New Grub Street.

George Gissing’s 1891 novel New Grub Street (free for Kindle) is an angry, biting, brilliant, but slow-moving novel about writers grappling with a changing literary environment in late 19th-century England, faced with a growing dichotomy between serious literary work and lowbrow work that is more commercially viable. It appears on the Bloomsbury 100 and is an honorable mention in The Novel 100. Its title refers to the defunct Grub Street in London, which had become synonymous with hack writing by the time of this novel’s publication.

The two central characters, friends yet rivals, are Jasper Milvain, the materialistic, ambitious writer who thinks of writing as a trade rather than an art; and Edwin Reardon, a poor, married father who sees himself as an artist but struggles with writer’s block, perhaps brought on by the pressure of having to support a family and live up to his own expectations of himself.

Milvain – I’m assuming the “vain” part of his name is not a coincidence – is naked in his ambition, an English Julien Sorel (but less witless), and talks incessantly about his plans to further his writing career, including tricks like reviewing the same book with different opinions for multiple publications. He also seeks a profitable marriage to a woman with capital and who would make a suitable mate for him in nouveau literary circles, a goal that has him proposing marriage to a new legatee, Marian Yule, only to find him regretting the act when her fortune disappears before she can inherit it. His interest in romantic love is as limited as his concern for literary merit in his output:

“I care very little about titles; what I look to is intellectual distinction.” (Jasper)
“Combined with financial success.” (his sister, Dora)
“Why, that is what distinction means.”

Reardon, on the other hand, is Gissing’s equivalent to the nameless narrator of Knut Hamsun’s Hunger, poor (although not quite starving), with two published novels, neither of which sold well, the latter of which was less well-received by critics than the former, now facing reduced circumstances if he can’t complete and sell another work. His wife, Amy, loves him but grows exasperated with his self-defeating attitude; as their money troubles grow, their bickering becomes a quarrel that leads to separation, while Edwin convinces himself that Amy is withholding affection and also finds himself without love for their son, Willie.

Milvain and Reardon’s diverging paths are set against the contrast of two other secondary characters who follow more extreme versions of the same careers. Whelpdale is as ambitious as Milvain, yet far more sentimental, and succeeds in business through hard work and good character; Biffen, on the other hand, is a true starving artist, hard at work on a magnum opus that is, of course, unreadable, the completion of which leaves him without a purpose in life (and with almost no profit for his labors).

Jasper is far from sympathetic, but he’s the book’s most interesting character because he is in constant motion, scheming to push himself forward, making and breaking alliances as needed, playing both ends of an argument for his own gain. He views himself as worldly, yet shows a comical ignorance of the lives of those who lack his advantages:

“I always feel it rather humiliating,” said Jasper, “that I have gone through no very serious hardships. It must be so gratifying to say to young fellows who are just beginning: ‘Ah, I remember when I was within an ace of starving to death,’ and then come out with Grub Street reminiscences of the most appalling kind. Unfortunately, I have always had enough to eat.”

His plotting extends to his two sisters, Maud and Dora, pushing them to earn their livings through writing and to make advantageous matches; Maud is the silly girl, falling for a wealthy cad who is bound to disappoint her, but Dora, Gissing’s best secondary character here, is a very modern, progressive woman for that era; she sees her brother as superficial and isn’t afraid to openly mock him for it. Gissing narrates in the third-person, as he must to track all of these storylines, but Dora would have been an excellent choice for a first-person narrator and serves some of that role on a limited basis when she frames Jasper’s more absurd outbursts.

Gissing was an early proponent of naturalism in literature, using highly detailed, realistic language and settings to criticize the social order of the day, from the declining recognition of literature as art to the constraints of Victorian morality. When Amy and Edwin separate but can’t easily divorce, she raises this criticism of the difficulty of divorce for the lower classes:

“Isn’t it a most ridiculous thing that married people who both wish to separate can’t do so and be quite free again?” (Amy)
“I suppose it would lead to all sorts of troubles – don’t you think?” (Edith)
“So people say about every new step in civilization.”

English society survived, of course, and Amy’s/Gissing’s observation about doomsayers remains relevant today. New Grub Street isn’t a protest novel per se, but the struggles of Reardon (the more autobiographical of the two central characters) offer up a complaint against the rising materialism of the era drawn from Gissing’s own experiences as a starving young writer while foreshadowing Gissing’s own marriage to a woman who didn’t appreciate him as an artist.

Where New Grub Street falls short is in narrative greed. Novels about writers or writing tend to be light on action – will he finish the book? will she have enough to pay the rent? are not the sort of questions to keep the pages turning, and only Gissing’s heavy use of dialogue kept the pacing up. I’ve read a handful of novels about writers, the best of which was probably Dawn Powell’s The Wicked Pavilion, an ensemble novel that sends up all manner of artists and the rich philistines who fund them.

Next up: Sinclair Lewis’ novel It Can’t Happen Here, an alternate-history work about the rise of a American fascist politician leading up to the 1936 election.

Top Chef, S9E1.

Buyer’s guide to first basemen is now posted for Insiders. I’ll have one of these up every day next week, Monday through Saturday.

Spoilers abound, so hold off if you haven’t seen it…

* In general I approve of this format – 29 chefs who must cook once (or twice) to qualify for the final sixteen. I think it could really open things up to a dark horse or two whose abilities won’t play so well through an audition process but will play up when s/he is actually putting food in front of the judges. It also had the benefit of weeding out the colossal douchebag right off the bat (although, if his abilities matched his own opinion of them, we’d be stuck with him for a few more weeks … and really, how do you get on this show without an ounce of butchering skills?). I do worry that we’re headed for a 14-person battle for a single chef’s jacket, which seems a little unbalanced; they could have just gone with yes/no, and if they ended up with more than 16 in the yes group had a cook-off to determine the final spots.

* I hate seeing it spread over two episodes across two weeks. Make it two hours on one night. I’m not burning up with suspense here; I’m just mildly annoyed that it was cut off so abruptly.

* Back to the douchebag – I don’t remember his name – but 1) He can’t be real, can he? Could he be so lacking in self-awareness to think that this act would play with chefs five to twenty years his senior? And 2) Slightly weak to let Grayson’s dish get blown up by another chef’s mistake. Tom’s point, that she was wrong to assume Chef DB could handle it for her, makes it a slap-on-the-wrist infraction, not a “you’re more than 50% likely to go home now” type of error. Get her another tenderloin. Let her incorporate a little meat from another cut so there’s at least more food on the plate. I’d much rather see a competitor go home due to her own mistake than due to a competitor’s.

* Fear the Beard. I’m just sayin’.

* “I’m a culinary artist.” Kind of like “I’m a groundball pitcher.” Just shut up and generate some groundballs already.

* That said, the first chef to use that phrase, Chris Crary, did deliver on the claim that his style is like Richard Blais’. I don’t know if he’s got Richard’s technical skills, but he put out one of the most elaborate dishes we saw and the judges approved.

* Knew Sarah Grueneberg was a lock when she chose the pig skin as long as she didn’t seriously screw it up – the judges generally seem to reward risky choices if the execution is even adequate – but it seems like her repertoire is mostly Italian cuisine. Does that mean she’ll be limited in later challenges that require knowledge of, say, east or south Asian styles?

* Chris Jones reminds me of someone – a musician? an actor? – and it is driving me insane because I can’t figure out who it is.

* Very excited to see Hugh Acheson, who was the best part of Top Chef: Masters S3 because he’s hilarious, as one of the judges. Anyone have his cookbook (A New Turn in the South: Southern Flavors Reinvented for Your Kitchen)?

* Hey Richie – is this the hairstyle you wanted? That is a good look on exactly … no one. And, more to the point, a palate that’s well off the median (he said a ‘salty’ palate – does that mean things taste salty to him even when they’re not?) is a serious handicap in this kind of competition.

Your thoughts?

Sugar.

My ranking of the top 50 free agents this offseason is up, and I chatted about that and other stuff today as well.

I’d had Sugar – the 2008 baseball movie, as there are a few films by that tile – saved up on the DVR for months before finally getting around to watching it last night, since I was distracted by The Wire when I had some free time to sit and watch a show. Sugar might be the best pure baseball movie I’ve seen, except that at heart it’s not really a baseball movie, but a movie about being the ultimate fish out of water, and how baseball exploits one of its most dedicated underclasses.

Miguel “Sugar” Santos is a 19-year-old pitcher in the Dominican Republic with arm strength but no real second pitch who signed at some point with the Kansas City Knights before the movie began for just $15,000. Early in the film, an American scout for the Knights visits the team’s academy in Boca Chica and teaches Sugar how to through a spike or knuckle curve, which becomes a separator for him and earns him an invite to spring training and eventually a spot in the rotation of the Bridgetown (Iowa) Swing, KC’s low-A affiliate. Once there, however, things don’t go as smoothly as Sugar and his family had hoped, either on the field, where a minor injury throws off his entire season, or off of it, where he’s isolated by age, culture, and language.

The film’s pacing was a real strength – there’s no racing through the early stages to rush to get Sugar to the U.S., so viewers unfamiliar with the feeder system in the Dominican Republic see something of where these players come from and how tough the odds are against them even getting to the U.S. This isn’t exploitation along the lines of slave labor or sweat shops, but these players often sign for very little money at 16 because their other economic opportunities are limited or nonexistent. Sugar doesn’t focus too much on the baseball season because the team’s performance is secondary to the story of the players; even when we see game action, it’s backdrop.

(The cinematography during those game sequences was really uneven; close-up shots of players throwing the ball around the infield were jerky and hard to watch, but the shots of Sugar pitching were perfect, right down to the change in angles from showing his face to showing the pitch reach the batter.)

Sugar himself is the only fully-developed character, but unlike many single-character movies, the various side characters who play significant roles still manage to contribute to the story without letting their one-dimensionality get in the movie’s way. Sugar stays with the Higgins family, an older couple on a farm a good distance from Bridgetown, providing the ultimate culture shock for Sugar, establishing just how out of water he is in Iowa and how much he’s hindered by language even in the most basic aspects of life, and adding a few moments of humor (the wife telling him to put “sopa” in the washing machine rather than “jabon”). And when things start to fall apart for Sugar, it’s to the Higgins that he turns, because his family has become so wrapped up in his potential for a lucrative baseball career that they are no longer there to support him. We never learn much about the Higgins’, but we shouldn’t – they fulfilled a critical role without unnecessary tangents.

The actor who plays Sugar, Algenis Perez Soto, wasn’t a professional actor but was seen playing baseball by the directors after their casting call didn’t turn up the ideal candidate. (Or so the story goes.) That use of non-professionals reminded me of City of God, a Brazilian film that also used local kids from the dangerous barrio of that name in Rio de Janeiro in what remains one of the best movies I’ve seen. In both movies, which couldn’t be more different in tone or subject matter, there’s a lack of polish to the central characters that makes them look and sound more real.

I mentioned on Twitter that there were minor inaccuracies, but I was happy to forgive them because they were there in service of a stronger plot and consistent pacing. For a 19-year-old pitcher in the Dominican Republic to pick up a spike curveball one fall/winter, then earn an invite to spring training, and then be assigned to a full-season club as a starter is not impossible, but it’s extremely unlikely – and the type of pitcher who’d travel that path wouldn’t find himself in the position Sugar was in later in the film. And that spike curveball is a problem – Sugar is seen throwing it for strikes once he gets the hang of it, but it’s probably the hardest pitch to command, and very few big leaguers throw it; it’s more common for player development folks to convert pitchers from the spike to a traditional curveball or to a slider because the spike is so often in the dirt. I also found it odd that the Stanford alum was so slow to pick up on Sugar’s lack of English skills, but then again, he was also a really nice guy when we know all Stanford alumni are insufferable.

But the filmmakers here seemed to be in command of the points where they bent reality. Moving Sugar along so quickly is necessary; the alternatives are a much longer film or inserting a “six months later…” gap. The spike curveball isn’t the ideal pitch for that situation, but it has a benefit – the grip used to throw one is so unusual relative to those on other pitches that it would be evident to non-baseball fans that this was a new pitch for Sugar. Even when the waitress in the famous “fren toas” scene read a little false to me when she asked Sugar how he wanted his eggs, but that slight off-note came back around thirty seconds later when she brought the food to the table in one of the best scenes in the film.

It would be impossible to avoid comparing Sugar to that baseball movie that came out earlier this fall, which I didn’t like as a movie or as a baseball movie. Sugar has moments of sentiment, but there’s no manipulation of the audience to create them. The main character’s struggles, even though they will be foreign to most U.S. viewers, resonated far more strongly with me because they get at fundamental human needs – the need to belong, to fit in, to succeed, to live up to others’ expectations. And while Sugar doesn’t have a villain on the order of the fictionalized Grady Fuson, it should open some eyes to how much the current system exploits young Latin American players, particularly Dominican players, and discards them if they’re no longer useful to their parent clubs. Some major league teams are better at assimilating Latin American players – particularly in terms of teaching them English – but some are worse, and I know of none that help players once they’re released. (And don’t get me started on our nation’s immigration policies.) The directors made these issues evident to viewers without letting them interfere with the story. This film is about Sugar Santos and his own personal development because of baseball, for better and later for worse, and it deserves a much, much wider audience than it has received to date.

(I might have been kidding about the Stanford stuff, though.)

Glen More.

Glen More is the first board game from German designer Matthias Cramer, who was subsequently nominated for the Kennerspiel des Jahres award in 2011 for his next game, Lancaster (losing out to one of our all-time favorites, 7 Wonders). I haven’t played that latter game, but Glen More is one of the most interesting new games I’ve come across, second only to 7 Wonders in that department, with particular points for introducing a new selection mechanic for a tile-based game.

In Glen More, players are Scottish clan leaders and begin building their territories with a single village tile and a single clan member (experienced boardgamers will recognize it as a meeple). On his turn, a player takes one or more tiles off a track that goes around the outer edge of the central game board and places it (or them) adjacent to any tile he has already placed. When he places a tile, that tile is “activated” as are any adjacent tiles, meaning the player may receive up to nine actions and/or resources for placing a single tile. Standard tiles may provide resources (wood, stone, cattle, sheep, and wheat), allow for the conversion of resources into victory points, allow for the production of whiskey from wheat, or add new clan members. The game also includes several special tiles that grant bonuses at the time they’re placed or at the end of the game.

The selection mechanic is the biggest difference between Glen More and any other game where players are building territories or edifices independent of other players (such as in Alhambra). Glen More’s track includes twelve spaces, of which eleven are occupied at any time by either a single tile or a single player token. On his turn, the player whose token is at the head of the chain may jump back as far as he likes on to any tile and claim it; therefore, if he is still ahead of all other players in the chain, the player can go multiple times. (Once all players have passed over a particular tile, it is discarded from the game.) Therefore, it is likely that players will receive uneven numbers of turns, something balanced out slightly by a game-ending penalty for players who have more than the minimum number of tiles. The mechanic forces players to weigh the opportunity cost of jumping far back in the chain to claim a specific tile – not only does this leave other tiles to competing players, but it may be a while before the player who moved so far gets to select again.

The other two main strategies in the game involve balancing resource production with conversion into points or whiskey and placing tiles in the most advantageous manner. You need some resources to buy certain tiles, and there are good tile pairings (such as a pasture and/or a cattle tile plus a butcher tile to convert them into … well, delicious victory points) to target. But you can get caught overproducing without enough options to convert or spend those resources, or have the opposite problem where you can’t take certain tiles because you lack the resources. (There is a market to buy and sell goods, but it’s limited, and once three resources of any kind have been purchased by players, the market has no more until a player decides to sell one back.) Whiskey production, while fun on a more general level, also leads to victory points for players who produce more than the player with the fewest barrels has, and can be used to buy certain valuable tiles like taverns, which produce 7-8 victory points whenever they’re activated.

The placement issue is the trickiest one in the game. There are multiple restrictions, but the key one is that a tile can only be placed horizontally or vertically adjacent to another tile with a meeple on it, meaning players must keep their meeples placed to allow for continuous expansion. Village tiles grant “movement points” to allow the player to move his meeples around, or to promote one to chieftain and remove it from the board for future points, but these opportunities are limited. A player also needs to consider the potential for future activations of the tile when placing it – you don’t want to place a tavern at the edge of your territory where you might not activate it again during the game, to pick an obvious example.

Glen More includes three scoring rounds and a final round of additional scoring, much as Vikings did. The intermediate scoring rounds grant points for whiskey barrels, chieftains, and special tiles; the player with the fewest in each category gets zero points, and other players receive 1-8 points depending on how many more tiles they have than the player with the fewest has. A delta of one receives just one point, but a delta of five or more receives eight points. At game-end, players score for their special tiles (some of which carry significant bonuses) plus one point per coin, and then lose three points for every tile they have in their territories above that of the player who has the fewest.

The game is designed for 2-5 players, but with two or three players there is a dummy player represented on the track by a die that has values of 1, 2, or 3. When that die is at the head of the chain, it’s rolled and jumps back over the number of tiles shown on the die. The tile selected is discarded, as well as any others that ended up ahead of all players plus the die in the chain. The dummy-player variant for two players is pretty common – Alhambra and Zooloretto both use it – but in Glen More it works much more smoothly; losing tiles is a bummer, but you’ll adjust your strategy and won’t lose anything too significant along the way. Without the die, tile selection would be way too predictable, and with four players there’s enough variation that that element of randomness wasn’t necessary.

By far the best part of Glen More is the number of ways to win. If there’s a single dominant strategy, I haven’t seen it, and from reading the forums on boardgamegeek I don’t see evidence anyone else has. You can mix it up based on the tiles that come to you, or just pursue a specific strategy (whiskey!) because it’s fun without costing yourself the game. The rules could be a little clearer on activation and player movement, but we figured those out on the fly once it became clear we’d misread them on the first pass. The fact that it plays as well with two as it does with four puts it in very select company among German-style games, most of which don’t scale down to two or only do so with clumsy rules variations. And for whatever reason Glen More isn’t as expensive as most games in the genre – it’s available for as little as $25.50 right now on amazon, including shipping. If you don’t mind a bit of a long ramp-up on learning the rules, I highly recommend it. It’s one of the best games we’ve played on the more complex end of the spectrum, and doesn’t take as long to play (under an hour) as most complex games take.

Lines of Gold app.

Boardgame designer Reiner Knizia has been active in pushing his games into the app space, with at least ten adaptations of existing physical games already available for iOS. He’s also moving into the puzzle-app space, with his latest release the $0.99 app Lines of Gold
icon, one I found strangely addictive even with a heavy element of randomness.

In Lines of Gold, the player has a board of 12 spaces connected in multiple lines of three that run horizontally and diagonally and must place tiles one at a time to try to create patterns where all three tiles match in at least one attribute across those lines. Tiles appear one at a time from the stack, so there’s little advance planning. Each tile has three attributes: color (copper, silver, gold); image (coin, bar/trapezoid, or wine glass); and number of images (1-4). A line with three of a kind earns points or extra tiles in the stack to extend the game; a line of three identical tiles earns a bonus round with entirely random results of more points or tiles.

However, any line of three tiles without any pattern costs the player two ways. There’s the loss of a tile from the stack, and there’s the loss of “pressure.” Every successful pattern moves up two gauges, one for scoring multipliers, another for “pressure” that in turn makes the scoring multipliers gauge move faster. A line without a pattern drops the pressure gauge back to zero – even if the same tile play produced a pattern on another line.

Once placed, a tile can’t be moved for any reason, and the limited number of spaces means you will often be forced to place a tile that will prevent you from creating a pattern on one or more lines. You get new spaces on the board once you fill the bottom two lines plus the left and right spaces on the line above that, at which point the board drops the bottom line and adds an empty line at the top.

At some point – I still haven’t figured out when exactly – a storage area opens up so that the player can store one (and eventually up to three) tiles from the stack, which makes the game play a good bit less random. In the first stage, you’re at the mercy of whatever tile comes up next, so other than understanding what tiles are more or less common (e.g., the copper tile with a single coin is the most common), there’s not a ton you can do to plan ahead. With two tiles available at any moment, you can sketch out a little more of a strategy – but at that point there are more tile types in play, so the game isn’t easier, just more of a thinking game than a quick-move puzzle game.

I certainly got my 99 cents’ worth by playing it four or five times over the weekend – a full game lasts 10-15 minutes once you get the hang of it, and I had one of about 20 minutes that put me (temporarily, I’m sure) on the global leaderboard – but overall I’d rate it behind the other Knizia puzzle app I’ve tried, ClusterMastericon, which is free to download but offers a 99-cent in-app upgrade to get more options within the game. ClusterMaster involves placing pieces of up to three colors on a hexagonal board of hexagonal spaces where you need to organize colored hexes adjacent to each other to make them disappear from the board. The “stress” game only lasts about 90 seconds, and there’s a lot more advance planning involved because of the limited number of shapes you might see and the balance between going for a large bonus (where you blow up a bunch of hexes at once through multiple patterns) and ensuring you don’t run out of room.

* My quick reaction to the Derek Lowe trade is posted now.

The Year of the Hare.

I’ve got a new blog post up on ESPN.com about Aroldis Chapman and Matt Purke with some other AFL/instructional league notes.

Also, congratulations to all of my Cardinals-fan readers. It’s a little scary to think they pulled this off before any of their high-end pitching prospects reached the majors.

And finally, boardgame designer Reiner Knizia has a new solitaire puzzle/game app available called Lines of Goldicon for just $0.99. I’ve played it twice so far and find it surprisingly complex for a simple set of rules; you can play it quickly, but playing it well seems to take a lot of forethought and a little luck.

Arto Paasilinna’s The Year of the Hare is the most successful novel by Finnish author/poet, more a novella than a full-length novel, telling the story of a journalist who walks away from his life after his car hits and wounds a hare in the forest outside of Helsinki. He spends the next year wandering through the country, headed generally north, encountering eccentric locals and trying to reestablish the priorities in his life.

The protagonist, Charles Vatanen, is a disaffected if successful journalist with a shrewish wife and a boat he doesn’t need, so walking away from his life proves easier than it might for most men of his age. When the car in which he’s riding hits the hare and breaks its leg, he makes a splint for the hare and decides to carry it with him while nursing it back to health. His rejection of modern society and its rampant, empty consumerism leads him to take odd jobs in small towns in the Finnish countryside, including restoring a dilapidated cabin, where he ends up in an extended struggle with a bear who resents the human intrusion into his forest, a chase that goes on for an impossibly long period until Vatanen is arrested by friendly Soviet officials for illegally crossing the border. There’s also an alcohol-induced blackout, a peculiar lawyer, the illegal sale of sunken German munitions, and a wargame put on for the benefit of tourists that leads to a literal and figurative tug-of-war over the hare.

The problem with The Year of the Hare is that it’s more escapist fantasy than actual fable. A fable should have some point, whether it presents a metaphor for some aspect of life or mines humor from parody, but there’s no such cohesion in Paasilinna’s work here. We could interpret the scene in the church, where a priest sees the hare on the altar and ends up chasing it around the building with a pistol before inadvertently shooting himself, as a commentary on the decline of religion in Finland, but I couldn’t read that passage as more than slapstick, with a robed figure running through his own church shooting at a tiny rabbit and putting a bullet through his own foot as well as through the knee of the Christ figure in the apse. Vatanen isn’t running away from anything except the vapidity of modern urban life – something I think many readers can respect and understand regardless of wehre they live – but he’s not really running towards anything. It’s one thing to check out, but another to live as a vagrant without any kind of plan for survival once the cash runs out.

I can’t be certain of this but I believe the translation did Paasilinna no favors. Finnish is a Finno-Ugric language, like Hungarian (Magyar) and Estonian, completely unrelated to the Indo-European languages (including English) that dominate Europe, which might make the translation more difficult. Regardless, referring to a helicopter as a “warplane” or saying that, “The hare was rather nervous; the raven had evidently been molesting it while Vatanen was away working,” is like playing a piano that’s out of tune; either the translator doesn’t speak colloquial English, or Finnish is the weirdest language on earth.

Italo Calvino is probably the best fabulist I’ve come across, and while it’s not my favorite work of his, Marcovaldo: or the Seasons in the City is probably the best collection of fables I’ve found. The blurb for The Year of the Hare compares it to Life of Pi, but the latter book is far superior whether read as a fable or merely for entertainment, with plenty of room for differing interpretations of its meaning and its endnig. As for the comparison offered to Watership Down, putting a a bunny in your book does not make you Richard Adams.

Next up: George Gissing’s novel about struggling writers in late 1800s London, New Grub Street (also available free for the Kindle). Too bad Grub Street is long gone or else we might see an attempt to occupy it.

Poodle Springs.

I’m generally not a fan of continuations or parallel novels where one author attempts to complete or extend the work of another. Very few such works earn any kind of critical acclaim; I think Jean Rhys’ Wide Sargasso Sea, a prequel to Jane Eyre that tells the story of Rochester’s first wife before madness overtakes her, is the only one I’ve read that is considered a strong work of literature in its own right, and it was more a work of social criticism than a narrative.

Continuations are, in my view, tougher than “authorized” sequels or prequels, because they stitch together two different prose styles and require the second writer to guess at the intended direction of the first – or to ignore it altogether. I’ve read the most popular continuation of Jane Austen’s unfinished novel Sanditon* and found it utterly lifeless; where even a bad Austen novel has its memorable moments, usually humorous ones, all I recall of the completed Sanditon is a lot of walking around on the rocks.

*It’s funny how often these final, unfinished novels are proclaimed by fans of the authors in question as potentially the authors’ best work; you’ll certainly hear how Sanditon, which Austen abandoned after eleven chapters due to ill health, signaled a new direction for her writing, blah blah blah – just look at the unsourced praise in the Wikipedia entry on the book. This is nearly always wishful thinking on the part of fans, combined with the fact that a fragment of a novel is miles away from a completed book.

This is the long way of telling you that I entered Poodle Springs, in which Robert Parker (creator of the Spenser character) starts with the four short chapters left behind by Raymond Chandler and builds a Philip Marlowe novel on that scant foundation, with some skepticism. Chandler is, in my view, a prose master (although novelist Martin Amis would disagree), and his style is often imitated but never matched. Take the sparse, clipped phrasings of Hammett and add some of the greatest similes ever put to paper and you might build a reasonable fake, but Chandler’s writing remains unique in this or any genre. I gave Poodle Springs a fair shake, but at the end of the day it is just a nice detective novel, nowhere close to any of the five Marlowe books I’ve read.

Chandler’s four chapters include a shocking opener – Marlowe is married to Linda Loring, who first appeared in The Long Goodbye
and seems as ill-fitting a wife for the loner detective as any candidate. They’ve moved to a tony California hamlet called Poodle Springs, but Marlowe insists on earning his own living rather than becoming a kept man for his wealthy bride. He’s approached by the proprietor of a local casino of dubious legality, at which point Parker takes over. He wisely dispenses with the Loring subplot (if we can even call it that) for much of the book and focuses instead on the crime story, one that has the typical hallmarks of hard-boiled detective fiction (small number of characters in a tangled web) but with a leering crudeness that is horribly out of place in a Marlowe novel, and prose that simply can’t match the master’s:

There was a big clock shaped like a banjo on the wall back of the receptionist. It ticked so softly it took me a while to hear it. Occasionally the phone made a soft murmur and the receptionist said brightly, “Triton Agency, good afternoon.” While I was there she said it maybe 40 times, without variation. My cigarette was down to the stub. I put it out in the ashtray and arched my back, and while I was arching it in came Sondra Lee. She was wearing a little yellow dress and a big yellow hat. She didn’t recognize me, even when I stood up and said, “Miss Lee.”

That’s a lot of words without telling us anything at all. The waiting room in question has no relevance in the story. Chandler doesn’t normally waste the reader’s time like that, nor does prose ever have that choppy sound like ever period is an obstacle you hit at full speed. Parker occasionally hits with a good metaphor – “Hollywood Boulevard looked like it always did in the morning, like a hooker with her make-up off” – although even that one would never have come out of Chandler’s pen.

Parker’s plot revolves around a bigamist, some nude pictures, and a few people with behavioral issues, standard stuff for this sort of novel, but his obsession with sex borders on the puerile, at least compared to the subtle approach of Chandler, where sex is always under the surface but never out in the open. An exhibitionist wife bares all to Marlowe – who passes because he’s married, so really, what was the point of this? – and we get too much about Marlowe in the boudoir with Linda when she’s not involved in the plot at all, including a tacked-on ending that feels like a nod to Chandler’s stillborn introduction.

Which gets back to the fundamental problem with Poodle Springs: It seems likely that Chandler never intended to finish this book. Marlowe probably shouldn’t be married, and certainly shouldn’t be married to Linda Loring. Perhaps these four chapters were just Chandler exploring an idea; perhaps he realized it wasn’t going to work. Perhaps it was his own depression after the death of his wife Cissy that led him to put Marlowe into a marriage. (He only finished one novel after her death, Playback, which I haven’t read but which seems to be considered his worst completed work.) The continuation of Poodle Springs was a commercial success, but the positive reviews of the time that claim that “you can’t see the seam where Chandler stopped and Parker picked up the pen” are an insult to fans of the master’s work.

Next up: A Finnish novel, Arto Paasilinna’s The Year of the Hare, currently on sale through that link for $5.60.

Vile Bodies.

Evelyn Waugh’s Vile Bodies is probably the funniest of the seven novels of his that I’ve read, and certainly the most cynical. Vile Bodies is about upper-class twits in London who aren’t so much vile as venal, often witless, definitely oblivious, living up the good life in the 1920s without apparent purpose or direction other than to get drunk (preferably on someone else’s dime) and have fun.

If there’s a central character at all in this deliberately disjointed novel, it’s Adam Fenwick-Symes, who wants to marry Nina Blount but has no money and, when he does manage to get a hold of some, can’t seem to keep it for very long. Nina’s father has money but is dotty and never seems to recognize Adam from one visit to the next. Adam and Nina travel in a group of friends who encounter Lady Metroland (the madam Margot from Decline and Fall), a strange missionary (parodying Aimee Semple McPherson) and her “angels” who disappear from the novel without much explanation midway through, and a rural auto race of uncommon violence.

Waugh’s most obvious targets are the idle, amoral young rich of the book’s era, but he reserves some of his ire for others, including the idle, amoral old rich, the British government, and the tabloids. Three separate characters fill a role as gossip columnist (“Mr. Chatterbox”) for one of the Fleet Street papers, and all three discharge their duties by fabricating rumors and, in Adam’s case when he’s Mr. Chatterbox, fabricating characters entirely while trying to set off new trends in London fashion. (One is reminded of our current battles over “the narrative” in the highly random world of professional sports.) Every satirical depiction and passage lies on Waugh’s own disdain for the venal nature of his targets: Everyone lies, everyone can be bought, everyone is only out for himself. Even Adam, apparently motivated by love, can’t pass up an opportunity to make more money even if it puts his engagement to Nina at risk. Nina, meanwhile, drops Adam for a man she doesn’t love who has money. Another character, who also disappears midstream, is married off by her rich parents because it’s a “suitable” match over her objections that she can’t stand the man.

Institutions are just as venal as individuals in Vile Bodies. This is spoken by Miles Malpractice, the third character in the book to serve as gossip columnist, visiting Agatha Runcible in a convalescent home after she got drunk and smashed up a racecar she shouldn’t have been driving even when sober:

”Agatha, Adam, my dears. The time I’ve had trying to get in. I can’t tell you how bogus they were downstairs. First I said I was Lord Chasm, and that wasn’t any good; and I said I was one of the doctors; and that wasn’t any good; and I said I was your young man, and that wasn’t any good; and I said I was a gossip writer, and they let me up at once and said I wasn’t to excite you, but would I put a piece in my paper about their nursing home.”

Hey, as long as we get something out of it, feel free to put the patient’s life at risk.

Waugh’s novel proved prescient in some ways, such as the clouds of war putting an end to the gay times of the book, and the tendency of economic boom times to spawn legions of wealthy twits doing twitty things. (Think of all of the famous-for-being-famous “celebrities” of the last dozen years.) And prose this biting – “The truth is that like so many people of their age and class, Adam and Nina were suffering from being sophisticated about sex before they were at all widely experienced” – is my favorite kind of literary humor. But timely satire such as this relies on knowledge of the real-life targets for maximum effect, something few readers today, especially outside of England, are likely to bring to the book. The aspects of Vile Bodies that worked for me were the timeless ones, direct hits to the baser parts of human nature; the silly names and the sendups of politicians, media moguls, and the aforementioned evangelist have lost their power to shock or amuse over time.

The film was later made into a film by Stephen Fry called Bright Young Things, which was Waugh’s original title for the book; the film, available through that link for $4.35 on DVD, had an outstanding cast but garnered mixed reviews from critics who had already read the book.

Next up: Poodle Springs, a novel begun by Raymond Chandler, who had written just four chapters at his death, and completed by Robert Parker, author of the Spenser novels.

The Good Soldier Švejk.

Jaroslav Hašek’s unfinished comic novel The Good Soldier Švejk: and His Fortunes in the World War, ranked #96 on Daniel Burt’s Novel 100 and part of the Bloomsbury 100, is a funny, sprawling, slow-reading, and deeply angry look at the pointlessness of war through the eyes of an anarchist soldier who’d be at home in Project Mayhem yet manages to put on a good face enough to keep himself out of harm’s way.

The novel follows the exploits – although given how little he manages to accomplish, we might better call them inploits, or unploits – of the soldier named Švejk (pronounced something like “schwayk”), who finds himself drafted into the Austro-Hungarian army at the dawn of World War I and acts with a single goal in mind, that of his own survival. Along the way, he’s passed from one half-wit superior officer to another, from power-mad lieutenants to drunken chaplains, gets lost (most likely on purpose) in Bohemia in a section ironically referred to as “Švejk’s anabasis,” gets arrested and nearly hung, and always responds to inquiries by telling the absolute truth, embellished with a ridiculous anecdote of someone Švejk knew in his hometown.

The grand secret of Švejk – the character and the novel – is that absurdity is the only viable strategy in the face of the absurdity of a higher authority. Faced with a war that makes survival unlikely, fought over a cause in which none of the fighters has a personal stake, Švejk chooses to “pretend to be an idiot,” playing the part of a perfect innocent who relives what is, in essence, the same episode over and over and always escaping by disarming and/or exasperating those who wish to send him to certain death on the front lines.

If this sounds a lot like Joseph Heller’s Catch-22, then you’ve got the idea. Švejk is not a direct antecedent to Yossarian; the latter’s subversion is explicit, while the former works through simpler and more ostensibly innocent means, like taking a direct order a little too literally. Working as batman to the lieutenant he haunts for much of the book, Švejk fulfills his master’s order for a dog by kidnapping one off the street, only to find that the dog’s owner is the lieutenant’s commanding officer, the insane Colonel Kraus, who peppers his harangues by asking his charges if they know what obvious words like “window” or “hoe” mean. Yossarian engages in more active efforts of sabotage – and has plenty of help from his fellow soldiers – whereas Švejk is a solitary operative attempting not to end a futile war but only to get himself to the next sunrise without getting shot.

(I’ve struggled to find a definitive answer on whether Švejk was a direct influence on Catch-22; Wikipedia – which is never wrong – states that it was, probably based on the claim by Czech writer Arnošt Lustig that Heller told him he couldn’t have written his masterpiece if he hadn’t first read Švejk. That seems to be the only source for this assertion; this 2004 New York Times review of a Švejk play states that Heller “ told various interviewers that Céline and Kafka were his most powerful influences and that Švejk was ”just a funny book,’” while a Vanity Fair article from August gives a non-Švejk origin story for Catch-22. I could see a truth in between the two extremes, where Heller, having read the book, was influenced by it on a subconscious level, drawing inspiration from its hero’s response to the war’s absurdity but never returning to the earlier novel in his writing process or alluding to it directly in the text.)

The Good Soldier Švejk is tough to read, even with its humor, for two reasons. One is the translation by Cecil Parrott that has earned criticism for excessively literal, “unimaginative” translations of words and phrases, leaving speech sounded stilted and losing the humor of the original Czech text (that’s the critic’s opinion, not mine). Slavic texts are often tough to read because the sentence structure in those languages differs from ours and because the literary style, especially in the 19th century and early 20th, tended toward long, ponderous passages. The other drawback is that the book is, by design, repetitive. War is stupid, monotonous, and produces entirely foreseeable results. I can’t blame Hašek for making that point through the circular plot, but the feeling that we’re not really going anywhere – combined with the knowledge that the novel is unfinished, so we can’t even get where we might have been going – made my forward progress slow.

Unrelated to any of the above, Hašek talks a lot about food, including jitrnice (a type of Czech liverwurst), goulash, and kolache (a fruit-filled pastry found in parts of Texas where Czech immigrants settled). I was most struck by Hašek’s description of how the insatiable soldier Baloun describes a dish he remembers from back home:

‘You know, at home in Kašperské Hory we make a sort of small dumplings out of raw potatoes. We boil them, dip them in egg and roll them well in breadcrumbs. After that we fry them with bacon.’ He pronounced the last word in a mysteriously solemn tone.

Shouldn’t we always pronounce “bacon” in a mysteriously solemn tone?

Next up: Evelyn Waugh’s biting comic novel Vile Bodies.

Phoenix eats, part 10.

First Arizona Fall League update of 2011 is up for Insiders, leading off with Anthony Gose.

When we first moved to Arizona last year, I grabbed a copy of Phoenix Magazine‘s September issue, which included their annual list of the best new restaurants in the Valley – an impulse purchase that led us to three of our favorite restaurants in the area, The Hillside Spot, Culinary Dropout, and ‘Pomo Pizzeria. This year’s list is now online (although I picked up the paper copy a month ago) and I’ve hit three of the 23 restaurants on their list, including one knockout, the upscale Thai restaurant Soi4.

Located in the Gainey shopping plaza in central Scottsdale, at the intersection of Scottsdale Road and Doubletree Ranch (which becomes Via de Ventura, so it’s close to the Salt River stadium), Soi4 is Thai cuisine, updating classic Thai dishes with modern twists in a trendy Scottsdale atmosphere (if you live around here, you know the positives and negatives in that phrase). Soi4’s take on panang neur uses perfectly-braised short ribs in place of more typical, inexpensive cuts like rump steak. The ribs come with a mixture of chopped red and green bell peppers and cucumbers with a slightly spicy red curry/coconut milk sauce with thai basil. The only better-cooked short ribs I have ever had were at Tom Colicchio’s craftsteak in Las Vegas (twice), and that’s a restaurant that specializes in beef – and costs about three times as much. For an appetizer, I tried their kao pode tod, spiced corn fritters served with a cucumber relish and a spicy clear sauce for drizzling, another traditional Thai dish taken up several notches with stunning presentation, almost a work of art on the plate, with crisp exteriors, bright centers of mostly corn with some minced lemongrass, and no sign of grease or oil on the plate. It’s a little more expensive than your typical Thai place – those two items and a pot of hot tea (bonus points for loose leaf) came to $24 before tip – but absolutely justifies the cost through freshness of ingredients and the masterful preparations.

The Arrogant Butcher, a short walk west of Chase Field, was more middle of the road on my visit, solid food marred by a single kitchen error. It’s yet another outpost from Fox Restaurant Concepts, the people behind Culinary Dropout and Zinburger, this time focused primarily on meats, including charcuterie and slow-cooked meat dishes like the short rib stew I tried on my one visit. The stew was hearty and filling, with small (maybe one-inch) chunks of short rib and red beans, served with a fried egg on top and a rich corn muffin on the side. But the stew contained a large piece of connective tissue – I can’t think of the last time I was in a decent restaurant and had to spit out a piece of food, but this was unchewable and certainly not something I wanted in my stomach. It was just one piece, an oversight by a prep cook, but that undermined the whole meal for me. They offer a strong selection of small sides, including grilled mushrooms, marcona almonds, or the one I tried, roasted red peppers, sliced thinly and tossed in balsamic vinegar.

The third place I’ve tried from that list was Spasso Pizzeria and Mozzarella Bar in Phoenix just off 51, a huge disappointment across the board. The mozzarella is apparently made fresh in house, but for $12, the plate of two cheeses (we also chose scamorza, another cow’s milk cheese that’s dried to produce a harder texture) included just two slices of each plus some very unappetizing-looking, drab/grey roasted vegetables, all unseasoned and undressed. Even the mozzarella itself was unsalted, which is a small crime, and was totally unremarkable in flavor or texture – you can buy equivalent or better fresh mozzarella in any Trader Joes (and there’s one next door!) or Whole Foods. The pizza was entirely ordinary aside from the use of the same fresh mozzarella on top, and everything was inordinately pricey given how inexpensive the ingredients are. Even the crème brulee, which I bought only because my daughter wanted something for dessert, was all wrong, served in a deep ramekin so the ratio of sugar crust to custard was way off. With so many better pizza options in the Valley, I can’t see why anyone would go here and pay more for an inferior product. UPDATE: It appears that Spasso has closed. Can’t say I’m surprised.

That same issue of Phoenix Magazine included a great article on the second act for Chris Bianco, the owner/chef/genius behind Pizzeria Bianco and Pane Bianco. He’s become one of the Southwest’s greatest advocates for local agriculture and biodiversity, an amazing adaptation for a man whose first career, making every pizza by hand, ended abruptly as airborne flour particles worsened his asthma, causing his doctor to give him a “quit or die” warning he had to heed.