What the Dog Saw.

I really enjoy Malcolm Gladwell’s writing, since even when I disagree with the conclusions he presents, his writing is interesting and thought-provoking, and he is unafraid to challenge conventional wisdom by looking at the underlying data. His most recent book is a compilation called What the Dog Saw: And Other Adventures, bringing together nineteen essays from Gladwell’s tenure at the New Yorker, uneven as compilations typically go, but anchored by several very strong essays that, again, challenge some pretty basic assumptions of our society and daily lives.

The most relevant essay to my day job was “Most Likely to Succeed – How Do We Hire When We Can’t Tell Who’s Right for the Job?” which is available, like all essays in this book, for free on Gladwell’s site. The essay deals with the difficulty in hiring for certain positions where the qualities required for success are either poorly understood or difficult to measure in candidates, with a focus on teachers and on NFL quarterbacks. (That intertwining of two seemingly unrelated stories is a Gladwell conceit, and, from a narrative perspective, a highly effective one.) NFL scouts have a hard time evaluating amateur quarterbacks because the college game is so different from the professional game, and that difference is most pronounced in areas that directly affect the quarterback, notably the style and quality of opposing defenses. Gladwell mentions the Year of the Quarterback draft in 1999, where just one of five first-round QBs (Donovan McNabb) had a first-round career, and cites a study by two economists (David Berri and Rob Simmons) that showed neither Wonderlic scores nor draft position had any correlation to NFL success for quarterbacks. (For more on this, there’s an excellent blog post by Jason Lisk at pro-football-reference.com.) And he carries the analogy back over to the teaching world, where hiring criteria like master’s degrees have done nothing to improve teacher performance.

There is, of course, an obvious parallel in baseball to what Gladwell calls “the quarterback problem:” The fact that most high school and college baseball programs use composite metal bats, making the amateur game (exclusive of top summer leagues and showcase events like ESPN’s Area Code Games) substantially different from the professional game. Scouts from MLB clubs (and non-scout evaluators like me) are always grappling with the question of whether a particular hitter’s swing will translate to pro ball, or which pitchers will take advantage of the ability to pitch to the inner half when the sweet spots on hitters’ bats are reduced by more than half with the switch to wood. Amateur catchers almost never get to call their own games, as pitches are called from the bench, while ignorant college and high school coaches employ brain-dead small-ball strategies completely unsuited to the high-scoring environments of metal-bat baseball. And, as the guys at CollegeSplits have shown us, there are often large differences between the pitcher a hitter faces on Tuesday night and the one he faces on Friday night. It’s not the same game, and those differences are part of what makes the MLB draft seem, at times, like a “crapshoot.”

There’s another sports-related essay on the difference between choking and panicking, starting with the story of Jana Navotna’s epic collapse in the 1993 Wimbledon women’s singles final and ending with Greg Norman’s final ten holes at the 1996 Masters. (He mentions another collapse by Novotna in the 1995 French Open, but omits her 1998 Wimbledon title, and doesn’t mention Norman’s two British Open championships, which both raise the question of how deep the psychology of “choking” runs in any individual.) More interesting within this essay, to me at least, was the issue raised of “stereotype threat,” where an individual’s performance on a task or test may be negatively affected by stereotypes of his or her ethnic/racial/gender group:

Garcia gathered together a group of white, athletic students and had a white instructor lead them through a series of physical tests: to jump as high as they could, to do a standing broad jump, and to see how many pushups they could do in twenty seconds. The instructor then asked them to do the tests a second time, and, as you’d expect, Garcia found that the students did a little better on each of the tasks the second time around. Then Garcia ran a second group of students through the tests, this time replacing the instructor between the first and second trials with an African-American. Now the white students ceased to improve on their vertical leaps. He did the experiment again, only this time he replaced the white instructor with a black instructor who was much taller and heavier than the previous black instructor. In this trial, the white students actually jumped less high than they had the first time around. Their performance on the pushups, though, was unchanged in each of the conditions. There is no stereotype, after all, that suggests that whites can’t do as many pushups as blacks. The task that was affected was the vertical leap, because of what our culture says: white men can’t jump.

Gladwell goes on to explore some of the psychological reasons why we see these significant correlations – and no, it’s not because women are naturally bad at math or white men really can’t jump. In baseball, scouts often have players run the 60-yard dash and perform other athletic tests, often in groups at showcases … but what if the “stereotype threat” is in effect? Are we getting bad reads on white or black players because of this psychological issue?

The second essay in the collection explores, of all things, the markets for condiments, asking why we have many kinds of mustard but only one kind of ketchup. The answer to that specific question isn’t all that interesting – in a nutshell, Heinz has struck a nearly perfect balance across various dimensions of flavor that appeals to a mass market because it doesn’t stand out in any one dimension – but the discussion of the science and statistics of taste was. Gladwell veers off into a conversation with Howard Moskowitz, a researcher in the realm of psychophysics, who uses taste tests and user feedback to identify clusters of taste that might be targets for new variations on existing products, such as the “extra-chunky” tomato sauce category he uncovered through research for Campbell’s to fix its flagging Prego brand in the 1980s.

Other essays of note include one on Nassim Taleb, an investor now known as the author of The Black Swan and Fooled by Randomness; puncturing the myth that genius burns bright when young but fades early; and calling the entire field of criminal profiling into question. The essay on the hair dye industry covered a couple of very interesting characters, but the essay on Cesar Millan managed to make him – and the subject – boring. (Disclaimer: I’m not a dog person.) Gladwell gets personal with one section on a case of plagiarism that involved the use of material from one of his articles in the Broadway play Frozen, but I couldn’t quite come around to his ultimate conclusion that we are too protective of authors’ intellectual property rights.

I listened to the audio version of What the Dog Saw, read by Gladwell, who has a fantastic voice for reading audiobooks and, of course, can always use the perfect tone for what are, after all, his own words.

March.

One of you tweeps sent along this Financial Times article on board games, which gives a nice overview of the current state of the industry for those of you wondering why I make such a fuss over these games.

I’ll be on ESPN Radio tonight at 5:40 pm EDT and again on the Herd at some point on Thursday, followed by a Klawchat around 1 pm EDT.

Geraldine Brooks won the 2006 Pulitzer Prize for Fiction with March, a work of derivative historical fiction that tells the story of the father (Mr. March) from Louisa May Alcott’s novel, Little Women, although he’s absent for the first half of that book and more of a background character in the second half. Brooks chose to follow March during his tour as a chaplain for the Union Army in the south, with flashbacks to his life in Concord before the period covered by Alcott’s work.

I am generally not a fan of parallel novels or continuations because of the difficulties in maintaining consistency with a character of someone else’s creation and the change in prose styles, although the latter wasn’t likely to bother me in this case since my only experience with Little Women was in one of those abridged Moby Books versions, which I read close to thirty years ago (along with most of the titles in that series). But the lack of continuity in March’s character was apparent because of the way Brooks infused him with some distinctly modern ideas and sensibilities, and I found Brooks’ depictions of other characters to be thin, such as the southern plantation owner whose racist views and animalistic treatment of his slaves, while probably well rooted in history, came straight out of central casting, and made March’s reactions to him trite as well.

Perhaps more infuriating is Brooks’ fabrication of a weird, pseudo-love triangle subplot where March has romantic feelings for a slave he met – in an extremely unlikely coincidence – twice across a period of nearly two decades on two separate journeys to the American south. The improbable nature of the romance is bad enough, making it seem as artificial as it is. But when March ends up in a Union hospital in Washington and his wife travels from Concord to see him – all of which occurs in Little Women – Brooks uses a miscommunication device better suited to a Wodehouse novel, and not for comedy, but to create a lasting crack in the foundation of the Marches’ marriage – one that doesn’t (to the best of my recollection, or my wife’s, since she read the unabridged original work) exist in Alcott’s novel.

So … why did it win the Pulitzer? I’ve read about 40% of the winners of the Pulitzer Prize for Fiction, including the ten winners prior to the most recent one (Tinkers, on my shelf now), and there seems to be a recent trend favoring books that dwell heavily on race or ethnic identity. You might argue that that subject is central to the American experience, so an award given to an American novel each year should rate those books highly. My personal view is that a book on race or racism can indeed be a compelling read, but not if the author crams the Big Obvious Idea (“Slavery … is bad!”) down the readers’ throats or wraps it up in stock characters who sit firmly on one side or the other of the question. Brooks’ characters lacked complexity in their moral worldviews, making the book seem inconsequential as a whole; the most believable character, in a strange way, was John Brown, one of a few historical figures to appear in the book (Thoreau and Emerson also have cameos), as Brown’s monomaniacal view on slavery and liberation was built on a nuanced rationalization of killing to save others from being killed. Brown only appears briefly – Brooks postulates that the Marches’ financial run came from supporting Brown’s endeavor – but his was, for me, the most interesting passage of the book.

Next up: Ann Patchett’s The Patron Saint of Liars. And yes, I’m several books – not to mention a game and a few songs – behind in my blogging.

Small World.

A few readers have recommended the game Small World, which won GAMES Magazine’s Game of the Year award in 2010. It’s from Days of Wonder, the manufacturer of the Ticket to Ride series (which I often recommend), and the game itself is a remake of an earlier game (that I’ve never played) called Vinci. Small World has been a big hit so far, as it’s a short game once you know the rules, pretty easy to pick up, and offers slightly different game play each time.

I’ve seen and heard Small World described as similar to or influenced by Dungeons & Dragons because Small World involves selecting various races, including orcs, halflings, and elves, familiar to anyone who’s played fantasy role-playing games. It’s incorrect for two reasons. One is that anyone who’s seen Lord of the Rings knows about orcs and elves. But more importantly, the fantasy aspect to the races is almost completely irrelevant to gameplay – you’re not pretending to be any of these things, but are instead using these races to try to capture spaces on the map.

The game comes with two double-sided boards, giving maps for two, three, four, and five player games, and as the name implies, there’s not a whole lot of room on any of these maps. There’s a stack of twelve races and sixteen skills which are combined into random pairs at the start of each game, after which each player selects one race-skill combination and uses it to start to take over territories on the board. Each race-skill combo brings a fixed number of race tokens, which are then used to take and hold those territories. At the end of a player’s turn, he earns one victory point for every map space he occupies, as well as various bonus points depending on his race and skill at that time.

The big twist in Small World is that you aren’t going to have enough tokens to take over many spaces, and while you need to expand to keep accumulating points, at some point you’ll become overstretched and will need to push that race-skill set into “decline”, giving up one turn of potential moves and gains for the right on the following turn to pick a new race-skill combo, acquire a stack of new tokens, and wreak havoc somewhere else on the map while still grabbing a few points for the civilization you just put into decline before those spaces are captured by others.

Each race has a special benefit attached to it, some simple (Ratmen start with two more tokens than any other race; Humans get an extra point for every farmland territory occupied) and some complex (Trolls get to place “lairs” on their spaces, making them harder to capture, and the lairs last even when the civilization is in decline). The skills* work similarly, such as awarding bonus points for occupying certain spaces, allowing moves that might otherwise be prohibited, or allowing a player to go into decline on a turn where he’s already made moves, thus saving a turn that would otherwise be lost.

*We played this as a three-player game, but haven’t tried it with just two players yet. There’s one skill that looks to me like it’ll cause trouble in a two-player game: the Diplomatic skill, where a player can declare that an opponent whom he hasn’t attacked this turn may not attack him on the next turn. With two players, that means one can force peace as long as he doesn’t attack the other one. I’m not sure if that makes him invincible, but it would seem to create a substantial imbalance.

The fact that players receive points for occupying territories temporarily rather than receiving points at game’s end makes the game play different from most of the other games we’ve tried in that there’s a clear benefit to doing something that you know is likely to be undone quickly by your opponents. For example, in one game we played, I had Pillaging (skill) Orcs (race), giving me two bonus points every time I conquered an opponents’ region, so my ideal strategy was to abandon regions I already had, taking those tokens to take over new ones, gaining 3 points for each new region instead of 1 point for a region I already held.

Each race/skill combination brings its own strategic implications, and some are going to be more desirable than others (there’s a payment system similar to that in other games, where passed-over combinations start to accumulate victory points to make them more attractive). There’s also a lot of interaction between previous moves and your choices going forward, because a civilization you’ve already put into decline is removed from the board if you put a second one into decline (with one or two exceptions), leaving you with a quick cost/benefit analysis to estimate when you’re considering whether you can wring one more turn out of the race-skill combo you’re using.

After our first game, where we screwed up several rules (almost inevitable when we play a game for the first time), we found we could get through a three-player game, which lasts ten rounds, in 20-30 minutes. Setup only takes five minutes or so, as you shuffle the races and skills and place a handful of tokens on the map, then placing about 20 other items on the side of the board for when certain races are drawn. The game is brightly colored and the drawings of races have a slightly silly bent, although one flaw we found was that when tokens are flipped over to show that that civilization is in decline, the grayed-out images of races all tended to look alike, making tallying points after each turn a little trickier.

I hesitated on Small World because I saw and heard the Dungeons & Dragons references and, since I never got into D&D or other role-playing games, didn’t think it would appeal to me. However, with no real significance to the use of dwarves or sorcerors or ghouls, there’s no fantasy aspect to Small World – just think of each race as a set of tokens conferring some specific benefit to you and you won’t have to spend the game worrying about your street cred. It’s one of the best “family strategy” games I’ve seen – below the hardcore strategy level of Puerto Rico and Agricola, smarter than Thurn und Taxis, comparable to one of our all-time favorites, Stone Age – without feeling dumb or luck-driven, and the ability to rip through a few games in an evening makes it better for a casual game night than the two-hour commitment of those complex strategy titles.

The Unconsoled.

New blog entry on some Red Sox and Mets prospects in the NY Penn League is up. My hit from this afternoon with Colin Cowherd is also online. I’ve filed my reaction to the Blue Jays/Braves trade, so it should be along shortly.

One of you warned me about Kazuo Ishiguro’s The Unconsoled, but I believe I already had it on my shelf at the time and I’m pretty stubborn about at least trying books once I’ve obtained them. And it was a pretty quick read given its heft. But not only is it my least favorite of the four Ishiguro novels I’ve read, it’s just a conceptual mess that takes an interesting premise reminiscent of Philip K. Dick and forgets to flesh it out into a complete story.

The plot revolves around Mr. Ryder, a renowned concert pianist who has just arrived in an unnamed Central European town for a performance, only to find himself sidetracked by an endless series of errands and other unfinished business, because the town is populated by people he’s met before, even including a girlfriend and a sort of stepson, but he doesn’t remember any of this. Time bends in odd ways, people act and react strangely, and monologues go on for pages and pages. And the town seems to define its identity by the status of its best musicians, having cast one aside when his style fell out of vogue and a new star arrived, only to find the latter to be a broken man and a drunk.

It seemed clear to me from early on in The Unconsoled that Ishiguro was writing a realistic novel within the world of dreams – the abrupt transitions from scene to scene, the fact that two buildings on opposite sides of the town turned out to be one and the same, the way items could change within a room over the course of a conversation, and the frequent situation that should be familiar to all of you of Ryder’s inability to get to someone he’s left behind or forgotten about or just needs to reach. If that was the author’s intent, he was successful, as I was off balance almost the entire novel because various conventions of the realistic novel no longer applied.

But the execution suffered in two ways: One, Ryder’s actions became extremely frustrating. He’d fail to say or do obvious things to alleviate bad situations, such as the time a childhood friend wants to show him off to her snobby friends who doubt she knows Ryder, only to have him come along but do nothing to reveal his identity. He’s rude and even cold to the boy, Boris, to whom he is something of a father figure, and often leaves Boris on his own inappropriately. It was maddening, even more than in a novel where the main character is simply unlikeable. In this novel, he’s unreadable.

Two, the end of the novel does not answer the key question: If this is all a dream for Ryder, what on earth does it mean? Are all of these people real, or merely manifestations within his brain of stages of his life? Stephan, a young pianist, can’t seem to satisfy his parents through his music, as they insist on seeing him as a disappointment; is that Ryder’s own experience as a young man? Why does Ryder spend much of the novel fretting over the arrangements for his parents, who are coming in to see the performance, only to find out (or be reminded) that there’s no evidence they’re coming at all? Why are there at least four or five of his friends from his youth in England living in this small Central European town, all acting like little time has passed? I read the book expecting some kind of a resolution at the end, either an explicit one (e.g., Ryder wakes up) or an implicit one (e.g., Ryder starts to identify some of the parallels between the dream-world and his own past), but I got nothing, not even hints at Ryder’s pre-visit life to help me make the connections myself.

I love Ishiguro’s prose, but in The Unconsoled his dialogue was out of control, with the aforementioned long monologues (one lasted at least five pages, with not so much as a paragraph break) and very frequent repetition of phrases or meaningless points. His prose was far more in control in The Remains of the Day, and after The Unconsoled he wrote another altered-reality novel that was tighter and much more compelling, Never Let Me Go.

Next up: Geraldine Brooks’ Pulitzer Prize-winning March.

Midnight’s Children.

Futures Game recap is up, as well as a video of me & Jason Grey talking Futures Game.

In autobiography, as in all literature, what actually happened is less important than what the author can manage to persuade his audience to believe.

My only knowledge of Salman Rushdie prior to beginning his much-lauded novel Midnight’s Children was that he was the subject of a fatwa for The Satanic Verses and that somehow he’d managed to bag, even temporarily, Padma Lakshmi. His public image and the controversy over the latter novel gave me the impression that he was a dour, serious writer, and I was only reading this work because it appears on the TIME, Modern Library, and Radcliffe top 100s through which I’m gradually working my way. (It also won the Man Booker Prize in 1981, and in 1993 won the Booker of Bookers, given to the best winner from the first 25 years of the award.)

As it turns out – unsurprisingly to me, and probably to you as well – I’d sold Rushdie short. Midnight’s Children is inventive, sprawling, witty, satirical, acerbic, gross, and, in many ways, important. I wouldn’t say I loved the novel, for a few reasons I’ll get into, but I don’t think I have to love reading a book to recognize it as great literature. It is, in many ways, the Indian One Hundred Years of Solitude, not quite as compact or as immersing, but with the same combination of wide and narrow scopes while using magical realism to tell its story.

The narrator of Midnight’s Children is Saleem, born at the stroke of midnight at the precise moment that India earned her independence from Great Britain, a date that has symbolic significance as well as plot significance within the novel. The symbolic significance is obvious, as Saleem’s story parallels and intertwines with the history of India, not just as a country but as a people struggling to figure out the whole independence thing, while the plot significance derives from the fact that each of the 1,001 children born in India within the hour after independence develops some particular magical skill or power, with Saleem eventually – in rather crude fashion – discovering that he has the ability to read or even enter other peoples’ minds.

The story of the novel spans three generations, going back to his grandfather and his peculiar courtship of his wife – originally his patient, as he was the town’s one doctor, sent to Germany for his education – through his own parents’ unusual union, with each marriage, courtship, or broken heart sowing the seeds of future calamities. As Saleem’s mother gives birth, a Christian nurse with anarchist leanings switches his tag with that of another baby born simultaneously, altering not just their fates but, in Saleem’s story, at least, that of India as a whole. Saleem leaves India for Pakistan and returns after two separate exiles, leads a mental conference of the thousand and one children of midnight, becomes an ascetic with a preternatural sense of smell, falls in love with an illusionist, becomes a father and a widower, and ends up with a strange wasting disease that leads him to write down the story of his life, one that cannot be untangled from the story of India from its independence through the novel’s present day. His dabblings with various forms of extremism all lead to disaster, not just for him but for anyone who comes near him – he is convinced that he is the cause of the misery – standing in for India’s own unfortunate swings toward communism or religious hatred.

Rushdie’s prose is at once maddening and magical, maddening because of stylistic quirks like strings of three adjectives without interruption of comma or conjunction, magical in passages like this one, where he introduces one aspect of the novel’s altered reality where the emotions of a cook enter her food and the bodies of those who consume it:

And, now restored to the status of daughter in her own home, Amina began to feel the emotions of other people’s food seeping into her – because Reverend Mother doled out the curries and meatballs of intransigence, dishes umbued with the personality of their creator; Amina ate the fish salans of stubbornness and the birianis of determination.

(The meatballs of intransigence. I worked for someone once who ate too many of those.)

I’m only superficially familiar with Indian history, although I hit Wikipedia many times to check and see if events described in the novel were taken from real life. (Unfortunately, most of them were.) But it’s clear that Rushdie intended to satirize many aspects of Indian culture, society, and especially its government; his comments on Indira Gandhi led the despot to sue him for libel when the book was published. Saleem and his family – included a number of cousins, uncles, and aunts who are various shades of wacko – seemed to me to stand in for various problems or crises of India as a whole, writ smaller and often with comic effects.

I could even see this book used in a class on comic novels – I took such a class in college, where I first encountered The Master and Margarita and If on a winter’s night a traveler – because of Rushdie’s use of farce and dry, sidelong wit, including this almost throwaway line where he pokes fun at Saleem’s innocence as the character walks through a dirty city street:

…and Japanese tourists who all (on this occasion) wore surgical face-masks out of politeness, so as not to infect us with their exhaled germs;

There were a few plot twists that didn’t sit right with me, generally characters making decisions that made little or no sense to me. There’s also a passage where a magician who specializes in making things or people disappear is presumed killed, but it’s not clear why she wouldn’t have used her power to save herself; I imagine it was necessary to have her killed or removed from the story, but the manner in which Rushdie did so felt incomplete, and I was half-expecting her to resurface.

Finally, I found the meandering story of the plot, especially its jumps back and forth in time, to be very distracting, since the transitions often weren’t clear and much of the present-day content was completely ancillary to the main storyline. I thought Rushdie may have even acknowledged the nonlinear, tangential nature of the book through the voice of his main character:

This is not what I had planned; but perhaps the story you finish is never the one you begin.

But I may be erring by putting words in the author’s mouth when they only emanated from that of one of his creations. It was a tough read – not Tolstoy tough, but maybe Faulkner tough – but the creativity, the humor, and the borderline insanity of the book was remarkable, and as a window into a country and culture with which I wasn’t that familiar, it was an educational read as well.

It’s worth a mention that the witch with whom Saleem falls in love is named Parvati, while his second wife, who appears as audience and muse when he steps back from writing/telling his life story, is named Padma. So perhaps J.K. Rowling, in addition to reading A Dance to the Music of Time and Tinker, Tailor, Soldier, Spy, read Midnight’s Children and threw in a reference via the names of two of her characters.

Next up: Kazuo Ishiguro’s frustrating, dreamlike novel The Unconsoled.

Cary/Raleigh eats, part two.

Two new articles up on ESPN.com: Cliff Lee trade breakdown and brief reports on all of the players in Sunday’s Futures Game.

I took a few of your suggestions for Q and sushi in the Traingle area and stumbled on very solid frozen custard joint for my second run through North Carolina.

I’ll start with the sushi: Waraji seems to be, by acclamation, the best sushi place in the Triangle, and it may very well be that, but it’s not very good. Better than Little Tokyo, but still not good. The fish was completely tasteless; one fish, “white fish,” recommended by the chef who served me, was chewy and sinewy; they don’t offer anago or tai and were out of kanpachi; and they charged me for a nirigi I ordered but never received. The seaweed salad cost $8 and was really portioned for two, although it was the greenest I’ve ever seen, making me wonder about its legitimacy.

I tried Allen & Sons and The Pit for Q, and would unequivocally vote for the latter despite its inauthentic setting. The Pit is the only upscale Q joint I’ve come across in my travels – they even have a wine collection – and the place was filled with businessmen and -women at lunchtime. I ordered a combination plate at my server’s suggestion, getting the St. Louis ribs, the pulled pork, fried okra, and collard greens; the platter also comes with a biscuit and hush puppies, so I was full enough that I didn’t need dinner for about eight hours. The pulled pork was dry but both meats had a nice, subtle smoke flavor, and the ribs were fall-apart tender*. The okra was excellent – I’m starting to like eating in the south for the fried okra more than for the Q – and for about $12 the quantity of food was a little absurd. It’s not wow barbecue, and had a little bit of the feel of mass-smoked meat, as opposed to some guy in a shack who does it one pork shoulder at time, but it was very solid.

*There seems to be some real disagreement over whether ribs of any animal should be smoked till the meat falls off the bone. I’m in the “yes” camp, as ribs have a lot of connective tissue that I have no interest in eating. When the meat falls off the bone, the connective tissue will be largely gone. This, to me, is the entire point of low-and-slow cooking, whether it’s smoking or braising.

Allen & Sons looks good in the uniform, but the tools didn’t really play. It’s in a run-down building just off I-40 in Chapel Hill, and the menu is limited to “Carolina pork” and ribs, with the pork as their signature item. What came looked like some had scraped it off the wall after a pig exploded, an oily, vinegary, sloppy mess that tasted only of vinegar and not in the least of smoke. The best thing I can say about the dish is that it came with five hush puppies, as even the cole slaw was drowning in a mayo-vinegar slurry. It’s too bad, since that’s the sort of place where I’d expect to find the sort of artisanal work I thought the Pit’s pork lacked, but if you’re not going to put smoke flavor into the smoked meat, you might as well stick the thing in an oven.

Goodberry’s is a local chain of frozen custard shops that I think would stand up well against the competition of Milwaukee, still the capital of frozen custards as far as I can tell. Goodberry’s felt a little richer, with more butterfat, but the texture was an 80 and the chocolate, despite being a little light in color, had a rich natural cocoa flavor. They offer vanilla, chocolate, sugar-free vanilla, and a rotating flavor of the day; I was disappointed that coconut wasn’t coming until the 16th, since that + chocolate is one of my favorite ice cream flavor pairings. They also offer a long list of toppings, including freshly roasted nuts (I don’t think they’re roasted on site, though), so I’ll recommend the chocolate with Oreos and almonds combo. The location I went to, on Kildare Farms Road in Cary, has no indoor seating but there are tables with umbrellas for shade.

Our Magnificent Bastard Tongue.

John McWhorter’s Our Magnificent Bastard Tongue: The Untold Story of English (I linked to the hardcover edition because it’s actually cheaper than the paperback at the moment) bounces back and forth between wonky linguistics stuff and more plebeian arguments about how we use the English language today. I found the former stuff interesting but a little puzzling because McWhorter is arguing against a conventional wisdom that seems to ignore the facts (a familiar story), but that conventional wisdom was completely new to me, and I thought McWhorter didn’t give quite enough background in the current thinking in the History of English field to set the stage for his epic takedowns. The latter half was far more accessible even to someone who doesn’t share an interest in languages or linguistics, and a little more relevant to the current state of English.

McWhorter’s more academic arguments take aim at the intransigence (in his view) of History of English scholars who refuse to see what he considers obvious influences on the language by the Celts and, oddly enough, the Vikings, that explain our unusually simple grammar. English is part of the Indo-European language group, in the Germanic family, but unlike its Germanic siblings or most of its cousins within Indo-European, it has retained very little of the grammar of its proto-language ancestors. English doesn’t decline its nouns (as Slavic languages do) or its articles (as German does), and our verb conjugations are incredibly simple – we add an -s in the third person singular, and that’s pretty much it, with just a few irregular verbs. Why has English grammar become so much simpler than the grammars of its close relatives? According to McWhorter, the History of English groupthink has it that these changes happened spontaneously, without outside influences, but he feels that that’s nonsense because of the obvious similarities between English and Celtic. The language that became English came to the British Isles with the invaders who subjugated the Celts, and McWhorter attests that the Celts, rather than finding their language wiped out by the invasion, gradually melded their language with the proto-English spoken by the invaders, leaving vestiges like what the author calls “meaningless do” (our use of “do” with present participles, as in, “Do you like baseball, Adam?”). The Vikings, meanwhile, left their imprint largely in the simplification of our grammar, ignoring grammatical elements that their language lacked and “battering” English to lead it to drop verb and noun endings that most other modern languages have retained for centuries. If you’re wondering why we find Russian so hard to learn, or why English doesn’t have gender or noun cases or tables upon tables of verb endings, McWhorter lays out a compelling explanation.

The more accessible portion of the book comes in McWhorter’s discussions of what it means for a language like English to have a simpler grammar, and whether there is ever such a thing as “proper” grammar as long as meaning isn’t sacrificed. He turns his guns on linguistic anthropologists who’ve argued that language and grammar reflect thought, such as certain Native American tribes whose grammars lacked the future tense or specific numbering systems. But where I took issue with McWhorter’s views was in his criticism of what we might call the Lynne Truss school of grammar – the idea that language, written or especially oral, that does not hew tightly to the strict rules of English grammar, is inferior to “proper” English. He points out how supposed errors like ending sentences in prepositions actually date back centuries in common usage

There is, of course, a self-serving aspect to proper grammar – signalling. It’s difficult to gauge someone’s educational background without seeing a resume, and difficult to gauge someone’ s intelligence without extensive conversation (if it’s even possible then), so we send out and read signals that become proxies for things like intelligence, education, or even old-fashioned notions like “good breeding.” Attire is one. Accent may be another. Grammar is a third. When you meet someone who speaks proper English, you will likely notice, even subconsciously, whereas someone who can’t match verb and subject – even though the meaning of “he don’t got” is perfectly clear – will drop a notch or two in your estimation, whether you know it or not. Good grammarians, recognizing this, may seek to protect their turf by defending grammar as necessary to the survival of the language. McWhorter says, with some merit, that this is absurd: As long as meaning is clear, grammar isn’t that critical, and besides, all languages evolve over time, both in grammar and in vocabulary, so what is considered bad grammar today could easily become accepted usage in a few decades.

But beyond that, there’s value in having a standard grammar and insisting on some level that people hew to it, for simple reasons of comprehension. A universal set of rules for a language allows us to communicate effectively through written and oral means because we use grammar to fill in the missing context in sentences that are either complex or that leave out details provided in early sentences or paragraphs. In Italian and Spanish, the speaker/writer can omit the subject pronoun because the ending on the verb makes it clear who the subject is. Make the grammatical error and you lose clarity, so the reader has to go back to figure out who’s verbing, or the listener has to either accept his confusion or stop the speaker to ask for clarification.

I have also generally found text with bad grammar cacophonous, making it both slower and less pleasant to read than “proper” text. A misplaced modifier usually means I have to re-read a sentence, and an incorrect word choice – say, “flaunting” the rules rather than “flouting” them – is sort of like hearing a glass shatter in the background as I’m trying to read. We become accustomed to seeing or hearing the language operating within the rules of its grammar, and when someone flouts them (sorry), it affects our ability to understand or to move smoothly through the spoken or written text.

Our Magnificant Bastard Tongue does lapse occasionally into linguistics jargon, and I could see the Celtic/English chapter being dull to anyone not interested in languages, but McWhorter tries to keep it light with some humor and a healthy dose of snark directed at linguists who (in his view) refuse to see the obvious signs of connections between English and Celtic and English and the Vikings’ language.

Back before the dish existed – B.D.? – I reviewed McWhorter’s The Power of Babel, a more general-interest book on the history of human languages.

I’m all screwed up in terms of what I’m reviewing next, but I am almost halfway through reading Salman Rushdie’s Midnight’s Children.

Lost Cities.

As much as I love the new wave of German-style boardgames, the category lacks viable two-player options. Many games, like Settlers of Catan and Puerto Rico, require a minimum of three players, while others, like Zooloretto and Power Grid, include two-player variants that don’t work as well as the three-plus rules do. We’ve found a couple that work well for two players – Carcassonne, San Juan, and Dominion are probably the best – but the list is relatively short.

Lost Cities is a real rarity among great German-style games in that it’s strictly a two-player game, only the second (along with the card game Catan, a two-player offshoot of Settlers) in our collection, and it has the twin virtues of being quick to learn and quick to play, so that you can run through several games in an evening rather than devoting the entire night just to setting up Puerto Rico. Lost Cities – which went in the less common direction by spawning a multi-player game, Keltis, which ended up winning the Spiel des Jahres – is simple, portable (just a deck of cards and a small board that isn’t fully necessary once you know how to play), and has an excellent blend of strategy and chance that prevents the game from becoming repetitive yet gives the player some control over his fate.

Each player in Lost Cities may begin, over the course of the game, up to five “expeditions” using cards; each expedition costs 20 points once initiated, but there’s no cost associated with an expedition that’s never started. The deck of cards contains twelve cards in each of five colors, representing the five expeditions: One card each from numbers 2 through 10, and three “investment” cards that allow the player to double, triple (if he plays two), or quadruple (if he plays all three) his profit or loss from that particular expedition. On each turn, a player plays one card to an expedition or discards one to the board and draws a single replacement from the deck or the discard piles. When the deck is exhausted, you add the values of the cards in each expedition, subtract 20, and then multiply the result by 2, 3, or 4 depending on the number of investment cards that expedition, gaining another 20 point bonus for any expedition that contains at least eight cards.

The catch is that cards must be played in order – investment cards come before card 2 – but the deck is fully shuffled and players only hold eight cards in their hand at any given time. Thus, players face decisions like holding on to high-numbered cards while hoping to get lower numbers or investment cards to fill out the expedition, or risking beginning an expedition where he isn’t close to the 20 card points required to turn it profitable. If you discard a valuable card, your opponent may pick it up, unless his expedition has already gone past the number of the card you’ve given up. When the game is nearly over, a player may choose to pick up discards rather than draw from the deck to try to delay the end and allow him to play more cards – but the other player can just keep drawing from the deck to try to end it sooner.

Once we got the hang of it, we found that games only lasted ten minutes or so, meaning that one of us can try avenge his/her losses in the same night, breaking up one of our major frustrations with the Catan card game or massive multi-player games like Puerto Rico and Agricola*. There’s no particular skill required beyond arithmetic, so even the most ardent RBI-lover could handle the math, and the basic strategies are straightforward and shouldn’t take long for new players to figure out. I’d boil down those strategies to two archetypes that the players can blend as needed: You can try to hit home runs on one or two long expeditions with investment cards, or go for 5-10 points on four or all five expeditions. Your optimal strategy or mix of those two depends on the cards you draw, but since you only see eight at the start the game, you have to make some educated guesses – you could argue that there’s a little probability involved here but I’m not saying anyone needs to bust our their old permutations formula – and at some point will end up at the mercy of the deck and your opponent.

*Yes, I now own Agricola, a birthday present from a determined wife who bought one of the last copies from the game’s last print run – it’s out of stock just about everywhere until at least August – and we’ve played it twice. When I get through a few more games, I’ll write it up.

The simplicity of Lost Cities meant that I could even play with my four-year-old daughter, who wanted to play as soon as she saw the cards in my bag while we were in St. Kitts. We never keep score, but to make it interesting for her, I told her she just had to make sure each card she put down was bigger than the one before it, she had to match the colors, and her goal was to make each column add up to more than twenty (she’s not adding to twenty yet, but it turned into a whole conversation about how you add numbers together). We’d play the game and she’d be excited that, say, three of her five expeditions reached the magic number of 20. Those of you with children probably understand this more than those of you who haven’t crossed that chasm yet, but it was fun for both of us to play like that, and she enjoys playing games she sees mommy and daddy playing.

One final advantage to Lost Cities: It’s cheap for a German-style game, and so in many ways this could serve as a gateway game to the bigger, more complex entries that tend to dominate the rankings at BoardGameGeek.

The Story of Sushi.

My most recent piece on ESPN.com went up yesterday – a preview of the major amateur free agents available in Latin America this summer.

I recommend a lot of books around here, but I’m not sure the last time I said that any you must read a particular book. If you like sushi, or just seafood in general, however, you need to get yourself a copy of Trevor Corson’s The Story of Sushi: An Unlikely Saga of Raw Fish and Rice (published in hardcover as The Zen of Fish), a tremendous read that blends the history of what we now refer to as sushi in the U.S. with a surprisingly interesting subplot around a class going through a sushi-chef academy near Los Angeles. Corson’s integration of the two threads is remarkable, but for me, the value was in hearing him subtly say to American diners: “SUSHI: UR DOIN IT WRONG.”

Corson boils sushi down to its core components – the rice, the vinegar in the rice, the seaweed – and even dabbles in some food chemistry by explaining why we particularly like those ingredients as well as raw fish, discussing umami and the chemicals that deliver it (glutamic acid and inosine monophosphate in particular) and why we like the flesh of sea creatures raw but generally don’t like uncooked meat from land creatures. He discusses why certain types of fish make better or worse sushi, and of course discusses wild fish versus farm-raised (wild is better, but farm-raised does have some advantages) as well as the dangers overfishing present to natural fish populations. There’s even a chapter on uni, a paste comprising the gonads of sea urchins, which I recently learned is also consumed raw in various Caribbean cuisines as well.

Those sections were interesting, but didn’t do too much to change the way I thought about sushi, since I already knew I liked the stuff. Corson also discusses the various traditions around sushi and the etiquette of eating it (use your fingers for nigiri; never rub your wooden chopsticks together; miso soup should be eaten after the meal), as well as the logic for eating certain pieces in certain ways. A good sushi chef will, if you allow him, consider the order in which you’re eating your fish, moving across a continuum from milder flavors to stronger ones, or from softer textures to firm ones. Stirring wasabi (which, you probably know, isn’t actually wasabi at most U.S. restaurants but American horseradish dyed green) into soy sauce reduces the flavor of the wasabi, because the heat is partly deactivated in liquid. The fish used in spicy tuna rolls – a thoroughly American creation – is generally refuse, scraped off the skin of the tuna after the best pieces have been removed and used for nigiri or other dishes that require better flavor and texture. In fact, most rolls are inauthentic and used to hide inferior-quality fish under ingredients that are strongly flavored, like chili oil, or that coat the tongue with fat, like mayonnaise or avocado.

I’ve never been a huge fan of complicated rolls, since they tend to layer lots of ingredients together and come with sticky-sweet sauces, and I’m not a fan of mayonnaise so I generally avoid spicy tuna anyway. Having a rich, fatty, sweet roll can burn your palate for the delicate flavors of the fish-and-rice nigiri. But Corson’s book, without ever explicitly saying, “don’t eat the fancy rolls,” presents three arguments – one based on authenticity, one on the quality of the ingredients, and the fact that sushi becomes rather unhealthy when you load it up with fats and sugars – for at least limiting your consumption of those rolls, if not eliminating them altogether. And the teachers and sushi chefs who appear in the book all share his disdain for the fancier rolls, even while they teach them at the academy because customers want them – and they’re very profitable. (Another good reason not to order them, actually – you usually get more bang for your buck with nigiri.)

A book that just discussed sushi’s history, traditions, and science would have been worth reading without an actual plot to carry it along, but Corson built his book around the story of a class at The California Sushi Academy, a school run by a longtime sushi chef named Toshi whose restaurant (adjacent to the school) is struggling and who is himself recovering from a fairly recent stroke that has sapped his energy. Corson focuses on a few specific students in the class, including Kate, the nominal star of the book, a young woman struggling to find a career while fighting depression who nearly quits the school a half-dozen times; Fie, the Danish model/actress who decided she’d rather be the bombshell behind the sushi bar; and Takumi Nishio, the former Japanese boy-band star who quit the music business to study first Italian cuisine and now authentic sushi; while also devoting some time to Zoran, the Yugoslavia-born/Australian-raised head instructor who is a True Believer in traditional sushi even as he teaches the students American-style rolls. Their stories are interesting, as are their struggles – except for Takumi, who, in the book at least, seems to be a complete natural at whatever cuisine he tries, so he’s fascinating but without much drama. Corson follows them on assignments outside the classroom, like feeding the cast and crew on a movie lot, or watches them work a shift in the back room of the restaurant, using each episode as a segue into some note on the history or components of sushi.

If you like sushi, The Story of Sushi is $10 well spent. You can simultaneously learn the history of the California roll – its inventor is actually known, and there’s a good reason why there’s an avocado in it – and why you shouldn’t really bother with it when you’re in a quality Japanese restaurant.

For more from Corson, check out his official site, which includes some notes on the people in The Story of Sushi and other links and articles about seafood.

Next review: Richard Russo’s The Whore’s Child and Other Stories.

Woman in the Dark and The Wicked Pavilion.

Dashiell Hammett only wrote five novels during his lifetime – I’ve read four and have the fifth, The Dain Curse, on my shelf now – as well as 80 short stories, most of which involved either Sam Spade or The Continental Op as the detective. One of the most unusual works in his bibliography is the novella Woman in the Dark, a suspense story originally published in three parts in Liberty magazine in 1933.

Unfortunately, I’d have to say this is my least favorite Hammett work, and not just because it’s not a detective story. The plot revolves around the titular Woman, Luise Fischer, a kept woman who has fled her abusive boyfriend (Robson) and lands at the house of a man named Brazil who has some criminal activity in his past. A fight scene puts the two on the lam and eventually in hiding with another ex-con that Brazil knows while Robson manipulates the law to try to put Brazil and jail and force Luise to return to him. The conclusion required a last-minute twist and a bit of guesswork on Luise’s part, and I didn’t feel the story went anywhere. That said, bad Hammett beats good work by a lot of authors, and it features his usual crisp prose, noir settings, and characters in various degrees of corruption. It’s just more for completists; if you’re new to Hammett I’d suggest you start with his most famous work, The Maltese Falcon.


“Perhaps you’re right,” he conceded graciously. “Childhood is the happiest time, after all, so why shouldn’t she want to spend her last years in a return to that happy state?”
“I never found anything happy in childhood and neither did you,” Elsie stated pugnaciously. “I don’t think I ever saw a smile on your face till the day you were allowed to clip your own coupons.”

Dawn Powell’s The Wicked Pavilion is an ensemble novel, a rare style because it’s so difficult to pull off, but when done well – as here, or in Ann Patchett’s Bel Canto – it creates an immersive atmosphere and increases the odds that the reader will identify with one or more characters or subplots.

The Wicked Pavilion revolves around the fictional New York restaurant Cafe Julien, a gathering place for the city’s artists, writers, men-about-town, and various hangers-on. Dalzell is a painter dancing around the poverty line, pining for his halcyon days with his friend Marius, another painter who found tremendous success by dying suddenly in an accident in Mexico. Elsie is the domineering dowager who tries to run the life of her young female friend Jerry, who realizes that Elsie is doing more harm than good – and might be a touch unhinged. Rick and Ellenora are the star-crossed lovers who met in Cafe Julien, and continue to meet there after long periods apart … but this time, Rick has returned from abroad and Ellenora is nowhere to be found. Everyone, to borrow a line from White Christmas, has an angle, even the side characters who populate the book’s fringes, and many of the characters only seem to be pretending to be artists or society women or intellectuals, and Powell never lets on whether her characters are ever happy or merely putting on the good face:

Rick Prescott had been leaning against the park fence watching them for a long time, thinking ruefully that of all the happy workers in the world wreckers were undoubtedly the most enthusiastic.

Rick’s observation seems to set him outside the world of happy workers, while Dalzell’s observations on other artists lay before him how much he’s sold out his art – which may not have been anything special in the first place – while Jerry ends up in the wrong bar at the wrong time and finds herself in a special prison ward for prostitutes, forcing her to contemplate her symbiotic (and destructive) relationship with Elsie.

Powell’s transitions across the three main subplots, often intertwining them by having Rick connect with Jerry at Cafe Julien or Dalzell end up with a patroness of the arts who ends up invited to a party thrown by Elsie, are smooth, and if you’re okay with insightful inner monologues, all three move along well. It’s rich, complex, satirical, witty, and rewarding. I would still suggest anyone new to Powell start with the more linear A Time to Be Born, but The Wicked Pavilion would be a great follow-up.