The Nickel Boys.

Colson Whitehead won both the Pulitzer Prize and the National Book Award for his last novel, The Underground Railroad, which re-imagined that escape network as an actual subterranean train system that helped slaves leave the South before the Civil War. His follow-up, The Nickel Boys, stays in the world of the mundane, drawing on the true story of a violent ‘reform school’ in the South to tell yet another dazzling, compelling story about race and the experience of people of color in the United States, and how white elites have continued to suppress the black populations in the South long after the Civil War was over.

The Nickel Boys takes place largely in the panhandle of Florida, near Tallahassee, at a fictional reform school for juveniles called the Nickel Academy, where white and black boys are separated into different houses, and the treatment is brutal and dehumanizing. It’s based on the Arthur G. Dozier School for Boys, which operated for over 100 years and at one point was the largest institution of its type in the country. The school closed in 2011 after a massive state investigation into charges of abuse, and a year later Erin Kimmerle, a forensic anthropologist from the University of South Florida, used ground-penetrating radar to find mass graves of on the site. They’ve found an estimated 80 corpses already, with exhumations ongoing. (The State of Florida officially apologized to the surviving boys in 2017, and as of September of 2019, after two-plus years of delays, work finally began on building memorials to the boys who died at Dozier and its satellite campus.)

Whitehead draws on survivors’ accounts to create the Nickel Academy, building his narrative around a boy named Elwood, arrested for being a passenger in a car that may have been stolen, ruining his hopes of bettering himself by continuing his education. Elwood has a strong moral compass, one that sometimes works against him because he speaks up when the world thinks he shouldn’t. Once imprisoned at Nickel, he meets Turner, another young African-American inmate who matches Elwood’s idealistic view of the world with an equally powerful cynicism, and a sense of self-preservation that he tries to impart to Elwood to keep the latter boy from meeting the fate of others who’ve ‘disappeared’ in the middle of the night.

Life at Nickel is about what you’d expect for black boys at a reform school run by whites in the 1950s and 1960s. They’re barely fed, because the administrators skim off the food sent for the black kids (less so when it’s for the white boys across the property) and sell it to local restaurants; they do the same with other supplies, like those for the boys’ education. They’re beaten in a building called the White House – the same as the name of the actual building that still stands on the Dozier property where illicit beatings took place – and many are sexually assaulted by guards. Boys who try to escape or otherwise draw the ire of the administration are taken from their beds in the middle of the night and tortured to death, after which their families – if they have any – are told that the boys ran away. There’s a nominal system for earning your way to release if you follow the rules and don’t push back, although in Whitehead’s depiction it’s hard to see many boys running this gauntlet successfully, given the venality of the administrators and bloodthirst of the guards.

The narrative itself revolves around Elwood and Turner, and Elwood’s own hopes that he’ll earn his way out – although the guards take him to the White House once – and tell the world about what’s going on at Nickel. Whitehead could have made this story even more brutal than it was, but instead he gives the reader just enough to depict the inhumanity of the school without dwelling on lurid details. This is a story of two boys, of two different ways of facing their incarceration and subjugation, and of a society that didn’t care at all about a few more dead black boys. Nothing Whitehead can write here is as damning to Florida, and to the American South, as what actually happened at Dozier and how long it has taken the state to even acknowledge the crimes committed against children of color at the school, but the way he depicts these two boys, especially the depth of Elwood’s character and the tragedy of his backstory, make The Nickel Boys an immersive and compelling read even though you know that any page could bring a scene of unbearable violence. I have no means or justification for predicting the Pulitzer winners, but if Whitehead wins for the second time in four years I won’t be the least bit surprised.

Next up: Julia Phillips’ Disappearing Earth.

Pain and Glory.

Antonio Banderas landed one of the five nominations for Best Actor this year for his role as Salvador in Pain and Glory (Dolor y Gloria), the latest film from Spanish filmmaker Pedro Almodóvar (All About My Mother). It’s a command performance from Banderas, who gets his first Oscar nomination at age 59, one that would get my vote (if I had one) in his category for the range and depth he shows in bringing this complex, sad character to life in a story that meanders like the memories it’s trying to depict. (You can rent it on amazon and iTunes.)

Salvador Mallo is a once-famous Spanish director who is now in professional and physical decline, wracked by joint and back pain and hobbled by various other ailments (some of which may not be real), all of which leaves him feeling like he’s unable to work, and if he can’t make movies, he doesn’t see any point to living. He’s thrust into the past when a local cinema restores and airs his film of 30 years earlier, Sabor (Flavor), whose star, Alberto, played the lead character so differently than Salvador intended that the two haven’t spoken since. The two meet again, tentatively, and Alberto shares some heroin with Salvador, who tries it on a whim but becomes hooked, and while he gets high we see more flashbacks to his childhood with his mother (Penélope Cruz, who doesn’t seem to age) in a cave house in rural Spain. While there, Salvador meets Eduardo, an illiterate but kind local laborer, whom he teaches to read, write, and do basic math; and fights with his mother, who wants to send him to a seminary to continue his education so he doesn’t end up ‘like his father.’

The two tracks, in the present day and in the world of Salvador’s memories, both move forward in linear fashion, but the latter jumps around enough to resemble the way our memories actually work. Almodóvar then combines the two timelines when Alberto discovers an unpublished treatment Salvador wrote called “Addiction,” that tells the true story of Salvador’s affair with a man who was also addicted to heroin, an affair that ended because he couldn’t kick the habit; Salvador confesses he doesn’t even know if his former lover is still alive. When Alberto convinces Salvador to let him stage the play, you can probably guess what happens, and how that kind of closure helps Salvador finally take some small steps to help himself, and to let his incredibly devoted friend and assistant Zulema help him.

Most of the summaries I’ve seen of Pain and Glory have focused on Salvador’s infirmities, describing it as a meditation on aging and mortality. While those themes are clearly present, the movie, and Banderas’ performance, are both far more hopeful than you’d expect from such a description, while also trying to explore how our past experiences and our memories of them can shape our lives for years or decades afterwards. Salvador flashes back to various scenes because of how much they’ve influenced his later life, especially in how his relationship with his mother, right up to her death, has affected and haunted him well into adulthood. Confronting those memories is a crucial step in his recovery not just from his temporary addiction but from the depression that has taken over his entire life, threatening his career and possibly more.

Salvador is not exactly Almodóvar, but there is a lot of the director in the character, and Banderas does a marvelous job bringing that character to life with the kind of depth and rounded edges that he needs to have to engender enough empathy and interest from the audience. Some of the key points about Salvador, including his physical pain, come across in ways that feel organic without overwhelming the character or the story – he’s in pain, and that often leads to him choosing not to do things, but he is not inert on the screen because Banderas renders him in three dimensions, especially finding small ways to show that there’s some energy left in the old man even if his back or his legs aren’t willing. It could have been a monument to self-pity, but Banderas avoids that trap and instead gives one of the best performances of the year.

Almodóvar still makes some quirky choices that don’t entirely work; the sequence near the start of the film where Salvador runs through all of his maladies with the help of some animation feels incongruous and took me right out of the movie just as we were getting started. There was no way this was going to beat out Parasite for Best International Feature Film (for which both are nominated), but some of those small decisions are enough to keep it from coming close to the South Korean hit in my own estimation. Cruz is excellent in small doses as Salvador’s mother while he was still a child, but she could have used some more screen time to further develop both her character and her relationship with Salvador, and those scenes suffer a bit because Banderas isn’t there. His performance is so strong – he’s not going to win, as his character obviously isn’t crazy enough to beat out Joaquin Phoenix – that it elevates Pain and Glory from something maudlin into an elegiac lament that still gives its main character reasons to hope and to live, right up to the film’s glorious final shot.

That’s Pretty Clever!

In 2018, a fairly unknown designer named Wolfgang Warsch ended up with three of the six nominations for the annual board game awards known as the Spiel des Jahres (Game of the Year) and the Kennerspiel des Jahres (often translated as the ‘expert’ game of the year, or the connoisseur’s game of the year), winning the Kennerspiel for his fun press-your-luck game The Quacks of Quedlinburg. One of those other nominations was for the game known as That’s Pretty Clever! (Ganz Schön Clever), a roll-and-write game with a crazy scoresheet that lends itself to all kinds of real-time decision-making.

That’s Pretty Clever! gives you six dice, each a different color, that you’ll roll three times on every turn. You also have a scoresheet with five scoring areas, one for each die color except the white die, which is always wild. You roll all six dice and choose one to score, but then must set aside all dice with values lower than the one you chose, placing them (if you’d like) on the ‘silver platter’ in the game box. You roll all remaining dice, choose another one to score, set aside those with lower values, and then roll any dice still remaining and score one more. You’ll do this sequence four to six times, depending on the player count. When an opponent rolls, you’ll still get to choose one die to score. After that opponent has finished all three of their rolls, you can choose any die from the silver platter and score it. Multiple players can choose to score the same die in this stage. You can still score more dice than this, however, if you choose wisely when scoring dice you automatically get to score.

A solo game after four rounds.

The scoresheet has five sections and each scores completely differently. The yellow area has a 4×4 grid with four spaces already X’d out, and then two spaces each showing a number from 1 to 6. If you score the yellow die, you cross out a space with the number showing on the die. (You can always use the white die for the same purpose, since it’s wild, but I won’t repeat that in each section.) When you complete a row or the top left to lower right diagonal, you get a bonus: you can fill in another square in a different (specified) section, or you get a +1 bonus that allows you to choose to score an extra die at the end of someone’s turn – even your own, or you get a fox bonus, which I’ll explain in a moment. When you complete a column, you score 10 to 20 points at game-end.

The blue section also has a grid, but this one goes from 2 to 12, and you score it by combining the blue die’s value with the white die’s. Thus not every space is equally easy to cross out, and when you get a blue bonus in another section, you might want to mark the 2 or the 12 since they’re generally hard to get. You score points at game-end based on the number of spaces marked in the blue section, with the values increasing faster as the number of spaces increases.

The green, orange, and purple sections are all rows that you’ll fill out left to right. The green row requires dice values greater than or equal to what’s shown in the space, starting at 1, going up to 5, then restarting at 1. The orange row is the easiest to fill in – you just write the die’s value in a space, with no restrictions. Some spaces let you double the die’s value; the last space lets you triple it. The purple row is the trickiest, as you can only fill in a space with a number greater than the one in the space before it, unless the prior number is a 6, in which case you can start over. All three of these rows award bonuses for certain spaces, but the purple row gives you a bonus of some sort on every space starting with the third one, so I think it’s the most valuable section on the sheet. At game-end, you score the orange and purple by adding all the numbers you’ve written in the squares, and you score the green by looking at the number above the last square you’ve filled, with values increasing kind of like they do in the blue section.

There are also a few bonuses you get at the start of each round – a free re-roll of all dice, a +1 bonus, and at the start of the fourth round the choice to fill in one square anywhere on your sheet, either with an X (for yellow, blue, and green) or a value of 6 (for orange and purple). At game end, you add up all five of your section scores, and then you count how many fox bonuses you got, with a maximum of five. Find your lowest section score, and then multiply that by your number of foxes, and add that to the five section scores for your total. Over 200 is pretty good; I’ve cracked 300 once in pen-and-paper, while my high score in the app – which works well but assumes you know the game already – is around 285.

I’ve played this dozens of times between pen-and-paper and the app, and I find it incredibly addictive. Despite the simple mechanics, it doesn’t become repetitive because you are always making multifaceted decisions – choosing a die to score usually means relinquishing other dice for the remainder of that turn; choosing when to use those powerful +1 bonuses involves weighing the value of saving them for later, when maybe you can start a daisy-chain of bonuses that will let you fill in four or five boxes with one die. There’s a sequel game I haven’t tried called Twice as Clever! that’s apparently good but not quite as elegant as this original, which has already entered the rotation of games we bring on trips because it’s so simple, portable, and easy to teach.

You can also see my reviews of Warsch’s other games, The Mind, The Quacks of Quedlinburg, and The Taverns of Tiefenthal, over at Paste.

American Factory.

American Factory might be more famous now for who produced it than for its content; it’s the first film from Higher Ground Productions, Barack and Michelle Obama’s production company, which has a deal with Netflix (where you can find this film). It’s also nominated for an Academy Award for Best Documentary Feature, with a strong case for the honor because of how much work clearly went into this endeavor and how timely its themes are – globalization, automation, anti-union sentiment, and people voting against their own interests.

The movie starts with the closing of a long-running General Motors plant in Moraine, Ohio, which had operated for more than a half-century and provided thousands of jobs for local residents. About seven years after its closure, the Chinese conglomerate Fuyao acquired and reopened the plant as Fuyao Glass, a move that was initially welcomed by the community for the jobs it would re-create. Fuyao also brought over hundreds of employees from China to try to integrate their operations and improve the efficiency of the new plant, but over time the Chinese management’s practices, including much lower hourly pay, dubious safety procedures, and a staunch anti-union policy, begin to alienate the American workers, even though they and their Chinese counterparts have established stronger relations on the factory floor.

American Factory documents the entire process over seven years, from acquisition to re-opening, through a failed unionization vote, with a level of access that seems comical given how often the Chinese managers essentially confess on camera to violating American labor and work safety laws. There’s no question here who the bad guys are – it’s primarily Fuyao’s billionaire founder and chairman Cao Dewang and a few of his lackeys, who think American workers are lazy and have “fat fingers,” and who go out of their way to crush any attempts to unionize, a bit ironic from a company founded in the ostensibly still-communist country of the People’s Republic of China. (Workers of the world, take what we give you!) The managers openly retaliate against workers involved in organizing or encouraging people to vote yes, while the firm brings in expensive consultants to lecture employees on how there’s actually zero difference between good things and bad things and they should all vote no against their own interests so the billionaire can make more money.

The film may have a clear tilt in the direction of the American workers, but that doesn’t make it less powerful, and the filmmakers manage to keep the documentary more interesting by with some of the funniest bits you’ll see in a movie this year. None is more cringe-comedic than the scenes of the Fuyao company celebration, with a half-dozen Moraine workers flown to China to participate, including a choreographed routine of a corporate song that sounds like a mediocre pop track but has lyrics that sound more like the East German anthem from Top Secret, with lines like “Noble sentiments are transparent!” amidst blind praise of the company and its leaders. Many scenes of culture shock in both directions are simultaneously funny and alarming, as they underline the magnitude of the gap between the two nations’ differing ideas on work (one Chinese manager can’t understand why Americans won’t work six or seven days a week) and ‘loyalty.’ The ultimate outcome in such cases will always favor capital over labor; the workers here try to organize and fail in the face of the company’s overt and expensive efforts to convince them unionizing would somehow be bad for them*, and Fuyao’s vengeance is swift. Paying the workers less than half of what they made under General Motors isn’t enough for Fuyao; workers apparently should say “thank you, sir, may I have another?” while accepting lower pay and reduced safety conditions.

* The economics of unionization are certainly more complex than just “unions good!” but unions almost invariably benefit members; negative economic effects are far more likely to hit consumers or non-member workers.

There’s no narration in American Factory, and no artificial framing device; the Fuyao executives are indicted by their own words, often said as if they forgot the cameras were running or that they were saying such things in a country where workers have more rights than they do in China (for now). The film is full of amusing vignettes to provide some levity, but the slope of this story’s curve is negative and logarithmic. It’s a powerful piece with a call to action and no action available.

Corpus Christi.

This week’s Academy Award nominations didn’t include many surprises anywhere – at least, not if you assume the worst of the Academy – and many categories already seem like their winners are locks, including Parasite as the Best International Feature Film, which would make it the first South Korean winner of that award (it’s already the first nominee). Three of the other nominees were widely expected – Pedro Almodóvar’s Pain and Glory, which also landed a Best Actor nod for Antonio Banderas; the acclaimed Honeyland, which doubled up with a nod for Best Documentary Feature; and the French entry, Les Misérables, which isn’t based on the novel, and won the Prix du Jury at Cannes last May.

There was one surprise in the category, however – the Polish entry, Corpus Christi, which was at least less widely-known or reviewed than some of the other submissions, but is an absolute stunner of a story, one that manages to pack substantial themes into a modest plot. Powered by an incredible lead performance by Bartosz Bielenia as Daniel, a paroled convict who wants to enter the priesthood but is told by the prison chaplain that no seminary will accept a convicted felon. When he arrives at his assigned job at a sawmill in a small town on the other side of Poland, a chance encounter with Marta, a girl he seems to want to impress, leads him to pretend to be the new priest temporarily assigned to the village while their main priest is away.

It turns out that his timing is fortuitous for the town, as they’re still reeling from a tragedy that took the lives of seven people and that has created a rift between the families of the victims, with recriminations mostly headed towards one widow whose husband is blamed for the accident and who has been ostracized and targeted as a result. Daniel, meanwhile, fully embraces his role as priest, at first borrowing some ideas from the prison chaplain’s sermons but quickly finding his own voice, expressing his own faith with elements of Jesus’s secular philosophy, a little bit of primal scream therapy, and a powerful ability to connect with people that he didn’t even know he had.

There are points in Mateusz Pacewicz’s script where it feels like we might be heading down familiar territory – maybe this is the time when Daniel gets caught, or maybe the town experiences a spiritual awakening thanks to Daniel and everyone is redeemed. Nothing is that simple, not in the plot as a whole, and not in the subplots like that of the accident or the role of the power-hungry mayor (who owns the sawmill). Daniel’s character is rich and complex, and his transformations reflect a more basic truth about how environments affect people’s ability to change or simply to let their better selves show through. The townsfolk themselves are also well-drawn, and at times inscrutable, closing ranks even when they know they’re wrong, happy to mouth the words in church but not to live it even when Daniel reminds them of the messages of Christ’s love for mankind or of the need to forgive. The script delivers so many powerful scenes, but the one where the victims’ family members are confronted with the hate mail they sent the widow particularly stands out for its impact and how Daniel and Eliza stand in the face of such animosity.

Bielenia’s performance drives this film, and had anyone actually seen this in 2019 – if the film had been in English – he would have been more than deserving of nominations and awards for what he does for Daniel. He’s capable of grand emotions, including the rage he shows in some of the scenes in prison, but his performance is at its most powerful when he slows everything down, even when that’s an indicator that Daniel is in a bit over his head and trying to draw upon his faith to choose the right words or actions. He’s a more effective priest for his inexperience, as his sermons are more authentic, but those scenes had the potential to become trite if overplayed by the actor; Bielenia shows a restraint throughout the film, even when Daniel is confronted with threats to his secret and to his person, that makes the performance more credible and more compelling.

Director Jan Komasa particularly nails the landing of Corpus Christi, which ends in mostly unexpected fashion, including multiple shots of Daniel as he exits the church for the last time or in the final shot of the film. It’s ultimately an uplifting story, but rich with the complexity of actual people who are trying to reconcile their unspeakable grief with their faith, and who default to their baser instincts in a failed attempt to cope with their rage. Parasite is going to win the Oscar, but if the nomination gets more people to watch Corpus Christi when it’s released in the U.S. next month, so much the better. It deserves a wider audience than it might otherwise have gotten.

Little Women.

Greta Gerwig’s debut as a writer and director, Lady Bird, was a largely autobiographical story of her own teenage years in Sacramento, with Saoirse Ronan in the lead role as Gerwig’s fictional stand-in. Ronan repeats the performance in a way as Jo March in Gerwig’s generally wonderful adaptation of Louisa May Alcott’s beloved novel Little Women, helping with the framing device Gerwig uses to tell the story in a nonlinear way… although Ronan here is completely upstaged by one of her own (fictional) sisters.

Little Women was itself an autobiographical novel of Alcott’s own upbringing in Massachusetts, telling the story of the March sisters, Meg, Jo, Amy, and Beth, who live with their mother Marmie and housekeeper Hannah while their father is away serving as an army chaplain during the civil war. The book, published here in two parts (and, in something I just learned, still sometimes seen abroad as Little Women and Good Wives), covers a period of about four years that sees the girls through courtships and tragedy, finally ending with three of the girls marrying and – there’s no way you don’t know this – one of the four dying of complications from scarlet fever. It was an immediate commercial success, spawning two further sequels (which I’ve never read), and remains a favorite for young readers today, in part because it’s one of the only novels of its century that truly focuses on its women, both as unique, well-developed characters themselves, and as women in a highly restrictive, patriarchal society.

The framing device Gerwig uses wears out its welcome a little quickly, especially given some of the abrupt transitions between past and present. She splits the time period across the seven years between Beth’s illness and her death, using different lighting and, eventually, a different haircut for one character as ways to distinguish between the periods, but some of the scenes don’t have enough time to develop fully because the next cut yanks you out of that moment and into a different one entirely. The shot of Jo grieving at her sister’s grave ends way too quickly and transitions to a scene of relative mirth that I think robbed the former of some of its power. There’s probably a good way to tell this story in a nonlinear way, still using the motif of Jo writing her great novel about her family as the framing device, that doesn’t make some of the intervening scenes so terse.

Beyond that, however, this film is just great, anchored by so many wonderful performances that it’s hard to identify just who is carrying what. Ronan is very good as Jo, although of course she is far prettier than Jo is ever described on Alcott’s pages, and particularly excels in any scene where she gets to crank up her emotions in any direction – and in her scenes with Laurie, played rakishly by Timothée Chalamet, who might as well have been born to play this young bachelor on the road to roué. But Florence Pugh is the biggest star here as Amy, a character who gets more emotional growth in the movie than she does in the book, going much farther from snotty younger sister to a young woman aware of how little the world might value her, fighting for any agency she can find. Pugh isn’t the lead, but I think she’s more important to this movie than anyone else.

Laura Dern might win Best Supporting Actress for her turn in Marriage Story, but I liked her performance here as Marmie even more – she’s the original supermom, showing the patience of a saint, and delivering one of the best and most memorable lines in the movie when Jo asks why she’s never angry. Bob Odenkirk is only in the film briefly as Mr. March, but he’s wonderful and is fast becoming one of my favorite character actors, even when the role requires little or no humor at all. Chris Cooper is delightful as Laurie’s grandfather; Meryl Streep does quite a lot with Aunt March, even though the character has maybe one and a half notes to her. Even Tracy Letts has a minor role as Jo’s publisher, and he’s the perfect amount of grump for the job.

And then there are the other two sisters, Meg, played by Emma Watson, and Beth, played by Eliza Scanlen. Watson just seems miscast here, speaking with a sort of affected precision that doesn’t line up with Meg, who truly wants the life of domesticity for which she’s destined. Scanlen, though, is just plain weird as Beth, who is also written strangely – made more infantile on the screen than she is on the page, which becomes particularly offputting when Beth is 13 and 14 in the earlier time period and she’s portrayed by an actress who is 21. Meg’s character isn’t that critical to the film, but Beth’s is, and the portrayal here is a bit jarring.

The ending Gerwig cooks up is rather sublime, and a welcome departure from authenticity. Jo is even more Alcott here than she ever could be in the novel, and Gerwig slips in some details from Alcott’s life to spice things up a bit, making her a shrewd negotiator and getting us to the big finish with a metafictional flourish for the ages. It’s not faithful to the source material, but given how problematic Jo’s literary marriage – which Alcott apparently wrote under duress from her publishers – is for the novel and her character, this is a substantial improvement.

We’ll find out the Oscar nominations the same morning I post this, but I’m guessing we’ll get Best Picture, Best Actress (Ronan), Best Supporting Actress (Pugh), Best Costume Design, and Best Adapted Screenplay, with maybe even money on Gerwig getting a Best Director nod. We’ll see if the backlash against the Golden Globes’ all-male director slate helps Gerwig at all; (I’m assuming three slots are locks, for Scorsese, Tarantino, and Mendes, with Boon Jong Ho a good shot at the fourth.) It’s not Best Picture, but it’ll certainly end up in my top 10 once I’ve finished the various candidates from 2019; as long as Pugh gets a nomination, though, I’ll call that a win for the film.

Dark Money (book).

Jane Mayer’s Dark Money: The Hidden History of the Billionaires Behind the Rise of the Radical Right is the most horrifying book I read all year – but it’s not a horror novel, just a work of well-investigated, well-argued non-fiction that details how archconservative billionaires, usually mad over having to pay taxes, have spent hundreds of millions or more of their own money to buy control of our government. Their efforts helped catapult the retrograde right-wing of the Republican Party from the fringes to the party’s new core, gave them control of the legislative and executive branches, and have, for the last two years, allowed them to pack the federal judiciary with judges who agree with their reactionary views on taxation, environmental regulations, and women’s rights. If this book doesn’t horrify you, you must be one of them.

The main target of Dark Money is the Koch brothers, David (who just died this August) and Charles, who run the second-largest closely held company in the United States. Before David’s death, each was worth around $50 billion, each had longstanding individual efforts to avoid paying taxes, and their company had decades of violations of environmental regulations, including dumping benzene, a known human carcinogen that we absorb by breathing its vapors, into the air near their oil refinery in Corpus Christi. The Kochs’ response to these various federal actions against them has been to pump hundreds of millions of dollars into various front groups that donate to legislative and gubernatorial candidates who promise, in turn, to roll back environmental protections or to push tax cuts for the highest brackets; and to fund professorships at various universities where the positions will go to so-called “free-market advocates” and where the Koch brothers may have had say in hiring. Along with other anti-tax, anti-regulation billionaires, including the DeVos family, Wilbur Ross, John Olin, Art Pope, and more, the Kochs helped found the Cato Institute and the Heritage Foundation; spent hundreds of millions fighting climate reform; and helped fund massive gerrymanders in states from Ohio and Pennsylvania to North Carolina. They’ve packaged most of these policies, which help them directly or indirectly by helping the businesses they own, as issues of “freedom,” while tying some of them to issues that matter to social conservatives, so that they might convince enough voters to swing their way even when those policies (such as eliminating laws or regulations that fight pollution) would hurt those voters themselves.

Even if you agree with some of the positions that these billionaires are pushing, Mayer’s main thesis here is that our democracy has been bought by a tiny number of people, so that fewer than 20 of these billionaires are setting wide swaths of federal and state policies for a country of 300 million. It is improbable that this extreme minority, all of whom are white and quite old, nearly all of whom are male, and all of whom are in the top 1% of the top 1% of the top 1% of Americans by wealth, would all agree among themselves on policies that are also beneficial to the country as a whole … but even if, improbably, they did so, that’s not how our system of government is supposed to work, and not how most Americans think it works. But, as Mayer describes through her history of the Kochs and of the way money has metastasized throughout our political system, since Citizens United – a Supreme Court ruling that resulted from funding by the Koch brothers and their allies – this is exactly how our government works. Billionaires buying the policies they want is a feature, not a bug.

Mayer also goes into the Nazi roots of the Kochs’ fortune; it is unlikely that the brothers would have become this wealthy had their father not helped Adolf Hitler build a major oil refinery in Hamburg that let the Nazis refine high-octane fuel for their warplanes. Fred Koch, Charles’ and David’s father, also helped Joseph Stalin develop the Soviets’ then-moribund oil industry, helping ensure the dictator’s grip on power and setting the stage for the Cold War after the second World War. It’s estimated they spent nearly $900 million in the 2016 election to try to elect their favored, hard-right Republicans to state legislatures across the country and ensure control of both houses of Congress. Is that possible if Fred Koch doesn’t take Hitler’s money?

There isn’t a simple solution to the problems Mayer details in Dark Money, and she doesn’t pretend there are, instead pointing out every policy change and judicial decision that created this particular monster. Lax IRS regulations have allowed billionaires to funnel money into “non-profits” that don’t have to disclose their donors but manage to skirt rules against such groups funding candidates. Citizens United gave corporations the free speech rights previously reserved for individuals. A lack of federal rules on soft money, donated to groups (like Super PACs) but not directly to candidates, has further enabled the wholesale purchasing of legislators; corporations can’t contribute directly to candidates, but they can fund Super PACs, which can then campaign for or against candidates as long as they aren’t coordinating with the candidates they support. None of this will change soon; it certainly won’t change as long as this version of the Koch-funded Republican Party retains control of the Senate, the White House, and much of the federal judiciary. A huge part of the power of Dark Money is that Mayer channels her obvious indignation into providing more details on the shady (yet legal!) behavior of these billionaires, rather than just delivering a screed on the subject, even though the desire to deliver a screed would be easy to understand.

I don’t think boycotts accomplish a whole lot – they require such enormous coordination, and the presence of viable alternatives – but I am at least trying to avoid spending my money with companies owned by these reactionary billionaires and other companies that support their efforts (such as by funding the American Legislative Exchange Council, the conservative lobbying group that goes so far as to write bills for their member legislators to submit). I wouldn’t shop at Menard’s if I lived in the Midwest, not with its owner helping fund fights against unions and saying he “doesn’t believe in environmental regulations.” I won’t buy paper goods from Georgia Pacific, although I’m realistic – if I buy a new house, or do some renovations, I probably have no say over where any plywood or OSB comes from. And I don’t think I’m going to move the needle with any of these companies; I would just rather know my money isn’t going directly to help the subjugation of our democracy.

Next up: I’m reading a pair of Evelyn Waugh novels – first The Ordeal of Gilbert Pinfold, and then Black Mischief.

Yellow & Yangtze app.

Yellow & Yangtze is Reiner Knizia’s update to his all-time classic Tigris & Euphrates, which still sits in the top 100 on Boardgamegeek and pioneered the “highest/lowest score” mechanic, where you score in multiple categories, and your lowest score is the one that’s compared to your opponents’. Both are abstract games of area control that are well-balanced so that it rewards strategy but also has mechanisms for preventing runaway winners or leaving someone totally in the dust. Dire Wolf Digital just released an app version of Y&Y that I think is incredibly strong, including quality AI players (on the hard setting), great graphics, and intuitive game-play, and it’s kind of selling me on picking up the original game at some point too.

Yellow & Yangtze makes several major tweaks to the rules of T&E, using hex tiles instead of squares, introducing a fifth color of tiles that you can use like a wild color, needing three tiles rather than four to build a pagoda, and giving each of the other four colors of tiles a unique power. You get six tiles at a time in your hand, plus a ‘leader’ in each color. On a turn, you get two actions, most of which will involve placing two leaders or tiles on the board. You must place a leader next to a black tile. When you then place a tile of the same color as a leader in the same cluster of tiles, you get one point in that color. If you make a triangle of three hex tiles of the same color, it becomes a pagoda, and then gives one point per round to the player whose leader of that color is in the same cluster. Each cluster can only have one leader in each color, but it can have leaders from different players.

The conflicts between players are similar to the original. If two kingdoms (the game’s name for clusters) are connected, there’s a war, and it’s settled by players with leaders in each kingdom contributing red tiles from their hands. If you place your leader into a kingdom that already has a leader of that color, it’s settled by both players contributing black tiles. When you place a green tile, you get to choose your replacement from the display of six tiles; otherwise, you get new tiles after your entire turn, and they’re random. When you place a blue tile, which may only go on a river or shoreline space, you can continue to place more blue tiles for free as long as they’re all adjacent. If you have blue tiles, you can also destroy any tile on the board in a “peasants’ riot;” you blow up a black tile with this and then any leaders adjacent to it are also removed if they aren’t still adjacent to another black tile. Yellow tiles are wild; you get points in the yellow category, but at game-end, those points are distributed to your other four scores to always raise your lowest score.

The app is just great. It looks fantastic, with very bright, clear colors, so that there is no confusion between tiles or about what’s been placed where. The screen shows you your tiles and as much or as little of the board as you want, with smaller indicators for which opponents still have their leaders in hand (five dots under each opponent’s name, with unplaced ones lit up) and what six tiles are on display for players who place green tiles (a ring on the lower right). Your scores are in the lower left – you can’t see opponents’ scores – and if you have an active pagoda that score has a flickering flame behind it, which makes it much easier to track. The easy AI is just tutorial level, the medium is just modestly challenging, but I have a hard time beating the hard AI when I play against two of them. The hard AI loves to use that peasants’ riot feature, which is probably good strategy but feels extremely personal.

The app is $9.99 right now, on the high end for board game adaptations, although with the cardboard game over $40 it’s good value for the game play provided. Dire Wolf Digital does great work, with this their second outstanding app release of 2019 (along with Raiders of the North Sea) and their Lanterns another favorite of mine for its animations; you can add Y&Y to the list, as I think it checks every box for an app, with challenging game play, great graphics, and high ease of use.

Imhotep The Duel.

Imhotep came in at #24 on my top 100 boardgames list last month, one of the best games from one of my favorite designers, Phil Walker-Harding, the same mind behind Gizmos (#37), Sushi Go Party! (#87), Bärenpark (#88), Silver & Gold (#48), and Cacao (#43), although if there’s a hiccup with Imhotep it’s that the game, designed for 2 to 4 players, becomes a bit like two-player solitaire if that’s your player count. Enter this year’s Imhotep The Duel, which reimagines the base game for two players in a way that forces more interaction and requires you to think about what your opponent might be doing far more often than you would in the original game. It takes the feel and many of the main elements of Imhotep but changes some of the fundamental mechanics to make it a new game, and also condenses the playing experience to about 20 minutes. Like 7 Wonders Duel, this is how a two-player version of a larger game should relate to its original.

In Imhotep The Duel you’re still trying to unload goods from boats on to four different spaces – the obelisk, the temple, the pyramids, and the tombs – but this time, each player has their own track of four player spaces, each of which has a basic and advanced side, and all of the goods are different, whereas in the original you were just placing your stones. Each player has four meeples and will place them on a 3×3 board that has six boats along two of its adjacent sides. Each space on the grid corresponds to one space on each of two boats, one touching its column and one its row. When a boat’s row/column has at least two meeples on it, either player may choose to unload the boat, assigning the goods in those spaces to players whose meeples were in the corresponding spaces.

Imhotep The Duel setup

On a turn, you may place a meeple, unload a boat, or use a blue action tile that lets you do something more powerful. If you’ve placed your four meeples, you have to unload a boat or use an action tile that doesn’t require placing a meeple, so there will be frequent unloading throughout the game. The tiles on the boats correspond to the four spaces on each player track as well as the blue action tiles, which let you place 2 or 3 meeples in one turn, steal any single good from a boat (skipping the meeple/unloading mechanism), swap two tiles on one boat and then unload it, or place a meeple and then unload up to two boats in one turn.

The basic scoring sides for the four spaces on your track are straightforward, and three of the four have a competitive aspect to them. The obelisk tiles are all identical and score one point per tile, but the player who has the most at the end gets a six-point bonus. The pyramids come in two colors with six tiles in each color available, and each tile you place on one pyramid is worth N points, where N is the number of tiles you’ve placed there so far – so 1-2-3-4-5-6 tiles are worth 1-3-6-10-15-21 points. Since those are scarce, going for the same pyramid as your opponent limits both of your upsides. The tomb tiles are numbered 1-12, each unique, and you score for contiguous groups of tiles, with those values also scaling up with a maximum of 5 adjacent tiles for 25 points. Groups of 6+ also score at 25, so your opponent might try to give you a tile that joins two of your groups and takes potential points away. Only the temple tiles are noncompetitive – each has 1 to 4 dots on it representing its point value.

The ‘B’ sides introduce a bit more competition and strategy but are still pretty simple to grasp. The obelisk gives a bonus of 12 points to the first player to get to 5 tiles and 6 points to the second, but if one player gets 10 tiles they get all 18 points. The temple switches from one point per dot to points for collecting sets of tiles with 1, 2, 3, and 4 dots. The pyramids now only score for your pyramid with fewer tiles on it, and you lose 6 points if you have 0 tiles on either pyramid. The tombs now score 4 points per group of tiles, with one tile still constituting a group, so you want to separate your tiles as much as possible (e.g., only getting odd-numbered tiles).

When there are no longer enough tiles in the supply to refill a boat a player has unloaded, that boat is removed from the game. The game ends when the fifth boat has been unloaded, so there will always be one boat (with three tiles on it) that isn’t unloaded. Players add up their points from the four scoring areas, then gain one point per unused blue action tile and one per meeple still on the 3×3 board. I timed my last game, against a player who’d never played this version before, and we finished in just under 20 minutes. It’s fun, portable, and fast to set up & play, and I’ll put it among my top ten two-player games when I next update that list. I got it for $13 on sale but it’s still just $19 on amazon.

Knives Out.

Knives Out might as well have been made explicitly for me. I can’t remember the last time I saw a movie that fit so many things I like in movies or even literature. It’s a mystery, and a fairly clever one. It’s witty on multiple levels. It’s very fast-paced, with a sort of hyper-reality to the dialogue. It left me wanting more of the same, and never felt overstuffed. It’s an homage to my favorite genre of films and novels, but never descends to parody. It’s not quite perfect, but my god did I enjoy every minute of it.

Rian Johnson wrote and directed the film, and did a similar homage to noir mysteries with his first feature film, Brick, but without the humor of this film, which is very much a British mystery in the style of Agatha Christie’s novels. He’s assembled an incredible cast, with Daniel Craig chewing scenery all over the country manor house as the pompous ‘gentleman detective’ Benoit Blanc – so we’re not even going to be subtle about the Christie allusions – who is Hercule Poirot with an exaggerated southern drawl that another character compares accurately to Foghorn Leghorn. It’s a bit of overkill, because he wrote the film like every Poirot or Miss Marple novel where there’s a bunch of eccentric characters who get very little depth or development, but given how much these actors appear to be enjoying the ride, it’s hard not to enjoy watching them do so.

Blanc, like Poirot in most of his novels, isn’t introduced until some time has already elapsed in the story. Instead we are introduced to Harlan Thrombey (Christopher Plummer, a delight as ever), bestselling mystery writer and, as of the opening scene in the film, recently deceased. A week later, two police officers (LaKeith Stanfield, woefully underused, and Noah Segan) arrive to question all of the family members, with Blanc sitting in the background and only interjecting after the formal questioning is over. The family members are all simply aghast at the implication that the patriarch was murdered – well, all except for his mother – and get worked up when Blanc starts probing. Enter Marta (Ana de Armas), Harlan’s private nurse, a Peruvian woman whose mother is an undocumented immigrant and who can’t lie without throwing up. Blanc uses the latter feature to his advantage, while others try to exploit the former for their own ends. Marta was the last person to see Harlan alive, and knows more about the circumstances of his death than anyone else, so Blanc appoints her his deputy (in a way) and sets about solving the crime.

Knives Out is all story and dialogue, and I’m good with that. I especially love the Poirot stories because I enjoy his character – the pompous, brilliant little Belgian man with the “face fungus” and silly hat and ability to solve crimes by the “psychology” of the suspects – and Blanc offers a lot of that too, similarly enamored of his own abilities, perhaps less perceptive when it comes to the suspects’ psychological motives but more entertaining with his turns of phrase. If you’re looking for complex characters or character growth, though, it’s not here: this is an old-school whodunit that lives and dies – pun intended – by the murder and its solution, buoyed by rapid-fire dialogue that would do His Girl Friday‘s writers proud. It is frequently funny, never riotously so, but consistently amusing, and Johnson did imbue several of the characters with varying degrees of wit, with Linda (Jamie Lee Curtis, who really inhabits her role and could carry a movie in that character) dashing off some of the best lines. So you’ll get to see a stupendous collection of actors – Michael Shannon, Don Johnson, Toni Collette, Chris Evans, Chris Evans’ sweater, even M. Emmet Walsh – get not quite enough to do, but do a lot with what they get.

The story itself is good, but I think it’s a bit too easy to solve. I suspect I know what Johnson was trying to do, but it doesn’t quite work. I wasn’t sure I knew it until the end, and even then I realized I missed one really big clue, but it’s a bit too clear from the midpoint of the film who the most likely culprit is. Johnson does dial up the resolution to eleven, though, and perhaps the greatest strength of the script is how often little lines or events from earlier in the film pay off at the end. It rewards you for paying attention, and my attention was rapt from the beginning.

Johnson has already said he’d like to do a sequel with Blanc as the lead detective solving another murder, and I’m here for it – but I acknowledge I am at the absolute center of the circle encompassing the target audience for such a film. I love an old-timey murder mystery, and Johnson gave me the best new one I’ve seen or read in a very long time. It has flaws I wouldn’t forgive in a non-genre film, but great genre fiction often adheres to the genre’s intrinsic rules. I wish I could have seen Curtis fire off a few more quips or to know how Evans character became such a spoiled disaster, or gotten more mileage from the gag about the grandson who’s an alt-right troll (and looks like someone hit Mark Gatiss with a Benjamin Button ray), but this isn’t that kind of movie. Your mileage may vary.