Or What You Will.

Jo Walton’s Hugo-winning novel Among Others   is one of my favorite novels of any genre, a beautifully written story around two incredibly compelling characters that just happens to have a slight element of fantasy to it. It’s an exemplar of genre fiction in that the fantastical parts of the book accentuate the plot but don’t define it. That book led me to pick up her 2019 novel Lent, which delves into Renaissance and Roman Catholic history and, again, uses a fantasy-like twist to tell a better story, but where the main character is the real star. And that, in turn, led me to her brand-new novel Or What You Will, which seems like an even more serious novel while drawing on the great history of metafiction in literature, going back to Italo Calvino’s If on a winter’s night a traveler… and Flann O’Brien’s At Swim-Two-Birds to explore life, death, and meaning in new ways.

Or What You Will gives us Sylvie, the author, in her 70s, widowed, writing her new novel while visiting Firenze, which serves as the inspiration for her fictional duchy of Thalia and a series of novels set in the equivalent of the Renaissance, featuring several characters borrowed from Shakespeare’s plays (notably The Tempest and The Twelfth Night, the latter of which gives this book its title). The narrator and protagonist, however, is a voice in Sylvie’s head who has become many characters within her novels, and who realizes that when Sylvie dies, he will too, so he hatches a plan to make them both immortal through her writing – not just through fans, but a form of actual immortality in a Thursday Next-like world inside her books.

The chapters alternate, roughly, between scenes from within this new Thalian novel, which include Orsino and Viola (The Twelfth Night), Caliban and Miranda (The Tempest), Geryon (Dante’s Inferno), and the real-world Marsilio Ficino; and conversations between Sylvie and the narrator that unfurl the former’s life story, including an abusive first marriage and an idyllic second one, a brutal and unloving mother, and a late-blooming yet successful literary career. Those introspective chapters, which I assume at least draw a little from Walton’s own life (she didn’t get her first published novel until she was 35), are clearly the superior ones here, implicit meditations on life and legacy, unfolding a fascinating personal history of a three-dimensional character. The chapters set in Thalia are strongly reminiscent of Lent, which was set in Firenze during the Renaissance and featured Ficino and Pico della Mirandolo, who also appears in this book, but there are a couple of twists to life in Thalia versus that of real-like Italy that put it strongly in the realm of science fiction or fantasy. The characters in Thalia are aware that their world is different, and that other worlds exist, although they only know Sylvie as a god. It becomes a bit like Lisa Simpson’s “I’ve created Lutherans!” experiment; we’re looking down at these people, waiting for them to figure out what we already know, and knowing that they’ll have to figure it out for the book to end. There’s a separate intrigue around the rivalry between Orsino and Geryon, and the sudden appearance of Caliban from beneath the ground, which is moderately interesting but takes a clear back seat to the main storyline.

Walton manages to keep the narrator’s specific plan to save Sylvie’s life, and thus his own, out of the novel until close to the end, and introduces a clever wrinkle for the narrator to surmount for the entire plan to work. The conclusion is a bit beside the point, however, since it doesn’t work in our world and thus prompts you, the reader, to think about your own mortality and legacy, something that has at least been on my mind more than ever this year, between the pandemic, friends losing loved ones, and changes in my own life. That’s really why the novel works even with its implausible fantasy elements – that, and Walton’s typically lovely writing, especially when it comes to describing our world’s Firenze, a city she clearly loves – these themes are universal and timeless, and the way she presents them is both novel and still as comfortable as the familiar routines of Sylvie’s writing life.

Next up: I’m halfway through Emily St. John Mandel’s newest novel, The Glass Hotel.

Lent.

Jo Walton’s Among Others was one of my favorite novels from my reading of (nearly) all of the Hugo winners, a perfect use of fantasy elements to elevate a brilliant story, rather than relying on the fantasy (or sci-fi) bits to provide the entertainment. Her latest novel, Lent, goes a bit further in leaning on a single fantastical quirk to take the real-life story of Girolamo Savonarola, a martyred monk in 1490s Italy who was believed to have the gift of prophecy, and turn it into an extensive meditation on how small choices in our lives can have extensive, long-lasting effects on our world.

The first third or so of the book seems like a straightforward telling of the last six years of Girolamo’s life, from 1492 until the infamous “bonfire of the vanities” that led to a turning of public sentiment against him and his eventual imprisonment, torture, and hanging at the hands of the “do as we say, not as we do” Catholic Church. Girolamo preaches against corruption and secular art, gets under the skin of the Pope and other powerful clergy, and eventually they manage to win the political battle and execute him. After his death, however, we learn something about Girolamo before he returns to earth, back in 1492, to try it all over again – but this time with the knowledge of what transpired in his previous life, as well as that new bit of information, and thus can alter his choices to see if he can get the outcome he ultimately desires. He’ll fail again, return to earth, make new decisions, fail again, and so on until the final chapter where we will learn if he gets it “right” in the last attempt in the novel.

That conceit itself isn’t new, but the reason Girolamo gets to play life as a sort of role-playing game where he restarts from his last save is a new twist that provides a stark backdrop to the choices he makes – and, in many ways, makes some of them more selfless than before. Walton thus gives us a meditation on free will and chaos theory within a story about grace and salvation, one that upends traditional Catholic theology while playing around within its borders. There’s a slow build in the first section, but once you see what’s going on, and Girolamo himself is armed with the same knowledge, the entire concept becomes more interesting, and every subsequent decision that he makes carries much more weight, even when you know that it’s going to ultimately fail and lead him back to restart the cycle from some point in his past.

Girolamo himself makes for a fascinating protagonist as Walton writes him, although I think she’s softened his character a little to emphasize his generosity of spirit and belief in the church as a way to spread the religious and mundane philosophies of Jesus Christ in the world, thus deemphasizing to some extent his puritanical beliefs and attacks on secular art and culture. There’s one scene of a burning of secular or “profane” works, although even within that Girolamo is presented as more resigned to the event than the fanatic he appears to have actually been. He becomes friends with more than one character who is committing adultery, including a woman who would certainly have been seen as “fallen” in that time, which seems like it may not have been consistent with the actual Girolamo (although it’s a reasonable use of poetic license).

The magic of Walton’s writing seems to be in the getting there more than the destination itself, as I think it’s fairly clear where Lent is likely to end; it’s how Walton gets to that point that captivates. I wish she’d been able to give a bit more depth to the panoply of characters around Girolamo, many of whom are interesting even when a bit two-dimensional and just required more page time to help flesh them out, but the main character is so fascinating – as is the side character Crookback, whose real-life identity may be apparent to astute readers – that the book still soars without it.

Next up: José Saramago’s The Double.

The Golden Compass.

Philip Pullman’s His Dark Materials trilogy is about to get a new adaptation this fall, with the BBC and HBO distributing a television series based on the three books, starting with The Golden Compass (also known as Northern Lights). That book also appeared on the Guardian‘s list of the 100 greatest novels ever written that I’ve sort of been working my way through, which seemed to make this an apposite time to start Pullman’s work with this book, which is a cold, dispassionate counter to the very fantasy novels Pullman seems most apt to criticize. It appeared on the Guardian‘s list of the 100 greatest novels that I’ve been working my way through the last few years.

The protagonist is Lyra Belacqua, around 11 or 12 years old at the start of the book, whose somewhat idyllic life in a castle in England in a universe parallel to our own is interrupted both by the mystery of children vanishing around London and the arrival of an enigmatic woman, Mrs. Coulter, who takes a specific interest in Lyra’s future. In this universe, all humans have familiars known as “daemons” who can shapeshift while their humans are young but who eventually take on a permanent form when their persons reach adulthood. The mystery of the children, which of course eventually merges with the story of Mrs. Coulter (and more), appears connected to something known as Dust as well as to the phenomenon of aurora borealis, colloquially known as the northern lights. The quest to solve the mystery takes Lyra on a voyage north to the archipelago Svalbard, which (in our universe) hosts the northernmost permanent human settlement on earth, on board a vessel filled with “gyptians” (essentially Roma), some of whom have lost children to the kidnappers.

Everything in this book is cold, including the setting and the weather. Svalbard sits at 74 to 81 degrees latitude, so in the winter it’s dark and average temperatures are below freezing. Much of the book’s action takes place there or on the trip there, and it is perpetually dark and cold in the prose, which mirrors everything about the main characters. Lyra, the ostensible star of the book, has very little charm or character of her own; she has the drive to find her missing friend, and believes she’s on a mission to help her uncle Asriel and thwart Mrs. Coulter, but she’s surprisingly inert compared to the child heroes of other classics of YA fiction. None of the gyptian characters is memorable, and even Mrs. Coulter is on the dull side for a villain in either YA fiction or in the sort of sci-fi/fantasy genres in which Pullman is treading. Great YA genre fiction endures because of readers’ connections with the main characters as much as the plot, and The Golden Compass misses on that point entirely.

The plot, however, has much more going for it, although much of the question at its heart remains unresolved at the end of the first book. The conceit involves the many-worlds hypothesis of quantum physics, although the exact mechanism by which it works in the books isn’t revealed in the first part of the trilogy – discovering that is tied into the various mysteries of the missing children and Mrs. Coulter. Pullman abjectly despises C.S. Lewis’ Chronicles of Narnia, writing in a 1998 essay of “the misogyny, the racism, the sado-masochistic relish for violence that permeates the whole cycle” of Lewis’ books, and at the very least he’s right about the violence part. There’s some violence in The Golden Compass, but it’s secondary to most of the action and is never glorified. What Pullman doesn’t mention in his essay is his antipathy for Lewis’ specific version of Christianity; in response, his novels rely not on myth but on science, trading elements of fantasy for the grounding of science fiction, but in the process he loses some of the whimsy of better fantasy series like the Harry Potter novels or even the more mature Magicians trilogy.

The second book in the series shifts the setting to our version of earth, and the third combines the two to finish the story. I’m mixed on whether I’ll continue; I’m a completist by nature and hate dropping series without finishing, but I’m also not driven to complete Lyra’s story or see how Pullman resolves the Dust mystery.

Next up: Hilary Mantel’s first Booker-winning novel, Wolf Hall.

Good Omens.

I’m a definite fan of Neil Gaiman’s work, having loved American Gods and also enjoyed Anansi Boys and The Graveyard Book, but have yet to get into any of Terry Pratchett’s output, including his famous and very popular Discworld series. With amazon about to release its adaptation of their joint novel Good Omens on May 31st, I picked up the novel a few weeks ago to prepare myself for the impending apocalypse. For a book written by two authors, it’s remarkably fluid and consistent, and, as you might expect given their reputations, it’s quite funny.

As the marketing campaign for the series has probably told you, the end of the world is nigh and someone has misplaced the Antichrist – more specifically, the forces of good and evil have discovered that they’ve lost track of the infant spawn of Satan, who was switched at birth with another baby thirteen years previously in a swap that went awry without anyone noticing. The ads sell the book a bit short, at least, as there’s much more going on than that particular mix-up; the book focuses far more on the angel Aziraphale and the demon Crowley, who turn this book into an unlikely buddy comedy as they try to get the eschaton back on track even as events spiral beyond their control and, in Crowley’s case, various other agents of the devil come after him for possibly screwing up the apocalypse.

The Antichrist, meanwhile, grows up as Adam in an unsuspecting family, and gathers a few friends around him in a little gang of mischief-makers called “Them” by the adults in their community, a group of four mirrored later in the book by the appearance of the Four Horsemen of the Apocalypse (although Pestilence has been replaced, a gag I won’t ruin here). The novel’s subtitle refers to an old book of prophecies by a witch named Agnes Nutter, the only truly accurate such book ever published, which of course means it has been summarily ignored throughout history – but one of her descendants arrives in the novel with an annotated copy and index cards referring to specific prophecies with attempted interpretations. There’s a modern-day witchfinder general (not this one), and his helper, Nelson Pulsifer, no relation to Bill, and the witchfinder’s dingbat landlord, a self-proclaimed medium (and, naturally, a fake). The narrative bounces around these different threads as they all converge, for whatever reason, on Tadfield, which is to be the epicenter of the eschaton.

Despite the quasi-religious underpinnings of the book, its best aspect by far is the interplay between Aziraphale and Crowley, who sit on opposite sides of the dualistic divide but appear to be longtime friends who, in this case at least, share a common interest in moving the plot along while encountering many obstacles, mostly of the physical variety. The book is substantially funnier when they’re on its pages, and, while never boring without them, it definitely lags a bit when neither of them is involved in the action. Their banter is snappier, and Gaiman and Pratchett clearly had more fun writing these characters and twisting their personae so that they appear to be acting on the ‘wrong’ sides of the good/evil dichotomy. There are various running gags around these two characters, notably around Crowley’s car, that work extremely well and, like any good running joke, get funnier the more they appear.

For a light farce like Good Omens, sticking the landing is helpful but not quite mandatory; the point is to enjoy the ride, and if the resolution is satisfying, so much the better. Gaiman and Pratchett do stick the landing, however, especially since we know from the start of the book the world isn’t actually going to end – I mean, mild spoiler, I guess, but it’s obviously not that sort of book – and they have to write themselves out of that predicament. It’s a well-crafted ending that doesn’t feel cheap or contrived; I didn’t predict it but after seeing the resolution I could see in hindsight how the authors had set it up. Given how well Good Omens delivers its laughs – and I laughed a lot – a solid ending feels like a bit of a bonus. Now I can’t wait for the TV series to arrive.

Next up: I bailed on James Kelman’s Booker Prize-winning novel How Late It Was, How Late after about 80 pages and around 200 uses of the c-word, so I’ve moved on to Haruki Murakami’s latest novel, Killing Commendatore.

The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.

Catherynne Valente first published her young adult novel The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making online, in installments; the book was a huge success online, winning the Andre Norton Award for young adult science fiction/fantasy, given by the Science Fiction Writers’ Association, and is still the only self-published novel to do so. It’s now the first novel in the five-book Fairyland series, which covers the adventures of a young girl named September who lives in Omaha and is visited one day by the Green Wind, who whisks her off to the parallel world known as Fairyland. Hilarity and peril ensue, as they would. I bought it for my daughter to read, but last month decided to give it a whirl myself, and it is witty, sweet, and written at a very high level for YA literature.

September is your typical YA fantasy heroine, a precocious child whose life is boring (to her) and whose family isn’t perfect (her father is away at war, her mother works long hours at an airplane manufacturing plant), so she is the ideal target for a being from Fairyland to come and rescue for a series of adventures – although Valente has a knack for making these adventures go sideways often enough that they’re not totally predictable. September then meets a series of eccentric characters from Fairyland after the Green Wind, including a wyvern who’s convinced his father was a library, a young ifrit named Saturday, a conjured servant made of soap, a sentient paper lantern, and plenty of others, leading up to the Marquess, a young girl who has become the evil queen of Fairyland after the death of the benevolent queen who preceded her. September ends up on a series of quests that generally don’t end well for her but instead lead her on a crooked path toward an eventual confrontation with the Marquess and a revelation about the true connection between Fairyland and our human plane.

Valente’s imagination is impressive, with crazy characters and amusing plot twists, but she writes in a high style that recalls 19th and 20th century British literature, from Lewis Carroll to P.G. Wodehouse, similar to the writing of Susanna Clarke but just a half-grade lower in difficulty. Reading it as an adult (by age, at least), I never felt that the prose was written for children or in any way condescending to the reader through simpler vocabulary or syntax. I’m unfamiliar with Valente’s other work – she’s a prolific author – but if this isn’t a near approximation of her natural voice, I’d be shocked. It’s perfectly calibrated to appropriately challenge a young reader without turning her off, and to appeal to an adult reader without seeming trivial or dumb.

There’s also quite a bit of wordplay within Fairyland, perhaps not quite as much as you’ll find in The Phantom Tollbooth or in the Harry Potter series, but a similar mix of straight-up puns and double meanings along with twisted loanwords from folklore and mythology. September meets a wairwulf, who is a wolf 27 days a month and a man the other three, and is married to two witches, one of whom gets the wolf days and the other the human days; the witches are named Hello and Goodbye, and the wairwulf Manythanks. There’s a quest for a spoon (alas, not the runcible variety), a dictum to avoid eating any food in Fairyland that quickly goes awry, an argument over the shape of the earth (“roughly trapezoidal, vaguely rhomboid, a bit of a tesseract”), and plenty of sly jokes about bureaucracy, pseudoscience, and air travel.

My daughter read this when she was 11 and both enjoyed it and said she had no real trouble with the prose; she read it on her Kindle, which, despite my affinity for dead-tree editions, does have the benefit of allowing you to click on a word and get an immediate definition. (And then you read a paper book and come across a word you don’t know and put your finger on the page and press and then look around and hope nobody saw you do that. Or so I hear.) Valente has hit that perfect sweet spot between writing for a young audience and keeping it smart enough to hold an adult’s attention. I ripped through the entire book in just a few hours while on a flight back from Europe last month, because I wanted something light for the long trip, but this was fun and sharp enough that I decided it was worth reviewing and recommending too.

Next up: I’m way behind on book reviews, but I’m currently reading Flannery O’Connor’s novel Wise Blood, which is just $3.55 for Kindle right now.

Dreamsnake.

My omnibus post on all the new boardgames I saw at GenCon this year is up at Paste.

Vonda McIntyre won the sci-fi Triple Crown for her 1978 novel Dreamsnake, taking the Hugo, Nebula, and Locus Awards for best novel, yet the book appears not to have the legacy those honors might have indicated. I’d never heard of the book before starting to read the list of Hugo winners, and it was probably two years before I stumbled on it in any bookstore, new or used. Combining elements of fantasy novels and post-apocalyptic stories, Dreamsnake reads today like an advanced YA fantasy novel, maybe a little too mature for younger readers, but with timeless themes and an emphasis on the protagonist finding her identity.

Snake is a healer in what we later learn is Earth after a nuclear war has ravaged the globe and left large swaths of land uninhabitable. She plies her trade with three trained snakes whom she can use to produce medications through their venom, including one, a “dreamsnake” known as Grass, whose bite induces morphine-like effects in dying people and allows them to die without pain and to dream through their final hours. In the first chapter, however, Snake’s dreamsnake is killed by fearful peasants whose child she’s trying to save, starting her on a quest to go to Center, a feudal city hostile to healers, to try to obtain another dreamsnake. The journey brings Snake into contact with a young girl, Melissa, who becomes important in the resolution of the story, and has two men following them across the landscape, one out of love and one with unknown (but presumably sinister) intent.

The quest itself is unorthodox, and doesn’t end with the usual Kill the Big Foozle climax we expect from fantasy novels (and almost every fantasy RPG ever), which may be part of why the book doesn’t seem to have the following of some other acclaimed sci-fi/fantasy novels of the era. Snake is a fascinating protagonist, however, attuned to her own feelings and those of others, while the setting’s combination of lost civilization and scientific progress (genetic modification is common, for example, with no anti-GMO zealots in sight, probably because they’re dead) is a novel one. Melissa’s subplot is hackneyed – stuff like this exists, but it’s a familiar trope in fiction – and I expected her role in the conclusion to be more significant given the time spent on Snake’s relationship with her. The clarity of McIntyre’s prose breaks down in the final three chapters, when Snake approaches and enters the “broken dome” in search of a new dreamsnake, with more abstruse descriptions of both setting and action standing in contrast to the evocative writing of the first three-fourths of the book.

Dreamsnake also tackles a lot of themes that may have been out of the norm in the 1970s but would be unremarkable today – birth control and LGBT rights among them – that make it seem more like a young adult novel forty years later. I hesitate on that description because there is some sex in the book, nothing explicit but also enough that I wouldn’t let my daughter read this until she’s older. By the time she’s in high school, she’d be mature enough for the content, and the book does feature two strong female characters (although a male character does come and save the day at the end, alas).

Next up: I’m reading John T. Edge’s The Potlikker Papers: A Food History of the Modern South and am also about 80% through the audiobook version of Matthew Desmond’s Evicted: Poverty and Profit in the American City, winner of the 2017 Pulitzer Prize for Non-Fiction. The latter is narrated by the same actor who played state attorney Rupert Bond on The Wire.

The Vorrh & the Erstwhile.

The British author-painter B. Catling’s dark, surrealist novels The Vorrh and its sequel, The Erstwhile, reflect his background as an artist while also drawing on the traditions of magical realism from postcolonial literary lights like Gabriel García Márquez. Set in in a fictional German colony in central Africa between the two world wars, where the forest known as the Vorrh functions as a Gaia-like sentient entity, the novels explore an expansive tapestry of characters and settings that Catling manages to weave together in totally unexpected ways.

I read The Vorrh, the first book in the trilogy (with book three, The Cloven, due out next May), back in January of 2016, while I was out with a respiratory infection that nearly put me in the hospital, with fevers of 102-103 every day for almost a full week, so I never reviewed the book here and probably don’t remember it as well as I think I do … although if ever there was a novel to be read while feverish and slightly delusional, The Vorrh is it. Catling spends a lot of that book building his world, including the mythology of the forest, which can cause people to lose their memories after just a few hours inside its boundaries, and the real/unreal city of Essenwald located at its edge, where German authorities and businessmen live and attempt to exploit the area’s natural resources, a city relocated brick-by-brick from the homeland. The novel introduces many major characters who’ll appear again in The Erstwhile, including Ishmael, the cyclops-man of uncertain origin; Ghertrude and Cyrena, two sheltered women of Essenwald; and the Mutter family, who maintain a house with mysterious denizens in its basement. The first novel also introduces Williams, the explorer who seeks to traverse the Vorrh but loses much in the process, and Tsungali, the native who seeks to kill Williams for his own murky reasons. Little is clear, by design, including the ways in which these characters’ stories will meet, recombine, and separate over the course of the trilogy.

The Erstwhile starts to elucidate some of what’s happening in the Vorrh and what the Vorrh itself seems to be doing outside of the city, including the beings of the book’s title, fallen angels in semi-human form who have been forgotten by God and live bizarre, parallel existences around the forest, with several of them now residing in European hospitals where they’re studied by researchers. Sidrus, a secondary character in book one where he tries to protect Williams from Tsungali, takes on a larger role here as he seeks to avenge himself against his enemies, including Ishmael. William Blake, himself a painter and poet, appears briefly on its pages, as his painting Nebuchadnezzar adorns the book’s cover and, it turns out, is a painting of one of the Erstwhile. Ghertrude gives birth, only to find that the basement-dwelling Kin have other plans for the child. Ishmael finds himself called upon by the city’s business leaders to try to find the Limboia, native timber workers whose minds have been erased by years of working in the Vorrh, but who disappeared without a trace some years earlier, because Ishmael is the only man known to have spent significant time in the forest without losing his mind. We also meet the aged German theology professor Hector Schumann, who becomes a central character as he meets the various Erstwhile living in facilities in Germany and England, and whose connection to these beings and the Vorrh itself remains a mystery even at the end of book two.

Catling has woven himself quite a story through two-thirds of the series, one that I’m still not entirely convinced he can complete in satisfying fashion in the third book given how involved and strange the various threads have been so far. The first book could stand on its own because he’d created a new world that was credible and yet impossible, with richly drawn characters and evocative prose that gave depth and color to his otherworldly setting. Crafting a coherent story with this many characters across multiple locales is another matter, however, and The Erstwhile moves everything forward without much resolution – which may come in The Cloven, although the ending of The Erstwhile was a particularly unsatisfying given how the characters got to that point (including a needlessly graphic torture-murder). That specific event at the book’s conclusion needs further elucidation in book three, as does Schumann’s role in all of this, and where the child Rowena fits in, and what exactly the Vorrh is trying to achieve for itself. Catling has certainly set up a difficult task for the third book, but so much of these first two books compelled me to keep reading that I’m going to continue to see just how he manages to resolve all of these plots.

Next up: I just finished Barry Estabrook’s expose of the modern pork industry, Pig Tales, and have begun my friend Jay Jaffe’s upcoming The Cooperstown Casebook, due out July 25th.

The Magician’s Land.

I loved Lev Grossman’s novel The Magicians, reading the entire book (a review copy from the publisher) on a single cross-country flight right when the book came out, for the deft blend of parody of the coming-of-age magic saga subgenre (Harry Potter, LotR, Narnia) with a fantastic, original story. Quentin Coldwater’s journey from alienated youth to magic school to fighting a save-the-world sort of magic battle followed familiar conventions in structure but always took unanticipated turns, and brought us a small group of well-developed, engaging characters to follow through the trilogy.

I disagreed with most of you on the second book, The Magician King, which felt transitional to me and took away some of the magic (the reading sort, not the kind in the books) for me that had me loving the first book. So I held off for a bit on book three, The Magician’s Land, to see if it would redeem the whole series for me or give me another downer note that detracted from the joy I experienced in book one. It gave me much more of the former, another rousing story that again walks away from cliched plot lines, moving the giant fight scene (masterfully written) to the middle of the book and concluding the series on a fitting note that manages to be a victory lap without giving the main character an improbably perfect ending.

When the book begins, Quentin is an outcast, having lost his crown and even his right to live in Fillory, and is recruited to join a mysterious magical heist. We jump back and forth for the first half of the novel, learning how Quentin returned to Brakebills briefly to teach, then lost that position while rescuing a student, also encountering a demon who appears to be after him personally. Meanwhile, in Fillory, the world is quite literally ending, and Eliot and Janet have to set out on a quest to try to save it – but, this being Quentin’s trilogy, really, he’s going to have to help them do it. Grossman turns several conventions of the genre on their heads with the complex resolution, and while he leaves a few strings poorly tied (such as Betsy’s adventure) and we get the unlikely conclusion where no major character dies, he settles the Fillory timeline in a way that makes internal sense while also giving Quentin and some of his friends a sensible ending.

Aside from the usual references to other classics of the genre – the Russian professor mocking “Dum-blee-dore” and the nod to seven-league boots (found in C.S. Lewis’ and Diana Wynne Jones’ books, among others) were my favorites – Grossman seems to have centered much of this final leg of the trilogy on the relationship between reader and story, and what stories can tell us about us. All three books have sought to undermine the sense of life as story, that our narratives are arranged for us and that life’s plot threads will all be neatly tied together for us. Grossman has to balance between the use of “destiny” in the constructed world of Fillory – constructed by whom, it is never revealed, although we do learn that it is indeed turtles all the way down – and the lack thereof here in the real world of the books; Quentin and friends have to piece together solutions without magical or divine guidance, don’t always get what they want, and face frequent disillusionment when their lives don’t unfurl like the stories they loved. (Grossman also gives us more of the story behind the stories, although nothing could match the revelation about Martin at the end of the first book.)

Where the magicians do benefit from their lives in two worlds is how Fillory specifically and magic in general gives them a second lens through which to see their secular lives. Most YA magic novels are coming-of-age stories where the characters come of age through defeating enemies in the magical realm. The Magicians novels have characters coming of age in both worlds at once, one supporting the other, not always in clean or planned ways. Where Grossman diverts from this path, keeping everyone intact for the end of the series, it makes for a satisfying conclusion because we like most of the characters, but it does shift a little from the thread of realism in the first two books. A few redshirts die this time around, but the core characters get their mostly happy ending. I’m okay with that, just like I didn’t want to see Harry, Ron, or Hermione die (and I’m still bitter about Fred), but it conflicts with the book’s theme about fiction failing to capture the the freedom and chaos of real life.

Next up: I’m way behind on reviews, but I did just begin Joe Haldeman’s The Forever War today.

Jonathan Strange & Mr. Norrell (miniseries).

I read Jonathan Strange & Mr. Norrell, Susanna Clarke’s 2004 best-selling novel and winner of the Hugo Award, in November of 2008, an experience so immersive and enjoyable that I can remember specific places where I sat and read it. It’s as perfect as any contemporary work of fiction I’ve encountered, with numerous complex characters; a soaring, multi-faceted plot; and the highbrow British-English prose style appropriate to its early 19th-century setting. I’ve read at least a half-dozen novels of a thousand pages or more, including some considered among the greatest novels of all time, but I’d still take Jonathan Strange over all of them, not least because there isn’t a wasted word among the over 300,000 in its text.

That experience with the book raised my expectations for the BBC adaptation of the book to unreasonable levels, even though the network chose to adapt it as a seven-hour mini-series rather than trying to cram its bulkl into a single two-hour film. The resulting series, available on iTunes for about $20 (it’s not streaming anywhere I can see; amazon has the Blu-Ray for $25), is one of the best TV series I’ve seen in years, better even than season one of Orphan Black or Broadchurch, even on par with The Wire for giving viewers so many well-acted, complex characters intimately involved in the central plot.

The titular characters of the novel and series are magicians in the early 1800s who endeavor to restore English magic, which has been lost from the land for about 300 years. Mr. Norrell (Eddie Marsan) is the mousy, pedantic, egotistical magician of learning who sets off the book’s events when he restores a dead noblewoman, Lady Pole (Alice Englert), to life by summoning a creature known only as The Gentleman (Marc Warren), making a bad bargain that reopens the door between England and the otherworld where magic resides. Jonathan Strange (Bertie Carvel) is the young prodigy whose innate talent for magic draws the interest of Norrell, who wishes to tutor Strange in book-learning rather than in “practical” magic, only to set off a rivalry between the two when Norrell’s acts exact a very high cost on Strange and his young, beautiful wife Arabella (Charlotte Riley). Meanwhile, the Gentleman, having regained access to this realm, lays his claim to Lady Pole, enchants the servant Stephen Black (Arikon Bayare), the “nameless slave” who is to become king under the prophecy of the fairy/magician known as the Raven King, who appears only briefly on screen and looks like a refugee from a Norse black metal band.

The series is remarkably faithful to the original text, preserving all of the essential characters, including many I didn’t mention above such as Norrell’s servant (and occasional practitioner of magic) John Childermass (Enzo Cilenti, whose voice I wish to steal) and the vagrant street-magician Vinculus (Paul Kaye), while limiting diversions from the book’s plot to minor changes of convenience. Yet the series is powered primarily by the command performances of its two leads, Marsan and Carvel, with Marsan playing Norrell as a sort of upper-class Peter Pettigrew, simpering yet also dismissive, while Carvel imbues Strange with the passion and exuberance befitting his character’s youth before the character’s disillusionment drives him to madness. The great performances extend to the actors I’ve cited here, playing secondary roles, particularly Warren as the predatory charmer The Gentleman, with clawlike fingernails and “thistledown” hair, and Kaye apparently having the time of his life as the staggering, filthy Vinculus.

The demands on the editors of this series must have been huge, with a variety of sets and settings and impressive special effects for a television series, leading to many potential points of confusion as the focus shifted from Strange to Norrell to the King’s Roads (the “otherworld” of magic and fairies) and back around. I’m of the lay opinion that editing is a lot like umpiring in baseball: you notice it far more when it’s bad than when it’s good, and if it’s really good, you forget it’s even there. It was only while watching the final episode that it occurred to me how seamless the transitions from scene to scene or even shot to shot were, even though the pacing had increased in the final two hours of the series. Once Strange has entered the King’s Roads and descended into the madness that drives all of the related subplots toward one huge conclusion, the story starts flying and the use of more magic within the story could easily create confusion for viewers unfamiliar with the story, but strong editing and camerawork ensure that the viewer never loses the perspective required to keep pace.

One of you mentioned some dismay that Strange’s time serving as the official army magician under Wellington was given relatively less time on screen than on the page, an understandable disappointment at a choice that was likely made either for budgetary reasons or because the writers didn’t want to bog the story down in a segment where Strange and Norrell are completely apart. I thought the portrayal of the sycophantic fraudster Drawlight (Vincent Franklin) was too much of a caricature, and the relationship between Strange and Flora Graysteel in Venice required some more on-screen explanation. On the plus side, the series did a better job portraying the book’s ambiguous conclusion than Clarke herself did on the page, and while I still wanted a happier ending, at least the series turned the vague resolution into clear images the viewer could take away.

I would still suggest anyone interested in the series start with the book, both for background and for the sheer pleasure of the experience. The novel has much dry wit that can’t translate to the screen, as well as copious footnotes that mostly add humor to the story, and Clarke’s prose sparkles in ways that will never come through on film. But the adaptation here is so thorough that I believe any viewer could approach it without the background of the book and still follow the entire story without any trouble, which, for a work this dense, is a major achievement. I know in the time of “peak TV” there’s tremendous competition for your eyeballs and nowhere near enough time to watch everything you want – I might see a tenth of the series I’d like to see – but if you’re going to binge anything this offseason, put Jonathan Strange on your list.

Paladin of Souls.

Lois McMaster Bujold has won four Hugo Awards for Best Novel, matching Robert Heinlein for the most wins by any author, winning for both works of science fiction and of fantasy. Her most recent win was for her 2004 novel Paladin of Souls, a high fantasy work that seemed to me to have an extraordinarily strong religious or spiritual component, but one that was fully integrated into the story rather than one that beats you about the head like a certain large feline, sorceress, and armoire may have done.

Paladin of Souls starts about as slowly as any fantasy book I’ve read (disclaimer: I haven’t read that many) and appears to be another one of them ol’ “let’s take a long long time to get from one place to another” sort of books, which has to be the most overused plot device in fantasy or sci-fi. Ista, the dowager and former queen (royina, in the book’s vernacular) of Chalion, is bored with her fate as shut-in, having recovered from the curse that inflicted madness upon her for many years (apparently covered in the preceding book, The Curse of Chalion), and sets off on a journey with the requisite motley crew of associates, with no particular destination in mind. The group includes the portly and slightly fatuous divine dy Cabon, the courier turned lady’s maid Liss (who was the most interesting character by a mile), the warrior brothers Ferda and Foix, and a bunch of guards. The group first runs into a raiding party from the neighboring state of Jokona, then takes shelter in the town/castle of Porifors, only to find that entity fall under siege by an incredibly powerful Jokonian contingent. But there’s a mystery afoot in Porifors, and it turns out that the gods are not done with Ista – one god, the Bastard, in particular seems to have further plans to use her as the vessel to save Porifors and stop the Jokonians’ Hitlerian plans for expansion.

Ista’s madness does not return but she regains some of the powers she held during that earlier period, including her “second sight” that allows her to see souls as light and shadows on their possessors – including demons, who figure heavily in the plot, and souls damaged by the ill usage of others. Ista must learn how to utilize this ability and its related power to manipulate souls so that she can save Porifors, and Chalion by extension, while also granting salvation to several of the people around her, including those posssessed by the novel’s many demonic forces. While I know nothing of Bujold’s religious beliefs, I found it impossible to read this as anything other than a metaphor for the Christian notions of dualism, redemption, and salvation through Ista/Christ. Ista becomes the only means of saving one character whose soul is otherwise doomed to damnation because of a demon’s trick that has given him physical life beyond death – I’m being ambiguous on purpose here to avoid fully spoiling it – and also must find ways to save the various characters directly possessed by demons, a sort of absolution by exorcism that comes at the end of personal battles between man (or woman) and demon for ultimate control of that person’s soul. Whether you find that angle compelling may depend on your views of religion or of dualism; I think it works on two levels, one a spiritual one, but the other a compelling way to give a story a climactic battle scene with somewhat less bloodshed than normal and without relying on ill-defined “magic” the way so many fantasy stories do. And, unlike George R.R. Martin’s Game of Thrones novel, there’s no gratuitous violence toward the women to try to up the plot ante or otherwise depict the world as brutal and dark.

Ista herself is a less than stellar protagonist, however, because she’s strong but plain: She wishes to fight her role as Chosen One, accepts it, and powers through the final showdown on her intelligence and her strength of will, but there’s little or nothing inherently interesting about her persona. Her handmaiden, Liss, appears less frequently on the page but has more depth to her character: A well-born courier who chose that career for its potential for adventure, she spends more time helping execute Ista’s plans for battle than helping her lady dress or fix her hair, and her generally badass nature reminded me of the character Medea from Atlantis, played by Amy Manson, who now portrays Merida (with a silly wig) in Once Upon a Time. Manson’s Medea was indeed badass in several ways, and gloriously conflicted between Pasiphäe and Jason while fighting like you’d expect a stock male warrior to fight. Bujold injected Liss with that fierceness, and with that anti-feminine nature, but then gave us far too little of the character while embroiling her in an out-of-character flirtation with Foix.

The weak characterization of Ista combined with the slow start to the apparent journey plotline meant that the first third or so of Paladin of Souls plodded along without much promise, made worse by my lack of familiarity with the backstory. Once Ista reaches Porifors and the mystery starts up, followed by the intense siege and subsequent battle, the pacing was much more satisfactory and in line with better genre works (which I always find read faster than more literary and/or hifalutin works), but it didn’t leave me with the same wonder as better Hugo winners like Hyperion or Among Others, or even novels that were more clever but a bit less successful in plot like The City and the City.

Next up: Graham Greene’s England Made Me.