Bryan V’s short ribs, take one.

I mentioned on Twitter the other day that I took a shot at Bryan Voltaggio’s short rib dish from the Top Chef semifinal, where he braised them with figs and then used the figs in the finishing “glaze” (which may have been more of a sauce). Several of you asked for the recipe for it, but I wouldn’t say what I did was quite ready for the dish – I need to alter it and preferably make it twice successfully before posting it. However, since you asked, here’s a rundown of what I intend to do the next time.

The actual cooking of the ribs themselves went pretty well. I started with just over two pounds but probably could have gone up to three without too much alteration. I deboned them (but froze the bones to make a little stock later on) and trimmed the excess fat; seasoned them with salt, pepper, and crumbled dried rosemary (my own – fresh rosemary in a dry kitchen for a week is dry enough to use here); then browned them on all sides in a Dutch oven over medium-high heat.

After that, I drained all but about 2 tablespoons of the fat and sweated one diced yellow onion, two diced carrots, three diced celery stalks, a smashed and chopped clove of garlic, salt, pepper, and another pinch of rosemary, scraping the pan bottom as they cooked. So far, I haven’t deviated from my basic short rib technique.

Next, I returned to the ribs to the pan and added ten dried figs that I’d halved, a cup of red wine, about ¾ of a cup of chicken stock, and two bay leaves. I brought it to a boil, covered it, and stuck it in a 350 degree oven for two hours.

At about 90 minutes, I had to add more braising liquid to the pot as the pan was starting to get dry. Alcohol, of course, boils at a much lower temperature than water, and I managed to cook too much of it off too soon. Next time around, I’m going to drop the temperature to at least 300 degrees and start with three cups of a half-and-half mixture of red wine and stock. (For the wine, I went with a very cheap Italian merlot and it worked just fine, although it met my desire for a wine without too much character so well that drinking it was a somber experience.)

Even with the loss of the liquid, the ribs reached the desired fall-apart texture and they acquired a faint tangy-sweet taste from the figs and wine. I took the pot from the oven, cranked it up to 450 degrees, threw the ribs into a roasting pan, and browned them for ten minutes.

The lost braising liquid also meant that I didn’t have much of a sauce at the end of the braising process, and pureeing what was in the pot produced a paste that had exactly the flavor I was looking for – strong, hint of sweet, more than a hint of acidity, a little earthy, very savory – but the wrong texture, even after I thinned it out with some added boiled stock. Next time, I’ll strain what’s in the pot, pressing the solids, and then thicken what comes out with some of the pureed solids until I reach the thick but pourable consistency I want.

This method sits on an extensible foundation that looks like this:

  • Trim, season with salt/pepper/herb, and brown
  • Add aromatics with more of the same herb
  • Braise in stock, wine, beer, or some combination of liquids
  • Re-brown at a higher temperature

You can use just about any dried herb; I’ve done it many times with thyme and always had success. Too much alcohol in the braise will result in too little liquid before the process is through, so if you want to use wine (or spirits) cut them with stock or broth or even water if you must. (I admit to wondering whether ginger beer has too much sugar for this task, as Dark-and-Stormy Short Ribs sound, in theory, quite appealing. The resulting glaze would probably be to die for.)

Removing the bones before braising is the key to making successful short ribs in my experience. They cook more quickly without the bones, and removing the bones means there’s a lot less fat in the pan at the end of the braise – you don’t that fat in your sauce, and you don’t want the ribs to braise in that fat unless you’re trying to make a short rib confit. If you debone them, brown them, and don’t overheat them during the braise, your finished product should be very good even if you flub the details as I did.

Codex.

I’ve got a few new pieces up on the Four-Letter, including reactions to the Noel Argüelles signing, the Chone Figgins signing, and James Paxton’s lawsuit against the University of Kentucky.

Pseudo-intellectual thrillers have thrived in recent years as a literary genre, particularly in mass-market paperbacks, with Dan Brown’s Da Vinci Code leading the charge, although I think the style dates back to Michael Crichton’s preachy, predictable, very fast-paced novels from the early-to-mid-1990s. They’re potboilers in fancy dress, usually with lots of explanatory text so that you’ll understand the motive of the core crime or why everyone is running very fast. The technique of putting the protagonist in jeopardy and having various suspects and witnesses killed off over the course of a book works well in the spare writing of hard-boiled detective novels, but married with …

Lev Grossman, whose The Magicians was one of the best books I read in 2009, wrote a book in that genre that dispenses with the conventions of body counts, crazy chase scenes, and character cliches (like the beautiful yet brilliant female researcher). Codex, which came out in 2004, creates tension from the core mystery around the titular Codex (a medieval book that may hide a coded message, if it can be found, assuming it even exists) rather than the artificial tension that characterizes the more ponderous entries in the genre.

In Codex, investment banker Edward Wozny finds himself employed to catalog the rare book collection of one of his best clients, an English duke and his wife, and despite his instinctive indignation at the menial task, he takes it on and finds himself gradually sucked into the search for the missing codex, even when he realizes that not everyone involved wants the book to be found. At the same time, Wozny’s friends introduce him to a time-sucking computer game called MOMUS that seems to Edward to offer unexplained parallels and connections to the search for the codex. In both quests, he ends up hopelessly lost and has to enlist the help of others, including a not-beautiful yet brilliant female researcher who specializes in the alleged author of the missing tome.

The stakes are high for the characters in the book, but Grossman ignores the trend of raising the stakes to fate-of-the-world status, recognizing that something as small as a battle between two members of the same family can be serious enough to cause people to throw around large sums of money and throw wrenches in the works of another person’s plans. I found that the pace of Codex accelerated as it went simply because I wanted to know where the codex was, what it meant, and why the person who employs Edward wanted to find it. Grossman also avoids the pat ending, concluding the book on an appropriately ambiguous note, although he does rely on one error of judgment by a main character to get us to the finish line.

Next up: Dawn Powell’s satire of the publishing circles of late 1930s New York (particularly Claire Boothe Luce), a somewhat forgotten novel called A Time to Be Born.

Pops Restaurant & the Top Chef semifinal.

Klawchat today at 1 pm. I’m on Rumor Central today talking Donavan Tate’s broken jaw and Polanco to the Phils. Top Chef spoilers at the bottom of this piece.

I had dinner with a friend last night at Pops Restaurant in Boston’s South End, a small place that serves fine-dining-caliber food with prices one level down from what fine-dining places in the South End or Back Bay would charge. I’d recommend it, as the meal was well above-average despite some small issues.

Once I saw the crispy confit duck on the menu, there was no shot I’d order anything else, as duck confit is probably my favorite meat dish and it’s not something I’ve made at home. The duck was close to perfect, with crispy skin with a little bit of spice (I think five-spice, but there was too little for me to say for sure) and outstanding texture; duck skin needs very little seasoning since it has so much flavor of its own. The meat inside was perfect, tender and moist, falling apart like a braised pork shank. The duck comes with a mixture of asparagus, wild rice gnocchi, and a ‘red wine chocolate sauce’ that was astringent and overly salty and that didn’t do much to complement the duck; duck and rice do go well together, but something like a risotto with asparagus would have worked better. The side also contained lardons that were excruciatingly salty – and really, when have you ever known me to say a bad word about any form of bacon? – and weren’t listed on the menu, which, given how many people don’t eat pork for religious reasons, is a little customer-unfriendly. We also ordered a side of French fries at my friend’s suggestion – they’re lightly seasoned with herbs (thyme and rosemary?) and perfectly fried with virtually no grease, reminiscent of the fries at the defunct Back Bay restaurant Excelsior, which made probably the best fries I’ve ever had and served them with a rosemary aioli.

We started with the truffled butternut squash ravioli with sage brown butter and fried egg; the egg was more of a garnish but the ravioli were excellent, just a little too soft, with the squash allowed to come through as the star of the dish. The arugula around the dish seemed like an afterthought but, softened slightly in the brown butter (which was mixed with a little pasta water), it was worth fishing out.

Service was good, not great; the waitress brought me the wrong beer, and it took over an hour from seating to the arrival of the entrees, although I imagine that would have been shorter without the appetizer. On the plus side, I had started at the bar and ordered sparkling water, and forgot about it when my friend arrived, but the bartender brought it back to the table for me after realizing I’d disappeared. The restaurant has two sections; we sat in the back, which is quieter but dimmer and lacks the visual appeal of the tables in the front near the bar and kitchen. The limes from the bar were dried-out, which isn’t a big deal for me but raises a small question about quality control in the back of the house.

Quick thoughts on last night’s Top Chef semifinal:

* Is Padma trying to be condescending, or is it just that her natural way of speaking comes off that way? My wife said last night, “I can’t picture her as a mother.” Growing up with a mother who is hot, famous, and sounds incredibly disappointed at the most minor of things is a recipe for a lifetime of therapy, no?

* We need to get Gail Simmons on “What Not to Wear.” It was like someone decided to add melons to the crush party menu. I feel bad for her – it’s not like she’s unattractive, but that dress – and it’s not the first – was not working in her favor.

* Have to try Bryan’s idea of cooking figs with short ribs and then pureeing them with the braising liquid to make a sauce. I’m thinking a dry red wine with good body but not too much fruitiness, but since I know jack about wine, I’m open to suggestions from the oenophiles in the audience.

* Jennifer undercut herself by, in effect, apologizing for making duck confit instead of grilling it. Play it up, talk about how you improvised, you love how it came out, spin it positively. Telling the judges you wish you’d done it another way isn’t going to make them like your food more. Of course, there’s a limit, since Kevin’s line about the undercooked didn’t go over well.

* This elimination was predictable, although I wonder (again) if the decisions are based on the dishes in that specific challenge or on the broader body of work. The weakest remaining chef was sent home; the three best from when I picked up the show about six episodes ago are going to the finals. I’m still sticking with my pick – Bryan.

Bang!

I have a new article up covering Billy Wagner, arbitration offers, and other random stuff. I did a rambling hit with Mike Salk on AllNight last night. It certainly sounds like I said the Dodgers didn’t offer arbitration to “Woof.” Maybe he’ll sign with the Phoenix Desert Dogs next week.

I’ve had the Italian card game Bang! for over a year now, but finally got around to opening it the other day, since it requires four people to play and we always reach for Ticket to Ride or Carcassonne whenever we’ve got a group of four for game night. We ran through Bang! twice, and I’m guessing the game is better with more than four players, but I thought I’d offer a quick take.

Bang! has a simple object but the game play is a little complex. Each player gets a role: one Sheriff, one Renegade, two to three Outlaws, and one to two Deputies. Only the Sheriff’s role is revealed. The goal of the Outlaws is simply to kill the Sheriff. The goal of the Sheriff and any Deputies is to kill the Outlaws and the Renegade. The goal of the Renegade is to be the last player standing, so he’s the least likely to win although he’s fun to play because of the greater potential for deceit. Each player also gets a character who has one specific ability that deviates from the standard rules of the game.

The game is entirely played with cards, with nearly half the cards in the deck devoted to shooting opponents (called, appropriately enough, Bang! cards) or cards used to deflect shots aimed at you (Missed!). The remaining half of the deck comprises special-use cards, from Beer cards used to regain a life point lost to a bullet to weapons that allow you to hit players farther away from you at the table to the Jail card that you can use to try to force an opponent to skip his next turn. Some cards are played once, but others remain on the table in front of you for use in future turns until someone plays another card that takes yours off the table.

On each turn, a player can play all of the cards in his hand with the restriction that he can only play one Bang! card – that is, only fire one bullet at an opponent – per turn, unless he has another card that invalidates that rule. Turns move quickly, since you only start each turn with as many cards as you have life points remaining, and neither of our games lasted as long as a half an hour. The bulk of the strategy revolves around deciding whom to attack and which cards to hold in your hand, since there are various situations where having a Bang!, Missed!, or Beer card in your hand when it’s not your turn is beneficial. For example, you can play a Beer card even though it’s not your turn if you lose your last life point, thus keeping you in the game a little longer.

We found three problems with the game, one of which is easily fixed – a player can be eliminated or nearly eliminated before he gets a turn. A house rule that no player can be eliminated before he gets a turn is apparently a common solution. The second problem was that tying the card limit to the number of life points remaining means once you’re down a few points, you’ll find it hard to stay in the game without some luck or some help from an ally. The third problem was that a four-player game created something of an imbalance, with two outlaws against a renegade and a sheriff; two players are trying to kill one (the sheriff), while the other two players are trying to kill two targets. That imbalance means the sheriff is going to see his point total slip quickly unless he and the renegade happen to take turns before the outlaws do, and even the rule giving the sheriff one bonus life point didn’t help, as he was on the ropes quickly and eventually was killed in both games.

That said, I’d love to try this with five to seven people, since the next role added is a deputy, which should rebalance the game. The company’s site includes rules for a two-player variant, and the Dodge City Expansion expansion adds 3- and 8-player possibilities. (The online consensus seems to be that buying the complete set, Bang – The Bullet, which includes the expansions, is the best way to go.)

Boardgamegeek has a great forum post on Bang! where three kids, ages 9, 11, and 13, respond to some of the major criticisms of the game, and do so intelligently and sometimes humorously. The site also offers a Word doc that, when printed on both sides of a page, creates a handy player aid with condensed rules and card actions.

The BFG.

I read Roald Dahl’s The BFG because it’s on the Guardian‘s list of the 100 greatest novels of the last 300 years. It’s a peculiar choice, as it’s a young adult book and quite short for a novel of any genre, although some of the macabre material makes it unsuitable for the younger part of the YA audience. It’s clever and very funny with a silly plot, and the title character is, for an ugly giant, totally endearing.

The novel begins with the abduction of Sophie, a resident of a London orphanage, by a 24-foot-tall giant who turns out to be one of nine living in a faraway place, and the only one who doesn’t run off every night to snatch people from their beds and eat them. This giant, the Big Friendly Giant of the book’s title, quickly becomes fond of Sophie, but their fast friendship faces a challenge when the BFG learns that the other Giants – including the Fleshlumpeater, the Bloodbottler, and the Childchewer – are planning a run to London to feast on English children during the “witching hour” when all humans are asleep and giants can run amok undetected. Sophie hatches a plan that involves the BFG and the Queen of England, some trickery, and six dozen eggs.

Putting The BFG on their top 100 novels of all time makes the Guardian‘s list look deliberately different or contrarian, but it is still an enjoyable book, mostly for its magical prose. Dahl was an extremely gifted wordplay artist, as the gibberish that comes out of the BFG’s mouth is often inspired, and the book overflows with puns, such as descriptions of how the “human beans” in each country taste (giants like Swedes for the “Sweden sour” taste; people in Panama taste “hatty” while those in Wellington taste of boots; and no one likes Greeks because they taste “greasy”). The explanation of why the giants’ home isn’t in the atlas and the description of the fizzy drink frobscottle are both priceless. It’s maybe a two-hour read and certainly worth the time investment, although I have a feeling I won’t be reading this to my daughter at any time in the next decade.

Next up: Back to friend of the dish Lev Grossman with his novel Codex.

HoF ballot, TV.

I’ve got a column up for Insiders with hypothetical Hall of Fame ballot, with seven names on it, a few of whom will probably still be waiting if and when I become eligible to vote.

Also, I’ll be on ESPNEWS today at 2:40 pm EST, topics still TBD.

Alice Adams.

I’ll be on ESPNEWS some time between 2:30 and 3 pm EST on Monday, topics TBD.

Booth Tarkington’s Alice Adams won the 1922 Pulitzer Prize for the Novel, making him the award’s first two-time winner as he won two of the first four given. His first award was for The Magnificent Ambersons, a much stronger book chronicling an aristocratic family’s decline at the start of the 20th century. Alice Adams, while fast-moving and loaded with a healthy amount of satiric wit, relies on character actions that rang false for me and never had the same tension or narrative greed of the earlier work.

Alice is a girl of about twenty who has struggled to make a good marriage because of her unwealthy, working-class parents. While not poor, the family can’t indulge in frivolities like new clothes for every dance or fresh corsages from the florist – hey, I said the plot was nothing special – and Alice’s romantic prospects suffer. She finds herself courted by a newcomer to town, Mr. Russell, and ends up spinning yarns for him about herself and her family for fear that the truth will drive him away, even though, of course, she only makes matters worse through her deception. Meanwhile, her shrewish mother hounds Alice’s temporarily invalid father to leave the comfortable but low-status job he has to strike out on his own by modifying or stealing a company secret that he was involved in developing, a move that puts him into inevitable conflict with the maybe-sorta-benevolent company president. Alice’s smartass brother, Walter, is in his rebellious stage, socializing with blacks and outcast whites while making increasingly shrill demands on their father for a fast sum of money.

Tarkington sprinkles the first half of the book with cutting observations that both define the characters and provide a farcical element to the drab setting and the depressing acts of those higher up in the caste system, such as his description of one of the few men in the circle to pay any attention to Alice:

They danced. Mr. Dowling should have found other forms of exercise and pastime. Nature has not designed everyone for dancing, though sometimes those she has denied are the last to discover her niggardliness. But the round young man was at least vigorous enough – too much so, when his knees collided with Alice’s – and he was too sturdy to be thrown off his feet, himself, or to allow his partner to fall when he tripped her. He held her up valiantly, and continued to beat a path through the crowd of other dancers by main force.

Unfortunately, the wit dissipates in the back half of the book, and there’s this sense of impending romantic and financial doom over the book, both through the obvious setup of the novel – I couldn’t escape the feeling that I’d read this story before – and through Alice’s vocalized expectations of an unhappy ending. The resulting structure, where Mr. Russell doesn’t appear until roughly the one-quarter mark and Mr. Adams doesn’t get out of bed till past the midpoint, is awkward and ineffective at building up a good head of steam for the plot. I read it just waiting for the other shoe to finally drop, and when it did it was incredibly predictable and tired.

Next up: The Guardian put Roald Dahl’s The BFG on its list of the hundred greatest novels ever written, which seems a bit daft, but the first half of the book has been good fun.

Top 10 boardgames, revised, with lost comments.

It seems to be list-updating time for me, and mental_floss’s rundown of Games magazine’s category winners for new games in 2009 prompted me to finally write this up and post it. Here’s my updated top ten, after which you’ll find the user comments from the original top ten that were lost in the database corruption that happened last December.

Quick notes: I hate Scrabble. I’ve never played Agricola. I dropped Risk, Acquire, and Monopoly from the list.

10. Babel. We bought this game on a trip to Austria in 2003, which meant getting the German rules, which meant I had to translate them … so who knows if we really played it correctly. But it was fun. It’s a fairly simple two-person game where each player is trying to build temples using five “tribes” at his disposal, but at the same time that you’re building, you’re using those tribes to try to slow down your opponent’s building or knock down his temples entirely. Our favorite move was the “Wanderung,” where you can make one of your opponent’s tribes wander off.

9. Taboo. Different type of game entirely from the others here – this is a “party game,” and maybe the only one I really liked. For those of you old enough to remember the TV game show Password, Taboo takes that general format (one person gives clues, the rest of his team has to guess the keyword), but adds the twist that there are five words the clue-giver can’t say. The challenge of trying to describe something without saying the five most obvious words is what makes Taboo fun. Our friend Pete was a whiz at giving clues because he had an endless supply of bad pop songs and commercial jingles on which to rely.

8. Diplomacy. Described by one friend of mine as “Risk for grownups,” Diplomacy requires seven players, but removes the luck element entirely after the initial setup. Players represent the seven “great powers” of Europe, set in 1900 (although there are endless variations), and must scheme, ally, attack, and backstab their way towards control of at least half of the map. The rules are incredibly simple, and there are a few thriving online communities of “Diplo” players, although playing online means that the normal etiquette of live play (such as “don’t stab the guy you just allied with thirty seconds ago”) goes out the window.

7. Wise and Otherwise Board Game. I guess this is part party game, but it’s more clever than most games in that genre. On each turn, one player becomes the “reader” and reads the first half of an incredibly obscure (but real) proverb. The other players have to fabricate plausible or funny second halves, while the reader writes down the real conclusion to the proverb, after which, all players must guess which conclusion is the correct one. You get points for getting it right, and for fooling other players, while the biggest bonus goes to the reader who reads all the completions so convincingly that no one gets the right answer. It’s like Balderdash, but the opportunities for silly answers are greater, and the problem with Balderdash is that you can often guess the definitions by looking at word roots.

6. San Juan. Full review. The card game/two-person adjunct to the board game Puerto Rico (which I haven’t played), San Juan is a hard game to explain but easy and quick to play. Using only cards, each player builds a small settlement of various types of buildings, producing goods using them to build faster and better structures. There’s some luck involved, as in all card games, but the deck is big enough and diverse enough that you’re unlikely to be buried by bad luck; you’re just forced to consider different strategies.

5. Metro. Another German board game – Germany seems to be where all the good games are designed these days – Metro is almost comically simple. Players compete to build the longest subway lines on a grid that represents the city of Paris. There are different types of tiles, some of which include straight tracks, while others include all manner of twists. You can extend your own tracks on your turn, or you can use a tile to screw someone else. The game ends when all tiles are played; the player with the longest total track lengths across all of his lines wins.

4. Carcassonne. Full review. A boardgame without a board, Carcassonne is very easy to play (although learning how to maximize your score takes time) and emphasizes on-the-fly thinking over long-term planning. You draw one land tile each turn and build roads, cities, and farms by adding each tile to the table, creating a different map every time. You can play a solitary style or use an aggressive approach to grab some points from your opponents.

3. Orient Express. This is the only game on this list that is out of print, although the designers have told me they’re considering a reissue. Orient Express takes those logic puzzles you saw on the LSAT or in GAMES magazine and turns it into a murder mystery: You have to walk around the two train cars, interviewing suspects and crew members, searching cabins, and – when possible – sending telegrams for background info on the suspects. You must come up with a suspect and a motive to solve the crime, although you may also glean clues about the weapon or other factors. The original game itself comes with 10 cases., and there are at least 30 expansion cases available through the publisher’s website.

2. Ticket to Ride. Full review. An outstanding marriage between two styles – the German strategy board game and the American family game. You start Ticket to Ride with 45 train cars and several routes each connecting two U.S. cities; you get points for completing these routes and for connecting any two cities on the map, but other players are also trying to cross the map and you can end up blocked out of a specific city pair or unable to complete a route entirely. We play the U.S. version with the 1910 expansion; the Europe version is also excellent but I wouldn’t recommend the Swiss expansion.

1. Settlers of Catan. It’s not the simplest game on the list, but it’s the smartest, and it’s simple and quick enough to teach someone by playing a game with them, after which they’ll probably be hooked. Three or four players compete to settle the island of Catan, which involves tough decisions about placing settlements, trading for resources, developing units or towns, and overall strategy. There’s not much confrontation, and players are never eliminated. The first player to reach 10 “victory points” – achieved through a combination of building towns or cities, building the longest road, raising the largest army, or special one-point cards – wins. The game was such a success that there are multiple add-ons, including 5-6 player expansion, as well as a very good two-person card game (since the board game requires three players).


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And a Bottle of Rum.

Wayne Curtis tries to downplay the ambitions set in the title of his book And a Bottle of Rum: A History of the New World in Ten Cocktails, implying that he’s not going to credit human existence or history to rum the way other authors have to cod or salt or other mundane foodstuffs. That’s all to the good in my opinion, as he sticks mostly to the history of rum and various people and products associated with its rise from “the distilled essence of industrial waste” to a top-shelf liquor commanding premium prices for aged varieties as you might pay for whiskey or brandy. (It’s also available on iBooks.)

Rum is, of course, distilled from molasses (or, rarely, sugar cane juice), which was originally discarded by plantation owners as the unwanted, unsaleable waste product of sugar production and refining. It gained popularity among sailors, even becoming part of a daily grog ration for members of the Royal Navy (a practice that was only discontinued in 1970), and then became the main liquor in colonial America, first as an import from the Caribbean and later as a homemade product, playing a role along the way in the Sugar and Stamp Acts. (Curtis also attempts to dispel the myth of the triangle trade, with a few references, saying that there’s no evidence any ship actually sailed those three legs or that the trade was as simple as the middle-school story indicates.) Rum faded from view in the U.S. only to regain popularity during and after Prohibition through Cuba tourism, the song “Rum and Coca-Cola,” and the rise of the tiki bar. It is a tumultuous history with plenty of associations with major world events, even if rum itself wasn’t always the cause of them.

Along the way, Curtis provides digressions about the real Captain Morgan and his namesake rum (which wasn’t always spiced), the American temperance movement against “demon rum” even though rum was rarely consumed at the time, the history of the mai tai and the tiki bar trend, Coca-Cola (and the Andrews Sisters’ song about the two), and Paul Revere’s ride with its possibly-apocryphal stop for a dram of rum. He weaves these stories into ten chapters, each covering a specific drink, including planter’s punch, the daiquiri – not the frozen sickly-sweet concoction, but the original rum-lime-sugar-crushed ice beverage that was the libation of choice of Ernest Hemingway – and the mojito. To his credit, he has proper scorn for flavored rums, pina coladas, and Coca-Cola, since all of the three take the focus of the drink off rum by inserting a dominant alternate flavor.*

*Curtis hits on a distinction I’ve been thinking about between cocktails and mixed drinks. If you read about the history of alcoholic drinks, you’ll come across two kinds – those that try to enhance the flavor of the central liquor or push it to the front of the drink, and those that cover it up because the liquor is of low quality or because the drinker can’t abide the taste of alcohol. The former group, what I think of as cocktails, comprised drinks that were seen as masculine, like you might find a Bertie Wooster drinking at the club, while the latter, simply mixed drinks, were seen as either girly or just déclassé. Curtis even mentions the rise of vodka, a liquor devoid of character and nearly devoid of taste, and its rise as younger male drinkers in the 1950s refused to acquire the taste for strong drink. A true daiquiri remains an acceptable drink in this dichotomy, as the rum is the star ingredient with the rum and sugar as supporting players. A pina colada isn’t, as Curtis explains, because “pineapple and coconut are the linebackers of the taste world,” obliterating any indication that there’s rum in the beverage. A dark-and-stormy (dark rum and ginger beer) works because ginger and rum are complementary flavors, much like mushrooms and onions or haricots verts and almonds, but a Cuba Libre doesn’t work because it’s just a Coke with a higher proof content. I’m not quite sure how a mai tai passes muster with Curtis – I think that’s only an acceptable drink if you’re on a tropical island, and even so, there are likely better options – but in general he’s pretty consistent.

Curtis also includes recipes for modern drinks as well as brief recipes for ten classic (or just old) drinks that lead into the ten chapters. One of them, just called “punch,” looked familiar, and after making it I realized it’s the drink called “planter’s punch” in Bermuda, where my wife and I honeymooned and to which we returned for our fifth and tenth anniversaries. It’s strong and the predominant flavor is rum (Gosling’s Black Seal in Bermuda), and while you can garnish it with all manner of garbage, at its heart it’s a daiquiri with some water and maybe a pinch of nutmeg, the latter a nod to the classic punches of Britain. And it’s very easy to assemble:

Juice half a lime into a glass. Add one tablespoon of sugar, simple syrup, or agave nectar; 1 1/2 ounces of rum; and two ounces of water. Mix well and add ice.

The end of the book has a brief selection listing Curtis’ favorite rums from a cross-section of countries and multiple price ranges. I found most of them at a nearby liquor store (the one at Fresh Pond next to Whole Foods, for those of you who live around here). They’re sipping rums rather than mixing rums, for more serious drinkers than myself.

Next up: Booth Tarkington’s 1921 Pulitzer Prize-winning novel, Alice Adams.

Macaroni & Cheese with Gruyère and Thyme.

Before I get to the recipe, I wanted to point out that Amazon.com is selling a one-year subscription to ESPN the Magazine for $5 this week. I believe that this will also get you a year of Insider.

This is my reboot of this recipe; since I can’t abide cheddar cheese, I decided to make it with Gruyère, a milder cheese that’s also one of the best melting cheeses I’ve ever used.

Gruyère also happens to be the classic cheese at the heart of a sauce mornay, and mac and cheese is little more than cooked pasta covered in a sauce mornay with extra cheese and baked till semi-firm and golden brown on down. A sauce mornay is built on a sauce Béchamel*, one of the “mother sauces” and a somewhat secret ingredient in dishes like lasagna. A Béchamel starts with a flour-butter roux to which one adds milk (the traditional method is to steep an onion studded with a bay leaf and a few cloves in the milk first) and then simmers very gently until thickened. Add Gruyère and Parmiggiano-Reggiano to a Béchamel and you have a mornay.

*So one of the Food and Wine pavilions at Epcot this year had some dish served in a Béchamel sauce, and while I was walking by, I overheard a female tourist from somewhere in the northeast yell to her family that the dish was in a “buh-KAM-el” sauce. Granted, not everyone knows what a Béchamel is or how to say it, but if you saw that word and didn’t know it, how far down the list of potential pronunciations would “buh-KAM-el” be? Twentieth? Eightieth? A hundred and twelfth?

Since Gruyère is a French and Swiss-French cheese I went for one of the Frenchiest herbs I could think of, thyme, which pairs very well with Gruyère, and added parsley for some background music. Tarragon is probably the other herb I most associate with French cooking, but it’s too assertive for this dish in my opinion, and it’s more of a spring herb than a fall/winter comfort food flavor. Chives might work. I guess what I’m saying is that you can and should play with the herbs in this dish, just bearing in mind that the cheese flavor is on the soft side and you don’t want the finished product to taste like grass or licorice.

I’ve tried the dish with and without bread crumbs in the topping and I prefer it without, but it’s just a matter of taste. I also cut the mustard (!) in half to keep it in the background; it’s also a very French flavor but not everyone likes a mustardy smack in the mouth.

Whole Foods has organic whole wheat elbows under the 365 label for $1.99. I found a Swiss Gruyère at Trader Joes for $9.99 a pound; a roughly 10-11 ounce brick should give you enough for two batches.

1 1/2 cups elbow-shaped pasta (whole wheat works fine; you can try other shapes but it may alter the cooking time in the oven)
3 T unsalted butter
3 T all-purpose flour
1/2 tsp dry mustard
2 cups milk, anything but skim
1 1/2 tsp chopped fresh thyme
1 Tbsp chopped fresh flat-leaf parsley
1 1/2 cups (about 5 ounces) grated Gruyère cheese (nothing too fancy like “cave aged for 20 years” or anything)
1/2 cup + 2 Tbsp Parmiggiano-Reggiano
salt/pepper to tastes

1. Preheat the oven to 350 degrees.
2. In a saucier (if you have one) or deep skillet or sauté pan, melt the butter and allow to foam but not brown. Add the flour and whisk constantly until a small paste forms. Add the mustard.
3. Gradually add the milk (you may choose to heat it first for faster cooking), still whisking constantly to create a smooth liquid.
4. Allow the mixture to simmer gently for 5-7 minutes until it’s visibly thickened and coats the back of a spoon. Add the herbs, then begin adding the Gruyère in small handfuls, whisking each addition into the sauce until it’s fully integrated. (If you add it all at once and whisk, you will end up with a big congealed clump in the center of your whisk – a hot mess if ever there was one.) Add 1/2 cup of the Parmiggiano-Reggiano and kill the heat. Season to taste with salt and pepper (white pepper works well here for aesthetic reasons).
5. Cook the pasta in several quarts of salted water and drain. You don’t want the pasta sitting and waiting for the sauce, so I usually put a small pot of water on high heat when I start the roux.
6. Grease a casserole dish and add the pasta. Pour the sauce over the pasta and toss to coat. Spread the remaining Parmiggiano-Reggiano over the top and bake until the top is golden, brown, and delicious and the center is slightly firm, 20-25 minutes, 30 if you want to be able to cut firm, stable wedges of the dish.

UPDATE: Reader Steve asked about adding leeks and/or bacon. I haven’t tried this variation, but here’s how I’d approach it:
* Chop the bacon finely and crisp in a skillet, rendering out as much fat as possible. Remove the bacon to a paper towel, then add to the casserole right before it goes in the oven.
* Pour out all but maybe 1 Tbsp of the fat from the skillet and use that to sweat the leeks. Slightly browning them is optional but would add more flavor – just don’t burn them. Add with the bacon to the mix right before baking.