A Sport and a Pastime.

James Salter’s novel A Sport and a Pastime is the book to buy for any miserable wretch in your life who thinks Fifty Shades of Grey is quality erotica. Salter’s book earned notoriety when it was published in 1967 for its explicit descriptions of imagined sex scenes between its two protagonists, the American ne’er-do-well Philip Dean and the young Frenchwoman Anne-Marie, scenes that have lost their power to scandalize readers but retain some of their shock value because of the contrast between those descriptions and the mundane passages that surround them. A Sport and a Pastime remains an erotic novel, but its greatness lies in its incisive, almost heartless look at the vacuous nature of any relationship built exclusively on sexual attraction.

Philip and Anne-Marie don’t even connect until the book is about a quarter of the way over, after various descriptions of the dissolute lives of American expats in France in the 1950s, many still capitalizing on the popularity earned by soldiers who helped liberate the country after World War II. Philip is the son of a wealthy crtiic and a mother who took her own life; he’s a Yale dropout who was bored by school yet able to learn anything he liked. He’s bumming around Europe and seeking excitement by driving too fast when he drops in on the narrator for a few days, which turns into a longer stay when he encounters the dim-witted Anne-Marie, pretty, seemingly innocent, with frequent bouts of bad breath. They embark on an affair, relayed by the narrator,

Yet their relationship is fundamentally an empty one, doomed from the start to die when Philip’s sexual infatuation with Anne-Marie fades. The early equilibrium starts to shift, and Anne-Marie finds herself increasingly obsequious in bed because she cannot hold Philip’s attention any other way. Philip, meanwhile, uses her to play out some of his sexual fantasies, but as they become more adventurous in bed, graduating from trying new positions to fellatio to anal sex (all of which must have been extremely shocking to see in print forty-five years ago), each new trick holds his attention for less time than the previous one. (While Anne-Marie performs oral sex on Philip, he never returns the favor, another sign of their relationship’s imbalance.) When his money runs out, he’s first willing to try anything to keep the sex coming, even selling his plane ticket home for cash, but eventually he chooses not to beg his sister or father for more money and lies to Anne-Marie that their separation will only be temporary, even though it’s clear she’ll never hear from him again. Anne-Marie’s mother warns her that she’s being used, but the girl is oblivious, thinking, incorrectly, that she can convert Philip’s lust into love. It spoils nothing to say that she can’t.

The unnamed narrator admits that much of what he’s telling readers is his own speculation on what the couple are doing when he’s not with them, in or out of the bedroom, raises a host of questions around why he would invent or even provide the details he does give us. He’s clearly jealous of his friend Philip’s success with women, but the jealousy doesn’t have any homoerotic overtones – nor does he seem to be jealous of Philip’s success specifically with Anne-Marie, to whom the narrator is attracted but in a distant, almost clinical way. His primary romantic interest in the novel is a divorcee closer to his own age (34), but he describes her and his half-hearted courtship of her in far less detail than he gives Philip and Anne-Marie, choosing instead to live vicariously through the younger, more charming man. The explicit descriptions of Philip’s sexcapades with Anne-Marie, possibly invented by the narrator, may show the narrator’s own fear that his time as a ladies’ man, if he ever was one at all, is passing him by, leaving nubile girls like Anne-Marie, far too young for him anyway, out of reach. Or maybe he’s just a pervert.

I’m not offended by literary depictions of sex – I’m much more likely to find them embarrasingly funny, as they often read like the imaginings of a teenaged boy who hasn’t lost his virginity yet – but Salter’s word choice for Anne-Marie’s ladybits was unfortunate (even if deliberate), because of the extreme negative connotations of that word. Some of the content in the book may be vulgar, but the c-word isn’t vulgar – it’s vile, reducing a woman to her anatomy with a term that is also one of the worst insults anyone can hurl. Perhaps Salter intended to use it to show that for Philip, Anne-Marie is little more than a sex object, reducing her to her genitalia; the way Philip uses her, or that the narrator says Philip uses her, indicates a clear lack of interest in her beyond the bedroom. Or perhaps the narrator intends to reduce both Anne-Marie and Philip to their sex organs, because their relationship wasn’t based on anything more.

If you’re not perturbed by sexually explicit content in a serious work of literature, A Sport and a Pastime is absolutely worth reading, as the parts between the naughty parts are thoughtful and starkly written, as if Ernest Hemingway and Henry Miller collaborated while only using their best qualities as writers. Mrs. Shinn, however, would not approve.

Next review: Nicole Krauss’ 2005 novel The History of Love, which was short-listed for the Orange Prize for Fiction in 2006, losing to another book I read on my trip, Zadie Smith’s On Beauty.

The Orchid Thief.

Susan Orlean’s 1998 book The Orchid Thief: A True Story of Beauty and Obsession showed up in Allison Hoover Bartlett’s The Man Who Loved Books Too Much as one of that author’s favorite narrative non-fiction works, so I grabbed a used copy as soon as I came across one. “Narrative” is only loosely applicable to Orlean’s work, which violates one of my main rules on non-fiction works – unless the author is the subject, the author shouldn’t appear in the book much, if at all – but The Orchid Thief mostly succeeds in spite of Orlean’s heavy presence on the pages because her twin subjects, orchids and the wackadoos who collect them obsessively, are so fascinating. The book was adapted, loosely, by Charlie Kaufman for his script for Adaptation., which is more about Kaufman’s difficulty adapting the book for the big screen than it is about the story in the book itself.

The thief of the book’s title is John Laroche, who was arrested in 1994 while working for the Seminole Nation in Florida as a horticulturalist who wanted to build a nursery and lab that could clone rare orchids, creating a sustainable revenue source for the tribe while feeding Laroche’s own mad obsession with the flowers. Laroche hoped to exploit a loophole in federal laws on taking endangered plants from federally-protected lands by employing Seminole tribe members to take these rare orchids from lands technically under the Seminole Nation’s control, a legal inconsistency that opens up into an ethical quandary over adminstration of lands under Native American control, which Orlean unfortunately chooses not to address. Instead, she follows the crazy people in the orchid world, each one more eccentric than the last, while also explaining the botany of orchids and why people from so many walks of life become so obsessed with them.

Laroche has much in common with Bartlett’s own anti-hero, the book thief John Gilkey, between the psychology behind his madness and his ability to rationalize actions that are immoral and often illegal. Laroche isn’t quite the unrepentant thief that Gilkey is, as the latter merely deluded himself into believing that it was right for him to steal rare books because he couldn’t afford them, whereas Laroche had concocted a broader environmentalist rationalization that by exploiting the loophole, he’d force the government to close it, all while making money for the Seminole Nation and himself. Orlean describes Laroche as rakish and charming, even as good-looking, but on the printed page he comes off as erratic, self-centered, and exasperating. I couldn’t imagine being friends with this man, so it’s hard to see him as an object of desire for women – and there’s no evidence beyond Orlean’s own descriptions to indicate that he is one.

The strongest characters in The Orchid Thief aren’t the collectors or dealers, however, but the flowers themselves. Orchids – technically plants in the family Orchidaceae, which includes over 20,000 species and over 100,000 hybrids, according to Wikipedia – are tough to grow, requiring seven years from seed to bloom; bloom only for very short periods, as little as a single day per year; and depend on complicated relationships with other species to propagate, which has led, through natural selection, to unusual colors and shapes in the flowers designed to attract and/or trap birds or insects, allowing for the spread of an orchid’s pollen. Wild orchids also require the presence of specific fungi to provide sufficient carbon for the seeds to germinate properly, a symbiotic relationship that Orlean doesn’t mention in an otherwise lengthy discussion about just how rare orchids are. The orchids that Laroche wanted to steal grow in the forbidding Fakahatchee Strand State Preserve in Florida, a low-lying swampy expanse that is very difficult to access or navigate, but that forms the largest known home for the rare dendrophylax lindenii, also known as the ghost orchid, which Orlean becomes mildly obsessed with sighting in the wild while writing the book. (Orlean does provide an entertaining diversion on Florida land scams in the same area, where operators sold useless parcels of swampland to gullible cold-weather inhabitants.)

By the end of The Orchid Thief, the Seminole nation has fired Laroche and hired a less ambitious, more practical horticulturalist to run their nursery, while Laroche swears off orchids forever, leaving Orlean scrambling a little for a resolution to her book that doesn’t read like Acheron Hades just went into the original and erased the final dozen pages. The final chapter, which covers her trip into the Fakahatchee with a park ranger to try to spot a ghost orchid, would stand alone very well as a magazine feature, but its tenuous connection to the remainder of the book is a major reason why I wouldn’t call this a narrative work. It’s more of a broad study of interconnected stories around a single, compelling subject, one that touches on themes from morality to biology to beauty and madness, with a nonlinear and thus non-narrative structure that works because Orlean’s language is strong and clean.

Hawai’i eats.

I’ve got posts up for Insiders on the Hanson-Walden trade and the Span-Meyer trade, and did a Klawchat yesterday as well.

I’d never set foot in Hawai’i before our vacation there last week, so we spent a lot of time getting oriented and didn’t really start nailing the culinary tourism until the fourth or fifth day there, after which point I found a bunch of spots worth recommending. I’ll get to the food in a moment, but first some quick thoughts on touring Kauai and Oahu in general:

* Kauai was gorgeous; we spent five days there at the Marriott Beach Club in Lihue (everything was via Rewards Points), which has a great pool, including a kiddie pool with a slide, and a beach on a large, calm lagoon. The rooms were nothing special at all, and the food all over the hotel was overpriced. The biggest lesson for us was that it was worthwhile to rent a car at least for a day or two – we drove to Waimea Canyon, also called the Grand Canyon of the Pacific; and Kalalau Point, which overlooks the Napali coast and the northwest shore of the island. The car also allowed us to tour the Kauai Coffee plantation, visit the Koloa Rum Company (and buy a bottle of their dark – pricey at $30, but smooth with a bright vanilla finish), and do a little more shopping.

* The big shocker on Oahu was the traffic – I can see why there’s a local push for a light-rail line into the western suburbs, because traffic on I-H1 (an “interstate” highway) is pretty brutal, and there seemed to be no enforcement of HOV lane restrictions. We stayed out at Ko Olina, so the car was a necessity, and also drove to Sea Life Park so my wife could swim with a dolphin, which was a longtime wish of hers. I can understand people who skip Oahu entirely and fly straight to Maui or Kauai, though – the scenic parts of Oahu are a hike from Honolulu.

I’ve got two food spots to recommend on Oahu, plus one that’s great if you’re up for the price. The Whole Ox Deli isn’t actually a deli but is more of a lunch counter with picnic tables, and reminded me in many ways of our favorite Arizona haunt, The Hillside Spot, for the focus on sourcing local ingredients and making everything from scratch. The Whole Ox got its start via Kickstarter, which raised funds for a smoker that they use to smoke pork shoulder for their pulled pork sandwich, although I ended up getting the porchetta sandwich with cracklins, mustardy mayo, and caramelized fennel, everything in perfect balance on a soft baguette. The fried potatoes are like grown-up french fires, skin-on red potatoes halved or quartered, either steamed or parboiled (I assume) and then fried till brown and crispy all over. This was absolutely worth fighting our way into downtown Honolulu to visit.

So was Downtown Coffee, which is located in the Fort Street Mall, a tiny shop run by a husband-and-wife team who roast their coffees every Saturday and sell a handful of artisan pastries including a matcha torte with bamboo charcoal crust that defied any expectation I’d had – it’s sweet but subtle, without the bitter grassy taste I associate with matcha. As for the coffee, I had a cup of their downtown blend and liked it enough to buy a 7 ounce bag of their beans to try at home as espresso, as well as a smaller bag of their lighter Maui Mokka peaberry roast, on the owner’s suggestion. He was kind enough to spend about 10-15 minutes walking me through all their roasts, showing me samples of five different ones to discuss their qualities for espresso, and even gave me a sample of another drip coffee for comparison’s sake. I’ve already finished off the Maui Mokka, which produced a very smooth shot with a strong crema, a little less assertively acidic than the lighter African roasts I’ve gotten from Intelligentsia.

The one pricey meal we had on Oahu was the result of me being a company man and visiting Disney’s Aulani resort to try their dinner buffet at Makahiki. The resort is gorgeous inside, reminiscent in style of Disney’s Polynesian Resort but more updated with more open space inside. I generally avoid buffets, with two exceptions – Las Vegas and Disney, where the quality is higher and the turnover is faster. Makahiki’s buffet was very broad, with a raw fish table that included poke, sashimi, and oysters on the half-shell; cooked shellfish, including red snow crab legs; a wide selection of meat and vegetable dishes, including Hawaiian purple sweet potatoes both steamed and fried tempura-style; and a dessert table that had molten chocolate cakes that were more molten than cake, making it a great dipping sauce for the fresh berries on the next table. For a buffet, it was great. It also runs $46 per adult and $21 per child, so even with my employee discount we still dropped over $100, including two drinks and tip. They did have a full selection of local beers from Kona, including the Big Wave Golden Ale which had a very pronounced citrus flavor and virtually no bitterness.

Moving over to Kauai, the best meal option at the Marriott is the overpriced Duke’s, which earns raves for a salad bar that is really just a nice salad bar. Their fish was very fresh, and I liked their basmati rice pilaf, but the “hula pie” dessert is incredibly overrated, probably more famous for its size than its taste. We fared much better heading across Rice St to the Feral Pig, a fairly new spot with no ambience but amazing food, including house-smoked bacon and pulled pork and a solid selection of local beers as well. They hand-cut their French fries and incorporate pork belly into a number of dishes, including two specials I ordered – the potstickers, made by hand and fried just until hot through without drying the pork out, and the special burger with half Kauai-raised beef and half pork belly as well as bacon on top. I asked how they cured the bacon, and the owner said he used a recipe from one of Michael Ruhlman’s books, although they don’t use sodium nitrite, so the bacon is grey rather than pink and has a porkier flavor. Everything was excellent and it was about half of what we’d pay for inferior food at the hotel.

Lappert’s is a local ice cream chain with four locations on Kauai and two on other islands. Try the Kauai Pie, Kona coffee ice cream with fudge swirl, coconut flakes, and macadamia nuts. I never tried another flavor because why bother. Next to the Lappert’s in Hanapepe is a new-ish looking taco stand called Paco’s Tacos, which makes outstanding carnitas, slow-cooked but crispy on the outside, probably deep-fried once it’s done cooking but so, so good. The only disappointment was the guacamole, made fresh but lacking salt and acid for me. It’s a good one-two combo if you remember to save room for ice cream.

I had an interesting twist on poke at the Hanalei Dolphin restaurant in Hanalei, down towards Poipu, near a shop my wife wanted to visit. Two kinds of raw fish (one was ahi) and some cooked prawns were tossed in a coconut-lemongrass sauce that threatened to overpower the fish but never quite got there, served over a bed of mixed greens with some root-vegetable chips on the side (taro and purple sweet potato, I think) if you’d rather not use a fork. I only had poke three times on the trip, never at a truly local spot like a good fish market, so I can only say that this had the best overall flavor but I can’t speak to its authenticity.

My final recommendation is the Saturday morning farmers’ market at Kauai Community College, right near Lihue and next door to the Koloa Rum Company. The fresh fruit there was out of sight – large, juicy starfruits with orange flesh and a subtle sweet-citrus flavor; papayas with reddish-orange flesh that were also bursting with sugar; plus huge jackfruits, apple bananas, pineapple, and more than we could hope to try. We did buy some butterscotch roasted macadamia nuts from the Kauai Nut Roasters and jams from Monkeypod, but had to pass on the desserts offered by one vendor whose name I can’t find – she had a lilikoi (passion fruit) custard that was absolutely incredible but would have spoiled in the car since we were headed out to the Canyon.

One more note – several readers recommended a noodle shop called Hamura Saimin in downtown Lihue, but after talking to several locals, I passed. Every person I asked said the shop uses too much MSG in their broth, and that the place isn’t very clean, which is about the one non-food-related variable that I care about when deciding where to eat. I also read a few reviews that mentioned the use of a Spam knockoff in some of their soups, and I won’t touch that stuff, even if it is a local tradition. Meat doesn’t come from cans.

Top Chef, S10E4.

We start out back in the stew room and see the Kuniko debate again, where John points out, quite accurately, that Kuniko had five hours to cook a potato dish and never checked to see if it was cooking properly. Josh then lectures John about tact while he’s tying a damsel to a railroad track. John says he’s not being a prick, he’s being truthful, although those things aren’t mutually exclusive. I agree with his comments on Kuniko, and I don’t think he lacked tact, although he was way out of line to snipe at Josh’s home state of Oklahoma, an argument ad hominem that ceding some of his high ground.

The next morning, we see Kristen smoking on the balcony while flirting with Stefan, who is also smoking. I do not understand chefs who smoke. It wrecks your taste buds. Do you want to taste your food? That might be important. And that’s assuming your tongue doesn’t go all Achatz on you. By the way, flirting with Stefan? He looks like he should be fronting a Rammstein cover band.

* Quickfire: Naomi Pomeroy from Beast is the guest judge. Two beef primals are hanging in the kitchen. Chefs get one hour to butcher and cook a cut of beef, with no more than two chefs butchering any one piece at one time. There’s actually some coordination there rather than the literal backstabbing I expected.

* Sheldon talks about the importance of technique and his apparent lack of it. Josie and Carla can’t get their primal off the hook, which isn’t going to convince Stefan that girls belong in the kitchen any time soon.

* CJ is doing a tartare, which is so cliché – and doesn’t involve cooking, by the way. Tyler is also doing a raw preparation. Granted, I prefer meats cooked, other than fish, so I’m probably not the ideal judge for that.

* Lizzie is struggling with the pressure cooker, which she’ll need to get her cut cooked enough. This shocks me – how does any chef get this far without knowing how to use a pressure cooker? They’re pretty user-friendly, other than your inability to see the food while it cooks.

* Micah and John are also struggling with braising ox tail, which I assumed took hours and hours.

* Kristen, showing some strategy, says she picked first cut she saw to get cooking.

* Bottom three: Lizzie’s didn’t cook enough, as foreshadowed. Eliza’s steak was fine but the combination of asparagus and cherries didn’t work together. Tyler’s crudo was under seasoned, which is fatal. I swear I heard “underseasoned” fifty times in this episode; if you had a Top Chef drinking game based solely around mentions of seasoning, you’d be dead before Judges’ Table.

* Top: CJ’s tartare, John’s oxtail gnocchi (which had a rich sauce from the oxtail’s connective tissue), and Josh’s meatball with polenta. That is, the three chefs who were at each other’s throats in the stew room. Winner is John, his second quickfire win. He cooked something harder than the other two chefs did, and CJ didn’t cook his at all. John gets immunity. They can snark at him all they want, but he’s clearly got some ability.

* Elimination challenge: Cook dishes from the original menu at Seattle’s Canlis restaurant, which first opened in 1950. Only one dish is still on the current menu, the Canliss salad. Two chefs will be eliminated.

* Somehow, Stefan ends up assigning the dishes, for reasons I must have missed. Kristen is unhappy that she ended up with two sides, fried onions and sauteed mushrooms. Chrissy gets the dreaded salad. Carla is stuck doing squab, which either she has either never cooked, or she’s comparing it to her ex-husband. I really have no idea.

* John offers to expedite because he has immunity. CJ mocks John in the confessional for having experience opening restaurants. I don’t get the invective here. Either John is behaving way worse off camera than he is on, or CJ and Josh need to worry about their own shit.

* Josh, listening in on a conversation in the condo, is twirling the ends of his mustache.

* Kristen’s a real perfectionist, drying mushrooms in the oven at 450 before searing them so that they’re completely dry when they hit the pan and she’ll get the maximum possible caramelization.

* Carla can’t get into the grill for the squab and has to delegate the cooking of her protein to Sheldon and Bart. This is known in the business as “foreshadowing.”

* Other chefs are ignoring John as he tries to set up for expediting. Then we see a bunch of chefs without their noses, faces fully spited.

* Service – forgive me for the detail here, but I don’t see a better way to get through it. Starters: Lizzie did marinated herrings, which Naomi loved, saying they’re balanced, well marinated with plenty of acid. Josh does a French onion soup that isn’t “guest friendly,” with a too-hard crouton, nowhere near enough cheese, and far too much salt. John’s steamed clams bordelaise seem to be good-not-great. Chrissy’s special salad is visibly wilting on the plate from all the dressing. Brooke’s seafood salad a la Louis gets raves for the preparation of the seafood. Tyler’s crab leg cocktail was also great, mostly because he let the Dungeness crab shine, although he earns props for the chopped lettuce on bottom as well. My takeaway at this point was how dated some of these dishes are.

* Switch back to the kitchen where we see Carla talking over John so other chefs can’t hear orders, after which we see her dishes coming back because they’re too rare and have to be refired.

* Mains: Sheldon’s mahi-mahi with beurre blanc (something you might actually see on a modern menu) wasn’t quite trimmed right but was perfectly cooked with a properly emulsified sauce. Carla’s squab with red wine reduction isn’t boned properly, is now overcooked in reaction to the earlier undercooked ones, but does have a nice sauce. Micah’s vegetable medley is a mess of over and undercooked items. Stefan’s liver with French fried onions gets big raves both for the liver and Kristen’s onions on top. Bart’s New York strip steak was cut with the grain instead of against it, which kind of wastes the tenderness of the meat. CJ’s lamb kebab was underseasoned (drink) and the lamb was mealy, as if he used sous vide to cook it (he did). His pilaf underneath was soggy as well. Kristen’s mushrooms get huge raves and the color on them is spectacular – I love well-browned mushrooms with just a little salt, black pepper, and maybe a little fresh thyme, and her dish looked like it had that flavor. Josie’s enormous baked potatoes aren’t hot enough and get more comments on their size than their flavor.

* Desserts: Danyele and Eliza each made two, with Danyele doing vanilla ice cream and a royal Hawaiian supreme, and Eliza doing mint sherbet and a frozen Hawaiian pineapple parfait. Danyele seemed to get more positive comments, especially for the salty peanut brittle with the ice cream that balanced out all the sweetness in the four dishes.

* We get another discussion of losing dishes at the dinner table, which I think is a great change to the format. Chrissy’s salad gets trashed. Carla’s squab had the breast plate left in and was overcooked. CJ’s lamb had no flavor, was both tough and mushy, and wasn’t seasoned well. This sounds absolutely disgusting, like something you’d get at a school cafeteria. Josh’s soup had so much salt and no bubbly cheese on top. I’m inclined to say that his failings are the worst because French onion soup is still a popular dish, and because proper cooking of onions is a cooking 101 thing – the onion even gets its own chapter in Ruhlman’s Twenty.

* Judges table: The top four are Lizzie, Kristen, Tyler, Stefan. Stefan plants one on Kristen’s cheek, because he’s a pig. She’s the winner for making two side dishes, getting $10k and I think a pretty big boost to her confidence.

* The bottom four are, as expected: Carla, Chrissy, CJ, and Josh. How freaking tall is CJ? He’s like Lurch in a sea of Cousin Its.

* At the inquisition, Josh immediately throws John under the bus, calls him a monkey as expediter, and refuses to take any responsibility for Tom getting cold soup. CJ says he tasted the mealiness after sous vide-ing the lamb, but can’t explain why he used a technique that didn’t exist in the 1950s. Carla wilts under questioning over whether she tasted the dish during service, and I honestly don’t think the judges ever got a clear answer – but they seemed to believe she hadn’t.

* Chrissy and Carla are eliminated, but as badly as Carla fared, Josh’s flop with a very ordinary dish and CJ’s choice of sous vide seemed like bigger transgressions to me. That said, no one will be sorry to hear the relative silence in the kitchen with Carla gone.

* My new top three: Kristen, John, and Micah, with Brooke making a strong showing. Stefan might be on the fringes of that group. Right now, I don’t see who else belongs in this discussion.

* Last Chance Kitchen: The four chefs eliminated so far are each charged with making a dish using the 2-3 key ingredients in the dishes that got them eliminated; they can make the same dish if they so choose but don’t have to. Carla cooks the squab incorrectly again, in large part because she uses 40% of the allotted time just getting the meat off the bone. (I have never cooked squab or tried to de-bone a bird this small, so I can only imagine that it’s not straightforward.) Chrissy’s salad isn’t falling under the weight of the dressing, Jeff’s halibut isn’t overcooked, but Kuniko reimagines her whole dish, skipping the potato pave in favor of a lemongrass potato chowder that seems to really show off both her technical skills and command of flavors. It’s a huge challenge for her to run the table now through Last Chance Kitchen but, before her elimination, I thought she was comfortably among the top five chefs in the main competition, so I do like her chances more than I’d like any of the others to do it.

Top Chef, S10E3.

I’m back from vacation and am on the clock again for ESPN and for Top Chef. I’ll be chatting on Thursday, just at a later time than usual, and will be in Nashville for the winter meetings next week. I’ll also do a Hawai’i eats post as well as posts on the books I read on the trip. In the meantime, here’s an abbreviated recap of last week’s episode of Top Chef to get you ready for tonight’s show.

* Quickfire. Each chef gets one of 17 different dumpling styles from around the world and must cook an authentic version including sauce. The chefs get five minutes to research their assigned dumpling types on Kindle Fires (just $199!) in what I can only assume is a bit of product placement.

* Stefan gets the German dumplings called klopse, which he grew up eating. Sheldon also gets one he knows, the Chinese dumplings called jiaozi. It seems like there’s a big imbalance here across the assignments.

* Brooke ends up with no flour to make dough to wrap her dumplings. How is there a flour shortage? And why does this count against her – shouldn’t this be on whoever’s stocking the kitchen? Why are we judging chefs on their ability to source ingredients from the central kitchen? This really annoyed me given how clearly it seems to work against the purpose of the show.

* Kuniko didn’t get to plate. Time management remains an issue. This is known in the business as “foreshadowing.”

* Bart tops his dumplings with fried spaghetti, and Dana Cowin calls it “crazy fried hair.” This is the most insightful thing she has ever said on Top Chef.

* Brooke is in the bottom three, which is bullshit, in case you were wondering how I felt about her. Carla’s South African fufu was inauthentic. Kuniko fails with the empty plate.

* Top three: Josie’s Korean mandu, Stefan’s klopse, and Micah’s manti from Kazakhstan. Josie wins. I might have given edge to Micah for cooking something unfamiliar, although that’s without me tasting the food. I also find Josie kind of annoying in way “college freshman coming home for Christmas break and acting all superior to kids still in high school” way.

* Elimination challenge: Cook thanksgiving dinner for the staff of Farestart, a nonprofit that provides culinary training for homeless and disadvantaged individuals. The chefs are split into two teams, with Tom and Emeril each leading one. Each team must prepare the turkey, sides, and desserts.

* Tom talks up basting the turkey, which is odd to me, since I was reared on the words of Alton Brown, who always opposed basting, saying it has little positive effect but causes you to lose heat every time you open the oven. If you put some form of fat on the skin at the start, it should brown without any help from you, and basting doesn’t make the interior any juicier.

* Emeril thinks bread because Tom will do pasta. I always made bread when we hosted Thanksgiving, so I approve.

* Josie volunteers to do turkey because she has immunity. This is known in the business as “foreshadowing.”

* The whole episode seemed much faster to watch because each team had a leader making a set menu up front. We didn’t have mid-cooking shifts and we avoided a lot of petty squabbling. Maybe that’s not more compelling for TV but it meant far more focus on the food.

* Three of the best-looking dishes: Brooke’s sweet potato biscuits with orange zest, Carla’s carrot soup with turkey meatballs, and Chrissy’s pecan pie bread pudding with whiskey sauce, all of which eventually earn raves.

* Stefan needs more room to work in the kitchen, a spat that seems to go nowhere when it’s not broached again on the show.

* Josh is making fresh pasta but it looks like he’s putting way too much filling in the middle.

* Kuniko is making a form of potato gratin called a pavé and talks about emphasizing clock management. Then we see Kristen asking if she has time, to which Kuniko says “I think so,” while ignoring her dish to help others on the team finish theirs. This is known in the business as “obvious.”

* Stuffing has foie gras pancetta and belly. John doing stuffing and pumpkin torte with Kuniko helping. Too much filling in Josh’s ravioli?

* Tyler says he’s been sober for seven months after 25 years of problems with alcohol. Having lost two family members to alcohol abuse, I have no snark to offer here.

* Carla is losing her shit again, saying she doesn’t want to be called “sweetie” or “honey” when her male counterparts are just called “chef.” She’s not wrong. The kitchen can be a pretty testosterone-soaked, misogynistic place. Stefan says, “that’s why I left Europe – European women,” because European men are apparently such a prize.

* Serving time, starting with Team Emeril: Josie’s triple spice turkey with cayenne and hot sauce is a little pink in the center … or a lot pink. You can’t serve that, ever, and a quick thermometer check would have verified that it was still gobbling. Emeril’s mom’s stuffing with chorizo and a cornbread stuffing with ground turkey and diced bacon score well. Kristen’s assiette of root vegetables, parsnip truffle puree, and crème fraiche is under-seasoned. Tyler’s gumbo lacks depth, has a bitter finish, and lacks heat; Emeril thinks he didn’t add Tabasco (blech) or Worcestershire sauces. Kuniko’s pavé is uncooked, and Tom correctly points out that she should have noticed it was resisting the knife when she cut it. Sheldon’s collard greens aren’t falling apart yet, which turns out to be a lack of understanding of the dish on his part. Brooke’s biscuits and Chrissy’s bread pudding both score really well, while John’s spiced pumpkin torte with goat cheese and ricotta is good but a little grainy by his own admission. There are four items here that really flopped – the turkey, the gumbo, the pavé, and the collard greens.

* Team Tom looks like they’re struggling to plate. Out at the table, Dana’s comments are useless; I don’t know if she’s suffering in editing, or if she can’t come up with insights on the fly, but she’s not adding anywhere near enough to this show for me. The turkey was “braised” (pretty sure that’s what they said) with tons of butter underneath the skin, although again, I don’t see how that would work in practice. The stuffing has foie gras, kale, pancetta, and pork belly. Carla’s carrot soup is an enormous hit, overshadowing the bird. Bart’s fennel, gorgonzola, orange, and pumpkin seed salad isn’t “refined” enough for Padma. Josh’s ravioli were tough because he didn’t even out the edges; I’m wondering if he rolled the dough extra thick to support all that filling, which would have produced edges that wouldn’t cook before the dumplings exploded. Micah’s roasted Brussels sprouts with cranberries, bacon, and shallots look great and elicit little comment – Thierry loves them, others say they were under-seasoned, and we move on. Lizzie’s potato purée with a ton of butter is great … of course it is, there’s a ton of butter in it. Stefan’s panna cotta with jam may have too much cardamom, although Tom likes that. Eliza’s chocolate tart with white chocolate and mint syrup has too much chocolate overall. That’s three flops here – the ravioli and both desserts, with only the ravioli a real mess.

* Team Tom wins unanimously. I like that the editing showed the discussion at the table of which team won, skipping the false-drama of revealing the winning team at judges’ table when it seemed pretty lopsided during service.

* The ever-quotable Carla says “I need a subtitle” when Tom reveals he thought she was making cabbage soup, not carrot soup. Her dish is the winner, and she says she made it “basically with one hand” after slicing her right hand in the previous episode. Her dish also seemed the most inventive of any on Tom’s team.

* Loser’s bracket: Josie is such a bullshitter, which is part of why I’m having such a negative reaction to her. Just own up to the mistakes – you undercooked it, don’t try to finesse it by claiming it was on the raw side of medium or something. She had immunity but was sent to Judges’ Table to send her a lesson. Tyler realizes now that he should have added Tabasco and Worcestershire, which is how you take responsibility for an error. Kuniko says she was pushed on time, to which Tom responds that she had five hours. Josie pipes up that Kuniko spent a lot of time helping the team, which was an honorable move and perhaps something the judges should have considered (although Padma indicated they wouldn’t). Sheldon says he didn’t want the collard greens to be mush, but done correctly, they are kind of mush.

* Kuniko is eliminated. She says she has no regrets, and that if she didn’t help anyone and just took care of herself that would have been worse than going home. John points out correctly that she blew an easy dish, but no one wants to speak ill of the recently eliminated, so he gets hammered for what is a pretty dead-on assessment of the situation. On the bright side, she’ll be heading for Last Chance Kitchen, so perhaps she can bring her not-insignificant skills back to the main show.

My new cookbook recommendations.

I’m headed off on vacation this week, so I’ll take this opportunity to wish everyone a happy, safe, and overindulgent Thanksgiving. And I’d like to thank you for your readership, both here and over at my day job.

I’m often asked to recommend a cookbook for readers – maybe for a novice, maybe as a wedding gift for someone, maybe for someone changing his/her diet – but I haven’t done an omnibus cookbook post in two years. With a few really strong new ones entering my collection this year, it seemed like a good time to revisit the subject.

Just for background, I’m mostly a self-taught home cook. I’ve never taken a cooking class. When I was in grad school, I was free every day around 2 or 3 pm, while my wife, a preschool teacher at the time, would get home at 5:30 and be exhausted, assuming she hadn’t caught one virus or another from the kids, so I took over the cooking. At first, I was pretty awful at it, both in terms of the end product and in my capacity to injure myself through fire or blade. I must have really enjoyed the process, though, because as opposed to my usual habit of giving up on anything I wasn’t good at the first time, I decided to figure out how not to suck at cooking.

My two main sources of early cooking instruction were Alton Brown’s Good Eats TV series and the 1997 edition of the classic American cookbook Joy of Cooking. With Good Eats airing in repeats on the Food Network and the Cooking Channel, you can just set up your DVR to record them rather than buying the overpriced DVD sets, but the companion books, starting with Good Eats: The Early Years, are worth owning for the revised (usually re-tested) recipes and the commentary on each episode. Brown’s techniques always revolve around sound science and increased efficiency, whether it’s a faster way of doing something or a way to reuse an existing kitchen tool for a new purpose. He’s goofy – belching yeast sock-puppets are just never not funny – but always educational. And of all of his recipes that I’ve tried (more than I can count), only one, the squash dumplings, didn’t work for me, and that was fixed in the companion book.

Joy of Cooking is always my first recommendation for people who are either just learning to cook or who are looking for one cookbook to rule them all. There are many editions available and there are some wide variations from one to the next, but the ’97 version has served me extremely well for its tremendous breadth of recipes – that’s still my go-to book even for Italian classics like pesto Genovese or shrimp scampi – and for the clear, logical recipes. For this edition, the publisher hired food writers to rewrite most of the recipes in the book, losing the folksy prose that charmed readers of earlier editions, but ensuring that the recipes were easy to follow and worked properly. Each recipe in Joy lists the ingredients in bold face at the point in the recipe where they’re used, rather than listing them all at the top. If you don’t succumb to the temptation to skip your mise en place – prepping and measuring ingredients before you start any cooking – this makes it much easier to follow the recipes and reduces the odds that you’ll skip an ingredient.

If you’re interested in preserving fruits or vegetables, I have used Joy of Cooking: All About Canning & Preserving for nearly a decade. It’s out of print but amazon has used copies for $4 and up at that link.

The new essential cookbook that I recommend to readers of any experience level is Ruhlman’s Twenty: 20 Techniques, 100 Recipes, A Cook’s Manifesto, a book I own myself and have given away as a gift. Its recipes require a slightly higher skill level than Joy, but Ruhlman’s twenty section essays – on basic techniques like poaching, braising, and frying, or core ingredients like onions, eggs, and salt – build up your knowledge on each subejct from the ground up. It’s the kind of book that might intimidate a rookie but, if you try some of the recipes, will leave you impressed with your own capabilities. I reviewed Ruhlman’s Twenty in full last November.

(I should say I’m a firm believer in the adage that if you can read, you can cook. Cooking is not an innate skill that some of us have and some of us lack. It takes attention, it takes patience, it helps if you understand some basic math and science, but at its heart, cooking is about following instructions. Follow those, and you’ll produce something worth eating.)

Ruhlman’s earlier book, Ratio: The Simple Codes Behind the Craft of Everyday Cooking, is another must-have but is for intermediate home cooks and above because it makes assumptions about the reader’s experience and comfort level with certain techniques or foods. The book’s recipes are largely presented as ratios that can be scaled up to produce the desired quantity. If you want to make biscuits, you need 3 parts flour to 1 part fat to 2 parts liquid. The specifics are largely up to you, and there are brief discussions of your options, but again, Ruhlman is largely assuming you know how a biscuit or a Hollandaise or pâte à choux and is describing each recipe in terms of its foundation.

For anyone looking to eat more vegetables, whether or not you’re a vegetarian, I now have two strong recommendations. One is Yotam Ottolenghi’s Plenty, which I reviewed in September. Ottolenghi isn’t a vegetarian but every recipe in this book is, with vegetables always the star ingredients, often augmented by butter and/or cheese, but mostly prepared in ways that evoke the essential flavors of the central vegetable. Cutting and browning endives in butter and a little sugar before coating them with cheese and bread crumbs and baking them helps bring out some of this chicory relative’s sugars while taming its strong bitter flavors to a point where the cheese (gruyere or talleggio) can at least compete for your attention. I’ve also found his mixed sauteed mushroom recipe, with soft goat cheese used in lieu of sour cream, to be a great hearty sauce over fresh whole-wheat papparedelle for a warm winter main course.

The other vegetable-centric cookbook is Nigel Slater’s Tender, easily the most beautifully shot cookbook in my collection. Slater is a very famous food writer in England who has just a small cult following here, but Tender deserves a much wider audience for its focus on vegetables from seed to table. His gardening advice hasn’t helped me much because you can’t get a much wider gap between soil types than England and Arizona, but his dishes, many of which do contain meat but still accentuate the vegetables, are subtle showstoppers, turning some very ordinary veg – the more mundane and kid-unfriendly the plant, the more Slater seems to adore it – into warm, glowing, gorgeous dishes. Tender is the book that got me to buy and cook an actual pumpkin (not from a can), a process that, with about a tablespoon of added brown sugar led to this:

For the advanced home cook – or even the professional – in your life, go for The Flavor Bible, which isn’t a cookbook at all. The authors, Karen Page and Andrew Dornenburg, interviewed dozens of professional chefs about what ingredients went well together, and tabulated the results in this book. Look up an ingredient in The Flavor Bible and you’ll find a long list of good partners, with ingredients that were mentioned more often earning bolded entries. For example, parsnips are in season right now in much of the country, and the parsnip entry first says they should always be cooked, and work well when baked, boiled, braised, fried, grilled, mashed, pureed, roasted, or steamed. When the authors asked chefs about parsnips, the most-mentioned ingredients were butter (including browned butter) and nutmeg, both appearing in bold, capital letters. Bolded entries, mentioned less often than those two ingredients, include apples, chives, cream, curry, garlic, ginger, maple syrup, olive oil, parsley (a relative of parsnip and carrots), pepper, potatoes, sage, salt (duh), brown sugar, thyme, and root vegetables. The entry also includes about fifty other ingredients that work well with parsnip and were mentioned at least once by the interviewed chefs, and then concludes with five “flavor affinities,” combinations like parsnips + honey + mustard or parsnips + butter + cream + potatoes. Some entries have “Holy Grail” pairings, marked with an asterisk and mentioned by a large portion of the chefs they interviewed, like plums and Armagnac or lamb and rosemary, and some entries have “avoid” sections, like parsley and dessert. There are even sections for national cuisines – if you want to know what flavors work well in Afghan or Eastern European cuisines, for example, they’ve got you covered. What The Flavor Bible doesn’t do, however, is tell you what to do with these pairings. There are assorted quotes from celebrity chefs describing specific dishes, but the book contains no recipes. They assume you have the recipes and techniques and are looking for inspiration.

The best book I’ve found for desserts, and one of only two America’s Test Kitchen books I own, is Baking Illustrated, which has most of the basic desserts you’d want to make, including a pie crust (for lattice tops, like the one in my Twitter avatar, but functional in any pie) that works as reliably as any I’ve ever tried. The writing can be cloying, especially when they go into more detail on failed kitchen experiments than I ever needed (if you’re going to describe something that didn’t work, at least make it funny), but the recipes work and their pumpkin pie is bar none the best I have ever tasted, one I make at least once every year.

For bread baking, I am an unabashed acolyte of Peter Reinhart and own several of his books, including The Bread Baker’s Apprentice, Whole Grain Breads (most of the same breads as the first book, but in whole-wheat, multi-grain, and 50/50 variations), and the more accessible Artisan Breads Every Day. His pizza doughs are pretty foolproof; I add a tablespoon of vital wheat gluten to his 100% whole wheat pizza dough and it’s strong enough to stretch it to translucency without tearing. (Sometimes I tear it anyway because I’m clumsy like that.) His pain a l’ancienne white-flour baguettes from The Bread Baker’s Apprentice are absurdly easy if you have a stand mixer or food processor (this Cuisinart model is the current version of the one I’ve used for fifteen years) and never fail to get raves when I bring them to friends. I’ve made his focaccia, his cinnamon rolls, his struan, his challah, his pitas, and his wild yeast starter, which I kept going for about a year and a half until we packed up the house in Massachusetts. His books even have recipes for international breads like pumpernickel, panettone, hutzelbrot, and stollen, as well as Ethiopian injera and crackers like lavash and graham. Go with Artisan if you’re a bread-baking rookie, or the others if you have more experience or want books that will focus on baker’s ratios and allow for more ingredient substitutions. I reviewed the first two books at length back in 2009.

Three more quick recommendations:

* If you have a slow cooker, go with ATK’s Slow Cooker Revolution. I don’t own the full book, but have a magazine version they sold when the book first came out, including about a third of the main book’s recipes, and they’ve all worked on the first try, including a surprisingly flavorful bolognese sauce that makes enough to freeze for one or two future meals (you lose a little texture, but the flavors remain strong), a beef burgundy stew that gave us about three dinners’ worth, and a white chicken chili that is surprisingly low in fat.

* If you want a celebrity cookbook, just because, the best I own – and I’m thinking household-name celebrities – is actually Bobby Flay’s Mesa Grill Cookbook. I’ve eaten at Mesa Grill three times, once in Manhattan and twice in Vegas, and every dish I have eaten at those restaurants is in here and easy to reproduce at home. The blue- and yellow-corn muffins are decadent.

* Finally, one that doesn’t fit anywhere else: Julia Child’s slim $11 book Julia’s Kitchen Wisdom, which does, indeed, include wisdom from the woman who introduced America to French cooking – but whose most famous cookbooks haven’t aged well, at least not to my eyes. This book focuses on the bare essentials in the kitchen, including the basic vinaigrette formula I’ve been using for years, mother sauce formulas, simple instructions for roasting or braising major cuts of meat, souffles, breads, custard, and even baking-powder biscuits so you can make strawberry shortcakes.

The Recognitions.

“Thank God there was the gold to forge!”

I finished William Gaddis’ 953-page novel The Recognitions for three main reasons:

  1. It’s on the TIME 100, which I am trying to finish. (Just three left!)
  2. Two people whose opinions I respect, Will Leitch and Michael Schur, both recommended it highly.
  3. I am stubborn.

So I pushed through it over the course of about three weeks, using the online annotations and chapter synopses to get me through. I could be facile about it and say that the book went largely over my head, but that would avoid responsibility – the truth is that I didn’t read slowly or carefully enough to grasp every nuance and every reference, because that’s just not how I enjoy reading. This is a book to be studied and pondered; even when I read literature, or other difficult works, though, I still read for pleasure, and appreciating the brilliance of The Recognitions – for it is brilliant – requires more work than I was willing to put into it.

Several people asked me over the last few weeks what The Recognitions is about, but the question has no single answer. There is a main character, but his narrative is jumbled with many subplots and he often is the vehicle for other stories or themes beyond his own quest for identity. That character, known as Wyatt when the novel begins, is the son of a Protestant minister and intends to take orders but ends up pursuing a career in drafting and copying architectural drawings that devolves into a vocation as an expert forger of paintings, notably works by Dutch masters. Wyatt’s quest leads to Gaddis dropping his name entirely before the novel is halfway through; he doesn’t obtain a new name of any sort until the final hundred pages or so, when he’s dubbed Stephan because that’s the name on his new, fake Swiss passport. Wyatt’s father, meanwhile, descends into madness while increasingly confusing his Christian faith with its onetime competitor, Mithraism, eventually dying one of the first of the book’s many bizarre, seriocomic demises.

As for the rest of the characters and subplots … Wyatt marries a woman named Esther, then abandons her as he loses his sense of identity, only for her to hook up with a confused writer named Otto who spends much of the novel walking around with a sling for an injury he never sustained. She also ends up having an affair with Ellery, who works in advertising with Benny, who previously worked with Wyatt in the drafting business. Wyatt’s forgery business involves him with the art critic-alchemist-spy Basil Valentine, and the odious collector and smuggler and scatologically-named Recktall Brown, who eventually dies while showing off a centuries-old suit of armor he owns by wearing it, only to have it noticed after his death that a portion of the armor is fake. Otto’s group of acquaintances also includes his college classmate Ed Feasley (who always says “Chr-ahst”), the poet Max, the failed poet Feddle, the frail Esme, the anguished Catholic Stanley, the irascible poet Anselm, the magazine editor Don Bildow (always in the midst of a sexual misadventure), an unnamed art critic in a green shirt, the closeted gay man Arny Munk and his baby-stealing wife Maude, and even “Willie,” the author himself in print – a laundry list of caricatures and pathetic figures swapping drinks and beds while living circular lives without apparent direction or meaning, often losing their identities by pretending to be something they’er not or by selling their souls for material gain.

The twin themes of self-doubt (identity) and forgery (fraud) are about the only things tying the entire novel together, other than the glue in the binding. Wyatt spends the entire novel on a quest for an identity, first losing one and then searching for another. He has one in childhood, imprinted on him by a domineering, puritanical aunt and a befuddled, widowed father, but sheds it when he realizes it’s merely a covering placed on him by external forces. His drift into a forger’s lifestyle leads him into his own madness, mirroring his father’s, because he’s replaced a lost identity with one tied entirely to fakes, leading him to doubt the possibility of any kind of authentic life or meaning in the world. He sees originality as an irreducible equation – everything is a copy of something else, and often the ‘experts’ in a field can’t distinguish the real thing from a perfect forgery. He ends by scraping down a fresco to get to the stone underneath, the one original part that can’t be copied, at least not by man.

The secondary characters, as a group, nearly all collapse in search of false identities or meanings. Most attempt to find them through money, with one character proclaiming it the “Age of Advertising” (which, in the ontology of The Recognitions, is a falsehood wearing another falsehood), while others giving up their bodies, their gods, or their countries for want of a little more cash. Several characters struggle with religious conflicts and doubts, ranging from the obsessive Catholic Stanley (whose death might be the most comic, even with the heavy-handed metaphor involved) to the seemingly anti-Catholic Anselm (who purifies himself in grotesque manner, then becomes a publicity man for a monastery). Otto is supposed to meet his father for the first time, but ends up in a meeting with a counterfeiter where both men mistake the other’s identity, after which Otto leaves with $5,000 in fake bills, which leads to him fleeing the country and assuming a new identity (and acquiring a real reason to wear a sling) to avoid prosecution. The one point all of these side characters have in common is that their quests, conscious or otherwise, for identity and meaning come to naught, with the possible exception of the writer Ludy, who may (it’s deliberately left unclear) actually find meaning in religion because he wasn’t explicitly looking for it.

I think the greatest value I found in The Recognitions was validation of my decision to similarly force myself through Ulysses several years ago, because I have no doubt that this is Gaddis’ response to Joyce’s work. Wyatt’s new name of Stephan, alludes to Joyce’s alter ego Stephen, while the lengthy epilogue harkens in form and style to Molly Bloom’s rambling soliloquy. The book has nearly as many references as Joyce’s did, and similarly pushes the boundaries of language, utilizing sentences or passages in at least six beyond English. Both novels rely on humor of various stripes, including black humor, bathroom/bedroom humor, and the occasional bit of slapstick to advance the story and keep things from becoming too dense or philosophical – not that I’d say I actively enjoyed the experience, but there were certainly parts of The Recognitions, and Ulysses, that had me laughing out loud.

But Gaddis’ work is, undeniably, an arduous experience for the reader. He dispenses with quotation marks, setting off dialogue with a – instead. Speakers are often left unidentified, and Wyatt goes nameless for about 700 pages. The allusions are fast and thick and often quite obscure, beyond the usual Bible-and-Shakespeare stuff present in most literature of this ilk. The anfractuous plot left me reliant on the chapter synopses online to figure out who was doing what and where. Gaddis even introduces half of a joke on page 66, about Carruthers and his horse, referring to it again a few times throughout the novel, delivering the punch line on page 941. I can respect the cleverness of the gambit while also being highly irritated by the assumption that I was sufficiently focused and reading the book quickly enough to remember the joke when the payoff – not even that funny – finally came. And that’s The Recognitions in a nutshell for me: Brilliant, clever, insightful, but too damn much work.

Top 40 boardgames.

This is the fifth iteration of my own personal boardgame rankings, a list that’s now up to 40 titles, up ten from last year’s list. It’s not intended to be a critic’s list or an analytical take on the games; it’s about 80% based on how much we enjoy the games, with everything else – packaging and design, simplicity of rules, and in one case, the game’s importance within its niche – making up the rest.

I don’t mind a complex game, but I prefer games that offer more with less – there is an elegance in simple rules or mechanics that lead to a fun, competitive game. Don’t expect this to line up with the rankings at BoardGameGeek, where there’s something of a bias toward more complex games, which is fine but doesn’t line up perfectly with my own tastes.

I own every game on this list except Diplomacy, Caylus, and Tigris & Euphrates, playing the latter two in their iOS app forms. As always, clicking on the game title takes you to amazon.com; if I have a full review posted on the site, the link to that will follow immediately. I’ve linked to app reviews where appropriate too. I’ve got most of these games in my aStore on amazon and am gradually adding the rest.

Finally, I’ve added a complexity grade to the end of each review, low/medium/high, to make it easier for you to jump around and see what games might appeal to you. I don’t think there’s better or worse complexity, just different levels for different kinds of players. My wife prefers medium; I’m somewhere between medium and high. This isn’t like ordering a filet and asking for it well done.

40. Tikal: Full review. Strongly balanced game of board exploration, but the length of time between any single player’s turns, especially with three or four players, is a real drawback. Players compete to control temples and acquire treasures while building out a board representing a Central American jungle; control of those temples can change from turn to turn, and each player’s ten “actions” presents an enormous list of potential decisions to position his/her pieces for maximum points in each of the scoring rounds. That makes it interesting to play, but also leads to the long gaps between turns. Plays two to seven, but doesn’t play well with two. Complexity: Medium.

39. Maori: I haven’t reviewed this one yet, as I just got it earlier this month and have only played it (and lost, as it turns out) three times. It’s a light two- to four-player game, relatively high in the luck department for this list, with more opportunities to screw your opponent in a two player game, whereas with four players you’re focusing more on your own strategy and less on others’. In the game, players compete to fill out their own boards of 16 spaces by drawing island tiles from a central 4×4 grid, where the available selections depend on the movement of a boat token that travels around that grid’s perimeter. Players must form completed islands to receive points, and lose points for open spaces. Currently out of print, but amazon has plenty of new copies through marketplace sellers. Complexity: Low.

38. Alhambra: Full review. After playing it a few more times, I do like it more than I did the first time around, but the method used to acquire money is an awful mechanic that really screws the game up (for me) with more than two players. One of the cooler-looking games in our collection. Complexity: Medium.

37. Oregon. I need to play this some more, but it does have promise as a 2-4 player game that actually works with two players. Each player competes to place meeples and buildings on a rectangular grid by playing cards that match the row and/or column in which he’s placing the pieces. Points increase when players form larger groups of farmers on adjacent squares, place buildings next to farmers already on the board, or accumulate coal and gold tokens by building mines. It’s pretty simple and quick to play, but not that deep strategically. Complexity: Low.

36. Race For The Galaxy: Full review. I’ve played this game a few more times using a freeware version I found online with very strong AI players, but that’s only served to underscore for me how much this game resembles work. It’s a deck-based game where players must know the cards in the deck well to be able to execute a strategy, and are more or less told by their initial card what strategy they must pursue. I don’t game to add to my stress levels, but this game requires such intensity of purpose that, despite a good theme and precisely designed mechanics, it feels like a responsibility rather than like fun. Complexity: High.

35. Zooloretto: Full review. A fun game, but a bit of a trifle compared to the others further up this list. You’re a zookeeper trying to fill his zoo’s three enclosures (expandable to four) with animals that arrive each turn on trucks available to all players, but each enclosure can only hold one type of animal at a time. There’s a cost to switching animals around, and there’s a penalty for picking up animals you can’t house, with points coming for filling an enclosure or filling all spots but one. I’m a little surprised this won the Spiel des Jahres, as it lacks the elegance of most winners of that award, and the two-player variant rules included in the game don’t work at all. I have played a simplified version of the game with my daughter, who loves the animal tokens and the well-drawn zoo boards. It’s a good starter game in the German-style genre, but not the best. Complexity: Low.

34. Acquire. Monopoly for grown-ups, and one of the oldest games on the list. Build hotel chains up from scratch, gain a majority of the shares, merge them, and try to outearn all your opponents. The game hinges heavily on its one random element – the draw of tiles from the pool each turn – but the decisions on buying stock in existing chains and how to sell them after a merger give the player far more control over his fate than he’d have in Monopoly. There’s a two-player variant that works OK, but it’s best with at least three people. The game looks a lot nicer now; I have a copy from the mid-1980s that still has the 1960s artwork and color scheme. Complexity: Low.

33. Asara. Full review. Light strategy game that feels to us like a simpler, cleaner implementation of Alhambra’s theme and even some of its mechanics, without the elegance of the best family-strategy games like Stone Age or Small World. Players compete to build towers in five different colors, earning points for building the tallest ones or building the most, while dealing with a moderate element of randomness in acquiring tower parts. It’s also among the best-looking games we own, if that’s your thing. Complexity: Low.

32. Jambo. Full review. A two-player card game where the deck is virtually everything, meaning that there’s a high element of chance based on what cards you draw; if you don’t draw enough of the cards that allow you to sell and purchase wares, it’ll be hard for you to win. Each player is an African merchant dealing in six goods and must try to buy and sell them enough times to go from 20 gold at the game’s start to 60 or more at the end. We played this wrong a few times, then played it the right way and found it a little slow, as the deck includes a lot of cards of dubious value. I’m due to replay and reevaluate this one, though. It’s also among my favorite themes, maybe because it makes me think of the Animal Kingdom Lodge at Disneyworld. Complexity: Low.

31. San Juan: Full review. The card game version of Puerto Rico, but far, far simpler, and very portable. I like this as a light game that lets you play a half-dozen times in an evening, but all it really shares with Puerto Rico is a theme and the concept of players taking different roles in each turn. It plays well with two players but also works with three or four. I get that saying this is a better game than Race for the Galaxy (they were developed in tandem before RftG split off) is anathema to most serious boardgamers, but the fact that you can pick this game up so much more easily is a major advantage in my mind, more than enough to balance out the significant loss of complexity; after two or three plays, you’ll have a pretty good idea of how to at least compete. The app version is very strong, with competent AI players and superb graphics. Complexity: Low.

30. Yspahan. Full review. I should love this moderate-strategy game that combines worker-placement, building, and trading/shipping into one fairly quick-moving game, but the need to choose and play a tight strategy from the start detracts a little from the fun value. Players compete to place goods in clusters of buildings called souks on the brightly colored game board, with completed souks worth points at the end of each of the game’s three “weeks.” Players also earn points and privileges by building up to six special buildings, and can accumulate points quickly by sending goods to the caravan – or can ship other players’ goods from souks to the caravan to screw them up. Requires at least three players. Complexity: Medium.

29. Tobago. Full review. Solid family-strategy game with a kid-friendly theme of island exploration, hidden treasures, and puzzle-solving, without a lot of depth but high replay value through a variable board. Players place clue cards in columns that seek to narrow the possible locations of four treasures on the island, with each player placing a card earning a shot at the coins in that treasure – but a small chance the treasure, like the frogurt, will be cursed. The deductive element might be the game’s best attribute. Complexity: Low.

28. Diplomacy. Risk for grown-ups, with absolutely zero random chance – it’s all about negotiating. I wrote about the history of Diplomacy (and seven other games) for mental_floss in 2010, concluding with: “One of a handful of games (with Risk) in both the GAMES Magazine and Origin Awards Halls of Fame, Diplomacy is an excellent choice if you enjoy knife fights with your friends and holding grudges that last well beyond the final move.” I think that sums it up perfectly. I haven’t played this in a few years, unfortunately, although that’s no one’s fault but my own. Complexity: Medium.

27. Agricola: The most complex game we’ve tried, with the steepest learning curve. Very well made aside from the square animal pegs, which we replaced (at the suggestion of one of you) with actual animal-shaped pieces I bought via amazon. You’re a farmer trying to raise enough food to feed your family, but also trying to grow your family so you have more help on the farm. The core game play isn’t that complex, but huge decks of cards offering bonuses, shortcuts, or special skills make the game much more involved, and require some knowledge of the game to play it effectively. My wife felt this game felt way too much like work; I enjoyed it more than that but it is undeniably complex and you can easily spend the whole game freaking out about finding enough food, which about a billion or so people on the planet refer to as “life.” Complexity: High.

26. Le Havre. Full review, including app. It’s a great game, one of the most complex I’ve tried, based on Agricola and on another game further up this list (Caylus), but my God, the setup is a bear if you’re playing the physical game, and a full game can take a few hours. I do like the game a lot on an intellectual level, and I think it’s a little more enjoyable than Agricola, but I can fully understand anyone who looks at the size and scope and says “no way.” The app version, on the other hand, removes the biggest obstacle to the game and the AI players are solid, even able to execute some niche strategies that require knowledge of the special buildings in the deck. Complexity: High.

25. Scotland Yard. App review. One of the few old-school games on the board, and one I’ve only played in app form. One player plays the criminal mastermind (I don’t know if he’s really a mastermind, but doesn’t he have to be for the narrative to work?) trying to escape the other players, playing detectives, by using London’s transportation network of cabs, buses, the Tube, and occasionally a boat along the Thames. It’s recommended for ages 10 and up but there’s nothing on here a clever six- or seven-year-old couldn’t handle if playing alongside an adult, and like Tobago has a strong deductive-reasoning component that makes it a little bit educational as well as fun. Complexity: Low.

24. Power Grid: Full review. This might be the Acquire for the German-style set, as the best business- or economics-oriented game I’ve found. Each player tries to build a power grid on the board, bidding on plants at auction, placing stations in cities, and buying resources to fire them. Those resources become scarce and the game’s structure puts limits on expansion in the first two “phases.” It’s not a simple game to learn and a few rules are less than intuitive, but I’m not sure I’ve seen a game that does a better job of turning resource constraints into something fun. I’d love to see this turned into an app, although the real-time auction process would make async multi-player a tough sell. Disclaimer: My wife doesn’t like this game because she says the board and cards look “depressing.” Complexity: High (or medium-high).

23. Glen More: Full review. Build your Scottish settlement, grow wheat, make whiskey. Sure, you can do other stuff, like acquire special tiles (including Loch Ness!) or acquire the most chieftains or earn victory points by trading other resources, but really, whiskey, people. The tile selection mechanic is the biggest selling point, as players move on a track around the edge of the central board and may choose to skip one or more future turns by jumping further back to acquire a better tile. Back in print at the moment, and maybe the game on this list that gets the least press relative to its quality and fun factor. Complexity: Medium.

22. Navegador. Full review. I love this game’s theme and better implementation of the explore-build-trade combination than Yspahan has, but it doesn’t work well at all with two players and really needs at least four to create enough competition on the board to make it more than just a few players playing solitaire at the same table. Players begin in Portugal with two ships apiece and have to sail to South America, around Africa, and eventually to Japan, opening up new areas, establishing colonies, building factories and shipyards, and buying and selling goods from their colonies according to fluctuating market prices. With enough players, it’s tightly competitive without feeling work-like, and the replayability comes from the interactions among players, since the game has only a miniscule amount of randomness. If you tend to game with four or five players, this would probably rank higher for you than it does for me. Complexity: Medium.

21. Vikings: Full review. Currently out of print, and unavailable through that link (which I’m including anyway because used copies may appear there in the future). A very clever tile placement game in which players place island and ship tiles in their areas and then place vikings of six different colors on those tiles to maximize their points. Some vikings score points directly, but can’t score unless a black “warrior” viking is placed above them. Grey “boatsman” vikings are necessary to move vikings you’ve stored on to unused tiles. And if you don’t have enough blue “fisherman” vikings, you lose points at the end of the game for failing to feed everyone. Tile selection comes from a rondel that moves as tiles come off the board, with each space on the rondel assigning a monetary value to the tiles; tiles become cheaper as the number remaining decreases. You’re going to end up short somewhere, so deciding early where you’ll punt is key. I’m sad to see it out of print. Complexity: Medium.

20. Lost Cities: Full review. This was the best two-person game we’d found, from the prolific designer Reiner Knizia, and the most portable game as well, since it can be played with nothing but the game cards. We’ve since moved on to some more complex two-player games, but for simplicity (without becoming dumb) this one is hard to top. The deck comprises 12 cards in each of five colors, including cards numbered 2 through 10 and three “investment” cards to double, triple, or quadruple the profit or loss the player earns in that color. Players take turns drawing from the deck but may only place cards in increasing order, so if you draw a green 5 after you played the 6, tough luck. You can knock out a game in 15 minutes or less, so it’s one to play multiple times in a sitting. The iOS app is very slick and plays really quickly – a great one for killing a minute while you’re waiting in line. Complexity: Low.

19. Puerto Rico: Full review. It’s grown on me, especially since I got to try it out a few times online via Tropic Euro, although I’ve had friends and readers tell me it can become monotonous after a lot of games. You’re attempting to populate and build your own island, bringing in colonists, raising plantations, developing your town, and shipping goods back to the mother country. Very low luck factor, and just the right amount of screw-your-neighbor (while helping yourself, the ultimate defense). Unfortunately, the corn-and-ship strategy is really tough to beat, reducing the game’s replay value for me. Complexity: High.

18. Samurai: Review of the iOS app, which is identical to the board game. I bought the physical game after a few months of playing the app, and aside from a slightly dated design and look to the pieces and the board, it’s a great game – simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun. Very high replayability too. Complexity: Medium/low.

17. Through the Desert. Full app review. Another Knizia game, this one on a large board of hexes where players place camels in chains, attempting to cordon off entire areas they can claim or to connect to specific hexes worth extra points, all while potentially blocking their opponents from building longer or more valuable chains in the same colors. Very simple to learn and to set up, and like most Knizia games, it’s balanced and the mechanics work beautifully. Out of print at the moment, although I picked up a new copy around this time last year for $10 on amazon. Complexity: Low.

16. Orient Express: An outstanding game that’s long out of print; I’m lucky enough to still have the copy my father bought for me in the 1980s. It takes those logic puzzles where you try to figure out which of five people held which job and lived on which street and had what for breakfast and turns them into a murder mystery board game with a fixed time limit. When the Orient Express reaches its destination, the game ends, so you need to move fast and follow the clues. The publishers still sell the expansions, adding up to 30 more cases for you to solve. Complexity: Low.

15. Thurn and Taxis: Full review. I admit to a particularly soft spot for this game, as I love games with very simple rules that require quick thinking with a moderate amount of foresight. (I don’t care for chess, which I know is considered the intellectual’s game, because I look three or four moves ahead and see nothing but chaos.) Thurn und Taxis players try to construct routes across a map of Germany, using them to place mail stations and to try to occupy entire regions, earning points for doing so, and for constructing longer and longer routes. Just don’t do what I did and play it against an operations consultant, lest you get your clock cleaned. Back in print this year and quite reasonable at about $25. Complexity: Low.

14. Battle Line: Full review. Among the best two-player games we’ve found, designed by Reiner Knizia, who is also behind Lost Cities. Each player tries to build formations on his/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can’t draw. There’s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The iOS app is among the best as well. Complexity: Low.

13. Caylus. App review. Another game I’ve only played in its app version, Caylus is the best of the breed of highly-complex games that also includes Agricola and Le Havre, with slightly simpler rules and fewer pieces, yet the same lack of randomness and relatively deep strategy. I’ve also found the game is more resilient to early miscues than other complex strategy games, as long as you don’t screw up too badly. In Caylus, players compete for resources used to construct new buildings along one public road and used to construct parts of the main castle where players can earn points and special privileges like extra points or resources. If another player uses a building you constructed, you get a point or a resource, and in most cases only one player can build a specific building type, while each castle level has a finite number of blocks to be built. There are also high point value statues and monuments that I think are essential to winning the game, but you have to balance the need to build those against adding to the castle and earning valuable privileges. Even playing the app a dozen or more times I’ve never felt it becoming monotonous, and the app’s graphics are probably the best I’ve seen. Complexity: High.

12. Small World: Full review. I think the D&D-style theme does this game a disservice – that’s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into “decline” and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization’s position is, and when your opponents are likely to go into decline. Complexity: Medium.

11. Tigris and Euphrates: Review of the iOS app. The magnum opus from Herr Knizia, a two- to four-player board game where players fight for territory on a grid that includes the two rivers of the game’s title, but where the winning player is the one whose worst score (of four) is the best. Players gain points for placing tiles in each of four colors, for having their “leaders” adjacent to monuments in those colors, and for winning conflicts with other players. Each player gets points in those four colors, but the idea is to play a balanced strategy because of that highest low score rule. The rules are a little long, but the game play is very straightforward, and the number of decisions is large but manageable. I’ve never played the physical game; the current version (sold through that amazon link) includes some minor expansions I haven’t tried. Complexity: Medium.

10. The Settlers of Catan: I do feel somewhat odd about dropping this in the rankings for the second year in a row, but the truth is we don’t pull this game out as much as we did a few years ago, and I’ve still got it in the top ten largely because of its value as an introduction to Eurogames, one of the best “gateway games” on the market. Three or four players compete on a variable board of hexes to acquire different resource types, build roads and cities, and reach twelve victory points before any other player. Resources are parceled out in part according to rolls of the dice, and you can lose resources if the Robber shows up on a roll of seven and you’re not prepared for it. The Seafarers expansion balances out the core game’s low value on the wool resource, but also makes the game take about 50% longer to play. It was, and is, a great starting point if you’ve never played anything on this list, and is also one of the few games here that has some traction outside of the boardgamer culture. You can even find this along with Ticket to Ride (higher up the list) at Target, which is about as mainstream as you can get. We’ve just got lots of other games we prefer after playing this one so often over the years. Complexity: Low.

9. The Castles Of Burgundy Full review. The highest-ranked new game on the list this year, Castles of Burgundy even scales well from two to four players by altering the resources available on the board to suit the number of people pursuing them. Players compete to fill out their own boards of hexes with different terrain/building types (it’s like zoning) by competiting for tiles on a central board, some of which are hexes while others are goods to be stored and later shipped for bonuses. Dice determine which resources you can acquire, but you can also alter dice rolls by paying coins or using special buildings to change or ignore them. Setup is a little long, mostly because sorting cardboard tiles is annoying, but gameplay is only moderately complex – a little more than Stone Age, not close to Caylus or Agricola – and players get so many turns that it stays loose even though there’s a lot to do over the course of one game. This is the best new game we tried this year. Complexity: Medium (medium-high).

8. Pandemic: Full review. We haven’t tried many cooperative games, but this one sets a very high bar. Two to four players work together to stop global outbreaks of four diseases that spread in ways that are only partly predictable, and the balance between searching for the cures to those diseases and the need to stop individual outbreaks before they spill over and end the game creates tremendous tension that usually lasts until the very end of the event deck at the heart of the game. I haven’t tried the On The Brink expansion, but several people (including my sister and her husband) rave about what it brings to the base game. If you’re looking for a cooperative game you can play with kids, try Forbidden Island, from the same developer but much easier to learn and to win. Complexity: Medium.

7. Dominion: Full review. The definitive deck-building game, with no actual board. Dominion’s base set – there are four major expansions out there, including the potential standalone Dominion: Intrigue game – includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don’t think we have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. We own Dominion Seaside (which is outstanding) and Dominion: Alchemy (which I find a little weird), plus a standalone expansion further up this list. I can also vouch for this as appropriate for a young player – my daughter (age 6) understands the base game well enough to play it without me deliberately throwing the game to keep it competitive. Complexity: Low.

6. Jaipur: Full review. Jaipur is now our go-to two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour. It’s also incredibly portable. Complexity: Low.

5. Dominion: Intrigue. Intrigue can be combined with the base game of Dominion, but unlike other Dominion expansions (of which there are now approximately 82, with a new one released every other week, or so it seems) Intrigue is a complete game right out of the box because it includes the money and point cards. And it’s better than the original game when both are viewed without any expansions because it’s more interactive – Intrigue lives up to its name in the sense that you should spend much of your time either plotting against your neighbors or trying to defend yourself, which makes the “Big Money” strategy in the base game much less effective. The changes make the game longer, but more even, and more fun. Complexity: Medium.

4. Stone Age: Full review. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It’s also very hard to hide your strategy, so newbies can learn through mimicry – thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn. I haven’t tried the expansion, Style is The Goal, yet. Complexity: Medium.

3. Ticket to Ride. Full review. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board – U.S. or Europe, mostly – and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it’s very simple to pick up, so while it’s not my favorite game to play, it’s my favorite game to bring or bring out when we’re with people who want to try a new game but either haven’t tried anything in the genre or aren’t up for a late night. I do recommend the 1910 expansion to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. We also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don’t recommend them. Complexity: Low.

2. 7 Wonders: Full review. 7 Wonders has swept the major boardgame awards (yes, there are such things) this year for good reason – it’s the best new game to come on the scene in a few years, combining complex decisions, fast gameplay, and an unusual mechanic around card selections where each player chooses a card from his hand and then passes the remainder to the next player. Players compete to build out their cities, each of which houses a unique wonder of the ancient world, and must balance their moves among resource production, buildings that add points, military forces, and trading. We saw no dominant strategy, several that worked well, and nothing that was so complex that we couldn’t quickly pick it up after screwing up our first game. The only negative here is the poorly written rules, but after one play it becomes far more intuitive. Plays best with three or more players, but the two-player variant works well. Complexity: Medium.

1. Carcassonne. Full review. The best-of-breed iOS app has only increased my appreciation for Carcassonne, a game I still play regularly by myself, with my wife and daughter, and with friends here or online. It brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It’s great with two players, and it’s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way – appealing for their lack of polish. And there’s a host of expansions if you want to add a twist or two. We own the Traders and Builders expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. We also have Inns and Cathedrals, which we’ve only used once; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city/road/farm, as well as the added meeples needed to play with a sixth opponent. Complexity: Low/medium-low for the base game, medium with expansions.

Last year, I promised but never provided a ranking of games just for two players, so rather than make another pledge I won’t keep, I’ll rank them here, in reverse order. I’m only considering two-player value, so I’ve only included games I’ve tried in two-player format.

1. Jaipur
2. Carcassonne
3. Stone Age
4. Ticket to Ride
5. Dominion/Intrigue
6. Small World
7. Battle Line
8. Samurai
9. Castles of Burgundy
10. Lost Cities
11. Pandemic
12. 7 Wonders
13. Through the Desert
14. San Juan
15. Jambo
16. Thurn und Taxis
17. Orient Express
18. Tigris and Euphrates
19. Tobago
20. Asara

Top Chef, S10E2.

My MVP preview piece is up – won’t you be glad when this is over in a few hours? – and I had my weekly chat today.

On to the food … The qualifying stuff is gone, and the fifteen surviving chefs head off to Seattle for the real fun.

* Quickfire: The chefs break down into five teams of three. The judges include three past contestants who didn’t win their respective seasons – Josie, Stefan, and CJ. They must make a dish using local seafood in twenty minutes. John profiles Kuniko as a knife-skills expert because she’s Japanese … but he’s not wrong, in this case. Meanwhile, he’s game-planning while Padma’s talking about the challenge and she goes all Catholic-school on him and smacks his hand with a ruler. Don’t mess with Padma.

* Several chefs focus on digging in one muddy bin for geoduck (pronounced “gooey duck”). Kristen says it “looks like a penis … a really big one.” Maybe a dinosaur’s penis? Even John Holmes feels inadequate next to one of those.

* Carla, who looks like Señor Wences’ puppet Johnny, says she wants to win a James Beard award and have a nice ass. Later, she yells at her teammates that she “can’t keep running around like a stupid.” She’d be hilarious if her voice didn’t sound like a jackhammer scraping down a chalkboard.

* John referring to himself as most hated chef in Dallas has already gotten old halfway through episode two. I also don’t think he’s quite as much of an asshole as he’s making himself out to be – he’s blunt, but there’s zero evidence so far that he’s the least bit malicious.

* For all the talk about the time limit, every camera shot of prep work has the chefs working deliberately. Only plating ended up rushed.

* Judging. John, Kuniko, and Sheldon won for their thinly-sliced gooey duck sashimi, which was sliced more thinly than that of the other team that used the dinosaur penis. Bottom dish was Josh, Danyele, and Eliza, whose razor clam and corn chowder was underseasoned; they wanted to use gooey duck but there was none left for them to utilize. John wins immunity on a random draw.

* And the twist … the three former contestants are reentering the show! Why are the new competitors all complaining? You still have to beat a ton of other chefs. And it’s not like these are past winners.

* Elimination: now we have six teams of three, with the former contestants forming the sixth team together. The challenge is to make a dish using regional ingredients for local chef Tom Douglas. They get 47 minutes to prep and cook in the Space Needle, the time required for it to make one full revolution. I lived there for a summer and never went up. When we wanted a great view, we went to Kerry Park on a clear day, where you get the skyline and Mount Rainier in one shot.

* Now John calls Kuniko a risk taker and praises her for it. He might not play well with all of the others, but if they’re trying to make him this season’s villain, he’s not complying.

* Danyele, Josh, and Eliza are using a fish they can’t identify. That won’t go well. If that fish showed up in Arizona they’d deport it.

* Josie says people call her the “Global Soul Chef.” It’s probably a bad idea to ever use your own nickname on a reality show, unless you want your new nickname to be the Insufferable Douchenozzle Chef.

* Two teams cook at a time in a fairly small kitchen, although that ends up a non-issue.

* Kuniko wants to poach cod fish in chili oil and there’s instant agreement that that’s the team’s dish. Sheldon makes dashi while John does the veg. I don’t know if this is just good chemistry, or if we’ve got three chefs who are all mature and/or laid-back enough to jump immediately to the same page.

* Team Carla is doing poached salmon on seasonal veg. She insists on using a chinois for beurre blanc, saying that’s the only way to make one … I may have missed something in her plan but I have no idea why that would be the case. She’s even annoying chefs who aren’t on her team.

* Chef Douglas is at the table, wearing Meatloaf’s hair. This is not a good look for anyone.

* Kuniko’s chili oil reaches the smoke point and she has to start over. I’m completely confused about how she could “lose focus” (something she says she does a lot because she’s always thinking … that sounds familiar) in a kitchen that small. Was she working on something else? She couldn’t have gone far.

* Judges’ table. Team Kuniko’s cod is poached perfectly, with just the right amount of heat, and a spot prawn shabu shabu that also gets high marks.

* Team Carla’s poached salmon looks like spam. I have never understood the appeal of poached salmon; I don’t know of any other fish that develops so much flavor when seared or otherwise browned, yet poaching just produces a flavorless, gummy pink slab. It’s over fava beans, baby carrots, and baby fennel, as well as that beurre blanc. Sure enough, the judges say the salmon has very little taste, but it’s saved by the sauce. Meanwhile, Carla only enhances her image as Chef Train Wreck by reaching into her knife bag and slicing her hand open.

* Next two groups include Jeff, Brooke, and Bart, where there’s already discord when Brooke thinks Jeff has overcooked the halibut by searing both sides (skin off) but doesn’t seem to speak up in the kitchen. Team Retreads changes its dish at the last minute to try to do something different from the other five teams, which are all making fish; their new dish is quail with a cherry emulsion-broth that no one likes. Meanwhile, Stefan keeps making breast jokes, because those aren’t tired and unfunny at all.

* Josh, no one thinks you’re just this little guy from Oklahoma. They think you need to shave and maybe stop being so paranoid.

* Back to the table: Team Retread’s quail breast with confit spot prawn, porcini, mashed potatoes, and cherries goes over poorly. The quail and spot prawns are all overcooked, the broth is slightly bitter at the finish, and the cherry mixture isn’t sweet. I guess experience is as overrated on Top Chef as it is in October baseball.

* Jeff, Brooke, and Bart serve pan roasted halibut with mushrooms, English peas, and wheat beer with herb sabayon. Padma’s fish is hockey-puck overcooked.

* Final two groups start with Daniele, Josh, Eliza, and the mystery fish, which turns out to be cod. They pan-roast it and serve it with sautéed mushrooms, fava beans, and pickled apples. The apples get raves but there’s too much raw garlic in the sauce.

* Micah, Kristen, and Tyler serve seared pacific salmon with seasonal veg and another spot prawn butter sauce. It doesn’t seem very creative, but they “crrispy-seared” it, which is how you treat salmon, dammit. Kristen can really sell a dish – her descriptions are always detailed and highlight what makes each dish distinctive. She knows what to say that will get judges’ attention. It’s like subliminal advertising. Anyway, their salmon is far better than the other salmon dish.

* John, Kuniko, and Sheldon win again. John is very quick to credit Kuniko in front of the judges, again defying the villain tag. She’s cooked ling cod (native to the U.S. and Canadian Pacific coast), but has never poached in chili oil before. The dashi was flavorful, John’s spot prawns were perfect, yata yata. Kuniko wins, making me wish the racist from the first episode was around to see that. John has a kiss for her on the head as they walk out.

* Bottom two: Team Retreads and Team Brooke/Jeff/Bart. Josie can’t even identify why they’re there, which has Tom wearing his Smuggie. Stefan doesn’t realize the quail was overcooked, then makes excuses when confronted about it.

* Brooke is fairly polite in disagreeing before the judges. Jeff overcooked the fish with hard sear on both sides. Bart’s sabayon was flavorless. The judges were far harsher here than at the table; from this discussion you’d think this wasn’t fit for your dog.

* The killer here seems to be Jeffrey starting the fish too soon (14½ minutes to go) and hard-searing both sides, so by the moment of service it was already dry in the center. He goes home, with a pretty clear explanation of why. Padma’s already crying; episode 2 waterworks has to be a new record for her.

* Still way too early top three: John, Kristen, Micah, with Kuniko just on the outside because she might be her own worst enemy if she can’t maintain focus. None of the three retreads was remotely impressive this time around.

Yspahan.

My take on last night’s Toronto-Miami megadeal is up for Insiders, as is my Cy Young Awards preview, which includes my hypothetical ballots.

Yspahan was a finalist for the Spiel des Jahres in 2007 (losing to Zooloretto) and caught my eye because of its unusual name, referring to a city in Iran more commonly known as Isfahan, and the promise of a game that combined a worker-placement dynamic with one involving selling goods in a market. It didn’t quite live up to that description, and is more like a lite version of Puerto Rico, where players choose between building, placing your cubes in neighborhoods, and shipping goods on the caravans, but unlike the more complex Puerto Rico, in Yspahan it’s hard to win without balancing your strategy across all three main methods of scoring points.

Yspahan’s board consists of four neighborhoods, each of which is broken down into groups of buildings called souks, with the four neighborhoods separated by two roads that cross near the center of the map. Each player has a supply of goods that s/he can place on buildings on the board with an eye toward filling complete souks, each of which has a different point value tied to its size and its neighborhood. These goods can also be sent to the caravan, which, when filled (nine spaces in a three-player game, twelve in a four-player), returns additional points to the players with goods on it, tied to how many goods they have and where they sit on the caravan. Each player also has a small board of six special buildings that can be built by spending gold and/or camels; each building gives the player some special power or bonus for the rest of the game, and building at least three buildings yields immediate bonuses of five to ten points, with a maximum of 25 if a player constructs all six.

The twist in Yspahan’s mechanics determines how players get the right to place cubes in certain neighborhoods and how they acquire camels and gold. There are nine white dice in the game, rolled once per “day” in the game (which is divided into three weeks, for 21 total turns). The dice are placed on another board that comprises six spaces: camels at the bottom, gold at the top, and the four neighborhoods in between. The players sort the dice by number, placing all dice with the lowest rolled number on the camels space, the highest on the gold, using the remaining dice to fill up the neighborhood spaces from the bottom up. Therefore, the top neighborhood, labelled with a green vase, is the hardest to get because that space on the tower is often empty. Each player takes dice from one row on the tower and gets to either draw as many camels/coins as there are dice on those spots or to place as many cubes on a neighborhood as there were dice in that neighborhood’s row. The player can also choose to draw a card from the main deck, each of which grants some special privilege such as additional camels/coins or free placement of a cube, or to move the supervisor up to three spaces to a road space that sends any adjacent cube(s) from the board to the caravan.

Souks are scored and cleared at the end of every week, with each completed souk worth from 3 to 12 points, plus a possible 2 point bonus per completed souk for players who’ve built the Bazaar. Incomplete souks are worth nothing. The first row of caravan spaces is worth two points per cube, and the second is worth one, but the big scoring comes at the end of each week and again when the caravan is filled – each player gets one point per cube there, multiplied by the highest row on which s/he has a cube. So if a player has one cube in each row, s/he would receive nine points – 3 cubes times row 3. In playing live and on the authorized free PC version found here, I’ve found it impossible to win without racking up at least some points in all three major areas – souks, buildings, and the caravan – and I’ve always needed a little bit of luck, or at least an absence of bad luck in die rolls, to pull it off.

The flip side of that in-game balance is that Yspahan starts to get to close to the edge of strategy games where playing starts to slightly resemble work: If you play to win, or at least to compete, you have to do certain things by the end of the first week or else the game is nearly hopeless. It’s very hard to come back from an early hole like that, so the early part of the game becomes a to-do list, with a good chunk of your fate in the hands of the dice. The game reminds me of Alhambra in that regard, another game where the random element in the mechanics can put one player in a giant hole from which s/he can’t crawl out. Yspahan’s simpler than Alhambra and moves faster, and far more balanced than many games on the market, but despite that simplicity it has some of the intensity required by more complex games like Le Havre or Agricola, which isn’t entirely my cup of tea.

I’ll be updating my board game rankings by the end of this week, for those of you waiting for that post; here’s last year’s rankings to tide you over until then, with ten new titles for me to add to that list.