Living & Party Going.

Henry Green’s Loving appears to only be in print in the U.S. in a volume containing two of his other novels, Living and Party Going, and since I enjoyed the first novel I decided to try the other two. (Incidentally, these latter two novels don’t appear to be copyrighted in the U.S., at least not according to the cover page that indicates that Loving is copyrighted in this country.)

Living was Green’s first novel, and was the worst of the three in this volume by a fair margin. The story is, as is typical for Green, thin, revolving around workers in a Birmingham foundry that is poorly managed by its declining owner and that faces upheaval when he dies. The prose, however, is excruciating, because Green chose to omit most definite and indefinite articles, so even strong phrasings become painful to read:

Were tins of pineapple in that shop window and she wondered and languor fell on her like in a mist as when the warm air comes down in cold earth; in images she saw in her heart sun countries, sun, and the infinite ease of warmth.

The closest thing to a central storyline is the secret romance between Lily and Bert, a factory worker who sees no future for himself in Birmingham and decides to elope with Lily and move to Canada. The unraveling of that romance is one of the most absurd ends to a plot that I have ever seen, rivaling Tony Last’s fate in A Handful of Dust.

Party Going, on the other hand, is more conventionally written and, while not classically plotted, at least follows a more defined pattern by showing us a specific block of time for a specific set of characters. Those characters, a group of friends plotting a getaway to the south of France, end up stuck in a railway station and then in its associated hotel when the trains are all delayed indefinitely by fog. Their reactions to various inconveniences (mostly minor) and to the sudden, unexplained illness of the aunt of one member of the party make up the bulk of the action of the novel, although there’s a bit more drama when the crazy girlfriend of one of the characters shows up unannounced as if she was supposed to be on the trip all along.

As bad as Green’s prose was in Living from a readability standpoint, the prose in Party Going is the novel’s greatest strength:

Memory is a winding lane and as she went up it, waving them to follow, the first bend in it hid her from them and she was left to pick her flowers alone. Memory is a winding lane with high banks on which flowers grow and here she wandered in a nostalgic summer evening in deep soundlessness.

Even when he lapses into the modernist style of Woolf or James, he can still craft an image compelling enough to pull the reader through the awkward syntax:

Night was coming up and it came out of the sea. Over harbours, up the river, by factories, bringing lights in windows and lamps on the streets until it met this fog where it lay and poured more darkness in.
Fog burdened with night began to roll into this station striking cold through thin leather up into their feet where in thousands they stood and waited. Coils of it reached down like women’s long hair reached down and caught their throats and veiled here and there what they could see, like lovers’ glances.

Party Going also offers more small humor along the lines of Loving, including some witty dialogue between the characters and other lines demonstrating their lack of self-awareness when trying to treat station workers like servants, while Living was nearly devoid of humor save that of the old-guard managers at the foundry who attempt to stymie the young boss trying to coax changes in the plant’s operations. Green also shifts back and forth deftly between the primary focus on the fatuous upper-class twits at the novel’s center and their beleaguered servants who, by the way, have to wait out the fog in the station while their masters relax in comfort in the hotel.

EDIT: Almost forgot – one thing I did wonder about Party Going, which Green wrote in the late 1930s, was whether the fog represented Nazi Germany, creeping up on an England too wrapped up in itself to notice the impending danger. The fog lifts at the novel’s end, which probably disproves the theory, although I could craft an argument that Green was commenting on the English aristocracy’s reliance on luck, fate, God, or simply on other parties to get it out of trouble.

Next up: The Grapes of Wrath. No, I’ve never read it before.

Media 7/15 (corrected).

I did the Play Ball podcast for ESPN.com. I appeared on the radio version of Baseball Tonight on Tuesday.

Some of you couldn’t find the second Futures Game article, so there it is.

UPDATED: I found the AllNight clip from Tuesday night. My video of Missouri RHP Nick Tepesch is up as well. Still waiting for today’s Mike & Mike hit.

UPDATED AGAIN:
Mike & Mike hit, mostly about choices for an all-time baseball team. Also, my regular 1 pm EDT chat is on for today.

Keith & Jason podcast #2.

Available for stream or download. Topics included the Futures Game and the idea of “untouchable” prospects in trades.

A housekeeping story.

If you see skid marks on the way out of St. Louis, that would be me, trying to leave before the creeping FOR LEASE fungus that appears to have infected most of downtown attacks my hotel too. I haven’t had a decent meal here – the breakfast place several readers recommended, Roosters, is opening an hour later than normal this week due to the All-Star Game, with no signage up anywhere at the store to explain this. That’s right: In a week when there are more potential customers than usual in town, Roosters is open for fewer hours. They did not teach us this strategy in business school.

My first Futures Game recap is here on ESPN.com, and I just filed a second one today with notes on more players. I also appeared on Mike and Mike this morning for a segment and a half. Those are so much better when I’m live with the host. We didn’t do Futures Game talk but I thought their question about balancing the future versus the chance to win now was a good one with no clear right answer.

Anyway, here’s the ridiculous story of the post’s title. I’m allergic to feathers. It’s not a huge deal, just annoying when I go to hotel rooms, since most hotels assume people would rather sleep on feathers (which I don’t like anyway because I’m used to sleeping on foam), and some hotels decide to get all fancy-like and use down comforters too. Like, for example, the Union Station Marriott in St. Louis.

Occasionally, a hotel will see that my reservation has a “no feathers” request and they’ll just prep a room without feather pillows or bedding. It’s great when they do it, but I don’t expect it, and the first thing I do when I get into a hotel room is punch one of the pillows. (If the hole fills back in, it’s foam. Otherwise, it’s down. Either way, it’s fun.) If the room has foam pillows, I’ll just swap them out. I used to call housekeeping when I encountered down bedding beyond just pillows, but what usually happens is a giant production where two or three people come up and detox the room, including an almost choreographed effort to remake the bed with regular bedding, begging the question of how many hotel employees it takes to make a double or queen bed. There’s no reason for me to cause this kind of disruption, since I am perfectly capable of making a bed myself, so when I discovered down pillows and comforters in the St. Louis Marriott, with a cotton blanket in the closet, I fixed everything myself. Each bed had one foam pillow and one regular one, so I took the two foam pillows and put the two feather pillows on the other bed. I threw the down comforter on the unused bed and made my bed with the regular blanket. It wasn’t very complicated.

I come back from the Futures Game the next night to find the room made up … incorrectly. The maid did leave the fabric blanket on my bed, but topped it with the down comforter. Even worse, she took one foam pillow off my bed, moved it to the unused bed, and took one feather pillow from that bad and put it back on my bed. I’m imagining a maid with OCD who was highly disturbed to find anything in a place other than the one in which she had left it 24 hours earlier.

I’m checking out in a few minutes, but I was contemplating the hypothetical situation if I was staying another night or two. Do I call down and have the feather stuff removed, risking an army of hotel employees coming through the room for no good reason? Do I simply play cat and mouse with the maid every day? Do I hide the feather bedding in the closet or under a bed, and see if that’s sufficient to stop her? I have no answers.

Radio hits, 7/9.

Today’s radio hits – I’ll update as the last two hits from today (BK Show, which just happened, and Chicago 1000 AM at 9:25 CDT) are posted:

* Mike & Mike
* Los Angeles 710: Download, or you can stream it here for the next few days
* Yesterday on the Doug Gottlieb Show

The Ticket to Ride board games.

I’ll be on ESPN Radio in a few minutes here, and on ESPN 1000 in Chicago around 9:25 pm CDT tonight.

Ticket to Ride is a series of board games from Days of Wonder, a U.S.-based game company that makes games that rival the top games coming out of Europe (mostly Germany). The original version of the game won the Spiel des Jahres (Game of the Year) award in 2004, spurring a series of expansions and spinoffs. Over the course of two months, I’ve played the original game with its main expansion, one spinoff, and a spinoff of the spinoff.

The original Ticket to Ride is the simplest, even with the 1910 Expansion. The game board shows the U.S. and Canada, with about 30 cities connected by train tracks of varying lengths. Each player receives 45 trains and begins with a handful of “destination tickets,” with two cities and a point value that represents the minimum number of trains required to connect them; if you complete a route between two cities on a ticket, no matter how convoluted the path, you receive the number of points shown on the card, but if you fail to complete it, you lose that many points. (You do have some flexibility around the tickets you keep.) The tracks come in different colors, and you have to collect train cards of each color to be able to lay trains on those tracks; the longer the track between two adjacent cities, the more points you receive for placing trains on it. Of course, the tracks between cities are limited, so you may end up blocked from your intended route. There’s also a bonus for the longest continuous route (regardless of tickets), and in the “Mega” game variant, a bonus for completing the most tickets. It’s a pretty simple concept and everyone we’ve introduced to the game has picked it up pretty quickly, but the game is completely different each time because of the mix of tickets you receive and the way the board develops. A complete game with two people takes 30-45 minutes; a complete game with four people takes an hour or so.

The first spinoff we got was Ticket to Ride Europe, which brings the same basic mechanics to a new map, that of Europe in the early 20th century, but with several twists to make game play more complex. The differences include routes through “tunnels” (where the exact number of train cards required isn’t known until after you start building, so you may have to use as many as three extra cards) and “ferries” (which require the use of locomotives, which are otherwise wild cards that represent every color), and train stations that allow you to use someone else’s route between two adjacent cities as part of your own larger route. I found it to be slower to develop, but it requires more route-planning strategy, and the flexibility of the stations means it’s easier to adjust on the fly.

We love both of those games and would recommend them, but the one I didn’t like was the Europe spinoff for Switzerland. This map is smaller, designed for two or three people using 40 trains each (you use the trains and train cards from the Europe set, so the Switzerland expansion just comes with the board and new tickets). It was obviously issued hastily, as the instructions are woefully incomplete. Many tickets are extremely short – some require just two trains – which means you end spending a lot of time pulling new tickets, and you will almost certainly end up blocked by an opponent at some point during the game. A smaller board for a quicker game sounded appealing to us, but this implementation didn’t work for me.

Radio – yesterday, today, tomorrow.

I’ve got some radio coming up: ESPN Radio today at 5:40 pm EDT, then Denver 104.3 FM at 4 pm MDT. Mike & Mike tomorrow morning at 8:25 am EDT. Local ESPN affiliates in Pittsburgh (10:40 am), Los Angeles 710 (12 noon PDT), and Atlanta (3:30 pm).

I was on the ESPN Fantasy podcast today (scroll down to 7/8). If you haven’t downloaded it already, check out the podcast Jason Churchill and I did yesterday.

Yesterday’s radio hits: Baseball Tonight, The Herd.

Right now I am scheduled to chat tomorrow at 1 pm.

Oh, and I asked a friend in Toronto’s PR department. It’s “zep-CHIN-skee.”

Loving.

Henry Green was an unusual man who wrote unusual books, nearly all with one-word titles ending in “-ing.” One of his best-regarded novels, Loving, made the Modern Library 100 (#89) and the TIME 100. It has little plot and can be hard to follow, but the depiction of class differences in World War II Ireland (featuring an English family trying to escape the war and their English and Irish servants) is clever, incisive, and sometimes quite funny. The scattered, snobbish matriarch refers to all butlers as “Raunce,” regardless of their actual names; constantly loses items; and is completely oblivious to the fact that her daughter-in-law is shagging another man under the same roof. The butler who ascends to the title when the previous one dies is a money-grubbing, status-conscious, fatuous man, and is the closest thing the book has to a protagonist. One of the female servants is in love with Raunce; the other seems to have no idea with whom she’s in love, but wants to be in love with someone.

The plot is paper thin; it would be more accurate to say it comprises several subplots, including a lost or stolen sapphire ring, the romance between Raunce and Edith, and stories like the daughter-in-law’s affair that are almost background noise behind the nonstop dialogue among the servants. Green’s writing style is peculiar, with abrupt transitions from subject to subject and speaker to speaker and a cavalier attitude towards punctuation:

‘Now me lad she wants that glove and don’t forget.’
‘What glove?’
‘The old gardening glove Edith went birds’-nesting with,’ Raunce replied. ‘Holy Moses look at the clock,’ he went on, ‘ten to three and me not on me bed. Come on look slippy.’ He whipped out the decanter while Bert provided those tumblers that had not yet been dried. ‘God rest his soul,’ Raunce added in a different tone of voice then carried on,
‘Wet glasses? Where was you brought up?’

And the setting and subtle humor are reminiscent of Waugh and Wodehouse, two of my favorite authors, although I found Green’s prose a bit offputting until I got used to it.

Next in my queue is Green’s first novel, Living. For more on Green, this review of a biography of Green offers quite a bit of detail on his life and writing career.

Commenting guidelines.

The “world’s best fans” are showing up here in droves in my comment moderation queue (okay, by droves, I mean maybe ten), and unfortunately, I’ve had to delete the majority of the comments left.

There are three pretty simple rules for commenting here:

1. Do not insult me.
2. Do not insult other commenters.
3. Use a valid email address.

You may criticize my views all you like, but anything personal will be deleted. I reserve the right to delete any and all comments that I don’t think fit the congenial atmosphere that my readers have helped build here over the last two-plus years.

Radio, podcast.

Jason Churchill and I talk regularly, and we decide to make one of our regular conversations into a podcast, which starts at 11 am EDT and is available here.

My hit on the Brian Kenny show last night is here. I am tentatively scheduled to be on Baseball Tonight in the 7 pm EDT hour tonight.