Top Chef S11E14.

Today’s Klawchat was a bit short, but I’ll do a big one on the 30th when my top 100 prospects package is up.

Right after last episode’s elimination, the remaining chefs are in the kitchen, Shirley crying on Nina’s shoulder, Nick looking hollow. Nina says to the two of them that they “should be proud” because their chef-leader, Dominique Crenn, planned an ambitious menu. Nick’s response was telling: “Cause I sent Stephanie home, I should be proud of that?” We would have been far better served seeing that scene in the previous episode – and Nick especially would have benefited, as there would have been a lot less speculation about him tanking the challenge on purpose.

* Quickfire: Roy Choi, the “king of the food truck,” is back. He’s the genius behind the Korean taco craze. Also, emphasis on “craze,” as Choi is a little nuts. The challenge is for the chefs to create their own takes on a po’ boy sandwich, as Choi did with tacos, and they have just 20 minutes to do it. For reasons no one can quite understand, the winner gets immunity again. I’m glad we’ve learned from last week’s mistakes.

* Is it just me or are there more obvious product placements in this episode than before? Dunkin Donuts, Morton Salt, and Reynolds parchment paper all get loving close-ups in the first ten minutes. I guess it beats subliminal placements.

* So each chef is doing something related to where s/he grew up. Nick’s is a New England version, with fried shrimp, mayo, sriracha, fennel, and pancetta. This sounds a lot like a New Orleans fried shrimp po’boy, just with different toppings. Not that that’s a bad thing; I just don’t see it winning a challenge.

* Shirley does a Chinese po’boy, with sauteed catfish and what I think is a mirin-ginger-garlic-black vinegar-soy glaze and a cabbage slaw. (I wasn’t clear if all of those ingredients were in the glaze.)

* Nina goes Caribbean, with a deep-fried mahi po’boy with a mojo aioli and pickled onions. I have no idea why you’d deep-fry mahi mahi. That is a gorgeous fish just grilled with salt, pepper, and some citrus juice. Frying just hides it.

* Brian goes Korean, with an Asian lobster po’ boy with gojuchang aioli, yuzu, and pickled napa. Can you really pickle something in under 20 minutes? At that point, isn’t it just marinated?

* Carlos goes Mexican with an al pastor (pork) po’boy with chile guajillo, pineapple, onion, and garlic.

* Choi hammers them. I didn’t see this coming at all, but he says “y’all fucked this shit up,” that they cooked without soul and didn’t take advantage of the giant blank canvas. Carlos’ al pastor lacked flavor. Nick’s was too salty and wasn’t balanced. Brian’s didn’t taste of gojuchiang. Nina’s didn’t pop for him. Choi liked Shirley’s, praising the pickled veg, the catfish, and the hints of black vinegar, but says it “didn’t represent her as a Chinese chef.” I don’t know what that means. Anyway, she wins Least Prize and gets immunity.

* Elimination challenge: Who’s the big winner her tonight in the kitchen? Oh, it’s Jon Favreau. He’s working on a film called “Chef” about a chef who has lost his culinary “voice,” so he opens up a food truck and goes cross-country with his son. The challenge is to reate a dish representing a turning point in the chef’s career that led him/her to discover his/her own culinary voice.

* Brian reveals that before turning his life around, he had a problem with alcohol and eventually had a DUI and spent 24 hours in jail. Twenty-four hours for putting the lives of everyone else on the roads with him at risk, as well as anyone else who might have been in his car. That seems fair.

* Why are they hiding Gail’s pregnancy? Are they concerned about messing up the storyline? Also, Gail had her baby last week and named her … Dahlia. That’s a lovely name, except it immediately evokes the nickname for one of the most notorious unsolved murders in U.S. history, so maybe she could have picked another flower?

* And why are they captioning Shirley when she’s talking? If you can’t understand her, you’re not trying. Eric Ripert was harder to grasp and I don’t remember him getting the dang-furriner treatment.

* Nina says Nick overthinks everything and has a short fuse. Hard to argue with either point there.

* Nick’s being dickish in the kitchen, yelling at Carlos (but really at everyone, even the imaginary chefs in his head), “do not move my pots, do not fucking move my pots, do you understand me?” They’re not your children, Nick. They can tell you to fuck off. I kind of wish Carlos would, at this point; he shouldn’t have to take that from Nick.

* Nina was planning to make agnolotti, a delicate filled pasta, but as she rolls her pasta out it’s breaking and sticking in the rollers because the kitchen is so hot. She switches to fettuccine, which is fine, but why not try to chill the dough as you work? I have flexible ice packs that I can unroll and lay under a half-sheet pan to create a quick-cooling surface for doughs that are getting too soft on the counter. Roll, chill on the pan, roll again. It’s a little unwieldy but it works, since the gap between “too warm” and “just right” is very small.

* Brian, the drunk-driving genius, is shown spraying the open grill with what I assume is cooking spray, causing flare-ups. This is also incredibly stupid, as spraying a combustible aerosolized product over an open flame creates a temporary flamethrower. It can’t directly make the can explode, as the pressure in the can prevents the flame from getting into its contents, but it can also melt any plastic parts, and if you get too close to the flame or drop the can, then it can and probably will burst. So, you know, try an oiled paper towel instead, Lavoisier.

* Carlos is making pork belly, searing it first and then braising it. I don’t quite know the dish he’s making, but I would think you’d want to sear it afterwards, no? (EDIT: See the comments for more on this; I understand the point of the initial sear, but that presumes you’re using the same vessel, which I don’t think Carlos did.)

* Nick wants to toast some quinoa, so he puts it on a sheet pan in what he thinks is a 275 degree oven. However, you can see that the oven’s dial is all the way at the maximum mark on the right-hand side, and a subsequent close-up confirms that it’s at 500 degrees. Needless to say, people like white quinoa and red quinoa but blackened quinoa is not yet a thing.

* Shirley can’t believe Brian used boneless skinless chicken breasts. Neither can I. They have so little flavor of their own that you have to marinate them for hours to get any flavor at all in there – preferably cut up into cubes – or slice them into cutlets for breading and frying. Otherwise, they’re like plain tofu with better texture.

* They’re cooking and serving at Cafe Reconcile, opened in 2000 as a program to teach at-risk kids the basics of cooking and food service. Emeril’s foundation is involved, so he’s one of the judges. Almost 2000 students have graduated from there. A few work for Emeril now. The kids are the servers for the challenge, and they’ll also get to taste the dishes.

* Shirley is up first – she does seared snapper in a crustacean broth with silken tofu and napa cabbage. Everyone loves it. The fish is cooked perfectly with a perfectly crispy skin. She used leek and fennel, which is also the filling in the bacon-wrapped stuffed trout recipe in Hugh Acheson’s A New Turn in the South. I made that recipe the other day, using bronzino instead of trout, and other than using bacon that was sliced too thickly to cook fully (my error) the results were amazing.

* Nina’s dish is fettuccine with charred calamari, pine nut gremolata, and crab meat. Again, raves all around. The woman can clearly make pasta. And this isn’t her usual tropical/Caribbean flavor palette.

* Brian makes a chicken anticucho, a Peruvian dish of grilled, skewered meat (usually beef), that he serves with twice-cooked potatoes, feta, and a walnut pesto. Emeril’s twice-cooked potato is still raw inside, and Tom loses his mind over Brian using boneless, skinless, flavorless chicken breasts. Seriously – if you know how to break down a chicken, buy the whole bird. You’ll pay marginally more than you would for the breasts alone, and you get the remaining parts, the skin, the bones (for stock), the liver, and, if you’re into that kind of thing, the heart and kidneys too.

* Carlos makes his braised pork belly with a sweet potato puree and a chipotle tamarind glaze. It was one of the first dishes he put on the menu when he opened his own restaurant, and this might be the most praise he’s gotten for a dish all season. Emeril says you can taste every element, and Tom says they all have a purpose. I need a report from one of you who’s been to his restaurant.

* Nick’s concept was to showcase carrots in a slew of different ways, something he did at his previous job when they switched to a tasting-menu format. He builds it around a seared hunk of yellow-fin tuna, serving it with several preparations of carrot and some fennel pollen dust. He told them about the missing quinoa, which may have been a tactical error (don’t tell them what’s missing, let them figure it out themselves). The sauces and oils are good, but the whole plate is underseasoned, especially the fish, and of course there’s no texture contrast on the plate. The kids liked the other four dishes, but they don’t like Nick’s at all, one calling it “not nasty … but too gooey.”

* Judges’ table: All five chefs go in, to see five judges all crammed behind the judges’ table. If they all roll over, will one fall out? Also, Gail looks very good when pregnant. Not that you’d know she was from watching the show.

* They don’t specifically say who’s up and down, but the top three were Nina, Shirley, and Carlos, and all three got universal praise. Nick’s lack of texture and lack of cohesion on the dish put him in the bottom two, while Brian’s protein choice, raw potato, and overall heaviness put him there.

* Winner: Shirley, aka Girl On Fire. Carlos was very slightly behind, and Nina was also safe. That’s Shirley’s third elimination win, matching Nina, and her fourth Quickfire win, one more than Brian (who also won one as part of a team of six).

* Tom, right before one of the two remaining chefs gets the axe, says, “one of you will have to reconcile with…” something I couldn’t hear because I was groaning at the awful pun. For shame, Colicchio.

* Brian is eliminated. I would guess Nick survived because his dish was more ambitious, although the judges don’t explain their reasoning. On the other hand, I’m a little surprised there was no holdover from last week, where the judges might have used Nick’s dish, the worst of that episode, and his refusal to surrender immunity as deciding variables.

* LCK: This should have been the tater tot challenge, but instead it’s the skin-and-bones battle, with chicken, duck, and pork available (no meat, just the skin and bones). Neither uses duck skin, which shocked me, as that would be my first choice to cook or to eat. Louis roasts his vegetables under pork skin, serves it with crispy chicken skin and a warm poached egg yolk, and nabs what Tom calls the best thing he’s eaten all season, so Brian loses despite cooking a pretty good dish himself.

* Rankings: Shirley, Louis, Nina, Nick, Carlos. Louis’ comeback has been impressive, but what’s clear now is, befitting a former Thomas Keller protegé, the man can really cook him some vegetables.

State of Wonder.

Thursday’s Klawchat had a lot of Hall of Fame talk plus some prospect content. The Top 100 prospects package will run the week of January 27th.

Ann Patchett’s 2011 novel State of Wonder marks a return to form for the author of one of my all-time favorite novels, Bel Canto, where she pays homage to Thomas Mann’s The Magic Mountain while drawing on the real-life hostage crisis at the Japanese embassy in Lima, Peru. In between those two books, Patchett wrote just one novel, the embarrassing Run, a not-even-thinly-veiled love letter to then Senator Barack Obama, whom Patchett clearly hoped would run for President and win. That novel lost all of what made Patchett special, even in the quality of her prose, but State of Wonder brings everything back together.

Marina Singh is a pharmacologist working for a major drug researcher that has been funding a long-running development project deep in the Amazon basin, where the women in a tribe of natives, the Lakashi, maintain fertility well into their 70s. The eccentric researcher running the project, Dr. Annick Swenson, has cut off nearly all contact with her benefactors, and another researcher sent to locate her and report back on her progress, Marina’s colleague Anders Eckmann, died of fever while still in Brazil. Marina, who studied under Dr. Swenson over a decade earlier before an incident pushed her out of obstetrics into pharmacology, draws the short straw and has to go track down her former mentor, but finds that her mission is more complicated in both a practical and philosophical sense than anyone realized.

The lead characters in State of Wonder, Marina and Dr. Swenson, stand alongside Patchett’s best characters from Bel Canto and The Magician’s Assistant as smart, three-dimensional personas. Their thinking is complex and real without becoming unrealistic; Dr. Swenson is a genius, and a different sort of person, but her character is logical and thinks and behaves in logical ways. Marina’s back story is more involved, and her character, while very intelligent, is less mature, and she’s still grappling with the fallout from that incident that caused her to switch her specialty during her residency. (The novel would also pass the Bechdel test if it were made into a film.)

Marina spends a few weeks in the (real) Brazilian city of Manaus before finding Dr. Swenson and heading into the remote jungle location of the research labs, encountering some oddball, entertaining side characters that make up for some of their two-dimensionality with their injection of humor. But Patchett’s renderings of the settings, both Manaus and the Lakashi region, are beautifully detailed, and she represents the natives, by any Western definition a “primitive” people, without resorting to condescension over their way of life, even though it would likely be warranted.

Patchett has commented in interviews that her book was inspired by several films, notably Werner Herzog’s Fitzcarraldo (TL;DW), but there’s also a clear evocation of Evelyn Waugh’s demented A Handful of Dust, where one of the protagonists, Tony Last, meets perhaps the worst non-death fate of any major character in literature, all in the remote jungles of the Amazon basin. (Patchett slips in some Dickens references which make the allusion to Waugh obvious.) State of Wonder also steps back from the overwrought political leanings of Run, instead presenting soft arguments, pro and con, on environmental subjects and treatment of isolated peoples like the Lakashi, without detracting from the central story, one of delayed emotional development for Marina. Her professional success hasn’t been mirrored by happiness, and Patchett matures her without giving her a forced Hollywood ending. Marina ends up having to make a choice with huge moral implications before leaving the Amazon, the kind of decision that ages you emotionally when you face it but that was necessary to conclude the story without turning it into a saccharine mess.

Next up: Still slogging through Robert Tressell’s socialism-pamphlet-cum-novel The Ragged Trousered Philanthropists.

Top Chef, S11E13.

This turned out to be one of the most interesting Top Chef episodes I’ve ever seen because of the controversy in the elimination. I’ll spend more time on that than I usually do on judging or elimination, especially since it seemed like many of you wanted my thoughts on Twitter.

* Jacques Pépin is in the house for the Quickfire. Padma says he “wrote the book on technique, literally.” (The original 1976 book to which Padma refers, La Technique, is out of print and appears to be a collector’s item.) The challenge is to prepare his favorite dish: Dover sole with artichoke and asparagus. It’s a skills challenge, so they’re all making the same dish, which he shows them all how to make first. That’s really his favorite dish? I love a good fish dish, but when it comes to favorites, bury me in duck confit, please.

* I wish we’d seen more of him cooking – the man just made everything look effortless, like when he ripped the skin right off the sole like it was only attached with Velcro. He also carves a rosette from butter with a few turns of his knife and says, “Now you can charge 30 bucks for it.” And people say the French are all socialists…

* “Your tahm start … now.” Pixar blew it. They should have had Pépin voice a character in Ratatouille.

* Three of the chefs struggle here – Stephanie, mostly with the fish, and Carlos and Brian with several elements of prep. Nick and Shirley, both of whom have training in classical French cuisine (which is really the foundation of Western cuisine in general), don’t have any trouble, and neither does the Queen of Execution, Nina.

* Carlos’ dish is missing tomatoes and the sauce is not what he wanted. Brian’s plate is a mess, with no sauce and cold fish. Nina’s presentation is poor. Stephanie’s plate looks just a little sparse, and her fish was also undercooked. Nick’s plate is “neat and tidy.” Shirley’s looks the most authentic. She says Pépin is like a grandpa, and you wouldn’t want to let your grandpa down, would you? I suppose that depends on what kind of grandpa he was.

* Nick wins, gaining immunity, which turns out to really matter this week. Pépin said his and Shirley’s were neck and neck, but implies that the elements came together a little more thoroughly in Nick’s dish.

* Elimination challenge: Spanish cuisine vs. French cuisine. I’ll confess to limited familiarity with both, having been to Spain (Barcelona) once for just 48 hours, and tending to eat Italian when I’ve been in France because I don’t care what anyone says, Italian cuisine is the best in the world. But what I know of Spanish food, which varies widely within regions of Spain (much as the language does), I love. American tapas restaurants often use it as a springboard but layer more elements on top of the basics of Spanish cuisine, so you lose what makes it special. I’ve already exhausted my knowledge on this topic so I’ll stop talking now.

* The chefs are divided into two teams of three. It did not occur to me at the time, but in hindsight this is clearly a failure of process. With six chefs remaining, a team challenge in and of itself is somewhat unfair, but combining it with immunity makes an outcome like the one we saw more probable than it should be. If the goal is to identify the best chef, or something along those lines, immunity/team challenge/six chefs remaining is a bad combination of variables.

* The teams are led by Julian Serrano (Spain) and Dominique Crenn (France), who will serve as coaches. The meals will have five courses, built around five “quintessential” ingredients of both cultures: olives, almonds, mussels, chicken, and chocolate. Chicken? Really? Is that “quintessential” in any cuisine, or just something we eat a lot? How about wine, or vinegar? Any fish from the Mediterranean? Cheese? There were so many better choices for the fifth ingredient.

* Team Spain: Nina, Carlos, Brian. Team France: Shirley, Nick, Stephanie.

* Crenn is the dream coach, fostering conversation, taking feedback but pushing the chefs to be bold. Serrano seems to think these are his indentured servants and is bossing them around and even micromanaging things like vegetable cuts. I have to think that, post-shooting, the producers were doubting their choice on that one.

* Crenn has her team using corn silk, which I thought was inedible (or indigestible) to make a “nest” for the game hen. The silks in my house go right into the compost.

* Nina, making a potato salad for the Spanish team, says, “If I go home for this I’m going to kill myself.” I hate when they say stuff like that. That’s not the least bit funny, and if there’s even a smidgen of seriousness in it, then the speaker should be seeing a psychiatrist, not joking about suicide in a room full of knives.

* Shirley, playing with liquid nitrogen, would prefer not to be the first Top Chef contestant to lose part of an ear on the show. If she does, though, she’d better stay in that kitchen or the other chefs will say she’s not tough.

* The food … First courses: Shirley’s snapper ceviche with dehydrated olives and olive ice cream against Carlos’ ensaladilla rusa with green olives, gulf shrimp, and potatoes. Both pretty good. I think Nina had a hand in the salad too.

* Second course: Stephanie’s pickled and poached mussels with gelée of tomato against Nina’s ajo blanco with almonds, crab, and cherries. According to Teresa Barrenechea’s wonderful The Cuisines of Spain: Exploring Regional Home Cooking:

Also known as white gazpacho, ajo blanco is a perfect cold summer soup: easy to make, healthful, and distinctive. The Arabs who ruled Andalusia for almost eight hundred years introduced almonds to the Iberian Peninsula, and this dish probably originated with their reign. Though highly popular in Andalusia, it is little known in the rest of Spain and virtually unknown in the United States. I serve it garnished with grapes, but thin apple slices are also common.

Barrenechea’s recipe includes garlic, almonds, day-old bread soaked in water, sherry vinegar, and olive oil. Whatever Nina’s was like, the judges, especially Emeril, loved it.

* Third course: Stephanie’s chicken liver mousse along with Shirley’s consomme with roasted maitake mushrooms against Carlos’ mejillones (mussels) a la romesco with crispy leeks. Romesco sauce is Catalonian, made from dried red peppers, EVOO, and almonds and/or hazelnuts.

* Fourth course: Nick leaves the nest on the plate over the objections of Stephanie and Shirley, dismissing them pretty rudely in another bit of foreshadowing. His Cornish game hen with spiced chocolate and corn silk nest with eggs and duck fat goes up against Carlos’ “pollo con arroz.” Nick’s dish loses this battle as the judges hate the silk nest and the chocolate sauce overpowers the chicken.

* Julian Serrano is kind of an ass at the table, though – or perhaps just very childish. He won’t even touch the silk nest and complains that he doesn’t like “the new cooking.” Tom kills the corn silk, says it’s like what you pulled out of the drain in the shower.

* Fifth course: Brian’s flan de chocolate with strawberries against Nick’s almond flan with plums, cocoa nibs, and fresh licorice. Neither of these was well-received; Nick’s flan’s texture wasn’t good while Brian’s was too sweet.

* I can’t be the only one who started singing “Scenario” every time the judges referred to Nick’s “chocolate chicken,” right?

* The Spanish team wins, and Nina gets the top prize, again just for execution (here for executing someone else’s idea). What matters, however, is the French team: Of their five dishes, the two worst were both Nick’s responsibility, but he has immunity and can’t be sent home. That means that one of Shirley or Stephanie, neither of whom did anything remotely elimination-worthy, has to go … unless Nick takes Jacques Pépin’s suggestion and resigns.

That’s a hell of a moral quandary. Nick won immunity and has no obligation to resign; such are the rules of Top Chef, and he might argue that he was willing to take on riskier dishes because he had that immunity. Any question of resignation is a moral one – that it would be proper, or just, or fair to take the fall for his mistakes rather than allow one of his teammates to go home for something he did.

There is, however, a significant practical angle here that no one mentioned. Nick had a chance to be a hero, and chose instead to be the zero. Falling on his sword (in Tom’s words) would have earned Nick an enormous amount of praise, on the show, from competitors and judges, and among the audience. It wouldn’t have eliminated him entirely; he could have won two battles in Last Chance Kitchen and returned to the finale. But it would have granted him the kind of positive publicity that can’t be purchased. I think Nick made a split-second economic decision that overweighted his chances of winning the whole thing (probably between 25% and 30% at that point) and underweighted the financial benefits of resigning with honor. Many chefs who didn’t win Top Chef have managed to capitalize on their appearances on the show because they showed great skill and/or personality. I’m glad the judges didn’t force the issue further, but I think they were correct in broaching the idea to Nick.

* Stephanie says in confessional that she would have resigned in Nick’s situation. Shirley says the same, that she would have taken the fall and fought back in LCK. Of course, it’s easy to say those things when you are the victim rather than the perpetrator, but it sounds like Shirley at least understood the costs and benefits a little better than Nick did.

* The judges hammer Nicholas one more time, in an attempt to get him to fall on that sword, telling him, “you’re the reason why the team is here.” He doesn’t budge, and Stephanie is eliminated, reducing Shirley to tears. In the confessional, Stephanie breaks down too, saying, “I went home making a dish I was really proud of.” That has to be a bitter pill to swallow.

* LCK: Battle Beignets. I thought Stephanie’s looked far better on the screen, both her savory and sweet applications, as Louis’ savory one was too dark (and likely greasy) and looked like an expired beetle with dark fried legs coming off its torso. I also liked Stephanie’s flavor combinations more, but Louis’ appeared to have better texture and he took the win. Stephanie’s decision to try to create a yeast-raised beignet in a half an hour may have been what sank her. Would adding baking powder to the yeast dough have saved her, ensuring at least modest CO2 production?

* Rankings: Shirley, Louis, Nick, Nina, Brian, Carlos. As much as Nina keeps winning, it is still always on execution, not creativity or vision. Nick may end up sabotaging himself in the finale, as at least one of you suggested in a previous week. Louis has cooked like a different chef since he was eliminated; that could be about the format, but I’m inclined to think he’ll fare much better if he wins next week’s LCK battle and gets to re-enter the main house. Carlos is the clear bottom guy at this point, struggling with execution and showing a lack of range.

Sophie’s World.

Jostein Gaarder’s 1991 novel Sophie’s World was a global best-seller and has long ranked among my wife’s favorite books for its mixture of narrative, metafiction, and a crash course in the history of philosophy. It’s probably better at the last of those three things than it is at the first, as the prose is a little clumsy and the characterization is weak, but for the reader who has virtually no background at all in philosophy, like me, it’s a lot better than going back to school to learn the basics.

In the novel, Sophie Amundsen, a 15-year-old high school student in Norway, starts receiving mysterious letters and packages at her house that introduce her to philosophy, starting all the way back with the ancient Greeks. These letters turn into videos and face-to-face meetings with Alberto Knox, a philosophy professor of sorts who seems to have made it his mission to teach Sophie how to think about thinking. The course, such as it is, runs from the Greeks through the Romans, Jesus Christ (treated primarily as a philosopher rather than as a religious figure), St. Augustine, Thomas Aquinas, the Renaissance, the Enlightenment, the Age of Reason, and on through Marx and Freud almost to the present day. Sophie is a quick study – the book would be rather tedious if she weren’t – but still careens from one philosopher’s perspective to another as Alberto emphasizes both the differences and the common points between classic thinkers.

As their course continues, however, a second storyline emerges, a mystery of sorts regarding a girl almost exactly Sophie’s age named Hilde whose father is serving in a UN peacekeeping mission in Lebanon. Hilde’s father is sending her birthday wishes and messages by way of Sophie, even though neither Sophie nor Alberto knows who she is, and rudimentary attempts to find her prove fruitless. The resolution to this subplot takes up the second half of the novel, but almost any discussion of it would spoil it for readers. I’ll probably go too far by even saying that Gaarder delves into metafiction that reminded me of Jasper Fforde’s work – I imagine Fforde read Sophie’s World before embarking on the Thursday Next and Nursery Crimes series – and starts to blur the lines between reality and fiction in a way that further demonstrates the metaphysical questions tackled by philosophers in the last five hundred years.

Where Gaarder falls short is in characterization, as the emphasis on the novel’s didactic side detracts from development of anyone, even Sophie or Alberto or Hilde when she finally shows up in the text. Gaarder hooks the reader with the question of who’s who and what’s what, but that narrative greed is driven by the vast nature of the questions he’s asking, not by any strong reader interest in the fates of the main characters.

That flaw was significant, but I still found the book compelling because of how quickly and clearly Gaarder moves through several millennia of philosophy, even if the treatment is perforce superficial. As someone who couldn’t tell Hume from Hegel before reading Sophie’s World and who wasn’t about to head to night school to figure it out, I enjoyed getting that cursory education in a fast-moving work of fiction. As popular novels go, it’s quite erudite even if the characters are weak.

Next up: I just finished Ann Patchett’s State of Wonder, a return to form for her after her dismal last novel Run, and have started Robert Tressell’s 1914 novel The Ragged Trousered Philanthropists, an explicitly political novel arguing in favor of socialism.

Top 30 iOS boardgame apps.

There’s been a small explosion in adaptations of quality boardgames to the iOS platform since the last time I wrote up this ranking in September of 2011, enough that I could double the size of the rankings and still dump a few titles that no longer belonged. For these rankings I consider both the quality of the underlying game and the strength of the app, including graphics, stability, tutorials, online multiplayer mode, and quality of AI opponents.

Linked app titles go to my reviews here on the dish; linked prices go directly to iTunes for you to purchase the apps (and yes, I get a tiny commission on those sales). I’ve taken out some apps that appear to be abandoned or broken or that don’t work for iPad. None of those was really worth the money anyway.

1. Carcassonne. ($9.99) Still best of breed, featuring great graphics, a range of AI opponents (including good “hard” opponents, and “evil” ones too), online multiplayer, and three of the game’s real-world expansions available as in-app purchases.

2. Samurai. ($4.99) The best port of a Reiner Knizia game, which says something since you’re going to see his name quite a bit on this list. The AI players are very tough and there’s a thriving community of online players that has been active for years.

3. Agricola. ($6.99) The best example of an app where the developers chose to rethink the game for the tablet platform, taking advantage of the format to make a good but complex game work better on the iPad than it does on the tabletop. Two additional card decks just became available as IAPs, and the only complaint I’ve heard is that the toughest AI opponents aren’t tough enough – but they’re not easy unless you’re already a solid Agricola player.

4. Ticket to Ride. ($6.99) Days of Wonder has done its app development in-house, which doesn’t always work for publishers, but in DoW’s case it’s been a boon for players, as their apps look great, work extremely well, and are actively supported with in-app purchases (IAPs) and expansions, including Europe, Switzerland, Asia, and the 1910 card set. The family of Ticket to Ride games also Pocket versions of the US ($1.99) and Europe (also $1.99) games for the iPhone/iPod Touch. There’s a big online player base as well, and this is our favorite game for pass-and-play with my daughter, who also likes Carcassonne and Battle Line.

5. Caylus. ($4.99) Like Agricola, Caylus fares better on the iPad than it does on the tabletop, and the Caylus app would still get my award for the best graphics – their use of bright colors and clear icons makes it much easier to stare at the screen for the ten minutes or so it takes to play this complex strategy game. The AI opponents could be a little stronger.

6. Tigris and Euphrates. ($4.99) Always a favorite of mine, this adaptation of a Knizia classic improved substantially with a graphics update about two years ago, and works well with online multiplayer or with local AI opponents (they’re good, but could also be tougher).

7. Stone Age. ($6.99) One of the best family strategy games on the market came a little later to the iOS platform, but the developers did a great job of reimagining the game, which relies on a big board with a lot of elements, for the small screen, coming first to the iPhone and maintaining the same format for the iPad. The AI players are solid and there’s a large online community, including an organized league with rankings.

8. Small World. ($9.99) Days of Wonder boosted this last summer with the 2.0 update, which included online multiplayer and support for 3-5 players. It’s gorgeous and one of the best apps for two players to play face to face with the iPad between them.

9. Pandemic. ($6.99) The challenge in making a cooperative game for iOS is lower than that of any other game, since coop apps don’t need AI players and online multiplayer is not a critical feature. That aside, the Pandemic app is superb across the board – the graphics are great, gameplay is easy to follow, and it’s easy to customize the game however you’d like, just as you would with the physical version. The On the Brink expansion is now available as an IAP if you want to raise the stakes a little.

10. Battle Line. ($2.99) One of the best two-player games out there, Battle Line’s app has a simple, clean implementation, with basic and full modes (basic doesn’t use the ten event cards) and good enough AI opponents to keep the game interesting. I’ve noticed some minor bugginess here, especially on older iOS devices. It’s one of the best games for the smaller screens, since most of the top 7 either require an iPad or just play better on one. This is also a Reiner Knizia game.

11. Puerto Rico. ($4.99)Much, much improved after an update a few months ago to step up the graphics – it’s easier to follow what’s going on (not perfect, but better) and the screen isn’t as tough on the eyes now. The AI players are some of the best I’ve come across, as Puerto Rico has one very strong strategy (produce and ship) and the AI players will try it. I don’t like the representation of buildings by shapes on each island, without labels, so it’s hard to know at a glance who has built what.

12. Ingenious. ($2.99) Yet another Knizia game, this abstract two-player game is a natural for iOS because the scoring is a little tricky – and I think abstract games, which are often heavily math-based, translate very well to app versions with AI opponents. (All of Knizia’s games are math-based at heart anyway.) The app can be frustrating in a fun way, because the hard AI opponent is very good and because you need to look or think a few moves ahead to avoid getting trapped. The $1.99 iPhone version is a separate app.

13. Through the Desert. ($2.99) Oh, hey, more Knizia, this one a territory-claiming game where players compete to cordon off sections of the board and to reach specific landmarks. The AI players are fair, and it’s a little tough to play on the smaller screen because the board is shrunk to a level that even good eyes may have a hard time seeing (and even little fingers may have a hard time pressing accurately).

14. Le Havre. ($4.99) Like Caylus and Agricola, Le Havre is so complex that moving it to iOS makes it easier to play because you lose all the setup and cleanup time involved with playing the physical game. This implementation is very faithful to the board game, with pretty good AI players – they’ll make good use of the special point-accumulating buildings available late in the game – but there’s so much information crammed on the screen that it becomes hard to find what you need, and some players may find the smaller text hard to read even on the iPad, let alone on the iPhone.

15. Hey, That’s My Fish! ($2.99) The one game on this list that’s more aimed at kids than at adults, Hey, That’s My Fish! is one of my daughter’s favorite apps and also one of her favorites to play with me, even though she’s had it for about two years. The board is bright and colorful, and the penguins (your tokens) look great, with some animation twists that make the game more fun to play (such as when a penguin falls into the sea). Completing achievements unlocks a number of different boards, but since about half of those achievements are simple I’m not as bothered by the requirement.

16. San Juan. ($4.99) The card-game version of Puerto Rico got a better app treatment right out of the chute than the master game did, and still looks really good, with strong AI opponents and clear graphics and text, even on the iPhone.

17. Lost Cities. ($3.99) More Knizia, and another two-player game, this one a very simple card-collecting/arranging game that looks great on smaller devices with big, bright graphics, since it was designed specifically for the iPhone 5. The AI players aren’t very good, but I’ve played this a number of times online and gameplay through GameCenter is as smooth as it gets.

18. Scotland Yard. ($4.99) An old-school title gets the app treatment, benefiting from the translation because of how intricate the board is (unless you’re intimately familiar with streets and bus routes in London). The developers even accounted for the fact that, in pass-and-play mode, one player’s actions have to be hidden from the others. The soundtrack is a nice touch. The AI could be a lot stronger, however.

19. Rebuild. ($2.99) I’m bending my own rules here, as Rebuild is the one title on the list that isn’t based on an actual board game. It’s a solo title, but it’s a board game from start to finish, just one that takes advantage of what you can do on a tablet (or computer) that you can’t do, or can’t do as easily, on a tabletop. Build up your community to recapture City Hall before the zombie hordes take you out, but don’t let that fundamentalist group get too powerful.

20. Settlers of Catan. ($4.99) Just called “Catan” in the App Store, this adaptation has always disappointed me in several ways. The underlying game is the same as the classic that spawned the boom in better (German-style) boardgames, such as the Cones of Dunshire. The app is very limited, however – the AI players aren’t good, trading is very awkward, the graphics are bright but too ornate, and all you get is the very basic board. Everything else is an IAP, including Seafarers and Cities & Knights ($4.99 each), which also unlocks some campaign scenarios. The $4.99 iPhone version is a separate app.

21. Elder Sign. ($6.99) A cooperative title based in the Cthulu universe, this app would rate higher if you got the full game. Instead, you get the game without the end battle against the big foozle (if you don’t defeat him before that, in the app you just lose), and you only get four opponents, with each additional one costing another $2.99. A few other rules are cut out as well. It does look slick and it helped us understand a few of the rules in the physical game we didn’t grasp the first time.

22. Qin. ($4.99) This Knizia title came out in 2012 as a board game and as an app, the first simultaneous release by a major designer that I’d heard about. It’s an abstract tile-laying game where players try to claim control of several landmarks on the board while also building up their tile chains so they can’t be taken over by other players. I’ve seen it described as Acquire meets Tigris & Euphrates, which is pretty apt, but I think both of those are better games than Qin.

23. Hacienda. ($0.99) A solid implementation of a good-not-great tile-laying, territory-claiming game. I wish the maps were a little clearer – sometimes adapting the precise graphics of the board game works to the app’s disadvantage – and the AI players were easy to beat after a few plays. Through the Desert does the same kind of thing, but better.

24. The Battle for Hill 218. ($2.99) A simple-to-learn, hard-to-win two-player card game where you are fighting to take over your opponent’s home space on his side of the titular Hill. The game is currently out of print, so pick up the app while you wait for it to come back around, and, if you’re like me, prepare to get your clock cleaned.

25. Medici. ($1.99) Another Knizia game, one I’m probably a little light on because the mechanics didn’t grab me – you bid against other players for shipments of goods coming into a Renaissance Italian port, and try to get the most of certain good types to rack up points, with bonuses available for having the most valuable ship in each shipping round and for shipping certain numbers of goods over the course of each game. It’s a good implementation; I just don’t think the game is that exciting.

26. Lords of Waterdeep. ($6.99) A D&D-themed game where the theme seemed patched on to a poor adaptation of the physical version. The board is overdesigned for the iPad – in thise case, I think it’s just the physical game itself, with no adjustments – and it doesn’t do the resource-constraint mechanic as well as Agricola or Caylus. A UI overhaul would go a long way.

27. Suburbia. ($4.99) Great UI, bright graphics, awful AI players, and bugs. It just came out on December 12th, 2013, so I’ll give them some time to improve the app. I haven’t used the save game feature without a crash yet, either.

28. Tikal. ($2.99) Much better in an app than in a physical game – it’s the only game I’ve bought and later sold – and even in app form it can take a while because each player gets 10 action points per turn. A software upgrade about two or three years ago made this much more stable and easier to play.

29. Ra. ($2.99) The last Knizia app on the list, this is another auction-based game that never grabbed me, but remains a favorite over at boardgamegeek. The app looks clean and easy to use but the tutorial (when I first tried it in 2010) was terrible.

30. Dominant Species. ($4.99) I just reviewed this last week and was not impressed. The underlying game might be great, but it’s very complex and the app’s UI is terrible, as is the tutorial. The AI players are also kind of dumb; I shouldn’t be beating them by wide margins when I don’t even understand all of the rules. I recommend this only if you want to try the game out before spending $60-plus on the physical version.

Dominant Species app.

The complex board game Dominant Species has moved up into the top 20 on boardgamegeek’s global rankings despite its high cost (over $60) and one of the most intricate decision trees I’ve come across. Players represent different classes of creatures, exploring and populating the planet by placing hex tiles on the board, receiving points primarily for “dominating” specific tiles. Players have a large number of potential actions but are competing for space on the board and for priority in each type of action. You have a lot to weigh each time you choose which action to take, and the cleanup and scoring in each round also takes a lot of time and effort.

There is an app implementation of Dominant Species for iPad that gives you a fair introduction to the game for $4.99, but still leaves much to be desired. I’ll review it here for completeness, but I don’t recommend it unless you want to try the game out before shelling out for the pricey boxed game.


Evolutionary status: It’s complicated.

In Dominant Species, players will build out the game board as they go, placing different land/water tiles and also putting “element” tokens on the vertices of the hexes, then populating those tiles with their own species. The bottom line is that you want your species tokens on tiles, especially water tiles, that are surrounded by several of the element tokens you also have on your card. Each player starts with two of these element tokens, depending on which botanical class he draws, but can add more as the game goes on.

The board can change in several ways as the game evolves, with tiles changing to tundra (where most species are removed, and eventually all might be wiped out) and elements added and removed frequently. Each player has a specific element type that gives him the potential to “dominate” any tiles where that element appears and he has species, but players can also acquire new element tokens for themselves and adapt to allow them to dominate new tiles on the board. The key to the game, at least in my limited experience, is the Domination phase at the end of each round: There are five Domination spaces for action pawns, and each player who places a pawn there can choose a tile on the board to dominate, where the player who has the right elements (matching those around the tile) and has species there gets a point bonus, and may get a Domination card that gives him more points or the ability to add or remove items from the board. There’s a lot more involved – players have several action pawns to place each turn, and can acquire more as the game goes on – but those are the key points. Players can undertake less significant actions like turning a tile to tundra, claiming points and potentially removing another players’ species; migrating species from one tile to another to avoid extinction; and knocking out a single opposing species token from any tile under “competition.”

The publisher of the physical version of Dominant Species, GMT Games, chose to develop the app in-house, and unfortunately they half-assed the initial release and may have abandoned the project entirely. The AI players are poor, and a promised introduction of a harder AI player remains undone after a year. The UI is also weak, mimicking the physical game rather than taking advantage of what the tablet can offer in different graphics, animation, even stuff like replacing colored wooden cubes with, I don’t know, maybe actual animal shapes? Trying to squeeze everything on to one screen – both the game board and the action selection board – means nothing is clear, and there’s still a lot of info hidden on drop-down screens. It feels rushed and uncreative, rather than an attempt to approach the game from an entirely new perspective. And it lacks online multiplayer.

I’m guessing that playing the physical game with people who’ve played before would be fun, maybe not top 20 overall fun but with enough interaction between players to keep it interesting and social. It is probably a touch too involved for my personal tastes, and I’m still not sure I understand all of the rules regarding some of the less-used phases in each round. A better tutorial, a hard AI opponent, and improved graphics would go a long way to making the app better, and with the boxed game selling for over $60 they could use the promotional boost.

Top Chef, S11E12.

So we start by hearing how Stephanie met her boyfriend when she hired him at one of the restaurants where she works, then scheduled herself to work the line on Saturday nights so she’d always be working with him. She’s kind of a dork and I mean that in the nicest possible way.

* Nick is still pissed off at Carlos for telling the judges that Nick stole his oven, saying it’s “bush league, dude.” That, kids, is known as foreshadowing.

* Quickfire: The kitchen is overrun with giant cockroaches, but no one seems to notice because they’re all hypnotized by John Besh’s hair.

* The challenge is to make a version of crawfish (not cockroach, but close) étouffée, which is a thick stew served over rice. I’ve never had it, as my wife is allergic to all shellfish, and I don’t eat insects (yet).

* Stephanie is allergic to shellfish (crustaceans only, as it turns out), so while she’ll cook them she won’t even touch them, donning plastic gloves and using tongs to hold the critters in place. Carrie agreed to stab her in the thigh with an epi-pen if needed. Nick volunteers to taste for seasoning. I wish we’d seen more of Stephanie at work here just because it’s fascinating – how do you cook something you can’t touch or taste? She’s said before that she’s cooked crustaceans in her restaurants, but seeing how would have been instructive. And doesn’t the smell of them cooking bother her? I don’t even bring shellfish in the house any more for that very reason.

* Carlos doesn’t know what étouffée is. That’s a pretty specific bit of knowledge, though – you’d have to know or have studied Cajun/Creole cuisine. The word means “smothered,” but the Spanish equivalent, ahogado, isn’t a perfect cognate, and he doesn’t even seem to recognize the English term. I’m not defending the guy necessarily, but imagine being asked to cook something like bibimbap (a Korean dish, also with rice, served in a hot stone bowl) if you hadn’t heard of it.

* Nick appears to be using a lot of alcohol to deglaze his pan, and that’s all good with me. I may have used some Appleton Estate 4-year-aged rum to deglaze a pan of mushrooms last night.

* Brian is the only one we see talking about making stock from the crawfish shells, which seems a little obvious – crustacean shells are full of flavor, while their meat (at least the ones I’ve had) is mild and delicate. I was surprised he didn’t use a pressure cooker, though. In 45 minutes you’re not going to get all the flavor out of the shells.

* Shirley is the only person who actually cooked rice in a challenge involving a dish traditionally served over rice. She makes étouffée for her husband, often, and has tweaked her recipe often to suit his palate.

* Padma, believing she doesn’t look tall or leggy enough, is wearing vertical striped pants.

* Besh says the people who coaxed flavors from the shells did best, which we know will include Brian. Poor Stephanie’s dish was more like a bisque or soup. In addition to Brian’s dish, Besh liked Nina’s (she made fresh pasta again) and Shirley’s, a Singapore chili crab étouffée; with cucumber, egg, and scallions; she coated the rice with a “velvety” broth that had strong crawfish flavor. Shirley wins again – her third win in four quickfires.

* Elimination: Louisiana Seafood is having a party at Mardi Gras World, so chefs must create a dish highlighting at least two different types of seafood. Padma says it’s for one thousand guests … oh, she’s just kidding, it’s only two hundred. That was evil. Funny, but evil.

* Besh takes the seven chefs to his home to feed them. His home is on a bayou. I would have been walking around with a mosquito net over my entire body. He seems super nice but I still think he needs a haircut.

* Besh and his wife met in kindergarten! Is her name Topanga?

* The chefs go “shopping” in a seafood truck with tons of kinds. Nina grabs wahoo; everyone else goes to tuna and amberjack. Tuna is so overused in cuisine for me. I’m kinda over being told that seared tuna is something special. It’s too lean and dries out way too quickly at the slightest exposure of heat. Sushi, ceviche, confit all work, but even searing it just puts a dry coating on the fish.

* Carlos decides to do crudo again, even though he clearly doesn’t have the right knife (or knife skills) for it. You’re not good at that one preparation, so try something else. He asks Nick for Nick’s knife, then gets miffed when Nick doesn’t want to hand it over, completely oblivious to the part where he sandbagged Nick last challenge. Eventually, Nick caves, for what reason I have no idea. He doesn’t owe Carlos anything.

* Carrie has the only preparation that doesn’t require fresh fish, salt-curing her flounder and forming fritters by hand, which takes forever (and would be much faster with a basic disher, not to mention more even).

* Stephanie is making fried oysters (so she can eat mollusks), cooking them to order because she was afraid batch-frying would make them soggy as they sat waiting for diners to grab them. Sounds like someone actually watched Top Chef before coming on the show.

* To the dishes … Brian offers grilled swordfish marinated in yuzu koshu, shrimp and sweet onion puree, and some daikon on top. Nick does oysters three ways – oyster leek soup, an oyster/champagne emulsion, and oyster and green apple yogurt with cubed amberjack. Early returns are not favorable. Carrie does her flounder croquettes with an oyster emulsion and pickled cucumbers. Tom says she would have done great if this had been a cucumber challenge.

* Shirley makes a rather delicious-looking amberjack and tuna ceviche with aged soy, lime dressing, toasted pecans, crispy fried shallots, and cilantro. Hugh says “good food is cooked by happy people.” It makes you wonder how Anthony Bourdain ever cooked anything. Also, I want Shirley to come to my house and teach me how to cook like her.

* Nina does a marinated seared wahoo with salsa verde, tonnato (tuna) sauce, pickled veg. It’s great, yata yata yata, it’s the same food every week – Caribbean with an Italian twist. Yes, wahoo is different, but there is nothing on that plate you haven’t had a dozen times. She has a narrow niche and executes the shit out of it. I feel like she’s a lock to make the final three, but that I’d be very disappointed if she won.

* Carlos makes an amberjack ceviche with rustic peach and shrimp relish. Hugh says it needs fleur de sel on top – not salt, not kosher salt, not Himalayan pink salt, but fleur de sel. Also, Carlos massacred the fish again, this time cutting it too thinly. Stephanie made very crispy fried oysters with raw tuna and pickled beech (shimeji) mushrooms and fresnos.

* Nick finds the knife he loaned to Carlos tossed aside, still covered with (now dried) bits of raw fish. He’s pissed. Nina agrees. Carlos semi-apologizes but doesn’t seem to think it’s a huge deal. He seems like he has no concept of how other people perceive his actions.

* Stephanie with the quote of the week, telling Shirley that she’d love to walk up to Padma and say, “I love your shorts, great shoes, you have a hair out of place, please pack your brush and go.” We need her back as a guest judge in season 12. Or maybe as a color commentator. She’s on the short list of Top Chef contestants I’d most like to go drinking with.

* Judges’ table: Thank you, John Besh, for pointing out that the raw fish/ceviche thing is totally overplayed on Top Chef. I just thought it was too common, but he says it’s also safe because you didn’t run the risk of ruining the fish by cooking it. Either way, amen – and I say that as someone who loves a good crudo. The judges praise Nina, Shirley, Brian, and Stephanie, and they stomp all over Carlos (couldn’t taste the fish), Nick (just flat, lacked acidity), and Carrie (totally lost the fish in the fritter).

* Top three: Stephanie, Nina, and Brian. Everyone loved Stephanie’s salad, which made the dish lighter. It’s so funny – I could hear the judges killing her for making fried oysters in “the land of fried oysters,” except that she fried them so well that they ended up praising the dish. It’s a fine line. Brian’s sauce seems to be hte reason he’s here. Nina’s spice & cure really good, and she gets points for using wahoo and for “big flavors.”

* Stephanie wins, and says, “I’m gonna puke!” Just maybe not in front of John Besh, okay?

* Bottom three: Nick, Carrie, and Carlos. Carrie’s croquette was perfectly executed, but hid the fish. Tom is clearly mad she didn’t highlight it. It also feels like a waste – few people ever get access to fish that fresh, and she treated it like a Basque sailor preserving cod for the six-month voyage home. Carlos’ ratio of peach/shrimp salsa to fish was way too high. Nick’s dish was too complex; Hugh disliked its texture (too soft) and lack of acidity, while the amberjack appeared to be just thrown in (per Besh). I think Nick’s also suffering a little from the dwindling number of chefs, where earlier in the competition a dish that involved would have landed him in the middle.

* Carrie goes home. Tom seemed completely convinced she had to go, and I don’t think the other judges ever overrule him when he’s like that. Padma says, “I’m gonna miss her in the kitchen.” The show did get a lot less cute with her departure, but Carrie peaked early and couldn’t hold it.

* LCK: Louis versus Carrie in battle broccoli, a nod to Carrie’s flop from the previous episode’s elimination challenge. She does a roasted broccoli-filled ravioli that sounds amazing, but Louis does broccoli three ways and nails all three of them. He was even kind enough to tell me on Twitter what he did with the stalks. I’ve only roasted them in the oven till slightly soft and caramelized, then pureed them with a little vegetable stock to make a soup, finishing it with a little (I mean a little, maybe 1 Tbsp per batch) cream, some lime juice, a drizzle of EVOO and maybe some fresh herbs like dill. That’s good – it’s essence of broccoli – but a little one-note if you start making it often.

* The rankings: Shirley, Nick, Louis (LCK), Nina, Stephanie, Brian, Carlos. Stephanie’s making a late run and I love it – she has the creativity but needs the confidence to execute. I’m much more interested in what she’ll make next than I am in what Nina will make next.

Suburbia iPad app.

Unrelated to Suburbia – the death yesterday of School of Seven Bells founder Ben Curtis at age 35 (of lymphoma) spurred me to look back at my rankings of the top songs of 2012 and create a fresh Spotify playlist with a few extra tracks. Their haunting song “The Night” is on the list.

The boardgame Suburbia ranks in the top 100 on Boardgamegeek, with a combination of city-building mechanics and economic planning where what you do early in the game impacts how many points you can rack up late in the game. It’s reminiscent of more complex games like Agricola and Caylus in that respect, but with simpler gameplay and less direct interaction because players have more ways to change their plans on the fly. I’ve been playing the Suburbia iPad app for the last two weeks, and I enjoy the game itself but have found the app’s AI options way too weak to make the app replayable.

In Suburbia, between two and four players compete to build the most populated suburb around a central city by placing building tiles that are available for purchase in a common market. Each hex tile has specific costs and benefits. The benefits can include increases in income, population, or reputation; one-time cash infusions; or long-term effects that depend on what other tiles are adjacent to the hex, or in the same suburb, or in all suburbs combined. The costs include money but can also include a loss of income, population, or reputation, which may depend on what else is around. Place an industrial tile next to a residential one and you’ll lose reputation points because of pollution. Place tiles around a lake (free to add) and you’ll get extra cash.

The tile interactions are one of two keys to racking up large populations. You can’t do everything in your suburb, so it pays to concentrate early on one or two specific areas or tile types and try to build your income or population more quickly through synergies between tiles. You can add a farm or two, and then if you add restaurant tiles later they will be even more valuable. There are also tiles that include penalties for laying other tile types – if you add a high-end restaurant, adding a fast food restaurant afterwards will cost you an income point. The game’s tutorial suggests concentrating on income early and population later, as there are income and reputation hits built into the system when your population crosses certain thresholds.

The other scoring key lies in the various goals set out each game, 10 to 20 point bonuses for reaching specific milestones such as having the fewest office buildings or earning the highest income per turn. Four of these goals are visible and available to all players. Each player also receives one goal specific to him/her, not visible to other players, but that still requires beating all other players in that category to win it. Some goals even work against the main objective of maximizing your population, such as having the fewest residential tiles of any suburb. Without these goals, the game would be kind of boring because it would be so simple and too reliant on the central tile market, which uses the common mechanic of making two tiles available for free and all others in the queue more expensive, shifting them to the right as tiles are removed.

The app itself looks slick, with bright, clear graphics that allow you to read the costs and effects of each card easily. I only had one issue with stability, which occurred when I tried to use the game’s save feature – I couldn’t resume the game and had to kill the app process entirely to start a fresh one, which I guess is a pretty significant bug but wasn’t my main issue with the app. The AI players are terrible: you have your choice of five, and can use up to three of them (but can’t reuse any), and they’re all a little dim. They don’t plan well, which I imagine is a difficult issue for coding AI players, but they also miss obvious short-term moves or take actions that clearly reduce their chances to gain points. If I go first, I can beat the AI players just about every time. Going fourth of four reduces my chances a little, but I’m also a novice player and should get more of a challenge than this. I’m hoping that the expansion, Suburbia Inc., becomes available as an in-app purchase, and that the developers use that as an opportunity to introduce some harder computer players.

I’m due for an update to my top iOS boardgame apps rankings, but will review the Dominant Species app later in the week before I do the final list.

The Count of Monte Cristo.

I’ve been lax in book blogging lately, between year-end lists and a run of longer reads (a few of which were duds) and the mystery/detective novels I don’t review unless it’s by an author I haven’t discussed before. The one loooong read that’s worth a mention here is Alexandre Dumas’ (père, which I won’t mention again because it’s not like anyone remembers anything his son wrote) The Count of Monte Cristo, which surpassed Gone with the Wind as the longest novel I’ve ever read. It’s on the Bloomsbury and Guardian top 100 lists, and while it didn’t have the same chewy center as Dumas’ The Three Musketeers, it was still a fun and surprisingly rapid read.

Edmond Dantes is the Count of the title, although as the story opens he’s just an amiable young sailor, about to marry the girl of his dreams and earn a big promotion on the boat where he works, all of which pisses off his two main rivals in love and at sea. Those two conspire with a third man to ruin Dantes by a letter falsely accusing him of treason, which, thanks to a corrupt prosecutor looking to save his own hide, lands Dantes in a notorious prison, jailed without trial or even knowing the charge, with no hope of release or leniency.

After fourteen years in captivity, Dantes manages an escape (one of the book’s highlights), finds great wealth via his only friend in prison, and resurrects himself as The Count of Monte Cristo. This mysterious saint-like figure has infinite wealth and uses it to spare people in need, many of whom fail to recognize their former friend or rival after his long absence and changed appearance. Now 33, the Count plays the longest con of all, plotting to ruin the lives of the men who tried to ruin his and mostly succeeded. Over the course of maybe 300,000 words, about the length of three typical novels, Dantes lays elaborate traps for the three men most responsible for his plight, but, as you’d expect, runs into a few unforeseen complications that provoke introspection and self-doubt to let Dumas pad the ol’ word count a little further.

A superficial read of The Count of Monte Cristo as the mother of all revenge stories (which, by the way, is based on the true story of a Frenchman who did a lot of what Dantes did, just without all the cash) would still be time well spent. Dumas had the knack for building tension without seeming false, then providing huge, satisfying resolutions that are plausible within the confines of the story. If you accept the premise of Dantes obtaining an endless supply of money, then much of what comes afterwards is surprisingly realistic for a novel of the romantic/traditional period. Dumas paints the three targets as awful people, and you’ll find yourself rooting for him to give them what for. Even when there’s collateral damage, Dantes endeavors to make things right – money allows a vengeful man to be more precise – to keep the reader happy that no women or children will be unduly harmed in the reading of this novel.

Of course, you could also wring enough symbolism out of this book to send the Seine spilling over its banks, staring with Dantes himself coming back from the dead – or a stone crypt of sorts – at age 33, just like Jesus Christ. Dantes even believes himself to be sent by God, or an instrument of God to spread good fortune to those who deserve it and to crush those who would do or have done evil in the past (to him, that is). He’s not Jesus, but he’s Jesus-like, in the literary sense, which I imagine has been fodder for countless term papers and college theses.

Dantes is not perturbed by the thought of being used by a benevolent Deity to bring ill fortune or even death on those who have done others harm until after he’s nearly completed his scorched-earth campaign from Provence to Paris. He even acquires a coterie of servants and acolytes and helps them obtain revenge they were unaware they could achieve, again with little thought to whether these acts were, in themselves, evil, or at least un-Christian. The twisted theology of the Count, coupled with his monomaniacal pursuit of vengeance, might have rendered him more insane than saintly; there is no potential for forgiveness or a commutation of the sentences Dantes plans to deliver. Even though the men who wronged him don’t deserve clemency and continue to act without regard for the well-being of others, Dantes goes way too long – years, at least – before experiencing anything like remorse for his own ruthlessness in smiting his enemies.

I wouldn’t say I’m likely to reread the book, but it might be a more fruitful read to consider it as Dantes’ search for meaning, the development of his own philosophy of life. He enters the prison believing he knows all that matters, and leaves it full of practical knowledge but emotionally void other than his wish for vengeance. Through years of wealth, of making others’ dreams come true, of ruining lives that were probably worth ruining but also ruining a few others in the process, the Count arrives at a very different mental state than the one he held at the start of the book. He never monologues but does offer hints at his newfound philosophical leaning, such as:

“There is neither happiness nor misery in the world; there is only the comparison of one state with another, nothing more.”

There’s some ambiguity in the end of The Count of Monte Cristo, but with hints that Dantes intends to retire from public life, in a somewhat monastic sense, which would provide a clever parallel to his time in prison, where he was deprived of almost everything except for the companionship of the abbe in the next cell. Dumas recognizes that you can’t bring a life full circle because Dantes can’t undo all the damage done. Instead, he gives Dantes satisfaction enough to sail off into the novel’s sunset, unfulfilled emotionally but at least bearing the pride of a twenty-year-old task completed.

* Two wonderful quotes about food from this book, the first describing what we know recognize as umami, the “fifth taste” found in foods high in glutamates:

“Tell me, the first time you tasted oysters, tea, porter, truffles, and sundry other dainties which you now adore, did you like them?”

And the second, a serious line that reads as a joke now, one that could only have been penned by a Frenchman:

“condemned to partake of Italian cookery—that is, the worst in the world.”

* Euphemisms for death abound in every language, and, along with euphemisms for sex, show tremendous creativity. Dumas offers one I hadn’t seen before, with one character asking if anther has “paid the last debt of nature?”

* I mentioned reading a few duds that didn’t merit writeups. Two were from the Bloomsbury list – Herman Hesse’s Narcissus and Goldmund, a fable about two men who choose widely divergent paths in search of enlightenment, and Arnold Bennett’s The Old Wives’ Tale, a romantic (in the traditional sense) novel about two sisters with widely divergent personalities who live separate, different lives but end up in the same place. I also read Anne Tyler’s Pulitzer Prize-winning novel Breathing Lessons, which is just a bad Richard Russo book. Next up: Sophie’s World: A Novel About the History of Philosophy, a 1991 book by Jostein Gaarder.

iOS games on sale.

There are a number of iOS boardgame apps on sale right now through Christmas (and sometimes beyond), so rather than tweet a bunch of links I figured I’d list the ones I recommend here. If you’re looking for recent content, my Top Chef recap went up Thursday night and contains links to everything I’ve written this week.

  • Small World 2, on sale for $4.99 right now. I love this game and app and gave the pre-update version a very positive review.
  • Reiner Knizia’s Tigris & Euphrates, just $0.99 right now, as are all Codito titles except Puerto Rico. I liked this one from the start, but the update to the graphics earlier this year made it much easier on the eyes.
  • Le Havre, also $0.99 as it’s another Codito title. It’s from the designer of Agricola but brings in elements of Caylus; I think it’s the most complex boardgame I’ve ever played, and it works way better in an app version than it did tabletop because of all of the pieces involved. My review from June 2012 is from the original release.
  • Agricola, down to $4.99 from $6.99, but now with the I and K card decks available as in-app purchases. If you haven’t played the physical game, those decks come standard and offer a lot more occupations and opportunities for interaction with other players. You can read my review of the base game from July.
  • Caylus – Big Daddy’s Creations, down to $2.99 from $4.99. My original app review came before some minor bug fixes, and this probably still has the best, brightest graphics of any game app in the field.
  • Baldur’s Gate: Enhanced Edition – Beamdog, down to $6.99. It’s not a board game, but a classic RPG that has been adapted to iOS. I’ve played and reviewed it; it’s very good, especially after a recent update included many of the features that originally appeared in the Throne of Bhaal sequel to BG2.
  • Sid Meier’s Pirates!, down to $0.99. Also not a boardgame, just another PC classic ported to iOS. My original review is from September of 2011; I liked it, but didn’t love it, because it becomes monotonous after an hour or two – but you’ll get your 99 cents’ worth.