Top 25 albums of the 2010s.

I’ve said numerous times here, in chats, and on social media that I’m not an album guy – I tend to prefer individual songs, and to assemble my own playlists of songs by various artists, even across genres, that work together for me. It’s uncommon for me to put on an entire album and listen to it straight through, less so now than when I was younger and would just wear out a tape or CD of Apple or Nevermind or Badmotorfinger or It Takes a Nation of Millions to Hold Us Back or …And Justice for All or Passion and Warfare. So while 25 isn’t a very long list for an entire decade of music, it’s a good representation of my decade of listening to music, because these are albums I will listen to start to finish (or mostly so), and ones to which I go back again and again.

For those of you who enjoy some of the more challenging metal I sometimes put at the end of my monthly playlists, the top metal album of the decade for me is still Carcass’s Surgical Steel, beating out Mastodon’s Emperor of Sand, Alcest’s Kodama, and Insomnium’s Shadows of the Dying Sun.

A few honorable mentions for this main list: TVAM’s Psychic Data, Thrice’s To Be Everywhere Is To Be Nowhere, whenyoung’s Reasons to Dream, Turbowolf’s The Free Life, and Black Honey’s Black Honey.

25. The Horrors – Skying.

I’ve done some kind of year-end music post for every year this decade except for 2011, which was sort of deliberate at the time because I didn’t hear as much music I liked that year as I did each year afterwards, but also I think a function of how much easier streaming services made it to find new music after that point. (I started using Spotify in the fall of 2012.) So I’ve had to go back and fill in the gap in my music memories, and it turns out that 2011 wasn’t a great year for the kinds of music I enjoy. I only sort of remember Skying from the time, but a few readers have recommended The Horrors to me over the years, and I feel like this is the zenith of their sound – still shoegazey and expansive like their earliest stuff, but a bit more accessible and melodic, while less commercial than everything that’s come afterwards. Standout tracks include “I Can See Through You,” “Still Life,” and especially “Endless Blue.”

24. School of Seven Bells – SVIIB.

School of Seven Bells’ final album was a tribute to member Benjamin Curtis, who died of T-cell lymphoblastic lymphoma in 2013 at age 35. The remaining member Alejandra Deheza went back to their unfinished last record and completed the songs, releasing this album, their best work, in February of 2016. The nine-song LP has seven tracks that sound like their first three records, electronic, atmospheric music with a melancholy tinge even when the music is more upbeat, and then closes with two mournful songs, “Confusion” and “This is Our Time,” that are absolutely devastating in the context of Curtis’ death. My personal favorites from the album are still “Open Your Eyes” and “Ablaze,” but it works so well as a complete experience that I rarely just pull any single song out of it.

23. Superhumanoids – Do You Feel OK?

Superhumanoids appear to be done after two albums, but their second release, coming in 2015, deserved a much wider audience than it received. It’s pop music by another name, just done better and without autotuning or overly slick production – why would you autotune the vocals with a singer as talented as Sarah Chernoff, or overproduce music that’s this smart and builds so well within tracks like “Anxious in Venice” or the wonderfully titled “Norwegian Black Metal?” The electronic/indie trio crafted great pop hooks that would fit on any mainstream radio station, and it’s a shame it never happened for them.

22. Drenge – Drenge.

Lots of duos have tried this same formula – one guitarist, one drummer, a heavy sound made more ominous by the lack of bass – but Drenge did it best on their debut album, which runs just 37 minutes for 12 songs, and just 25 songs for the first ten tracks, after which you could probably put something else on. The album opens with six songs that are all short bursts of energy with great riffs, varying a little in tone and tempo, peaking with “Bloodsports,” “Backwaters,” and “Gun Crazy,” where the brothers make the most of their limited instrumentation to give the songs a full sound, then getting out before the 3:30 mark every time. I also recommend “Nothing” and “I Don’t Want to Make Love to You.”

21. CHVRCHES – Every Open Eye.

I’ll spoil this now by saying that CHVRCHES appear twice on this list, the only artist to do so, with their debut record at #11 and their sophomore album here. The first one was more novel, while this album was more of the same but with higher production values. I liked this album in its initial release, which included the standout tracks “Leave a Trace,” “Make Them Gold,” “Never Ending Circles,” and “Bury It,” and the deluxe edition also includes “Get Away,” released shortly afterwards on the reworked soundtrack to the movie Drive.

20. HAERTS – HAERTS.

I think two factors hurt HAERTS’ debut album commercially/on radio, not including their orthographical issues. The best songs on this album, “Hemiplegia,” “Wings,” and “All the Days,” all appeared on a 2013 EP called Hemiplegia, and by the time this album appeared those songs had sort of come and gone already, and while the album brought more solid tracks like “Giving Up” and “Heart,” it wasn’t entirely ‘new.’ The second is that they sort of vanished afterwards, releasing just two singles/EPs (one of which included a 7-minute song, “Eva,” that was never going to get any airplay) in the next four years before their second album, New Compassion, appeared. Nini Fabi’s voice is superb and there are so many great hooks here that, around 2013, I thought they’d be the next big thing on alternative radio. It just never panned out.

19. Of Monsters and Men – My Head is an Animal.

I wore this album out, and I have a hypothesis that it would be remembered more fondly if it hadn’t crossed over into the mainstream and then been played so heavily on the radio and elsewhere for a good two years after its release. It’s not innovative, but it is perfectly executed, with strong harmonies, the tremendous voice of lead singer Nanna, and, on this album at least, more layered arrangements from the six band members who played instruments (not counting the occasional brass section). Standouts for me are the tracks you know – “Little Talks,” of course, “Mountain Sound,” “Lakehouse,” and “King and Lionheart.”

18. Savages – Silence Yourself.

Silence Yourself could be the soundtrack to the #MeToo movement, although it was released in 2013 and was lyrically ahead of its time, an angry, unapologetically feminist record of modern punk songs punctuated by Jehnny Beth’s vocals, which swing from exhausted to enraged. Their second album, Adore Life, didn’t have the same righteous anger, and while Jehnny Beth has continued to release music on her own (and with her partner Johnny Hostile), we haven’t heard from Savages since 2016. Standouts from this record include “Shut Up,” “I Am Here,” and “She Will.”

17. black midi – Schlagenheim.

The most purely interesting new album I’ve heard since the record that’s #1 on this list, the 2019 debut from these British upstarts is experimental, bizarre, counterintuitive, abrasive, and totally fascinating. I have struggled to describe this record to friends who are into new music; it sounds like black midi has somehow taken rock music and turned it inside out. This isn’t accessible, and sometimes it just doesn’t work, but it’s the kind of record that makes me eager to see what they’ll do next. I was a bit disappointed that their single “Talking Heads,” released in the spring, didn’t end up on the album, as I think it’s the most immediately compelling thing they’ve done so far.

16. Courtney Barnett – Sometimes I Sit and Think, And Sometimes I Just Sit.

Barnett’s laconic delivery isn’t for everyone, but her lyrics are brilliant, and she showed on this full-length debut that she can craft strong tracks whether uptempo or down, electric or acoustic. Barnett’s best songs tell complete stories replete with tangents and amusing details, along with solid hooks. Standout tracks here include “Pedestrian at Best,” “Dead Fox,” “Depreston,” and “Elevator Operator,” although her two earlier singles “Avant Gardener” (a song about an asthma attack, of all things) and “History Eraser” didn’t reappear, as they were only on her A Sea of Split Peas double EP.

15. The New Pornographers – Brill Bruisers.

It seems like critics and TNP fans will grade every album the supergroup releases as lesser because it’s not Twin Cinema, but that’s hardly fair to the group, especially since they’ve put out some great songs in the fourteen (!) years since that album first appeared. This is their best complete record since then, in my view, although it suffers from the heavy influence of the now-departed Dan Bejar (Destroyer) on some of the middle tracks. Standouts include the title track, “Fantasy Fools,” “Dancehall Domine,” and “War on the East Coast.”

14. Portugal. The Man – Woodstock.

Just a great album from start to finish, Woodstock feels like the culmination of steady growth from P.tM after the uneven but often brilliant In the Mountain in the Cloud (maybe my #2 album of 2011, the year I didn’t do any year-end posts) and Evil Friends. You know “Feel It Still,” one of the top songs of the decade for me, but this album is way more complete than that, with “Easy Tiger,” “So Young,” “Live in the Moment,” “Rich Friends,” and “Tidal Wave.”

13. Young Fathers – Cocoa Sugar.

The Mercury Prize-winning rap trio put it all together on their third album, which stands out in a crowded field of contemporary hip-hop records because it sounds so little like everything else. The production is sparse, and the three members aren’t afraid of quiet passages without vocals or with half-sung lines, a clear case here of less is more. Standouts include the incredible “Toy,” “Fee Fi,” “Turn,” and “In My View.”

12. The Wombats – Glitterbug.

For pure pleasure of listening, this was a top 3 album of the decade for me; it’s peak Wombats and just generally peak indie-pop, with smart and frequently hilarious lyrics and plenty of good hooks throughout the record, the kind of stuff I hoped they’d produced when I heard their first single, “Let’s Dance to Joy Division.” It’s a joyous, silly album that overflows with great singles, including “This is Not a Party,” “Greek Tragedy,” “Emoticons,” “Curveballs,” and “Your Body is a Weapon.”

11. CHVRCHES – The Bones of What You Believe.

CHVRCHES’ debut album came after a year-plus of singles and EPs, and, to their credit, they put all of the key songs they’d released in that buildup on the actual album, by which point they’d already cultivated enough of an audience for this record to peak at #12 on the Billboard 200, a remarkable feat for a debut by a Scottish alternative group. Lauren Mayberry’s charisma and voice are the stars here, as they remain even as the music they’ve produced has tapered a bit towards their third album. Standouts here include “The Mother We Share,” “Recover,” “We Sink,” “Gun,” and “Lungs.”

10. Michael Kiwanuka – KIWANUKA.

One of the challenges I have in making any list like this is dealing with my own recency bias, and then worrying I’m overcompensating if I try to, in effect, regress my feelings on a record (or game, or movie) back to the mean a bit. I’ve been listening to KIWANUKA more than any other record in the seven weeks since it came out, often going start to finish and losing myself in the transitions between certain tracks because I’m so enraptured by his voice and the old-school R&B vibe of his guitar work. Standouts here including “Rolling,” my #1 song of 2019; “You Ain’t the Problem,” and “Hero.”

9. Hundred Waters – The Moon Rang Like a Bell.

It sounds like this group, a quartet at the time but now a trio, might be done, which would be a shame given how tremendous this record was. Featuring the ethereal vocals of Nicole Miglis above music that is trip-hoppy, ambient, spacey, or simply a piano line, it was like nothing else out there – adventurous without becoming so experimental that it would push listeners away, never overtly hooky but still melodic because of Miglis’ voice. Standouts include “Xtalk,” “[Animal],” “Murmurs,” “Show Me Love,” and “Out Alee.”

8. Grimes – Art Angels.

On the heels of another album Grimes scrapped, salvaging just one track (“Realiti,” which appears here in a new form), Art Angels was Grimes’ weird art distilled into their most accessible form, with less of the baby-voiced vocals from her previous album and, unfortunately, that seem to be back for her forthcoming Miss Anthropocene. Grimes, also known as Claire Boucher and now called c because that’s what Elon Musk suggested she go by, is capable of brilliance across a wide range of pop/alternative styles, showcased here on the guitar-driven “California,” the hard-edged “Kill v. Maim,” and her feminist collaboration with Janelle Monae, “Venus Fly.”

7. Ceremony – In the Spirit World Now.

My thoughts from KIWANUKA apply here as well – maybe I’m overrating this album because it’s new, and I’ve listened to it so much in the last few months, but I also know I am a sucker for this kind of throwback to the halcyon days of post-punk and nascent new wave. Ceremony have perfectly captured that moment when Gang of Four and Wire were the shiny new things and the synth-based new wave movement was just starting but hadn’t quite gone full Human League. Standouts include the title track, “Turn Away the Bad Thing,” “Further I Was,” and “Say Goodbye to Them.”

6. Beck – Colors.

Beck has two modes – his Prince-like pop mode where he seems to undergo this creative explosion and can barely contain his musical aspirations, and then his folk/acoustic mode that won him two major Grammys for Morning Phase and appeared previously on Sea Change. I prefer the first mode, as Beck is kind of a genius when it comes to creating multi-instrumental pop tracks that still challenge the listener in small ways. This album appeared two full years after the first single, “Dreams,” which was my #1 song of 2015, and features a re-recorded version of that song, along with the excellent title track, “Up All Night,” and “Dear Life.” Critics seem to prefer Beck’s other mode, and that’s fine, but it’s not for me.

5. Wild Beasts – Boy King.

Wild Beasts called it quits after this album and subsequent tour, but what a way to go out, with a perfect album of arty post-new wave tracks built around a common theme of exploring (and outright attacking) toxic masculinity, featuring vocalist Hayden Thorpe’s soaring falsetto voice. (He’s since released one solo album, Diviner, which was interesting but is a big tonal shift from Wild Beasts’ electronic vibe.) The first five tracks, “Big Cat,” “Tough Guy,” “Alpha Female,” “Tough Guy,” and “Celestial Creatures,” are all outstanding.

4. Arcade Fire – The Suburbs.

The decade’s first great album, The Suburbs is the last time I agreed with the Grammys on anything, I think, as they were a bit of a surprise winner of Album of the Year, since they were the first indie artist to do so. It might be a bit overambitious, although I think Winn Butler showed this barely scratched the surface of his ambitions on their next two albums; I think The Suburbs hits the right balance between concept album (about growing up in the suburbs and the flattening influence of urban sprawl) and a mainstream, accessible rock record. Standouts include “City With No Children,” “Sprawl II (Mountains Beyond Mountains)”, “Ready to Start,” “Month of May,” and “We Used to Wait.”

3. A Tribe Called Quest – We Got It From Here … Thank You 4 Your Service.

Phife Dawg may have given his life to finish this greatest of all comeback albums, dying of complications from diabetes eight months before the album was released, but this is very much Q-Tip’s show, with plenty of guests along for the ride and a welcome return from Jarobi White. The seminal rap group’s first album in 18 years is harder, rougher, modern in the right ways but still unquestionably the Tribe, and seems prescient in its lyrical forecast of a national lurch towards white nationalism and hate directed at blacks, Muslims, and gays, while covering plenty of other ground across its 16 tracks. Standouts include “Dis Generation,” the greatest old-school rap track of the decade; “We the People,” “The Space Program,” “Conrad Tokyo,” “Melatonin,” and “Ego.”

2. The Arctic Monkeys – AM.

Alex Turner had at least this one more great pop record in him, and while he turned the band around 180 degrees for the weird-ass follow-up Tranquility Base Hotel and Casino, on AM he embraced what he does best: create huge guitar hooks and pair them with clever, engaging lyrics that tell stories while playing with words in novel ways. I prefer this even to their earth-shattering debut, and found that the best track on here, the lead single “R U Mine,” kept growing on me for months after I first heard it. I’m a guitar guy first and foremost, and this record features plenty of that, but in service of great pop songs rather than merely as its own end. Other standouts include “Arabella,” “Do I Wanna Know?,” “Why’d You Only Call Me When You’re High?,” and “Snap Out of It.”

1. alt-J – An Awesome Wave.

This album blew me away when I first heard it, even though I would have told you there were plenty of songs or passages I didn’t care for; the more I listened, the more I fell under its spell and heard new things each time I listened. It is a meticulous album, which the members said they worked on for five years; it shows in the album’s precision and the lack thereof on their subsequent two albums. An Awesome Wave won the Mercury Prize, a decision the British press thoroughly expected, and set a bar alt-J may never reach again, but for this moment they were kings. The entire album is just so good, but if I have to pick standouts, I’ll go with “Tessellate,” “Breezeblocks,” “Taro,” and “Dissolve Me.”

Top 100 songs of 2019.

I feel like this was a down year; I haven’t had this hard of a time filling out a top 100 songs list in any of the seven years where I’ve done one. That means there are a lot of artists on here 2-3 times, and I believe a record number of covers for one of my lists. If you can’t see the playlist below, you can access it here.

100. Hatchie – Stay with Me. Hatchie put three songs on list this year, all from her debut album Keepsake, which shows off her ability to cook up sweet melodies that work with her slight vocal range, recalling ’90s alternative acts like the Cranberries and the Cardigans.

99. Floating Points – Anasickmodular. Just the right amount of Floatin Points’ intellectual spin on EDM, especially given the fast-moving, shifting drum machine on this track.

98. Danny Brown – Best Life. This track, produced by Q-Tip, was the star of the veteran rapper Brown’s latest album, uknowhatimsayin¿, which made best-of-the-year lists from Billboard, Paste, and Pitchfork.

97. Supergrass – Next to You. I have a few covers on the top 100 this year, which is unusual but I think reflects that this was a down year overall for new music. Supergrass is an old favorite of mine, and this cover of a modest hit from the Police marked the release of Supergrass’ boxed set this summer.

96. Of Monsters and Men – Róróró. One of two memorable tracks from the Icelandic group’s rather disappointing third album, Fever Dream, and the one that best showcases lead singer Nanna’s voice.

95. Port Noir – Champagne. I don’t know what “the black soul choir” is, but I kind of like the potential double meaning there in this track from a Swedish hard-rock trio who’ve worked with a number of producers from the area’s extreme metal scene.

94. Dry Cleaning – Magic of Meghan. You’ll either love the repeated guitar line in this song or it will annoy you; I’m obviously in the former camp. It’s too bad nothing else on Dry Cleaning’s debut EP sounded like this.

93. Ride – Repetition. Ride aren’t so much shoegaze any more, but indie rock, and almost positive in their vibe. I wonder if they look at the audience when they perform now.

92. Longwave – If We Ever Live Forever. The title track from their comeback album, their first in eleven years, is a great bit of jangly indie-rock driven by some mournful guitar lines below a Ben Gibbard-esque vocal.

91. Rina Sawayama – STFU! The song is good, but the video elevates this to another level. The song is very NSFW, by the way.

90. LIFE – Hollow Thing. I enjoy their sneering modern twist on classic punk, although the hooks aren’t always there on their debut album A Picture of Good Health. This song shows they have the ear for it, so I’m hopeful we’ll get more tracks like this in their future. I look so good in black, I always do.

89. Temples – Hot Motion. The title track and opener from Temples’ latest album grabs you right from the start with that swirling five-note guitar riff, following by the gait of a shambling drum line, a great way to bring you into one of my favorite albums of the year.

88. White Lies – Tokyo. Dark synthpop, not quite up to their best track, “There Goes Our Love Again,” but still strong and the best song from Five V2.

87. The Raconteurs – Help Me Stranger. Jack White at his best: strong melody, pronounced guitarwork, a solid beat, tight from start to finish. The rest of the album was very meh, though.

86. Band of Skulls – Gold. I was disappointed by Love Is All You Love but this track is what I imagine their retro guitar aesthetic would sound like if Mark Ronson produced them.

85. White Reaper – Might Be Right. The soi-disant world’s greatest American band know just what they’re about: their third album, You Deserve Love, runs 10 songs … and 29 minutes. Power-pop jewels like this one – the second-longest track on the record – can wear out their welcome if they go too long, but this album is an exemplar of its familiar genre.

84. Pharlee – Darkest Hour. A new band from the ashes of several other San Diego-area outfits, Pharlee – sort of named after Chris Farley – features the snarling vocals of Macarena Rivera and some driving guitar work that reminds me on this track of Golden Earring’s “Radar Love.”

83. Flying Lotus featuring Anderson .Paak – More. I’ve never been a huge Flying Lotus fan, but this song’s abrupt shifts also give us some of Anderson .Paak’s best work yet for a genre-defying track that alternates between jazziness and a danceable groove.

82. black midi – Reggae. These British experimentalists had my #3 album of the year in Schlagenheim, but it doesn’t lend itself to singles – my favorite track from them in 2019 wasn’t actually on the album. This is probably the most accessible song that is on the LP, and gives you some sense of their avant-garde, inverted take on rock; it’s challenging but doesn’t push the boundary into abrasiveness like some of the album does.

81. Jade Bird – Lottery. My second-favorite track from the Welsh singer-songwriter’s self-titled debut album, after “Love Has All Been Done Before,” my #4 song of 2019. This track also showcases her Janis Joplin-esque vocals and has a solid hook in the chorus; the album was kind of uneven, without enough compelling hooks for that many songs.

80. Ten Fé – Won’t Happen. These soft-rock savants seem to effortlessly churn out radio-friendly pop tracks that would have been hits in a different era; their second album in two years, Future Perfect, Present Tense, is full of tracks like this one, melodic and well-rounded without cloying.

79. Fontaines D.C. – Too Real. I’m not in on Fontaines like most critics seem to be; there’s something about the vocals on their tracks that ring false to me and I can’t quite put my finger on why. It’s as if they’re trying so hard to sound like vintage punk, but the music is two generations too late. Of all of their songs I’ve heard, this one seems the most coherent, or at least has the least discord between the music and vocals, and I think the guitar work here would stand with some of the better stuff from …And You Will Know Us by the Trail of Dead.

78. Lightning Born – Renegade. Two and a half minutes is just about right for this little slice of New Wave of British Heavy Metal-infused rock, with Corrosion of Conformity bassist Mike Dean among the new band’s members.

77. Metronomy – Salted Caramel Ice Cream. Yeah, it’s kind of twee, but it’s really catchy, and I happen to love this flavor.

76. Ceremony – Further I Was. Get used to seeing post-punk revivalists Ceremony on this list, since my #1 album of the year put three tracks on the top 100 and could have put a fourth with “Say Goodbye to Them” or even “Years of Love.”

75. BONES UK – Pretty Waste. This might be the first time I have ever discovered and liked a new song because of a Grammy nomination, but that’s how I first heard about BONES UK, a trio now based in L.A. that earned a nod for Best Rock Performance for this hard-edged electronic/rock track that seems to descend every time it moves from verse to chorus.

74. Crows – Wednesday’s Child. The most accessible song from Crows’ solid, heavy debut album of post-hardcore, “Wednesday’s Child” reminds me tonally of Drenge, but with a wall-of-sound effect from multiple guitars and heavier distortion.

73. Big Thief – UFOF. Every critic seems to love this album, but it did almost nothing for me – it’s aggressively boring, a callback to the stillborn quietcore movement that nobody really wanted to revisit in the first place. The title track was the one song that stood out to me for an actual melody, something you could grab on to aurally that might bring you back to the song for another listen.

72. FKA Twigs – cellophane. The first single from MAGDALENE, released seven months in advance of the album, is mostly just her voice, often in falsetto, and the ghost of a piano, with electronic elements only appearing in the last third of the song, and barely at that. Her maturation as a singer and songwriter was first evident on the 2016 one-off single “Good to Love,” and this song made it clear how much she’d grown since her first record.

71. Holly Herndon – Frontier. Herndon’s third album PROTO includes a choral ensemble and the inputs of Spawn, a “nascent” AI trained via vocal tracks, a process audible on other songs on the record like “Canaan.” “Frontier” is a more finished product, Herndon’s (and Spawn’s) take on Appalachian Sacred Harp music, with the result sounding simultaneously futuristic and decidedly old.

70. Wye Oak – Fortune. Hoping this is a harbinger of another new album from the indie duo, both in timing and in sound, as this seems to sit between Civilian and The Louder I Call, The Faster It Runs.

69. Hatchie – Without a Blush. We can quibble over genres, but this is a pop song, and I’m good with that. It’s bright and shimmering and that opener gets stuck in my head for days whenever I hear it.

68. Mourn – Jumping Someone Else’s Train. This Catalonian trio – it looks like they lost a member somewhere after their last album – deserves a wider audience for their raw, garage-tinged sound, but label problems held them back before their 2018 album Sorpresa Familia was released. They put out a four-song EP of covers this year, headlined by this cover of a Cure track, along with covers of songs by Come, dEUS, and Chris Bell.

67. Lower Dens – Hand of God. My favorite track from Lower Dens’ fourth album, The Competition, is almost … sunny? Bright? It’s still indie-pop with a heavy synth element, but there’s something undeniably upbeat here that isn’t present in a lot of their music.

66. Here Lies Man – Long Legs. HLM’s weird blend of stoner rock, world music, and jazz influences coes together very nicely on this heavy yet grooving track that really doesn’t miss the vocals it lacks.

65. Phantom Planet – BALISONG. Phantom Planet’s first new music in eleven years turned out to be a little pop gem with an earworm of a vocal, even though the song is about a butterfly knife (also called a balisong). They released a second single this year, “Party Animal,” that was forgettable, but there’s apparently a new album in the works.

64. The Ninth Wave – First Encounters. This Scottish post-punk band, which I presume took its name from the Russian painting by that title, followed the same playbook as Foals in 2019, releasing one album in two parts, although Infancy is shorter in total, running just 45 minutes across all 12 songs. This dark, gothic song seems to blend early new wave with the gloomy style of fellow Scots The Twilight Sad.

63. Inhaler – My Honest Face. That’s Bono’s son Elijah Hewson, if any of this sounded a bit familiar, and while the comparisons to Boy and October are kind of obvious, there’s enough contemporary indie to Inhaler’s sound that we shouldn’t dismiss them as a novelty or some sort of nepotism act. They’ve released a few singles so far, with this easily the best and most complete-sounding one to date.

62. Little Simz – Offence. Little Simz, just 25 years old, already has three albums under her belt, with 2019’s Grey Area earning her a Mercury Prize nomination. The London-born rapper has great vocal flow, both fast and precise, although the choices of backing music aren’t always ideal for her style; standout tracks include this one, “Selfish,” and “Pressure,” but to my surprise I didn’t care for her collaboration with Michael Kiwanuka on “Flowers.”

61. Hot Chip – Hungry Child. The longtime electronic stalwarts titled their latest album A Bath Full of Ecstasy, because why not. They may never reach the high of 2006’s “Over and Over” again, but they’re good for one or two plus songs per album, with this one and “No God” the standouts on this record.

60. The New Pornographers – The Surprise Knock. I think I take The New Pornographers for granted; even when an album isn’t the next Twin Cinema or Brill Bruisers, it still has a few subtle pop gems like this one, from their latest record, In the Morse Code of Brake Lights. I also liked “Colossus of Rhodes” and “One Kind of Solomon,” although on the whole I think it’s not one of their stronger albums.

59. Michael Kiwanuka – Hero. The first of three tracks from KIWANUKA, my #2 album of 2019, on this list, “Hero” is a great single in its own right, with two memorable guitar tracks and Kiwanuka’s use of an extra pause in the verses to give the song more tension.

58. High on Fire – Bat Salad. Turns out High on Fire is even better without Matt Pike yelling at us for an entire song.

57. YONAKA – Don’t Wait Till Tomorrow. The title track from YONAKA’s debut album revolves, as most of the album does, around Theresa Jarvis’ smoky, charismatic vocals, here boosted by marching drums and arpeggiated chords that add urgency despite a slower tempo.

56. Working Men’s Club – Bad Blood. A new indie act from the UK that the Guardian compared to The Fall and even Soft Cell, Working Men’s Club debut single reminded me more of Olivia Tremor Control and other Elephant 6 acts, although they’ve gone more synth-heavy with subsequent releases.

55. James BKS featuring Q-Tip, Idris Elba, & Little Simz – New Breed. Tough to argue with that guest lineup – I’m a sucker for any track where Q-Tip drops rhymes – and it’s a big sonic shift from James BKS’s previous songs “Kwele” and “MaWakanda.” He’s one to watch, and has Elba, who signed BKS to his record label, to boost his profile too.

54. Maisie Peters – Look at Me Now. The 19-year-old Peters, who first came to prominence when she posted her own songs to Youtube, released her second EP this year, the amusingly titled It’s Your Bed Babe, It’s Your Funeral, with more clever songs of teen angst and failed relationships, highlighted by this track and “This Is On You.”

53. Grimes & i_o – Violence. I’ve had mixed feelings on the singles leading up to Grimes’ newest album, Miss Anthropocene, due out in February, but perhaps it’ll work better as a whole. This is my favorite of the three singles, certainly the most coherent. Did you know Claire Boucher now goes by c, referring to the scientific term for the speed of light? Yeah, that’s … weird. Only Prince gets away with that shit.

52. Lauren Ruth Ward & Desi Valentine – Same Soul. Two great voices that sound great together. LRW seems to put out a new song every few weeks, while Valentine just released his debut album – the brief, 8-song Shades of Love, this week.

51. Dinosaur Pile-Up – Thrash Metal Cassette. Don’t act like you didn’t have one.

50. Broken Social Scene – Can’t Find My Heart. The other Canadian rock supergroup, Broken Social Scene put out two albums in the spring, Let’s Try the After, Volumes 1 and 2, with this track the best from either record (it’s on the second one).

49. Benjamin Gibbard – Keep Yourself Warm. The best thing Gibbard did this year was this cover for Tiny Changes: A Celebration of Frightened Rabbit’s ‘Midnight Organ Fight’, a project finished before Frightened Rabbit singer Scott Hutchison’s suicide that now stands as a tribute to his memory. This song wrecks me and Gibbard’s voice is the perfect tone for it.

48. Bat for Lashes – Jasmine. One of two tracks from Natasha Khan’s latest album, Lost Girls, on my list. The other is more soaring, while this one sounds like a pop hit from an alternate universe.

47. Just Mustard – Seven. These Irish shoegazers bring the dark guitar sounds of the first shoegaze era but with audible vocals from Katie Ball and sparser production that makes the wall-of-sound style even more foreboding.

46. Ride – Future Love. Speaking of the first wave of shoegaze, Ride has reinvented itself as a more mainstream act after their nearly 20-year hiatus; this lead single from the second album into their return, This is Not a Safe Place, is practically a pop song, and I mean that as a compliment.

45. Joy Williams – When Creation Was Young. The second song, and second-best track, from Williams’ second post-Civil Wars album, Front Porch, is this folk/bluegrass track that showcases her incredible voice in a simple song about timeless love.

44. BROCKHAMPTON – Boy Bye. The best track off their uneven album Ginger manages to squeeze in verses by three different rappers in a fast-moving song that runs just 142 seconds.

43. Artificial Pleasure – Boys Grow Up. If you haven’t figured out that I’m a sucker for any bands that harken back to the formative years of my music fandom by now, I can’t help you. There’s Heaven 17 in here, maybe a little less Spandau Ballet than some of the tracks off The Bitter End, and I always feel like they’re one female vocalist away from the Human League, and I’m here for it.

42. Sleater-Kinney – Hurry on Home. I might be in the minority on this, but I think Sleater-Kinney’s latest album, The Center Won’t Hold, is their worst, and I believe it’s entirely because St. Vincent produced it and turned them away from their post-punk/riot grrl roots. This song was the most authentic Sleater-Kinney track on the album. They were great live, at least.

41. Cœur de Pirate – Ne m’appelle pas. As in, “Don’t call me.” I love Béatrice Martin’s voice, and she has a somewhat European twist on alternative pop (yes, she’s Quebecois); she’d said she planned to stop using the Cœur de Pirate moniker but then released two one-off singles under the name this year.

40. King Gizzard and the Lizard Wizard – Boogieman Sam. KG&tLW released two albums this year, in totally distinct rock subgenres; the first of the two, Fishing for Fishies, was more blues-rock, while the latter, Infest the Rats’ Nest, is aggressively metal. This track was their best this year and comes from the former album, very blues/jam-band-esque but in a digestible length.

39. Foals – On the Luna. The first single from the first of the two albums Foals released this year has a driving urgency to it between the two-note keyboard riff and the thumping bass line. Between the two records, Foals probably produced one really outstanding album of solid rock tunes that bring energy and strong riffs with a few songs left over.

38. Jake Bugg – Kiss Like the Sun. I’ve been waiting for Jake Bugg to turn the tempo up since “What Doesn’t Kill You” dropped in 2013, and this is the track I wanted, with Bugg’s Dylanesque vocals and guitar sounds, but with some energy this time around.

37. TVAM – No Silver Bird. TVAM released this as a single for Record Store Day in April, and I had no idea it was a cover until I put it on a playlist in September (when it first appeared on Spotify) and tried to read about the song. The original is from 1968, by a little-known band called the Hooterville Trolley that released just a couple of singles. TVAM’s cover is far better produced, of course, but surprisingly true to the original’s psycheledic-rock vibe.

36. The Amazons – End of Wonder. Another enormous guitar riff from the Amazons, who seem to know exactly what kind of song gets my heart rate up. This makes me want to get behind the wheel and hit the gas.

35. Night Dreamer – Another Life. Smashing Pumpkins guitarist Jeff Schroeder and Wam Dingis keyboardist Mindy Song collaborated to form Night Dreamer, releasing this broody, mesmerizing single back in the summer ahead of their October EP release.

34. Sunflower Bean – King of the Dudes. The title track from their four-song EP, released in January, is a bit more of the usual from Sunflower Bean, who I think really polished up their sound on their early 2018 album Twentytwo in Blue.

33. Charly Bliss – Young Enough. The title track from their second full-length album is the longest on the record, and I don’t think it really needs to be five-plus minutes, but it’s clearly the best song on the album, with easily its best hook and the strongest showcase for singer/guitarist Eva Hendricks’ smoky, dewy-eyed vocals, which come off as cloying elsewhere on the record.

32. The Mysterines – Gasoline. Three chords and a healthy dose of rage from singer/guitarist Lia Medcalf. “I just love to hate you” feels like a rallying cry for the next generation of riot grrls.

31. Ten Fé – Coasting. If this were 1978, this song would spend three months in the top 10 on the Billboard Hot 100. Soft-rock is out of vogue, almost permanently, yet here’s Ten Fé unapologetically exhuming the genre and producing songs that rank up against the best from its heyday. This was the best track from their sophomore album Future Perfect, Present Tense, thanks to that little synth line out of the chorus.

30. WOOZE – I’ll Have What She’s Having. WOOZE is the new iteration of a band that was briefly called Movie, then changed their name to Screaming Peaches, that had a pair of songs in 2014 that I quite liked in “Mr. Fist” and “Ads,” both catchy, overtly poppy, and lyrically silly. This song is all of those things with a bit darker edge to the music and vocals, which I think helps offset how sugary the pop aspects are. The resulting balance is just fun, like pop music should be.

29. Of Monsters & Men – Alligator. The Icelandic quintet’s third album Fever Dream proved maddening in its sonic and melodic inconsistencies, as the band’s sound continues to evolve but without any clear direction (although you could argue that’s how evolution works). This lead single is by far the album’s best track, though, one of maybe three songs on the record where they manage to do something a little different musically while still producing a good hook.

28. White Reaper – Real Long Time. White Reaper aren’t breaking the mold, but what they do, a sort of hard-rock-edged version of pop, they do extremely well. The guitar lines that open this song are reminiscent enough of Thin Lizzy that Phil Lynott’s ghost might as well be hanging out in their attic Duke Ellington-style.

27. Potty Mouth – 22. I loved this all-female trio’s 2015 song “Cherry Picking,” but they got caught up in some label nonsense that delayed their second album, Snafu, till this past spring. It’s full of power-pop tracks led by this extremely catchy number (pun intended).

26. Foals – The Runner. Foals decided to rock out this year, with two albums, or one double album released in two parts, heavy on the crunch. This came from Everything Not Saved Will Be Lost Part 2, the heavier of the two records, more guitar-forward and muscular throughout the album.

25. Good Fuck – Flow Flow. Not sure why bands give themselves deliberately difficult names like this, but I can’t deny the hypnotic, sinister sound of this song, from the fuzzed-out guitars to the tritones behind some of the verses to the random shit that pops into the background of the song. I feel like there should be some dark ritual happening behind me whenever this song comes on.

24. Two Door Cinema Club – Once. This is the best thing 2DCC has ever done, easily, thanks to an exuberant chorus with double-time drumwork and cascading keyboards.

23. Tame Impala – Borderline. One of two singles released from Tame Impala’s delayed fourth album The Slow Rush, this track is surprisingly understated and almost poppy for Kevin Parker, but still has the kind of layered, reverb-flush production you’d expect from him. There’s a little chord change in each line in the verse, I think from major to minor, that works every single time because your mind expects something different.

22. Floating Points – LesAlpx. Electronica generally doesn’t do much for me, but neuroscientist Sam Shepherd, who records as Floating Points, manages to create instrumental EDM that is also melodically compelling. This was my favorite track from his 2019 album Crush.

21. Michael Kiwanuka – You Ain’t the Problem. This song opens Kiwanuka with hand-drummed sounds and the chatter of families dancing and talking outside, but right at the 30-second mark it slams you back a half-century into what sounds like peak Motown, a perfect introduction to an album that will span generations and genres while delivering great single after single. The off-beat vocal lines – he starts most lines in the verses on the second beat – help keep you a little unsteady as well.

20. The Amazons – Mother. It’s a slow build, but when the guitar hits, it comes like a dam bursting, which is the sound the Amazons have done well since “Black Magic.”

19. whenyoung – A Labour of Love. This song showcases vocalist Aoife Power’s voice as well as anything on their debut album Reasons to Dream when it gets to that memorable chorus line, “You build me back up, now I see it, a labour of love,” which sounds far better with her Irish accent.

18. Jorja Smith featuring Burna Boy – Be Honest. Smith’s debut album, Lost & Found, was on my top albums of 2018 post, mostly because of the power of her voice, which is very much on display again here in this one-off single that includes the Nigerian singer/songwriter Burna Boy contributing a dancehall verse.

17. YONAKA – Rockstar. YONAKA’s album Don’t Wait Till Tomorrow tackles some serious subject matter in its lyrics, but this ode to pipe dreams and being, what else, a rock star, just works because of Theresa Jarvis’ wide-ranging vocal styles.

16. Opeth – Heart in Hand. The album did nothing for me, but this song … right into my veins, please. Ornate, brilliant guitar work, a throwback power chord riff beneath it, multiple movements, and vocals that aren’t just clean but add to the symphonic character of the song. Fans will debate whether Opeth could still be called metal, or if they just peaked with Blackwater Park and have gone down ever since, but if they give me one of these songs every album I’ll be quite happy.

15. Hatchie – Obsessed. Hatchie has quite the knack for creating smart pop gems, with this the best song off her debut album, Keepsake. I wish her voice had more depth or character to it, but she can spin a melody and seems able to draw on influences from any of the last four decades of pop/alternative.

14. FKA Twigs – sad day. Such a mournful, beautiful song, with thoughtful and quotable lyrics (“would you make a, make wish on my love” repeats in my head every time I listen to this song), with her vocals interspersed by trip-hop elements that break up the dolorous mood of the verses.

13. black midi – Talking Heads. I’m not sure why these British avant garde rockers, barely out of high school, didn’t include this single on their debut album Schlagenheim, but I think it’s the best and most accessible thing they’ve done, which also lets you understand a little bit about their sound – which I can only describe as rock that sounds like it’s been turned inside out, or perhaps reflected through the x- and y-axes – before diving into the longer and often obtuse tracks from their album.

12. Ceremony – In the Spirit World Now. Thetitle track from the modern new wave/post-punk band’s new album veers more towards the former of those two subgenres, with a synth track so retro it comes with mascara and a pastel blazer.

11. The Struts – Pegasus Saiya. This song, from the soundtrack to an anime series called Saint Saiya, is so unabashedly bombastic, like glam metal without the hairspray, with an incredible hook, that I liked it in spite of its overt homage to music that is thirty years out of date.

10. Jehnny Beth & Johnny Hostile – Let It Out. This song from the soundtrack to the documentary Xy Chelsea (about Chelsea Manning) features the lead singer of Savages and her partner and Savages’ producer; they’ve previously released two albums as John and Jehn but recorded this ambient, spacey track under their individual stage names.

9. Sundara Karma – Little Smart Houses. This song came out in February, and ten months later, it will still pop into my head at the most random times, especially the chorus that seems to spill over its boundaries with each line.

8. CHVRCHES – Death Stranding. I’ll take this over anything from CHVRCHES’ last and very disappointing album; I may be thinking wishfully, but it seems like Lauren Mayberry may be ready to go out on her own, and if this is the last single we get from CHVRCHES they’re going out on a high note, a song that wouldn’t be out of place on The Bones of What You Believe were it not for the higher production values.

7. whenyoung – The Others. An Irish trio fronted by the wonderfully-named Aoife Power, they’ll never escape comparisons to the Cranberries, but their sound is grungier and sharper around the edges, so much the better for when Power dials up her voice to the top end of her range as she does on the chorus here.

6. Bat for Lashes – Desert Man. Lost Girls was one of the albums that I considered for my top LPs of the year list, if I’d kept going past 15, and this is the standout track, the best thing she’s recorded since “Laura” way back in 2012, this time powered by her voice but backed by more than just a piano to give the song more texture. She does melancholy melodies as well as anybody right now.

5. Oh Wonder – Hallelujah. Thefirst 20 seconds are a bit precious, but stay with it because the build to the first real chorus pays off beautifully with the multilayered vocals and the drum machine behind it.

4. Temples – Holy Horses. God I love this guitar riff. The entire song is a bit ridiculous – holy horses? – but that swirling guitar line is my favorite of the year, and these psychedelic-rockers have the good sense to get out after three minutes before the riff wears out its welcome.

3. Ceremony – Turn Away the Bad Thing. The opener to my #1 album of the year, In the Spirit World Now, starts out with a driving bass line that demands that you sit up and pay attention while pulling you back to the late ’70s heyday of post-punk, only to envelop you fully the moment Ross Farrar’s voice drops in.

2. FKA Twigs featuring Future – Holy Terrain. I was way out on FKA Twigs’ first album, which I found full of trying-too-hard tracks that didn’t do enough to show off her tremendous voice, but her follow-up, MAGDALENE, really does so while featuring smarter lyrics and without sacrificing the trip-hop leanings she favored on the first record. I don’t know that Future adds a ton to this track, since it’s her vocals that carry the day, and the production of his one verse distorts his voice anyway.

1. Michael Kiwanuka – Rolling. Buoyed by a simple yet intoxicating two-part guitar riff, “Rolling” has an incredible, bouncing energy to it, with highly textured percussion, a wandering bass line to anchor it, and Kiwanuka never sounding more like Jimi Hendrix with more vocal depth. This is the song that hooked me on this album, KIWANUKA, my #2 LP of the year, a record that everyone should listen to regardless of your preferred genres of music because it crosses so many boundaries between them. Just let this track roll right into “I’ve Been Dazed,” as there’s no real transition and the two songs work well as a whole.

Top 15 albums of 2019.

I’ve given up on my gimmick of trying to match the length of this list to the last two digits of the year, which of course made assembling the list harder each year, and I’d rather keep the list organic – these are the albums I really liked from 2019, period. I think it was a down year for music overall, and my top 100 songs of the year will reflect that too, but there were still fifteen albums I liked and went back to repeatedly, with the top two albums standing up against those from any year.

Previous years’ album rankings: 2018, 20172016, 2015, 2014, 2013.

15. Crows – Silver Tongues. Signed to the new label under punk band IDLES, Crows are two generations removed from punk’s heyday, with sludgy post-hardcore that sounds like a mad scientist crossed Thrice with Drenge. The best tracks include “Wednesday’s Child,” the closest thing to a single on this album; the droning crusher “Hang Me High;” and the bottom-heavy title track that opens the album.

14. Town Portal – Of Violence. Progressive, technical, entirely instrumental metal, with offbeat, intricate guitar work that I thought might be played on a Chapman stick (it’s not). It’s one of two records on this list that subvert typical standards of rock song rhythms and song structures.

13. Temples – Hot Motion. What a great opening troika of songs for this psycheledic trip – the title track, “You’re Either On Something,” and “Holy Horses,” the last of which features one of my favorite guitar riffs of the entire year. The album travels within a narrow path of that late ’60s and early ’70s subgenre of rock, but that kind of music has proven timeless and Temples’ version of it is suffused with good hooks.

12. Wheel – Moving Backwards. Bottom-heavy progressive metal from Finland, with an English vocalist, that features tight radio-friendly singles like “Vultures” and nine- to ten-minute opuses like the title track or “Tyrant,” all of which revolve around giant, crunchy guitar riffs on a foundation of strong bass lines and big percussion.

11. The Amazons – Future Dust. I wanted the Amazons to make more music like “Black Magic,” built around their obvious talent for crafting huge guitar riffs, and they’ve done so with this second album, which has more uptempo songs and lots of muscular guitar work. The best tracks include “Mother,” “Doubt It,” and “End of Wonder.”

10. Foals – Everything Not Saved Will Be Lost, Part 2. Better than Part 1, released six months earlier, the second half of Foals’ diptych is heavier and more consistent throughout, with some of the best grooves they’ve ever laid down. Standouts include “The Runner,” “Like Lightning,” and “Black Bull.” The ten-minute closer “Neptune” is interesting as well, if a bit indulgent.

9. Alcest – Spiritual Instinct. Death metal-shoegaze isn’t really a blend you’d anticipate, but Alcest pioneered it, and for their second straight album (after 2016’s Kodama) they’ve delivered a record of long, thoughtful, intense metal tracks, occasionally punctuated by blast beats and screamed vocals, but with plenty of clean singing and easily discerned melodies.

8. Ten Fé – Future Perfect, Present Tense. Ten Fé’s second album in two years is full of more soft-rock gold, including this song, “Won’t Happen,” “Echo Park,” “Here Again,” “Not Tonight,” and the ballad “To Lie Here is Enough.” The general sound would have fit in on AM radio stations in the 1970s, and they seem like spiritual descendants of 10cc, which blended artsier musical ambitions with enough soft-rock elements to make it on the radio, but Ten Fé manage to do this without sounding anachronistic while working in a slew of great melodies.

7. Hatchie – Keepsake. I liked some of her earlier singles (“Sure” and “Sleep” were both on her Sugar and Spice EP last year) better than what’s on this debut album, but it still includes a number of shimmering ’90s dream-pop tracks that remind me of the best of Lush and other female-fronted Britpop acts that borrowed or just emigrated from Shoegaze. I wish her voice were stronger, but she mostly stays within her range. Standouts include “Obsessed,” “Stay With Me,” and “Without a Blush.”

6. YONAKA – Don’t Wait Til Tomorrow. The Brighton quartet’s debut album doesn’t include either of their best singles from the last two years, “Wouldn’t Wanna Be Ya” or “Teach Me to Fight,” but is still full of great tracks and builds on themes of toxic relationships in Theresa Jarvis’ vocals. Standouts include the sultry “Creature,” the poppy “Rockstar,” the syncopated opener “Bad Company,” and the danceable “Fired Up,” but all of the tracks rely on Jarvis’ tremendous presence and smoky voice.

5. FKA Twigs – MAGDALENE. A whisper of an album, just nine tracks and 39 minutes long, and uneven in a few spots, although I’d say that’s unsurprising given FKA Twigs’ experimental style. Standouts include “sad day,” mournful closer “cellophane,” and her surprising collaboration with Future, “holy terrain.”

4. whenyoung – Reasons to Dream. A stunning debut album from this Irish trio that incorporates shoefgaze and dream pop to back lead singer Aoife Power’s potent vocals, eerily reminiscent of Dolores O’Riordan but with more range. The album starts with a strong quartet of songs in “Pretty Pure,” “Never Let Go,” standout single “The Others,” and “A Labour of Love,” and never lags, peaking again with “In My Dreams” and with the gorgeous closer “Something Sweet,” which is indeed a confection but builds towards a big finish.

3. black midi – Schlagenheim. Schlagenheim is unlike anything I’ve ever heard before. It is dense, intellectual, and challenging, often asking you to rethink the basic tenets of melody and rhythm that have been part of rock music since its inception. It’s also pretentious and at multiple points seems to dare you to skip to the next song, especially with Geordie Greep’s weird intonations and sudden dives into extreme-metal screaming. The album doesn’t include their strong lead-up singles “Talking Heads” or “Crow’s Perch,” which would actually be its most accessible songs if they’d made the record. “Reggae” was my compromise choice for the playlist, because it shows off their tonal oddities and still adheres a little to some rock conventions. The closer “Ducter” has some of the album’s highest points, as does the eight-minute “Western,” but they are endurance tests as well. “Near DT, MI” is a two-minute burst of ideas, but you have to get past Greep screaming at you – and his lyrics typically make little sense. “Speedway” could be a better introduction to what black midi, named after an obscure form of music that can only be played by computers because there are so many notes that sheet music for the songs would appear smudged with black ink, are trying to express through dissonant chords and polyrhythmic drumming. It’s the most interesting and bold album of the year.

2. Michael Kiwanuka – KIWANUKA. The Guardian called this one of the best albums of the decade; I might not quite go that far, but it’s tremendous and grows on me the more I listen to it. His previous album, 2016’s Love and Hate, was nominated for the Mercury Prize and got some airplay here on “adult alternative” stations, which … okay I have no idea what that means or why he’d fit there. There are elements of funk, classic soul, even some psychedelic rock, and his voice sounds a bit like Jimi Hendrix’s in pitch but with more depth. Standout tracks include “Rolling,” “You Ain’t The Problem,” “Hero,” and “Final Days.”

1. Ceremony – In the Spirit World Now. The best new wave album in 35 years, Ceremony’s latest perfectly spans the gap between the most iconic post-punk albums (Gang of Four’s Entertainment!, Wire’s Chairs Missing) and the initial influx of new wave bands that introduced more synthesizers into their sound, like Siouxsie and the Banshees and Joy Division. You can hear Ceremony’s punk roots throughout the album, but this is an overtly accessible album, full of tracks that would have been mainstays on college radio in 1981. The title track, “Turn Away the Bad Thing,” the rousing “Further I Was,” “Say Goodbye to Them,” the almost-punk “We Can Be Free,” the guitar-driven “Years of Love” are all worthy, and other than “Presaging the End” there isn’t a letdown on the 11-song, 32-minute album.

Top 100 boardgames, 2019 edition.

I do look forward to this now annual tradition of ranking my favorite board games, but I have to say it’s also become a bit stressful, because there are games I really like that I had to omit from the list – to say nothing of the neverending list of games I wish I’d played more. (Hat tip to readers & game groups in the area who’ve invited me to join them from time to time, since I bring new stuff for us to test out.) I’ve even met a few designers along the way, folks whose work I really respect, and their games have slipped off this list over the last couple of years. Anyway, this is the latest iteration of the list, with the same general introduction from previous years, updated for this year.

I first posted a list of favorite boardgames in November of 2008, just ten titles, only a couple of which were Eurogames, because I’d really barely started on the hobby at that point. I had seen a list somewhere else that I thought was bad, so I made my own list, which in hindsight wasn’t very good either, but it turned out to be an inflection point for me because so many of you responded with suggestions. I started to play some of those, and got a few as gifts, and the more I played, the more I realized how much I enjoyed the games themselves and just the hobby as a whole. I’d liked games as a kid, but games back then were mostly terrible, and the ones on the shelf in the coat closet – Monopoly, Scrabble, Sorry! – were all kind of terrible. (Don’t get me started on Scrabble; any game that requires preparation, such as memorizing word lists, is no longer a game. It is work. I have enough work in my life, thanks.)

The best boardgames combine some kind of puzzle that gets me thinking (or scheming), some social interaction, and that hard-to-define element of fun. I like learning, I like math, I like coming up with ideas and seeing how they work out – especially in the no-consequences world of boardgames. And while I enjoy playing games on mobile devices against AI players, just for the mental workout, I’d much rather play games live, which puts more emphasis on the last two criteria. Now that my daughter is twelve (I have to update that every year and oh my God the child is now nearly as tall as I am), and old enough to play any game I might bring home, it’s become an even more central part of my life. She even came with me to day three of PAX Unplugged last year, and told me as we walked out near closing time that she wished we had a few more hours to keep playing.

This year’s list is my twelfth one, which is both a point of pride and a sign that I’m getting old. I rank 100 games, although I think I’ve played more than 300 in total if we count demos, apps, and online play. The definition of a boardgame is nebulous, but I define it for this list by exclusions: no RPGs, no miniatures, no party games, no word games, no four-hour games, nothing that requires advance prep to play well. Board games don’t need boards – Dominion is all cards, played on a tabletop, so it qualifies – but they do need some skill element to qualify. And since it’s my list, I get to decide what I include or exclude.

I’ve put a complexity grade to the end of each review, low/medium/high, to make it easier for you to jump around and see what games might appeal to you. I don’t think there’s better or worse complexity, just different levels for different kinds of players. I’m somewhere between medium and high complexity; super “crunchy” games, as other gamers will say, don’t appeal to me as much as they might to the Boardgamegeek crowd. I have omitted some titles I’ve tried that are not available at all in the U.S. yet, and have several games here or en route to play that I haven’t played at all or enough to rank, including Res Arcana, Hadara, Clank! Acquisitions Incorporated, Maracaibo, Azul: Summer Pavilions, Ankh’or, Naga Raja, Little Town, Palm Island, Atlantis Rising … oh god I have a lot of games to play.

Finally, I’m at the point with this list now that there are games that I still like and would recommend that don’t crack the list. Maori, Petrichor, Port Royal, Santorini, Brass, and more titles slid off the list this year. The toughest omissions for 2019, were Tapestry, a great game I just think I need to play more to decide on its place; and Lords of Waterdeep, a D&D-themed title with a great app that I think is a really well-designed game but just not quite my cup of tea.

100. Photosynthesis. Full review. One of the most visually arresting games I’ve ever seen – you’re placing trees of three different sizes on a board, with each player playing with a different color of trees, so anyone who should happen to walk by as you play is guaranteed to stop and ask what you’re doing. The game play is quite simple – the sun rotates around the board through six spots, and from each spot it directs rays on the board from a different perspective, so different trees catch the light and give their owners light points. You can also be blocked from the sun by a taller tree between you and that side of the board. Eventually you harvest your trees for big points, with rewards higher the closer to the center of the board you plant. Replay value is a little low because the rules are so simple, but it’s still a fun, quick family game. Complexity: Medium-low.

99. Valeria: Card Kingdoms. Full review. This game knocked Machi Koro off my list completely, because it fixes that game’s major flaw – players can get totally left behind by a few bad dice rolls. In Valeria, you acquire cards that pay out on certain rolls, with each individual die counting as well as the sum of the two. You gain strength and magic tokens, and then use them to defeat monsters or capture domains for victory points and new benefits. It also has a bit of the Dominion feel in its expansions and ability to mix and match the available cards for enough combinations to last several lifetimes. Complexity: Medium-low.

98. Forbidden Desert. Full review. A medium-weight cooperative game from the designer of Pandemic (a top ten game for me, and the best coop game I’ve played), Forbidden Desert has players trying to escape a sandstorm on a board that changes every game, on which a sandstorm threatens to kill them all if dehydration doesn’t get them first. It’s more luck-driven than Pandemic, which doesn’t suit my particular tastes, but overall is a little quicker to learn. The iOS app is great, but it’s a bastard. The family now includes the lighter Forbidden Island and the new Forbidden Sky, which has players work to complete a circuit as they build out the board before they escape. Complexity: Medium.

97. Arkham Horror. I’ve played this game’s 2018 (third) edition now twice, both times solitaire, so its placement here is more of a rough guess, and I have no experience with earlier versions. It’s a cooperative game set in an H.P. Lovecraft-themed universe where players are detectives of a sort, trying to move around the board to gather clue tokens while fighting monsters and staving off insanity. If you collect enough clue tokens and get them ‘researched’ to the collective scenario board, you can win the game, but there are a few ways to lose as well. The smartest part of the design is that your investigator can be killed off without ending the game; you just lose that character and any items or goodies it had, and then pick a new one while continuing the game play. Complexity: Medium, with a long setup.

96. Asara. Full review. Light strategy game that feels to us like a simpler, cleaner implementation of Alhambra’s theme and even some of its mechanics, without the elegance of the best family-strategy games like Stone Age or Small World. Players compete to build towers in five different colors, earning points for building the tallest ones or building the most, while dealing with a moderate element of randomness in acquiring tower parts. It’s also among the best-looking games I own, if that’s your thing. Just $25 as of this writing. Complexity: Low.

95. Quadropolis. Full review. This Days of Wonder title has the company’s usual set of outstanding graphics and well-written rules, but as their games go this is on the more complex end of the spectrum. You’re trying to fill out your city board with tiles representing six or seven different building types; you’ll never be able to do or get everything you want, so the game requires some early decisions and some compromises. It’s a well-designed, well-balanced game, but I have it ranked here because it’s a little workish. Building a city is supposed to be fun, isn’t it, Mr. Sim? Complexity: Medum.

94. Cryptid. Full review. A really clever deduction game that looks like it’ll be a generic dudes-on-a-map title but actually asks players to solve a sort of logic puzzle. Each player has a clue around the location of the Creature on the map, relating to the terrain type, distance from a landmark, or proximity to the two animal habitats. On each turn, a player asks one other player if the Creature could be on one specific hex, based on the second player’s clue; if yes, the second player places a disc on the hex, but if not, the second player places a cube on the hex AND the asking player places a cube on some other hex on the board where the Creature could not be. You can use the cards and codebooks with the game but it’s easier to use the associated site at playcryptid.com to set up the board and give out the clues. Complexity: Medium-low.

93. One Night Ultimate Werewolf. Needs at least five people to play well, but otherwise it’s a great social deduction game that can really play in under ten minutes, especially with the companion app to help you along. Each player gets a role, and then everyone closes their eyes; one role is called at a time, and those players “wake up” and do some action. At the end, everyone opens their eyes and tries to guess which players are werewolves – while the werewolves try to deke everyone else out. Complexity: Low.

92. A Game of Thrones: The Card Game. Full review. A very rich deckbuilder and “Living Card Game” (meaning there will be frequent expansion packs) that is extremely true to its theme, with fairly simple mechanics that lead to very intricate gameplay and maneuvering … kind of like the source material. I hated the book, but love this game. The only negative is time, as it takes well over an hour to play a full game, as much as two hours with four players if no one gets an early lead. Complexity: Medium.

91. Architects of the West Kingdom. Full review. Designer Shem Phillips had no titles on this list last year, but now has three, including two of his Viking-themed games from the North Sea trilogy and the ongoing West Kingdom trilogy. This worker-placement game almost satirizes the mechanic by giving players way more meeples – I think it’s 20 per player – than you get in other games, but the placement mechanic is new, and best of all, you can capture someone else’s meeples and send them to jail for a reward. The heart of the game is a standard resource-collection/building game, with two main paths to victory – building your own buildings or contributing to the central cathedral, the levels of which can be ‘blocked’ by other players if they build them first. Complexity: Medium.

90. Point Salad. Full review. Yes, “point salad” is a derogatory term for board games with needlessly complex and disparate methods of giving points to players; Stefan Feld is probably the kind of point-salad games, with some very good ones and some kind of a mess, but there’s a real tendency among designers of midweight and heavier games, especially worker-placement titles, to just add more ways to score. Point Salad, however, is not that kind of game: It’s actually a light, fast-playing card game with a deck of cards that show six different vegetable types on one side and scoring opportunities on the other. You try to collect a few scoring cards and then the right combinations of vegetables to maximize your points. It works well with two players and can handle up to six.

89. Baseball Highlights: 2045: Full review. I was floored at how much I enjoyed this game; it is baseball-themed, but it’s really a fast-moving deckbuilder where your deck only has 15 cards in it and you get to upgrade it constantly between “games.” The names on the player cards are all combinations of names of famous players from history – the first name from one, the last from another, like “Cy Clemens” – except for the robots. It’s not a baseball simulation game, but that might be why I liked it, because it was easier to just let the theme go and play the game for what it is. It’s down from previous years as I’ve found the replay value is limited, even with the expansions. Complexity: Medium-low.

88. Bärenpark. Full review. A bit of Patchwork or Tetris but for more than two players. Each player tries to build out his/her zoo – for bears, of course – by placing tiles of various shapes and dimensions. Most tiles earn points, and there are bonuses for filling in entire boards. Covering certain squares allows a player to take better tiles from the central supply. End game is a little wonky, as it’s too easy for players to end up without a legal move in the last turn or two. Currently out of stock everywhere. Complexity: Medium-low.

87. Sushi Go Party! This is the massively multiplayer – okay, two to eight players – version of Sushi Go!, a game I actually haven’t played. Players draft cards, 7 Wonders-tyle, and try collect images representing different kinds of sushi and other accoutrements to score points, scoring for sets, or for having the most of some specific type, or even having cards of different colors. The dice version Sushi Roll (my review) is good, although I prefer Sushi Go Party! to that one. Complexity: Low.

86. Raiders of the North Sea. App review. The second Shem Phillips game on this list was the first of his five (so far) worker-placement titles, a Viking-themed game of resource collection where you’ll send out raiding ships to collect stones, gold, and points, but might have to send one or more of your various helper cards to Valhalla. Phillips cooks up different ways to place workers in many of his games; here the meeples are all shared, and you have one at any time, placing it to start your turn to take one action, then taking another meeple already on the board to take a different action. The Dire Wolf app version is tremendous other than a too-simple AI. Complexity: Medium.

85. Scotland Yard: App review. One of the few old-school games on the board, and one I’ve only played in app form. One player plays the criminal mastermind (I don’t know if he’s really a mastermind, but doesn’t he have to be for the narrative to work?) trying to escape the other players, playing detectives, by using London’s transportation network of cabs, buses, the Tube, and occasionally a boat along the Thames. It’s recommended for ages 10 and up but there’s nothing on here a clever six- or seven-year-old couldn’t handle if playing alongside an adult, and like Tobago has a strong deductive-reasoning component that makes it a little bit educational as well as fun. Complexity: Low.

84. Downforce. Full review. Perhaps the best of Restoration Games’ restorations – bringing back older, long out-of-print games with updated graphics and rewritten rules – Downforce is a car-racing game where you bid on the different colors of cars, gaining one or sometimes two as your own, but then can also bet at three different stages on who will ultimately win, so your car doesn’t have to win the entire race for you to win the game. Definitely fine for younger kids (7, maybe even 6) who are familiar with games. Complexity: Medium-low.

83. Discoveries. A nice little gem recommended to me by someone on a boardgame forum I no longer frequent – how’s that for an explanation – with a Lewis & Clark theme of exploration where the players build up skills that allow them to undertake longer or more complicated exploration routes. I will say that I liked this game a lot more than my daughter did, even though I thought up front this would be a fast favorite for her; I think the theme didn’t grab her enough at first sight. Complexity: Medium.

82. Second Chance. Full review. Uwe Rosenberg kicked off the Tetris-style (polyomino) game trend with Patchwork, which is further up this list, and has created a number of spinoffs since then, including the more complex season games of Cottage Garden, Indian Summer, and Spring Meadow. Second Chance is the simplest of all of the games he’s developed in this line, a flip-and-write game where you get to choose of two polyomino shapes in each round, filling in that shape on your grid, until you eventually run into a situation where you can’t use either of them. You then get a “second chance,” turning over the next card just for you, to see if you stay in the game – but you can still win if at the end of the game you have the fewest squares unfilled. It’s highly portable and very easy to learn. Complexity: Low.

81. Five Tribes. Full review. A very strong medium-strategy game from Days of Wonder, but one that hit some early backlash because of the heavy use of slaves within the game’s theme – as currency, no less. That’s been fixed in subsequent printings. The game uses an unusual mechanic where all of the meeples start the game on the board and players have to use a funky kind of move to remove as many as they can to gain additional points, goods, or powers. There’s a lot going on, but once you’ve learned everything you can do it’s not that difficult to play. Complexity: Medium.

80. Tobago. Full review. Solid family-strategy game with a kid-friendly theme of island exploration, hidden treasures, and puzzle-solving, without a lot of depth but high replay value through a variable board. Players place clue cards in columns that seek to narrow the possible locations of four treasures on the island, with each player placing a card earning a shot at the coins in that treasure – but a small chance the treasure, like the frogurt, will be cursed. The deductive element might be the game’s best attribute. The theme is similar to that of Relic Runners (a Days of Wonder game from 2014 that I didn’t like) but the game plays more smoothly. A bit overpriced right now at $50, though. Complexity: Low.

79. Ex Libris. Players collect cards showing (fake) books to go into that player’s library, which must be organized in alphabetical order to score at game-end. There are six categories of books, and in any game, one will be “banned” and cost you a point per book, while another will be a priority category that scores extra points for everyone. Each player will have his/her own special category to also collect for bonus points. There’s also a stability bonus for arranging your bookshelves well. You use action tiles to do everything in the game, sometimes just drawing and shelving cards, but often doing things like swapping cards, stealing them, sifting through the discards, or moving a shelf left or right. Just make sure you know your ABCs. Complexity: Medium.

78. Morels. Full review for Paste. A 2012 release, Morels is an easy-to-learn two-player card game with plenty of decision-making and a small amount of interaction with your opponent as you try to complete and “cook” sets of various mushroom types to earn points. The artwork is impressive and the game is very balanced, reminiscent of Lost Cities but with an extra tick of difficulty because of the use of an open, rolling display of cards from which players can choose. The app version is also very good. Complexity: Low.

77. Xenon Profiteer. Full review. Okay, perhaps not the best name, but it’s a really good game even if you weren’t obsessed with the periodic table like I was as a kid. Players are indeed profiting off xenon – the point is that you’re “refining” your hand of cards each turn to get rid of other gases and isolate the valuable xenon, then building up your tableau of cards to let you rack up more points from it. It’s a smarter deckbuilder with room for expansions, with at least one currently available. Out of print at the moment. Complexity: Medium.

76. Exit: The Game. Full review. The Kennerspiel des Jahres winner in 2017 is actually a series of games you can play just once, because solving their puzzles requires tearing and cutting game components, writing on them, and just generally destroying things to find clues and answers that will lead you to the next question, at the end of which is the solution to the game. You can’t really lose, but you can grade your performance by looking at how many game hints you had to use over the time you played. The various titles in the series have varying levels of difficulty, and some are better than others, but in general my daughter and I find them really fun and engaging. I didn’t care for the one longer Exit game, The Catacombs of Horror, which I think got its length and difficulty from making some puzzles too esoteric or hard to solve. Complexity: Medium-low.

75. Noctiluca. Full review. The third Shem Phillips game on the list, and my favorite, isn’t one of his worker-placement titles at all, but a dice-drafting game with clever rules on how you place your tokens to pick dice from a specific row on the board to try to fill out either of your two objective cards at any given time. The dice come in four bright colors and the turns move quickly, with the entire game comprising two rounds where you fill the entire board from scratch. There’s a solo mode that isn’t too bad, but it’s definitely best as a two- to four-player game. Complexity: Medium-low.

74. San Juan: Full review. The card game version of Puerto Rico, but simpler, and very portable. I like this as a light game that lets you play a half-dozen times in an evening, but all it really shares with Puerto Rico is a theme and the concept of players taking different roles in each turn. It plays well with two players but also works with three or four. I get that saying this is a better game than Race for the Galaxy (they were developed in tandem before RftG split off) is anathema to most serious boardgamers, but the fact that you can pick this game up so much more easily is a major advantage in my mind, more than enough to balance out the significant loss of complexity; after two or three plays, you’ll have a pretty good idea of how to at least compete. The app version is very strong, with competent AI players and superb graphics. Complexity: Low.

73. Agamemnon. Full review. An absolute gem of an abstract two-player game, with very little luck and a lot of balancing between the good move now and holding a tile for a great move later. Players compete to control “threads of fate” – connected lines on a small hub-and-spoke board – by placing their tokens at the hubs, but there are three different types of lines and control of each is determined in its own way. The board has alternate layouts on the other side for infinite replayability, but the main board is elegant enough for many replays, because so much of the game involves outthinking your opponent. Complexity: Low.

72. Galaxy Trucker. Full app review. I have only played the iOS app version of the game, which is just amazing, and reviews of the physical game are all pretty strong. Players compete to build starships to handle voyages between stations, and there’s an actual race to grab components during the building phase, after which you have to face various external threats and try to grab treasures while completing missions. It’s a boardgame that has a hint of RPG territory; the app has a long narrative-centric campaign that is best of breed. Complexity: Medium-low.

71. Century Spice Road. Full review. A fun, light, family game that’s perfect if you liked Splendor and want something similar but that has at least a few little differences. The core engine-building component is very similar, but instead of collecting jewels to pay for cards, you collect goods to trade and acquire them by playing cards from your hand, eventually using a turn to replenish that hand with cards you’ve already played. You win by gaining enough resources to buy bonus cards from the table that will refresh as the game goes along, and there’s always a conflict between trying to grab a bunch of those early for a quick victory and going more slowly to gain higher-point cards. It’s not quite Splendor good, but it should appeal to everyone who liked Splendor already. The second Century game, (Century Eastern Wonders, is a solid pathfinding game with the same resource ladder, but I thought the third game, Century A New World, didn’t work at all. Complexity: Medium-low.

70. Lost Cities: Full review. This was once my favorite two-person game, a simple title from the prolific designer Reiner Knizia, and it’s quite portable since it can be played with nothing but the game cards. I’ve since moved on to some more complex two-player games, but for simplicity (without becoming dumb) this one is still an easy recommendation for me to give folks new to the genre. The deck comprises 12 cards in each of five colors, including cards numbered 2 through 10 and three “investment” cards to double, triple, or quadruple the profit or loss the player earns in that color. Players take turns drawing from the deck but may only place cards in increasing order, so if you draw a green 5 after you played the 6, tough luck. You can knock out a game in 15 minutes or less, so it’s one to play multiple times in a sitting. The iOS app is very slick and plays really quickly – a great one for killing a minute while you’re waiting in line. There is a Lost Cities board game, but I have never played it. Complexity: Low.

69. Villainous. Full review. Technically called Disney Villainous, a fully licensed Disney product that uses substantial Disney IP, so I must remind you that I have been a Disney cast member for over twelve years but received no input or consideration on this product beyond the review copy I got from the publisher. Villainous plays like a deckbuilder, but where you already have your whole deck at the start of the game, and have to figure out how to work through your deck to get the key cards you need while also fighting off the Hero cards opponents will sic on you. Each player plays as a unique Disney villain with its own card deck, board, and victory conditions; the base game has six, but this concept is as extensible as it gets and the designers are already talking about expansion decks. The theme will appeal to some younger kids but this is not just a game for young Disney fans. Both expansions, Evil Comes Prepared (Scar, Ratigan, and Yzma) and Wicked to the Core (Hades, Dr. Facilier, the Evil Queen), are also standalone titles, each containing three new villains to play. Complexity: Medium.

68. Jambo. Full review. A two-player card game where the deck is virtually everything, meaning that there’s a high element of chance based on what cards you draw; if you don’t draw enough of the cards that allow you to sell and purchase wares, it’ll be hard for you to win. Each player is an African merchant dealing in six goods and must try to buy and sell them enough times to go from 20 gold at the game’s start to 60 or more at the end. I played this wrong a few times, then played it the right way and found it a little slow, as the deck includes a lot of cards of dubious value. It’s one of the best pure two-player games out there. It’s also among my favorite themes, maybe because it makes me think of the Animal Kingdom Lodge at Disneyworld. Out of print for over two years now. Complexity: Low.

67. Acquire. Monopoly for grown-ups, and one of the oldest games on the list. Build hotel chains up from scratch, gain a majority of the shares, merge them, and try to outearn all your opponents. The game hinges heavily on its one random element – the draw of tiles from the pool each turn – but the decisions on buying stock in existing chains and how to sell them after a merger give the player far more control over his fate than he’d have in Monopoly. There’s a two-player variant that works OK, but it’s best with at least three people. The game looks a lot nicer now; I have a copy from the mid-1980s that still has the 1960s artwork and color scheme. Complexity: Low.

66. Root. Full review. Super cute theme and artwork, vicious game. Two to four players each play unique forest creatures, each with its own tokens, abilities, themes, and methods of earning points, while fighting for control of the forest on the board. Some species will battle in forest clearings; some do better with trade or building items; one, the Vagabond, has no troops, but runs around stealing stuff and racking up points for items and for creating alliances with other players. It’s a deceptively rich game in a theme that looks like it would appeal to little kids. Complexity: Medium-high, due to the asymmetrical play.

65. Azul: Stained Glass of Sintra. Full review. The first half of this game is just like the original Azul, but how and where you place the tiles you take is completely different. Each player has a set of stained-glass columns with five colored spaces to fill. When you fill a column, you drop one tile to the bottom track, flip the column over, and try to fill it again. You score for columns you fill plus re-score columns you filled previously to its right, and then score at game-end if you fill in 2-4 spots in the squares in your bottom track. If you love Azul, maybe this game feels superfluous … or maybe it just lets you keep playing Azul in a fresh way? Whatever, I like it, I recommend it, I recommend everything on this list even if I look at the rankings a few months later and think I got them all wrong. I will say, at least, that I think this game runs a little longer than the original Azul because you have to do more on your personal boards to get to the end-game. Complexity: Medium-low.

64. The Quacks of Quedlinburg. Full review. The Kennerspiel des Jahres winner from 2018 came to my attention too late for my top ten list of last year, but it would have made the cut if I had played it in time. Designed by Wolfgang Warsch, who has The Mind also on this list and is also behind the co-op game Fuji and dice-rollers That’s So Clever! and Twice As Clever!, the Quacks is a press-your-luck game with vaguely ridiculous artwork where players fill their bags with ingredients for their potions, drawing as many as they want to try to gain points and benefits before their potions explode because they drew too many white tokens. All other tokens are ‘bought’ through the draws in each round – if you explode, you don’t get points, but you do get money – and each confers some kind of benefit. The press-your-luck part is a lot of fun, though, and even though it’s competitive there’s a sort of aspect where you find yourself rooting for someone else who decides to keep drawing after you’re done. Complexity: Medium-low.

63. Coffee Roaster. Full review. The best purely solo board game I’ve ever played, Coffee Roaster is exactly what it sounds like: You pick a bean from the game’s deck, each of which has a specific moisture content, and unique combination of green beans and other tokens, and has an optimal roast level. On each turn, you crank up the roast and draw tokens from the bag that you can then deploy to the board to try to remove any bad beans or smoke tokens while gradually increasing the roast level of the good beans. There are all sorts of bonus moves you can make to try to improve your results, but eventually you move to the cupping stage and draw (roughly) ten tokens from the bag, adding up their roast values to see how close you got to the bean’s optimal number. Like the caffeine in the beverages, the game is quite addictive, especially since it’s easy to score something but hard to get to that one optimal roast number. I have the original edition but Stronghold Games is publishing a new version with all-new art that’s currently on pre-order. Complexity: Medium.

62. Elder Sign: Full review. Another cooperative game, this one set in the Cthulhu realm of H.P. Lovecraft’s works, Elder Sign takes a different tack on teamwork by emphasizing individual actions within the larger rubric of coordinating actions to reach a common goal. Players represent detectives seeking to rid a haunted mansion of its evil spirits, room by room, earning certain rewards while incurring risks to their health and sanity, all to take out the big foozle before he returns to life and threatens to devour them all. Player actions take place via dice rolls, but players can use their unique skills as well as various cards to alter rolled dice or reroll them entirely to try to achieve the results necessary to clear a room. There’s still a heavy luck component and you’ll probably swear at some point that Cthulhu himself has possessed the dice, but that just makes killing your supernatural enemy all the more satisfying. Complexity: Medium-low.

61. Diplomacy. Risk for grown-ups, with absolutely zero random chance – it’s all about negotiating. I wrote about the history of Diplomacy (and seven other games) for mental_floss in 2010, concluding with: “One of a handful of games (with Risk) in both the GAMES Magazine and Origin Awards Halls of Fame, Diplomacy is an excellent choice if you enjoy knife fights with your friends and holding grudges that last well beyond the final move.” I think that sums it up perfectly. I haven’t played this in a few years, unfortunately, although that’s no one’s fault but my own. Complexity: Medium.

60. Power Grid: Full review. This might be the Acquire for the German-style set, as the best business- or economics-oriented game I’ve found. Each player tries to build a power grid on the board, bidding on plants at auction, placing stations in cities, and buying resources to fire them. Those resources become scarce and the game’s structure puts limits on expansion in the first two “phases.” It’s not a simple game to learn and a few rules are less than intuitive, but I’m not sure I’ve seen a game that does a better job of turning resource constraints into something fun. I’d love to see this turned into an app, although the real-time auction process would make async multi-player a tough sell. Complexity: High (or medium-high).

59. Kingdomino. Full review. The 2016 Spiel des Jahres winner, Kingdomino is a great family-strategy game, perfect for playing with a mix of adults and kids, perhaps a little light for the adult gamer crowd, which I think the publishers are hoping to target with the standalone sequel game Queendomino. Players take turns selecting two-square tiles from the display of four, and then place them next to the tiles they’ve already played, trying to fill out a 5×5 grid without going over any boundaries. You score points for creating contiguous areas of the five terrain types in the game, scoring multiples if you have more than one crown in an area. It’s under $20 on amazon now, which is a bargain. Complexity: Medium-low.

58. Seasons: Full review. A hybrid game of deckbuilding and point accumulation, where the decks are very small, so understanding the available cards and the interactions between them (some of which create exponentially better effects) is key to playing the game well. Players play wizards who start the game with nine spell cards to play, divided into three groups of three, and use them to gain energy tokens and crystals that can eventually be converted into points. The seasons change according to a time wheel on the board, and each of the four energy types has a season in which it’s scarce and two in which it’s plentiful. Seasons has a very dedicated fan base and two popular expansions, and I agree with that in that once you get up the steep learning curve it’s a great game due to the number of possibilities for each move and differences from game to game. Complexity: Medium-high.

57. Citadels. Full review. First recommended to me by a reader back in that 2008 post, Citadels didn’t hit my shelves until last winter, when Asmodee reissued the game in one box with all of the existing expansions. It’s a fantastic game for five or more players, still workable at four, not so great below that. It’s a role selection game where players pick a role and then work through those actions by the role’s number, with some roles, of course, that do damage to specific roles that might come later in the turn. It’s the best mix of a party game and a traditional boardgame I’ve seen. Complexity: Medium-low.

56. Concordia: Full review . It’s a map game, set in Ancient Rome, built around trade and economics rather than conflict or claiming territories. Much better with four players than with two, where there isn’t enough interaction on the map to force players to make harder decisions. Runner-up for the Kennerspiel des Jahres (Connoisseur’s game of the year) in 2015 to Istanbul. Complexity: Medium.

55. Coup. Full review. A great, great bluffing game if you have at least four people in your gaming group. Each player gets two cards and can use various techniques to try to take out other players. Last (wo)man standing is the winner. Guaranteed to get the f-bombs flowing. Only about $8 for the whole kit and caboodle. Complexity: Low.

54. 7 Ronin: Full review. An asymmetrical two-player game with a Seven Samurai theme – and when I say “theme,” I mean that’s the whole story of the game. One player is the seven ronin of the title, hired to defend a village against the invading ninjas, controlled by the other player. If the ninjas don’t take the village or wipe out the ronin before eight rounds are up, the ronin player wins. But the ninja can gain a decisive advantage in the first four rounds with the right moves. It’s very clever, the art is fantastic, and the theme is completely integrated into the game itself. It also plays in about 30 minutes. Complexity: Medium-low.

53. Targi. Full review. Moderately complex two-player game with a clever mechanic for placing meeples on a grid – you don’t place meeples on the grid itself, but on the row/column headers, so you end up blocking out a whole row or column for your opponent. Players gather salt, pepper, dates, and the relatively scarce gold to enable them to buy “tribe cards” that are worth points by themselves and in combinations with other cards. Some tribe cards also confer benefits later in the game. Two-player games often tend to be too simple, or feel like weak variants of games designed for more players. Targi isn’t either of those things – it’s a smart game that feels like it was built for exactly two people. Complexity: Medium.

52. Watergate. Full review coming this week at Paste. It’s a pure two-player game that pits one player as Nixon and the other as “the journalists,” each with a unique deck, where the latter player tries to place evidence tokens connecting at least two witnesses to the President, and Tricky Dick tries to block them. It’s fun, incredibly well-written, and a real thinker. Complexity: Medium.

51. Lanterns. Full game and app review. A tile-placement and matching game where players are also racing to collect tokens to trade in for bonuses that decline in value as the game goes on. Each tile has lanterns in any of seven colors along the four edges; placing a tile gives you one token of the color facing you … and each opponent one token of the color facing him/her. If you match a tile side to the side it’s touching, you get a token of that color too. There are also bonus tokens from some tiles, allowing you to trade tokens of one color for another. Bonuses come from trading in one token of each color; three pairs; or four of a kind. The art is great and the app adds some wonderful animations. Complexity: Medium-low.

50. Glen More. Full review. Build your Scottish settlement, grow wheat, make whiskey. Sure, you can do other stuff, like acquire special tiles (including Loch Ness!) or acquire the most chieftains or earn victory points by trading other resources, but really, whiskey, people. The tile selection mechanic is the biggest selling point, as players move on a track around the edge of the central board and may choose to skip one or more future turns by jumping further back to acquire a better tile. Out of print again. Complexity: Medium.

49. Tokaido. Full review. Another winner from the designer of 7 Wonders, Takenoko, and one of my least favorite Spiel des Jahres winners, Hanabi, Tokaido has players walking along a linear board, stopping where they choose on any unoccupied space, collecting something at each stop, with a half-dozen different ways to score – collecting all cards of a panorama, finishing sets of trinkets, meeting strangers for points or coins, or donating to the temple to try to get the game-end bonus for the most generous traveler. It’s a great family-level game that requires more thought and more mental math than most games of its ilk. The app is excellent as well. Complexity: Medium.

48. Silver & Gold. Full review. Phil Walker-Harding is some sort of genius, with Imhotep, the Sushi Go! series, Bärenpark, Gizmos, and this all hits under his name, with the Adventure series he co-created with Matthew Dunstan still on my to-play shelf. Silver & Gold is a polyomino flip-and-write game where there are just eight shapes to choose from in each round, with seven of them displayed in random order (the eighth isn’t used), and players fill in those small shapes on the larger ones on their two objective cards, using dry-erase markers. You score for finishing shapes, with three small bonuses available each game that do usually end up mattering in the final score. It’s portable, easy, lightly strategic, and undeniably fun. Complexity: Low.

47. Broom Service. Full review. The Kennerspiel des Jahres winner for 2015, Broom Service is lighter than most games in that category, but still complex enough to be more than just a family-strategy game, although the theme appealed to my daughter and she didn’t have any trouble understanding the base game’s rules. Players take on various roles to move their witch tokens around the board, gathering potions or delivering them to various towers for points, or collecting wands and clouds to gain other bonuses. There are multiple paths to win, but they’re all fairly straightforward; the role selection process is unique and takes some getting used to for younger players. It was a well-deserving winner. More than half off today at amazon at $19.59. Complexity: Medium.

46. Welcome To… Full review. I don’t know if it was the first flip-and-write title, but Welcome To… was the first one I encountered, and I think it’s spawned a few imitators because it’s so good. In each round, there are three cards from which players can choose, each showing a house number and one of six colors; each player chooses one of those three houses to fill in and takes the benefit of that particular color. The goal is to fill out as much of your own ‘neighborhood’ as you can, scoring points for clusters of adjacent houses, for providing green space, for adding pools to certain houses, and more. It’s simple to learn and has huge replay value. Complexity: Low.

45. Tzolk’in. Tzolkin is a fairly complex worker-placement game where the board itself has six interlocked gears that move with the days of the Mayan calendar; you place a worker on one gear and he cycles through various options for moves until you choose to recall him. As with most worker-placement games, you’re collecting food, gold, wood, and stone; building stuff; and moving up some scoring tracks. The gears, though, are kind of badass. Complexity: High.

44. Love Letter: Full review. The entire game is just sixteen cards and a few heart tokens. Each player has one card and has to play it; the last player still alive wins the round. It requires at least three players to be any good and was much better with four, with lots of laughing and silly stare-downs. It’s the less serious version of Coup, and it’s only $9. Complexity: Low.

43. Cacao. Full review. A simpler Carcassonne? I guess every tile-laying game gets compared to the granddaddy of them all, but Cacao certainly looks similar, and you don’t get to see very far ahead in the tile supply in Cacao, although at least here you get a hand of three tiles from which to choose. But the Cacao board ends up very different, a checkerboard pattern of alternating tiles between players’ worker tiles and the game’s neutral tiles, which can give you cacao beans, let you sell beans for 2-4 gold pieces, give you access to water, give you partial control of a temple, or just hand you points. One key mechanic: if you collect any sun tiles, you can play a new tile on top of a tile you played earlier in the game, which is a great way to make a big ten-point play to steal the win. Complexity: Low.

42. Thebes: Full review. A fun family-oriented game with an archaelogy theme and what I think of as the right amount of luck: it gives the game some balance and makes replays more interesting, but doesn’t determine the whole game. Players collect cards to run expeditions to five dig sites, then root around in the site’s bag of tokens to try to extract treasure. Back in print at the moment and a steal at $13. Complexity: Medium-low.

41. Through the Desert. Full app review, although it hasn’t been updated for the newest iOS version. Another Knizia game, this one on a large board of hexes where players place camels in chains, attempting to cordon off entire areas they can claim or to connect to specific hexes worth extra points, all while potentially blocking their opponents from building longer or more valuable chains in the same colors. Very simple to learn and to set up, and like most Knizia games, it’s balanced and the mechanics work beautifully. Finally reprinted in 2018 by Fantasy Flight. Horse with no name sold separately. Complexity: Low.

40. Puerto Rico: Full review. One of the highest-rated and most-acclaimed Eurogames of all time, although I think its combination of worker-placement and building has been done better by later designers. You’re attempting to populate and build your own island, bringing in colonists, raising plantations, developing your town, and shipping goods back to the mother country. Very low luck factor, and just the right amount of screw-your-neighbor (while helping yourself, the ultimate defense). Unfortunately, the corn-and-ship strategy is really tough to beat, reducing the game’s replay value for me. There’s a solid iOS app as well, improved after some major upgrades. Complexity: High.

39. Whistle Stop. Full review. One of the best new games of 2017, Whistle Stop is a train game that takes a little bit from lots of other train games, including Ticket to Ride, Steam, and Russian Railroads, without becoming bogged down by too many rules or scoring mechanisms. It also has gloriously fun, pastel-colored pieces and artwork, and the variable board gives it a ton of replay value. It was an immediate hit in my house. Complexity: Medium.

38. Thurn und Taxis: Full review. I admit to a particularly soft spot for this game, as I love games with very simple rules that require quick thinking with a moderate amount of foresight. (I don’t care for chess, which I know is considered the intellectual’s game, because I look three or four moves ahead and see nothing but chaos.) Thurn und Taxis players try to construct routes across a map of Germany, using them to place mail stations and to try to occupy entire regions, earning points for doing so, and for constructing longer and longer routes. I’ve played this a ton online, and there’s a clear optimal strategy, but to pull it off you do need a little help from the card draws. Complexity: Low.

37. Gizmos. Full review. Phil Walker-Harding’s engine-builder plays very quickly for a game of this depth, and doesn’t skimp on the visual appeal – the ‘energy tokens’ you’ll collect to buy more cards are colored marbles, and they’re dispensed by what looks like a cardboard gumball machine. The engine-building aspect is a real winner, though, as it’s very easy to grasp how you’ll gain things from certain cards and how to daisy-chain them into very powerful engines before the game ends. Complexity: Medium-low.

36. Terraforming Mars. Full review. The best complex strategy game of 2016, Terraforming Mars is big and long but so imaginative that it provides an engrossing enough experience to last the two hours or so it takes to play. The theme is just what the title says, based on the Mars trilogy by Kim Stanley Robinson (which I loathed), as the players compete to rack up points while jointly transforming the planet’s surface. The environment is tracked with three main variables – oxygen levels, surface temperature, and water supply – that alter the effects of various moves and buildings as the game progresses. The cards are the heart of the play itself, as they can provide powerful points bonuses and/or game benefits. It’s already been expanded at least four times, with Hellas & Elysium, Venus Next, Prelude, and Colonies. Complexity: High.

35. The Mind. Full review. The Mind may drive you crazy; I haven’t beaten it yet, playing with several different people already, but I still find it really enjoyable and something that nearly always ends up with everyone laughing. This Spiel des Jahres-nominated game has just a deck of cards numbered 1 to 100, and in each round, every player gets a set number of cards dealt from the shuffled deck. All players must play their cards to the table in one pile, ascending by card number … but you can’t talk to anyone else, or even gesture. It’s a lot harder than it sounds. Complexity: Low.

34. Patchwork: Full review. A really sharp two-player game that has an element of Tetris – players try to place oddly shaped bits of fabric on his/her main board, minimizing unused space and earning some small bonuses along the way. It’s from Uwe Rosenberg, better known for designing the ultra-complex games Agricola, Le Havre, and Caverna. Go figure. And go get it. Complexity: Low.

33. Vikings: Full review. A very clever tile placement game in which players place island and ship tiles in their areas and then place vikings of six different colors on those tiles to maximize their points. Some vikings score points directly, but can’t score unless a black “warrior” viking is placed above them. Grey “boatsman” vikings are necessary to move vikings you’ve stored on to unused tiles. And if you don’t have enough blue “fisherman” vikings, you lose points at the end of the game for failing to feed everyone. Tile selection comes from a rondel that moves as tiles come off the board, with each space on the rondel assigning a monetary value to the tiles; tiles become cheaper as the number remaining decreases. You’re going to end up short somewhere, so deciding early where you’ll punt is key. Great game that still gets too little attention. Complexity: Medium.

32. Ingenious. Full app review. Ingenious is another Reiner Knizia title, a two- to four-person abstract strategy game that involves tile placement but where the final scoring compares each player’s lowest score across the six tile colors, rather than his/her highest. That alters gameplay substantially, often making the ideal play seem counterintuitive, and also requires each player to keep a more careful eye on what the other guy is doing. The app, which I owned and reviewed, is now gone from all app stores, because of a trademark dispute (and maybe more). Complexity: Low.

31. King of Tokyo. Full review. From the guy who created Magic: the Gathering comes a game that has no elfs or halflings or deckbuilding whatsoever. Players are monsters attempting to take control of Tokyo, attacking each other along the way while trying to rack up victory points and maintain control of the city space on the board. Very kid-friendly between the theme and major use of the dice (with up to two rerolls per turn), but good for the adults too; it plays two to six but I think it needs at least three to be any good. Complexity: Medium-low.

30. Orient Express. An outstanding game that’s long out of print; I’m lucky enough to still have the copy my father bought for me in the 1980s, but fans have crafted their own remakes, like this one from a Boardgamegeek user. It takes those logic puzzles where you try to figure out which of five people held which job and lived on which street and had what for breakfast and turns them into a murder mystery board game with a fixed time limit. When the Orient Express reaches its destination, the game ends, so you need to move fast and follow the clues. The publishers still sell the expansions, adding up to 30 more cases for you to solve, through this site, but when I asked them about plans for a reprint they gave me the sense it’s not likely. There’s a 2017 game of the same name, but it’s unrelated. Complexity: Low.

29. Istanbul. Full review. Not Constantinople. Istanbul won the 2014 Kennerspiel des Jahres, but it’s not that complex a game overall; my then eight-year-old daughter figured out a basic strategy right away (I call it the “big money” strategy) that was surprisingly robust, and the rules are not that involved or difficult. Players are merchants in a Turkish marketplace, trying to acquire the rubies needed to win the game through various independent channels. There’s a competitive element in that you don’t want to pursue the same methods everyone else is, because that just raises the costs. It’s also a very visually appealing game. There’s a new dice game coming at the end of December, with a similar theme but with new mechanics, ditching the pathfinding/backtracing element of the original game and concentrating on goods trading and dice manipulation. Acram Digital’s app version is tremendous and highly addictive, as you can randomize the tile layout, giving you over a billion possible boards on which to play. Complexity: Medium.

28. Kodama: The Tree Spirits. Full review. Definitely among the cutest games I’ve played, with artwork that looks like it came from the pen of Hayao Miyazaki, but also a quick-playing game that has something I hadn’t seen before in how you place your cards. Players start with a tree trunk card with one ‘feature’ on it, and must add branch cards to the trunk and beyond, scoring whenever a feature appears on the card just placed and the card (or trunk) to which it connects. You can score up to 10 points on a turn, and will add 12 cards to your tree. You get four secret bonus cards at the start of the game and play one at the end of each season (4 turns), and each season itself has a special rule that varies each game. It’s light, portable, and replays extremely well. The base game also includes Sprout cards for simpler play with younger children. Complexity: Low.

27. Charterstone. Full review. Legacy games aren’t quite my thing, given the time commitment usually involved for them, but I do enjoy Pandemic Legacy, and absolutely love Charterstone, which brings the legacy format to old-school Euro games of resource collection, worker placement, and building stuff for points. Players all play on the same board but focus on building in their own areas, scoring points within each game by trading in resources or gold, achieving objectives, building buildings, opening chests (which is how you add new rules), or gaining reputation. At game-end, there’s a final scoring that considers how many times each player won individual games, and also adds points for things like the buildings in your charter when the last game was over. The board and rules change as the game progresses, with new meeples appearing, new ways to score points, and entirely new game concepts added, so that without you realizing it the game has gone from something very simple to a moderately complex strategy game that taught you all the rules as you played it. The base game gives you twelve plays to complete the story; you can buy a recharge pack to play with the other side of the board and most of the same components a second time through. Once you’ve done that, you can continue playing it as a single-play game. The app is coming soon from Acram Digital. Complexity: Starts low, ends medium to medium-high.

26. Battle Line: Full review. Reissued a few years ago as Schotten Totten – same game, different theme, better art, half the price right now. Among the best two-player games I’ve found, designed by Reiner Knizia, who is also behind a bunch of other games on this list. Each player tries to build formations on his/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can’t draw. There’s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The iOS app is among the best as well. Complexity: Low.

25. Sagrada. Full review. I tried Sagrada too late for my 2017 rankings, which is a shame as it would have made my top ten for sure. It’s a dice-drafting game where players select dice from a central pool and place them on their boards, representing stained-glass windows, to try to match specific patterns for points. It sounds simple, but rules on how you can place the dice and the need to plan ahead while hoping for specific colors or numbers to appear make it much harder than it seems. There’s also an expansion that lets you play with 5 or 6 players that also adds ‘personal’ dice to the game, so that the player who drafts dice last in each round doesn’t get penalized so badly, reducing the randomness a little bit. Complexity: Medium-low.

24. Imhotep. Full review. Nominated for the Spiel des Jahres in 2016, Imhotep lost out to Codenames – a solid party game, not quite good enough for this top 100 between the language dependence and the lack of a strategic element – but in my opinion should have won. Imhotep is a quick-playing game with lots of depth as players gather stones, place them on ships, and sail ships to any of five possible destinations, each with a different benefit or point value. You can place a stone on any ship, and you can use your turn to sail a ship without any of your stones on it – say, to keep someone else from blocking your path or from scoring a big bonus. Each destination tile has two sides so you can vary the game, mixing and matching for up to 32 different configurations. I’ve just started playing Imhotep Duel, the new two-player version, which on first play is quite good, reimagining the game to make it more of a pure two-player, tit-for-tat experience. Complexity: Medium-low.

23. Caylus: Full app review. Another game I’ve only played in its app version, Caylus is among the best of the breed of highly-complex games that also includes Agricola and Le Havre, with slightly simpler rules and fewer pieces, yet the same lack of randomness and relatively deep strategy. I’ve also found the game is more resilient to early miscues than other complex strategy games, as long as you don’t screw up too badly. In Caylus, players compete for resources used to construct new buildings along one public road and used to construct parts of the main castle where players can earn points and special privileges like extra points or resources. If another player uses a building you constructed, you get a point or a resource, and in most cases only one player can build a specific building type, while each castle level has a finite number of blocks to be built. There are also high point value statues and monuments that I think are essential to winning the game, but you have to balance the need to build those against adding to the castle and earning valuable privileges. Even playing the app a dozen or more times I’ve never felt it becoming monotonous, and the app’s graphics are probably the best I’ve seen alongside those of Agricola’s. Complexity: High.

22. Egizia. I’m not even sure how I first heard about Egizia, a complex worker-placement game that has a great theme (ancient Egypt) and, despite some complexity in the number of options, hums along better than most games of this style. In each round, players place meeples on various spots on and along the Nile river on the board. Some give cards with resources, some give cards with bonuses, some allow you to boost the power of your construction crews, and some tracks allow you to build in the big points areas, the monuments found in one corner of the board. You also can gain a few bonus cards, specific to you and hidden from others, that give you more points for certain game-end conditions, like having the most tiles in any single row of the pyramid. Best with four players, but workable with three; with two you’re playing a fun game of solitaire. Stronghold Games finally brought it back with a new edition, Egizia: Shifting Sands, due out in January 2020. Complexity: High.

21. New Bedford. Full review. I adore this game, which is about whaling, but somehow manages to sneak worker-placement and town-building into the game too, and figures out how to reward people who do certain things early without making the game a rout. Each player gets to add buildings to the central town of New Bedford (much nicer than the actual town is today), or can use one of the central buildings; you pay to use someone else’s building, and they can be worth victory points to their owners at game-end. The real meat of the game is the whaling though – you get two ships, and the more food you stock them with, the more turns they spend out at sea, which means more turns where you might grab the mighty sperm whale token from the bag. But you have to pay the dockworkers to keep each whale and score points for it. For a game that has this much depth, it plays remarkably fast – never more than 40 minutes for us with three players. Complexity: Medium.

20. (The Settlers of) Catan: It’s now just called Catan, although I use the old title because I think more people know it by that name. I don’t pull this game out as much as I did a few years ago, and I’ve still got it ranked this high largely because of its value as an introduction to Eurogames, one of the best “gateway games” on the market. Without this game, we don’t have the explosion in boardgames we’ve had in the last fifteen years. We don’t have Ticket to Ride and 7 Wonders showing up in Target (where you can also buy Catan), a whole wall of German-style games in Barnes & Noble, or the Cones of Dunshire on network television. Only four games on this list predate Settlers, from an era where Monopoly was considered the ne plus ultra of boardgames and you couldn’t complain about how long and awful it was because you had no basis for comparison. The history of boardgames comprises two eras: Before Catan, and After Catan. We are fortunate to be in 24 A.C. Complexity: Medium-low.

19. Everdell. Full review. This is the best new game of 2018 for me, so far, although I still have a bunch to play and could change my mind between this and Charterstone. Everdell takes the worker placement and resource collection mechanic of Stone Age and adds what amounts to a second game on top of that, where the buildings you build with those resources actually do stuff, rather than just giving you points. Players build out their tableaux of cards and gain power as the game progresses. Some cards grant you the right to build subsequent cards for free; some give resources, some give points bonuses, and some do other cool things. The artwork is stunning and the theme, forest creatures, is very kid-friendly. The game also crescendos through its “seasons,” with players going from two meeples in the spring to six by game-end, so that no one can get too big of a lead in the early going and new players get time to learn the rhythm. It’s quite a brilliant design, and consistently plays in under an hour. Complexity: Medium-low.

18. Tigris & Euphrates: Full review. The magnum opus from Herr Knizia, a two- to four-player board game where players fight for territory on a grid that includes the two rivers of the game’s title, but where the winning player is the one whose worst score (of four) is the best. Players gain points for placing tiles in each of four colors, for having their “leaders” adjacent to monuments in those colors, and for winning conflicts with other players. Each player gets points in those four colors, but the idea is to play a balanced strategy because of that highest low score rule. The rules are a little long, but the game play is very straightforward, and the number of decisions is large but manageable. Fantasy Flight also reissued this title in 2015, with a much-needed graphics update and smaller box. Knizia himself revised this game as Yellow & Yangtze, which has a digital port coming from Dire Wolf that’s already on Steam Early Access and is very promising. Complexity: Medium.

17. Small World: Full review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline. The iPad app is outstanding too. Complexity: Medium.

16. Agricola: I gained a new appreciation for this game thanks to the incredible iOS app version developed by Playdek, which made the game’s complexity less daunting and its internal sophistication more evident. You’re a farmer trying to raise enough food to feed your family, but also trying to grow your family so you have more help on the farm. The core game play isn’t that complex, but huge decks of cards offering bonuses, shortcuts, or special skills make the game much more involved, and require some knowledge of the game to play it effectively. I enjoy the game despite the inherent ‘work’ involved, but it is undeniably complex and you can easily spend the whole game freaking out about finding enough food, which about a billion or so people on the planet refer to as “life.” Mayfair reissued the game in 2016 with some improved graphics and a lower price point, although the base game now only plays 1-4. Complexity: High.

15. Takenoko.Full review. If I tell you this is the cutest game I own, would you consider that a negative? The theme and components are fantastic – there’s a panda and a gardener and these little bamboo pieces, and the panda eats the bamboo and you have to lay new tiles and make sure they have irrigation and try not to go “squeeeeee!” at how adorable it all is. There’s a very good game here too: Players draw and score “objective” cards from collecting certain combinations of bamboo, laying specific patterns of hex tiles, or building stacks of bamboo on adjacent tiles. The rules are easy enough for my daughter to learn, but gameplay is more intricate because you’re planning a few moves out and have to deal with your opponents’ moves – although there’s no incentive to screw your opponents. Just be careful – that panda is hungry. Complexity: Medium-low.

14. Great Western Trail. Full review. It’s a monster, but it’s an immaculately constructed game, especially for its length and complexity. It’s a real gamer’s game, but I found an extra level of satisfaction from admiring how balanced and meticulous the design is; if there’s a flaw in it, beyond its weight (which is more than many people would like in a game), I didn’t find it. You’re rasslin’ cows, collecting cow cards and delivering them along the board’s map to Kansas City, but you’re doing so much more than that as you go, hiring workers, building your own buildings, and moving your train along the outer track so that you can gain more from those deliveries. The real genius of the design is that you only have a few options on each turn even though the game itself has a massive scope. That prevents it from becoming overwhelming or bogging down in analysis paralysis on each player’s turn. Complexity: High.

13. Stone Age: Full review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn. I introduced my daughter to the game when she was 10 and she took to it right away, beating us on her second play. The iOS app is strong – they did a nice job reimagining the board for smaller screens – and is now updated and playable on newer devices. Complexity: Medium.

12. Samurai: Full review. I bought the physical game after a few months of playing the app (which, as of November 2019, is still not updated for the newest iOS version), and it’s a great game – simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun. Very high replayability too. Fantasy Flight updated the graphics, shrank the box, and reissued it in 2015. Complexity: Medium/low.

11. 7 Wonders Duel. Full review. Borrowing its theme from one of the greatest boardgames of all time, 7W Duel strips the rules down so that each player is presented with fewer options. Hand cards become cards on the table, revealed a few at a time in a set pattern that limits player choices to one to four cards (roughly) per turn. Familiarity with the original game is helpful but by no means required. There’s a brand-new app version out from Repos this fall. Complexity: Medium-low.

10. Jaipur: Full review. Jaipur is my favorite two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour. It’s also incredibly portable. The new app is also fantastic, with a campaign mode full of variants. Complexity: Low.

9. Ticket To Ride: Full review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 Expansion< to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. I also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don’t recommend them. The iPad app, developed in-house, is among the best available. The newest expansion, France and The Old West, came out in the winter of 2018, with two new rules tweaks, one for each board. I’ve ranked all 18 Ticket to Ride boards for Ars Technica.

There’s also a kids’ version, available exclusively at Target, with a separate app for that as well. Complexity: Low.

8. Azul. Full review. The best new family-strategy game of 2017 and winner of the Spiel des Jahres, Azul comes from the designer of Vikings and Asara, and folds some press-your-luck mechanics into a pattern-matching game where you collect mosaic tiles and try to transfer them from a storage area to your main 5×5 board. You can only put each tile type in each row once, and in each column once, and you lose points for tiles you can’t place at the end of each round. It’s quite addictive and moves fairly quickly, even when everyone starts playing chicken with the pile left in the middle of the table for whoever chooses last in the round. Complexity: Medium.

7. Splendor: Full review. A Spiel des Jahres nominee in 2014, Splendor has fast become a favorite in our house for its simple rules and balanced gameplay. My daughter, now eight, loves the game and is able to play at a level pretty close to the adults. It’s a simple game where players collect tokens to purchase cards from a 4×3 grid, and where purchased cards decrease the price of other cards. Players have to think long-term without ignoring short-term opportunities, and must compare the value of going for certain in-game bonuses against just plowing ahead with purchases to get the most valuable cards. The Splendor app, made by the team at Days of Wonder, is amazing, and is available for iOS, Android, and Steam. I also like the four-in-one expansion for the base game, Cities of Splendor. Complexity: Low.

6. The Castles Of Burgundy: Full review. Castles of Burgundy is the rare game that works well across its range of player numbers, as it scales well from two to four players by altering the resources available on the board to suit the number of people pursuing them. Players compete to fill out their own boards of hexes with different terrain/building types (it’s like zoning) by competiting for tiles on a central board, some of which are hexes while others are goods to be stored and later shipped for bonuses. Dice determine which resources you can acquire, but you can also alter dice rolls by paying coins or using special buildings to change or ignore them. Setup is a little long, mostly because sorting cardboard tiles is annoying, but gameplay is only moderately complex – a little more than Stone Age, not close to Caylus or Agricola – and players get so many turns that it stays loose even though there’s a lot to do over the course of one game. I’ve played this online about 50 times, using all the different boards, even random setups that dramatically increase the challenge, and I’m not tired of it yet. Complexity: Medium.

5. Dominion: Full review. I’ve condensed two Dominion entries into one, since they all have the same basic mechanics, just new cards. The definitive deck-building game, with no actual board. Dominion’s base set – there are ten expansions now available, so you could spend a few hundred dollars on this – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think I have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. I’ll vouch for the Dominion: Intrigue expansion, which includes the base cards so it’s a standalone product, and the Seaside expansion, which is excellent and really changes the way the game plays, plus a standalone expansion further up this list. The base game is appropriate for players as young as six. Complexity: Low.

4. Pandemic: Full review. The king of cooperative games. Two to four players work together to stop global outbreaks of four diseases that spread in ways that are only partly predictable, and the balance between searching for the cures to those diseases and the need to stop individual outbreaks before they spill over and end the game creates tremendous tension that usually lasts until the very end of the event deck at the heart of the game. The On The Brink expansion adds new roles and cards while upping the complexity further. The Pandemic iOS app is among the best out there and includes the expansion as an in-app purchase.

I’m bundling Pandemic Legacy, one of the most critically acclaimed boardgames of all time, into this entry as well, as the Legacy game carries the same mechanics but with a single, narrative storyline that alters the game, including the board itself, as you play. My daughter and I didn’t finish season one, just because we got caught up in other games, but season two is out already. Complexity: Medium for the base game, medium-high for the Legacy game.

3. Wingspan. Full review.The only game to which I’ve given a perfect score of 10 since I started reviewing games for Paste five years ago, Wingspan is one of the best examples I can find of immaculate game design. It is thoroughly and thoughtfully constructed so that it is well-balanced, enjoyable, and playable in a reasonable amount of time. The components are all of very high quality and the art is stupendous. And there’s some real science behind it: designer Elizabeth Hargrave took her love of bird-watching and built a game around the actual characteristics of over 100 species of North American birds, such as their habitats, diets, and breeding habits. The European expansion comes out this week. Wingspan won the Kennerspiel des Jahres in 2019, which it more than deserved, making Hargrave the first woman to win that honor as a solo designer and just the second solo woman to win any Spiel des Jahres prize. It’s a marvel. Complexity: Medium.

2. Carcassonne: Full review. The best-of-breed iOS app has only increased my appreciation for Carcassonne. It brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. I own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. I also have Inns and Cathedrals, which I’ve only used a few times; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city/road/farm, as well as the added meeples needed to play with a sixth opponent. Complexity: Low/medium-low for the base game, medium with expansions.

1. 7 Wonders: Full review. 7 Wonders swept the major boardgame awards (yes, there are such things) in 2011 for good reason – it’s the best new game to come on the scene in a few years, combining complex decisions, fast gameplay, and an unusual mechanic around card selections where each player chooses a card from his hand and then passes the remainder to the next player. Players compete to build out their cities, each of which houses a unique wonder of the ancient world, and must balance their moves among resource production, buildings that add points, military forces, and trading. I saw no dominant strategy, several that worked well, and nothing that was so complex that I couldn’t quickly pick it up after screwing up my first game. The only negative here is the poorly written rules, but after one play it becomes far more intuitive. Plays best with three or more players, but the two-player variant works well. The brand-new iOS version is amazing too, with an Android port I haven’t tried. Complexity: Medium.

And, as with last year, my rankings of these games by how they play with just two players:

1. Jaipur
2. 7 Wonders Duel
3. Carcassonne
4. Imhotep Duel
5. 7 Ronin
6. Patchwork
7. Wingspan
8. Watergate
9. Baseball Highlights: 2045
10. The Mind
11. Stone Age
12. Ticket to Ride
13. Splendor
14. Agamemnon
15. Dominion/Intrigue
16. Small World
17. Battle Line/Schotten Totten
18. Samurai
19. Castles of Burgundy
20. Morels
21. Ingenious
22. Azul
23. New Bedford
24. Cacao
25. Targi

Also, I get frequent requests for games that play well with five or more; I can confidently recommend 7 Wonders, Citadels, and Sushi Go Party!, all of which handle 5+ right out of the box. Ticket to Ride is tight with five players, but that’s its maximum. Catan can handle 5 or 6 with an expansion, although it can result in a lengthy playing time. For more social games, One Night Ultimate Werewolf is best with five or more also, and Deception: Murder in Hong Kong also benefits from more players. I’ll review Game of Thrones Oathbreaker (5-8 players, more hidden identity) soon for Ars Technica, and still have to play 3 Laws of Robotics (4-8) players, a game where you know everyone else’s identity but not your own.

Top 25 restaurants in Philly for 2019.

I’ve wanted to put this post together for ages, but wanted also to be sure I’d tried enough restaurants in the city for my list to make some sense. I think I’ve done that now, although there’s always more to try, and living a bit outside the city I’m at a slight disadvantage.

1. High Street on Market (Old City). My favorite spot in the city for breakfast or lunch, and they do dinner as well, although it’s the one meal I haven’t eaten there. The menus are built around their amazing, old-world breads; the breakfast Forager sandwich is to die for, and they make the best roast pork sandwich in the city. Their sister restaurant, Fork, is also on the list.

2. Suraya (Fishtown). Recently named the #1 restaurant in the city by Philly magazine, this all-day Lebanese restaurant, with a café/market in front and fine-ish dining in back, does Levantine cooking right, with classic preparations of the mezze (small starters, like hummus and muhammara) served with piping-hot pitas. There are a few non-traditional items here too, but go with a gang and stuff yourselves with a bunch of mezze.

3. Vedge (Midtown Village). A vegan restaurant to satisfy almost any omnivore; they do incredible things with vegetables so that the dishes are satisfying and visually stunning, and so you won’t think about the absence of meat. I still can’t believe the sunchoke bisque amuse bouche didn’t have dairy in it, and the toasted marshmallows in my dessert were indistinguishable from those made with egg whites.

4. Bud & Marilyn’s (Midtown Village). Marcie Tunney’s best-rated restaurant does American comfort food with upscale twists, including various fried chicken dishes and outstanding salads – I’ve recreated a fennel, brussels sprout, and green apple salad I had there in December 2017 a dozen times at home.

5. Cheu (Fishtown). I’d say “best ramen in Philly” but I haven’t had it many places. They do make great ramen, and have great cocktails. It’s near Suraya; parking is a pain on that whole stretch.

6. Hungry Pigeon (Queen Village). My birthday dinner last year was here, and we ordered a strange assortment of dishes, but everything was excellent (well, my daughter might disagree on the asparagus). They use fresh pasta from the Little Noodle Pasta Company, a spinoff of the now-closed Ela in the same neighborhood. The dessert, a ‘diner-style’ coconut cream cake, was four large portions by our standards.

7. Fork (Old City). High Street’s sister and neighbor does superb fine dining in a quieter, more upscale atmosphere, with a great wine/cocktail list.

8. Abe Fisher (Rittenhouse). I haven’t been to Zahav, Michael Solomonov’s flagship restaurant, but I’ve been here, which is still on the high end but more affordable and I think a bit more accessible. The menu is inspired by but not limited to Jewish-American cooking traditions. The gougères they serve instead of a bread basket are superb, and my daughter will tell you it’s the best Shirley Temple in the city.

9. Osteria (Fairmount). Osteria was a Marc Vetri restaurant, included in the sale of most of Vetri’s portfolio to Urban Outfitters, then purchased last year by the owners of Sampan and Double Knot. Most of their signature dishes, including house-made pastas and pizzas, are still on the menu, including the chicken liver rigatoni that my daughter once described as “it sounds gross, but it’s really good.” (She was 8.)

10. Royal Boucherie (Old City). Top Chef winner Nicholas Elmi’s second restaurant in Philly – I haven’t been to Laurel – is an “American brasserie” with a lot of French influence on the menu and a very lively bar. Their desserts are superb and they have one of the best lists of amari (potable bitters) I’ve come across.

11. Pizzeria Vetri (Arts District & Rittenhouse). I’ve only been to the original location, going many, many times since it first opened, and they do a small list of Neapolitan pizza options very well, as long as their signature rotolo, pizza dough rolled like a buche de noel with mortadella, cheese, and pistachios; as well as light, house-made soft-serve ice cream. Service here has always been excellent for a fast-casual spot.

12. Brigantessa (East Passyunk). Pizzas and house-made pastas from southern Italian peasant food traditions. They did have an issue last fall that resulted in the firing of their chef de cuisine, later than they should have, over anti-Semitic comments and mistreatment of staff.

13. Le Virtu (East Passyunk). Abruzzese cuisine – that’s east central Italy – which contains many dishes and ingredients you’d recognize as “Italian” but sometimes in different combinations. It’s a region I associate especially with mushrooms and that was indeed the pasta dish that most stood out to me when I ate there last month.

14. V Street (Rittenhouse). Vedge’s ‘vegan street food’ offshoot; the fried tofu taco with two slaws manages to deliver the satisfying crunch of a fish taco and make me forget I’m eating tofu, a food that I’ll consume but would rarely describe as memorable. I wish they were open more hours.

15. Royal Izakaya (Queen Village). An izakaya that takes its sake and shochu very seriously, with an intimidating menu of small plates to go along with the booze.

16. Amis (Washington Square). Another former Vetri outpost, amis focuses on the cuisines of Rome and the surrounding Lazio region in a quirky converted warehouse-like setting. When I went, I had two specials, both involving duck, that were superb.

17. Pizzeria Stella (Society Hill). A Stephen Starr outpost very close to I-95 and the waterfront, Stella does traditional Neapolitan-style pizzas with a few pasta and starter options and home-made gelato for dessert.

18. Barbuzzo (Midtown Village). Marcie Tunney’s flagship, still known for great pasta dishes (the ricotta gnocchi are superb), good pizzas, seasonal vegetable dishes, and that salted caramel budino.

19. Stock (Fishtown/Rittenhouse). A BYOB with two locations – I’ve only been to Fishtown – that serves the best banh mi I’ve had here, as well as southeast Asian soups and cold noodle dishes.

20. Dinic’s (Reading Terminal Market). This is where you go if you want a very classic Philly roast pork sandwich (with sharp provolone and broccoli rabe, please). They do other sandwiches I don’t eat, but why bother?

21. Poi Dog (Rittenhouse). If you want poke, this is your place. They have spam musubi too if that’s how you roll.

22. Dizengoff (Rittenhouse Square). Solomonov’s hummus outpost, with shakshuka on the weekends, will often have a line out the door. His Federal Donuts is across the street but I don’t care for their donuts and haven’t tried their Korean fried chicken.

23. Lolita (Midtown Village). Marcie Tunney’s upscale Mexican spot has great margaritas, tacos, taquizas, enchiladas, and a few fun sides like elote and maduros.

24. El Vez (Midtown Village). Stephen Starr’s straightforward Mexican spot with a large menu of guacamole options and very good if predictable American-Mexican food.

25. Farmicia (Old City). Farm-to-table food with a wide menu that I find great if you don’t know if your fellow diners are adventurous eaters, since they offer plenty of accessible options plus some quirky dishes for the more daring eaters.

I still haven’t made it to Zahav; I’ve twice had reservations and had to cancel, once for work (still mad), once because of illness. I’ve been to Double Knot, but only for happy hour, which is a different menu than dinner but still very good. I haven’t been to Laurel, Friday Saturday Sunday, Noord eetcafe, or Serpico. I can’t eat at South Philly Barbacoa, and I’m not paying what Vetri Cucina is asking.

Places I’ve tried and didn’t like: Vernick Food & Drink (they sent out a dish that was actually burned, enough that I sent it back, which I almost never do), Res Ipsa (ordered a hot sandwich that arrived cold), Sate Kampar (spicy food, but not flavorful at all).

Finally, for coffee, Re-Animator is my favorite roaster in Philly, with Elixr second. I love the Menagerie coffee shop across the street from Farmicia, where they use Dogwood espresso and a few third-wave roasters from around the country for pourovers.

Top ten movies of 2018.

I’ve seen everything I think would likely make this top ten list other than several foreign titles, including Cold War and Capernaum, although I’ll still continue watching 2018 releases for a few more months as they hit theaters or streaming. I’ve seen 40 movies that count as 2018 theatrical releases, not counting the HBO movie The Tale, which would have made my top ten but isn’t eligible for awards because it went straight to television after the network purchased it at Sundance.

With those caveats in place, here’s my top ten as of this morning, and it still could change as I continue to see more 2018 films this winter. Links on the films’ titles go to my reviews.

10. The Endless. A thriller, or perhaps a psychological horror movie, that garnered positive reviews with a modest release, The Endless follows two brothers who, having escaped a cult where they grew up, revisit the compound to try to find some closure, only to discover that a mysterious presence has kept their old cultmates from aging and seems to prevent anyone from leaving.

9. First Man. Considered something of a box-office flop, Damien Chazelle’s follow-up to La La Land goes in a completely different direction, telling the quiet, almost painfully restrained story of Neil Armstrong, from the death of his young daughter to cancer to his landing on the moon. Ryan Gosling and Clare Foy are excellent as the two leads, although the emphasis on accuracy in depicting space flight made some scenes very hard for me to watch.

8. Isle of Dogs. This should win the Best Animated Feature Oscar, although I fear the silly Spiderman: Into the Spider-Verse will win (I admit Spider-ham is pretty funny, though) instead. Wes Anderson’s second animated film, his first from an original story, is brilliant, emotional in the right ways, often funny, and extremely well-voiced by a cast of Wes usuals along with the welcome addition of Bryan Cranston.

7. The Favourite. Yorgis Lanthimos’ follow-up to the The Lobster is a bawdy, lowbrow comedy in nice clothes, and it’s hilarious, thanks to the combined efforts of Olivia Colman, Emma Stone, and Rachel Weisz, all three of whom deserve awards consideration. The story itself isn’t new – it’s a power struggle combined with a bizarre love triangle – but the dialogue sparkles and the three stars, aided by a strong supporting turn from Nicholas Hoult, all slay in their respective roles.

6. If Beale Street Could Talk. A lovely, languid adaptation of James Baldwin’s 1974 novel by Moonlight director Barry Jenkins, Beale Street stars Stephan James (of Homecoming) and Kiki Layne as young lovers who find they’re expecting just as he’s headed to jail for a crime he didn’t commit.

5. You Were Never Really Here. A taut modern noir thriller, starring Joaquin Phoenix as a damaged private eye who rescues kidnapped girls and ends up caught in a case that threatens his safety and his sanity. Lynne Ramsay’s latest film, her first feature since 2011’s We Need to Talk About Kevin, clocks in at a spare 90 minutes, leaving no slack in the tension.

4. Beast. Driven by a star turn by relative newcomer Jessie Buckley, Beast follows a young woman in her late 20s who falls for the local outcast, who is himself a potential suspect in the murders of three other teenaged girls in their small town. The contrast between the idyllic setting and the darkness throughout the plot further drives the viewer’s sense of unease at every turn.

3. Shoplifters. My top three films are all foreign films, which is purely coincidental, and all made the Academy Award’s shortlist for Best Foreign Language Film at the 2019 Oscars. Japan’s entry is a simple, intimate portrait of a makeshift family of grifters who take in a neglected four-year-old girl they find playing outside in the cold in their tenement. Director/writer Hirokazu Kore-eda took hold the Palme d’Or at Cannes for this film, which has a huge heart and explores the essentially human need for the connections and security of family through a group of well-rounded characters.

2. Roma. Alfonso Cuarón’s passion project for Netflix lived up to the lofty expectations set for it. Based on his own childhood in Mexico City, including the life of his nanny/housekeeper Cleo, Roma is told from her perspective, as she gets pregnant by a man who abandons her and sees the marriage of her employers crumble, all amidst the tumult of protest-torn Mexico in the early 1970s. The story can be a shade slow, and Cleo is the only real character of depth, but the cinematography is the best of the year – maybe in several years – and the film seems set to win awards for its sound as well.

1. Burning. Adapted from a scant Haruki Murakami story called “Barn Burning,” this Korean-language film creates an air of uncertainty from the start, and its three main characters remain unknowable to the dramatic conclusion. Lee Jong-su meets a girl, Shin Hae-mi, who says she knew him in grade school, and after a few days he’s clearly in love with her, only to have her go to Africa on a trip and ask him to watch her cat for her. When she comes back, she’s with a suave, wealthy guy, Ben, who might be her new boyfriend, and Jong-su can’t figure out what to do – or what exactly Ben does for his strange hobby. It’s a hypnotic slow burner anchored by one of the year’s best performances from Steven Yeun as Ben.

Top 100 songs of 2018.

This is now my sixth annual ranking of the top 100 songs of the year, and while I wrote yesterday on my ranking of my favorite albums of 2018 that I thought it was a down year for albums, especially ones by artists I already liked, it was still a great year for new music overall, with far more than a hundred songs I thought worthy of mention on this list. As always, this is subjective: It’s what I liked, so it’s probably not what you like, and that’s fine.

Previous lists: 20172016, 2015, 2014, 2013, 2012.

You can view the Spotify playlist of all 100 songs here if you can’t see the widget below.

100. YONAKA – Teach Me to Fight. This Brighton quartet made my list last year with the snarling “Wouldn’t Wanna Be Ya,” and continued this year with several more solid singles, including this similarly raucous, indignant rocker, along with another song further up the list.

99. Swervedriver – Mary Winter. Swervedriver returned a few years ago after a 17-year layoff with I Wasn’t Born to Lose You, but this track, from their next album Future Ruins, is the best thing they’ve done since 1998’s “99th Dream.”

98. HAERTS – Fighter. My second-favorite track from HAERTS’ solid yet safe second album New Compassion, a strong showcase for Nini Fabi’s voice with some urgency to the backing track.

97. whenyoung – Silverchair. This Irish trio recently dropped a cover of the Cranberries’ “Dreams,” with singer Aoife Power doing a damn good impression of Dolores O’Riordan; this song is my favorite of their original songs so far, going from an almost dissonant line in the verse to a power-pop chorus with a hook that stayed with me all year.

96. Drenge – Autonomy. The duo are now a trio, still building songs around a guitar-and-drum skeleton, but adding enough additional elements, like this song’s electronic line, to keep their sound interesting and show real growth since their sophomore album.

95. Sarah Chernoff – You’re Free. Chernoff has one of the best voices of anyone recording today, but is still looking for that breakout song to get more mainstream attention; this new single from the summer showcases her range and ability to work in different vocal styles, with a solid hook in the chorus.

94. DMA’S – Break Me. I love DMA’S’ unapologetic throwback sound to late-90s Oasis, although their newest album, For Now, had too few rockers like this one and the title track, even though it’s what this Aussie band does best.

93. Wheel – Vultures. A new Finnish prog metal band with an English lead singer, Wheel plans to release its debut album in 2019, with this single a very promising debut. I think it’s the heaviest song on my top 100, although there were certainly some good metal tracks and albums in 2018 that didn’t make it (Riverside’s “Vale of Tears” comes to mind).

92. Darlingside – Singularity. The best track from this Boston-based indie-folk group’s latest album, Extralife, buoyed by gorgeous harmonies in the chorus.

91. Are We Static – Weight of Water. Featuring a guest vocal from Talitha Rise, this latest track from these Mancunian rockers also has that late-90s Britpop vibe, a little more pop-oriented than their 2017 album Embers was.

90. Lauren Ruth Ward – Blue Collar Sex Kitten. Ward’s debut album Well, Hell made my top albums of the year post, with this sneering track, showing Ward’s smoky, powerful voice, the best on the album. It’s the song Elle King wishes she had the talent to make.

89. Jungle – Smile. One of three songs from Jungle’s For Ever to make my top 100, this track thrives on the syncopated drum riff that opens the song and competes with the vocals for primacy until the track ends.

88. Anderson .Paak – Til It’s Over. I’ve never been a fan of A.P’s music but enjoyed this soulful, two-step track both on its own and for the video/HomePod advert featuring singer FKA Twigs, directed by Spike Jonze.

87. Speedy Ortiz – Lucky 88. I liked Speedy Ortiz’s album Twerp Verse but didn’t love it; I didn’t find enough of the tracks memorable or immediate enough to keep me coming back to it. But Sadie Dupuis’ off-kilter vocal style and lyrical wit are still as endearing as ever and when she hits on a good hook, like here or “Lean In When I Suffer,” it’s still peak Speedy Ortiz.

86. Drenge – This Dance. See above. I feel like Drenge’s next album will feel more like the first record plus something than their last album, which shifted direction too abruptly and lost what made their debut so compelling.

85. Sundara Karma – One Last Night on this Earth. Sundara Karma’s sophomore album, Ulfilas’ Alphabet, drops in March; this lead single brings a strong melodic hook and their now-familiar, slightly rough around the edges sort of sound.

84. Thrice – Only Us. Thrice’s album Palms just missed my top albums list, but put two songs on this top 100; this is the slower of the two, bringing almost a doom-metal note to Thrice’s post-hardcore sound.

83. CLOVES – Hit Me Hard. I love Kaity Dunstan’s voice in any style of song, although I think ballads suit her better (like 2015’s “Frail Love,” re-recorded for her new album. This is more upbeat, more overtly dramatic, but the constant sense in her voice that she’s about to let ‘er rip helps to highlight the tension beneath the vocals and the main piano riff.

82. Body Type – Palms. This Australian quartet calls their music “scuzz // rock,” but this song is pure jangle-pop with a little distortion in the deep background, building up to a tremendous chorus that comes back at the end of the song over staggered vocals, so that three of the women are all singing at once.

81. Art Brut – Wham! Bang! Pow! Let’s Rock Out!. Never been a huge Art Brut fan, so it figures that when they write a song that, by their standards, feels like a ridiculous novelty track … but it’s also kind of fun in its own dumb way.

80. Ten Fé – Not Tonight. Ten Fé dropped this single in August, about eighteen months after their superb debut album, Hit the Light, appeared, and this is more of the same – it’s ’70s-influenced soft rock, just a little faster, a little more atmospheric, a little more timeless.

79. Acid Dad – Living with a Creature. Brooklyn psychedelia with a digital delay on the vocals to turn the whole thing into a sort of danse macabre, frantic and creepy, as if the Butthole Surfers decided to make a song you could dance to.

78. Port Noir – Old Fashioned. A Swedish trio making heavy rock with progressive elements, here with notes of groove metal, an ’80s synth line, and even hints at rap-metal in the verse (with a nod to the Beastie Boys, worth five extra points in my book).

77. Cut Chemist/Chali 2Na – Work My Mind. Cut Chemist was the primary DJ for Jurassic 5, and Chali 2Na was their strongest technical MC, so this collaboration on Cut Chemist’s solo record was a pleasant surprise, the best thing either of them has done since J5 split up.

76. The Twilight Sad – I/m Not Here (Missing Face). These Scots make being bummed out sound good, with driving keyboard and guitar riffs in minor keys to evoke a mood that’s mirrored in the simple lyrics here about the end of a relationship.

75. White Lies – Believe It. I’m not afraid to say I love ’80s new wave and alternative music, even now thirty-plus years after first discovering it on America’s Top 40 some Sunday morning. White Lies appear to share that affinity, and while their last album was lighter on hooks than 2013’s BIG TV, this lead single from their next record has a much more memorable chorus and keyboard riff to get it stuck in your head.

74. Broods – Peach. Broods became a pop act on their second album, which is a little disappointing given their quiet, pensive debut, but they do still craft some strong hooks and stick to their minimalist musical approach – although autotuning Georgia Nott’s voice ought to be a crime.

73. BILK – Spiked. A punk song about getting a spiked drink at a party. Sometimes simple is just better.

72. Belly – Shiny One. Another big comeback this year. Belly put out two albums in the early 1990s, after Tanya Donnelly left Throwing Muses, and then nothing for 23 years until this spring’s Dove, which felt like two decades had passed. The older, mellower sound wasn’t the Belly I remembered, but they did have some high points on this song and “Stars Align.”

71. YONAKA – Creature. I like Yonaka’s snarky sound, but this song lets singer Theresa Jarvis stretch out a little bit, showing a sultrier side to her voice without giving up the band’s harder rock edges.

70. Artificial Pleasure – I Need Something More. One of my favorite albums of the year, Artificial Pleasure’s The Bitter End draws on influences from post-punk to new wave to Britpop, all of which can be heard in this track, which gives me a strong Gang of Four vibe.

69. Wombats – Oceans. One of the two bonus tracks on the deluxe edition of Beautiful People Will Ruin Your Life, Oceans is a very unfussy Wombats tune: simple melody, memorable synth lines, witty lyrics.

68. Alkaline Trio – Blackbird. A good Alkaline Trio song – nothing we haven’t heard before a bunch of times, but still a guilty power-pop pleasure.

67. Zurich – My Protocol. I get a lot of emails from indie music promoters, and try to listen to anything that looks interesting, but the truth is most of it just doesn’t grab me in the least. Zurich’s “My Protocol” came to my attention that way, and turned out to be very much to my tastes – post-punk, anthemic, with a baritone vocalist with some swagger to his voice in a way that reminded me of White Lies’ singer. Their second EP is due out in early 2019.

66. Courtney Barnett – Charity. The best song on Barnett’s second album, Tell Me What You Really Mean, is its most rock-oriented, uptempo track. I’d say upbeat but I don’t think Barnett really does “upbeat.”

65. San Cisco – When I Dream. An acoustic number from the band behind “Awkward” and “Too Much Time Together,” one I can only hope presages a 2019 album release. They remind me a good bit of the Wombats with their sunny melodies and darker-than-you-expect lyrics, which holds true on this track.

64. The Arkells – Relentless. I usually have a few unabashed pop songs on the list every year. This is one. How can you hear that opening keyboard riff and not move your feet?

63. St. Lucia – Walking Away. I heard this and was sure Nile Rodgers was involved – that guitar riff is in his signature style. It’s the most funk-infused song St. Lucia has released to date across three albums and I think a needed expansion to his sound.

62. Maisie Peters – Best I’ll Ever Sing. How is she writing songs like this at just 18 years old? Her voice is young, but her lyrics often aren’t, and the songcraft here is that of someone twice her age. There should always be a place in the music world for a singer who can play guitar and/or piano and has something to say.

61. Bicurious – Sleep. Instrumental, experimental, heavy rock. Or maybe metal. They remind me of Battles, but without vocals and with more purpose to their songs. Their EP I’m So Confused also has a track “Fake News,” with a (doctored) sample of Donald Trump saying “I am the worst president ever!”

60. Lady Bird – Spoons. Signed by the duo Slaves to their new label Girl Fight Records, Lady Bird had the misfortune to debut just as a movie of the same name appeared on the scene. This punk-oriented track with spoken lyrics might be the most British song I’ve ever heard.

59. Johnnyswim with Drew Holcomb & the Neighbors – Ring the Bells. A folk duo from Nashville who gained notice when one of their songs became the theme to some HGTV show based in Waco, Texas, Johnnyswim collaborated with Drew Holcomb & the Neighbors here on this rousing protest anthem that sounds like something you might hear in a southern church.

58. Keuning – Restless Legs. That’s Dave Keuning of the Killers, set free of the bombastic style of Brandon Flowers to produce this modest pop gem from his debut solo album, Prismism, which has similarly simple ambitions and channels the arena rock of guitarists like Billy Squier and Ian Hunter.

57. The Beths – You Wouldn’t Like Me. The Beths’ album Future Me Hates Me appeared on a few best-of-2018 lists on the strength of the New Zealand indie-pop trio’s combination of classic vocal harmonies and punk-ish riffing.

56. Brockhampton – Honey. Critics seem to prefer other songs on the band’s album iridescence, with “San Marcos” coming up most often, but this was easily the standout for me, with strong rhyming over a pulsing beat that gives way to a psychedelic bridge with new-age chanting.

55. Ghost – Rats. I think Ghost has finally given up the Satanic trappings that made it hard to take them too seriously, so while their new album Prequelle had some missteps – let’s not talk about the lyrics to “Danse Macabre” – this song is easily the most accessible thing they’ve ever done, a perfect encapsulation of the kind of early heavy metal they’ve always emulated behind the silly masks.

54. Van William – Cosmic Sign. Van Pierszalowski of WATERS released his first full solo album , Countries, under the name Van William this year, including the earlier singles “Revolution” and “Fourth of July” as well as this folk-rock track, which makes me feel like I should be driving down an endless highway somewhere in the flat middle of the country.

53. Beth Orton & The Chemical Brothers – I Never Asked to Be Your Mountain. Orton’s voice still moves me twenty years after I first heard “Stolen Car,” and the Chemical Brothers play to her strength here, with production that manages to feel sparse even as they add layers between her vocals.

52. Interpol – The Rover. Interpol’s Marauder was a step up from El Pintor for me, still kind of uneven but with more high points, including this lead single. I think I just keep expecting them to return to the sound of their first few albums, but that’s obviously never going to happen.

51. Radkey – Rock & Roll Homeschool. The three brothers in Radkey were indeed homeschooled, and obviously listened to some punk records along the way, which shows in the title of this song (I assume a Ramones homage) and high velocity.

50. Wye Oak – Join. Wye Oak’s lo-fi sound doesn’t always hit for me – I mean, a little more fi would be okay – but their latest album, The Louder I Call, The Faster It Runs, had some strong moments, including the title track and this swirling, melancholy track.

49. Young Fathers – Fee Fi. That piano riff is absolutely menacing, and one of the best examples of how Young Fathers’ experimental approach to music goes well beyond the confines of modern hip-hop.

48. Janelle Monáe – Make Me Feel. Monáe is ridiculously talented – she’s been a revelation on screen in her handful of acting appearances – but Dirty Computer felt a little mailed-in to me, certainly not the follow-up album we’ve waited five years to hear. This is the one track on the album I kept coming back to, especially because of the way that chromatic scale in the lead-up to each chorus defies your mind’s expectations, even after you’ve heard it before.

47. Hinds – Tester. Hinds are a bit of an acquired taste, since their entire appeal is how raw they sound, as if everything was recorded in a tiny garage rather than a studio, and it’s just four girls having fun with nobody listening. “Tester” might be the best distillation yet of that sound.

46. Drenge – Outside. Of all of Drenge’s singles this year, this is the one that most evoked their debut album for me, songs like “Bloodsport” and “Backwaters,” fast and loud and angry but still with a memorable hook.

45. Okkervil River – Love Somebody. It takes about 30 seconds to get going, but the way the song builds in sound and tempo as it progresses makes it my favorite OR song to date. The line “I get a tightness ’bout right here in my chest” just stuck with me the first time I heard the song.

44. Turbowolf – Cheap Magic. Turbowolf’s album is just a giant “fuck yeah” because of huge riffs like this one.

43. Unknown Mortal Orchestra – American Guilt. UMO put out two records this year – Sex & Food, a proper album released in April, and IC-01 Hanoi, a seven-track instrumental album that’s far more experimental. This track comes from the first album, built on a tremendous, heavy guitar lick that someone imported from 1972.

42. Post Animal – Ralphie. Featuring Stranger Things star Joe Keery on guitar, Post Animal released their debut album this past April, with this sunny, bouncy rocker the lead single and best track on it.

41. The Voodoo Children – Tangerines & Daffodils. Garage rock from a Nashville duo, both members of multiple other projects. It’s a real banger albeit a little too close to the Von Bondies’ 2004 hit “C’mon C’mon.”

40. Kid Astray – Joanne. Kid Astray have become regulars on my year-end lists for their consistent ability to churn out indie-pop earworms like this one, with another track from their five-song EP, Ignite, appearing further up this list.

39. Iceage – Hurrah. The first time I heard this song, I thought it was seven minutes long – not because I didn’t like it, but because the sound is so immersive that I was completely absorbed in it. If you remember the short-lived Norwegian band The Soundtrack of Our Lives, Iceage (from Denmark) builds on that group’s classic-rock sound with more of a post-punk or even post-hardcore lean.

38. Jungle – Heavy, California. Every good Jungle song sounds like a party is just getting started.

37. Soft Science – Undone. Soft Science’s album made my best-of-2018 list for its breadth; this opening track recalls My Bloody Valentine’s “I Only Said,” but with a stronger melodic foundation, comprehensible vocals, and less emphasis on the wall of noise that marked MBV’s output, instead leaning into that whinging keyboard line to turn it into something brighter.

36. Jealous of the Birds – Plastic Skeletons. Naomi Hamilton sounds like she’s reciting beat poetry over multiple guitar lines that spend the verses circling each other until they collide in the cathartic chorus.

35. Allie X – Science. Allie X’s EP Super Sunset was a mixed bag of ideas – but ideas mark her output, and I can’t fault an artist for being overly ambitious. This slower track has her usual electronica foundation but with the tempo and thumping bass line of classic R&B beneath her coquettish vocals.

34. Khruangbin – Maria También. Yep, that’s the theme to the superb Crimetown podcast’s first season (and you should listen to that if you haven’t). Khruangbin do instrumental music that combines genres from around the world, with their latest album, Con Todo El Mundo combining funk and jazz with Middle Eastern and Caribbean sounds. It’s a great trick to produce an instrumental single like this that never misses vocals for a second.

33. Everything Everything – Breadwinner. E2 are better when they go a little nuts, which is absolutely what’s happening here, the way they did back on their first two albums with songs like “Cough Cough,” “Kemosabe,” and “MY KZ UR BF.”

32. Snail Mail – Pristine. Lindsey Jordan recorded her debut album Lush at 18, although she rarely sounds close to that young, and evokes music recorded before she was even born. This was my top track from the record and reminded me most of a somewhat obscure ’90s band Lotion, who were probably best known for getting Thomas Pynchon to write the liner notes for one of their albums.

31. Sunflower Bean – Come for Me. Sunflower Bean’s album Twentytwo in Blue dropped in March, but they’re already back with a four-song EP due out in January, led by this strutting track that gets singer and occasional model Julia Cumming out in front where she belongs.

30. Wombats – Bee-Sting. The second of the two bonus tracks from Beautiful People Will Ruin Your Life to make this top 100 should have been on the album proper, which has a solid six singles worthy of airplay (if anyone listened to terrestrial radio any more, that is).

29. Thrice – The Grey. Thrice get a little proggy here on this lead single from 2018’s Palms, and I love it. The opening guitar riff and off-beat drum line keep me off balance from the first few bars and it never resolves until all parts unite in the chorus.

28. Joy Williams – Canary. The former Civil Wars singer returned this fall with a few new singles ahead of her upcoming album Front Porch, led by this track that sounds like the anthem for a #MeToo march.

27. Belle & Sebastian – Show Me the Sun. If anything on How to Solve Our Human Problems (Parts 1-3) would have fit on their previous album, it’s this song, which is almost distractingly upbeat for these Scottish stalwarts – until they hit the bridge and abruptly downshift, like Hamlet walking to the edge of the stage to offer an aside to the audience.

26. Sunflower Bean – Crisis Fest. Julia Cumming channels some Debbie Harry here; in an earlier era she’d be a media darling, and maybe that’s still in her future if more people discover the reinvented post-punk Sunflower Bean have churned out through two albums and an upcoming EP. Is it terrible of me that I want Cumming to dye her eyebrows? The platinum blonde hair and dark brows looks always looks like a visual tritone to me.

25. Foxing – Nearer My God. The title track from this St. Louis band’s latest album soars on the power of the vocals, almost overshadowing the driving guitar work beneath them.

24. Gang of Four – Lucky. Granted, this isn’t really Gang of Four any more without Jon King on vocals, but this song effectively bridges that gap between their sound from Entertainment! – which turns forty (!) next year – and a more modern sound and level of production, while still raging against the machine as you’d expect Andy Gill to do.

23. Django Django – Marble Skies. The Djangos released their third record, also called Marble Skies, at the start of the year, and both this and last year’s “Tic Tac Toe” show off their ability to marry layered vocals, drum machines, and synth/guitar lines atypical for dance or electronica hits.

22. The Weeknd/Kendrick Lamar – Pray for Me. The Black Panther soundtrack was justifiably lauded on its release and has since been showered with awards praise, including eight Grammy nominations. The song getting most of that attention has been “All the Stars” (featuring SZA), rather than this, easily my favorite from the record, which really makes great use of the Weeknd’s voice over music that evokes images of water flowing or falling, a central motif in the film.

21. Spirit Animal – World War IV. The new Spirit Animal album is such a mixed bag – there are tracks that sound like Twenty One Pilots (not a compliment), and then a handful of crushers like this one that boast huge guitar riffs and traditional vocals.

20. HAERTS – New Compassion. HAERTS returned with their first album in four years, also called New Compassion, down two members and without including their best single from the interim, “Animal.” The new record has some highlights – this song, “Fighter,” “The Way” – but didn’t have the same urgency or consistent pop hooks of their debut. Nini Fabi’s voice shows off better on “Fighter” while this song has the better melody.

19. Black Honey – Midnight. Black Honey’s self-titled debut album is a cornucopia of indie-pop delights, with the deluxe edition boasting all of the great singles they’ve released over the previous two years plus new hits like this silly pop gem that shows off the quartet’s ability to craft hooks that grab you without overstaying their welcome.

18. TV AM – These Are Not Your Memories. TV AM’s album Psychic Data is mostly instrumental, and generally excellent, but this song’s huge riff, repeated on guitar and then keyboard, mirrors the pattern in the vocals as well for the album’s best track.

17. Death Cab for Cutie – Gold Rush. The best song DCFC has put out since “You Are a Tourist,” if not longer, envelops you with layer upon layer, from the backing vocal repeating the song’s title to the maracas-like percussion to the rich textures of guitar and keyboards throughout.

16. Joy Oladokun – Sober. This Arizona-born singer/songwriter had an album, Carry, that I missed back in 2016, but this one-off single shows the power of her voice, both its sound and her lyrics, with a ’70s soul vibe. I wish the song were two minutes longer so I could bask in her vocals for longer.

15. Kid Astray – Can’t Stop. The second song from their EP Ignite on my list. They really have a knack for catchy alternative-pop songs – “The Mess,” “Diver,” “Cornerstone,” “Joanne,” “The Roads,” and now this earworm over the last six years.

14. Christine & the Queens – 5 dollars. Héloïse Letissier’s 2018 album Chris received wide acclaim and is all over year-end lists for its smart approach to pop, with decades of influences apparent across the record, even when she deals with heavier or darker themes as she does here.

13. Spirit Animal – The Truth. Man, that opening guitar/drum line … just inject it right into my veins, please.

12. Young Fathers – Toy. The song is great, my favorite off their experimental hip-hop album Cocoa Sugar, but if any song this year was elevated by its video, it’s this one. It might have the album’s most straightforward rapping, although as with all Young Fathers tracks, it’s the interplay of vocals and music that makes it so compelling.

11. Wombats – Cheetah Tongue. The Wombats put three songs on this list from Beautiful People Will Ruin Your Life, although this is the only one that was actually on the original tracklist – the other two were bonus tracks added for Japan and the deluxe edition. (Why Japan always gets the bonus tracks is not clear to me.) Maybe this time the good stuff can last.

10. Hatchie – Sleep. The Cranberries’ Dolores O’Riordan passed away in January, but the year ended up full of music that showed her lasting influence on other singers in the genre, including the Crab Apples’ “Open Your Eyes,” whenyoung’s cover of “Dreams,” and pretty much everything the Australian singer-songwriter Hatchie does. Harriet Pillbeam writes dreampop songs that feel like direct descendants of the Cranberries’ debut record, including 2017’s outstanding single “Sure” and this song from her debut EP Sugar & Spice.

9. The Internet – Roll (Burbank Funk). The Internet – I mean, really, is there a less search-friendly name this side of !!! – are a five-piece neo-soul and funk project out of California who received a Grammy nomination for their 2015 album Ego Death and further praise for this year’s Hive Mind, which is too heavy on the soul and light on the funk for me. This track brings the funk, though. Give me a whole album of this and I will stop making fun of the band’s name.

8. Cœur de Pirate – Prémonition. Béatrice Martin returned to singing in her native French for her latest album, a beautiful meditation on failed relationships and poor choices, highlighted by this one true pop track that gives the album its brightest moment.

7. Childish Gambino – This is America. NPR’s top song of the year and the moment when Donald Glover became President, “This is America” hit hardest because of its shocking video, which only served to accentuate what he’s already saying in the lyrics about gun violence in the United States and police brutality against African-Americans.

6. The DMA’s – For Now. This is the sound I want from Britpop revivalists who drank deeply of Oasis’s discography and recast it with just modest modifications for 2018. The opening riff sucks me in every time, like water swirling towards a drain, into a song that feels like it should never end.

5. Lemaitre featuring Betty Who – Rocket Girl. This song deserved a far wider audience than it received, although I don’t think either artist here was well-known enough in the U.S. to propel the song out of the shadows. It’s a feminist anthem over an updated disco backdrop that wouldn’t be out of place on a Daft Punk record, absolutely carried by Betty Who’s powerful performance in the chorus.

4. Jade Bird – Love Has All Been Done Before. Bird just turned 21 in October, but sings like Janis Joplin and writes like someone twice her age, comfortably moving here between twee-folk and a harder chorus that suits the raspy character in her voice when she really belts it out.

3. Frank Turner – 1933. Don’t go mistaking your house burning down for the dawn.

2. Turbowolf featuring Mike Kerr – Domino. If this sound is a bit familiar, it’s probably because that’s Mike Kerr of Royal Blood bringing his distinctive bass-with-octave-pedal to Turbowolf’s already heavy psychedelia for a song that just absolutely fucking rocks from the first chord to the last.

1. Jungle – Happy Man. It was worth the four years wait for this song, which is Jungle at their absolute best, a song that simultaneously sounds like you heard it on a Soul Train rerun from 1979 and like it was just recorded last week. Revisiting the same theme of empty materialism they covered on “Busy Earnin,” Jungle employ their now signature layered falsetto vocals over a minimalist funk jam that seems better with each listen.

Top 18 albums of 2018.

It was a year of huge disappointments, with albums from CHVRCHES and Arctic Monkeys that fell far short of their previous highs – or even their previous lows. Even Judas Priest returned with an album of one good song and a bunch of tracks that just made them sound old. HAERTS finally made it back, but their second album was just solid, nowhere close to the revelation of their debut. St. Lucia’s return was sort of in between his tremendous, unabashedly poppy first album and the inexplicable follow-up. A number of highly acclaimed albums (Mitski comes to mind) did absolutely nothing for me – and let’s not even talk about how the 1975 have suddenly become critical darlings.

In the midst of the wreckage there were a few albums I enjoyed, although I have to admit my little gimmick of pushing the list’s length to the last two digits of the year is getting harder as I go. Some other albums I did like, just not enough for the list, include the Black Panther soundtrack, Alkaline Trio’s Is This Thing Cursed?, Interpol’s Marauder, Khruangbin’s Con Todo El Mundo, Cœur de Pirate’s en cas de tempête, ce jardin sera fermé, Thrice’s Palms, Hinds’ I Don’t Run, Van William’s Countries, and Iceage’s Beyondless.

Previous years’ album rankings: 20172016, 2015, 2014, 2013.

18. Pinkshinyultrablast – Miserable Miracles. Formerly a shoegaze band, this St. Petersburg (Russia, not the one with the baseball tomb) trio made a hard left into spacey, electronica-heavy dream pop on their third album, which didn’t have a standout track for me (maybe the lead single, “Dance AM”) but works better as a cohesive listen across its nine tracks and 37 minutes.

17. Jorja Smith – Lost & Found. Shortlisted for this year’s Mercury Prize – which went to Wolf Alice’s sophomore album, a record I found very disappointing – Smith’s debut record blends her soulful voice with classic R&B sounds and contemporary electronic elements. Her vocal style reminds me of part Alicia Keys, part Erykah Badu, with her English accent seeping through at times. The album works well as a whole, rather than for individual singles, but I’d recommend the title track, “Teenage Fantasy,” and “The One.”

16. Courtney Barnett – Tell Me How You Really Feel. The Australian singer/songwriter’s sophomore album was less hook-filled than her debut, but her lyrics remain a highlight throughout, and her laconic delivery remains unique even in a music world where every other singer is trying to carve out her own distinct style. Highlights include “Charity,” “City Looks Pretty,” and “Nameless, Faceless.”

15. Django Django – Marble Skies. A bit of a return to form for the lads who were shortlisted for the Mercury Prize in 2012 after their debut album had a global hit with “Default,” here featuring a handful of radio-worthy singles, including the title track, “Tic Tac Toe” (released in 2017), “Surface to Air,” and “In Your Beat.” Their style of electronica doesn’t always crank up the BPM, often tending to minimal arrangements and layered vocals; the closing track, “Fountains,” has a simple vocal line, a drum machine, and maybe someone’s little Casio keyboard, but still manages to craft a compelling melody and enough depth to the sound so it doesn’t sound like your teenaged neighbor’s demo tape.

14. Belle & Sebastian – How to Solve Our Human Problems (Parts 1-3). Originally released as three EPs before the band packaged them together as one fifteen-song album, this Belle & Sebastian record is truly all over the place in style, format, even feel, a retrenching after the poppy Girls in Peacetime Want to Dance but still boasting some big hooks on songs like “The Girl Doesn’t Get It,” “Show Me the Sun,” “The Same Star,” “We Were Beautiful,” and the throwback closer “Best Friend.” Some tracks here just don’t work (“Cornflakes” comes to mind), but the positives outweigh the negatives.

13. Toundra – Vortex. This progressive instrumental metal band from Madrid released their fifth album this year, the first that didn’t have a Roman numeral as its title. Other metal albums I liked in 2018: Tribulation’s Down Below, Riverside’s Wasteland, Horrendous’s Idol, High on Fire’s Electric Messiah, and the fascinating Stranger Fruit from Zeal & Ardor, who blend Negro spirituals with blackened death metal.

12. Lauren Ruth Ward – Well, Hell. The last album on this list I heard this year, even though it came out back in May, Ward’s debut record showcases her smoky voice as she goes from slithering on the opener “Staff Only” to sultry on “Make Love to Myself” to snarling on the LP’s best track, “Blue Collar Sex Kitten.” She’s an openly queer singer who sings a lot about being openly queer, about coming to terms with her sexuality and being comfortable in her own skin. It’s a record deserving of a lot more attention than it’s received, especially given the (deserving) critical acclaim for Courtney Barnett, who produces similarly thoughtful lyrics and slides between indie-rock genres.

11. CLOVES – One Big Nothing. Kaity Dunstan finally dropped her full-length debut, three years after “Frail Love,” which appears on this record, made my year-end top 10. Her voice is stunning, even with some of her quirky intonations, although I think she’s best suited to minimalist songs that bring her vocals to the front, regardless of tempo. This includes a re-recorded version of “Frail Love” as well as “Bringing the House Down” and “Don’t You Wait.”

10. Artificial Pleasure – The Bitter End. They made my top 100 last year with “Wound Up Tight,” an upbeat dance/rock number that appears here after the slamming opener “I Need Something More” and takes us into the frenetic “All I Got,” a trio of high-energy songs that sound like someone rebooted The Human League and shot them full of coke. They dial the energy down on a few tracks, as in “On a Saturday Night” – for these guys, the drop in tempo makes it sound like a dirge – but most of this record gets the right blend of darkwave and danceable rhythms. The six-minute track “People Get Everywhere” even veers into a little classic funk for a perfect change of pace in the middle of the album.

9. Snail Mail – Lush. Lindsey Jordan recorded this when she was just 18, and it’s been all over best-of lists; Pitchfork and Paste both placed it fifth on their year-end lists, and it appeared on rankings by the Guardian, AV Club, and NPR. Her vocals might be an acquired taste, but her music feels surprisingly timeless for someone so young – something you’d hear on college radio in virtually any decade, varying just by the quality of production, although women singing and playing this kind of indie-rock is a more modern phenomenon. “Pristine” is the breakout single, although “Heat Wave” and “Golden Dream” are also strong.

8. Sunflower Bean – Twentytwo in Blue. Well, when one of your band members is a dead ringer for a young Bob Dylan, I guess you lean into it and title your sophomore album as an homage to “Tangled Up in Blue.” Their second record is tighter than their first, with better songwriting and a little more swagger on tracks like “Burn It,” “Crisis Fest,” and “Human For,” and more purpose to slower tracks like “Twentytwo” and closer “Oh No, Bye Bye,” which sounds like a lost track by the Church.

7. Soft Science – Maps. Soft Science’s third album was the first I’d heard of their music, ten short songs with one-word titles, adding up to all of 33 minutes that run the gamut of alternative music styles, from the smashing opener “Undone,” which redoes My Bloody Valentine for 2018 with audible vocals, to mid-90s Lush-like Britpop on “Breaking,” to ethereal post-new wave on “Diverging,” on to the country-tinged closer “Slip.” There isn’t a bad track in the mix, which is a rare thing in our era of two good songs and 45 minutes of filler; if anything, I find myself wishing the record were longer whenever I finish it.

6. Jungle – For Ever. Jungle first appeared on my 2014 year-end top 100 with “Busy Earnin’,” their debut single, but the rest of the album fell a little flat to me, lacking enough bangers to balance out the slower tempo neo-soul stylings of the remainder of the record. Their second album strikes that balance much more effectively, with plenty of upbeat, ’70s R&B/dance numbers like “Heavy, California,” “Happy Man,” “Smile,” and “Beat 54 (All Good Now)” along with slower jams like “Cherry” and the orchestral “House in LA.”

5. Wombats – Beautiful People Will Ruin Your Life. The fourth full-length from the wry post-Britpoppers was a bit short on hit singles, but the extended version, which included two bonus tracks I loved (“Bee-Sting” and “Oceans”), ended up with a solid half-dozen above-average songs, which is rare for me to find. The album also includes 2017’s “Turn” and “Lemon to a Knife Fight” as well as this year’s “Cheetah Tongue,” but there are a few absolute duds on here, which was definitely not true for their previous album, Glitterbug.

4. Turbowolf – The Free Life. Hard rock with occasional electronic elements from a Bristol quartet that seem delightfully anachronistic in their willingness to just rock out – similar in feel to The Darkness but not in sound. This album, their third, features “Domino,” “Cheap Magic,” and “No No No,” but most of the songs just flat-out rock.

3. Black Honey – Black Honey. The Brighton indie-pop quartet’s debut album was several years in the making, but the deluxe edition, which has 21 tracks now includes all the singles I’ve recommended over the last four years – “Midnight,” “Bad Friends,” “I Only Hurt the Ones I Love,” “Hello Today,” “Crowded City,” “Somebody Better,” and “All My Pride.”

2. TVAM – Psychic Data. Electronica, mostly instrumental, almost entirely weird … except every once in a while Joe Oxley, who records as TVAM, slips in an utterly memorable hook, as on my favorite track from the record, “These Are Not Your Memories,” or on the searing “Porsche Majeure,” or the massive six-minute closer “Total Immersion,” which feels like a huge hit in 1986 in an alternate universe where new wave spawned another generation of rock musicians.

1. Young Fathers – Cocoa Sugar. The winners of the 2014 Mercury Prize returned with their best album yet, a genre-busting album with hip-hop elements that rest on a lo-fi foundation of neo-soul, dub, and experimental music. Pigeonholing these guys as a rap act does them and the genre a disservice, and since their debut album, Dead, they’ve moved even further into experimental territory, often dispensing with traditional song structures while playing with textures and sounds. Some songs have little to no rap content; some mix noises you might associate with late ’80s industrial music into lo-fi electronic jams. “Toy” was a modest breakout single thanks to a clever video, while “Fee Fi” isn’t far behind thanks to the menacing tone of the repeated piano riff. Sometimes my album of the year is comfortable, something I just enjoy start to finish because it’s full of strong melodies or reminds me of a particular style of music from when I was younger. Cocoa Sugar is the opposite: It’s great because it makes me so uncomfortable, diverging constantly from what I expect and from the confines of conventional popular music with which I grew up.

Top 100 boardgames for 2018.

I first posted a list of favorite boardgames in November of 2008, just ten titles, only a couple of which were Eurogames, because I’d really barely started on the hobby at that point. I had seen a list somewhere else that I thought was bad, so I made my own list, which in hindsight wasn’t very good either, but it turned out to be an inflection point for me because so many of you responded with suggestions. I started to play some of those, and got a few as gifts, and the more I played, the more I realized how much I enjoyed the games themselves and just the hobby as a whole. I’d liked games as a kid, but games back then were mostly terrible, and the ones on the shelf in the coat closet – Monopoly, Scrabble, Sorry! – were all kind of terrible. (Don’t get me started on Scrabble; any game that requires preparation, such as memorizing word lists, is no longer a game. It is work. I have enough work in my life, thanks.)

The best boardgames combine some kind of puzzle that gets me thinking (or scheming), some social interaction, and that hard-to-define element of fun. I like learning, I like math, I like coming up with ideas and seeing how they work out – especially in the no-consequences world of boardgames. And while I enjoy playing games on mobile devices against AI players, just for the mental workout, I’d much rather play games live, which puts more emphasis on the last two criteria. Now that my daughter is twelve (I have to update that every year and oh my God the child is now nearly as tall as I am), and old enough to play any game I might bring home, it’s become an even more central part of my life. She even came with me to day three of PAX Unplugged last year, and told me as we walked out near closing time that she wished we had a few more hours to keep playing.

This year’s list is my eleventh one, so I should probably stop counting now. I rank 100 games, although I think I’ve played more than 250 in total if we count demos, apps, and online play. The definition of a boardgame is nebulous, but I define it for this list by exclusions: no RPGs, no miniatures, no party games, no word games, no four-hour games, nothing that requires advance prep to play well. Board games don’t need boards – Dominion is all cards, played on a tabletop, so it qualifies – but they do need some skill element to qualify. And since it’s my list, I get to decide what I include or exclude.

I’ve put a complexity grade to the end of each review, low/medium/high, to make it easier for you to jump around and see what games might appeal to you. I don’t think there’s better or worse complexity, just different levels for different kinds of players. I’m somewhere between medium and high complexity; super “crunchy” games, as other gamers will say, don’t appeal to me as much as they might to the Boardgamegeek crowd. I have omitted some titles I’ve tried that are not available at all in the U.S. yet, and have several games here or en route to play that I haven’t played at all or enough to rank, including The River, Kero, Shadows over Amsterdam, Welcome To…, Reef, Coimbra, Century Eastern Wonders, Mercado, Cryptid, Wildlands, The Quacks of Quedlinburg, and more.

Finally, I’m at the point with this list now that there are games that I still like and would recommend that don’t crack the list. Mole Rats in Space came off the list this year. So did Seikatsu. Russian Railroads is a brilliant, high-strategy game, but I couldn’t justify including it again. For 2018, Forbidden Sky and Mesozooic are both very good, but again, they just couldn’t crack the top 100.

100. Maori: A light two- to four-player game, relatively high in the luck department for this list, with more opportunities to screw your opponent in a two player game, whereas with four players you’re focusing more on your own strategy and less on others’. In the game, players compete to fill out their own boards of 16 spaces by drawing island tiles from a central 4×4 grid, where the available selections depend on the movement of a boat token that travels around that grid’s perimeter. Players must form completed islands to receive points, and lose points for open spaces. Currently out of print, but amazon frequently has copies through marketplace sellers as does boardgamegeek. Complexity: Low.

99. Petrichor. Full review coming soon. I saw this at Gen Con 2017, but it came out over a year later, so I didn’t play it until the fall of 2018. It’s a gorgeous game where players place clouds on a variable board, filling them with their own raindrops – and can put drops into other players’ clouds too (I know, phrasing, boom). When clouds are saturated, the raindrops go on the crop tiles below them, and players earn points in different ways for each crop. The twist is that players also get to vote on what weather will occur after each round, and there are big bonuses for winning the votes too. It’s a little point salady but the theme is great and the scoring isn’t too complex in the end. Complexity: Medium.

98. Port Royal. I believe this was just released in the U.S. for the first time in 2017, and it’s great value at about $14. Port Royal is a push-your-luck card game where you’re trying to collect points by buying point cards and completing expedition cards, gaining money by drawing ship cards with gold on them … but if you keep drawing and two ships of the same color appear, you bust. There’s also an engine-building element here that does give it a strategic element beyond shouting “No whammy!” Complexity: Medium-low.

97. Santorini. Full review. Abstract two-player game invented by a math professor, with a pasted-on Greek mythology theme that opens up a number of variants that tweak the base game’s rules. Very chess-lite, which I mean as a compliment. Complexity: Medium.

96. Brass. Full app review. Also known as Brass: Lancashire. Designer Martin Wallace has two major high-strategy games on his C.V. in Brass and Steam, and you could argue for either or both to be on this list. Brass is a game of economic development in England in the Industrial Revolution, where players build rail routes and factories and try to ship or sell goods so they can keep upgrading facilities to rack up more points. One key to the game is borrowing money from the bank early in the game to keep financing your expansion. Steam is a little simpler to learn, sort of a Ticket to Ride for more serious players, where you build your own rail routes and then deliver goods along those for points and other rewards, with Brass having the better theme and more well-rounded design of the two.. Both also have strong app versions, but again I think Brass’ is stronger. Complexity: Medium-high.

95. One Night Ultimate Werewolf. Needs at least five people to play well, but otherwise it’s a great social deduction game that can really play in under ten minutes, especially with the companion app to help you along. Each player gets a role, and then everyone closes their eyes; one role is called at a time, and those players “wake up” and do some action. At the end, everyone opens their eyes and tries to guess which players are werewolves – while the werewolves try to deke everyone else out. Complexity: Low.

94. Tak. Full review. This very simple, chess-like (or chess-lite) two-player game is based on a description in Patrick Rothfuss’ Kingkiller Chronicles novels, but unlike those massive tomes, this game is quick to get into and to play. There’s some strategic density here below the surface despite the limited number of pieces. Each player tries to be the first to construct a path across the board (usually 5×5), but players can stack certain tiles and knock some over, and you quickly end up in a back-and-forth pattern that forms the meat of the game. Complexity: Medium-low.

93. Photosynthesis. Full review. One of the most visually arresting games I’ve ever seen – you’re placing trees of three different sizes on a board, with each player playing with a different color of trees, so anyone who should happen to walk by as you play is guaranteed to stop and ask what you’re doing. The game play is quite simple – the sun rotates around the board through six spots, and from each spot it directs rays on the board from a different perspective, so different trees catch the light and give their owners light points. You can also be blocked from the sun by a taller tree between you and that side of the board. Eventually you harvest your trees for big points, with rewards higher the closer to the center of the board you plant. Replay value is a little low because the rules are so simple, but it’s still a fun, quick family game. Complexity: Medium-low.

92. Eight Minute Empire. App review. Haven’t played the physical game yet, but the app is great. I love the idea of a quick game that can satisfy the 4X itch – that’s eXplore, eXpand, eXploit, and eXterminate – in a few minutes with just a handful of rules. Players move out on the map from a central starting region, adding units, collecting goods for points, and trying to control regions or continents before the game ends. The money you start with is all you get, so managing that is a huge part of the game. Complexity: Medium.

91. Valeria: Card Kingdoms. Full review. This game knocked Machi Koro off my list completely, because it fixes that game’s major flaw – players can get totally left behind by a few bad dice rolls. In Valeria, you acquire cards that pay out on certain rolls, with each individual die counting as well as the sum of the two. You gain strength and magic tokens, and then use them to defeat monsters or capture domains for victory points and new benefits. It also has a bit of the Dominion feel in its expansions and ability to mix and match the available cards for enough combinations to last several lifetimes. Complexity: Medium-low.

90. Forbidden Desert. Full review. A medium-weight cooperative game from the designer of Pandemic (a top ten game for me, and the best coop game I’ve played), Forbidden Desert has players trying to escape a sandstorm on a board that changes every game, on which a sandstorm threatens to kill them all if dehydration doesn’t get them first. It’s more luck-driven than Pandemic, which doesn’t suit my particular tastes, but overall is a little quicker to learn. The iOS app is great, but it’s a bastard. The family now includes the lighter Forbidden Island and the new Forbidden Sky, which has players work to complete a circuit as they build out the board before they escape. Complexity: Medium.

89. Bruges. Full review. An indirect descendant of Agricola, Bruges also has players adding abilities from a giant deck, encouraging long-range planning that racks up points if you get the right cards played in the right combinations. You don’t have to feed your family here; instead you’re a noble in the beautiful Belgian town of (fookin’) Bruges, building stuff for points, because that’s how these games all work. It’s a pretty game as well, although I take a few points off for the disjointed scoring mechanisms. Possibly out of print. Complexity: Medium to medium-high.

88. Arkham Horror. I’ve played this game’s 2018 (third) edition now twice, both times solitaire, so its placement here is more of a rough guess, and I have no experience with earlier versions. It’s a cooperative game set in an H.P. Lovecraft-themed universe where players are detectives of a sort, trying to move around the board to gather clue tokens while fighting monsters and staving off insanity. If you collect enough clue tokens and get them ‘researched’ to the collective scenario board, you can win the game, but there are a few ways to lose as well. The smartest part of the design is that your investigator can be killed off without ending the game; you just lose that character and any items or goodies it had, and then pick a new one while continuing the game play. Complexity: Medium, with a long setup.

87. Asara. Full review. Light strategy game that feels to us like a simpler, cleaner implementation of Alhambra’s theme and even some of its mechanics, without the elegance of the best family-strategy games like Stone Age or Small World. Players compete to build towers in five different colors, earning points for building the tallest ones or building the most, while dealing with a moderate element of randomness in acquiring tower parts. It’s also among the best-looking games we own, if that’s your thing. Just $25 as of this writing. Complexity: Low.

86. The Blood of an Englishman. Full review. An asymmetrical two-player game where one player is Jack and the other the Giant, playing on a tableau of five columns of cards. Each player has specific goals to win and distinct actions to take by moving or removing cards that either complete his/her own sets or make the opponent’s task more difficult. Tremendous artwork too. It’s $9 right now. Complexity: Low.

85. Alhambra: Full review. One of my least favorite Spiel winners, with a good tile-placement and scoring system, but the method used to acquire money is an awful mechanic that really screws the game up (for me) with more than two players. One of the cooler-looking games in our collection. There are many, many expansions, but I haven’t tried any. Complexity: Medium.

84. Saint Petersburg. A classic Eurogame, recently reissued in German with better artwork, at which I am particularly bad for some reason. It’s all money and cards – you buy cards from the central supply, and each round has three separate scoring events, some of which provide money and some of which provide points. The unique aspect to Saint Petersburg is that you can gain discounts on future purchases by virtue of what you buy now: further copies of the same card cost one coin less for each copy you have, and some cards can be upgraded to more valuable versions, saving you the cost you paid for the card in the first place. I’ve played online a few times, and I found it becoming a bit repetitive over regular plays. You also have to play well in the first round as the game has no real mechanism for players to come from behind. Out of print in English, unfortunately. Complexity: Medium-low.

83. A Game of Thrones: The Card Game. Full review. A very rich deckbuilder and “Living Card Game” (meaning there will be frequent expansion packs) that is extremely true to its theme, with fairly simple mechanics that lead to very intricate gameplay and maneuvering … kind of like the source material. I hated the book, but love this game. The only negative is time, as it takes well over an hour to play a full game, as much as two hours with four players if no one gets an early lead. Complexity: Medium.

82. Scotland Yard: App review. One of the few old-school games on the board, and one I’ve only played in app form. One player plays the criminal mastermind (I don’t know if he’s really a mastermind, but doesn’t he have to be for the narrative to work?) trying to escape the other players, playing detectives, by using London’s transportation network of cabs, buses, the Tube, and occasionally a boat along the Thames. It’s recommended for ages 10 and up but there’s nothing on here a clever six- or seven-year-old couldn’t handle if playing alongside an adult, and like Tobago has a strong deductive-reasoning component that makes it a little bit educational as well as fun. Complexity: Low.

81. Baseball Highlights: 2045: Full review. I was floored at how much I enjoyed this game; it is baseball-themed, but it’s really a fast-moving deckbuilder where your deck only has 15 cards in it and you get to upgrade it constantly between “games.” The names on the player cards are all combinations of names of famous players from history – the first name from one, the last from another, like “Cy Clemens” – except for the robots. It’s not a baseball simulation game, but that might be why I liked it, because it was easier to just let the theme go and play the game for what it is. It’s down from previous years as we’ve found the replay value is limited, even with the expansions. Complexity: Medium-low.

80. Bärenpark. Full review. A bit of Patchwork or Tetris but for more than two players. Each player tries to build out his/her zoo – for bears, of course – by placing tiles of various shapes and dimensions. Most tiles earn points, and there are bonuses for filling in entire boards. Covering certain squares allows a player to take better tiles from the central supply. End game is a little wonky, as it’s too easy for players to end up without a legal move in the last turn or two. Currently out of stock everywhere. Complexity: Medium-low.

79. Lords of Waterdeep. I have only reviewed the app version of this game, and it apparently hews very closely to the physical version. Despite the grafted-on Dungeons and Dragons theme, it’s just a worker-placement game where players compete across eight rounds to acquire scarce resources, build buildings worth victory points, and occasionally sabotage other players. Agricola has similar mechanics and constraints, but its greater complexity makes for a more interesting game; Lords is better if you don’t want to spend an hour and a half playing one session. Complexity: Medium.

78. Ra. Full review. One of Reiner Knizia’s classics and one of the great auction games in the genre, Ra got a well-deserved reissue earlier in 2016 from Asmodee. Players collect Egyptian artifacts in groups of tiles. On a turn, a player may bid on the group on display or choose to add another tile; most tiles are worth acquiring but the bag has a few ‘disaster’ tiles that force you to discard something of value. It’s a little long, but it’s a deep economic game with many paths to victory. Complexity: Medium-high.

77. Five Tribes. Full review. A very strong medium-strategy game from Days of Wonder, but one that hit some early backlash because of the heavy use of slaves within the game’s theme – as currency, no less. That’s been fixed in subsequent printings. The game uses an unusual mechanic where all of the meeples start the game on the board and players have to use a funky kind of move to remove as many as they can to gain additional points, goods, or powers. There’s a lot going on, but once you’ve learned everything you can do it’s not that difficult to play. Complexity: Medium.

76. Quadropolis. Full review. This Days of Wonder title has the company’s usual set of outstanding graphics and well-written rules, but as their games go this is on the more complex end of the spectrum. You’re trying to fill out your city board with tiles representing six or seven different building types; you’ll never be able to do or get everything you want, so the game requires some early decisions and some compromises. It’s a well-designed, well-balanced game, but I have it ranked here because it’s a little workish. Building a city is supposed to be fun, isn’t it, Mr. Sim? Complexity: Medum.

75. Exit: The Game. Full review. The Kennerspiel des Jahres winner in 2017 is actually a series of games you can play just once, because solving their puzzles requires tearing and cutting game components, writing on them, and just generally destroying things to find clues and answers that will lead you to the next question, at the end of which is the solution to the game. You can’t really lose, but you can grade your performance by looking at how many game hints you had to use over the time you played. The various titles in the series have varying levels of difficulty, and some are better than others, but in general we find them really fun and engaging. Complexity: Medium-low.

74. Galaxy Trucker. Full app review. I have only played the iOS app version of the game, which is just amazing, and reviews of the physical game are all pretty strong. Players compete to build starships to handle voyages between stations, and there’s an actual race to grab components during the building phase, after which you have to face various external threats and try to grab treasures while completing missions. It’s a boardgame that has a hint of RPG territory; the app has a long narrative-centric campaign that is best of breed. Complexity: Medium-low.

73. Century Spice Road. Full review. A fun, light, family game from a new but very prolific designer who already has a sequel out to this game (Century Eastern Wonders) and several other new titles out in 2018 alone. Century Spice Road is the perfect game if you liked Splendor and want something similar but that has at least a few little differences. The core engine-building component is very similar, but instead of collecting jewels to pay for cards, you collect goods to trade and acquire them by playing cards from your hand, eventually using a turn to replenish that hand with cards you’ve already played. You win by gaining enough resources to buy bonus cards from the table that will refresh as the game goes along, and there’s always a conflict between trying to grab a bunch of those early for a quick victory and going more slowly to gain higher-point cards. It’s not quite Splendor good, but it should appeal to everyone who liked Splendor already. Complexity: Medium-low.

72. Morels. Full review for Paste. A 2012 release, Morels is an easy-to-learn two-player card game with plenty of decision-making and a small amount of interaction with your opponent as you try to complete and “cook” sets of various mushroom types to earn points. The artwork is impressive and the game is very balanced, reminiscent of Lost Cities but with an extra tick of difficulty because of the use of an open, rolling display of cards from which players can choose. Complexity: Low.

71. Forged in Steel. Full review. A late 2016 release that has been consistently hard to find – it’s out of stock everywhere right now, without so much as a listing on amazon – Forged in Steel is a very complex economic and engine-building game that works because it’s so imaginative and integrates its citybuilding theme so well into game play. Players are building out a Colorado mining town, putting up different building types, controlling mines, and competing for votes to be the town’s Mayor. There’s also a newspaper stand on the board, with three headlines visible at a time, most of which alter game play in significant ways for that round. Complexity: High.

70. Yamataï. Full review. One of the most maligned releases of the year because … reasons? A Days of Wonder release from a well-regarded designer, Yamataï is a stunning game to look at, and manages to make some quirky mechanics work well over a game of manageable length, which I’d consider a big achievement considering how many games fail to do all that in a game under 90 minutes. Players place boats along tracks among the archipelago of islands on the board, but they can build on any island, even if they didn’t place those boats there – it’s the colors of the boats that matters, not who set them afloat. The ninja cards players can acquire are the real key, as many offer players greater benefits for certain core actions that can reap huge rewards if bought early in the game. Complexity: Medium.

69. Discoveries. A nice little gem recommended to me by someone on a boardgame forum I no longer frequent – how’s that for an explanation – with a Lewis & Clark theme of exploration where the players build up skills that allow them to undertake longer or more complicated exploration routes. I will say that I liked this game a lot more than my daughter did, even though I thought up front this would be a fast favorite for her; I think the theme didn’t grab her enough at first sight. Complexity: Medium.

68. Ex Libris. I used spot #50 as a placeholder last year for a game I loved on first play; I’m doing that again with Ex Libris, of which I saw a demo at GenCon, then played in full (and won!) in the new games section at PAX Unplugged. I have a review copy and have it in my queue for a full review soon. Players collect cards showing (fake) books to go into that player’s library, which must be organized in alphabetical order to score at game-end. There are six categories of books, and in any game, one will be “banned” and cost you a point per book, while another will be a priority category that scores extra points for everyone. Each player will have his/her own special category to also collect for bonus points. There’s also a stability bonus for arranging your bookshelves well. You use action tiles to do everything in the game, sometimes just drawing and shelving cards, but often doing things like swapping cards, stealing them, sifting through the discards, or moving a shelf left or right. Just make sure you know your ABCs. Complexity: Medium.

67. Lost Cities: Full review. This was once our favorite two-person game, a simple title from the prolific designer Reiner Knizia, and it’s quite portable since it can be played with nothing but the game cards. We’ve since moved on to some more complex two-player games, but for simplicity (without becoming dumb) this one is still an easy recommendation for me to give folks new to the genre. The deck comprises 12 cards in each of five colors, including cards numbered 2 through 10 and three “investment” cards to double, triple, or quadruple the profit or loss the player earns in that color. Players take turns drawing from the deck but may only place cards in increasing order, so if you draw a green 5 after you played the 6, tough luck. You can knock out a game in 15 minutes or less, so it’s one to play multiple times in a sitting. The iOS app is very slick and plays really quickly – a great one for killing a minute while you’re waiting in line. There is a Lost Cities board game, but I have never played it. Complexity: Low.

66. Villainous. Full review. Technically called Disney Villainous, a fully licensed Disney product that uses substantial Disney IP, so I must remind you that I have been a Disney cast member for over twelve years but received no input or consideration on this product beyond the review copy I got from the publisher. Villainous plays like a deckbuilder, but where you already have your whole deck at the start of the game, and have to figure out how to work through your deck to get the key cards you need while also fighting off the Hero cards opponents will sic on you. Each player plays as a unique Disney villain with its own card deck, board, and victory conditions; the base game has six, but this concept is as extensible as it gets and the designers are already talking about expansion decks. The theme will appeal to some younger kids but this is not just a game for young Disney fans. Complexity: Medium.

65. Jambo. Full review. A two-player card game where the deck is virtually everything, meaning that there’s a high element of chance based on what cards you draw; if you don’t draw enough of the cards that allow you to sell and purchase wares, it’ll be hard for you to win. Each player is an African merchant dealing in six goods and must try to buy and sell them enough times to go from 20 gold at the game’s start to 60 or more at the end. We played this wrong a few times, then played it the right way and found it a little slow, as the deck includes a lot of cards of dubious value. It’s one of the best pure two-player games out there. It’s also among my favorite themes, maybe because it makes me think of the Animal Kingdom Lodge at Disneyworld. Out of print for over two years now. Complexity: Low.

64. Xenon Profiteer. Full review. Okay, perhaps not the best name, but it’s a really good game even if you weren’t obsessed with the periodic table like I was as a kid. Players are indeed profiting off xenon – the point is that you’re “refining” your hand of cards each turn to get rid of other gases and isolate the valuable xenon, then building up your tableau of cards to let you rack up more points from it. It’s a smarter deckbuilder with room for expansions, with at least one currently available. Out of print at the moment. Complexity: Medium.

63. Tobago. Full review. Solid family-strategy game with a kid-friendly theme of island exploration, hidden treasures, and puzzle-solving, without a lot of depth but high replay value through a variable board. Players place clue cards in columns that seek to narrow the possible locations of four treasures on the island, with each player placing a card earning a shot at the coins in that treasure – but a small chance the treasure, like the frogurt, will be cursed. The deductive element might be the game’s best attribute. The theme is similar to that of Relic Runners (a Days of Wonder game from 2014 that I didn’t like) but the game plays more smoothly. A bit overpriced right now at $50, though. Complexity: Low.

62. San Juan: Full review. The card game version of Puerto Rico, but simpler, and very portable. I like this as a light game that lets you play a half-dozen times in an evening, but all it really shares with Puerto Rico is a theme and the concept of players taking different roles in each turn. It plays well with two players but also works with three or four. I get that saying this is a better game than Race for the Galaxy (they were developed in tandem before RftG split off) is anathema to most serious boardgamers, but the fact that you can pick this game up so much more easily is a major advantage in my mind, more than enough to balance out the significant loss of complexity; after two or three plays, you’ll have a pretty good idea of how to at least compete. The app version is very strong, with competent AI players and superb graphics. Complexity: Low.

61. Agamemnon. Full review. An absolute gem of an abstract two-player game, with very little luck and a lot of balancing between the good move now and holding a tile for a great move later. Players compete to control “threads of fate” – connected lines on a small hub-and-spoke board – by placing their tokens at the hubs, but there are three different types of lines and control of each is determined in its own way. The board has alternate layouts on the other side for infinite replayability, but the main board is elegant enough for many replays, because so much of the game involves outthinking your opponent. Complexity: Low.

60. Acquire. Monopoly for grown-ups, and one of the oldest games on the list. Build hotel chains up from scratch, gain a majority of the shares, merge them, and try to outearn all your opponents. The game hinges heavily on its one random element – the draw of tiles from the pool each turn – but the decisions on buying stock in existing chains and how to sell them after a merger give the player far more control over his fate than he’d have in Monopoly. There’s a two-player variant that works OK, but it’s best with at least three people. The game looks a lot nicer now; I have a copy from the mid-1980s that still has the 1960s artwork and color scheme. Complexity: Low.

59. Diplomacy. Risk for grown-ups, with absolutely zero random chance – it’s all about negotiating. I wrote about the history of Diplomacy (and seven other games) for mental_floss in 2010, concluding with: “One of a handful of games (with Risk) in both the GAMES Magazine and Origin Awards Halls of Fame, Diplomacy is an excellent choice if you enjoy knife fights with your friends and holding grudges that last well beyond the final move.” I think that sums it up perfectly. I haven’t played this in a few years, unfortunately, although that’s no one’s fault but my own. Complexity: Medium.

58. Seasons: Full review. A hybrid game of deckbuilding and point accumulation, where the decks are very small, so understanding the available cards and the interactions between them (some of which create exponentially better effects) is key to playing the game well. Players play wizards who start the game with nine spell cards to play, divided into three groups of three, and use them to gain energy tokens and crystals that can eventually be converted into points. The seasons change according to a time wheel on the board, and each of the four energy types has a season in which it’s scarce and two in which it’s plentiful. Seasons has a very dedicated fan base and two popular expansions, and I agree with that in that once you get up the steep learning curve it’s a great game due to the number of possibilities for each move and differences from game to game. Complexity: Medium-high.

57. Elder Sign: Full review. Another cooperative game, this one set in the Cthulhu realm of H.P. Lovecraft’s works, Elder Sign takes a different tack on teamwork by emphasizing individual actions within the larger rubric of coordinating actions to reach a common goal. Players represent detectives seeking to rid a haunted mansion of its evil spirits, room by room, earning certain rewards while incurring risks to their health and sanity, all to take out the big foozle before he returns to life and threatens to devour them all. Player actions take place via dice rolls, but players can use their unique skills as well as various cards to alter rolled dice or reroll them entirely to try to achieve the results necessary to clear a room. There’s still a heavy luck component and you’ll probably swear at some point that Cthulhu himself has possessed the dice, but that just makes killing your supernatural enemy all the more satisfying. Complexity: Medium-low.

56. Concordia: Full review . It’s a map game, set in Ancient Rome, built around trade and economics rather than conflict or claiming territories. Much better with four players than with two, where there isn’t enough interaction on the map to force players to make harder decisions. Runner-up for the Kennerspiel des Jahres (Connoisseur’s game of the year) in 2015 to Istanbul. Complexity: Medium.

55. Citadels. Full review. First recommended to me by a reader back in that 2008 post, Citadels didn’t hit my shelves until last winter, when Asmodee reissued the game in one box with all of the existing expansions. It’s a fantastic game for five or more players, still workable at four, not so great below that. It’s a role selection game where players pick a role and then work through those actions by the role’s number, with some roles, of course, that do damage to specific roles that might come later in the turn. It’s the best mix of a party game and a traditional boardgame I’ve seen. Complexity: Medium-low.

54. Coup. Full review. A great, great bluffing game if you have at least four people in your gaming group. Each player gets two cards and can use various techniques to try to take out other players. Last (wo)man standing is the winner. Guaranteed to get the f-bombs flowing. Only about $8 for the whole kit and caboodle. Complexity: Low.

53. Power Grid: Full review. This might be the Acquire for the German-style set, as the best business- or economics-oriented game I’ve found. Each player tries to build a power grid on the board, bidding on plants at auction, placing stations in cities, and buying resources to fire them. Those resources become scarce and the game’s structure puts limits on expansion in the first two “phases.” It’s not a simple game to learn and a few rules are less than intuitive, but I’m not sure I’ve seen a game that does a better job of turning resource constraints into something fun. I’d love to see this turned into an app, although the real-time auction process would make async multi-player a tough sell. Complexity: High (or medium-high).

52. Kingdomino. Full review. The 2016 Spiel des Jahres winner, Kingdomino is a great family-strategy game, perfect for playing with a mix of adults and kids, perhaps a little light for the adult gamer crowd, which I think the publishers are hoping to target with the standalone sequel game Queendomino. Players take turns selecting two-square tiles from the display of four, and then place them next to the tiles they’ve already played, trying to fill out a 5×5 grid without going over any boundaries. You score points for creating contiguous areas of the five terrain types in the game, scoring multiples if you have more than one crown in an area. It’s under $20 on amazon now, which is a bargain. Complexity: Medium-low.

51. The Mind. Full review. The Mind may drive you crazy; I haven’t beaten it yet, playing with several different people already, but I still find it really enjoyable and something that nearly always ends up with everyone laughing. This Spiel des Jahres-nominated game has just a deck of cards numbered 1 to 100, and in each round, every player gets a set number of cards dealt from the shuffled deck. All players must play their cards to the table in one pile, ascending by card number … but you can’t talk to anyone else, or even gesture. It’s a lot harder than it sounds. Complexity: Low.

50. Glen More. Full review. Build your Scottish settlement, grow wheat, make whiskey. Sure, you can do other stuff, like acquire special tiles (including Loch Ness!) or acquire the most chieftains or earn victory points by trading other resources, but really, whiskey, people. The tile selection mechanic is the biggest selling point, as players move on a track around the edge of the central board and may choose to skip one or more future turns by jumping further back to acquire a better tile. Out of print again. I’ve never played the designer’s next game, Lancaster, even though I have a used copy, but I just noticed it’s $13 on amazon. Complexity: Medium.

49. Lanterns. Full game and app review. A tile-placement and matching game where players are also racing to collect tokens to trade in for bonuses that decline in value as the game goes on. Each tile has lanterns in any of seven colors along the four edges; placing a tile gives you one token of the color facing you … and each opponent one token of the color facing him/her. If you match a tile side to the side it’s touching, you get a token of that color too. There are also bonus tokens from some tiles, allowing you to trade tokens of one color for another. Bonuses come from trading in one token of each color; three pairs; or four of a kind. The art is great and the app adds some wonderful animations. Complexity: Medium-low.

48. Skyward. Full review. One of the most visually striking new games of the year, Skyward also has a novel card-drafting mechanic where one player, the Warden, draws a fixed number of cards and then separates them into piles, one per player, in any way s/he wishes – so if the Warden wants to try to get a certain card, s/he would try to put it in a pile with less attractive cards. Players then take a pile apiece and can discard cards and/or point tokens to build, trying to maximize their points by playing cards that share colors or bonuses. It plays very quickly and the artwork is stellar. Complexity: Medium-low.

47. Tokaido. Full review. Another winner from the designer of 7 Wonders, Takenoko, and one of my least favorite Spiel des Jahres winners, Hanabi, Tokaido has players walking along a linear board, stopping where they choose on any unoccupied space, collecting something at each stop, with a half-dozen different ways to score – collecting all cards of a panorama, finishing sets of trinkets, meeting strangers for points or coins, or donating to the temple to try to get the game-end bonus for the most generous traveler. It’s a great family-level game that requires more thought and more mental math than most games of its ilk. The app is excellent as well. Complexity: Medium.

46. Targi. Full review. Moderately complex two-player game with a clever mechanic for placing meeples on a grid – you don’t place meeples on the grid itself, but on the row/column headers, so you end up blocking out a whole row or column for your opponent. Players gather salt, pepper, dates, and the relatively scarce gold to enable them to buy “tribe cards” that are worth points by themselves and in combinations with other cards. Some tribe cards also confer benefits later in the game. Two-player games often tend to be too simple, or feel like weak variants of games designed for more players. Targi isn’t either of those things – it’s a smart game that feels like it was built for exactly two people. Complexity: Medium.

45. T’zolkin. T’zolkin is a fairly complex worker-placement game where the board itself has six interlocked gears that move with the days of the Mayan calendar; you place a worker on one gear and he cycles through various options for moves until you choose to recall him. As with most worker-placement games, you’re collecting food, gold, wood, and stone; building stuff; and moving up some scoring tracks. The gears, though, are kind of badass. Complexity: High.

44. Love Letter: Full review. The entire game is just sixteen cards and a few heart tokens. Each player has one card and has to play it; the last player still alive wins the round. It requires at least three players to be any good and was much better with four, with lots of laughing and silly stare-downs. It’s the less serious version of Coup, and it’s only $9. Complexity: Low.

43. Cacao. Full review. A simpler Carcassonne? I guess every tile-laying game gets compared to the granddaddy of them all, but Cacao certainly looks similar, and you don’t get to see very far ahead in the tile supply in Cacao, although at least here you get a hand of three tiles from which to choose. But the Cacao board ends up very different, a checkerboard pattern of alternating tiles between players’ worker tiles and the game’s neutral tiles, which can give you cacao beans, let you sell beans for 2-4 gold pieces, give you access to water, give you partial control of a temple, or just hand you points. One key mechanic: if you collect any sun tiles, you can play a new tile on top of a tile you played earlier in the game, which is a great way to make a big ten-point play to steal the win. Complexity: Low.

42. Thebes: Full review. A fun family-oriented game with an archaelogy theme and what I think of as the right amount of luck: it gives the game some balance and makes replays more interesting, but doesn’t determine the whole game. Players collect cards to run expeditions to five dig sites, then root around in the site’s bag of tokens to try to extract treasure. Back in print at the moment. Complexity: Medium-low.

41. Patchwork: Full review. A really sharp two-player game that has an element of Tetris – players try to place oddly shaped bits of fabric on his/her main board, minimizing unused space and earning some small bonuses along the way. It’s from Uwe Rosenberg, better known for designing the ultra-complex games Agricola, Le Havre, and Caverna. Go figure. And go get it. Complexity: Low.

40. Root. Full review. Super cute theme and artwork, vicious game. Two to four players each play unique forest creatures, each with its own tokens, abilities, themes, and methods of earning points, while fighting for control of the forest on the board. Some species will battle in forest clearings; some do better with trade or building items; one, the Vagabond, has no troops, but runs around stealing stuff and racking up points for items and for creating alliances with other players. It’s a deceptively rich game in a theme that looks like it would appeal to little kids. Complexity: Medium-high, due to the asymmetrical play.

39. Through the Desert. Full app review. Another Knizia game, this one on a large board of hexes where players place camels in chains, attempting to cordon off entire areas they can claim or to connect to specific hexes worth extra points, all while potentially blocking their opponents from building longer or more valuable chains in the same colors. Very simple to learn and to set up, and like most Knizia games, it’s balanced and the mechanics work beautifully. Finally reprinted in 2018 by Fantasy Flight. Horse with no name sold separately. Complexity: Low.

38. Puerto Rico: Full review. One of the highest-rated and most-acclaimed Eurogames of all time, although I think its combination of worker-placement and building has been done better by later designers. You’re attempting to populate and build your own island, bringing in colonists, raising plantations, developing your town, and shipping goods back to the mother country. Very low luck factor, and just the right amount of screw-your-neighbor (while helping yourself, the ultimate defense). Unfortunately, the corn-and-ship strategy is really tough to beat, reducing the game’s replay value for me. There’s a solid iOS app as well, improved after some major upgrades. Complexity: High.

37. Vikings: Full review. A very clever tile placement game in which players place island and ship tiles in their areas and then place vikings of six different colors on those tiles to maximize their points. Some vikings score points directly, but can’t score unless a black “warrior” viking is placed above them. Grey “boatsman” vikings are necessary to move vikings you’ve stored on to unused tiles. And if you don’t have enough blue “fisherman” vikings, you lose points at the end of the game for failing to feed everyone. Tile selection comes from a rondel that moves as tiles come off the board, with each space on the rondel assigning a monetary value to the tiles; tiles become cheaper as the number remaining decreases. You’re going to end up short somewhere, so deciding early where you’ll punt is key. Great game that still gets too little attention. Complexity: Medium.

36. Thurn und Taxis: Full review. I admit to a particularly soft spot for this game, as I love games with very simple rules that require quick thinking with a moderate amount of foresight. (I don’t care for chess, which I know is considered the intellectual’s game, because I look three or four moves ahead and see nothing but chaos.) Thurn und Taxis players try to construct routes across a map of Germany, using them to place mail stations and to try to occupy entire regions, earning points for doing so, and for constructing longer and longer routes. I’ve played this a ton online, and there’s a clear optimal strategy, but to pull it off you do need a little help from the card draws. Complexity: Low.

35. Terraforming Mars. Full review. The best complex strategy game of 2016, Terraforming Mars is big and long but so imaginative that it provides an engrossing enough experience to last the two hours or so it takes to play. The theme is just what the title says, based on the Mars trilogy by Kim Stanley Robinson (which I loathed), as the players compete to rack up points while jointly transforming the planet’s surface. The environment is tracked with three main variables – oxygen levels, surface temperature, and water supply – that alter the effects of various moves and buildings as the game progresses. The cards are the heart of the play itself, as they can provide powerful points bonuses and/or game benefits. It’s already been expanded at least four times, with Hellas & Elysium, Venus Next, Prelude, and Colonies. Complexity: High.

34. Whistle Stop. Full review. One of the best new games of 2017, Whistle Stop is a train game that takes a little bit from lots of other train games, including Ticket to Ride, Steam, and Russian Railroads, without becoming bogged down by too many rules or scoring mechanisms. It also has gloriously fun, pastel-colored pieces and artwork, and the variable board gives it a ton of replay value. It was an immediate hit in my house. Complexity: Medium.

33. Sagrada. Full review. I tried Sagrada too late for my 2017 rankings, which is a shame as it would have made my top ten for sure. It’s a dice-drafting game where players select dice from a central pool and place them on their boards, representing stained-glass windows, to try to match specific patterns for points. It sounds simple, but rules on how you can place the dice and the need to plan ahead while hoping for specific colors or numbers to appear make it much harder than it seems. There’s also an expansion that lets you play with 5 or 6 players that also adds ‘personal’ dice to the game, so that the player who drafts dice last in each round doesn’t get penalized so badly, reducing the randomness a little bit. Complexity: Medium-low.

32. Istanbul. Full review. Not Constantinople. Istanbul won the 2014 Kennerspiel des Jahres, but it’s not that complex a game overall; my then eight-year-old daughter figured out a basic strategy right away (I call it the “big money” strategy) that was surprisingly robust, and the rules are not that involved or difficult. Players are merchants in a Turkish marketplace, trying to acquire the rubies needed to win the game through various independent channels. There’s a competitive element in that you don’t want to pursue the same methods everyone else is, because that just raises the costs. It’s also a very visually appealing game. There’s a new dice game coming at the end of December, with a similar theme but with new mechanics, ditching the pathfinding/backtracing element of the original game and concentrating on goods trading and dice manipulation. Complexity: Medium.

31. Broom Service. Full review. The Kennerspiel des Jahres winner for 2015, Broom Service is lighter than most games in that category, but still complex enough to be more than just a family-strategy game, although the theme appealed to my daughter and she didn’t have any trouble understanding the base game’s rules. Players take on various roles to move their witch tokens around the board, gathering potions or delivering them to various towers for points, or collecting wands and clouds to gain other bonuses. There are multiple paths to win, but they’re all fairly straightforward; the role selection process is unique and takes some getting used to for younger players. It was a well-deserving winner. More than half off today at amazon at $19.59. Complexity: Medium.

30. 7 Ronin: Full review. An asymmetrical two-player game with a Seven Samurai theme – and when I say “theme,” I mean that’s the whole story of the game. One player is the seven ronin of the title, hired to defend a village against the invading ninjas, controlled by the other player. If the ninjas don’t take the village or wipe out the ronin before eight rounds are up, the ronin player wins. But the ninja can gain a decisive advantage in the first four rounds with the right moves. It’s very clever, the art is fantastic, and the theme is completely integrated into the game itself. It also plays in about 30 minutes. Complexity: Medium-low.

29. Ingenious. Full app review. Ingenious another Reiner Knizia title, a two-person abstract strategy game that involves tile placement but where the final scoring compares each player’s lowest score across the six tile colors, rather than his/her highest. That alters gameplay substantially, often making the ideal play seem counterintuitive, and also requires each player to keep a more careful eye on what the other guy is doing. The catch: The app, which I owned and reviewed, is now gone from all app stores, because of a trademark dispute (and maybe more). It may return under a new name, Axio Hexagonal, but it’s not anywhere yet. Boo. Complexity: Low.

28. Orient Express. An outstanding game that’s long out of print; I’m lucky enough to still have the copy my father bought for me in the 1980s, but fans have crafted their own remakes, like this one from a Boardgamegeek user. It takes those logic puzzles where you try to figure out which of five people held which job and lived on which street and had what for breakfast and turns them into a murder mystery board game with a fixed time limit. When the Orient Express reaches its destination, the game ends, so you need to move fast and follow the clues. The publishers still sell the expansions, adding up to 30 more cases for you to solve, through this site, but when I asked them about plans for a reprint they gave me the sense it’s not likely. There’s a 2017 game of the same name, but it’s unrelated. Complexity: Low.

27. Kodama: The Tree Spirits. Full review. Definitely among the cutest games we’ve played, with artwork that looks like it came from the pen of Hayao Miyazaki, but also a quick-playing game that has something I hadn’t seen before in how you place your cards. Players start with a tree trunk card with one ‘feature’ on it, and must add branch cards to the trunk and beyond, scoring whenever a feature appears on the card just placed and the card (or trunk) to which it connects. You can score up to 10 points on a turn, and will add 12 cards to your tree. You get four secret bonus cards at the start of the game and play one at the end of each season (4 turns), and each season itself has a special rule that varies each game. It’s light, portable, and replays extremely well. The base game also includes Sprout cards for simpler play with younger children. Complexity: Low.

26. Battle Line: Full review. Reissued this year as Schotten Totten – same game, different theme, better art, $5 cheaper. Among the best two-player games we’ve found, designed by Reiner Knizia, who is also behind half the other games on this list. Each player tries to build formations on his/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can’t draw. There’s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The iOS app is among the best as well. Complexity: Low.

25. King of Tokyo. Full review. From the guy who created Magic: the Gathering comes a game that has no elfs or halflings or deckbuilding whatsoever. Players are monsters attempting to take control of Tokyo, attacking each other along the way while trying to rack up victory points and maintain control of the city space on the board. Very kid-friendly between the theme and major use of the dice (with up to two rerolls per turn), but good for the adults too; it plays two to six but I think it needs at least three to be any good. Complexity: Medium-low.

24. Charterstone. Full review. Legacy games aren’t quite my thing, given the time commitment usually involved for them, but I do enjoy Pandemic Legacy, and absolutely love Charterstone, which brings the legacy format to old-school Euro games of resource collection, worker placement, and building stuff for points. Players all play on the same board but focus on building in their own areas, scoring points within each game by trading in resources or gold, achieving objectives, building buildings, opening chests (which is how you add new rules), or gaining reputation. At game-end, there’s a final scoring that considers how many times each player won individual games, and also adds points for things like the buildings in your charter when the last game was over. The board and rules change as the game progresses, with new meeples appearing, new ways to score points, and entirely new game concepts added, so that without you realizing it the game has gone from something very simple to a moderately complex strategy game that taught you all the rules as you played it. The base game gives you twelve plays to complete the story; you can buy a recharge pack to play with the other side of the board and most of the same components a second time through. Once you’ve done that, you can continue playing it as a single-play game. Complexity: Starts low, ends medium to medium-high.

23. Imhotep. Full review. Nominated for the Spiel des Jahres in 2016, Imhotep lost out to Codenames – a solid party game, not quite good enough for this top 100 between the language dependence and the lack of a strategic element – but in my opinion should have won. Imhotep is a quick-playing game with lots of depth as players gather stones, place them on ships, and sail ships to any of five possible destinations, each with a different benefit or point value. You can place a stone on any ship, and you can use your turn to sail a ship without any of your stones on it – say, to keep someone else from blocking your path or from scoring a big bonus. Each destination tile has two sides so you can vary the game, mixing and matching for up to 32 different configurations. Complexity: Medium-low.

22. Caylus: Full app review. Another game I’ve only played in its app version, Caylus is among the best of the breed of highly-complex games that also includes Agricola and Le Havre, with slightly simpler rules and fewer pieces, yet the same lack of randomness and relatively deep strategy. I’ve also found the game is more resilient to early miscues than other complex strategy games, as long as you don’t screw up too badly. In Caylus, players compete for resources used to construct new buildings along one public road and used to construct parts of the main castle where players can earn points and special privileges like extra points or resources. If another player uses a building you constructed, you get a point or a resource, and in most cases only one player can build a specific building type, while each castle level has a finite number of blocks to be built. There are also high point value statues and monuments that I think are essential to winning the game, but you have to balance the need to build those against adding to the castle and earning valuable privileges. Even playing the app a dozen or more times I’ve never felt it becoming monotonous, and the app’s graphics are probably the best I’ve seen alongside those of Agricola’s. Complexity: High.

21. Egizia. I’m not even sure how I first heard about Egizia, a complex worker-placement game that has a great theme (ancient Egypt) and, despite some complexity in the number of options, hums along better than most games of this style. In each round, players place meeples on various spots on and along the Nile river on the board. Some give cards with resources, some give cards with bonuses, some allow you to boost the power of your construction crews, and some tracks allow you to build in the big points areas, the monuments found in one corner of the board. You also can gain a few bonus cards, specific to you and hidden from others, that give you more points for certain game-end conditions, like having the most tiles in any single row of the pyramid. Best with four players, but workable with three; with two you’re playing a fun game of solitaire. Currently out of print; I was lucky to score a copy in trade. Complexity: High.

20. New Bedford. Full review. I adore this game, which is about whaling, but somehow manages to sneak worker-placement and town-building into the game too, and figures out how to reward people who do certain things early without making the game a rout. Each player gets to add buildings to the central town of New Bedford (much nicer than the actual town is today), or can use one of the central buildings; you pay to use someone else’s building, and they can be worth victory points to their owners at game-end. The real meat of the game is the whaling though – you get two ships, and the more food you stock them with, the more turns they spend out at sea, which means more turns where you might grab the mighty sperm whale token from the bag. But you have to pay the dockworkers to keep each whale and score points for it. For a game that has this much depth, it plays remarkably fast – never more than 40 minutes for us with three players. Complexity: Medium.

19. (The Settlers of) Catan: It’s now just called Catan, although I use the old title because I think more people know it by that name. We don’t pull this game out as much as we did a few years ago, and I’ve still got it ranked this high largely because of its value as an introduction to Eurogames, one of the best “gateway games” on the market. Without this game, we don’t have the explosion in boardgames we’ve had in the last fifteen years. We don’t have Ticket to Ride and 7 Wonders showing up in Target (where you can also buy Catan), a whole wall of German-style games in Barnes & Noble, or the Cones of Dunshire on network television. Only four games on this list predate Settlers, from an era where Monopoly was considered the ne plus ultra of boardgames and you couldn’t complain about how long and awful it was because you had no basis for comparison. The history of boardgames comprises two eras: Before Catan, and After Catan. We are fortunate to be in 22 A.C. Complexity: Medium-low.

18. Everdell. Full review. This is the best new game of 2018 for me, so far, although I still have a bunch to play and could change my mind between this and Charterstone. Everdell takes the worker placement and resource collection mechanic of Stone Age and adds what amounts to a second game on top of that, where the buildings you build with those resources actually do stuff, rather than just giving you points. Players build out their tableaux of cards and gain power as the game progresses. Some cards grant you the right to build subsequent cards for free; some give resources, some give points bonuses, and some do other cool things. The artwork is stunning and the theme, forest creatures, is very kid-friendly. The game also crescendos through its “seasons,” with players going from two meeples in the spring to six by game-end, so that no one can get too big of a lead in the early going and new players get time to learn the rhythm. It’s quite a brilliant design, and consistently plays in under an hour. Complexity: Medium-low.

17. Tigris & Euphrates: Full review. The magnum opus from Herr Knizia, a two- to four-player board game where players fight for territory on a grid that includes the two rivers of the game’s title, but where the winning player is the one whose worst score (of four) is the best. Players gain points for placing tiles in each of four colors, for having their “leaders” adjacent to monuments in those colors, and for winning conflicts with other players. Each player gets points in those four colors, but the idea is to play a balanced strategy because of that highest low score rule. The rules are a little long, but the game play is very straightforward, and the number of decisions is large but manageable. Fantasy Flight also reissued this title in 2015, with a much-needed graphics update and smaller box. Complexity: Medium.

16. Small World: Full review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline. The iPad app is outstanding too. Complexity: Medium.

15. Agricola: I gained a new appreciation for this game thanks to the incredible iOS app version developed by Playdek, which made the game’s complexity less daunting and its internal sophistication more evident. You’re a farmer trying to raise enough food to feed your family, but also trying to grow your family so you have more help on the farm. The core game play isn’t that complex, but huge decks of cards offering bonuses, shortcuts, or special skills make the game much more involved, and require some knowledge of the game to play it effectively. My wife felt this game felt way too much like work; I enjoyed it more than that, but it is undeniably complex and you can easily spend the whole game freaking out about finding enough food, which about a billion or so people on the planet refer to as “life.” Mayfair reissued the game in 2016 with some improved graphics and a lower price point, although the base game now only plays 1-4. Complexity: High.

14. Takenoko.Full review. If I tell you this is the cutest game we own, would you consider that a negative? The theme and components are fantastic – there’s a panda and a gardener and these little bamboo pieces, and the panda eats the bamboo and you have to lay new tiles and make sure they have irrigation and try not to go “squeeeeee!” at how adorable it all is. There’s a very good game here too: Players draw and score “objective” cards from collecting certain combinations of bamboo, laying specific patterns of hex tiles, or building stacks of bamboo on adjacent tiles. The rules are easy enough for my daughter to learn, but gameplay is more intricate because you’re planning a few moves out and have to deal with your opponents’ moves – although there’s no incentive to screw your opponents. Just be careful – that panda is hungry. Complexity: Medium-low.

13. Great Western Trail. Full review. It’s a monster, but it’s an immaculately constructed game, especially for its length and complexity. It’s a real gamer’s game, but I found an extra level of satisfaction from admiring how balanced and meticulous the design is; if there’s a flaw in it, beyond its weight (which is more than many people would like in a game), I didn’t find it. You’re rasslin’ cows, collecting cow cards and delivering them along the board’s map to Kansas City, but you’re doing so much more than that as you go, hiring workers, building your own buildings, and moving your train along the outer track so that you can gain more from those deliveries. The real genius of the design is that you only have a few options on each turn even though the game itself has a massive scope. That prevents it from becoming overwhelming or bogging down in analysis paralysis on each player’s turn. Complexity: High.

12. Stone Age: Full review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn. We introduced my daughter to the game when she was 10 and she took to it right away, beating us on her second play. The iOS app is strong – they did a nice job reimagining the board for smaller screens – and is now updated and playable on newer devices. Complexity: Medium.

11. Samurai: Full review. I bought the physical game after a few months of playing the app (which, as of November 2018, is still not updated for the newest iOS version), and it’s a great game – simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun. Very high replayability too. Fantasy Flight updated the graphics, shrank the box, and reissued it in 2015. Complexity: Medium/low.

10. 7 Wonders Duel. Full review. Borrowing its theme from one of the greatest boardgames of all time, 7W Duel strips the rules down so that each player is presented with fewer options. Hand cards become cards on the table, revealed a few at a time in a set pattern that limits player choices to one to four cards (roughly) per turn. Familiarity with the original game is helpful but by no means required. Complexity: Medium-low.

9. Jaipur: Full review. Jaipur is now our go-to two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour. It’s also incredibly portable. The new app is also fantastic, with a campaign mode full of variants. Complexity: Low.

8. Ticket To Ride: Full review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 Expansion< to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. We also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don't recommend them. The iPad app, developed in-house, is among the best available. The newest expansion, France and The Old West, came out in the winter of 2018, with two new rules tweaks, one for each board.

There’s also a kids’ version, available exclusively at Target, with a separate app for that as well. Complexity: Low.

7. Azul. Full review. The best new family-strategy game of 2017 and winner of the Spiel des Jahres, Azul comes from the designer of Vikings and Asara, and folds some press-your-luck mechanics into a pattern-matching game where you collect mosaic tiles and try to transfer them from a storage area to your main 5×5 board. You can only put each tile type in each row once, and in each column once, and you lose points for tiles you can’t place at the end of each round. It’s quite addictive and moves fairly quickly, even when everyone starts playing chicken with the pile left in the middle of the table for whoever chooses last in the round. Complexity: Medium.

6. Splendor: Full review. A Spiel des Jahres nominee in 2014, Splendor has fast become a favorite in our house for its simple rules and balanced gameplay. My daughter, now eight, loves the game and is able to play at a level pretty close to the adults. It’s a simple game where players collect tokens to purchase cards from a 4×3 grid, and where purchased cards decrease the price of other cards. Players have to think long-term without ignoring short-term opportunities, and must compare the value of going for certain in-game bonuses against just plowing ahead with purchases to get the most valuable cards. The Splendor app, made by the team at Days of Wonder, is amazing, and is available for iOS, Android, and Steam. I also like the four-in-one expansion for the base game, Cities of Splendor. Complexity: Low.

5. Pandemic: Full review. The king of cooperative games. Two to four players work together to stop global outbreaks of four diseases that spread in ways that are only partly predictable, and the balance between searching for the cures to those diseases and the need to stop individual outbreaks before they spill over and end the game creates tremendous tension that usually lasts until the very end of the event deck at the heart of the game. The On The Brink expansion adds new roles and cards while upping the complexity further. The Pandemic iOS app is among the best out there and includes the expansion as an in-app purchase.

I’m bundling Pandemic Legacy, one of the most critically acclaimed boardgames of all time, into this entry as well, as the Legacy game carries the same mechanics but with a single, narrative storyline that alters the game, including the board itself, as you play. My daughter and I are didn’t finish season one, just because we got caught up in other games, but season two is out already. Complexity: Medium for the base game, medium-high for the Legacy game.

4. Dominion: Full review. I’ve condensed two Dominion entries into one, since they all have the same basic mechanics, just new cards. The definitive deck-building game, with no actual board. Dominion’s base set – there are ten expansions now available, so you could spend a few hundred dollars on this – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think we have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. I’ll vouch for the Dominion: Intrigue expansion, which includes the base cards so it’s a standalone product, and the Seaside expansion, which is excellent and really changes the way the game plays, plus a standalone expansion further up this list. The base game is appropriate for players as young as six. Complexity: Low.

3. The Castles Of Burgundy: Full review. Castles of Burgundy is the rare game that works well across its range of player numbers, as it scales well from two to four players by altering the resources available on the board to suit the number of people pursuing them. Players compete to fill out their own boards of hexes with different terrain/building types (it’s like zoning) by competiting for tiles on a central board, some of which are hexes while others are goods to be stored and later shipped for bonuses. Dice determine which resources you can acquire, but you can also alter dice rolls by paying coins or using special buildings to change or ignore them. Setup is a little long, mostly because sorting cardboard tiles is annoying, but gameplay is only moderately complex – a little more than Stone Age, not close to Caylus or Agricola – and players get so many turns that it stays loose even though there’s a lot to do over the course of one game. I’ve played this online about 50 times, using all the different boards, even random setups that dramatically increase the challenge, and I’m not tired of it yet. Complexity: Medium.

2. 7 Wonders: Full review. 7 Wonders swept the major boardgame awards (yes, there are such things) in 2011 for good reason – it’s the best new game to come on the scene in a few years, combining complex decisions, fast gameplay, and an unusual mechanic around card selections where each player chooses a card from his hand and then passes the remainder to the next player. Players compete to build out their cities, each of which houses a unique wonder of the ancient world, and must balance their moves among resource production, buildings that add points, military forces, and trading. We saw no dominant strategy, several that worked well, and nothing that was so complex that we couldn’t quickly pick it up after screwing up our first game. The only negative here is the poorly written rules, but after one play it becomes far more intuitive. Plays best with three or more players, but the two-player variant works well. The brand-new iPad app version is amazing too, with an Android port released early in 2018. Complexity: Medium.

1. Carcassonne: Full review. The best-of-breed iOS app has only increased my appreciation for Carcassonne, a game I still play regularly by myself, with my wife and daughter, and with friends here or online. It brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. We own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. We also have Inns and Cathedrals, which we’ve only used a few times; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city/road/farm, as well as the added meeples needed to play with a sixth opponent. Complexity: Low/medium-low for the base game, medium with expansions.

And, as with last year, my rankings of these games by how they play with just two players:

1. Jaipur
2. 7 Wonders Duel
3. Carcassonne
4. 7 Ronin
5. Azul
6. Stone Age
7. Ticket to Ride
8. Splendor
9. Patchwork
10. Everdell
11. The Mind
12. Agamemnon
13. Dominion/Intrigue
14. Small World
15. Battle Line/Schotten Totten
16. Samurai
17. Castles of Burgundy
18. Morels
19. Ingenious
20. New Bedford
21. Cacao
22. Targi
23. Lost Cities
24. Pandemic (and the Forbidden games, which all use the same mechanic)
25. Jambo
26. Baseball Highlights: 2045
27. Blood of an Englishman
28. Through the Desert
29. San Juan
30. Tak: A Beautiful Game
31. Santorini
32. Tak
33. Photosynthesis
34. Maori

Also, I get frequent requests for games that play well with five or more; I can confidently recommend 7 Wonders and Citadels, both of which handle 5+ right out of the box. Ticket to Ride is tight with five players, but that’s its maximum. Catan can handle 5 or 6 with an expansion, although it can result in a lengthy playing time. For more social games, One Night Ultimate Werewolf is best with five or more also, and I believe Crossfire requires five players. Sagrada with the expansion plays up to 6, but I haven’t played it with more than three.

Top 55 pizzerias in the U.S., ranked.

I’ve updated this list for the first time since the original version went up three years ago, and again, I expect this will start quite a few debates.

I adore all kinds of pizza – New York-style, Neapolitan-style (thin crust, wet center), Roman-style (also thin-crust but with a cracker-like crust), Sicilian, coal-fired, wood-fired, whatever. Except “deep dish,” which is just a bread casserole and which I actively dislike. I try to find good artisan pizzerias everywhere I travel, and I’ve hit just about all of the most highly-regarded places in Manhattan and Brooklyn too. I grew up on Long Island, eating by the slice and folding as I did so, but a couple of trips to Italy convinced me of the merits of those very thin crusts and superior toppings. We’re the beneficiaries of a huge boom in high-end pizza joints in this country, and while I haven’t tried all of the good ones, I’ve been to enough to put together a ranking of the 55 best that I’ve tried. There is, I admit, a bias to this list – I’ve tried more places in greater Phoenix than any other metro area other than New York – and I’m sure I’ll get some yelling over where I put di Fara or Paulie Gee’s, but with all of that out of the way, here’s how I rank ’em.

(I’ve removed two entries that closed since the last ranking, but if I missed another one, please put it in the comments.)

1. Pizzeria Bianco, Phoenix
2. Kesté, New York
3. Motorino, New York
4. Roberta’s, Brooklyn
5. Una Pizza Napoletana, New York (relocated from San Francisco)
6. Pizzeria Vetri/Osteria, Philadelphia
7. Frank Pepe’s, New Haven
8. del Popolo, San Francisco
9. Garage Bar, Louisville
10. Pizzeria Mozza, Los Angeles
11. Pizzeria Lola, Minneapolis
12. cibo, Phoenix
13. Lucali, Brooklyn
14. Forcella, New York
15. Pizzeria Stella, Philadelphia
16. Spacca Napoli, Chicago
17. Paulie Gee’s, Brooklyn
18. Don Antonio by Starita, New York
19. Pizzaiolo, Oakland
20. ‘Pomo, Phoenix
21. Brigantessa, Philadelphia
22. Marta, New York
23. Ribalta, New York
24. flour + water, San Francisco
25. Totonno’s, Brooklyn
26. Federal Pizza, Phoenix
27. La Piazza al Forno, Glendale, AZ
28. Via Tribunali, New York/Seatte
29. Il Cane Rosso, Dallas
30. Antico, Atlanta
31. Ravanesi, Concordville, PA
32. City House, Nashville
33. Tarry Lodge, Port Chester, New York
34. Desano, Nashville
35. Grimaldi’s, Phoenix
36. Jon & Vinny’s, Los Angeles
37. Timber Pizza, Washington, DC
38. Di Fara, Brooklyn
39. All-Purpose, Washington, DC
40. Il Bosco, Scottsdale, AZ
41. Co., New York (closed February 2018)
42. Rubirosa, New York
43. Punch Pizza, St. Paul
44. Toro, Durham
45. Craft 64, Scottsdale, AZ
46. Harry’s Bar, Miami, FL
47. 800 Degrees, Los Angeles
48. Firestarter, Dennis, MA
49. Forno 301, Phoenix
50. Dolce Vita, Houston
51. Stella Rosa, Santa Monica
52. Grimaldi’s, Brooklyn
53. Basic, San Diego
54. Nicoletta, New York (closed as of 1/2019)
55. Taconelli, Philadelphia

There’s a long list of pizzerias I still need (okay, want, but where I’m concerned pizza is a need) to try, so they’re not on the list: Razza in Jersey City, Apizza Scholls in Portland, Area Four near Boston, 2 Amy’s in DC (temporarily closed), Menomale in DC, Sottocasa in Brooklyn, al Forno in Providence, Mani Osteria in Ann Arbor, Vero in Cleveland, Iggie’s in Baltimore, and more. It’s a good time to be a pizza lover, and unless you have to be gluten-free, how could you not love pizza?