up with something bigger, louder, more testicular than that one sound. It puts the lie to the extreme-metal myth that guitar riffs must be faster to be better. Some other things happen in the middle, and there’s a story here about two brothers making some kind of difficult choice, but this song is about that gigantic riff.

16. La Sera – Losing to the Dark. Ex-Vivian Girl Katy Goodman now records under La Sera, and this anthemic post-punk track marries a classic hard-rock guitar track of which Iron Maiden would approve with a depressing story of dealing with a partner who can’t stop abusing alcohol and drugs.

15. Amplifier – Black Rainbow. When the Astros sign me to be their closer, this will be my entrance music. This Mancunian band draws heavily on ’70s British rock and metal acts, especially Pink Floyd Black Sabbath, but without the slow pacing. Their 2014 album Mystoria was their most successful yet, but the most interesting aspect of the album is the wild effects pedals used on the lead guitar lines.

14. Tove Lo – Habits (Stay High). This unsparing account of Tove Lo (pronounced like the Pacific Island nation of Tuvalu) trying to get over a bad breakup via drug use and casual sex set over a bouncy, R&B-tinged electronic track became a surprise crossover hit, reaching #3 on the Billboard top 100, the highest performance (per Wikipedia) by a Swedish artist in 20 years. I was just surprised the lyrics didn’t prevent pop stations from playing it, but that probably shows my age.

13. Spoon – Rent I Pay. They Want My Soul made my top albums of 2014 with a mix of what I’d call American rock and some more experimental tracks; “Rent I Pay” led the former category, still distinguishing itself with the staccato guitar line and Britt Daniel’s almost equally punctuated delivery.

12. Sleater-Kinney – Bury Our Friends. Nothing says “we’re back” by releasing one of your best songs ever as your first new track in nine years. Their album, No Cities To Love, comes out on January 20th.

11. Jungle – Busy Earnin’. I thought this London R&B collective had a shot to win the Mercury Prize, perhaps co-favorites with critical darling FKA Twigs (whose music and lyrics I find insultingly juvenile), but Young Fathers surprised everyone with their victory. Like most of Jungle, “Busy Earnin’” delivers a faithful rendition of the best soul/disco sounds of the ’70s, for whatever reason reminding me in particular of “Ain’t No Stoppin’ Us Now.”

10. Foster The People – Are You What You Want to Be? Supermodel was a top 20 album for me this year, but I only went to 14 because it’s 2014 and I need something to keep me from making these lists infinitely long. “Coming of Age” and “Best Friend” are solid, but “Are You What You Want to Be?” brings the African beats behind the verses before the big four-chord riff that opens the song comes back for the chorus. I want Mark Foster to do a whole album of experimental pop like this, without the expected moments like “Coming of Age” provided.

9. Broods – Bridges. The song that put Broods on the map, varying from the sweet, balladesque introduction to the trip-hoppy chorus where singer Georgia Nutt dials up to falsetto notes she just barely reaches.

8. Prides – The Seeds You Sow. It’s all about opportunity; this song reminds me quite a bit of Bastille’s massive hit “Pompeii,” certainly enough that “The Seeds You Sow” should have merited some airplay on alternative stations, but this Glaswegian pop trio, who have yet to release a full-length album, garnered just a brief appearance on the British top 100 and no notice whatsoever here in the U.S. This isn’t the ideal test of a song’s merits, but everyone I’ve introduced to this synthpop anthem has raved about it.

7. Milky Chance – Stolen Dance. The vocal style here annoyed me at first, as did the German duo’s ridiculous name, although I guess it’s possible that ridiculous just makes it more memorable. The chorus of “Stolen Dance” gets my earworm of the year award, though, and I love the lo-fi approach to an electronic genre that usually abides by a more-is-more philosophy. Their debut album, Sadnecessary, is just $5 right now on amazon.

6. The Holidays – Tongue Talk. Another obscure one, at least in the U.S., since The Holidays are successful in their home country of Australia, winning the Australia Music Prize award for the best debut album in 2010. Their second album, Real Feel, came out in February, with a few solid singles including “All Time High” and “Simple Pleasures,” as well as the standout “Tongue Talk,” which elevates their normally mellow pop sound with the addition of one fast guitar riff to turn it into a pulsating driving song.

5. Phantogram – Black Out Days. A good electro-pop song that becomes sublime thanks to the soaring vocals of Sarah Barthel, who reminds me of the vocalist from School of Seven Bells but with more power to hang with the gyroscopic synth line in what amounts to the song’s chorus, the strongest track from their second album, February’s Voices.

4. alt-J – Every Other Freckle. This is the alt-J we know and love, a song about obsession that features wild and sometimes inappropriate analogies (“I wanna bed into you like a cat beds into a beanbag/Turn you inside out, and lick you like a crisp packet”), unexpected musical shifts, tempo changes, and layered vocals. It’s looser than anything from their incredible debut album, An Awesome Wave, but the closest link between that album and their 2014 follow-up This Is All Yours.

3. Belle & Sebastian – The Party Line. Raise your hand if you saw this coming: an unapologetic dance track from sardonic Scottish folk-rockers Belle & Sebastian. Well, it’s here and it’s awesome, as if this was the kind of music the group was born to make. (You can’t have “The Boy with the Arab Strap” back, though.) The title of their forthcoming album, Girls in Peacetime Want to Dance, due January 20th, promises more of the same.

2. The New Pornographers – Brill Bruisers. The title track of their 2014 album is the ne plus ultra of the New Pornographers’ sound, that of six musicians fusing all of their individual talents into one ebullient, stomping whole. Brill Bruisers was my #2 album of this year because of how well A.C. Newman, Dan Bejar, Neko Case, et al all melded their sounds, never more fully than on this indie-pop gem.

1. Royal Blood – Out of the Black. My pick for the best song of 2014 is this dark, menacing, bass (with octave pedal) and drum track that would sound equally at home in a doom-metal mix as it does here on a list that’s mostly alternative rock. Their self-titled debut album didn’t quite live up to the expectations of this massive single, especially the four-note lick at 2:37 that brings it back to the chorus one last time, the best guitar riff of the year.

Top 14 albums of 2014.

My Insider content from the last few days:
* The Jimmy Rollins trade
* The Mat Latos and Alfredo Simon trades
* The Matt Kemp trade
* The Rick Porcello/Yoenis Cespedes trade
* The Wade Miley trade
* The Howie Kendrick/Andrew Heaney trade and Brandon McCarthy signing
* The Dee Gordon trade
* The Jon Lester signing
* The Francisco Liriano re-signing
* The Miguel Montero trade
* The Jeff Samardzija trade (and David Robertson signing) and Oakland’s return
* The Jason Hammel signing
* The Brandon Moss trade

My review of the boardgame Concordia is up at Paste, and I did an interview about baseball and metal with Decibel.

My ranking of the top 14 albums of the year is below, and reflects my own personal preferences, with a balance between albums that have a few standout songs and ones that worked better as cohesive units. You can see last year’s top 13 albums list for a comparison and to see if something you expected to see here actually made last year’s list (e.g., CHVRCHES, Arctic Monkeys). I heard a lot more than I ranked here, but getting to fourteen albums I truly liked and would recommend wasn’t even easy.

Linked album titles go to full reviews. My ranking of the top 100 songs of the year will follow in a few days.

14. The Kooks – Listen. Goofy British pop-rock songs that didn’t work so well as a collection, especially with a few tracks worth skipping, but featured a number of very strong singles, including “Bad Habit,” “Down,” and “Forgive and Forget.”

13. Animals as Leaders – The Joy of Motion. (amazoniTunes) An all-instrumental technical/progressive metal-fusion record … or something like that. If you love guitarwork, including jazz-inspired soloing, with unconventional song structures, featuring numerous musicians operating at the far right end of what is possible with their instruments, you’ll love this album. Otherwise, maybe just move on to #12.

12. To Kill a King – Exit, Pursued by a Bear. (amazoniTunes) It’s an EP, which is kind of cheating since I hadn’t included EP releases on previous lists, but 1) this is my list so I get to make up the rules 2) I love the title and 3) it’s a really fucking good EP. They remind me in particular of Animals that Swim, a British band from the 1990s and early 2000s that made folk-rock songs that often sounded like great drinking songs and made great use of horns as well as guitars. To Kill a King aren’t afraid to work the horns, the acoustic and electric guitar, the piano, unconventional percussion sounds, and backup harmonies that range from the typical to the borderline-annoying. Wikipedia’s entry compares them to The National, but To Kill a King’s lead singer actually sings rather than mumbling his lyrics. Opener “Oh My Love” plays like a dirge with a nod to Andrew Marvell; “Love is Coal” seems like a straight middle finger to Mumford & Sons and all of their clones, saying “this is how you do the slow-fast-slow thing, posers.”

11. Insomnium – Shadows of a Dying Sun. The best metal album of the year for me comes from this Finnish melodic death-metal act previously known for primarily downbeat and often soporific music that wasn’t saved by the technical prowess of its guitarists. Shadows brings them much more firmly into the melodic camp, with the occasional clean vocal, far more ornate song structures (with actual movements in some tracks), and somewhat less dreary lyrics. There aren’t many bands operating in this demilitarized zone between classic thrash, classical metal, and straight-up death metal, but it’s a sweet spot for my particular tastes.

As an aside, my top metal albums of the year: Insomnium, Animals as Leaders, Pallbearer’s Foundations of Burden, Horrendous’ Ecdysis, and At the Gates’ At War With Reality.

10. Band of Skulls – Himalayan. I like to rock, or more specifically, I like to listen to bands that rock, preferably without apology or relent. (I do like to rock a little, though.) Band of Skulls draws deeply on genres from 1970s classic rock to the more commercial part of 1990s grunge, and most of this album is driven by huge guitar riffs, blues shuffles, and bass-heavy grooves. This is music for people who just love hard rock that isn’t metal and still boasts great melodies, from the title track, “Asleep at the Wheel,” “Toreador,” and the psycheledic “Nightmares.”

9. Ex Hex – Rips. It’s good to have Mary Timony, formerly of noise-rock icons Helium and the all-female Wild Flag (with Carrie Brownstein of Sleater-Kinney, whose 2015 album should appear on my list next year), back with a new band. Ex Hex is punk-pop more than anything else, hook-filled with a slew of short, punchy, fast-paced songs that are a little light lyrically but incredibly fun to listen to, including “Beast,” “Don’t Wanna Lose,” and “New Kid.”

8. Kaiser Chiefs – Education, Education, Education, and War. The big comeback album for the band best known for their 2004 hit “I Predict a Riot” was by far their most mature, measured, balanced effort ever, easing up on the overly clever lyrics just a bit and filling the album with compelling hooks and more nuanced songwriting. Lead single “Coming Home” found them almost serious and pensive, while “Cannons,” “Ruffians on Parade” and opener “The Factory Gates” brought the electricity you’d expect from the Chiefs along with newly thoughtful, sardonic lyrics. This album, with a title mocking a speech once given by Tony Blair, didn’t chart in the U.S., but hit #1 in the UK and went gold, their best showing since their second album came out in 2007.

7. Broods – Evergreen. (amazoniTunes) This New Zealand brother-and-sister duo first hit with their single “Bridges,” a top 10 song for me this year due to its stunning contrast from the sweet, piano-driven verse to the thumping chorus where singer Georgia Nutt shifts up to a falsetto that almost strains her range. Their full album has great contrasts throughout within that dream-pop/electronic framework, most with strong melodies, showing a lot of range for a very young pair of songwriters on their first album.

6. …And You Will Know Us By the Trail of Dead – IX. With their ninth album (duh), the ol’ Trail of Dead are at their most melodic and textured, with tremendous percussion work by their tandem of drummers and hypnotic, swirling guitar lines, without losing the structural complexity that has marked nearly all of their work. It might not have received the insane acclaim of Source Tags and Codes, but it’s a more accessible and thoughtful album, led by “The Doomsday Book,” “Jaded Apostles,” “Lie Without a Liar,” and the closer “Sound of the Silk” that just left me on the floor gasping for air.

5. Spoon – They Want My Soul. Spoon has become, for me, the definitive American rock band, or perhaps rock-and-roll band, drawing as they do on influences from throughout rock history while incorporating folk, country, and more current electronic elements in their songs. They Want My Soul was a bounceback of sorts after a pair of less exciting albums, bringing more experimentation and a wider range of styles with barely any hiccups along the way (other than the single “Inside Out”). You’ve heard and probably liked the straightforward singles “Rent I Pay” and “Do You,” but when Spoon get nostalgic on the cover “You Just Don’t Understand” or start playing around with structure and synths on “Outlier” or “Knock Knock Knock” they manage to expand boundaries without losing their ability to craft compelling hooks.

4. HAERTS – Haerts. Three of the five best songs on here appeared on an EP late last year, but that’s not to say the remaining songs on the band’s full-length debut, produced by St. Lucia (who appeared on last year’s list with his own debut album), which all showcase singer Nini Fabi’s powerful, slightly smoky voice over masterfully crafted strata of keyboards and drum machines. “Giving Up” is the best new song and the only one on my top 100 this year, but “Wings,” “Hemiplegia,” and “All the Days” are standouts from their first EP.

3. alt-J – This is All Yours. It wasn’t as groundbreaking or mindblowing as their debut album, An Awesome Wave, my favorite album not just of 2012 but of the decade so far, so I could call This is All Yours a mild letdown … and yet it’s still a work of great imagination and continues the trio’s refusal to work within the conventions of modern music, even within what’s generally called “alternative” but isn’t quite as radical as the name might indicate. This is All Yours is uneven, with a few songs they could just as easily have omitted (“Choice Kingdom” and “Pusher” in particular), but they soar with the manic complexity of “Every Other Freckle,” the slow expansion of “The Gospel of John Hurt,” the four-vocalist gimmick that actually plays on “Warm Foothills,” and the so-bad-it’s good “Left Hand Free.” It’s not as cleanly produced as their debut, unfortunately, which cuts into the atmosphere it creates and stunts the beauty of tracks like “Warm Foothills” or “Hunger of the Pine.”

2. New Pornographers – Brill Bruisers. I don’t know how a collection of singers and songwriters this broad and diverse could push out an album this cohesive, but Brill Bruisers is an ebullient power-pop masterpiece; what it might lack in invention (compared to, say, Twin Cinema) it more than makes up for via its sheer pop brilliance. The title track is one of the best songs of the year, landing in my top 10, but “Dancehall Domine,” “Fantasy Fools,” and “War on the East Coast” all shimmer with gorgeous pop hooks and note-perfect performances across the board.

1. Hundred Waters – The Moon Rang Like a Bell. (amazoniTunes) I never reviewed this album because I didn’t quite get it when I first received it a review copy back in May; it was just too weird, too unconventional, almost the way I never quite got the Cocteau Twins. But I kept coming back to certain songs that stuck with me – “Xtalk,” “Innocent,” “Out Alee” – and realized the issue was that I had to get used to the production, which put singer Nicole Miglis’s voice so front and center that you can almost hear her thinking. This is cerebral music, but that doesn’t mean it requires more of the listener than an open mind; think of Hundred Waters’s songs as the pattern on a lake when hit by a raindrop or a skipped stone, with each track within a song rippling outward on its own to create a gorgeous, cohesive whole. I haven’t heard anything quite like it before, which is something I want to say about any album I’m calling the best of its year.

Top 60 boardgames.

This is now the seventh iteration of my own personal boardgame rankings, a list that’s now up to 60 titles, up ten once again from the previous year’s list. It’s not intended to be a critic’s list or an analytical take on the games; it’s about 80% based on how much we enjoy the games, with everything else – packaging and design, simplicity of rules, and in one case, the game’s importance within its niche – making up the rest.

I don’t mind a complex game, but I prefer games that offer more with less – there is an elegance in simple rules or mechanics that lead to a fun, competitive game. Don’t expect this to line up with the rankings at BoardGameGeek, where there’s something of a bias toward more complex games, which is fine but doesn’t line up perfectly with my own tastes.

I’ve expanded the list to include several games I have only played via iOS app implementations, rather than physical copies. As always, clicking on the game title takes you to amazon.com; if I have a full review posted on the site, the link to that will follow immediately. I’ve linked to app reviews where appropriate too. I’ve got most of these games in my aStore on amazon and am gradually adding the rest.

I’ve added a list of titles at the end that I have played at least once but not enough to offer a review of them or rank them. Many of those will appear on a future list once I get to play them more – I might update this list in a few weeks as we keep playing, as I’ve got a pretty long list of games to try out.

Finally, as with last year’s list, you’ll find a complexity grade to the end of each review, low/medium/high, to make it easier for you to jump around and see what games might appeal to you. I don’t think there’s better or worse complexity, just different levels for different kinds of players. My wife prefers medium; I’m somewhere between medium and high. This isn’t like ordering a filet and asking for it well done.

60. Hacienda. I’ve only played the app version (review), but it’s a solid tile-placement game with a strange scoring twist – the game comprises two phases, and the score from the short first phase is doubled and added to the score from the second phase for the final tally. Players compete to form chains of tiles on a board with various terrain hexes, racking up points for connecting to markets, creating larger herds of animals, and placing hacienda tokens on large chains. Through the Desert does this theme one better but Hacienda has more variable play as well as a huge set of user-generated maps available online. Complexity: Medium.

59. Hey, That’s My Fish! The rare kids’ boardgame (just $12!) that is still a fun play for adults, where players compete to score points by placing and moving their penguins across a board of hexagonal ice tiles … but the hitch is that the tile you leave then drops into the ocean, so the board changes as you go and you can even trap an opponent’s penguin if you plan it right. The app version, the only way I’ve played this game, includes some great animations, and you can unlock a number of alternate boards via achievements, most of which are low-hanging fruit. This and Blokus are the two best games specifically aimed at younger players that we’ve tried. Complexity: Low.

58. Maori: A light two- to four-player game, relatively high in the luck department for this list, with more opportunities to screw your opponent in a two player game, whereas with four players you’re focusing more on your own strategy and less on others’. In the game, players compete to fill out their own boards of 16 spaces by drawing island tiles from a central 4×4 grid, where the available selections depend on the movement of a boat token that travels around that grid’s perimeter. Players must form completed islands to receive points, and lose points for open spaces. Currently out of print, but amazon has plenty of new copies through marketplace sellers. Complexity: Low.

57. Oregon. I need to play this some more, but it does have promise as a 2-4 player game that actually works with two players. Each player competes to place meeples and buildings on a rectangular grid by playing cards that match the row and/or column in which he’s placing the pieces. Points increase when players form larger groups of farmers on adjacent squares, place buildings next to farmers already on the board, or accumulate coal and gold tokens by building mines. It’s pretty simple and quick to play, but not that deep strategically. Complexity: Low.

56. Navegador. Full review. I love this game’s theme and better implementation of the explore-build-trade combination than Yspahan has, but it doesn’t work well at all with two players and really needs at least four to create enough competition on the board to make it more than just a few players playing solitaire at the same table. Players begin in Portugal with two ships apiece and have to sail to South America, around Africa, and eventually to Japan, opening up new areas, establishing colonies, building factories and shipyards, and buying and selling goods from their colonies according to fluctuating market prices. With enough players, it’s tightly competitive without feeling work-like, and the replayability comes from the interactions among players, since the game has only a miniscule amount of randomness. If you tend to game with four or five players, this would probably rank higher for you than it does for me, but I slid it down about ten spots this year because we usually play with two or three. Complexity: Medium.

55. Star Realms. Another deckbuilder, this one just for two players, playing very much like Dominion but with a space-exploration/combat theme. Each player starts with 50 points and must knock the other player down to zero to win. Players begin with ten cards, seven worth 1 coin each, three worth 1 combat point each, and on each turn can buy cards and/or attack at will. Scrapping cards (i.e., the Chapel strategy) is pretty easy, however, so the main twist is that players can build a wall of “bases” to protect himself – but those bases are pretty easily destroyed after the first few rounds because players can easily get to 6-8 attack points per turn. It’s a solid design but replay value was limited. The app looks great but the AI was a little light. Complexity: Medium-low.

54. Race For The Galaxy: Full review. I’ve played this game a few more times using a freeware version I found online with very strong AI players, but that’s only served to underscore for me how much this game resembles work. It’s a deck-based game where players must know the cards in the deck well to be able to execute a strategy, and are more or less told by their initial card what strategy they must pursue. I don’t game to add to my stress levels, but this game requires such intensity of purpose that, despite a good theme and precisely designed mechanics, it feels like a responsibility rather than like fun. Android: Netrunner, a top ten overall game on BGG, suffers from a similar problem – you have to know the game intimately before you can play it well. Complexity: High.

53. Spyrium. Full review. The steampunk theme didn’t do much for me, but there’s a decent game underneath it of very long-term planning – what you build in phase one really determines how much you’ll be able to accomplish in phase three. From the designer of Caylus (#15 this year), Spyrium requires players to collect the fictional energy-dense crystal of that name (dilithium much?) to build factories that produce more of it or convert it into cash. The real key to the game are the technologies available early in the game that can lead to lower costs later on; skip those, or buy the wrong ones, and you’re sunk. Complexity: Medium-high.

52. Asara. Full review. Light strategy game that feels to us like a simpler, cleaner implementation of Alhambra’s theme and even some of its mechanics, without the elegance of the best family-strategy games like Stone Age or Small World. Players compete to build towers in five different colors, earning points for building the tallest ones or building the most, while dealing with a moderate element of randomness in acquiring tower parts. It’s also among the best-looking games we own, if that’s your thing. Complexity: Low.

51. Alhambra: Full review. After playing it a few more times, I do like it more than I did the first time around, but the method used to acquire money is an awful mechanic that really screws the game up (for me) with more than two players. One of the cooler-looking games in our collection. Complexity: Medium.

50. Zooloretto: Full review. A fun game, but a bit of a trifle compared to the others further up this list. You’re a zookeeper trying to fill his zoo’s three enclosures (expandable to four) with animals that arrive each turn on trucks available to all players, but each enclosure can only hold one type of animal at a time. There’s a cost to switching animals around, and there’s a penalty for picking up animals you can’t house, with points coming for filling an enclosure or filling all spots but one. I’m a little surprised this won the Spiel des Jahres, as it lacks the elegance of most winners of that award, and the two-player variant rules included in the game don’t work at all. I have played a simplified version of the game with my daughter, who loves the animal tokens and the well-drawn zoo boards. It’s a good starter game in the German-style genre, but not the best. Complexity: Low.

49. Valley of The Kings. Full review. One of many Dominion-inspired deckbuilders, VotK has a shifting central market from which players can acquire cards, where more powerful and valuable cards aren’t available till later in the game. Players acquire points by “entombing” cards, removing them from their active decks and trying to build collections of cards in certain colors for bonuses that rise exponentially. Complexity: Medium-low.

48. Acquire. Monopoly for grown-ups, and one of the oldest games on the list. Build hotel chains up from scratch, gain a majority of the shares, merge them, and try to outearn all your opponents. The game hinges heavily on its one random element – the draw of tiles from the pool each turn – but the decisions on buying stock in existing chains and how to sell them after a merger give the player far more control over his fate than he’d have in Monopoly. There’s a two-player variant that works OK, but it’s best with at least three people. The game looks a lot nicer now; I have a copy from the mid-1980s that still has the 1960s artwork and color scheme. Complexity: Low.

47. The Battle for Hill 218. A simple-not-that-simple two-player card game with a high degree of blowing-stuff-up-ness. Two players compete to take control of the hill of the game’s title by placing cards representing different military units that have specific attack and defense skills – some merely attacking an adjacent card, some able to attack deep behind enemy lines. Currently out of print, but the Kickstarter was successful and a new print run is on its way. I’ve played and liked the iOS app version. Complexity: Medium-low.

46. Forbidden Desert. Full review. A medium-weight cooperative game from the designer of Pandemic (a top ten game for me, and the best coop game I’ve played), Forbidden Desert has players trying to escape a sandstorm on a board that changes every game, on which a sandstorm threatens to kill them all if dehydration doesn’t get them first. It’s more luck-driven than Pandemic, which doesn’t suit my particular tastes, but overall isn’t as difficult to learn or play. Complexity: Medium.

45. Lords of Waterdeep. I just reviewed the app version of this game, and it apparently hews very closely to the physical version. Despite the grafted-on Dungeons and Dragons theme, it’s just a worker-placement game where players compete across eight rounds to acquire scarce resources, build buildings worth victory points, and occasionally sabotage other players. Agricola has similar mechanics and constraints, but its greater complexity makes for a more interesting game; Lords is better if you don’t want to spend an hour and a half playing one session. Complexity: Medium.

44. San Juan: Full review. The card game version of Puerto Rico, but far, far simpler, and very portable. I like this as a light game that lets you play a half-dozen times in an evening, but all it really shares with Puerto Rico is a theme and the concept of players taking different roles in each turn. It plays well with two players but also works with three or four. I get that saying this is a better game than Race for the Galaxy (they were developed in tandem before RftG split off) is anathema to most serious boardgamers, but the fact that you can pick this game up so much more easily is a major advantage in my mind, more than enough to balance out the significant loss of complexity; after two or three plays, you’ll have a pretty good idea of how to at least compete. The app version is very strong, with competent AI players and superb graphics. Complexity: Low.

43. Yspahan. Full review. I should love this moderate-strategy game that combines worker-placement, building, and trading/shipping into one fairly quick-moving game, but the need to choose and play a tight strategy from the start detracts a little from the fun value. Players compete to place goods in clusters of buildings called souks on the brightly colored game board, with completed souks worth points at the end of each of the game’s three “weeks.” Players also earn points and privileges by building up to six special buildings, and can accumulate points quickly by sending goods to the caravan – or can ship other players’ goods from souks to the caravan to screw them up. Requires at least three players. Complexity: Medium.

42. Diplomacy. Risk for grown-ups, with absolutely zero random chance – it’s all about negotiating. I wrote about the history of Diplomacy (and seven other games) for mental_floss in 2010, concluding with: “One of a handful of games (with Risk) in both the GAMES Magazine and Origin Awards Halls of Fame, Diplomacy is an excellent choice if you enjoy knife fights with your friends and holding grudges that last well beyond the final move.” I think that sums it up perfectly. I haven’t played this in a few years, unfortunately, although that’s no one’s fault but my own. Complexity: Medium.

41. Jambo. Full review. A two-player card game where the deck is virtually everything, meaning that there’s a high element of chance based on what cards you draw; if you don’t draw enough of the cards that allow you to sell and purchase wares, it’ll be hard for you to win. Each player is an African merchant dealing in six goods and must try to buy and sell them enough times to go from 20 gold at the game’s start to 60 or more at the end. We played this wrong a few times, then played it the right way and found it a little slow, as the deck includes a lot of cards of dubious value. I’ve moved this up a few spots this year after some replays, as it’s one of the best pure two-player games out there. It’s also among my favorite themes, maybe because it makes me think of the Animal Kingdom Lodge at Disneyworld. Complexity: Low.

40. Le Havre. Full review, including app. It’s a great game, one of the most complex I’ve tried, based on Agricola and Caylus (both further up this list), but my God, the setup is a bear if you’re playing the physical game, and a full game can take a few hours. I do like the game a lot on an intellectual level, but I can fully understand anyone who looks at the size and scope and says “no way.” The app version, on the other hand, removes the biggest obstacle to the game and the AI players are solid, even able to execute some niche strategies that require knowledge of the special buildings in the deck. That said, multiple plays of this (in the app version) against the two games that inspired it have shifted my opinion, to where now Le Havre seems to trade enjoyment for complexity, not an exchange I’m usually willing to make. If you think Caylus is for kids and Agricola too airy, Le Havre is the game for you. Complexity: High.

39. Flash Point: Fire Rescue Full review. A new cooperative boardgame that borrows very heavily from Pandemic but shifts to a new setting – a burning building with victims to be rescued – and includes different constraints and tools for fighting the common foe. I think Pandemic does this better, not just because Matt Leacock invented this subgenre but because the play itself, especially the way the foe (viruses) spreads across the board, so Flash Point is better if you love Pandemic and want more of the same but on a different board. Complexity: Medium.

38. Targi. Full review. Moderately complex two-player game with a clever mechanic for placing meeples on a grid – you don’t place meeples on the grid itself, but on the row/column headers, so you end up blocking out a whole row or column for your opponent. Players gather salt, pepper, dates, and the relatively scarce gold to enable them to buy “tribe cards” that are worth points by themselves and in combinations with other cards. Some tribe cards also confer benefits later in the game. Two-player games often tend to be too simple, or feel like weak variants of games designed for more players. Targi isn’t either of those things – it’s a smart game that feels like it was built for exactly two people. (I got it for under $20 last December, but as of this writing it’s selling for over $50 on amazon because it’s about to go out of stock.) Complexity: Medium.

37. Goa. Goa had been out of print for at least five years, but there was enough of a clamor for a reprint that Z-Man Games reissued it entirely, with a small expansion included. It’s similar to two other games higher on the list, Bora Bora and Castles of Burgundy, in that players work off both a central board and individual player cards, taking resources from the central space and using them to advance tokens or development in their own play area. In Goa, the central board has a 5×5 area of tiles for players to acquire via a convoluted auction process, but after that the process is more straightforward: You’re a Portuguese spice merchant, using spices, ships, and colonists to try to build plantations and settle colonies while also increasing your production power across five separate categories on your Progress card. It offers a lot of decisions despite using just three core resources, and once you know the rules game play moves much faster. The artwork could use some help; my wife says the drawing of the merchant/colonist “looks like he wants to oppress me.” Complexity: Medium.

36. Tobago. Full review. Solid family-strategy game with a kid-friendly theme of island exploration, hidden treasures, and puzzle-solving, without a lot of depth but high replay value through a variable board. Players place clue cards in columns that seek to narrow the possible locations of four treasures on the island, with each player placing a card earning a shot at the coins in that treasure – but a small chance the treasure, like the frogurt, will be cursed. The deductive element might be the game’s best attribute. The theme is similar to that of Relic Runners but the game plays more smoothly. Complexity: Low.

35. Machi Koro. Full review. A deckbuilder where the “deck” is actually all open, with all of a player’s cards laid out in front of him/her at all times. Each player rolls one or both dice and may collect coins depending on the result and on which cards s/he has on the table, then using coins to buy more cards and try to rack up bigger bonuses on future dice rolls. The first player to build four special buildings (requiring a lot of coins) wins the game. It might be a little too simple for adults to play alone, but we loved it as a family game where the dice keep the playing field fairly level. Complexity: Low.

34. Seasons. Full review. A hybrid game of deckbuilding and point accumulation, where the decks are very small, so understanding the available cards and the interactions between them (some of which create exponentially better effects) is key to playing the game well. Players play wizards who start the game with nine spell cards to play, divided into three groups of three, and use them to gain energy tokens and crystals that can eventually be converted into points. The seasons change according to a time wheel on the board, and each of the four energy types has a season in which it’s scarce and two in which it’s plentiful. Seasons has a very dedicated fan base and two popular expansions, and I agree with that in that once you get up the steep learning curve it’s a great game due to the number of possibilities for each move and differences from game to game. Complexity: Medium-high.

33. Scotland Yard. App review. One of the few old-school games on the board, and one I’ve only played in app form. One player plays the criminal mastermind (I don’t know if he’s really a mastermind, but doesn’t he have to be for the narrative to work?) trying to escape the other players, playing detectives, by using London’s transportation network of cabs, buses, the Tube, and occasionally a boat along the Thames. It’s recommended for ages 10 and up but there’s nothing on here a clever six- or seven-year-old couldn’t handle if playing alongside an adult, and like Tobago has a strong deductive-reasoning component that makes it a little bit educational as well as fun. Complexity: Low.

32. Power Grid: Full review. This might be the Acquire for the German-style set, as the best business- or economics-oriented game I’ve found. Each player tries to build a power grid on the board, bidding on plants at auction, placing stations in cities, and buying resources to fire them. Those resources become scarce and the game’s structure puts limits on expansion in the first two “phases.” It’s not a simple game to learn and a few rules are less than intuitive, but I’m not sure I’ve seen a game that does a better job of turning resource constraints into something fun. I’d love to see this turned into an app, although the real-time auction process would make async multi-player a tough sell. Disclaimer: My wife doesn’t like this game because she says the board and cards look “depressing.” Complexity: High (or medium-high).

31. Elder Sign. Full review. Another cooperative game, this one set in the Cthulhu realm of H.P. Lovecraft’s works, Elder Sign takes a different tack on teamwork by emphasizing individual actions within the larger rubric of coordinating actions to reach a common goal. Players represent detectives seeking to rid a haunted mansion of its evil spirits, room by room, earning certain rewards while incurring risks to their health and sanity, all to take out the big foozle before he returns to life and threatens to devour them all. Player actions take place via dice rolls, but players can use their unique skills as well as various cards to alter rolled dice or reroll them entirely to try to achieve the results necessary to clear a room. There’s still a heavy luck component and you’ll probably swear at some point that Cthulhu himself has possessed the dice, but that just makes killing your supernatural enemy all the more satisfying. Complexity: Medium-low.

30. Glen More: Full review. Build your Scottish settlement, grow wheat, make whiskey. Sure, you can do other stuff, like acquire special tiles (including Loch Ness!) or acquire the most chieftains or earn victory points by trading other resources, but really, whiskey, people. The tile selection mechanic is the biggest selling point, as players move on a track around the edge of the central board and may choose to skip one or more future turns by jumping further back to acquire a better tile. It’s been in and out of print a few times already, and is probably the game on this list that gets the least press relative to its quality and fun factor. Complexity: Medium.

29. Lost Cities: Full review. This was the best two-person game we’d found, from the prolific designer Reiner Knizia, and the most portable game as well, since it can be played with nothing but the game cards. We’ve since moved on to some more complex two-player games, but for simplicity (without becoming dumb) this one is hard to top. The deck comprises 12 cards in each of five colors, including cards numbered 2 through 10 and three “investment” cards to double, triple, or quadruple the profit or loss the player earns in that color. Players take turns drawing from the deck but may only place cards in increasing order, so if you draw a green 5 after you played the 6, tough luck. You can knock out a game in 15 minutes or less, so it’s one to play multiple times in a sitting. The iOS app is very slick and plays really quickly – a great one for killing a minute while you’re waiting in line. Complexity: Low.

28. Camel Up. Full review. Winner of the Spiel des Jahres award this year, Camel Up revolves around the “Camel Cup,” a race around the board involving … well, camels, yes, but camel meeples that stack, so when one lands on a space occupied by one or more camels already, they form a pile that moves as one. Players get to place little bets on each round of the race and on the ultimate winner and loser. Strategy is light, and it works for up to 8 players – the more the merrier in our experience, because it just gets sillier (in a good way). Complexity: Low.

27.Puerto Rico: Full review. It’s grown on me, especially since I got to try it out a few times online via Tropic Euro, although I’ve had friends and readers tell me it can become monotonous after a lot of games. You’re attempting to populate and build your own island, bringing in colonists, raising plantations, developing your town, and shipping goods back to the mother country. Very low luck factor, and just the right amount of screw-your-neighbor (while helping yourself, the ultimate defense). Unfortunately, the corn-and-ship strategy is really tough to beat, reducing the game’s replay value for me. There’s a solid iOS app as well, improved after some major upgrades. Complexity: High.

26. Vikings: Full review. Back in print after a two-year absence from the market! A very clever tile placement game in which players place island and ship tiles in their areas and then place vikings of six different colors on those tiles to maximize their points. Some vikings score points directly, but can’t score unless a black “warrior” viking is placed above them. Grey “boatsman” vikings are necessary to move vikings you’ve stored on to unused tiles. And if you don’t have enough blue “fisherman” vikings, you lose points at the end of the game for failing to feed everyone. Tile selection comes from a rondel that moves as tiles come off the board, with each space on the rondel assigning a monetary value to the tiles; tiles become cheaper as the number remaining decreases. You’re going to end up short somewhere, so deciding early where you’ll punt is key. Complexity: Medium.

25. Morels. Full review for Paste. A 2012 release, Morels is an easy-to-learn two-player card game with plenty of decision-making and a small amount of interaction with your opponent as you try to complete and “cook” sets of various mushroom types to earn points. The artwork is impressive and the game is very balanced, reminiscent of Lost Cities but with an extra tick of difficulty because of the use of an open, rolling display of cards from which players can choose. Complexity: Low.

24. Bora Bora. One of two 2013 releases on my list, Bora Bora is one of the best-looking games we own and plays like a more complex version of the Castles of Burgundy. Two to four players compete to occupy territories on a central board of five islands, then using resources they acquire there to build on their individual player cards … but that’s just one of many ways to gain points in this game, where you can also hire natives to perform tasks or earn shells or status points, and you can trade in shells for jewelry worth points at game-end, and you can get bonuses for collecting certain combinations of cards, natives, or resources. It’s almost too much – you have so many options the game can slow down if players start overthinking it – but if you like Castles of Burgundy this is a good follow-up purchase. Complexity: Medium.

23. Thurn and Taxis: Full review. I admit to a particularly soft spot for this game, as I love games with very simple rules that require quick thinking with a moderate amount of foresight. (I don’t care for chess, which I know is considered the intellectual’s game, because I look three or four moves ahead and see nothing but chaos.) Thurn und Taxis players try to construct routes across a map of Germany, using them to place mail stations and to try to occupy entire regions, earning points for doing so, and for constructing longer and longer routes. Just don’t do what I did and play it against an operations consultant, lest you get your clock cleaned. Back in print this year and quite reasonable at about $27. Complexity: Low.

22. Concordia. Full review coming soon on Paste; I’ve filed but don’t have a publication date yet. It’s a map game, set in Ancient Rome, built around trade and economics rather than conflict or claiming territories. Much better with four players than with two, where there isn’t enough interaction on the map to force players to make harder decisions. Runner-up for the Kennerspiel des Jahres (Connoisseur’s game of the year) this year to Istanbul, which I will also review for Paste in the next few weeks. Complexity: Medium.

21. Through the Desert. Full app review. Another Knizia game, this one on a large board of hexes where players place camels in chains, attempting to cordon off entire areas they can claim or to connect to specific hexes worth extra points, all while potentially blocking their opponents from building longer or more valuable chains in the same colors. Very simple to learn and to set up, and like most Knizia games, it’s balanced and the mechanics work beautifully. Out of print at the moment, although I picked up a new copy back in 2011 for $10 on amazon. I’d grab the app while we wait for the physical version to come back around. Complexity: Low.

20. Orient Express: An outstanding game that’s long out of print; I’m lucky enough to still have the copy my father bought for me in the 1980s, but fans have crafted their own remakes, like this one from a Boardgamegeek user. It takes those logic puzzles where you try to figure out which of five people held which job and lived on which street and had what for breakfast and turns them into a murder mystery board game with a fixed time limit. When the Orient Express reaches its destination, the game ends, so you need to move fast and follow the clues. The publishers still sell the expansions, adding up to 30 more cases for you to solve, through this site. Complexity: Low.

19. Agricola: I gained a new appreciation for this game thanks to the incredible iOS app version developed by Playdek, which made the game’s complexity less daunting and its internal sophistication more evident. It’s very well made aside from the square animal pegs, which we replaced (at the suggestion of one of you) with actual animal-shaped pieces I bought via amazon. You’re a farmer trying to raise enough food to feed your family, but also trying to grow your family so you have more help on the farm. The core game play isn’t that complex, but huge decks of cards offering bonuses, shortcuts, or special skills make the game much more involved, and require some knowledge of the game to play it effectively. My wife felt this game felt way too much like work; I enjoyed it more than that, but it is undeniably complex and you can easily spend the whole game freaking out about finding enough food, which about a billion or so people on the planet refer to as “life.” Complexity: High.

18. Ingenious Full app review. A new addition to the list, although I only own the app rather than the physical game. It’s another Reiner Knizia title, a two-person abstract strategy game that involves tile placement but where the final scoring compares each player’s lowest score across the six tile colors, rather than his/her highest. That alters gameplay substantially, often making the ideal play seem counterintuitive, and also requires each player to keep a more careful eye on what the other guy is doing. My daughter loves this game as well. Complexity: Low.

17. Battle Line: Full review. Among the best two-player games we’ve found, designed by Reiner Knizia, who is also behind half the other games on this list. Each player tries to build formations on his/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can’t draw. There’s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The iOS app is among the best as well. Complexity: Low.

16. Samurai: Full iOS app review, which is identical to the board game. I bought the physical game after a few months of playing the app, and aside from a slightly dated design and look to the pieces and the board, it’s a great game – simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun. Very high replayability too. Appears to be out of print at the moment. Complexity: Medium/low.

15. Caylus. Full app review. Another game I’ve only played in its app version, Caylus is the best of the breed of highly-complex games that also includes Agricola and Le Havre, with slightly simpler rules and fewer pieces, yet the same lack of randomness and relatively deep strategy. I’ve also found the game is more resilient to early miscues than other complex strategy games, as long as you don’t screw up too badly. In Caylus, players compete for resources used to construct new buildings along one public road and used to construct parts of the main castle where players can earn points and special privileges like extra points or resources. If another player uses a building you constructed, you get a point or a resource, and in most cases only one player can build a specific building type, while each castle level has a finite number of blocks to be built. There are also high point value statues and monuments that I think are essential to winning the game, but you have to balance the need to build those against adding to the castle and earning valuable privileges. Even playing the app a dozen or more times I’ve never felt it becoming monotonous, and the app’s graphics are probably the best I’ve seen alongside those of Agricola’s. Complexity: High.

14. Small World: Full review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline. The iPad app just got a huge upgrade this past summer too. Complexity: Medium.

13. Takenoko.Full review. If I tell you this is the cutest game we own, would you consider that a negative? The theme and components are fantastic – there’s a panda and a gardener and these little bamboo pieces, and the panda eats the bamboo and you have to lay new tiles and make sure they have irrigation and try not to go “squeeeeee!” at how adorable it all is. There’s a very good game here too: Players draw and score “objective” cards from collecting certain combinations of bamboo, laying specific patterns of hex tiles, or building stacks of bamboo on adjacent tiles. The rules are easy enough for my daughter to learn, but gameplay is more intricate because you’re planning a few moves out and have to deal with your opponents’ moves – although there’s no incentive to screw your opponents. Just be careful – that panda is hungry. Complexity: Medium-low.

12. Tigris and Euphrates: Review of the iOS app. The magnum opus from Herr Knizia, a two- to four-player board game where players fight for territory on a grid that includes the two rivers of the game’s title, but where the winning player is the one whose worst score (of four) is the best. Players gain points for placing tiles in each of four colors, for having their “leaders” adjacent to monuments in those colors, and for winning conflicts with other players. Each player gets points in those four colors, but the idea is to play a balanced strategy because of that highest low score rule. The rules are a little long, but the game play is very straightforward, and the number of decisions is large but manageable. I’ve never played the physical game; the current version (sold through that amazon link) includes some minor expansions I haven’t tried. Complexity: Medium.

11. The Settlers of Catan: We don’t pull this game out as much as we did a few years ago, and I’ve still got it ranked this high largely because of its value as an introduction to Eurogames, one of the best “gateway games” on the market. Without this game, we don’t have the explosion in boardgames we’ve had in the last fifteen years. We don’t have Ticket to Ride showing up in Target, a whole wall of German-style games in Barnes & Noble, or the Cones of Dunshire on network television. Only four games on this list predate Settlers, from an era where Monopoly was considered the ne plus ultra of boardgames and you couldn’t complain about how long and awful it was because you had no basis for comparison. The history of boardgames comprises two eras: Before Catan, and After Catan. We are fortunate to be in 19 A.C.

As for the game itself, in Catan three or four players compete on a variable board of hexes to acquire different resource types, build roads and cities, and reach twelve victory points before any other player. Resources are parceled out in part according to rolls of the dice, and you can lose resources if the Robber shows up on a roll of seven and you’re not prepared for it. The Seafarers expansion balances out the core game’s low value on the wool resource, but also makes the game take about 50% longer to play. It was, and is, a great starting point if you’ve never played anything on this list, and is also one of the few games here that has some traction outside of the boardgamer culture, although that’s improving as well. There’s a brand-new expansion called Explorers and Pirates that introduces new scenarios and “missions” that add new ways to gain victory points. I haven’t picked that up, as we’ve just got lots of other games we prefer after playing this one so often over the years. Complexity: Low.

10. Pandemic: Full review. We haven’t tried many cooperative games, but this one sets a very high bar. Two to four players work together to stop global outbreaks of four diseases that spread in ways that are only partly predictable, and the balance between searching for the cures to those diseases and the need to stop individual outbreaks before they spill over and end the game creates tremendous tension that usually lasts until the very end of the event deck at the heart of the game. The On The Brink expansion adds new roles and cards while upping the complexity further. The Pandemic iOS app is among the best out there and includes the expansion as an in-app purchase. If you’re looking for a cooperative game you can play with kids, try Forbidden Island, from the same developer but much easier to learn and to win. Complexity: Medium.

9. Splendor. Full review. A Spiel des Jahres nominee, Splendor has fast become a favorite in our house for its simple rules and balanced gameplay. My daughter, now eight, loves the game and is able to play at a level pretty close to the adults. It’s a simple game where players collect tokens to purchase cards from a 4×3 grid, and where purchased cards decrease the price of other cards. Players have to think long-term without ignoring short-term opportunities, and must compare the value of going for certain in-game bonuses against just plowing ahead with purchases to get the most valuable cards. Complexity: Low.

8. Dominion: Full review. The definitive deck-building game, with no actual board. Dominion’s base set – there are four major expansions out there, including the potential standalone Dominion: Intrigue game – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think we have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. We own Dominion Seaside (which is outstanding) and Dominion: Alchemy (which I find a little weird), plus a standalone expansion further up this list. I can also vouch for this as appropriate for a young player – my daughter (who started playing this at age six) understands the base game well enough to play it without me deliberately throwing the game to keep it competitive. Complexity: Low.

7. The Castles Of Burgundy Full review. Castles of Burgundy is the rare game that works well across its range of player numbers, as it scales well from two to four players by altering the resources available on the board to suit the number of people pursuing them. Players compete to fill out their own boards of hexes with different terrain/building types (it’s like zoning) by competiting for tiles on a central board, some of which are hexes while others are goods to be stored and later shipped for bonuses. Dice determine which resources you can acquire, but you can also alter dice rolls by paying coins or using special buildings to change or ignore them. Setup is a little long, mostly because sorting cardboard tiles is annoying, but gameplay is only moderately complex – a little more than Stone Age, not close to Caylus or Agricola – and players get so many turns that it stays loose even though there’s a lot to do over the course of one game. This was our favorite new addition in 2012 and we haven’t tried anything new since then that beats it, especially not for $27. Complexity: Medium (medium-high).

6. Jaipur: Full review. Jaipur is now our go-to two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour. It’s also incredibly portable. Complexity: Low.

5. Dominion: Intrigue. Intrigue can be combined with the base game of Dominion, but unlike other Dominion expansions (of which there are now approximately 82, with a new one released every other week, or so it seems) Intrigue is a complete game right out of the box because it includes the money and point cards. And it’s better than the original game when both are viewed without any expansions because it’s more interactive – Intrigue lives up to its name in the sense that you should spend much of your time either plotting against your neighbors or trying to defend yourself, which makes the “Big Money” strategy in the base game much less effective. The changes make the game longer, but more even, and more fun. Complexity: Medium.

4. Stone Age: Full review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn. The iOS app is strong – they did a nice job reimagining the board for smaller screens, too. Complexity: Medium.

3. Ticket to Ride. Full review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 expansion to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. We also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don’t recommend them. The iPad app, developed in-house, is among the best available. Complexity: Low.

2. 7 Wonders: Full review. 7 Wonders swept the major boardgame awards (yes, there are such things) in 2011 for good reason – it’s the best new game to come on the scene in a few years, combining complex decisions, fast gameplay, and an unusual mechanic around card selections where each player chooses a card from his hand and then passes the remainder to the next player. Players compete to build out their cities, each of which houses a unique wonder of the ancient world, and must balance their moves among resource production, buildings that add points, military forces, and trading. We saw no dominant strategy, several that worked well, and nothing that was so complex that we couldn’t quickly pick it up after screwing up our first game. The only negative here is the poorly written rules, but after one play it becomes far more intuitive. Plays best with three or more players, but the two-player variant works well. Complexity: Medium.

1. Carcassonne. Full review. The best-of-breed iOS app has only increased my appreciation for Carcassonne, a game I still play regularly by myself, with my wife and daughter, and with friends here or online. It brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. We own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. We also have Inns and Cathedrals, which we’ve only used once; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city/road/farm, as well as the added meeples needed to play with a sixth opponent. Complexity: Low/medium-low for the base game, medium with expansions.

Games I need to play more: Istanbul and Five Tribes, both of which I’ll be reviewing for Paste shortly; Village; Tzol’kin; Innovation (one play didn’t thrill me); Room 25; Kings of Tokyo; Hanabi.

Games I own/have played and decided for various reasons not to rank: Friday (a good one-player game); Android: Netrunner (too freaking complicated); Suburbia (good app with poor AIs, haven’t seen the physical game); Love Letter (need to play with more people); Tikal (dropped off the list); Relic Runners (not good enough).

And, as with last year, my rankings of these games by how they play with just two players:

1. Jaipur
2. Carcassonne
3. Stone Age
4. Ticket to Ride
5. Splendor
6. Dominion/Intrigue
7. Small World
8. Battle Line
9. Samurai
10. Castles of Burgundy
11. Morels
12. Ingenious
13. Lost Cities
14. Pandemic
15. 7 Wonders
16. Through the Desert
17. Machi Koro
18. Targi
19. Jambo
20. San Juan
21. Thurn und Taxis
22. Orient Express
23. Tigris and Euphrates
24. Elder Sign
25. Tobago
26. Battle for Hill 218
27. Valley of the Kings
28. Asara
29. Star Realms
30. Maori

Top 30 iOS boardgame apps.

There’s been a small explosion in adaptations of quality boardgames to the iOS platform since the last time I wrote up this ranking in September of 2011, enough that I could double the size of the rankings and still dump a few titles that no longer belonged. For these rankings I consider both the quality of the underlying game and the strength of the app, including graphics, stability, tutorials, online multiplayer mode, and quality of AI opponents.

Linked app titles go to my reviews here on the dish; linked prices go directly to iTunes for you to purchase the apps (and yes, I get a tiny commission on those sales). I’ve taken out some apps that appear to be abandoned or broken or that don’t work for iPad. None of those was really worth the money anyway.

1. Carcassonne. ($9.99) Still best of breed, featuring great graphics, a range of AI opponents (including good “hard” opponents, and “evil” ones too), online multiplayer, and three of the game’s real-world expansions available as in-app purchases.

2. Samurai. ($4.99) The best port of a Reiner Knizia game, which says something since you’re going to see his name quite a bit on this list. The AI players are very tough and there’s a thriving community of online players that has been active for years.

3. Agricola. ($6.99) The best example of an app where the developers chose to rethink the game for the tablet platform, taking advantage of the format to make a good but complex game work better on the iPad than it does on the tabletop. Two additional card decks just became available as IAPs, and the only complaint I’ve heard is that the toughest AI opponents aren’t tough enough – but they’re not easy unless you’re already a solid Agricola player.

4. Ticket to Ride. ($6.99) Days of Wonder has done its app development in-house, which doesn’t always work for publishers, but in DoW’s case it’s been a boon for players, as their apps look great, work extremely well, and are actively supported with in-app purchases (IAPs) and expansions, including Europe, Switzerland, Asia, and the 1910 card set. The family of Ticket to Ride games also Pocket versions of the US ($1.99) and Europe (also $1.99) games for the iPhone/iPod Touch. There’s a big online player base as well, and this is our favorite game for pass-and-play with my daughter, who also likes Carcassonne and Battle Line.

5. Caylus. ($4.99) Like Agricola, Caylus fares better on the iPad than it does on the tabletop, and the Caylus app would still get my award for the best graphics – their use of bright colors and clear icons makes it much easier to stare at the screen for the ten minutes or so it takes to play this complex strategy game. The AI opponents could be a little stronger.

6. Tigris and Euphrates. ($4.99) Always a favorite of mine, this adaptation of a Knizia classic improved substantially with a graphics update about two years ago, and works well with online multiplayer or with local AI opponents (they’re good, but could also be tougher).

7. Stone Age. ($6.99) One of the best family strategy games on the market came a little later to the iOS platform, but the developers did a great job of reimagining the game, which relies on a big board with a lot of elements, for the small screen, coming first to the iPhone and maintaining the same format for the iPad. The AI players are solid and there’s a large online community, including an organized league with rankings.

8. Small World. ($9.99) Days of Wonder boosted this last summer with the 2.0 update, which included online multiplayer and support for 3-5 players. It’s gorgeous and one of the best apps for two players to play face to face with the iPad between them.

9. Pandemic. ($6.99) The challenge in making a cooperative game for iOS is lower than that of any other game, since coop apps don’t need AI players and online multiplayer is not a critical feature. That aside, the Pandemic app is superb across the board – the graphics are great, gameplay is easy to follow, and it’s easy to customize the game however you’d like, just as you would with the physical version. The On the Brink expansion is now available as an IAP if you want to raise the stakes a little.

10. Battle Line. ($2.99) One of the best two-player games out there, Battle Line’s app has a simple, clean implementation, with basic and full modes (basic doesn’t use the ten event cards) and good enough AI opponents to keep the game interesting. I’ve noticed some minor bugginess here, especially on older iOS devices. It’s one of the best games for the smaller screens, since most of the top 7 either require an iPad or just play better on one. This is also a Reiner Knizia game.

11. Puerto Rico. ($4.99)Much, much improved after an update a few months ago to step up the graphics – it’s easier to follow what’s going on (not perfect, but better) and the screen isn’t as tough on the eyes now. The AI players are some of the best I’ve come across, as Puerto Rico has one very strong strategy (produce and ship) and the AI players will try it. I don’t like the representation of buildings by shapes on each island, without labels, so it’s hard to know at a glance who has built what.

12. Ingenious. ($2.99) Yet another Knizia game, this abstract two-player game is a natural for iOS because the scoring is a little tricky – and I think abstract games, which are often heavily math-based, translate very well to app versions with AI opponents. (All of Knizia’s games are math-based at heart anyway.) The app can be frustrating in a fun way, because the hard AI opponent is very good and because you need to look or think a few moves ahead to avoid getting trapped. The $1.99 iPhone version is a separate app.

13. Through the Desert. ($2.99) Oh, hey, more Knizia, this one a territory-claiming game where players compete to cordon off sections of the board and to reach specific landmarks. The AI players are fair, and it’s a little tough to play on the smaller screen because the board is shrunk to a level that even good eyes may have a hard time seeing (and even little fingers may have a hard time pressing accurately).

14. Le Havre. ($4.99) Like Caylus and Agricola, Le Havre is so complex that moving it to iOS makes it easier to play because you lose all the setup and cleanup time involved with playing the physical game. This implementation is very faithful to the board game, with pretty good AI players – they’ll make good use of the special point-accumulating buildings available late in the game – but there’s so much information crammed on the screen that it becomes hard to find what you need, and some players may find the smaller text hard to read even on the iPad, let alone on the iPhone.

15. Hey, That’s My Fish! ($2.99) The one game on this list that’s more aimed at kids than at adults, Hey, That’s My Fish! is one of my daughter’s favorite apps and also one of her favorites to play with me, even though she’s had it for about two years. The board is bright and colorful, and the penguins (your tokens) look great, with some animation twists that make the game more fun to play (such as when a penguin falls into the sea). Completing achievements unlocks a number of different boards, but since about half of those achievements are simple I’m not as bothered by the requirement.

16. San Juan. ($4.99) The card-game version of Puerto Rico got a better app treatment right out of the chute than the master game did, and still looks really good, with strong AI opponents and clear graphics and text, even on the iPhone.

17. Lost Cities. ($3.99) More Knizia, and another two-player game, this one a very simple card-collecting/arranging game that looks great on smaller devices with big, bright graphics, since it was designed specifically for the iPhone 5. The AI players aren’t very good, but I’ve played this a number of times online and gameplay through GameCenter is as smooth as it gets.

18. Scotland Yard. ($4.99) An old-school title gets the app treatment, benefiting from the translation because of how intricate the board is (unless you’re intimately familiar with streets and bus routes in London). The developers even accounted for the fact that, in pass-and-play mode, one player’s actions have to be hidden from the others. The soundtrack is a nice touch. The AI could be a lot stronger, however.

19. Rebuild. ($2.99) I’m bending my own rules here, as Rebuild is the one title on the list that isn’t based on an actual board game. It’s a solo title, but it’s a board game from start to finish, just one that takes advantage of what you can do on a tablet (or computer) that you can’t do, or can’t do as easily, on a tabletop. Build up your community to recapture City Hall before the zombie hordes take you out, but don’t let that fundamentalist group get too powerful.

20. Settlers of Catan. ($4.99) Just called “Catan” in the App Store, this adaptation has always disappointed me in several ways. The underlying game is the same as the classic that spawned the boom in better (German-style) boardgames, such as the Cones of Dunshire. The app is very limited, however – the AI players aren’t good, trading is very awkward, the graphics are bright but too ornate, and all you get is the very basic board. Everything else is an IAP, including Seafarers and Cities & Knights ($4.99 each), which also unlocks some campaign scenarios. The $4.99 iPhone version is a separate app.

21. Elder Sign. ($6.99) A cooperative title based in the Cthulu universe, this app would rate higher if you got the full game. Instead, you get the game without the end battle against the big foozle (if you don’t defeat him before that, in the app you just lose), and you only get four opponents, with each additional one costing another $2.99. A few other rules are cut out as well. It does look slick and it helped us understand a few of the rules in the physical game we didn’t grasp the first time.

22. Qin. ($4.99) This Knizia title came out in 2012 as a board game and as an app, the first simultaneous release by a major designer that I’d heard about. It’s an abstract tile-laying game where players try to claim control of several landmarks on the board while also building up their tile chains so they can’t be taken over by other players. I’ve seen it described as Acquire meets Tigris & Euphrates, which is pretty apt, but I think both of those are better games than Qin.

23. Hacienda. ($0.99) A solid implementation of a good-not-great tile-laying, territory-claiming game. I wish the maps were a little clearer – sometimes adapting the precise graphics of the board game works to the app’s disadvantage – and the AI players were easy to beat after a few plays. Through the Desert does the same kind of thing, but better.

24. The Battle for Hill 218. ($2.99) A simple-to-learn, hard-to-win two-player card game where you are fighting to take over your opponent’s home space on his side of the titular Hill. The game is currently out of print, so pick up the app while you wait for it to come back around, and, if you’re like me, prepare to get your clock cleaned.

25. Medici. ($1.99) Another Knizia game, one I’m probably a little light on because the mechanics didn’t grab me – you bid against other players for shipments of goods coming into a Renaissance Italian port, and try to get the most of certain good types to rack up points, with bonuses available for having the most valuable ship in each shipping round and for shipping certain numbers of goods over the course of each game. It’s a good implementation; I just don’t think the game is that exciting.

26. Lords of Waterdeep. ($6.99) A D&D-themed game where the theme seemed patched on to a poor adaptation of the physical version. The board is overdesigned for the iPad – in thise case, I think it’s just the physical game itself, with no adjustments – and it doesn’t do the resource-constraint mechanic as well as Agricola or Caylus. A UI overhaul would go a long way.

27. Suburbia. ($4.99) Great UI, bright graphics, awful AI players, and bugs. It just came out on December 12th, 2013, so I’ll give them some time to improve the app. I haven’t used the save game feature without a crash yet, either.

28. Tikal. ($2.99) Much better in an app than in a physical game – it’s the only game I’ve bought and later sold – and even in app form it can take a while because each player gets 10 action points per turn. A software upgrade about two or three years ago made this much more stable and easier to play.

29. Ra. ($2.99) The last Knizia app on the list, this is another auction-based game that never grabbed me, but remains a favorite over at boardgamegeek. The app looks clean and easy to use but the tutorial (when I first tried it in 2010) was terrible.

30. Dominant Species. ($4.99) I just reviewed this last week and was not impressed. The underlying game might be great, but it’s very complex and the app’s UI is terrible, as is the tutorial. The AI players are also kind of dumb; I shouldn’t be beating them by wide margins when I don’t even understand all of the rules. I recommend this only if you want to try the game out before spending $60-plus on the physical version.

Top 100 songs of 2013.

Last year I discovered (for myself, that is) enough good new music to do my first serious annual music ranking, listing my top 40 songs of 2012, a list that I originally intended to just go to 20 titles but that kept expanding as I kept writing and exploring. This year, I started the exploring a little sooner, and also ended up on a few promotional lists that exposed me to even more new stuff, so by midyear it was very clear to me that I’d have more than enough songs to get to 100. I had over 150 candidates if you count all of the album tracks I liked enough to consider, but forced it down to 100 (which didn’t work out that well, as you’ll see shortly).

As with my list of the top albums of 2013, this list is my personal preference. If I don’t like a song, it’s not here. That wipes out some critically-acclaimed artists entirely, including Daft Punk, Haim, Vampire Weekend, Deafheaven (and please, people, death metal and black metal are not the same thing), Rhye, the Lumineers (more like Ho Hum), American Authors, James Blake, Foxygen, Majikal Cloudz, Phosphorescent, Jason Isbell (I just do not like country music), and My Bloody Valentine. Other folks liked that stuff. I didn’t.

Some songs that were among the last ones I cut from my list, in no particular order, looking just at artists that didn’t make it: Birds of Tokyo – “Lanterns;” Midlake – “Antiphon;” Harrison Hudson – “Curious;” Cumulus – “Do You Remember;” Young Galaxy – “Pretty Boy;” The 1975 – “Chocolate;” Blondfire – “Waves.” The last two got the axe for lyrics too stupid for me to abide. I’ve mentioned several other songs I liked, but not enough to get them into the top 100, within the comments below.

I’m going to start with two extra tracks that were the final two cuts from the list, ones I actually wrote up at first before realizing I’d forgotten two other tracks that belonged on here.

Wild Nothing – Dancing Shell. One of my biggest misses from my 2012 list was Wild Nothing’s Nocturne, which I picked up in January on the recommendations of several readers and loved for its dream-pop leanings with experimental twists – but with more guitar than most bands in this subgenre employ. “Dancing Shell” is more dance/electronic than straight-ahead rock but showcases the creativity of Jack Tatum, who records all of Wild Nothing’s music himself, with other members joining him just for live shows. His 2013 EP wasn’t as good as Nocturne but including this song lets me mention again how badly I whiffed by not including the album on my list from last year.

Ejecta – Jeremiah (The Denier). A side project for Neon Indian’s keyboardist Leanne Macomber, Ejecta offers spacey electro-pop, although I think they’ve received more press for their debut album’s cover, which features a nude Macomber posing as if one of the great Renaissance masters was about to paint her. That might just be overshadowing the music, which has the early-80s New Wave leanings of most electro-pop but pairs it with Macomber’s languorous, breathy vocals to temper its brightness. “It’s Only Love” is also worth checking out.

And now, to the top 100. This entire list, including both of those bonus tracks, is available as a Spotify playlist, in order. Amazon and iTunes links go to full albums, where you can just buy the specific song I mentioned (this reduced the number of links I had to create).
[Read more…]

Top 40 songs of 2012.

I was so disappointed in the 2011 new music crop that I didn’t do any ranking of the year’s best songs at all, but 2012 was so fertile that I planned to do a top 20 that became a top 40. One way in which my list differs from many others you’ll find, besides the fact that it’s one person’s opinion rather than a staff’s collective thoughts, is that I’ve got several artists represented more than once. If an artist was good enough to produce one of the five or ten best songs of the year, there’s a decent chance the same artist produced another pretty good track along the way too, right?

Each song title is followed by links to purchase the song from amazon and from iTunes as well as a link to a video on Youtube, using the official video wherever possible. And I’ll apologize in advance for overlooking “Gangnam Style.”

UPDATE, 12/2013: I’ve created a Spotify playlist with most of these songs plus a few I should have included but didn’t hear in time for the original rankings.

40. Stars – “Hold On When You Get Love and Let Go When You Give It.” (amazoniTunesvideo) This is New Order all over again – if I played it for you and told you the song was a late cut from Substance, you’d be hard-pressed to dispute it, although the lead singer sounds more like a cross between Bernard Sumner and Paul Heaton of the Housemartins.

39. Atlas Genius – “Trojans.” (amazoniTunesvideo) This song almost out-indie-rocks itself both in lyrics and in sound, especially bringing indie darlings the Strokes to mind with its persistent guitar riff (but without hiding behind distortion). It’s one of the few songs on the list I didn’t like when I first heard it but grew to appreciate after hearing it several times.

38. Of Monsters and Men – “Lakehouse.” (amazoniTunesvideo) My second-favorite album of the year had a number of songs I could have considered for the list, but I ended up with three, including this one, probably the best song of the concert I saw them play in Tempe back in May.

37. Two Door Cinema Club – “Sleep Alone.” (amazoniTunesvideo) Reviews of this band’s second album were mixed, but I preferred the stronger guitar influence here to the heavier electronic sound of their debut. I was originally convinced after first hearing their debut single, “I Can Talk,” that this was just another Ben Gibbard side project.

36. Arctic Monkeys – “R U Mine?” (amazoniTunesvideo) I admit to missing the younger, snarkier Monkeys, but this single is at least closer to the sound they had on their second disc.

35. alt-J – “Dissolve Me.” (amazoniTunesvideo) Easily my favorite album of the year, and maybe the best I’ve heard since Radiohead’s OK Computer, alt-J cross genres and blend sounds within three- to four-minute songs that boast intelligent lyrics that often tell complex stories. This song’s closing line, “She makes the sound the sea makes, knee-deep in the North Sea,” is one of the album’s more poignant images, behind a track that opens like twee-pop until the heavy bass line storms in to dispel that notion.

34. Soundgarden – “Been Away Too Long.” (amazoniTunesiconvideo) And it is damn good to have you back, boys.

33. Divine Fits – “Like Ice Cream.” (amazoniTunesvideo) I’ll credit Nick Piecoro for introducing me to this supergroup, starring the lead singer of Spoon. I saw the final show of their tour in LA in November and the best track from their set was a cover of the Rolling Stones’ “Sway,” which was tighter than the original. “Like Ice Cream” wasn’t released as a single but is my favorite track from the Fits’ debut album.

32. Grouplove – “Tongue Tied.” (amazoniTunesvideo) Fun and poppy despite the worst female rap interlude since Prince’s “Alphabet St.” Also, did you know tongue-tied is actually a thing? It’s called ankyloglossia and refers to a condition where the frenulum below the tongue is longer than normal, reducing the tongue’s mobility, sometimes as far as its tip. I only learned this because a friend of mine had a baby this summer who was born with the condition, which they promptly fixed through surgery.

31. Bat for Lashes – “Laura.” (amazoniTunesvideo) Bat for Lashes is Natasha Khan, who is nuts, in a good way. This goth-tinged piano ballad involves a plea to a friend who fails to recognize her own self-worth to see herself in a new light, not as someone who’s only good as the life of the party.

30. Ben Howard – “Only Love.” (amazoniTunesvideo). Howard’s album Every Kingdom was nominated for the Mercury Prize, losing out to alt-J’s debut, but was my second favorite disc of the nominees, sounding like a smarter, more honest David Gray.

29. Jack White – “Love Interruption.” (amazoniTunesvideo) White continues to mine old genres of popular music and find new ways to express himself without making the style he’s borrowing unrecognizable. This folk-rock duet has that typical Jack White unforgettable melody as well as the perfect line “I won’t let love disrupt corrupt or interrupt me” in its chorus.

28. Best Coast – “The Only Place.” (amazoniTunesvideo) You know, I think I’m detecting some west coast bias here.

27. Hot Chip – “Don’t Deny Your Heart.” (amazoniTunesvideo) Not quite as good as their magnum opus, “Over and Over,” but even more upbeat overall. I want to compare these guys to Erasure, but Hot Chip’s music is more layered and less overtly poppy.

26. Imagine Dragons – “It’s Time.” (amazoniTunesvideo) This might be the most overplayed song on the list – I think it ended up on an episode of “Glee,” which is the kiss of death for any song – but I’m trying to remain at least somewhat objective here, and I liked the song quite a bit before it crossed over, as did my daughter, who heard it just once and asked me to put it on her iPod.

25. alt-J – “Taro.” (amazoniTunesvideo) A song about the photojournalist Gerda Taro and her ill-fated love affair with Robert Capa – Taro was the first photojournalist to be killed in action, dying while covering the Spanish Civil War – over a two-part suite, one half sounding almost like a Belle & Sebastian track while the other draws on Indian rhythrms, like the score from a Bollywood film.

24. Ben Gibbard – “Oh, Woe.” (amazoniTunesvideo) My favorite track from the solo debut by Baseball Today listener and Death Cab for Cutie frontman Gibbard. The album version is great, but the live version I linked in that video, just Gibbard and his guitar, is really superb.

23. M83 – “Midnight City.” (amazoniTunesvideo) There’s something abstract about “Midnight City” with the deemphasis on its vocals and the repetition of a short hook that sounds like someone stepping on a clown’s horn, but I had to concede to my own brain on this one after I couldn’t get that hook out of my head for several weeks.

22. Tanlines – “All of Me.” (amazoniTunesvideo) I tend to put these lists together pairwise – would I rather listen to track A or track B? – and had to put “All of Me” over all other electronic/dance tracks save one because it’s a cleaner listen with more resemblance to a traditionally-recorded song. I have no objection to synthesizers, drum machines, and other tools of the trade; progress is wonderful, but I will likely always favor songs that at least structurally resemble the music I grew up listening to. Tanlines definitely draws on that early Depeche Mode sound and even some of the edgier New Wave stuff that defined my musical tastes in the early to mid-80s.

21. Ben Howard – “Old Pine.” (amazoniTunesvideo). The first track from Howard’s Every Kingdom album has three fairly distinct parts, with the middle one, where the lyrics begin, the one that drew me not just to the song but to the disc as a whole, one of only about a half-dozen albums I’ve purchased in full this year. The production here absolutely makes the track, as it sounds like Howard is in the room with you playing the acoustic guitar.

20. Black Keys – “Lonely Boy.” (amazoniTunesvideo) Actually released in late 2011, but it’s my list and I’m including it because I want to talk about Black Keys. Other than the National, I doubt readers have recommended any artist to me as much as they have the Black Keys, and I get it – I probably should like them more, as they draw so heavily on classic rock and hard-rock traditions that characterized most of my music collection from high school through my freshman year of college. But I find Black Keys’ music so derivative of its influences that I find myself separated from their music by a wall of disdain – if other artists on this list, like Jack White, Tame Impala, and Richard Hawley, can draw on the same influences but add new insights or flourishes to create something new, why are Black Keys so satisfied to imitate rather than innovate? “Little Submarines” is just “Can’t Find My Way Home” revisited. “Gold on the Ceiling” sounds like a T-Rex B-side. If anything, Black Keys became less creative on El Camino, since at least the two main singles from Brothers, “Tighten Up” and “Howlin’ for You,” brought something new to the blues-rock table. Black Keys are more Whitesnake than Led Zeppelin in the end.

19. Django Django – “Hail Bop.” (amazoniTunesvideo) Another track from a Mercury Prize-nominated album in a very strong year for candidates after a disappointing crop in 2011. I know “Default” is the hit single and the critically lauded track, but I prefer “Hail Bop” for its better balance between its psychedelic-rock roots and the electronic elements Django brings to all of its tracks. I wonder if I’d like “Default” better if it were exactly the same track but without the muddled sample of the lead singer saying “default” all over the song.

18. Gotye – “Eyes Wide Open.” (amazoniTunesvideo) I hate Gotye’s Big Hit, enough that I’m not even going to say its name. This is a way better song, mostly because it’s not annoying, but also because it shows the multi-instrumentalist can rock out a little bit.

17. Mumford and Sons – “I Will Wait.” (amazoniTunesvideo) I liked Babel, Mumford’s new album (reviewed here), but didn’t think it was as novel as their debut – they cover a lot of the same ground with better production values and some improved quality in the lyrics. I can’t blame them for following a successful formula, but they’re going to have to try something new on disc three. Anyway, “I Will Wait” has been a huge hit single and earned them some Grammy notice, although it’s my second-favorite track on the album.

16. Capital Cities – “Safe and Sound.” (amazoniTunesvideo) This is an unabashed retro New Wave track, something Men Without Hats might be proud of, but again, there are tiny details (like the horn sample) that make a familiar sound seem fresh.

15. Tame Impala – “Elephant.” (amazoniTunesvideo) Really liked this Australian group’s psychedelic-rock debut, featuring Solitude is Bliss, but haven’t spent enough time with their follow-up aside from this bass-heavy track – like driving behind a steamroller on a desolate highway – and the spacier track “Feels Like We Only Go Backwards.”

14. Richard Hawley – “Leave Your Body Behind You.” (amazoniTunesvideo) The former Longpigs guitarist was nominated for the Mercury Prize for the second time this year for his uneven but occasionally brilliant album Standing at the Sky’s Edge, featuring this song, reminiscent of some of the Stone Roses’ early material.

13. Jack White – “Sixteen Saltines.” (amazoniTunesvideo) When Jack White wants to rock, he rocks. He crafts heavy guitar lines that seem so familiar yet are indisputably his, and he doesn’t hide them behind other instruments, nearly always including a section where he’s playing with no vocals or instruments alongside him.

12. Bat for Lashes – “All Your Gold.” (amazoniTunesvideo) A faster-paced, more layered track from Khan’s Haunted Man album, “All Your Gold” would fit as well on adult contemporary radio as it would on alternative radio – and I do mean that as a compliment.

11. alt-J – “Breezeblocks.” (amazoniTunesvideo) The nasal vocals aside, this is a brilliant track that describes a lost love affair, possibly with a violent ending, and then goes on to quote Where the Wild Things Are (something most reviews I’ve seen of the song seemed to miss entirely). It also utilizes some of the recurring lyrical motifs on alt-J’s album, including the image of two adversaries “toe to toe,” and fugal vocal lines that also appear on “Dissolve Me.”

10. Cloud Nothings – “Stay Useless.” (amazoniTunesvideo) Dylan Baldi’s one-man project is now a full-fledged band but he retains his lo-fi garage-rock stylings, just opting for a harder sound on their second full-length album Attack on Memory, led by this standout track and potential slacker anthem.

9. Of Monsters and Men – “Mountain Sound.”(amazoniTunesvideo) I loved Of Monsters and Men’s debut album pretty much start to finish, but I’ll concede the lyrics here might fit in a greeting card. It’s incredibly catchy, though, and my daughter and I have been singing the call-and-response chorus together in the car for months.

8. School of Seven Bells – “The Night.” (amazoniTunesvideo) The lyrics, both in content and in sound, are absolutely haunting: “Our ending/lit a fuse in my heart/Devoured me.” The video is nuts, by the way – they held a contest and the linked entry, starring a girl of maybe eight who is far too good at her role, was the winner.

7. Passion Pit – “Take a Walk.” (amazoniTunesvideo) Loved their single “Little Secrets” from their previous album, but this looks like it’s going to be the far bigger hit and I’m just glad to see this inventive synth-pop group getting more mainstream attention. No truth to the rumor that this is the theme song to the forthcoming film Moneyball 2.

6. Mumford and Sons – “Lover of the Light.” (amazoniTunesvideo) My favorite track from the new album, in part because there’s a little more going on here musically than anywhere else on the disc. And the video has Stringer Bell.

5. Civil Twilight – “Fire Escape.” (amazoniTunesvideo) I thought this song had disappeared without a trace until hearing it last week at Fido in Nashville; I immediately found its pulsing guitar lines, with a syncopated beat that gives the song a slightly funky groove, unforgettable, even to the point of forgiving the hackneyed reference to pharmaceuticals in the bridge.

4. The Vaccines – “Teenage Icon.” (amazoniTunesvideo) Post-punk and snarky, The Vaccines’ best song is either self-mocking or a vicious attack on the couldn’t-care-less ethic of many current rock heroes.

3. Bombay Bicycle Club – “Shuffle.” (amazoniTunesvideo) Released in the UK in June of 2011, although it debuted on the US Alternative charts on February 20th of 2012 and I didn’t hear it at all on the radio (specifically XMU) until March. The slight transposition of the recurring piano riff to keep it a quarter-beat off from the percussion gives the entire song the kinetic energy of a trip down a long flight of stairs…

2. Of Monsters and Men – “Little Talks.” (amazoniTunesvideo) The exclusion of these guys and of alt-J from the Granny nominations was an absolute embarrassment; I thought we’d turned a corner when Arcade Fire won in February of 2011, but that was the Felix Hernandez blip on the radar. OM&M love call-and-response tricks and they employed it most effectively here in a sunny song that masks the sad conversation between two lovers, one of whom is losing her memory or her mind.

1. alt-J – “Tessellate.” (amazoniTunesvideo) The best track on the best album of 2012, “Tessellate” takes a trip-hop beat with vivid imagery and nods to geometry and computer-aided design within a story of the end of a love affair. Any best-of-2012 album list that doesn’t include alt-J’s An Awesome Wave is invalid. It’s a groundbreaking record, a deserving winner of the Mercury Prize, and produced what was easily my favorite song of 2012.

Top 40 boardgames.

This is the fifth iteration of my own personal boardgame rankings, a list that’s now up to 40 titles, up ten from last year’s list. It’s not intended to be a critic’s list or an analytical take on the games; it’s about 80% based on how much we enjoy the games, with everything else – packaging and design, simplicity of rules, and in one case, the game’s importance within its niche – making up the rest.

I don’t mind a complex game, but I prefer games that offer more with less – there is an elegance in simple rules or mechanics that lead to a fun, competitive game. Don’t expect this to line up with the rankings at BoardGameGeek, where there’s something of a bias toward more complex games, which is fine but doesn’t line up perfectly with my own tastes.

I own every game on this list except Diplomacy, Caylus, and Tigris & Euphrates, playing the latter two in their iOS app forms. As always, clicking on the game title takes you to amazon.com; if I have a full review posted on the site, the link to that will follow immediately. I’ve linked to app reviews where appropriate too. I’ve got most of these games in my aStore on amazon and am gradually adding the rest.

Finally, I’ve added a complexity grade to the end of each review, low/medium/high, to make it easier for you to jump around and see what games might appeal to you. I don’t think there’s better or worse complexity, just different levels for different kinds of players. My wife prefers medium; I’m somewhere between medium and high. This isn’t like ordering a filet and asking for it well done.

40. Tikal: Full review. Strongly balanced game of board exploration, but the length of time between any single player’s turns, especially with three or four players, is a real drawback. Players compete to control temples and acquire treasures while building out a board representing a Central American jungle; control of those temples can change from turn to turn, and each player’s ten “actions” presents an enormous list of potential decisions to position his/her pieces for maximum points in each of the scoring rounds. That makes it interesting to play, but also leads to the long gaps between turns. Plays two to seven, but doesn’t play well with two. Complexity: Medium.

39. Maori: I haven’t reviewed this one yet, as I just got it earlier this month and have only played it (and lost, as it turns out) three times. It’s a light two- to four-player game, relatively high in the luck department for this list, with more opportunities to screw your opponent in a two player game, whereas with four players you’re focusing more on your own strategy and less on others’. In the game, players compete to fill out their own boards of 16 spaces by drawing island tiles from a central 4×4 grid, where the available selections depend on the movement of a boat token that travels around that grid’s perimeter. Players must form completed islands to receive points, and lose points for open spaces. Currently out of print, but amazon has plenty of new copies through marketplace sellers. Complexity: Low.

38. Alhambra: Full review. After playing it a few more times, I do like it more than I did the first time around, but the method used to acquire money is an awful mechanic that really screws the game up (for me) with more than two players. One of the cooler-looking games in our collection. Complexity: Medium.

37. Oregon. I need to play this some more, but it does have promise as a 2-4 player game that actually works with two players. Each player competes to place meeples and buildings on a rectangular grid by playing cards that match the row and/or column in which he’s placing the pieces. Points increase when players form larger groups of farmers on adjacent squares, place buildings next to farmers already on the board, or accumulate coal and gold tokens by building mines. It’s pretty simple and quick to play, but not that deep strategically. Complexity: Low.

36. Race For The Galaxy: Full review. I’ve played this game a few more times using a freeware version I found online with very strong AI players, but that’s only served to underscore for me how much this game resembles work. It’s a deck-based game where players must know the cards in the deck well to be able to execute a strategy, and are more or less told by their initial card what strategy they must pursue. I don’t game to add to my stress levels, but this game requires such intensity of purpose that, despite a good theme and precisely designed mechanics, it feels like a responsibility rather than like fun. Complexity: High.

35. Zooloretto: Full review. A fun game, but a bit of a trifle compared to the others further up this list. You’re a zookeeper trying to fill his zoo’s three enclosures (expandable to four) with animals that arrive each turn on trucks available to all players, but each enclosure can only hold one type of animal at a time. There’s a cost to switching animals around, and there’s a penalty for picking up animals you can’t house, with points coming for filling an enclosure or filling all spots but one. I’m a little surprised this won the Spiel des Jahres, as it lacks the elegance of most winners of that award, and the two-player variant rules included in the game don’t work at all. I have played a simplified version of the game with my daughter, who loves the animal tokens and the well-drawn zoo boards. It’s a good starter game in the German-style genre, but not the best. Complexity: Low.

34. Acquire. Monopoly for grown-ups, and one of the oldest games on the list. Build hotel chains up from scratch, gain a majority of the shares, merge them, and try to outearn all your opponents. The game hinges heavily on its one random element – the draw of tiles from the pool each turn – but the decisions on buying stock in existing chains and how to sell them after a merger give the player far more control over his fate than he’d have in Monopoly. There’s a two-player variant that works OK, but it’s best with at least three people. The game looks a lot nicer now; I have a copy from the mid-1980s that still has the 1960s artwork and color scheme. Complexity: Low.

33. Asara. Full review. Light strategy game that feels to us like a simpler, cleaner implementation of Alhambra’s theme and even some of its mechanics, without the elegance of the best family-strategy games like Stone Age or Small World. Players compete to build towers in five different colors, earning points for building the tallest ones or building the most, while dealing with a moderate element of randomness in acquiring tower parts. It’s also among the best-looking games we own, if that’s your thing. Complexity: Low.

32. Jambo. Full review. A two-player card game where the deck is virtually everything, meaning that there’s a high element of chance based on what cards you draw; if you don’t draw enough of the cards that allow you to sell and purchase wares, it’ll be hard for you to win. Each player is an African merchant dealing in six goods and must try to buy and sell them enough times to go from 20 gold at the game’s start to 60 or more at the end. We played this wrong a few times, then played it the right way and found it a little slow, as the deck includes a lot of cards of dubious value. I’m due to replay and reevaluate this one, though. It’s also among my favorite themes, maybe because it makes me think of the Animal Kingdom Lodge at Disneyworld. Complexity: Low.

31. San Juan: Full review. The card game version of Puerto Rico, but far, far simpler, and very portable. I like this as a light game that lets you play a half-dozen times in an evening, but all it really shares with Puerto Rico is a theme and the concept of players taking different roles in each turn. It plays well with two players but also works with three or four. I get that saying this is a better game than Race for the Galaxy (they were developed in tandem before RftG split off) is anathema to most serious boardgamers, but the fact that you can pick this game up so much more easily is a major advantage in my mind, more than enough to balance out the significant loss of complexity; after two or three plays, you’ll have a pretty good idea of how to at least compete. The app version is very strong, with competent AI players and superb graphics. Complexity: Low.

30. Yspahan. Full review. I should love this moderate-strategy game that combines worker-placement, building, and trading/shipping into one fairly quick-moving game, but the need to choose and play a tight strategy from the start detracts a little from the fun value. Players compete to place goods in clusters of buildings called souks on the brightly colored game board, with completed souks worth points at the end of each of the game’s three “weeks.” Players also earn points and privileges by building up to six special buildings, and can accumulate points quickly by sending goods to the caravan – or can ship other players’ goods from souks to the caravan to screw them up. Requires at least three players. Complexity: Medium.

29. Tobago. Full review. Solid family-strategy game with a kid-friendly theme of island exploration, hidden treasures, and puzzle-solving, without a lot of depth but high replay value through a variable board. Players place clue cards in columns that seek to narrow the possible locations of four treasures on the island, with each player placing a card earning a shot at the coins in that treasure – but a small chance the treasure, like the frogurt, will be cursed. The deductive element might be the game’s best attribute. Complexity: Low.

28. Diplomacy. Risk for grown-ups, with absolutely zero random chance – it’s all about negotiating. I wrote about the history of Diplomacy (and seven other games) for mental_floss in 2010, concluding with: “One of a handful of games (with Risk) in both the GAMES Magazine and Origin Awards Halls of Fame, Diplomacy is an excellent choice if you enjoy knife fights with your friends and holding grudges that last well beyond the final move.” I think that sums it up perfectly. I haven’t played this in a few years, unfortunately, although that’s no one’s fault but my own. Complexity: Medium.

27. Agricola: The most complex game we’ve tried, with the steepest learning curve. Very well made aside from the square animal pegs, which we replaced (at the suggestion of one of you) with actual animal-shaped pieces I bought via amazon. You’re a farmer trying to raise enough food to feed your family, but also trying to grow your family so you have more help on the farm. The core game play isn’t that complex, but huge decks of cards offering bonuses, shortcuts, or special skills make the game much more involved, and require some knowledge of the game to play it effectively. My wife felt this game felt way too much like work; I enjoyed it more than that but it is undeniably complex and you can easily spend the whole game freaking out about finding enough food, which about a billion or so people on the planet refer to as “life.” Complexity: High.

26. Le Havre. Full review, including app. It’s a great game, one of the most complex I’ve tried, based on Agricola and on another game further up this list (Caylus), but my God, the setup is a bear if you’re playing the physical game, and a full game can take a few hours. I do like the game a lot on an intellectual level, and I think it’s a little more enjoyable than Agricola, but I can fully understand anyone who looks at the size and scope and says “no way.” The app version, on the other hand, removes the biggest obstacle to the game and the AI players are solid, even able to execute some niche strategies that require knowledge of the special buildings in the deck. Complexity: High.

25. Scotland Yard. App review. One of the few old-school games on the board, and one I’ve only played in app form. One player plays the criminal mastermind (I don’t know if he’s really a mastermind, but doesn’t he have to be for the narrative to work?) trying to escape the other players, playing detectives, by using London’s transportation network of cabs, buses, the Tube, and occasionally a boat along the Thames. It’s recommended for ages 10 and up but there’s nothing on here a clever six- or seven-year-old couldn’t handle if playing alongside an adult, and like Tobago has a strong deductive-reasoning component that makes it a little bit educational as well as fun. Complexity: Low.

24. Power Grid: Full review. This might be the Acquire for the German-style set, as the best business- or economics-oriented game I’ve found. Each player tries to build a power grid on the board, bidding on plants at auction, placing stations in cities, and buying resources to fire them. Those resources become scarce and the game’s structure puts limits on expansion in the first two “phases.” It’s not a simple game to learn and a few rules are less than intuitive, but I’m not sure I’ve seen a game that does a better job of turning resource constraints into something fun. I’d love to see this turned into an app, although the real-time auction process would make async multi-player a tough sell. Disclaimer: My wife doesn’t like this game because she says the board and cards look “depressing.” Complexity: High (or medium-high).

23. Glen More: Full review. Build your Scottish settlement, grow wheat, make whiskey. Sure, you can do other stuff, like acquire special tiles (including Loch Ness!) or acquire the most chieftains or earn victory points by trading other resources, but really, whiskey, people. The tile selection mechanic is the biggest selling point, as players move on a track around the edge of the central board and may choose to skip one or more future turns by jumping further back to acquire a better tile. Back in print at the moment, and maybe the game on this list that gets the least press relative to its quality and fun factor. Complexity: Medium.

22. Navegador. Full review. I love this game’s theme and better implementation of the explore-build-trade combination than Yspahan has, but it doesn’t work well at all with two players and really needs at least four to create enough competition on the board to make it more than just a few players playing solitaire at the same table. Players begin in Portugal with two ships apiece and have to sail to South America, around Africa, and eventually to Japan, opening up new areas, establishing colonies, building factories and shipyards, and buying and selling goods from their colonies according to fluctuating market prices. With enough players, it’s tightly competitive without feeling work-like, and the replayability comes from the interactions among players, since the game has only a miniscule amount of randomness. If you tend to game with four or five players, this would probably rank higher for you than it does for me. Complexity: Medium.

21. Vikings: Full review. Currently out of print, and unavailable through that link (which I’m including anyway because used copies may appear there in the future). A very clever tile placement game in which players place island and ship tiles in their areas and then place vikings of six different colors on those tiles to maximize their points. Some vikings score points directly, but can’t score unless a black “warrior” viking is placed above them. Grey “boatsman” vikings are necessary to move vikings you’ve stored on to unused tiles. And if you don’t have enough blue “fisherman” vikings, you lose points at the end of the game for failing to feed everyone. Tile selection comes from a rondel that moves as tiles come off the board, with each space on the rondel assigning a monetary value to the tiles; tiles become cheaper as the number remaining decreases. You’re going to end up short somewhere, so deciding early where you’ll punt is key. I’m sad to see it out of print. Complexity: Medium.

20. Lost Cities: Full review. This was the best two-person game we’d found, from the prolific designer Reiner Knizia, and the most portable game as well, since it can be played with nothing but the game cards. We’ve since moved on to some more complex two-player games, but for simplicity (without becoming dumb) this one is hard to top. The deck comprises 12 cards in each of five colors, including cards numbered 2 through 10 and three “investment” cards to double, triple, or quadruple the profit or loss the player earns in that color. Players take turns drawing from the deck but may only place cards in increasing order, so if you draw a green 5 after you played the 6, tough luck. You can knock out a game in 15 minutes or less, so it’s one to play multiple times in a sitting. The iOS app is very slick and plays really quickly – a great one for killing a minute while you’re waiting in line. Complexity: Low.

19. Puerto Rico: Full review. It’s grown on me, especially since I got to try it out a few times online via Tropic Euro, although I’ve had friends and readers tell me it can become monotonous after a lot of games. You’re attempting to populate and build your own island, bringing in colonists, raising plantations, developing your town, and shipping goods back to the mother country. Very low luck factor, and just the right amount of screw-your-neighbor (while helping yourself, the ultimate defense). Unfortunately, the corn-and-ship strategy is really tough to beat, reducing the game’s replay value for me. Complexity: High.

18. Samurai: Review of the iOS app, which is identical to the board game. I bought the physical game after a few months of playing the app, and aside from a slightly dated design and look to the pieces and the board, it’s a great game – simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun. Very high replayability too. Complexity: Medium/low.

17. Through the Desert. Full app review. Another Knizia game, this one on a large board of hexes where players place camels in chains, attempting to cordon off entire areas they can claim or to connect to specific hexes worth extra points, all while potentially blocking their opponents from building longer or more valuable chains in the same colors. Very simple to learn and to set up, and like most Knizia games, it’s balanced and the mechanics work beautifully. Out of print at the moment, although I picked up a new copy around this time last year for $10 on amazon. Complexity: Low.

16. Orient Express: An outstanding game that’s long out of print; I’m lucky enough to still have the copy my father bought for me in the 1980s. It takes those logic puzzles where you try to figure out which of five people held which job and lived on which street and had what for breakfast and turns them into a murder mystery board game with a fixed time limit. When the Orient Express reaches its destination, the game ends, so you need to move fast and follow the clues. The publishers still sell the expansions, adding up to 30 more cases for you to solve. Complexity: Low.

15. Thurn and Taxis: Full review. I admit to a particularly soft spot for this game, as I love games with very simple rules that require quick thinking with a moderate amount of foresight. (I don’t care for chess, which I know is considered the intellectual’s game, because I look three or four moves ahead and see nothing but chaos.) Thurn und Taxis players try to construct routes across a map of Germany, using them to place mail stations and to try to occupy entire regions, earning points for doing so, and for constructing longer and longer routes. Just don’t do what I did and play it against an operations consultant, lest you get your clock cleaned. Back in print this year and quite reasonable at about $25. Complexity: Low.

14. Battle Line: Full review. Among the best two-player games we’ve found, designed by Reiner Knizia, who is also behind Lost Cities. Each player tries to build formations on his/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can’t draw. There’s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The iOS app is among the best as well. Complexity: Low.

13. Caylus. App review. Another game I’ve only played in its app version, Caylus is the best of the breed of highly-complex games that also includes Agricola and Le Havre, with slightly simpler rules and fewer pieces, yet the same lack of randomness and relatively deep strategy. I’ve also found the game is more resilient to early miscues than other complex strategy games, as long as you don’t screw up too badly. In Caylus, players compete for resources used to construct new buildings along one public road and used to construct parts of the main castle where players can earn points and special privileges like extra points or resources. If another player uses a building you constructed, you get a point or a resource, and in most cases only one player can build a specific building type, while each castle level has a finite number of blocks to be built. There are also high point value statues and monuments that I think are essential to winning the game, but you have to balance the need to build those against adding to the castle and earning valuable privileges. Even playing the app a dozen or more times I’ve never felt it becoming monotonous, and the app’s graphics are probably the best I’ve seen. Complexity: High.

12. Small World: Full review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline. Complexity: Medium.

11. Tigris and Euphrates: Review of the iOS app. The magnum opus from Herr Knizia, a two- to four-player board game where players fight for territory on a grid that includes the two rivers of the game’s title, but where the winning player is the one whose worst score (of four) is the best. Players gain points for placing tiles in each of four colors, for having their “leaders” adjacent to monuments in those colors, and for winning conflicts with other players. Each player gets points in those four colors, but the idea is to play a balanced strategy because of that highest low score rule. The rules are a little long, but the game play is very straightforward, and the number of decisions is large but manageable. I’ve never played the physical game; the current version (sold through that amazon link) includes some minor expansions I haven’t tried. Complexity: Medium.

10. The Settlers of Catan: I do feel somewhat odd about dropping this in the rankings for the second year in a row, but the truth is we don’t pull this game out as much as we did a few years ago, and I’ve still got it in the top ten largely because of its value as an introduction to Eurogames, one of the best “gateway games” on the market. Three or four players compete on a variable board of hexes to acquire different resource types, build roads and cities, and reach twelve victory points before any other player. Resources are parceled out in part according to rolls of the dice, and you can lose resources if the Robber shows up on a roll of seven and you’re not prepared for it. The Seafarers expansion balances out the core game’s low value on the wool resource, but also makes the game take about 50% longer to play. It was, and is, a great starting point if you’ve never played anything on this list, and is also one of the few games here that has some traction outside of the boardgamer culture. You can even find this along with Ticket to Ride (higher up the list) at Target, which is about as mainstream as you can get. We’ve just got lots of other games we prefer after playing this one so often over the years. Complexity: Low.

9. The Castles Of Burgundy Full review. The highest-ranked new game on the list this year, Castles of Burgundy even scales well from two to four players by altering the resources available on the board to suit the number of people pursuing them. Players compete to fill out their own boards of hexes with different terrain/building types (it’s like zoning) by competiting for tiles on a central board, some of which are hexes while others are goods to be stored and later shipped for bonuses. Dice determine which resources you can acquire, but you can also alter dice rolls by paying coins or using special buildings to change or ignore them. Setup is a little long, mostly because sorting cardboard tiles is annoying, but gameplay is only moderately complex – a little more than Stone Age, not close to Caylus or Agricola – and players get so many turns that it stays loose even though there’s a lot to do over the course of one game. This is the best new game we tried this year. Complexity: Medium (medium-high).

8. Pandemic: Full review. We haven’t tried many cooperative games, but this one sets a very high bar. Two to four players work together to stop global outbreaks of four diseases that spread in ways that are only partly predictable, and the balance between searching for the cures to those diseases and the need to stop individual outbreaks before they spill over and end the game creates tremendous tension that usually lasts until the very end of the event deck at the heart of the game. I haven’t tried the On The Brink expansion, but several people (including my sister and her husband) rave about what it brings to the base game. If you’re looking for a cooperative game you can play with kids, try Forbidden Island, from the same developer but much easier to learn and to win. Complexity: Medium.

7. Dominion: Full review. The definitive deck-building game, with no actual board. Dominion’s base set – there are four major expansions out there, including the potential standalone Dominion: Intrigue game – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think we have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. We own Dominion Seaside (which is outstanding) and Dominion: Alchemy (which I find a little weird), plus a standalone expansion further up this list. I can also vouch for this as appropriate for a young player – my daughter (age 6) understands the base game well enough to play it without me deliberately throwing the game to keep it competitive. Complexity: Low.

6. Jaipur: Full review. Jaipur is now our go-to two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour. It’s also incredibly portable. Complexity: Low.

5. Dominion: Intrigue. Intrigue can be combined with the base game of Dominion, but unlike other Dominion expansions (of which there are now approximately 82, with a new one released every other week, or so it seems) Intrigue is a complete game right out of the box because it includes the money and point cards. And it’s better than the original game when both are viewed without any expansions because it’s more interactive – Intrigue lives up to its name in the sense that you should spend much of your time either plotting against your neighbors or trying to defend yourself, which makes the “Big Money” strategy in the base game much less effective. The changes make the game longer, but more even, and more fun. Complexity: Medium.

4. Stone Age: Full review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn. I haven’t tried the expansion, Style is The Goal, yet. Complexity: Medium.

3. Ticket to Ride. Full review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 expansion to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. We also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don’t recommend them. Complexity: Low.

2. 7 Wonders: Full review. 7 Wonders has swept the major boardgame awards (yes, there are such things) this year for good reason – it’s the best new game to come on the scene in a few years, combining complex decisions, fast gameplay, and an unusual mechanic around card selections where each player chooses a card from his hand and then passes the remainder to the next player. Players compete to build out their cities, each of which houses a unique wonder of the ancient world, and must balance their moves among resource production, buildings that add points, military forces, and trading. We saw no dominant strategy, several that worked well, and nothing that was so complex that we couldn’t quickly pick it up after screwing up our first game. The only negative here is the poorly written rules, but after one play it becomes far more intuitive. Plays best with three or more players, but the two-player variant works well. Complexity: Medium.

1. Carcassonne. Full review. The best-of-breed iOS app has only increased my appreciation for Carcassonne, a game I still play regularly by myself, with my wife and daughter, and with friends here or online. It brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. We own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. We also have Inns and Cathedrals, which we’ve only used once; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city/road/farm, as well as the added meeples needed to play with a sixth opponent. Complexity: Low/medium-low for the base game, medium with expansions.

Last year, I promised but never provided a ranking of games just for two players, so rather than make another pledge I won’t keep, I’ll rank them here, in reverse order. I’m only considering two-player value, so I’ve only included games I’ve tried in two-player format.

1. Jaipur
2. Carcassonne
3. Stone Age
4. Ticket to Ride
5. Dominion/Intrigue
6. Small World
7. Battle Line
8. Samurai
9. Castles of Burgundy
10. Lost Cities
11. Pandemic
12. 7 Wonders
13. Through the Desert
14. San Juan
15. Jambo
16. Thurn und Taxis
17. Orient Express
18. Tigris and Euphrates
19. Tobago
20. Asara

Top 30 boardgames.

This is the fourth iteration of my own personal boardgame rankings, with more games listed as my own collection of these games grows ever more slightly out of control. It’s not intended to be a critic’s list or an analytical take on the games; it’s about 80% based on how much we enjoy the games, with everything else – packaging and design, simplicity of rules, and in one case, the game’s importance within its niche – making up the rest. We are not hardcore gamers; I don’t mind a complex game, but I prefer games that offer more with less – there is an elegance in simple rules or mechanics that lead to a fun, competitive game. Don’t expect this to line up with the rankings at BoardGameGeek.

The list includes 30 titles, although we have more than that, just because the list was getting way too long and I wouldn’t really recommend anything not listed or mentioned here. I own every game on this list except Diplomacy and Tigris & Euphrates, and with one exception (Agricola) have played every game on here many times. As always, clicking on the game title takes you to amazon.com; if I have a full review posted on the site, the link to that will follow immediately. I’ve linked to a few of my app reviews where appropriate.

I’ve got most of these games in my aStore on amazon and am gradually adding the rest.

30. Tikal: Full review. Strongly balanced game of board exploration, but the length of time between any single player’s turns, especially with three or four players, is a real drawback. Players compete to control temples and acquire treasures while building out a board representing a Central American jungle; control of those temples can change from turn to turn, and each player’s ten “actions” presents an enormous list of potential decisions to position his/her pieces for maximum points in each of the scoring rounds. That makes it interesting to play, but also leads to the long gaps between turns. Plays two to seven, but doesn’t play well with two.

29. Maori: I haven’t reviewed this one yet, as I just got it earlier this month and have only played it (and lost, as it turns out) three times. It’s a light two- to four-player game, relatively high in the luck department for this list, with more opportunities to screw your opponent in a two player game, whereas with four players you’re focusing more on your own strategy and less on others’. In the game, players compete to fill out their own boards of 16 spaces by drawing island tiles from a central 4×4 grid, where the available selections depend on the movement of a boat token that travels around that grid’s perimeter. Players must form completed islands to receive points, and lose points for open spaces. Currently out of print, but amazon has plenty of new copies through marketplace sellers.

28. Alhambra: Full review. After playing it a few more times, I do like it more than I did the first time around, but the method used to acquire money is an awful mechanic that really screws the game up (for me) with more than two players. One of the cooler-looking games in our collection.

27. Zooloretto: Full review. A fun game, but a bit of a trifle compared to the others further up this list. You’re a zookeeper trying to fill his zoo’s three enclosures (expandable to four) with animals that arrive each turn on trucks available to all players, but each enclosure can only hold one type of animal at a time. There’s a cost to switching animals around, and there’s a penalty for picking up animals you can’t house, with points coming for filling an enclosure or filling all spots but one. I’m a little surprised this won the Spiel des Jahres, as it lacks the elegance of most winners of that award, and the two-player variant rules included in the game don’t work at all. I have played a simplified version of the game with my daughter, who loves the animal tokens and the well-drawn zoo boards. It’s a good starter game in the German-style genre, but not the best.

26. Acquire. Monopoly for grown-ups. Build hotel chains up from scratch, gain a majority of the shares, merge them, and try to outearn all your opponents. The game hinges heavily on its one random element – the draw of tiles from the pool each turn – but the decisions on buying stock in existing chains and how to sell them after a merger give the player far more control over his fate than he’d have in Monopoly. There’s a two-player variant that works OK, but it’s best with at least three people. The game looks a lot nicer now; I have a copy from the mid-1980s that still has the 1960s artwork and color scheme.

25. Race For The Galaxy: Full review. It’s a well-designed game that requires that players know the cards in the entire deck to play effectively. I know several of you who swear by it, and I do appreciate the depth of the design in both the mechanics and the variety of cards, opening up a handful of core strategies that depend on which card you receive as your “start world.” The debate over whether the military strategy or the produce/consume*2 strategy is superior might be the boardgame world’s closest analogue to the Mac vs PC debate. But the bottom line for me is that you have to play this game a number of times to learn the deck and understand what cards you need to execute each strategy, and that’s a very big hurdle for a new player.

24. San Juan: Full review. The card game version of Puerto Rico, but far, far simpler, and very portable. I like this as a light game that lets you play a half-dozen times in an evening, but all it really shares with Puerto Rico is a theme and the concept of players taking different roles in each turn. It plays well with two players but also works with three or four. I get that saying this is a better game than Race for the Galaxy (they were developed in tandem before RftG split off) is anathema to most serious boardgamers, but the fact that you can pick this game up so much more easily is a major advantage in my mind, more than enough to balance out the significant loss of complexity.

23. Jambo. Full review. A two-player card game where the deck is virtually everything, meaning that there’s a high element of chance based on what cards you draw; if you don’t draw enough of the cards that allow you to sell and purchase wares, it’ll be hard for you to win. Each player is an African merchant dealing in six goods and must try to buy and sell them enough times to go from 20 gold at the game’s start to 60 or more at the end. We played this wrong a few times, then played it the right way and found it a little slow, as the deck includes a lot of cards of dubious value.

22. Diplomacy. Risk for grown-ups, with absolutely zero random chance – it’s all about negotiating. I wrote about the history of Diplomacy (and seven other games) for mental_floss in 2010, concluding with: “One of a handful of games (with Risk) in both the GAMES Magazine and Origin Awards Halls of Fame, Diplomacy is an excellent choice if you enjoy knife fights with your friends and holding grudges that last well beyond the final move.” I think that sums it up perfectly.

21. Agricola: The most complex game we’ve tried, with the steepest learning curve. Very well made aside from the square animal pegs, which we replaced (at the suggestion of one of you) with actual animal-shaped pieces I bought via amazon. You’re a farmer trying to raise enough food to feed your family, but also trying to grow your family so you have more help on the farm. The core game play isn’t that complex, but huge decks of cards offering bonuses, shortcuts, or special skills make the game much more involved. It was out of print this summer but appears to be back. (Credit to my wife for finding one of the few remaining new copies out there for my birthday, ordering it from a site based in England.)

20. Power Grid: Full review. This might be the Acquire for the German-style set, as the best business- or economics-oriented game I’ve found. Each player tries to build a power grid on the board, bidding on plants at auction, placing stations in cities, and buying resources to fire them. Those resources become scarce and the game’s structure puts limits on expansion in the first two “phases.” It’s not a simple game to learn and a few rules are less than intuitive, but I’m not sure I’ve seen a game that does a better job of turning resource constraints into something fun. Disclaimer: My wife doesn’t like this game because she says the board and cards look “depressing.”

19. Glen More: Full review. Build your Scottish settlement, grow wheat, make whiskey. Sure, you can do other stuff, like acquire special tiles (including Loch Ness!) or acquire the most chieftains or earn victory points by trading other resources, but really, whiskey, people. The tile selection mechanic is the biggest selling point, as players move on a track around the edge of the central board and may choose to skip one or more future turns by jumping further back to acquire a better tile. Seems to be out of print, but available through amazon marketplace sellers.

18. Puerto Rico: Full review. It’s grown on me, especially since I got to try it out a few times online via Tropic Euro, although I’ve had friends and readers tell me it can become monotonous after a lot of games. You’re attempting to populate and build your own island, bringing in colonists, raising plantations, developing your town, and shipping goods back to the mother country. Very low luck factor, and just the right amount of screw-your-neighbor (while helping yourself, the ultimate defense). Unfortunately, the corn-and-ship strategy is really tough to beat, reducing the game’s replay value for me.

17. Lost Cities: Full review. This was the best two-person game we’d found, from the prolific designer Reiner Knizia, and the most portable game as well, since it can be played with nothing but the game cards. We’ve since moved on to some more complex two-player games, but for simplicity (without becoming dumb) this one is hard to top. The deck comprises 12 cards in each of five colors, including cards numbered 2 through 10 and three “investment” cards to double, triple, or quadruple the profit or loss the player earns in that color. Players take turns drawing from the deck but may only place cards in increasing order, so if you draw a green 5 after you played the 6, tough luck. You can knock out a game in 15 minutes or less, so it’s one to play multiple times in a sitting.

16. Samurai: Review of the iOS app, which is identical to the board game. I bought the physical game after a few months of playing the app, and aside from a slightly dated design and look to the pieces and the board, it’s a great game – simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun.

15. Vikings: Full review. Currently out of print, and unavailable through that link (which I’m including anyway because used copies may appear there in the future). A very clever tile placement game in which players place island and ship tiles in their areas and then place vikings of six different colors on those tiles to maximize their points. Some vikings score points directly, but can’t score unless a black “warrior” viking is placed above them. Grey “boatsman” vikings are necessary to move vikings you’ve stored on to unused tiles. And if you don’t have enough blue “fisherman” vikings, you lose points at the end of the game for failing to feed everyone. Tile selection comes from a rondel that moves as tiles come off the board, with each space on the rondel assigning a monetary value to the tiles; tiles become cheaper as the number remaining decreases. You’re going to end up short somewhere, so deciding early where you’ll punt is key. I’m sad to see it out of print.

14. Orient Express: An outstanding game that’s long out of print (although there are two used copies on sale via that link); I’m lucky enough to still have the copy my father bought for me in the 1980s. It takes those logic puzzles where you try to figure out which of five people held which job and lived on which street and had what for breakfast and turns them into a murder mystery board game with a fixed time limit. When the Orient Express reaches its destination, the game ends, so you need to move fast and follow the clues. The publishers still sell the expansions, adding up to 30 more cases for you to solve.

13. Battle Line: Full review. Among the best two-player games we’ve found, designed by Reiner Knizia, who is also behind Lost Cities. Each player tries to build formations on his/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can’t draw. There’s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The iOS app is among the best as well.

12. Thurn and Taxis: Full review. I admit to a particularly soft spot for this game, as I love games with very simple rules that require quick thinking with a moderate amount of foresight. (I don’t care for chess, which I know is considered the intellectual’s game, because I look three or four moves ahead and see nothing but chaos.) Thurn und Taxis players try to construct routes across a map of Germany, using them to place mail stations and to try to occupy entire regions, earning points for doing so, and for constructing longer and longer routes. Just don’t do what I did and play it against an operations consultant, lest you get your clock cleaned. Currently out of print.

11. Small World: Full review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline.

10. Tigris and Euphrates: Review of the iOS app. The magnum opus from Reiner Knizia, a two- to four-player board game where players fight for territory on a grid that includes the two rivers of the game’s title, but where the winning player is the one whose worst score (of four) is the best. Players gain points for placing tiles in each of four colors, for having their “leaders” adjacent to monuments in those colors, and for winning conflicts with other players. Each player gets points in those four colors, but the idea is to play a balanced strategy because of that highest low score rule. The rules are a little long, but the game play is very straightforward, and the number of decisions is large but manageable. One of two games on this list I don’t own in physical form; the current version (sold through that amazon link) includes some minor expansions I haven’t tried.

9. Pandemic: Full review. We haven’t tried many cooperative games, but this one sets a very high bar. Two to four players work together to stop global outbreaks of four diseases that spread in ways that are only partly predictable, and the balance between searching for the cures to those diseases and the need to stop individual outbreaks before they spill over and end the game creates tremendous tension that usually lasts until the very end of the event deck at the heart of the game. I haven’t tried the On The Brink expansion, but several people (including my sister and her husband) rave about what it brings to the base game. If you’re looking for a cooperative game you can play with kids, try Forbidden Island, from the same developer but much easier to learn and to win.

8. Jaipur: Full review. Jaipur has supplanted Lost Cities as our go-to two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour.

7. Stone Age: Full review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn.

6. Dominion: Full review. The definitive deck-building game, with no actual board. Dominion’s base set – there are four major expansions out there, including the potential standalone Dominion: Intrigue game – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think we have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. We own Dominion Seaside (which is outstanding) and Dominion: Alchemy (which I find a little weird), plus a standalone expansion further up this list.

5. The Settlers of Catan: I had this on top of the rankings every previous time I did this list, but it’s not realistic for me to rank it there any more when we rarely pull the game out to play it. It made this market, as a game with simple rules that were easy to learn, less luck than the typical old-school board game, and several different strategies that could lead you to victory. It’s just been surpassed by better games – games that are more fun, more complex, better designed – to the point where it’s more of a gateway game, even for us, than a core game we’ll return to again and again. We did play it dozens of times over the last few years, and if you own nothing on this list (and are good with a game that requires at least three players), this is an excellent place to start.

4. Dominion: Intrigue. Intrigue can be combined with the base game of Dominion, but unlike other Dominion expansions (of which there are now approximately 82, with a new one released every other week, or so it seems) Intrigue is a complete game right out of the box because it includes the money and point cards. And it’s better than the original game when both are viewed without any expansions because it’s more interactive – Intrigue lives up to its name in the sense that you should spend much of your time either plotting against your neighbors or trying to defend yourself, which makes the “Big Money” strategy in the base game much less effective. The changes make the game longer, but more even, and more fun.

3. Ticket to Ride. Full review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 expansion to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. We also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don’t recommend them.

2. 7 Wonders: Full review. 7 Wonders has swept the major boardgame awards (yes, there are such things) this year for good reason – it’s the best new game to come on the scene in a few years, combining complex decisions, fast gameplay, and an unusual mechanic around card selections where each player chooses a card from his hand and then passes the remainder to the next player. Players compete to build out their cities, each of which houses a unique wonder of the ancient world, and must balance their moves among resource production, buildings that add points, military forces, and trading. We saw no dominant strategy, several that worked well, and nothing that was so complex that we couldn’t quickly pick it up after screwing up our first game. The only negative here is the poorly written rules, but after one play it becomes far more intuitive. Plays best with three or more players, but the two-player variant works well.

1. Carcassonne. Full review. I wrote last year that the game “keeps growing on me,” and that has proven true, especially with the best-of-breed iOS app (in which I have now played at least four of you). It brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. We own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. We also have Inns and Cathedrals, which we’ve only used once; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city/road/farm, as well as the added meeples needed to play with a sixth opponent.

Games I’ve dropped from the list, because the article was getting too long: Babel, Metro, Rivals for Catan (card game). I also removed the party game Wise and Otherwise, only because I chose to limit this list to strategy games. We do still like W&O.

I own Through the Desert and Le Havre but have yet to play either. I’ve tried Ascension and Wits & Wagers but wouldn’t rank either one in the top 30. Beyond those, I’m open to suggestions for future purchases!

Top 100 songs of the 2000s (decade).

In January of 2010 I threw together a ranking of the top 40 songs of the first decade of the 2000s, strictly my personal opinion, and realized pretty quickly after posting it that I’d done an awful job. I just didn’t follow music closely enough through the entire decade to craft a credible list, even within the usual confines of my own musical tastes. I got a bunch of suggestions from readers for new artists or songs to check out, and for the last year and a half have been keeping a running tally of songs that might belong on an updated ranking, which I present to you here. I’m hoping I did a better job this time.

The list is limited to songs released between January 1, 2000, and December 31, 2009 – I did my best to verify dates. Linked song titles go to amazon; I’ve included links to videos where they’re notable or the song is not that widely known. Please send your complaints that I have too many British artists on here to /dev/null. Actually, send all your complaints there.

100. the xx – “Islands.” I have ridiculed them for being too quiet and verging on boring, and I do stand by that – their Mercury Prize-winning debut album couldn’t hold my attention except for two songs, “Crystallized” and this one, which features one of the most clever videos I’ve seen in recent years.

99. Basement Jaxx – “Where’s Your Head At.” A phenomenal video and one of the best electronica songs of the decade, but my faulty memory put it on their 1999 debut album, Remedy. And hey, isn’t that Patton Oswalt? (No – no, it’s not.)

98. Bloc Party – “Banquet.” (video) From their acclaimed debut album Silent Alarm, “Banquet” – written in B-flat minor, according to Wikipedia (which is never wrong) – always felt to me like a new Wire or Gang of Four track, even with all the Cure/Joy Division comparisons the band received from critics.

97. TV on the Radio – “Wolf Like Me.” It does kind of figure that the only TV on the Radio song I like is far and away their most conventional song; their more typical, experimental stuff leaves me cold. Maybe I’d be a lousy music critic as a result, but this is the song I want on my iPod.

96. The Avett Brothers – “Kick Drum Heart.” I am supposed to love these guys because I like Mumford and Sons, but the only tracks of theirs I’ve liked are this and “I And Love and You.” However, if you do like the Avett Brothers, let me again recommend Tin Cup Gypsy, whom I saw in concert this past weekend – similar music, outstanding musicians, and stunning harmonies.

95. The Wombats – “Let’s Dance To Joy Division.” If the Arctic Monkeys wrote an upbeat song with depressing lyrics about the archetype of the depressing band, you’d get this.

94. Elefant – “Lolita.” A good song about a great novel. Elefant lead singer Diego Garcia put out a solo album of Argentine-influenced music this spring.

93. Queens of the Stone Age – “Little Sister.” (video) Almost a pop song from these guys – Josh Homme gets far too little credit for his ability to craft a memorable, radio-friendly hook – paying homage to the song of the same name recorded by Elvis Presley, but, sadly, no apparent connection to the great novel of the same name by Raymond Chandler.

92. The Vincent Black Shadow – “Metro.” Named for a famous motorcycle, the VBS still exist but without the lead singer, Cassandra Snow, who made this song what it is with her double-time staccato delivery, telling the story in mock-comic tones of a mental breakdown over a punk-ska backdrop.

91. Stereo MC’s – “We Belong In This World Together.” Not their best effort, but the best of their efforts after Connected, the album that put them on the map.

90. The Dandy Warhols – “We Used To Be Friends.” Yes, the theme to Veronica Mars, although I never did like that show (not for lack of trying it).

89. Cold War Kids – “Hang Me Up To Dry.” The lyrics struck me as mostly nonsense, but I love the menacing feel to the sparse music, especially the bass line that introduces the song.

88. Franz Ferdinand – “The Dark Of The Matinée.” Hook-laden as usual, with lines like “leave this academic factory,” how could you lose?

87. Air – “Cherry Blossom Girl.” I’m not quite sure what to call Air – “Radio #1” was sort of alternative rock-ish, but “Girl” is this soft, ethereal ballad that might fit on adult contemporary radio. I give them credit for making an X-rated video that 1) wasn’t going to get any play anywhere and 2) uses pornography in a way that seems anti-pornographic. Apparently the video was directed by a porn director noted for his idiosyncratic style, making it more impressive that he would paint such an unflattering view of his own industry.

86. Killers – “Somebody Told Me.” Almost a grudging inclusion – I have never understood the critical fuss over these guys, although I understand their popularity given how watered-down their pop-rock is. Remember their (likely fake) feud with the Bravery? It was the alternative equivalent to the Backstreet Boys versus N*SYNC. Anyway, this was their first and biggest hit and, to my ears, the least saccharine.

85. Big Pink – “Dominos.” (video) I’ll admit the lyrics annoy me – they sit somewhere in the intersection of obnoxious and mildly misogynistic – but the chorus gets stuck in my head for weeks at a time, and the drum lines seem like they owe a debt to John Bonham.

84. Oasis – “Go Let It Out.” The decade saw plenty of output from these guys, nearly all of it disappointing, neither as original as Definitely Maybe and What’s the Story, Morning Glory nor as over-the-top as Be Here Now. This song was the closest to the formula of their first two albums as they have come since the century ended.

83. Gomez – “Silence.” (video). A few years too early, perhaps? Or just too British? Seems like the kind of indie-rock song that should have found a home on US alternative radio. I always liked the lines “So why’d I sit on my hands like a book on a shelf/When nothing but dust is falling?,” probably because I like any imagery involving books on shelves.

82. Interpol – “PDA.” Still the most dead-on Joy Division imitation I’ve ever heard – and I mean that in the best way possible. I’ve liked plenty of Interpol singles, but the competing guitar lines behind the bridge of leading into the driving, muted chorus give “PDA” a melancholy tone few other rock songs match.

81. Stone Temple Pilots – “Glide.” The whole album – recorded between jail stints for Scott Weiland – was solid, including the heavy opening track “Down,” but the psychedelic “Glide” and the somber ballad “Atlanta” were the two that broke the group out of their narrow box of 70s-infused alternative rock.

80. Modest Mouse – “Float On.” The alternative rock equivalent of Johnny Damon or Javier Vazquez – a song without a peak (this was never something I was skipping through my iPod playlist to hear) but that has held its value for years after release.

79. The Music – “Freedom Fighters.” Another ’70s-influenced band – that huge guitar riff just fills your ears, and I think the lack of a singable chorus hurt their chances on this side of the pond. “Breakin’” gets an honorable mention, but that flopped here as well, and they have possibly the least radio-friendly band name since Pussy Galore.

78. Gorillaz – “Clint Eastwood.” The triumphant return of Del tha Funkee Homosapien.

77. Tegan and Sara – “Walking With A Ghost.” (video) I’ve never heard anything from these two that comes close to this song’s post-punk pop urgency vibe. It’s perhaps best known for the White Stripes’ cover, which – and it pains me to say this as a White Stripes fan – did the original no favors at all. Then again, I don’t like their cover of “Jolene” either.

76. Them Crooked Vultures – “New Fang.” Just barely qualifies, as it was released in the final weeks of 2009, and didn’t really come to my attention until it won the Grammy for Best Hard Rock Performance this past February. (I still wonder if the song won because it deserved the award, or because it had the requisite old guy on board in John Paul Jones.) Them Crooked Vultures is what Masters of Reality were supposed to be when they brought Ginger Baker on board for their second album; the two groups are connected by M.O.R.’s singer, Chris Goss, who co-produced Queens of the Stone Age’s Era Vulgaris.

75. Amy Winehouse – “You Know I’m No Good.” Talented, yes. Troubled, yes. But the fact that she died young shouldn’t affect anyone’s assessment of her music. I think her best work was likely ahead of her, if she’d stayed sober enough to produce it. What we’re left with is a Brien Taylor career and theories on what might have been.

74. Cage the Elephant – “Ain’t No Rest For The Wicked.” Not sure if they’ll fully break out of the college-music niche where they’ve found so much success, as the looseness of their sound may not play well with the mass audience, but the singer’s lackadaisical storytelling vibe and the stoner-rock influences in the music offered us something different, at least for one album.

73. Queens of the Stone Age – “No One Knows.” This was Reed Johnson’s walkup music from when he came up with Toronto at least until I left the club, which didn’t help him hit right-handed pitching but made it easier to watch him try.

72. Doves – “Pounding.” (video) Maybe the hardest track on what is still my favorite album of the 2000s, The Last Broadcast, as well as the song I thought most likely to find an audience on U.S. radio stations at the time. That didn’t work out as planned.

71. Tokyo Police Club – “Your English Is Good.” (video) I have no idea what this song is about, but it’s catchy and snotty and my wife thought it was really annoying so I can’t use it as a ringtone any more.

70. The Broken Bells – “The High Road.” (video) Collaboration between Danger Mouse and James Mercer of the Shins. Features one of my favorite song lyrics of the decade, “The dawn to end all nights/That’s all we hoped it was.” Also inspired my first and only YTMND posting, which might ruin the song for you forever.

69. Rogue Wave – “Lake Michigan.” (video) Written in 3/4- or 6/8-time, which led the Dancing With the Stars band to use it for a waltz and absolutely dismember the song in the process. My wife originally thought the lyrics were “get off of my stash” and that it was a song about a quilter fiercely guarding his stash of fabric.

68. Stereophonics – “Dakota.” (video). More straight-ahead rock-and-roll than most Stereophonics songs, even compared to early hits like “The Bartender and Thief,” with Kelly Jones channeling Faces-era Rod Stewart. They’ve had better melodies than this once, mostly in their 1990s output, plus one song further up this list.

67. Radiohead – “Optimistic.” Wikipedia, which is never wrong, says that this was the most-played track off Kid A, which is easy to believe as it’s the most accessible song on the album and one of the few with a hint of a guitar. I’m an early Radiohead fan, meaning the moment they switched off the guitars, I mostly switched off of them. I may be the only person on the Internet who didn’t lose his shit over In Rainbows (“Bodysnatchers” is solid, but didn’t make this list). They may remain critical darlings, but OK Computer was their peak.

66. OK Go – “Here It Goes Again.” The official video, featuring choreography on treadmills, has been viewed over 10 million times on Youtube. They get bonus points* for being baseball fans. (*No actual bonus points have been awarded on this or any other basis.)

65. Gorillaz – “Feel Good Inc.” I’ll give it to Damon Albarn – he has pretty good taste in rappers, going for De la Soul here for the lead single off Demon Days. As I type this, the album is on sale for just $5 on amazon.

64. Keane – “Somewhere Only We Know.” And the first track on their next album, “Spiralling,” was great and much more uptempo, which deked me into buying the entire thing only to discover that it sucked. They seem to have drifted into critical and hipster revile; I don’t love this song the way I did when it first came out, mostly because the more you listen to the lyrics the more trite they seem, but it’s the rare piano-without-guitar song I do like and will find stuck in my head for hours.

63. Passion Pit – “Little Secrets.” (video) I swear I wrote about this song when it first came out, but either the post was lost when the blog was corrupted two years ago or my memory just sucks. I still can’t believe that’s a male singer. I’m not sure what this subgenre, also populated by Foster the People and Naked + Famous, is called, but this song is the best I’ve heard within it.

62. White Stripes – “My Doorbell.” One of their goofier songs, but with the typical Jack White twist (“I don’t need any of your pity, I’ve got plenty of my own friends/They’re all above me”).

61. Doves – “Black And White Town.” (video) After The Last Broadcast, Doves had some critical momentum to try to convert into commercial success, and led off with a very strong single with their usual blend of driving rhythms and dark background notes. Unfortunately, the rest of the album was dull, and by the time they came back strongly with Kingdom of Rust, their moment had passed. I’m still a huge fan, though.

60. Arcade Fire – “Neighborhood #3 (Power Out).” (video) The best track off their debut album – more under control than its other tracks; some fans prefer that loosely controlled chaos, while I prefer the more polished approach that came on last year’s The Suburbs. The video has a real Triples of Belleville feel to it.

59. Arctic Monkeys – “Fluorescent Adolescent.” (video) Listen to the first few bars and watch HGTV’s Income Property. Then tell me the latter isn’t at least highly derivative of the former. Anyway, the Arctic Monkeys never quite recaptured the manic energy of their debut album, but Alex Turner still had a few memorable hooks up his sleeve, and his lyrics continued to improve, including the witty rhyme here of “rascal” and “Tabasco.”

58. Pinback – “From Nothing To Nowhere.” One of the DJs on XMU loves these guys, which is how I came across this melodic, guitar-heavy track three or four years after it came out. The first time I watched the video, I saw the lead singer and thought, “Hey, is that Tad Doyle?”

57. BT featuring M. Doughty – “Never Gonna Come Back Down.” (video). Yep, that’s Mike Doughty, former lead singer of Soul Coughing and intrepid coverer of Mary J. Blige songs, over a hyper-trance/trip-hop track by Brian Transeau, the DJ who pioneered (and maybe invented) the vocal “stutter” edit.

56. Presidents of the United States of America – “Some Postman.” (video, shot entirely on mobile phone cameras) Never got into their 1990s stuff, when they were one of a dozen snotty faux-punk joke bands (Tripping Daisy, Hagfish) to infect alternative radio, but this one track from their 2004 album Love Everybody hit the mark, telling a funny story instead of throwing out ridiculous lines in search of a laugh. For whatever reason, my iPod loved this song and played it so often in shuffle mode I had to take it off for a few months.

55. Radiohead – “I Might Be Wrong” (video) I didn’t like Amnesiac (a.k.a. Kid B) any more than I liked its predecessor, but the menacing guitar loop on this track would make it the ideal theme song for a Hitchcock film.

54. Starsailor – “Good Souls.” (video) I actually saw these guys live in 2002, so there’s no excuse for forgetting the best song from their debut album, but for some reason I mentally had them pegged in 1999. It’s just a well-constructed song – you don’t notice the great foundation from the bass guitar until it’s alone in the final few measures – reminiscent to me of the slower material on Radiohead’s The Bends. The lead singer kind of looks like Ashton Kutcher, though, doesn’t he?

53. White Stripes – “Seven Nation Army.” Great song, but overplayed to the point where I can still only take it in limited doses. One of the top intro bass lines in rock history … which is apparently not played on a bass guitar. Clever.

52. Ryan Adams – “New York, New York.” The video and the timing made it an unlikely hit, but I found this to be one of Adams/Whiskeytown’s most accessible or mainstream songs. Speaking of Whiskeytown, “Don’t Be Sad” was recorded in the 1990s but wasn’t released until 2001, so it qualifies through the back door, although it’s a little too folky for me to put on this list.

51. The Darkness – “I Believe In A Thing Called Love.” video) In which The Darkness (who recently reassembled after a brief breakup) unabashedly steal from the New Wave of British Heavy Metal that brought us bands like Iron Maiden and Motorhead. Wikipedia – which is never wrong – says this song was on the soundtrack for Bridget Jones: The Edge of Reason, which seems comparable to putting a Yanni song on the soundtrack to Hostel.

50. Doves – “There Goes The Fear.” (video) The highest-charting single for Doves – although the single was released and deleted on the same day, which I’m sure confuses those of you young enough that you don’t remember singles as a physical format – was a nostalgic ode to lost romances and casual drug use with a hypnotic percussion track and some weird jungle whooping in the outro. In other words, it’s awesome.

49. Franz Ferdinand – “The Fallen.” (video) With lines like “Who gives a damn about the profits of Tesco?” it seems like an anthem for the 99%, featuring uptempo music, plenty of wordplay, and the kind of fast-talk-singing that seems a cinch for chart success when it’s pulled off correctly.

48. Jurassic 5 – “What’s Golden.” (video) I think their best song was 1998’s “Without a Doubt” – if they’d stuck with that slightly harder sound, they might have found a more consistent audience – but this was the high point of their recordings after that debut disc, and a moderate crossover hit thanks in part to its appearance in a soda commercial.

47. Carbon Leaf – “The Boxer.” Done right, rock tinged with Irish folk music is among my favorite styles of music. Talk about an odd connection, though: a not-yet-famous Katy Perry stars in their video for “Learn to Fly.”

46. Velvet Revolver – “Slither.” I admit it – hearing this for the first time, I went right back to ’87 and the first time I heard Appetite for Destruction. Of course, back in ’87 it blew my ears off, while in 2004 it was a little quaint.

45. Mute Math – “Typical.” Too clever by half? Mute Math seems to have a reputation as a brilliant band, and the whole playing-backwards trick was pretty cool, but “I know there’s got to be another level/Somewhere closer to the other side” might as well be a Backstreet Boys lyric. Good thing the hook in the chorus is so catchy.

44. Stereophonics – “Have A Nice Day.” A slower, folkier song than most of their output, based on the cliched provincial cab driver met by the band – this one in San Francisco, as the story goes – but I’ll give Kelly Jones credit for a more detailed picture of the driver’s attitude and for putting such a unique stamp on the song with his raspy vocals. It’s mostly on this list for its hook, though.

43. Coldplay – “Viva La Vida.” So I really don’t get the distaste for these guys. Too popular? Too much ’70s soft-rock influence? Overreaction to the abysmal XY album? Antipathy towards Gwyneth? This song has faded for me the more I listened to it – and it was overplayed, big time, to the point where I needed an escape hatch – but it’s a well-written, ambitious pop song, on an ambitious and rather complete album; even NME, among the most sneering of hipster publications (and I admire them for it), gave the album an 8 out of 10. I’ll go with the XY explanation, because that album was shit.

42. Silversun Pickups – “Lazy Eye.” So last time around, I called these guys one-hit wonders, and a few readers responded by telling me where “Panic Switch” placed on the charts. Not only was that song just riding the coattails of “Lazy Eye,” I think now with more time since those songs were released, we can agree this is the one still receiving airplay, and this is the only one worth remembering. (Let’s not even talk about “The Royal We.”) Anyway, am I the only one who wasn’t sure if the lead singer was male or female? Great song in the single edit, but the outro to the album track is just late-60s wanking, and I doubt there’s been a bigger letdown for me when learning the actual lyrics to any song. “That same old decent lazy-eye?” Uh, okay.

41. LCD Soundsystem – “Daft Punk Is Playing At My House.” (video, but of the much shorter single edit) Kind of an alternative novelty hit, but it is catchy enough that I’ve caught myself singing it a few days after hearing it, and the more I listen to it the more I like the way it slowly layers on to that simple opening groove. I’m still waiting for the sequel, “Daft Punk is Playing Settlers of Catan at My House.”

40. The Fratellis – “Chelsea Dagger.” (video). Little did I know when I first heard this about thirteen months ago that it had become a sporting event staple on this side of the pond as well as over in Europe. It’s obnoxious, catchy, and practically puts the damn beer in your hand to wave as you shout along.

39. Spoon – “I Turn My Camera On.” (video). This was just a straight-up omission from the first list, as I knew and liked the song from when it was first released, right before I fell off the music-listening map for almost a full year. I get a lot of early Prince out of this one, without the synths but with that same sideways nod to funk, as well as the falsetto that is de rigueur in any Prince homage.

38. Coldplay – “In My Place.” I understand that “Clocks” is The Hit for these guys, but I was burned out on that song within a year, even before the Jays used it in a video montage at the end of the 2003 season to pay tribute to Roy Halladay’s (presumed, at the time) Cy Young-winning performance. I heard this song at a Coldplay concert from their first tour, and that opening riff made it the most memorable song of the night, even though I’d never heard it before. A reader pointed out the similarity between this song and Ride’s “Dreams Burn Down;” I guess I hear it a little in the intro, but I’d probably have to be more of a shoegazing fan to be bothered by it.

37. Matt & Kim – “Daylight.” The best White Stripes song not written or recorded by the White Stripes. The video is aggressively horrible, though not as bad as the video where they strip and walk down the street in broad … um, never mind.

36. Ian Brown – “Upside Down.” I’m not sure I would have even discovered this if it wasn’t by the former lead singer of the Stone Roses, since it garnered no airplay that I know of in the U.S. and is probably the most bizarre song on the list, with no percussion and an incongruous trumpet solo. Then again, Brown’s solo stuff has all been weird and compelling, so while this isn’t as good as “Set My Baby Free,” it’s his best song of the decade.

35. The Hives – “Hate To Say I Told You So.” The skinny ties and matching outfits were stupid, but they churned out a few memorable bone-crunchers, including this song and “Walk Idiot Walk.”

34. Wolfmother – “Joker And The Thief.” If you’re into old-school guitar rock at all, you had to like this song, right? The opening lick was hypnotic, and the producer tweaked every bit for maximum bombast. Sort of a guy’s guy song. I would have been surprised if they’d ever cooked up anything close to this good again.

33. Arcade Fire – “Keep the Car Running.” I didn’t like this album (Neon Bible) save this one song, which will probably remind you a little of Eddie and the Cruisers but in a good way.

32. The Last Shadow Puppets – “Standing Next To Me (album).” (video) Unabashedly retro, right down to their mod outfits and haircuts in the video. This side project of Alex Turner (Arctic Monkeys) and Miles Kane (the Rascals) gets derivative pretty quickly as you work through the album, but this lead single stands out for a much stronger melody and the wisdom to get in and out in under two and a half minutes, before the novelty wears off.

31. Phoenix – “1901.” (video) The second single from their fourth album, which won the Grammy for Best Alternative Album (a harbinger for Arcade Fire’s bigger victory a year later?), this is probably the most energetic track on the album; after the first two tracks, the disc starts to run together for me, so I generally just listen to those songs by themselves, with the other one appearing further up this list.

30. Mike Doughty – “Looking At The World From The Bottom Of A Well.” (video) An ironically uptempo track inspired by one of my favorite novels, The Wind-Up Bird Chronicle. The whole album, Haughty Melodic (an anagram of “Michael Doughty”), was excellent, although this was clearly the best track. I still miss Soul Coughing.

29. Gnarls Barkley – “Crazy.” Cee-Lo’s “Closet Freak,” from his 2002 solo debut, gets an honorable mention here, too. He can sing, but I think subsequent events made it clear Danger Mouse was the real artistic force behind this collaboration, while Cee-Lo provides the voice and the charisma.

28. Flogging Molly – “Float.” (video) I’ve mentioned this one before – I’m something of a sucker for Irish folk songs or, as with “Float,” songs that bring that sound forward into a sort of folk-rock hybrid. Few do it well and this, to me, is the pinnacle; I’m surprised it didn’t become more of a crossover success.

27. Chemical Brothers featuring Q-Tip, “Galvanize.” And let me just state for the record that I was all over this song a year before Budweiser stuck it on their commercials. There really is no justification for using a song this good to advertise a beer that bad.

26. Sambassadeur – “Kate.” (video, sort of) If the Kings of Convenience had been right and quiet really was the new loud, the Swedish band Sambassadeur would have been huge. As it was, they had to settle for royalties from a Payless Shoes commercial and a spot on my iPod. The song would be unbearably twee if it wasn’t for the lead singer’s slightly smoky voice and faint Swedish accent.

25. Interpol – “Slow Hands.” (video) This was the first Interpol song that didn’t sound to me like a Joy Division ripoff (not that that’s even a bad thing, as there are forty million worse bands to rip off than JD), and also showed their deft hand at manipulating tempo and layering to create a full, textured song with a cathartic release in the final chorus.

24. The Stills – “Still In Love Song.” (video or, um, “slidshow”) I thought these guys were supposed to be the next big thing, but this turned out to be their only … I can’t quite call it a hit. But the mix of sneer and despair in the vocals and the plaintive lead guitar line before each verse gave the song a Smiths vibe without a needless Morrissey impersonation.

23. Arctic Monkeys – “From The Ritz To The Rubble.” (unofficial video) It starts out with a seemingly drunken-rant about getting turned away from a club, then just as the guitars come crashing in it becomes clear that the protagonist may be unreliable as well as clueless. The whole album is excellent with its modern (and more polished) take on early post-punk, but this song hinted at the complexity of which the Monkeys and Alex Turner were capable.

22. Doves – “Words.” (unofficial video) Either that main guitar riff hooks you on the first listen, or it annoys the hell out of you and you can’t get it out of your head for weeks. Needless to say I’m in group one, and the added layering as the song goes on just builds a tension that’s only broken by the quieter counterpoint in each chorus.

21. The Soundtrack of Our Lives – “Sister Surround.” (video) I thought their Behind the Music album would cross over, but their sound was probably 25 years late and five years early, as ’70s guitar rock seemed to make a comeback at the end of the decade with songs like Wolfmother’s entry on the list. The lead singer does look rather like a hobbit, though.

20. Gorillaz – “19-2000 (Soulchild Remix).” (video) The best fake band ever? I suppose an angry Rutles fan will show up in the comments to flame me. The hip pick for decade-end lists is “Feel Good Inc.,” which already appeared lower on this ranking, but Damian Mendis and Stuart Bradbury’s remix of an otherwise unremarkable song from Gorillaz’ debut has been on my main playlist since I first entered the digital music player world six or seven years ago.

19. Hot Chip – “Over And Over.” The video makes even less sense than the song, but good luck getting either out of your head. If you didn’t get the “bunting runners over and over/like a monkey with a miniature cymbal” joke I made during the World Series, it’s from a line in this electronic song, named the best track of 2006 by NME. Apparently the song is a response to critics who said the band was too laid-back, as well as a reference to a Danish post-punk/dance group called Laidback of whom I’d never heard before seeing this stuff in Wikipedia (which is never wrong).

18. White Stripes – “Icky Thump.” I don’t generally get excited about politically-themed lyrics, but these were spot-on, in large part because Jack White picked a topic you could actually address in three minutes of words. Oh, and the song rocks.

17. The Klaxons – “Golden Skans.” (video) Nu-rave died fast, yet the Klaxons, one of its leading lights, lived on. I’m not sure I could compare this to any other song – it lives at a weird intersection of rave, rock, and experimental acts like King Crimson with its accents on off beats and a bass line that seems to exist in conflict with the rest of the song.

16. Modest Mouse – “Dashboard.” (video) Johnny Marr’s revenge. I also think of this as the great pop song the Pixies never made. Perhaps the most indecipherable lyrics of any song on this list.

15. OK Go – “Get Over It” (video) Another omission from the first list for which I have no good excuse. They became more pop-friendly as time went on, while this shows more of their hard-rock/punk roots, with fabulously obnoxious lyrics and a funny video that emphasizes the song’s wordplay. But why the ping-pong scene?

14. Queens of the Stone Age – “The Lost Art Of Keeping A Secret.” (video) “No One Knows” is a great song, but nothing could top this sinister groove from their first album, Rated R, the perfect marriage of a subtle melody and detuned guitars, an early sign of Josh Homme’s tremendous ability to graft perfect hooks on to stoner-rock backdrops. (And no, I’m not a fan of “Feel-Good Hit of the Summer.”) True story: I first heard this song on MTV2 in August of 2001, followed immediately by the first time I heard Nickelback’s “This is How You Remind Me” – a great high reuined by an immediate kick in the groin.

13. Phoenix – “Lisztomania.” (video) I left Phoenix off the original list because this album was so recently released that I didn’t feel like I’d had enough time to consider the songs, but this and “1901” haven’t lost anything now that they’re two-plus years past their release date.

12. The Dandy Warhols – “Bohemian Like You.” (video – very NSFW) A bit forgotten as the music scene changed over the course of the decade, but it’s a catchy song dripping with snark that makes fun of hipsters before it was cool to make fun of hipsters.

11. Groove Armada – “My Friend.” (video) Built on one of the all-time great samples, from the Fatback Band’s “Got To Learn How To Dance,” which also backs up Kool G Rap & DJ Polo’s “Streets of New York.”

10. Crystal Method – “Name Of The Game.” (video) Not normally my style of music, but guitar riffs from Tom Morello and a contribution from a member of underground rap group Styles of Beyond plus a driving beat make for a hell of a driving or workout song. Calling all freaks.

9. Outkast – “Hey Ya!.” The best Prince song by an artist other than Prince – but not the top Prince homage on this list.

8. Manchester Orchestra – “I’ve Got Friends.” (video) The singers are nothing alike, but Manchester Orchestra reminds me strongly in their one-step-from-the-abyss approach to alternative rock and lyrical alienation of early Radiohead. Not to be confused with the OneRepublic song of a similar name, which should be banned on the grounds that it makes my ears bleed.

7. Franz Ferdinand – “Take Me Out.” Requires no explanation, I assume.

6. White Stripes – “The Denial Twist.” Not their usual straight-ahead rocker, but they manage to update a Motown-esque sound into their minimalist musical style with plenty of wordplay in the lyrics. I probably could have put another half-dozen White Stripes songs on this list without much of a stretch.

5. Roots featuring Musiq – “Break You Off.” (video) The best hip-hop song of the decade, assuming you accept it as hip-hop instead of R&B or soul or just … great music.

4. Arctic Monkeys – “I Bet You Look Good On The Dancefloor.” (live video) Still like this song as much now as when I first heard it, if not more. Spawned dozens of imitators, none of which produced a song this good.

3. Muse – “Supermassive Black Hole.” Yet another Prince homage, reimagined through an alternative-rock lens. I liked Muse’s first album, Showbiz, released in 1999, but after that found them increasingly pop-oriented even as their music became more bloated with layers of instrumentation. But “Supermassive Black Hole” was such a departure from their usual material, a rare example where their over-the-top showmanship helped the song play up instead of down, with a funk-tinged groove behind the requisite falsetto vocal. This song is the most egregious omission from the first list; I simply hadn’t heard it, not when it came out, not until late in 2010. That period from late 2005 till the fall of 2006 was just a void for me, between changing jobs, becoming a father, and enduring probably the longest period of depression of my life; I shut down and missed out not just on art but on an incredibly important time for my family. And, worst of all, I wasn’t even aware I was depressed – my memories of the period are simply shrouded in fog. Um, anyway, this is a great song.

2. Kaiser Chiefs – “I Predict A Riot.” (video) They did have another minor success with “Ruby,” but I think they’re really destined to go down as one of rock’s greatest one-hit wonders with this bizarre, relentless song that pairs despairing lyrics with an upbeat track.

1. Doves – “Caught By The River.” (video, although it’s the edited version) My favorite track by my favorite band, the soaring end to The Last Broadcast. Heavy U2 influence on the guitar interludes between verses. The fire that destroyed Sub Sub’s recording studio was probably the greatest conflagration in music history.