The Soul of a Chef.

Michael Ruhlman’s Ratio remains one of the most essential cookbooks in my kitchen for its reliance on basic formulas rather than completed recipes – the core idea is that once a moderately experienced cook has the underlying ratio of a recipe, s/he can build up or embellish from there on his/her own. But Ruhlman first came to prominence as a food writer for a series of narrative non-fiction books on the American culinary scene as depicted through its chefs; one of those books, The Soul of a Chef: The Journey Toward Perfection, combines three mini-books into one volume that explores three different corners of this world.

Part one takes us through the Certified Master Chef exam, a controversial test that runs participants, most of whom are successful chefs but none of whom (at least in this telling) are celebrities, through the gamut of cuisines with a particular emphasis on French classical cooking; each candidate must pass every part to earn certification, although s/he can fail one section and retake it after the rest of the test is completed. Ruhlman weaves together the individual candidates’ experiences – mostly struggles – with discussions of the food and cuisines covered and some mentions of the disdain held for the exam in parts of the industry. Part two jumps to Michael Symon, at the time a rising star in Ruhlman’s native Cleveland but now a bona fide national celebrity who’s one of the Iron Chefs on Iron Chef America, taking us through a few weeks at his flagship restaurant, Lola, with a window on the beginnings of his emergence on the national food radar. (I’ve been to Lolita, a more casual restaurant Symon opened in Lola’s original space, and was very impressed, but clearly I need to get back to Cleveland to try Lola proper.) Part three is an inside look at Ruhlman’s work with French Laundry chef-owner Thomas Keller on the first of several cookbooks they would write together, probably the section with the least narrative greed but the most interesting food, as Ruhlman gets as far into Keller’s mind as anyone short of Dom Cobb could. (Also interesting was the name of one of the young chefs in Keller’s kitchen: Grant Achatz, today famous for his wildly inventive food at Alinea and for his battle with tongue cancer, about which he wrote in Life, on the Line.) Best of all, The Soul of a Chef concludes with recipes from all three of the primary chefs profiled in the book, including Symon’s signature corn crepes with BBQ duck confit and several of Keller’s best-known dishes from The French Laundry.

Ruhlman’s gift as a food writer is the way he combines strong storytelling with passion for and knowledge of great food. He went through the Culinary Institute of America’s program when writing The Making of a Chef and thus understands the fundamentals of professional cooking but also areas of cuisine now considered esoteric outside of the great restaurants, like forcemeats and terrines or offal, and can make these foods or techniques accessible to the lay reader. He will have you rooting for candidates in the CMC exam, and rooting for Symon to earn his restaurant, successful locally, more national notice that will boost him personally but also the Cleveland restaurant scene as a whole.

If there’s any real weakness to The Soul of a Chef – aside from the proofreading, which, while I am a huge Ruhlman fan, I must admit is not his strength – it’s the lack of any real tie between the three sections. They’re all chefs, they are all dedicated to their craft in a way that straddles the line between admirable and obsessive, and they do sit at three separate places on the scale of culinary celebrity (which I would not conflate with culinary success). But this book read like three non-fiction novellas, three very good ones that told compelling stories (Ruhlman infuses the visit to Lola by an influential national food writer with a ton of tension, almost as much as occurs naturally in the CMC section) and expanded my knowledge and/or understanding of food. I’m not even sure that that disconnect between the three sections is a flaw, but enter this book expecting a collection of very strong essays rather than a single 300-page narrative.

* Ruhlman now has a new cookbook out, called Ruhlman’s Twenty: 20 Techniques 100 Recipes A Cook’s Manifesto, but I haven’t seen it yet and probably won’t until deeper into the offseason. I’m just now working through Bobby Flay’s Mesa Grill Cookbook, which I bought after seeing it included recipes for everything I’ve had and liked at the restaurants of that name.

The Hour, season one.

I wasn’t aware of the existence of the BBC series The Hour (official site) until I caught Alan Sepinwall’s positive review of it in August, and as a fan of highbrow British drama and of one of the series’ three stars, Dominic West (a.k.a., Jimmy McNulty), added it to the DVR queue. Its combination of suspense, complicated interoffice relationships (romances and rivalries), and subtle jabs at modern Western governments did not disappoint, even when the show didn’t quite deliver the slam-bang finish my American sensibilities anticipated.

“The Hour” is the show within this show, a new BBC newsmagazine program that debuts in 1956, just as the Soviets are about to crush an uprising in Hungary and Colonel Nasser is about to nationalize the Suez Canal. This propitious timing coincides with a more personal intrigue that consumes the program’s chief reporter, Freddie (Ben Whishaw), who receives a desperate attempt for help from an old friend, the daughter of the wealthy aristocratic family that took him in during the Blitz. “The Hour” is produced by Bel (Romola Garai), Freddie’s ex-girlfriend and a controversial choice as producer because of her gender, and Freddie finds himself passed over for the anchor’s chair by the ambitious cad Hector (West), who appears to be all style but develops over the six episodes into a man of substance – or a man who wants to have substance but can’t fully commit to it.

Although Hector and Bel end up in the sack – really, if you couldn’t see that coming, I have some bad news about Santa Claus – the relationship between Hector and Freddie is the most fascinating of the show. Freddie is naturally jealous of Hector’s ease with women and affair with Bel, but Hector sees in Freddie an intellectualism and persistence that he wishes he had. Freddie purports to scorn Hector, but on some level desires his respect, not realizing he’s already earned it.

The Hour‘s creators have also done an excellent job of filling out the roster beyond the Big Three with complex characters who work as more than just mere props and set the show up well for future seasons (there’s at least one more in the pipeline). Clarence, Bel’s boss, is the most central of these, a longtime company man who must shield the show from would-be government censors but also has personal motives for his actions, including one revealed in a brief, impassioned speech to Freddie about this show being the opportunity for which he’s worked his entire career. There’s also a ton of groundwork laid for the future in Hector’s marriage to Marnie, whose executive father has been instrumental in advancing Hector’s career. (Marnie is played by Oona Chaplin, whose grandfather, Charlie, appeared in a few films of his own.)

The drama of putting on a weekly news program isn’t in and of itself much with which to sustain a show, so the writers have written most of that into the background, waiting until the final episode to shift it to the front of the plot, at which point it ties together Freddie’s intrigue story, Hector and Bel’s affair, and the threat of censorship into one very tense program, with a plot twist during the live broadcast I truly did not see coming. Instead, the writers relied on the intrigue, the romance, and the discussions of actual events in the Suez and Budapest to keep up the tension in the first five episodes, as well as the tremendous performances by all three of the central actors, particularly Whishaw as the sleep-deprived reporter whose search for the truth encompasses both political and personal ends.

I’ve seen some criticism of the show in the British press that compared it to the American series Mad Men for its setting in a previous era and heavy use of the look and style of that time period, but it reminded me more of a British made-for-TV movie from 1988 called A Very British Coup, in which a populist Labour Party candidate becomes Prime Minister, only to face a wide-ranging conspiracy by entrenched commercial interests to remove him from power. That film, like The Hour, does tension the hard way, through words and characters plotting rather than through the threat of physical harm. It’s a tough trick, and I even found myself falling into the trap in the final episode of season one, when, after the show-within-the-show has concluded, the final piece of the spy puzzle is placed, but quietly, without a weapon or an officer of the law in sight. I find films, TV series, and books written in that way to be very satisfying because I feel more involved in the tension – putting a protagonist at the end of the gun barrel is easy, so easy it’s brutally overused – but I could easily understand someone seeing The Hour‘s dialogue-driven plot as dull for the very same reason. Your mileage may vary.

You can watch The Hour on amazon instant video, but it doesn’t appear to be on Netflix instant streaming yet.

The Wire, season one.

When I finally started watching The Wire in June or so, I didn’t intend to write about it here because I feel like no show of the last ten years has been written about, and written about so well, as this one. Enough of you have asked for my thoughts that I changed my mind, but I’m not sure I can offer you anything new on the subject.

I was a big fan of Homicide: Life on the Street, Wire creator David Simon’s previous show, also based on Baltimore on a nonfiction book Simon wrote, and a show that stood out for the depth of its characterization rather than its use of the crimes themselves as the primary generator of narrative threads. The show made Andre Braugher a minor star – it should have made him a major one, but the show was buried on Friday nights at 10 pm for much of its run and never found the audience it deserved – and did win four Emmy awards over its run, including one for Braugher, so at least it was noticed by the industry if not by the viewing public as a whole. It was also one of the first shows I can remember that used the ensemble cast as a true ensemble; Braugher was the best actor, and the best character, yet was never singled out in the writing as the show’s main star beyond his character’s story arcs. You watched for the group, not just for him.

That casting and writing mentality – that the ensemble is bigger than the sum of its actors – is the great separator, in my mind, between The Wire and just about any other show I’ve seen in any genre. The acting is strong, the dialogue is strong (still stylized, just not as much as your standard formulaic network crime drama), the plotting is intricate, but at the end of the day, it is the idea that the stage that unites all of these players is the true center of the show that makes The Wire such compelling viewing.

For the four or five of you who haven’t seen this series, season one follows an ad hoc task force in the Baltimore city police department as they identify and investigate a large drug-dealing operation in the city’s housing projects that is also responsible for up to a dozen murders. The show gives more or less equal time to the members of that drug cartel, all African-American, running their criminal operation in an efficient, business-like manner, led by Avon Barksdale and his consigliere Stringer Bell. The good guys can be bad, the bad guys have some elements of good, and there is no question where Mr. Simon’s sympathies lie on the twin subjects of the war on drugs and drug decriminalization – but it’s never preachy the way most network shows (I’m looking at you, Law & Order: SVU) are when they try to get topical. Season one of The Wire shows the impact of the war on drugs and lets those results speak for themselves.

You have to dig fairly deep into this show to find poorly drawn or stock characters – over the course of 13 rich episodes, the writers show us multiple sides of at least a dozen central characters, most amusingly Wee-Bey, and show significant development of at least half of those, including cops Pryz (screw-up nepotista to dedicated researcher) and Carver (clock-puncher to hardcore surveillance guy … but with a twist in the final episode of the season) to Barksdale lieutenant and nephew D’Angelo (grows a conscience) to addict/confidential informant Bubs. Yet even those stock characters have their value, such as personal favorite Proposition Joe (whom I quoted in last week’s chat) or Ed McMahon-in-uniform Jay Landsman.

And then there’s Omar Little, whom I think is the show’s most popular character – a violent, ruthless thief who also speaks unusually formally (never swearing), abides strictly by his own set of ethics, and is gay. He only appears in a handful of episodes in this season before absconding, but he’s the best example of the series’ stylized speech – you may never encounter someone who speaks like this, but it is so memorable and so clever that I can forgive the departure from reality.

For my money, though, the star of season one is Stringer Bell, played (to my shock) by an English actor, Idris Elba, now the star of Luther. Bell is a brilliantly conceived character, the brains behind the Barksdale operation, taking economics classes in the evenings, running front businesses as actual businesses, devising codes and changing protocols, and ordering murders when necessary. Elba infuses this character with tremendous gravity between his baritone voice and this one facial expression where he drops his chin without lowering his eyes, delivering a look that could pin a thought in midair and drop it to the ground without a fight. If he’s on the screen, I don’t want to miss a syllable.

Some scattered remaining thoughts from season one:

* Many of you have told me you consider this the best series in TV history, but I haven’t seen anywhere near enough television to offer that judgment. I actually don’t like most scripted TV series; the medium isn’t the problem, but the industry serves the mass audience a product that just doesn’t speak to me. The best TV series I’ve seen isn’t a series by our standards – that would be Foyle’s War, a British detective series that airs in roughly 90-minute self-contained episodes, with just a few per season. It’s more a series of short movies than an American-style TV series. It’s nothing like The Wire in setting, look, feel, time, or place, but it is everything like The Wire in intelligence, wit, and tension.

* So I mentioned the other day that Unforgiven was the only movie for which I can remember walking out of the theater before the film ended, and the scene that did it was when Eastwood’s character (EDIT: I got this wrong – see the comments) kicked the tar out of English Bob, after which we saw Bob’s companion urinate down his own leg. My wife wanted out at that point, and I can’t say I disagreed, even today: The use of someone pissing himself as comic relief is such unbelievably weak writing that I’d be ashamed to laugh at it, and as a demonstration of terror it’s rather over the top. Contrast that with Wallace’s final scene, when he realizes he’s trapped and that the person who ordered the hit isn’t around to countermand the order. He’s done, and he’s shocked, scared, betrayed, and when he loses bladder control, it’s mentioned in passing by Bodie as a way for the writers to heighten the emotion of the scene – not for cheap laughs. That wasn’t the part of the scene that made the strongest impression on me (that would be Poot having to tell Bodie to shut up and pull the trigger, then taking the gun and finishing the job himself, showing how much of Bodie’s tough-guy act was just that, an act), but it is a testament to the strength of the show’s writing.

* Speaking of Andre Braugher, if you haven’t seen his FX series Thief, for which he won his second Emmy for Best Actor in a Dramatic Series, the entire six-episode run is available for free on imdb.com. Braugher is the clear star here, but the plotting on The Wire reminds me more of this series than any other I’ve seen.

Black Swan.

Black Swan is an extremely well-acted psychological thriller about a tightly-wound ballet dancer who may or may not be losing her mind as a result of the stress of her job (and, perhaps, malnutrition from her bulimia). It’s also thinly plotted and hard to watch because of (I assume deliberately) shaky cinematography and dim lighting.

A New York ballet company is putting on a production of Swan Lake just as its longtime star, now 35, is being forced out of her role due to age. Nina, a shy but very talented technical ballerina, wins the central part playing both the White and Black Swans in the show, but finds herself beset by doubts, hounded by impossible visions, and threatened by a new dancer just in from San Francisco who may or may not be trying to steal her role.

The movie rests heavily on the depth of its four main characters and the performances given by those actors. Natalie Portman won the Academy Award for Best Actress for her central role as Nina, a fragile, childlike ballerina who is perfect for the White Swan role but is so obsessed with perfection that she can’t provide the passionate, reckless dancing required for a convincing seductress Black Swan. Portman, like Jennifer Lawrence in Winter’s Bone, has to be on pointe throughout the film to pull it off, as her character is in every scene and she must be credible as an adult whose emotional and physical growth has been stunted. I was put off by her wispy voicing of almost every line through the first hour and a half, although it did help cement her nervous, timid personality.

Mila Kunis probably earned more notoriety for her sex scene with Portman than she did for her work in the rest of the film, but whose work as a free-spirited, gregarious colleague who must create suspicion in the viewer’s mind about her ultimate motives was as essential to the film’s credibility as Portman’s work. Vincent Cassel, whom I’d only seen before in Eastern Promises, is outstanding as Thomas, the creepy-but-not-always-creepy director of the ballet company, a man who is probably abusing his position and yet gives no doubt that he is committed to coaxing a command performance from his star. Barbara Hershey, playing Nina’s mother, alternates between a vindictive Mommie Dearest and a loving if overprotective mother who is desperate to prevent ballet from ruining her daughter’s life while living vicariously through her daughter’s success.

But how much of what we see is real, and how much is filtered through the distorted lenses of Nina’s hallucinations? Much of what we see in the film is clearly faulty wiring in her head, including a scene where she peels a thick layer of skin off her finger, or another where her legs spontaneously break in absurd directions. But those obvious illusions could be tipping us off that much of what seems real isn’t, something backed up by frequent decisions to use a vantage point directly behind Nina’s head. Is her mother actually the witch we see in half of her scenes, or is that Nina’s perception of her? How much of Lily’s two-faced personality is, again, Nina’s jealousy manifesting itself in imagined or distorted conversations that are shown to us through her mind? I don’t think there’s a correct answer on this one, but after thinking about the movie for the last 36 hours, I’m inclined to believe that she is the film’s unreliable narrator, and virtually none of what we see before the final scene can be taken at face value.

The story itself contains enough small twists and turns to maintain a moderate level of tension, even though it should be clear from the start where we must finish, since Thomas explains the plot of Swan Lake and the script doesn’t hide the parallels between the film and the ballet within it. But the decision to shoot so many scenes from behind Portman on some kind of handheld camera made for very rough, shaky cinematography – again, possibly a conscious decision to reflect the turmoil inside of Nina’s head, but hell to watch at long stretches. That’s exacerbated by the fact that the lighting in just about every scene in the film is poor and everything is dank and gray, good for keeping the mood bleak but, again, tough to watch for a hundred minutes.

My wife danced for about seven years as a child at a local ballet school, so I defer to her on questions about the dancing in the film. Her gut impression was that we were seeing much more of Portman’s dancing double, Sarah Lane, than we were of Portman, saying the key was to watch the character’s feet – a non-professional dancer couldn’t point her toes or arch her foot half as well as someone who’s been dancing for a decade, because of muscle and bone development. She assumed that any time Nina’s feet were out of the shot or her face wasn’t visible – we had a lot of scenes where her face was blocked by another character or only visible in a blurry reflection in a mirror – that it was her double.

To answer two questions I’m anticipating from the regular readers among you:

* I’m torn on Best Actress between Portman and Lawrence. Both roles were difficult. Both women executed them about as well as I could expect. I think Lawrence’s was more difficult, but feel like I’m unqualified to make that judgment when it’s such a close call; it seems to me like playing a child who acts convincingly like an adult would be harder than playing an adult who acts convincingly like a child. I know Lawrence was more critical to Winter’s Bone than Portman was to Black Swan, but is that not analogous to judging an MVP candidate by the caliber of his teammates? I still lean Lawrence, but without confidence that she’s the right call over Portman.

* Best Picture: I’m through seven, and this would be at the bottom of the seven for me. Good movie, but not on par with the previous six I’ve seen. I think The Kids Are All Right is on its way to us from Netflix.

Moneyball.

Moneyball, the movie, is an absolute mess of a film, the type of muddled end product you’d expect from a project that took several years and went through multiple writers and directors. Even good performances by a cast of big names and some clever makeup work couldn’t save this movie, and if I hadn’t been planning to review it, I would have walked out.

The movie failed first and foremost for me as a movie, not just as a baseball movie. (I’ll get to the baseball parts later.) The general plot here is that the A’s lose their 2001 ALDS to the Yankees and are about to lose three major players to free agency, so Billy Beane goes hunting for a new way of doing business. He runs into a stats geek working in Cleveland’s front office named Peter Brand, hires him, and Brand brings the sabermetric philosophy that we now associate with the early 2000s Oakland teams. This causes friction with Oakland’s scouts, who are all idiots, and Art Howe, who was a stubborn idiot (this is the movie, not my opinion), and Billy might even lose his job until the A’s get hot and win 20 games in a row. Meanwhile, we are to believe that this is all so Billy can purge the personal demons created by the failure of his playing career.

Billy is the only fully realized character in the entire movie, and even at that his disparate pieces don’t tie all that well together. Peter Brand, a.k.a. Paul Antipodesta, is a mousy number cruncher who looks like the lay viewer would expect a stat geek to look – unathletic, dressed in dull collared shirts and ties, intimidated by the players, with no complexity to the character. Howe is nothing but a holier than thou obstacle for Beane whose entire motivation for his stubbornness is his desire for a contract extension – a hopelessly tired plot device that makes for a one-dimensional character. Even Casey, Billy’s daughter, who is shoehorned into this weird plot strand about him possibly losing his job, is nothing more than the plot strand requires her to be.

The lack of multi-dimensional characters is exacerbated by the languid, aimless plot and stop-and-start pacing. The film mopes through Opening Day and the beginning of the A’s season, races through their midyear turnaround, then jumps through most of the winning streak until the twentieth victory, at which point we’re handed slow motion views of the A’s blowing an 11-0 lead … and of Art Howe thinking, with no sound at all. Even the paces of conversations are strange and often forced; one of the “action” scenes, if I could call it that, involves watching Billy juggle three GMs (Shapiro, Phillips, and Sabean) to try to acquire Ricardo Rincon. All three GMs come off as stooges, but more importantly, it’s boring as hell to watch anyone, even Brad Pitt, talk on the phone.

Pitt is very good with the stilted material he’s given and clearly made an effort to look and act the part, from his hair to his tone of voice to his facial expressions. He’s also frequently eating or drinking, which he seems to do in every movie in which he appears. Jonah Hill, as Peter Brand, is very good when he can use his character’s dry, monotonous delivery for comedic effect, drawing laughs from lines that aren’t inherently funny because his timing is so good. Chris Pratt has several funny moments as Scott Hatteberg, very recognizable if youve seen his work as Andy on Parks and Recreation, although he really only has two scenes of any significance in this movie. Philip Seymour Hoffman was wasted as Howe, unfortunately, playing a one-note character who would like you to know he doesn’t care what you have to say about baseball. Robin Wright Penn is also wasted as Beane’s ex-wife who is apparently married to a closeted gay man.

I could have tolerated a lot of flaws if Moneyball had just given me a good baseball movie, with some real tension to it, or perhaps a strong character study of Billy Beane. But the film provides neither, and I spent most of the movie wondering what was really on the line here. The A’s don’t win a playoff series in 2002, so the script can’t set that up as a goal or use the playoffs as a climax. Beane took a $39 million team to the playoffs the year before; he wasn’t going to be fired in May for taking a few risks that his owner more or less told him to take (and if he had been fired, he would have been hired by someone else in a heartbeat, despite the character’s later claim to the contrary). His daughter is worried about him because she doesn’t see the big picture, but neither she nor her father is in any real jeopardy at any point in the film. We’re not playing for anything here.

Then there’s the baseball stuff, which is not good. For starters, the lampooning of scouts, which draws from the book, isn’t any more welcome on screen (where some of the scouts are played by actual scouts) than it was on the page; they are set up as dim-witted bowling pins for Beane and Brand to knock down with their spreadsheets. It’s cheap writing, and unfair to the real people being depicted. Current Oakland scouting director Eric Kubota also gets murdered in a drive-by line that depicts him as a clueless intern given the head scouting role after Beane fires Grady Fuson in April after a clubhouse argument (that never really happened). I’ll confess to laughing at the scout referring to “this Bill James bullshit,” although the A’s bought into that bullshit years before the film claims they did – and, in fact, hired Paul Depodesta three years before the movie-A’s hired Brand. (In the film, Fuson refers to Brand as “Google boy,” a term applied to Depodesta by Luddite beat writers in LA three years later.)

The film also relies on some pretty gross misrepresentations or oversimplifications of the business. The idea of a GM getting on a plane and flying two thirds of the way across the country to meet another GM to discuss a trade for a left-handed reliever is so absurd that it should set off alarm bells in even the casual fan. Do you really think that GMs only talk trades in person? That they fly to meet each other for tete-a-tetes before consummating any deal? Similarly, teams don’t sign injured players to guaranteed contracts by flying out to their houses (on Christmas Eve, apparently) without having them go through physicals.

I wasn’t as concerned with the script having Beane trade Carlos Pena to Detroit for a reliever and some money (as opposed to the actual three-team, seven-player deal including Jeff Weaver and Jeremy Bonderman) as I was with seeing Pena, an intelligent, gregarious person, depicted as a sullen Latino player. I also find it hard to believe Beane would ever say he didn’t care about pitchers’ platoon splits. And the film’s emphasis on Beane not making it as a player seems to point to questions about his makeup, especially his confidence, which hardly ties into a film about how makeup is overrated.

If you do end up seeing the film, and I imagine most of you will, there is one scene towards the end that stood out for me as incredibly spot on, so much so that it didn’t seem to fit with the rest of the film. Beane is sitting in what was then called the .406 club at Fenway Park with John Henry, who is about to offer him a record-breaking deal to become the Red Sox’ new GM. Henry expounds on how Beane’s method of doing things is going to sweep through the industry, and how critics within the game weren’t just trying to protect the game, but were expressing their own fears about their livelihoods. That speech applies just as well to any industry undergoing the kind of creative destruction ushered in by Bill James, Sandy Alderson and Billy Beane. Remember that when you see the next written attack on “stat geeks” who are ruining the game along with a defense of RBIs or pitcher wins.

If you haven’t already done so, go read the book before thinking about seeing this movie, and maybe go watch Brad Pitt steal every scene he’s in in Snatch instead.

Top 15 iOS boardgame apps.

I’ve been promising this for a while, and kept delaying it to buy and review more apps, but I think we’ve reached a brief lull in major boardgame app releases, so here’s a ranking of the 15 that I’ve tried so far. All but two are iPad compatible – several are iPad-only, in fact – and all are adaptations of existing physical boardgames. Most include multiplayer through GameCenter and I believe I’ve highlighted (and downgraded appropriately) those that don’t.

If I’ve reviewed an app in full, I’ve linked to that review in the game’s name. The link on the price goes to iTunes for you to purchase it (yes, I get a 5% commission if you click through and buy).

One extra bit of awesome from all these games, at least for me, has been playing some of you – not coincidentally, all four of the games where I’ve played readers appear in the top five.

(EDIT, 12/26/11: One app that came out after I produced this ranking that I also recommend is Tigris and Euphrates, which I’d rank fourth, just after Ticket to Ride.)

(EDIT, 3/30/13: I’m due for a bigger update, but I also recommend Caylus, Le Havre, and Stone Age, with the last one just releasing an iPad version this week.)

1. Carcassonne. ($9.99) The best boardgame implementation on iOS happens to be of one of the best boardgames, period, although its ranking here is based more on how incredible the app is. The graphics are superb, the toughest AI players are very good, the easy AI players are still enough of a challenge for rookies, and the game offers networked play that works easily and smoothly. It’s the most expensive app on this list ($9.99 for a universal app) but absolutely worth the cost.

2. Samurai. ($4.99) Seven of the ten apps on this list are adaptations of Reiner Knizia games, led by this one. It’s classic Knizia – a simple concept leads to complex game play: Players compete to control specific hexes on the board, with special pieces that allow players to steal hexes at the last second. The AI player is also very good and despite the small board the game is very playable on an iPod Touch.

3. Ticket to Ride. ($6.99) Days of Wonder, the publisher of Ticket to Ride and Small World, put a tremendous amount of work into their apps, which are clean, bright, and robust. Ticket to Ride falls short of the two above here because the AI players are so weak, but DoW linked GameCenter multiplayer to their own thriving online multiplayer community, so finding games is easy at all hours of the day. They currently offer three in-app expansions as well, of which I’ve purchased one, the essential 1910 expansion.

4. Battle Line. ($2.99) A two-player card game from Knizia where players compete to capture five of nine flags (or three adjacent flags) laid out in a line between them, using poker-line hands of three cards at each flag. It’s simple and quick, made better by the use of tactics cards (you have the option to play without them, but you should use them). The AI player could be a little stronger, but the randomness of the cards tends to flatten out the game to make the AI more competitive. Note: The linked review was before a major software update that all but eliminated crashing, added GameCenter multiplayer, and added much sharper graphics.

5. Puerto Rico. ($7.99icon) A good implementation of a complex (and very, very good) boardgame, with competent AIs and functional multiplayer, including a two-player variant that makes it a little easier to get a game going. The screen is fairly busy and I imagine the app would be confusing to someone who’s never tried the boardgame, so the in-game tutorials are a must. You can beat the AIs pretty regularly with a shipping strategy (corn/harbor or corn/wharf), but if you eschew that you get a tougher challenge.

6. Ingenious. ($2.99) A simple two-player game on a hexagonal board where the victory condition calls for a lot of counterintuitive play. Also by Knizia.

7. Small World. ($6.99) Another Days of Wonder app, without multiplayer but with a somewhat better (but not great) AI player. The app only plays two players (the physical game plays two to five), but with a clever tabletop mode that allows the players to sit across from each other without having to move or rotate the iPad. Graphics are superb, although an “undo” option would be nice considering how easy it is to drop a token in the wrong spot. A multiplayer option would bump it up the list, but if you’re looking for a really slick two-player game you can play with someone who’s sitting next to you, this is a great option.

8. Through the Desert. ($1.99) I really like the underlying game and the graphics on this app are strong, but it doesn’t play that well on the iPod and the glitch where you can’t see the bottom of the screen in four-player mode on small devices still isn’t resolved. The AIs improved noticeably after the last update. It’s another board-control game with lots of opportunities to sabotage other players, if that’s how you roll, and at $1.99 for the iPad version it might be the best value on this list.

9. Tikal. ($3.99) After a recent update this moved up out of the cellar, and while it’s available for all devices the small graphics play much better on the iPad. It’s a solid strategy game with aggressive AIs that play fairly predictably despite multiple difficulty settings; GameCenter integration was a big boost.

10. Wabash Cannonball. ($1.99) A no-luck, auction-driven, train game where players compete for shares in railroads that they then develop across the map from the eastern seaboard to Chicago. This app, adapted from the boardgame Chicago Express, gets the award for the cleanest presentation of in-game information, of which there’s a lot. However, the app is designed for iPhone/iPod screens, not for iPad, and really needs online multiplayer. Give me those two things and I’ll rank it higher.

11. Medici. ($2.99) And another Knizia game, this one built around auctions of sets of goods on ships where players compete to ship the largest quantities of specific goods.

12. Zooloretto. ($3.99icon) One of the best-looking games on here, with fun sound effects and an unlockable (free) in-game expansion … but the lack of networked play is a real handicap. It looks to me like the developers have walked away from this one, which is a shame since it functions properly and looks so good; better AIs or networked play would help. I did discover a strange bug as well, where the in-game expansion somehow relocked itself after I didn’t use the app for a few months.

13. Catan. ($4.99) The AIs improved with the Seafarers expansion, but they’re still not very tough. It’s a good introduction to Settlers of Catan if you’ve never played the physical game and want to try it out before investing, but once I had defeated the AIs in every level I didn’t feel the need to go back to the game. The first major update improved the graphics, but the AIs still aren’t great, although it added multiplayer through GameCenter.

14. Kingsburg: Serving the Crown. ($4.99icon) This app looks great, runs smoothly, includes what I think are competent AIs, offers GameCenter multiplayer, and takes absolutely forever to play. I’ve never played the physical version, which probably doesn’t help matters, but one of the things I look for in a good boardgaming app is the potential to bang out a quick game, whether solitaire or online. The game is currently iPhone/iPod only, although an iPad port has been promised as “coming soon” for several months.

15. Ra. ($3.99) I’ve never reviewed this game here, mostly because I didn’t care much for it. It’s another Knizia game, with an auction component but way too many moving parts and an AI that I beat the first time out despite not knowing what I was doing. Medici takes a similar concept and executes it better.

Winter’s Bone.

Winter’s Bone was one of the eight hundred, or more accurately ten, nominees for Best Picture in this year’s Academy Awards, and of the six I’ve seen it was pretty clearly the best movie. It wasn’t the most enjoyable, and I’m not sure I’d be all that eager to watch it again, but for plot, dialogue, direction, visuals, and key performances, this one edges out The King’s Speech.

Set in a backwoods community somewhere in the Missouri Ozarks, Winter’s Bone focus on Ree (played by Jennifer Lawrence), a 17-year-old girl who is her family’s de facto parent. Her mother is catatonic, and her father, a meth addict and meth maker as well, is out of the picture, leaving Ree in charge of her much younger brother and sister. Ree is barely holding things together with a little help from neighbors when she’s told that her father put up their rickety house and property as bond for his most recent court date and has now disappeared. She has just a few days to locate him or face losing the house.

The search for Ree’s father isn’t the main narrative element in the movie; the court date passes and the narrative splinters into an effort to prove he’s dead (if he is, which Ree doesn’t know for sure) and a few desperate plot strands related to it. The central story is the reactions of Ree’s neighbors, all relatives of hers, some distant, some as close as her father’s brother Teardrop (John Hawkes), but most of whom stonewall her in her attempts to locate her father. She’s turned away, bought off, threatened, and eventually beaten to try to get her to stop looking.

You could argue Winter’s Bone is about one of two things. One interpretation a few of you offered on Twitter was that the film (based on a novel of the same name) is about finding slivers of humanity in a situation that bears neither physical nor emotional resemblance to anything most people seeing this film would recognize as modern life. Ree’s people are all broken to various degrees; even Teardrop, who shows the most kindness towards Ree over the course of the movie, is a drug addict who tells his wife “I said shut up once already, with my mouth.” No one seems truly good except Ree and her friend Gail (played by Lauren Sweetser, who appears to be one of the many locals cast in various roles in the film, which was shot entirely on location), and even Ree is pushed to the boundaries of her goodness.

I saw the movie much more as a character study of Ree, one that could only succeed if the writing was strong enough and the performance of the actress matched it. Ree’s love for her siblings pushes her forward into uncomfortable and even dangerous situations; the threat of violence doesn’t deter her, and ultimately the evident strength of her resolve forces her antagonists to change their tactics in dealing with her. Nothing shakes her; her dedication to her task on behalf of her siblings is absolute, much like the Man shows for his son in Cormac McCarthy’s The Road. And she’s a child who has been prematurely aged emotionally by the horrific circumstances of her home life, let down explicitly by her father and implicitly by her mother (who had a breakdown related to Ree’s father).

Had Jennifer Lawrence been anything less than perfect in her role as Ree, Winter’s Bone would not have succeeded. Her character is so central to the movie that the actress’ credibility as a child who acts in almost every way like an adult is critical, and Lawrence nailed it. She looks young, and of course is dressed to look young, yet projects adult determination and toughness in confrontation after confrontation with the irrational, unfeeling, often intimidating adults who are standing between her and a possible solution to this looming catastrophe. I found her utterly convincing in look, in tone, in timing, and in conveying this very faint hint of vulnerability, or maybe fear – not fear for herself, but fear that she’ll fail. I haven’t seen Black Swan yet, but either Natalie Portman gave a historic performance, or Oscar voters are every bit as subject to the narrative as baseball writers are.

The Score.

Littlefield leaned closer to him. “You’re a young man, you can still learn. Pay attention to this. You can steal in this country, you can rape and murder, you can bribe public officials, you can pollute the morals of the young, you can burn your place of business down for the insurance money, you can do almost anything you want, and if you act with just a little caution and common sense you’ll never even be indicted. But if you don’t pay your income tax, Grofield, you will go to jail.”

Donald Westlake, writing under the pseudonym Richard Stark, produced a series of hard-boiled crime novels starring the thief known as Parker, a series that began with the book The Hunter (later adapted for the screen as Point Blank and Payback). The University of Chicago Press has reprinted the first twenty Parker novels (out of 24), including The Score, which is currently available as a free eBook through amazon and is also free on BN.com, with the promotion running through the end of September.

The crime at the heart of The Score is certainly ambitious – Parker finds himself drafted to join a group that intends to knock over an entire town in North Dakota, led by the unreliable Edgars, who devised the plan because he knows the town’s layout and when they could maximize their payout. Stark spends about two thirds of the novel on the setup, with Parker leading the effort to assemble the ideal team and handling some of the logistics, including an interesting scene where he goes to purchase weapons from a blind arms dealer who stores the goods in boxes for children’s toys. The bickering starts from the moment Parker, who has little to no tolerance for bullshit, meets Edgars, and while it never explodes into a complete meltdown, the undercurrent is always there and threatens to undermine the solidarity of the team in an effort where one screw-up will sink the entire operation.

The real appeal of the novel is in the interplay between the characters, mostly between Parker and the others. Parker’s experience and limited tolerance for frivolity makes him the ideal field general for the operation, but he’s also forced to delegate as the group takes over the town almost building by building. Three group members eventually deviate from the plan in one way or another, forcing Parker to adapt on the fly, and his reaction to one of those three was one of the few big surprises in the book. But Westlake’s knack for clipped, quick dialogue keeps everything moving even through that first two-thirds of the novel where nothing actually happens beyond the planning; even the masters in the hard-boiled field, Hammett and Chandler, would typically drop a body or two and have their protagonist get a blackjack to the dome before the halfway point, although both had the brighter, more literary prose that they could have dispensed with those plot devices and still kept me riveted.

I am enough of a fan of heist stories that I knocked out The Score inside of forty-eight hours, and appreciated reading one that’s the antithesis of the overly stylized heist motif popularized by Ocean’s Eleven. I could have done with a little more explanation of the big twist from the mouth of the character responsible, although Stark does provide the basic back story, and Parker’s sudden decision to go soft on one of his partners in the heist, although not terribly consequential, felt oddly out of character. Parker’s simple, direct, no-nonsense approach is the real appeal of the novel for me, even with those quirks, a rare example of a likeable protagonist who’s actually the bad guy.

Next up: Michael Ruhlman’s The Soul of a Chef: The Journey Toward Perfection. Ruhlman’s Ratio remains an essential, often-used item on my cookbook shelf. (Shelves, really. Three so far.)

Ticket to Ride app.

Ticket to Ride, reviewed here, is one of our favorite games to break out with friends who haven’t played many of the German-style boardgames we like because a new player can learn how to play in a few minutes and the game is long enough for a new player to start to catch on to strategy before it’s through. The publisher, Days of Wonder, has operated a very successful online site for several of their games for several years, and their Ticket to Ride app for iOS (or for Android devices) is fully integrated with the online site, so you get a robust community of experienced players right out of the chute.

The app is close to perfect if you’re playing online. The graphics are exactly those of the physical game and are very easy to navigate on the iPad’s screen. Route cards go in the lower left; you can cycle through them by clicking once, and completed routes get a solid-colored outline and a punch mark on the left side, with a count of total routes and incomplete routes next to it.

Your train cards display in the bottom center, and when you have enough to complete a track between two cities, you click on the relevant cards and drag them to the track, waiting until the right track is highlighted (both city circles start to glow as well) before releasing. That’s a little trickier than it sounds, and my wife and I have each once incorrectly placed trains; a setting allowing players to insert a confirmation option would be helpful, but right now the only confirm/cancel option appears when you select new route cards.

Opposing player icons sit at the top with number of trains remaining, number of train cards in hand, number of route cards in hand, and number of points all clearly visible. You can see an online opponent’s ELO rating (at least, I assume that’s an ELO system) and “karma” by clicking on the player’s icon.

The app itself runs very quickly with only a few unnecessary animations that didn’t unduly hinder play. Online play may lag due to slow connections or slow players, of course, and you can turn some of the animations and the entirely harmless music off.

Online play is the game’s strength. Players can log in via GameCenter or via the Days of Wonder site, and can create games or join existing ones in the “restaurant” accessible two clicks from the main screen. Open games are identified by different icons that indicate whether you are eligible to join the game and which board and cards are in use – the 1910 expansion, the Europe board, and the Swiss board are all available as in-app purchases. Players also tend to describe games as fast games or no-blocking games where applicable, although that’s on the honor system. So far, I’ve only played on the US board with the 1910 expansion and have found online opponents tend to go hard after the long, cross-country routes (sensible) and are obsessed with getting the longest route (potentially counterproductive). Then again, I think I’m at two wins in five or six games, so perhaps my opinions on strategy hold as much water as a plastic sieve.

The app has two flaws that put it below the standard-bearer in the space, Carcassonne. One is the aforementioned potential for a misplay that would be solved by a confirmation dialog. The other is that the Ticket to Ride AI players are horrible – they play linearly and won’t present any kind of challenge to even a novice player. It’s also less than ideal for pass and play because you can see other players’ routes too easily unless you’re sitting rather far apart. I did have one unexplained crash that hasn’t recurred.

However, if you like playing online opponents, it’s very strong and I’ve found the half-dozen or so games I’ve played to move very quickly. And if you’ve never played any of the boardgames I’m always yammering about here, on Twitter, or in chats, this is one of the best places to dip your toe in the water of smarter, better games that also play well for socializing.

Pulp.

I waited until that night, drove over, parked outside. Nice neighborhood. Definition of a nice neighborhood: a place you couldn’t afford to live in.

Charles Bukowski wrote his final novel, Pulp, as he was dying of leukemia, and passed away before the book was published. It shouldn’t be much of a surprise then that the overarching theme of the book is death – facing it, fleeing from it, and wondering what there is to life other than speeding towards it.

The protagonist of Pulp, Nick Belane, is a private detective who is simultaneously lucky (his cases have a habit of solving themselves) and down on his luck (he’s somewhat broke and usually heading to the bottom of a bottle) when he receives a visit from a new client, who calls herself Lady Death, and most likely is the Grim Reaper in more attractive form than we’re using to seeing. She wants Belane (which I presume rhymes with “Spillane”) to track down a man she believes to be the French author Celine, who should be dead by about thirty years but is apparently running around Los Angeles. Nick picks up a few more clients, including a man who believes his controlling new girlfriend is a space alien, another man who believes his wife is cheating on him, and a friend who hires him to find the elusive Red Sparrow but doesn’t actually know what it is. (The Red Sparrow is most likely a reference to Black Sparrow Press, a small publisher whose financial support allowed Bukowski to become a full-time writer at age 45.)

On its surface, Pulp is a hard-boiled detective novel reminiscent of the clipped tones of Hammett and tight yet rich prose of Chandler, although Belane’s toughness is more superficial than that of the Continental Op or Philip Marlowe. Belane bemoans his inability to catch a break in between catching breaks, dropping into deep depressions that last until the next barstool, where he typically orders a few drinks, starts a fight, and leaves more or less victorious. Clients find him, as do clues, yet he still manages to encounter no end of trouble, much of it because of his own bad decisions.

In between drinks and fights, Belane muses on the nature of life and often doesn’t like what he sees, looking at the indignities of this mortal coil from bodily functions to the need for money to questioning his own sanity. One of the book’s most memorable scenes puts Belane in the waiting room for a psychiatrist he wants to question; the waiting room is full of apparently crazy people, but when Belane’s name is called and he’s ushered in, the apparent psychiatrist claims he’s just a lawyer and Belane is yet another crazy person who’s entered the wrong office. Is Belane crazy? Did he black out? Did reality change on him, as it has a habit of doing to him throughout the book?

As much as Belane looks at life and cringes at what he sees, he’s not running headlong into death, even though Lady Death tells him a few times that he’ll be seeing her again soon. But it’s his inner monologue that really makes Pulp memorable and often very funny in a wry sort of way; it’s an accumulation of decades of wisdom, much of it not all that useful, wrapped up in a fast-paced detective story where the ultimate case is solving the mystery of life. I won’t spoil the ending, although you can probably figure out where the book is heading, and even so the plot is hardly the thing there. Bukowski managed to pay homage to my favorite genre through a black-comic look at the end of life. It’s quite an achievement.

Next up: Richard Stark’s heist novel The Score, available as a free eBook for the Kindle (or Kindle iPad app) through that link. Stark was one of Donald Westlake’s pen names, and I reviewed the first novel in this series two years ago.