Martha Marcy May Marlene.

Martha Marcy May Marlene is a tense story of a woman who, after fleeing a cult-like commune, shows increasing signs of post-traumatic stress disorder as she attempts to reestablish her normal life and a relationship with her selfish sister and difficult brother-in-law. Based on the true story of a friend of writer/director Sean Durkin, the film is driven by two very strong performances and the use of both silence and background noise to allow the audience to feel the tension grow with the main character’s own mental troubles.

The film begins when Martha (Elizabeth Olsen, the younger sister of Mary Kate and Ashley) flees the commune where she has lived for two years and calls her sister to ask for help; the call is awkward and Martha nearly gives up, showing how far she had fallen into the clutches of the commune’s charismatic, depraved leader Patrick (John Hawkes). From there, we see parallel narratives, one tracking Martha’s first few days of freedom with her sister Lucy (Sarah Paulson) and brother-in-law ted (Hugh Dancy) who want to help her as long as it’s no real inconvenience to them, the other following her two years in the cult from her first day to the incident that triggered her decision to escape. Both narratives follow similar curves with an initial ascent followed by a long, gradual decline, a dichotomy where each storyline intensifies the other.

The commune’s true nature only becomes apparent through gradual glimpses through Martha’s memory – and it’s possible that Martha isn’t a reliable narrator, given what happens to her in the other narrative – that reveal the commune to us more or less as it was revealed to her. She’s taken in as a bit of a lost soul, charmed by Patrick, eventually drugged and raped by him (which is explained to her as a “special” event that begins the “cleansing”) as part of her initiation. Patrick exercises control over the commune’s members through very subtle psychological manipulation, although that turns darker as the story develops. Martha – whom Patrick has rechristened “Marcy May,” as he renames all of the members – drifts into the lifestyle of the commune, never questioning any of its practices because she’s pleased, or at least satisfied, to have something resembling a family.

That need for family is explained in part by Martha’s time with her sister and brother-in-law, both flawed themselves and particularly ill-equipped to deal with a woman who has just fled a cult but claims she simply left a boyfriend. Her problems in this timeline start out as mere distance, moodiness, and ignorance of some social customs, but degenerate into delusions and paranoia, and Lucy and Ted show very little compassion or even the ability to generate it – we go through more than 80% of the movie before Lucy finally confronts Martha directly with the question of what happened to her during her two years out of contact. Their parents gone, Lucy is Martha’s only family, but there’s little warmth between them and more obligation than outright love, which stands in the way of Martha’s recovery almost as much as her own unwillingness to discuss what happened does.

Olsen is superb in the film, her first screen role, particularly in the second half of the film when she’s required to show a broader range of emotions; in the first half, she’s emotionally vacant in both narratives, but gets to stretch out into two different faces of the same character as the narrative unfolds. But Hawkes dominates his half of the story by almost trying not to dominate it: There’s no showiness, no bravura, just small gestures, eye contact, a faint change in the tone of his voice to convey the power he has over his charges. Olsen’s growing fear is the primary driver of the tension in the commune storyline, but Hawkes’ magnetism manages to elevate it even when all we have is the threat of his entrance. He’s a monster despite never acting like one; she’s the victim but never acts victim-like, only showing it through a slow crescendo of confusion and fear.

Both leads will at least be in the running for Best Actor/Actress nominations, although those categories are incredibly competitive, and if nothing else I think Martha Marcy May Marlene – the reason for the fourth name is too good to spoil – will end up with a Best Original Screenplay nod. If you can find it and like a tense, psychological drama with the tension of a British thriller, it’s well worth seeing.

I’d like to discuss the meaning of the end of the film, but for those of you who haven’t seen it, you may want to skip ahead. This paragraph has no value other than providing a warning and a buffer.

And this is another buffer, in case you didn’t listen the first time. Spoilers ahead.

There are three ways to interpret the end of the film, two literal, one other metaphorical. Perhaps the man is from the cult and has come to capture, harm, or kill Martha, which is certainly what she’s fearing. Perhaps the man’s appearance is just a coincidence; he could even be a random stalker, but not from the cult. But I favor a third interpretation – that the man’s status is irrelevant; the point of the scene is that Martha isn’t free of the effects of her two years in the cult, and might never be free. She will assume any incident like this is about the cult, or she’ll even experience more delusions like the two she had at the house and will see someone from the cult where there’s no one. The idea that her ordeal isn’t over is paramount, which is why it’s unnecessary to show the viewer the outcome of the incident in the street.

The Muppets.

When I originally heard that Jason Segel was writing a script for a brand-new Muppet movie that would attempt to reboot the franchise, I was excited, and nervous. It’s been almost 20 years since the last decent Muppet film (The Muppet Christmas Carol, among our favorite holiday movies), and after a long hiatus since the last one, it was going to take a big hit to overcome any skepticism after the mediocre Muppets from Space and the disastrous Muppet Treasure Island to revive the brand. Segel’s endeavor could easily have been the death of the Muppets, too. I’m beyond thrilled to report that it’s a rebirth instead, and one of the most enjoyable nostalgia projects I could imagine.

Segel has created a two-layered script that accomplishes the most important thing in any Muppet film: He has them put on a show, which, naturally, is needed in the story to save the theater from destruction at the hands of evil oil baron Tex Richman (played by Chris Cooper, clearly having the time of his life). The basic story has Segel’s character, Gary, and his little brother, Walter (who is a Muppet, but no one seems to realize this, which is a great conceit that just sits in the background like an inside joke), headed to Los Angeles with Gary’s girlfriend Mary (Amy Adams), where they go to tour the Muppet Studios only to learn of Richman’s evil plot. They track down Kermit the Frog, living in semi-retirement in the home that he should have shared with Miss Piggy, and persuade him to put the gang back together for “one more show.” And Walter, who has never been able to fit in as the lone felt creature in a town full of actual humans, lives the ultimate fan’s fantasy, working alongside his idols and finding, for the first time in his life, a community where he really fits in.

The macro story here, and the real theme of the The Muppets, is that there are, and have always been, millions of Muppet fans out there just waiting … and waiting … for someone (one of us, as it turned out) to bring them back into the spotlight in a movie that cuts right to the heart of what we love about the characters individually and as an ensemble. Segel is such a fan that he inserts himself and his fuzzy alter-ego brother into the movie, only to wisely work Gary and Mary back out of the story in the second half of the film so that the Muppets can take over. And take over they do, with Walter on board, and a great turn by Jack Black playing the, um, reluctant guest host of the show-within-the-film. Amy Adams also deserves mention for an incredibly game performance that includes a very silly dance number in the middle of a diner and a slew of wide-eyed, deadpan lines that kept emphasizing how very absurd all of this is. Having seen her in The Fighter a few hours later, I feel like she’s the Nicole Kidman of this generation of actresses, up for absolutely anything and able to nail whatever role she’s given; let’s hope she doesn’t botox herself into zombiedom in her 40s like Kidman has.

That’s not to say the celebrity cameos, such a critical element in the best Muppet movies, are absent – they’re there, and many of them make an impact in just a few seconds of screen time. Neil Patrick Harris has one line and it’s one of the funniest jokes in the film. Mickey Rooney’s cameo is a funny nod to past cameos. Jim Parsons’ cameo would be ruined if I tried to explain it, but he’s nails. I kept waiting for someone to point at Rashida Jones with both hands and say, “Ann Perkins,” and she was one of the best at interacting with the Muppets, grabbing Kermit by the lapels and shaking him like half the guest stars on the original The Muppet Show used to do. Dave Grohl hams it up as “Animool,” maybe his best performance since the “Big Me” video. And Zach Galfinakis has to be a lock to appear as Hobo Joe in every Muppet movie going forward.

Segel also shows off his knowledge of the characters with some Muppet cameos as well. The Beautiful Day Monster is taking pledge calls in the balcony, and Wayne and Wanda appear for a moment when the lights come back on after Chris Cooper briefly cuts the power to the theater. The Newsman (one of the few voices that didn’t work for me) appears briefly in the balcony as well. Marvin Suggs and the Muppaphone appear in the “Life’s a Happy Song” reprise. Behemoth is in Jack Black’s dressing room – and how did he not eat anything? – with a few other monsters I couldn’t name. If Segel had a checklist of Muppets to include, he couldn’t have been more complete.

The music, which really set the two good Muppet movies (the original and the Christmas Carol) apart, is outstanding here, making Bret McKenzie the somewhat unlikely heir to the legacy of Paul Williams, who wrote most of the music in those two earlier flicks. “Life’s a Happy Song” is the breakout hit, stuck in my head for the rest of the day (which is fine by me) and so good they included it twice, while “Man or Muppet” inserts some much-needed humor at a point where the film threatened to get all serious-like on us. But the gem on the soundtrack was actually written by a songwriting team largely responsible for writing bubblegum pop songs for Disney artists: “Pictures In My Head” has Kermit walking down the hall in his House of Usher, looking at old photographs of his castmates and wondering “Would anyone watch or even care, or did something break we can’t repair?” It’s the first of a surprising number of highly emotional moments in the film.

One of those other emotional moments comes when Segel, constantly paying homage to history, has Kermit and Miss Piggy perform a duet of “Rainbow Connection,” which is a high point of the film but had particular resonance for me. In 1994, PBS aired an episode of “Great Performances” on the life of Jim Henson; when they reach the end of his life in the documentary, the producers used “Rainbow Connection,” apparently at Jerry Juhl’s suggestion, to close the discussion of Henson’s life and death and lead into the closing credits. I’ve only seen the show once, when it first aired, but that song, already a favorite of mine, has always brought me back to that point in the documentary, where the full impact of our loss seems to hit all at once. (If whoever holds the copyright on that show has any sense of marketing, they’ll put it out on DVD now while the Muppets are hot again.)

If you don’t love these characters already, however, the film is going to feel a little thin. The story is good by Muppet movie standards, but the contortions required to get the Muppets back together and on the stage don’t leave much time for plot. The film is actually not that funny – it’s sweet, sentimental, almost romantic, but has only a handful of real laugh-out-loud moments, more from the humans than the Muppets. (I’m pleased to report that the much-maligned “fart shoes” joke turned out to be funnier, and more clever, than the trailer indicated.) Chris Cooper rapping is something I never need to see again – and really, can we just put a moratorium on older white male actors rapping badly in film and on TV? It’s not funny now, because it was never funny. I mentioned the Newsman’s voice being off, and Fozzie Bear’s voice was only intermittently right, like two people were behind it, or like the one person behind it couldn’t hold the right pitch and kept slipping out of character, although the vast majority of Muppet voices were more than good enough. I could also pick nits at the absence of a ballroom scene or Veterinarian’s Hospital, but now I’m just being (in my wife’s words) a “Muppet sap.”

I was a little surprised that they tweaked some of the Muppet characters’ personalities, although that may just emphasize just how much I have invested in the characters at this point. Kermit remains the flawed hero, frequently frustrated but less stalwart than in the past, and I missed his old habit of freaking out and flailing his flippers all over the place. (They had a chance, too, in the kidnapping discussion.) Gonzo seemed a little less, well, gonzo, and I don’t remember any lines from his pal Rizzo. Even Miss Piggy seemed a little older and wiser, with just one real “Hiiiii-YAH” in the film, although she made it count. But again, if you lack history with them, you’re not even noticing this stuff, let alone nitpicking like I am. You’ll find it a sweet film with fun music, corny humor, and very high production values compared to any previous Muppet film, but you won’t get all choked up when Kermit walks out of the theater doors for what might be the last time.

If you do love the characters, and I assume by this point you know where I stand on that subject, you couldn’t ask for a better film than this. It’s a tribute, a love letter, a nostalgia trip, a shot in the arm, and probably the impetus for a slew of sequels – and perhaps a revival of the TV show? Please? – written and performed by people who feel the same way we do. But the highest praise I can offer is that after we walked out of the theater, my five-year-old daughter, who knows the characters but obviously doesn’t have the same history with them, said to us, “I want to buy that movie.” I’m hoping her generation takes to these characters the way mine did.

Oh, and next spring, when I need to go see high school players scattered across the country, I am absolutely going to travel by map.

Ruhlman’s Twenty.

(Edit, 5/9/12: Ruhlman’s Twenty just won the James Beard Award for Best Cookbook, General Cooking. Not that it needed the validation.)

I’ve mentioned Ruhlman’s Twenty: 20 Techniques 100 Recipes A Cook’s Manifesto a few times already, having talked to the author on the November 11th podcast, but held off on a full review until I’d had a chance to cook a few things from the book. I’ve tried five recipes so far, all hits, and given how informative and readable the surrounding text is, this has quickly become one of the most essential cookbooks I own.

The “Twenty” of the book’s title refers to twenty chapters, each revolving around a core cooking technique or, in a few cases, a critical ingredient such as salt, eggs, or onions, mastery of which is critical for success in the kitchen. I can’t think of anything a home cook would need to know that’s not covered somewhere in this book, and he runs from basic steps to advanced home-cooking techniques such as building egg white foams, mounting sauces with butter, and making confit with duck or lemons. But what has always set Ruhlman apart, aside from his conversational writing style, is that he drills down to the fundamentals behind a recipe. Each section has several pages of explanation, peppered with anecdotes or even quotes from chefs Ruhlman has worked with, and each recipe has more commentary. The one stir-frying recipe explains why restaurant stir-fries are different than anything you can produce at home, then gives six key tips for producing the best stir-fried dishes possible on your consumer-grade stove.

For Thanksgiving, I used two of the book’s three recipes involving duck, one in the chapter on acid (seared duck breasts with cranberry gastrique), the other in the chapter on braising (braised duck legs), and both were straightforward with excellent results. The legs couldn’t be easier – salt them the night before, sweat some aromatics in a pot, add the duck, white wine, thyme, and water just to cover, and braise in a 300 degree oven for three hours; I managed to keep one leg together for the photograph but the other was so tender that the meat fell off the bone when I tried to extract it from the pot. I brined the breasts overnight to keep them moist, since I tend to prefer duck breast closer to medium than the recommended medium-rare (it gets dry and tough when overcooked, and the brining at least slows down the drying-out); Ruhlman’s recipes should hammer home how easy it is to make duck at home, because searing the breasts requires nothing more complicated than cross cuts on the skin and heating up a single heavy skillet. Even the sauce was simple and produced a bright-red result with the sweet/sour profile that pairs extremely well with the lean, dark breast meat. (Mistral in Boston also serves a cranberry gastrique with its signature duck dish, although they roast a half-bird rather than braising the legs separately.) Using both recipes also allowed me to render about ¾ cup of fat from the two dishes, which I’ll deploy today or tomorrow on some Yukon Golds. The only hitch was that the sauce made by reducing the braising liquid from the legs, boosted with sherry vinegar and fish sauce (for umami), didn’t do much for me – and the leg meat didn’t need any help anyway.

I joked with Ruhlman that cooking scrambled eggs over simmering water, instead of directly over the heat source, was “crazy talk,” but the science behind it is pretty sound – it’s the same way you melt chocolate on the stovetop or make zabaglione (a thick custard of eggs and sweet marsala, beaten while sitting over simmering water). This method heats the food gently and slowly, preventing overcooking or scorching, and in the case of the eggs keeping the finished product soft. You have more time to develop curds, and unless you walk away or crank up the heat on the water, you’ll end up with a pile of soft, custardy eggs with a built-in sauce that is incredibly rich, with the texture of a dessert dish in a normally pedestrian breakfast food.

Ruhlman’s pan-roasted pork tenderloin uses one of my favorite techniques, what I learned as the “sear-roast” – sear it on the stovetop, finish in the oven – but boosts it through aggressive seasoning and frequent basting with a butter-garlic-thyme sauce that builds in the pan as you cook the meat. Pork tenderloin has become more popular (and more expensive) in recent years because, as the name implies, it’s naturally tender, since the muscle does virtually no work while the animal is still oinking. The downside is that it’s lean and dries out easily, so boosting it with butter as Ruhlman does makes perfect sense, while the sear-roast technique gives you substantial flavor from the Maillard reaction while allowing you to slow the cooking of the interior in the oven. One thing worth mentioning about the book that appears in this recipe is that Ruhlman assumes some basic familiarity with many ingredients – for example, he explains here that you might want to deal with the tapered end of the tenderloin to prevent overcooking, but doesn’t discuss trimming the tough and extremely annoying silverskin, which can cause the meat to curl during cooking. I don’t see that as an oversight, but it might make Ruhlman’s Twenty a bit intimidating as a first cookbook.

The flip side of that assumption is that Ruhlman also assumes some intelligence and aspirations on the part of the reader. The recipes work if you follow them step-by-step, but when you read the text around them and at the head of each chapter, you build your understanding of the twenty techniques to the point where the recipes become guidelines; in that respect, this book has more in common with his slim but essential volume Ratio, which distilled numerous recipes for baked goods, stocks, and sauces to ratios of core ingredients to allow for endless improvisations.

One great example of that is the two-step pan sauce for roasted chicken, which starts with a basic “rustic” sauce using just white wine, onion, and carrot (the last two are “aromatics”), then adds a second step if you want a “refined” sauce that uses butter, shallot, and herbs, finishing with the optional lemon juice and/or mustard. You can build almost any pan sauce from that framework; the only essential ingredient is the butter, and perhaps the shallot, but you can substitute or add aromatics or herbs, or use a different deglazing liquid. I did it straight, just switching around some herbs based on what I had in the house, and it was among the best pan sauces I’ve ever made, in part because Ruhlman has you deglaze and reduce multiple times to intensify the flavors in the aromatics. Do it his way once (and read the surrounding text) and you’ll understand the reasons behind each step, making you the master of the recipe the second time around.

I should also mention that the photography in Ruhlman’s Twenty is off the charts – these are photographs that will make you want to head for the kitchen, right from the first recipe, sage-garlic-brined pork chops (breaded, pan-fried, and finished with a butter-caper sauce, with the rest of the recipe on page 315). The braised lamb shank photo is beautiful enough that I thought briefly about eating lamb again – and that recipe includes eighteen clear photos to take you through the recipe step by step.

The Wire, season two.

The Wire: The Complete Series is on sale again on amazon for almost 60% off, at $85.49 – perfect timing for me, as many of you have asked for my thoughts on season two, which I just finished watching on Friday.

I get why so many of you warned me that season two might be disappointing; some said it’s the worst season, or just not as good as the first, or just so different that I might not like it. I wouldn’t say any of that held true for me, though – it was just as good as the first, in large part because it was so different, and aside from one complaint about the plot I would be hard-pressed to offer any negative sentiments.

Again, for the handful of you who haven’t seen the series (I’m fairly certain I’m the last one on this particular ship), The Wire follows an ad hoc group of Baltimore police officers who, under the charge of Lieutenant Cedric Daniels, form a major case squad to pursue drug dealing operations. In season two, the squad has been spread to the winds after the end of the Barksdale case from the first season, but gradually Lt. Daniels puts the group back together to pursue a vendetta for a police commander, Stan Valchek, who is angry with the leader of the dockworkers’ union over the placement of a stained glass window in their local church. (Seriously.) That case mushrooms into a sprawling investigation that links the union to white slavery, black marketeering, and a source of drugs for Proposition Joe’s gang (which is a good thing, because we need more Proposition Joe).

The feel of the season is different because of the change in theme. The first season was very much about the inherent fallacy behind the war on drugs, and how ineffective and expensive that battle is likely to be. The second season revolves around the decline of blue-collar employment, which, like the drug war, is behind the economic and social decay of many older American cities. The dockworkers are struggling and their union head bets it all, in effect, on double-zero, putting illegally gained funds into lobbying efforts to dredge a nearby canal and increase port traffic. Those funds are the proceeds of payoffs from smugglers, who attract the attention of the police when one of the containers contains the bodies of thirteen dead women who were being smuggled into the U.S. to work as prostitutes, likely under duress.

The new storyline brought in a host of new characters, most strong, led by the union leader, Frank Sobotka, and the port officer who ends up joining the major case squad, Beadie Russell. Sobotka’s story plays out almost like a classical tragedy – he’s probably doomed from the start, and is so heavily invested in his work that he’s ignorant of the impending danger to members of his immediate family. (Ziggy, his son, was one character I could have done without, or simply done with less of; I almost felt sorry for him when he finally snapped, but then again, could anything we know of his history really excuse what he did?) And Sobotka is faced with some difficult choices, ones with nothing but gray area, because of his moral and political responsibility to his fellow dockworkers.

Russell was a little less well-formed than Sobotka, and her development from security guard to investigator wasn’t as well written as the development of Carver in season one from goofball to surveillance expert (although I suppose this season showed that was a fluke and he just regressed to the mean). The Russell character worked more because of how Amy Ryan played her, almost like she was trying to shed the stereotypical soft female cop image and develop some toughness, much of which falls apart in the final episode. People win Emmys for that sort of thing – that is, when the Emmys are aware that the series exists in the first place.

The expansion to the docks comes at the expense of the Barksdale storyline, although the writers did a solid job of keeping that thread alive throughout the season so they can pick it up again at a future point. Avon Barksdale remains in jail, so Stringer Bell – still the strongest central character in the show from my point of view – becomes more central, even ordering the murder of a potential turncoat and setting up a hit on someone Barksdale hired to work for the group. Bodie’s attempts to grow into some sort of leader within the Barksdale crew was one of the stronger points in the first half of the season, but was dropped for the second half as the focus shifted more and more to the docks. His scene in the flowershop, while insanely silly, was a highlight of the season for me.

That one complaint about the plot I mentioned earlier was pretty significant, even if it was probably realistic (and here comes a spoiler). The FBI agent who tips off the Greek about raids and eventually about Sobotka felt like a tacked-on element, as if the writers needed to ensure that this case wasn’t a total win for the cops, with very little on the agent’s true motivation for protecting a murderous mobster. Is he unaware of the Greek’s body count? Does he view that as an acceptable tradeoff for the information the Greek provides, especially on terrorism? Is this sanctioned by his bosses? Will he ever face any consequences? I get that a rout for the cops would seem too network-police-procedural, and absolutely not realistic, but to have them sunk because of a leak from outside their group, felt like a deus ex machina for the bad guys – a less compelling resolution than we saw in season one.

* I’m not sure what was funnier – Proposition Joe’s response to Sergei’s comments about family (“I got motherfuckin’ nephews and cousins fucking all my shit up…”) or McNulty’s one line when they finally move in on the white slavery operation (“You’re late”), but I remain continually impressed by the writers’ ability to weave in humor without interrupting the flow of the narrative. If you think about it, not only is that more like real life than the idea of separating humorous moments from everything else, but it’s the natural human response to stress, anxiety, or sometimes even grief or despair. It should appear everywhere, and should be seamless. That doesn’t make it easier to write, but it does mean it’s important to make the effort.

* And the wait for the payoff on the “Why always Boris?” joke – one of the longest I can remember in any TV series – was absolutely worth it. I wonder if that was planned from the start.

* So does anyone else think FedEx knew they’d get tremendous word of mouth by hiring the actor who played Bodie to appear in one of their new commercials, or was it just their own dumb luck?

Here’s Looking at Euclid.

In case you’re interested, amazon has the Blu-Ray edition of The Lord of the Rings trilogy on sale for $49.99 (almost 60% off). Not sure how long that sale will last.

Alex Bellos’ Here’s Looking at Euclid (known as Alex’s Adventures in Numberland in the U.K.) is a little lighter than the last math book I read, focusing instead of numerical oddities and paradoxes as well as the history of basic math. He keeps the tone light by revolving each chapter around one or more interesting personalities, such as the English dentist who used &#981 (the golden ratio) to design more attractive dentures or the various people involved in the invention and rise of sudoku.

Bellos’ gift with this book is to take mathematical subjects that might seem intimidating, such as the nature of irrational numbers like &#981 and &#960 or the concept of the normal distribution, and wraps them in interesting, easily accessible stories that might be enjoyed even by the math-phobic. There’s also an undercurrent here, only mentioned explicitly in one chapter, of sentiment that we don’t really do a good job of teaching math in American public schools. He talks about the need for someone to develop the number zero, without which no numerical system can properly function, and discusses a tribe in the Amazon that has no word for any number larger than five. The chapter on probability revolves around – what else? – gambling, from a conversation with a slot-machine developer to stories of people who figured out how to beat the house and forced changes like more frequent shuffling of more decks at the blackjack table. The final chapter was a real rarity, as it brought together one of my interests (math) with one of my wife’s (crafting) with a discussion of hyperbolic crochet, a way of building models of surfaces with constant negative curvature using yarn, which leads into a discussion of infinity and, of course, a stop at the Hilbert Hotel.

The book is not a straight narrative, but a series of chapters that can stand on their own, although Bellos tries to put them in a logical order from smaller concepts to larger ones. Readers generally interested in math will likely read it straight through – and quickly, as I did, because it’s well-written and I love the topic – but the design does allow anyone frustrated by the mathier sections to just jump ahead to the next part or the next chapter. There’s very little in here that a high school junior wouldn’t follow, however; calculus is mentioned but never used, and the hardest conceptual material appears in the final chapter.

Sudoku fans among you might be surprised to read about the puzzle’s history in the chapter “Playtime,” about math-based puzzles (including comments from Martin Gardner, not long before he died). A square of n smaller squares containing all the integers from 1 to n where all the rows, columns, and corner-to-corner diagonals add up to the same total is called a “magic square,” and has been known and studied since antiquity in Chinese, Indian, and Arab cultures, even finding favor with modern mathematicians like Leonhard Euler. The closest predecessor of modern Sudoku was first designed in 1979 by an American, Howard Garns, but redesigned by a Japanese puzzle maker named Maki Kaji and popularized by a New Zealand man named Wayne Gould, who saw one of Kaji’s puzzles in 1997 and wrote a computer program to generate them en masse. (For whatever it’s worth, I can’t stand sudoku.)

I’d love to see Bellos tackle more difficult mathematical material, given how well he translated the subjects he covered here into plain English and his ability to build a narrative around one or more people that kept the book from ever becoming dry. But I can imagine a sequel to Here’s Looking at Euclid (although I shudder to imagine the potential titles – Are Euclidding Me?) that keeps the material on the same level, as the world of math and numbers has far more stories to tell than Bellos fit into this one book.

Next up: Write More Good: An Absolutely Phony Guide, written by the very funny folks behind the @FakeAPStylebook Twitter account. I’ve read 75 pages so far, but that’s enough to know that every writer in the world will find at least something in here that s/he finds absolutely hilarious, since it touches on all areas of writing and has enough one-liners and short sections that there’s a good mix of dry humor and crude. I received review copies of both this and Euclid from the publishers.

Gifts for cooks, part two.

When I posted my list of gift recommendations for cooks last year, it was supposed to be part one of two, with the second part including more expensive kitchen items. That somehow never happened, but I figured there’s at least some symmetry in producing the second half of the post almost exactly a year later. That first list includes items at $30 and under, including the Victorinox 8-Inch Chef’s Knife that America’s Test Kitchen always recommends. (I own a more expensive Henckels, but it’s not worth paying the premium just for a better handle.)

These items range from $13 to $299, and range from “I couldn’t cook without this” to “I just love waffles.” I’ve included basic recipes with most of the devices to give a sense of how I use them.

Cuisinart 7-Cup Food Processor

This is the big one – if you’re going to purchase one major kitchen appliance for yourself, or want to purchase something for a friend who’s just starting out that will get him/her ten or more years of heavy use, you want a food processor. It’s the only way to make a decent pesto genovese, as well as roasted red pepper pesto or any other pesto you desire. It’s great for any sauce requiring an emulsion, like mayonnaise or harissa, or for hummus or homemade nut butters. It can convert stale or dried bread into bread crumbs, almonds into almond crumbs. I made a slightly easier version of sauce aux champignons recently (with brown stock rather than demi-glace – sorry, purists), then pureed the rest in the food processor the next night and used it for bruschetta.

I use my food processor every year to make pumpkin pie – the filling (from Baking Illustrated) is a cooked custard, after all. And I use it to make the pie dough for that and any other kind of pie – I’m sure some folks swear by the manual method, but you get much more even distribution of fat throughout the flour with the machine; the same applies to biscuits and scones any other baked good where you need to work the fat into the flour. I’ve used it to grind regular sugar to make superfine sugar (rather than buying superfine sugar specifically) for meringues.

Any decent food processor will also come with disc attachments to replace the blade for slicing or julienning; I only resort to this when I’ve got a lot of vegetation to plow through, preferring my Kyocera hand-held mandoline when I need a finer slice. If you don’t cook because you hate the prep work, though, a food processor may eliminate that obstacle.

We got our food processor fifteen years ago and it still runs; it’s also a Cuisinart and is a 7-cup model like the one linked above, which is nearly half off at $100. The one application where I wish I had a larger model is the pumpkin pie, which always ends up leaking because the recipe produces more filling than one crust can hold anyway.

* Season a trout fillet with salt and pepper, press it into almond crumbs, then pan-fry for two minutes per side. Add a little more butter to the skillet and a chopped shallot, let it brown, season with salt and pepper, and there’s your sauce. Bonus: deglaze the pan with white wine or – with the flame OFF, please – Chartreuse liquor.

KitchenAid Professional 5 Plus 5-Quart Stand Mixer

The model I own is slightly smaller than the one in that link, and the motor is substantially weaker (275 watts vs 450 in the 5-quart), and those “slightly” modifiers make all the difference; if I was in the market for one today, I’d spend the extra $100 and get the one I linked here. The 4.5-quart model tends to walk on the counter when working something strong like bread dough, and the bowl is a little too small for some applications – I made a genoise years ago that threatened to spill out of it and take over the counter like ice-nine.

Why do you need a stand mixer? Its primary benefit is in baking. If all ingredients are at room temperature, I can use my stand mixer to get cookies in the oven inside of ten minutes*. It’s great for meringues or anything built on egg foams, like buttercream – you really don’t want to stand there for ten minutes while you incorporate a pound of butter, one tablespoon at a time. (That’s 32 Tbsp.) I’ve made Alton Brown’s brownie recipe in here many times; it starts with beating four eggs until well-combined, after which you’re gradually adding various ingredients to build the batter. It’s a huge benefit to have both hands free while the machine is mixing.

The stand mixer is also invaluable for making breads with very wet doughs, like pain francese, or breads that require substantial gluten production that would be hard to achieve by hand, like pizza dough. You can also purchase attachments for the stand mixer to turn it into a pasta maker (I have this one; works well, bit tricky to clean) or a meat grinder (on the wishlist). The lone negative of owning a stand mixer is that there’s a good chance it will live on your counter, because it’s too tall to fit in most cabinets and heavy enough that you won’t want to store it in a difficult-to-reach place.

I’ve hesitated to recommend stand mixers before because of their cost – that model is a steal at $299, but three bills is a lot of money to most people. And that’s why I haven’t upgraded the model we’ve had for sixteen years (it was a wedding present).

EDIT: A reader explained in the comments that newer KitchenAid mixers don’t hold up as well as the model I own, and recommends the Cuisinart SM-55BC 5-1/2-Quart 12-Speed Stand Mixer, Brushed Chrome instead.

* Basic cookie formula: Cream two sticks (½ pound) of butter with ¾ cup each white and dark brown sugar for four minutes. Add two eggs, 1 tsp vanilla, with the mixer running. Turn the mixer off and add (in two installments) 300 g flour premixed with 1 tsp each baking soda and salt. Mix, stop, add the remainder, mix again. Scrape down the sides with a rubber spatula. Stir in mix-ins by hand – chocolate chips, dried fruit, toasted nuts, whatever; I think 1½ cups of mix-ins works for this batch size. Bake at 375 until the edges just start to brown.

Hamilton Beach 6-Quart Slow Cooker

I just got a slow cooker last month and have used it four times – once for short ribs, twice for carnitas (pork shoulder that ends up poaching in rendered fat), and once for dried canellini beans (which overcooked, so the magic time is under six hours, clearly). Based on that limited sample, I am kicking myself for not getting one sooner; not only is using it easy, but it frees up a burner or the oven to make something else, which, unless you’re rocking a six-burner professional stove, is a key consideration. I can fit a 3-pound pork shoulder in this one comfortably, and could probably have cooked 2 cups of dried beans. One suggestion I’ve read in several places is to line the bottom of the ceramic insert with aromatics, like sliced onions, when cooking meat, so that the meat doesn’t burn or stick to the bottom. I’m toying with the idea of braising duck legs in there for Thanksgiving, freeing the oven up for the duck breasts. (No point in making turkey when no one here really likes it.) The one thing I particularly wanted in a slow cooker was an electronic timer; lots of purists, including Alton Brown, recommend older models that have analog dials, but I like computers and wanted one that would shut itself off and free me to leave the house if I needed to, say, pick up my daughter from school just as the short ribs were done.

* Short ribs: Trim excess fat. Season ribs with salt, pepper, and dried thyme and sear on all sides in Dutch oven; remove to slow cooker. Add one onion, diced; two carrots, diced; two celery stalks, diced; pinch of salt. Saute to deglaze pan. Add one bottle/can of good quality beer, scrape bottom to finish deglazing, then pour the entire mixture into the slow cooker. Cook six hours on low until ribs are falling off the bone. Remove ribs, tear into large chunks (removing bones), season again with salt, pepper, and thyme, and bake ten minutes at 450 degrees. Use a fat separator to strain cooking liquid; reduce liquid (after removing the fat) by half to form a sauce.

Kitchen Scale

Again, not the exact model that I have, but it’s the same manufacturer; my model is discontinued, but I’ve been very happy with it and with Salter, who honored the ten-year warranty with a brand-new model when mine malfunctioned about four or five years ago. If you want to cook, you need a kitchen scale – it can be a cheap one if you’re not baking, but baking is chemistry and chemistry requires precise measurements, at which point you’ll want a good digital scale like this one. If you want a different model, look for one that does metric as well as archaic English measurements. The glass top isn’t necessary – and of course it makes the scale more fragile – but it looks awesome.

Black & Decker Grill and Waffle Baker

How much do I love this thing? I bought my first one in 1998. It died this spring and I went online and ordered the same model. The grids are reversible – one side flat for pancakes (or, I suppose, pressed sandwiches), one side for waffles, not Belgian-style, but thinner and better suited to conventional batters that get lift from chemical leaveners but not yeast or an egg white foam. And once you buy one of these (currently half off at $29 through that link), you might want to check out the Waffleizer blog and get creative. (I tried to waffle some polenta once. Took me two days to clean the grids.)

Basic waffles: Preheat waffle iron. Beat 3 eggs and combine in a bowl with 1½ cups milk, ½ tsp vanilla, 1 stick (8 Tbsp) melted unsalted butter, and 4 Tbsp vegetable oil. In another bowl whisk together 220 grams AP flour (roughly 1¾ cups), 1 Tbsp baking powder, ½ tsp salt, and ½ to 1 Tbsp white or brown sugar. (You can also mix the sugar with the wet ingredients, which is slightly easier for brown.) Dump the wet stuff into the dry stuff, whisk just to combine – no dry stuff visible, but not smooth. Pour by ½ to ¾ cupfuls on to the waffle iron and cook until the steaming slows, about four minutes on this iron. Serve immediately, keep warm in a 200 degree oven directly on the oven racks, or cool on cooling racks and freeze. Adapted from Joy of Cooking.

Lodge 12-Inch Cast Iron Skillet

Lives in my oven. Used four nights a week, at a minimum. I buy Dobie non-abrasive pads to clean them and generally just use hot water. I own several nonstick skillets – including this one – but the cast iron skillet is the workhorse. Nothing holds or distributes heat as well, and if you season and clean it properly it will gradually acquire a non-stick or at least less-stick surface.

I do own a Krups La Glaciere ice cream maker, but Krups is out of the ice cream maker business, unfortunately. For a home model, it is excellent, as long as you accept you won’t get anything as smooth as you get from a commercial machine. I also have a Le Creuset Dutch oven that I received as a birthday gift a few years ago and love; you can buy the exact model on amazon but if you live near a Le Creuset outlet you can get it for $100 less, and even cheaper than that if you choose a color they’re discontinuing. It’s a splurge, far from necessary, but it’s great for stews and slow braises and easier to clean than traditional cast iron. No-knead bread recipes often rely on Dutch ovens to allow the bread to steam itself and produce a crispier crust.

One thing I don’t own: A double boiler. I had one for years, but it just took up space, wasn’t good for anything else, and took more effort to clean because of the groove in the top pot. I just sit a bowl above a pot of simmering water, or a smaller skillet inside a larger one.

I don’t think I have anything else in the kitchen, other than the espresso maker, that costs over $100. If you don’t bake, you may not need anything (other than major appliances) in your kitchen that will run you more than $60-70 to prepare pretty sophisticated meals. A good knife, three good pots/pans, some knowhow, and the right ingredients will go further for you than all of these toys. The toys just make everything easier.

Tigris & Euphrates app.

Codito is the development group behind Tikal, Puerto Rico, Medici, and Ra, solid offerings but none earning top marks from me. Their latest offering, Reiner Knizia’s Tigris & Euphrates, is their best boardgame app yet, adapting a classic 1997 boardgame from Knizia in an attractive format with a strong tutorial and (I think) very solid AI opponents. It went on sale today for $5.99.

I haven’t played the physical version of the game or reviewed it here, so if you haven’t played it, here’s an overview of the game, ranked 13th overall on Boardgamegeek. Tigris & Euphrates uses an unusual tile system where players are represented on the board by icon rather than color – that is, every player has a red leader, but each player’s red leader has his unique symbol on it. Players build “kingdoms” of adjacent tiles in each of four colors (red, green, blue, black) on a board that includes land spaces and river spaces, the latter along two rivers representing those of the game’s title. Players acquire points by placing leaders on the board and then placing regular tiles in those colors in the same kingdom as their leader(s). For example, if you have a black leader in a kingdom and place a black tile anywhere within that kingdom – contiguous with the leader tile – you earn a point in black. Players earn points in each of the four colors, and the winner is the player with the highest low score. In other words, the score that matters most is your worst score across the four colors.

You can also earn points by making a 2×2 square of tiles of the same color and converting it into a two-color “monument” that produces one point per turn in each of those two colors, awarded to the leaders in the same kingdom. And you can earn “treasures,” wild-card points that can be added to your score in any of the four colors, which the app automatically assigns to your current worst color.

On each turn, a player has two actions, which can include placing a tile, placing a leader, swapping any of the tiles from his hand for new ones, or placing one of two “catastrophe” tiles that destroy the tiles (not leaders) on which they’re placed.

Of course, there’s conflict as players compete to control various kingdoms with their leader tokens. You can place one of your leaders on a kingdom with another player’s leader in that same color, triggering a “revolt” that is resolved by the use of red tiles on the board and from your hand, regardless of the color at stake. Conflicts also arise when kingdoms are merged through tile placement; the leader with the most tiles of the same color currently in its kingdom, supplemented with tiles from that player’s hand, wins the conflict. The loser of either kind of battle removes his leader from the board.

I’ve glossed over a few details, but the key takeaway if you’ve never played the game is that each player has to balance a number of different variables: boost your lowest score, protect your existing leaders, build your hand tiles (you get six at any time) to attack an opponent, watch opponents’ lowest scores and try to sabotage them, and so on. It’s very rich, and once you play a game or two, actually quite simple to play despite the seemingly long list of rules. Knizia’s games are often subtly complex yet very intuitive on the surface, and Tigris & Euphrates qualifies as well.

The app is outstanding. The board is extremely clear and easy to navigate on the iPad; the icons on tiles are very clear, and it’s easy to see what you have available to you at any given time, as well as the percentage of the tile stack remaining. Leaders are labeled with a number indicating their current strength. Conflict resolution is straightforward and the game includes optional confirmation dialog boxes for any move, which prevents you from accidentally tanking the game through an incorrect move. You can undo either or both of your previous moves before you end your turn, unless the move was a conflict that has now been resolved. (One quibble: When playing only AI opponents, you still can’t undo a resolved conflict; since playing AI players is more like training or an extended tutorial, this might be a nice feature to have so you can get a feel for the success rates of conflicts.) Most importantly, your point totals are clear and obvious, with your current low score highlight, and the app handles the treasures for you.

I’ve found the AI players to be strong enough to keep the game challenging. There are five difficulty levels, and after waxing two low-level AIs in my first game I dialed both up to four … and then lost seven straight times. (At least.) The eventual victory, followed by a victory against two level-five AIs, were quite satisfying. There’s some predictability even in the harder AIs, especially early in the game, but their strength is that they don’t miss obvious moves and don’t hesitate to attack via all three methods (revolt, merging kingdoms, catastrophes). I’d like to try this online, but as a standalone app it’s very strong because the AI players are so well-designed. The game also comes with one of the longest, most detailed tutorials I’ve come across, reminiscent of the one in Samurai, which would be my previous gold standard for app tutorials. It takes a while, but it’s worth it.

I’ve ranked boardgame apps without grading them, but I’d say the inner circle of apps – where the underlying game is strong; the app runs well, looks good, and plays easily; the AI players are strong; and online multiplayer works – would now include five games (links go to reviews): Carcassonne, Samurai, Battle Line, Ticket to Ride, and Tigris & Euphrates. This most recent addition is the most complex of the five for those of you looking for a more hardcore experience, but plays reasonably quickly, with three-player games against two AI opponents taking me 15-17 minutes. I highly recommend it if you’re slightly obsessed with these games, as I am.

Full disclosure: I received a free version of this app from the developers prior to its release. Also, would anyone object to me including T&E on the forthcoming updated board game rankings, even though I haven’t played the physical game?

Sugar.

My ranking of the top 50 free agents this offseason is up, and I chatted about that and other stuff today as well.

I’d had Sugar – the 2008 baseball movie, as there are a few films by that tile – saved up on the DVR for months before finally getting around to watching it last night, since I was distracted by The Wire when I had some free time to sit and watch a show. Sugar might be the best pure baseball movie I’ve seen, except that at heart it’s not really a baseball movie, but a movie about being the ultimate fish out of water, and how baseball exploits one of its most dedicated underclasses.

Miguel “Sugar” Santos is a 19-year-old pitcher in the Dominican Republic with arm strength but no real second pitch who signed at some point with the Kansas City Knights before the movie began for just $15,000. Early in the film, an American scout for the Knights visits the team’s academy in Boca Chica and teaches Sugar how to through a spike or knuckle curve, which becomes a separator for him and earns him an invite to spring training and eventually a spot in the rotation of the Bridgetown (Iowa) Swing, KC’s low-A affiliate. Once there, however, things don’t go as smoothly as Sugar and his family had hoped, either on the field, where a minor injury throws off his entire season, or off of it, where he’s isolated by age, culture, and language.

The film’s pacing was a real strength – there’s no racing through the early stages to rush to get Sugar to the U.S., so viewers unfamiliar with the feeder system in the Dominican Republic see something of where these players come from and how tough the odds are against them even getting to the U.S. This isn’t exploitation along the lines of slave labor or sweat shops, but these players often sign for very little money at 16 because their other economic opportunities are limited or nonexistent. Sugar doesn’t focus too much on the baseball season because the team’s performance is secondary to the story of the players; even when we see game action, it’s backdrop.

(The cinematography during those game sequences was really uneven; close-up shots of players throwing the ball around the infield were jerky and hard to watch, but the shots of Sugar pitching were perfect, right down to the change in angles from showing his face to showing the pitch reach the batter.)

Sugar himself is the only fully-developed character, but unlike many single-character movies, the various side characters who play significant roles still manage to contribute to the story without letting their one-dimensionality get in the movie’s way. Sugar stays with the Higgins family, an older couple on a farm a good distance from Bridgetown, providing the ultimate culture shock for Sugar, establishing just how out of water he is in Iowa and how much he’s hindered by language even in the most basic aspects of life, and adding a few moments of humor (the wife telling him to put “sopa” in the washing machine rather than “jabon”). And when things start to fall apart for Sugar, it’s to the Higgins that he turns, because his family has become so wrapped up in his potential for a lucrative baseball career that they are no longer there to support him. We never learn much about the Higgins’, but we shouldn’t – they fulfilled a critical role without unnecessary tangents.

The actor who plays Sugar, Algenis Perez Soto, wasn’t a professional actor but was seen playing baseball by the directors after their casting call didn’t turn up the ideal candidate. (Or so the story goes.) That use of non-professionals reminded me of City of God, a Brazilian film that also used local kids from the dangerous barrio of that name in Rio de Janeiro in what remains one of the best movies I’ve seen. In both movies, which couldn’t be more different in tone or subject matter, there’s a lack of polish to the central characters that makes them look and sound more real.

I mentioned on Twitter that there were minor inaccuracies, but I was happy to forgive them because they were there in service of a stronger plot and consistent pacing. For a 19-year-old pitcher in the Dominican Republic to pick up a spike curveball one fall/winter, then earn an invite to spring training, and then be assigned to a full-season club as a starter is not impossible, but it’s extremely unlikely – and the type of pitcher who’d travel that path wouldn’t find himself in the position Sugar was in later in the film. And that spike curveball is a problem – Sugar is seen throwing it for strikes once he gets the hang of it, but it’s probably the hardest pitch to command, and very few big leaguers throw it; it’s more common for player development folks to convert pitchers from the spike to a traditional curveball or to a slider because the spike is so often in the dirt. I also found it odd that the Stanford alum was so slow to pick up on Sugar’s lack of English skills, but then again, he was also a really nice guy when we know all Stanford alumni are insufferable.

But the filmmakers here seemed to be in command of the points where they bent reality. Moving Sugar along so quickly is necessary; the alternatives are a much longer film or inserting a “six months later…” gap. The spike curveball isn’t the ideal pitch for that situation, but it has a benefit – the grip used to throw one is so unusual relative to those on other pitches that it would be evident to non-baseball fans that this was a new pitch for Sugar. Even when the waitress in the famous “fren toas” scene read a little false to me when she asked Sugar how he wanted his eggs, but that slight off-note came back around thirty seconds later when she brought the food to the table in one of the best scenes in the film.

It would be impossible to avoid comparing Sugar to that baseball movie that came out earlier this fall, which I didn’t like as a movie or as a baseball movie. Sugar has moments of sentiment, but there’s no manipulation of the audience to create them. The main character’s struggles, even though they will be foreign to most U.S. viewers, resonated far more strongly with me because they get at fundamental human needs – the need to belong, to fit in, to succeed, to live up to others’ expectations. And while Sugar doesn’t have a villain on the order of the fictionalized Grady Fuson, it should open some eyes to how much the current system exploits young Latin American players, particularly Dominican players, and discards them if they’re no longer useful to their parent clubs. Some major league teams are better at assimilating Latin American players – particularly in terms of teaching them English – but some are worse, and I know of none that help players once they’re released. (And don’t get me started on our nation’s immigration policies.) The directors made these issues evident to viewers without letting them interfere with the story. This film is about Sugar Santos and his own personal development because of baseball, for better and later for worse, and it deserves a much, much wider audience than it has received to date.

(I might have been kidding about the Stanford stuff, though.)

Glen More.

Glen More is the first board game from German designer Matthias Cramer, who was subsequently nominated for the Kennerspiel des Jahres award in 2011 for his next game, Lancaster (losing out to one of our all-time favorites, 7 Wonders). I haven’t played that latter game, but Glen More is one of the most interesting new games I’ve come across, second only to 7 Wonders in that department, with particular points for introducing a new selection mechanic for a tile-based game.

In Glen More, players are Scottish clan leaders and begin building their territories with a single village tile and a single clan member (experienced boardgamers will recognize it as a meeple). On his turn, a player takes one or more tiles off a track that goes around the outer edge of the central game board and places it (or them) adjacent to any tile he has already placed. When he places a tile, that tile is “activated” as are any adjacent tiles, meaning the player may receive up to nine actions and/or resources for placing a single tile. Standard tiles may provide resources (wood, stone, cattle, sheep, and wheat), allow for the conversion of resources into victory points, allow for the production of whiskey from wheat, or add new clan members. The game also includes several special tiles that grant bonuses at the time they’re placed or at the end of the game.

The selection mechanic is the biggest difference between Glen More and any other game where players are building territories or edifices independent of other players (such as in Alhambra). Glen More’s track includes twelve spaces, of which eleven are occupied at any time by either a single tile or a single player token. On his turn, the player whose token is at the head of the chain may jump back as far as he likes on to any tile and claim it; therefore, if he is still ahead of all other players in the chain, the player can go multiple times. (Once all players have passed over a particular tile, it is discarded from the game.) Therefore, it is likely that players will receive uneven numbers of turns, something balanced out slightly by a game-ending penalty for players who have more than the minimum number of tiles. The mechanic forces players to weigh the opportunity cost of jumping far back in the chain to claim a specific tile – not only does this leave other tiles to competing players, but it may be a while before the player who moved so far gets to select again.

The other two main strategies in the game involve balancing resource production with conversion into points or whiskey and placing tiles in the most advantageous manner. You need some resources to buy certain tiles, and there are good tile pairings (such as a pasture and/or a cattle tile plus a butcher tile to convert them into … well, delicious victory points) to target. But you can get caught overproducing without enough options to convert or spend those resources, or have the opposite problem where you can’t take certain tiles because you lack the resources. (There is a market to buy and sell goods, but it’s limited, and once three resources of any kind have been purchased by players, the market has no more until a player decides to sell one back.) Whiskey production, while fun on a more general level, also leads to victory points for players who produce more than the player with the fewest barrels has, and can be used to buy certain valuable tiles like taverns, which produce 7-8 victory points whenever they’re activated.

The placement issue is the trickiest one in the game. There are multiple restrictions, but the key one is that a tile can only be placed horizontally or vertically adjacent to another tile with a meeple on it, meaning players must keep their meeples placed to allow for continuous expansion. Village tiles grant “movement points” to allow the player to move his meeples around, or to promote one to chieftain and remove it from the board for future points, but these opportunities are limited. A player also needs to consider the potential for future activations of the tile when placing it – you don’t want to place a tavern at the edge of your territory where you might not activate it again during the game, to pick an obvious example.

Glen More includes three scoring rounds and a final round of additional scoring, much as Vikings did. The intermediate scoring rounds grant points for whiskey barrels, chieftains, and special tiles; the player with the fewest in each category gets zero points, and other players receive 1-8 points depending on how many more tiles they have than the player with the fewest has. A delta of one receives just one point, but a delta of five or more receives eight points. At game-end, players score for their special tiles (some of which carry significant bonuses) plus one point per coin, and then lose three points for every tile they have in their territories above that of the player who has the fewest.

The game is designed for 2-5 players, but with two or three players there is a dummy player represented on the track by a die that has values of 1, 2, or 3. When that die is at the head of the chain, it’s rolled and jumps back over the number of tiles shown on the die. The tile selected is discarded, as well as any others that ended up ahead of all players plus the die in the chain. The dummy-player variant for two players is pretty common – Alhambra and Zooloretto both use it – but in Glen More it works much more smoothly; losing tiles is a bummer, but you’ll adjust your strategy and won’t lose anything too significant along the way. Without the die, tile selection would be way too predictable, and with four players there’s enough variation that that element of randomness wasn’t necessary.

By far the best part of Glen More is the number of ways to win. If there’s a single dominant strategy, I haven’t seen it, and from reading the forums on boardgamegeek I don’t see evidence anyone else has. You can mix it up based on the tiles that come to you, or just pursue a specific strategy (whiskey!) because it’s fun without costing yourself the game. The rules could be a little clearer on activation and player movement, but we figured those out on the fly once it became clear we’d misread them on the first pass. The fact that it plays as well with two as it does with four puts it in very select company among German-style games, most of which don’t scale down to two or only do so with clumsy rules variations. And for whatever reason Glen More isn’t as expensive as most games in the genre – it’s available for as little as $25.50 right now on amazon, including shipping. If you don’t mind a bit of a long ramp-up on learning the rules, I highly recommend it. It’s one of the best games we’ve played on the more complex end of the spectrum, and doesn’t take as long to play (under an hour) as most complex games take.

The Wire, season one.

When I finally started watching The Wire in June or so, I didn’t intend to write about it here because I feel like no show of the last ten years has been written about, and written about so well, as this one. Enough of you have asked for my thoughts that I changed my mind, but I’m not sure I can offer you anything new on the subject.

I was a big fan of Homicide: Life on the Street, Wire creator David Simon’s previous show, also based on Baltimore on a nonfiction book Simon wrote, and a show that stood out for the depth of its characterization rather than its use of the crimes themselves as the primary generator of narrative threads. The show made Andre Braugher a minor star – it should have made him a major one, but the show was buried on Friday nights at 10 pm for much of its run and never found the audience it deserved – and did win four Emmy awards over its run, including one for Braugher, so at least it was noticed by the industry if not by the viewing public as a whole. It was also one of the first shows I can remember that used the ensemble cast as a true ensemble; Braugher was the best actor, and the best character, yet was never singled out in the writing as the show’s main star beyond his character’s story arcs. You watched for the group, not just for him.

That casting and writing mentality – that the ensemble is bigger than the sum of its actors – is the great separator, in my mind, between The Wire and just about any other show I’ve seen in any genre. The acting is strong, the dialogue is strong (still stylized, just not as much as your standard formulaic network crime drama), the plotting is intricate, but at the end of the day, it is the idea that the stage that unites all of these players is the true center of the show that makes The Wire such compelling viewing.

For the four or five of you who haven’t seen this series, season one follows an ad hoc task force in the Baltimore city police department as they identify and investigate a large drug-dealing operation in the city’s housing projects that is also responsible for up to a dozen murders. The show gives more or less equal time to the members of that drug cartel, all African-American, running their criminal operation in an efficient, business-like manner, led by Avon Barksdale and his consigliere Stringer Bell. The good guys can be bad, the bad guys have some elements of good, and there is no question where Mr. Simon’s sympathies lie on the twin subjects of the war on drugs and drug decriminalization – but it’s never preachy the way most network shows (I’m looking at you, Law & Order: SVU) are when they try to get topical. Season one of The Wire shows the impact of the war on drugs and lets those results speak for themselves.

You have to dig fairly deep into this show to find poorly drawn or stock characters – over the course of 13 rich episodes, the writers show us multiple sides of at least a dozen central characters, most amusingly Wee-Bey, and show significant development of at least half of those, including cops Pryz (screw-up nepotista to dedicated researcher) and Carver (clock-puncher to hardcore surveillance guy … but with a twist in the final episode of the season) to Barksdale lieutenant and nephew D’Angelo (grows a conscience) to addict/confidential informant Bubs. Yet even those stock characters have their value, such as personal favorite Proposition Joe (whom I quoted in last week’s chat) or Ed McMahon-in-uniform Jay Landsman.

And then there’s Omar Little, whom I think is the show’s most popular character – a violent, ruthless thief who also speaks unusually formally (never swearing), abides strictly by his own set of ethics, and is gay. He only appears in a handful of episodes in this season before absconding, but he’s the best example of the series’ stylized speech – you may never encounter someone who speaks like this, but it is so memorable and so clever that I can forgive the departure from reality.

For my money, though, the star of season one is Stringer Bell, played (to my shock) by an English actor, Idris Elba, now the star of Luther. Bell is a brilliantly conceived character, the brains behind the Barksdale operation, taking economics classes in the evenings, running front businesses as actual businesses, devising codes and changing protocols, and ordering murders when necessary. Elba infuses this character with tremendous gravity between his baritone voice and this one facial expression where he drops his chin without lowering his eyes, delivering a look that could pin a thought in midair and drop it to the ground without a fight. If he’s on the screen, I don’t want to miss a syllable.

Some scattered remaining thoughts from season one:

* Many of you have told me you consider this the best series in TV history, but I haven’t seen anywhere near enough television to offer that judgment. I actually don’t like most scripted TV series; the medium isn’t the problem, but the industry serves the mass audience a product that just doesn’t speak to me. The best TV series I’ve seen isn’t a series by our standards – that would be Foyle’s War, a British detective series that airs in roughly 90-minute self-contained episodes, with just a few per season. It’s more a series of short movies than an American-style TV series. It’s nothing like The Wire in setting, look, feel, time, or place, but it is everything like The Wire in intelligence, wit, and tension.

* So I mentioned the other day that Unforgiven was the only movie for which I can remember walking out of the theater before the film ended, and the scene that did it was when Eastwood’s character (EDIT: I got this wrong – see the comments) kicked the tar out of English Bob, after which we saw Bob’s companion urinate down his own leg. My wife wanted out at that point, and I can’t say I disagreed, even today: The use of someone pissing himself as comic relief is such unbelievably weak writing that I’d be ashamed to laugh at it, and as a demonstration of terror it’s rather over the top. Contrast that with Wallace’s final scene, when he realizes he’s trapped and that the person who ordered the hit isn’t around to countermand the order. He’s done, and he’s shocked, scared, betrayed, and when he loses bladder control, it’s mentioned in passing by Bodie as a way for the writers to heighten the emotion of the scene – not for cheap laughs. That wasn’t the part of the scene that made the strongest impression on me (that would be Poot having to tell Bodie to shut up and pull the trigger, then taking the gun and finishing the job himself, showing how much of Bodie’s tough-guy act was just that, an act), but it is a testament to the strength of the show’s writing.

* Speaking of Andre Braugher, if you haven’t seen his FX series Thief, for which he won his second Emmy for Best Actor in a Dramatic Series, the entire six-episode run is available for free on imdb.com. Braugher is the clear star here, but the plotting on The Wire reminds me more of this series than any other I’ve seen.