Jaipur has long been my go-to recommendation for a pure two-player game, whether it’s as a “couples’ game” or just something light and quick to play with a friend or your kid. The mechanics are simple, the game moves very quickly, yet most turns involve tough decisions around what’s best for you now and setting yourself up for future moves while also avoiding helping your opponent. Asmodee Digital, who have quickly become the top publisher of app version of popular boardgames, released an app version of Jaipurearlier this summer, and it’s excellent across the board, including four levels of AI difficulty that provide me with a real challenge. (It’s possible I’m also just not very good at this game.)
I reviewed the physical version of Jaipur back in 2011, so I’ll just give a quick overview of the game this time around before focusing on the app. In Jaipur, players try to collect sets of cards, depicting six different goods or gems, to exchange for points. You may hold up to seven goods cards in your hand at any time. Trading in cards first nets you more points, as the point values decline for most goods as more of them are redeemed. The three gems – diamonds, gold, and silver – can only be redeemed if you have at least two cards of that type; you can trade in the other three goods with just one card, which can be a strategic move to grab the highest-point token first before your opponent trades in a big set. There are also bonuses for trading in sets of three, four, or five goods of a kind, the last ones ranging 8-10 points and kept secret until the end of the round.
Players acquire cards from a central market of five, which can include goods cards and camel cards; there’s an end-of-round bonus of 5 points for whoever has the most camel cards. On your turn, you can take one goods card from the market, take all camel cards there (not just one), or exchange camel and goods cards for two to five cards from the market. There’s a tactic here of trying to rig the market so your opponent gets a market of five camels and has no choice but to take them all, which will give you five new cards from which to choose on your next turn. A round ends when the deck is exhausted or when all of the tokens in three different types have been redeemed.
The Asmodee app is just about perfect, other than the lack of an undo/confirmation function in case you tap the wrong thing. The original graphics are bright and easy to see on any screen. The actions are easy – everything is a tap, rather than swiping or moving goods from one spot to another. When you tap on a goods card in your hand, the app automatically assumes you want to sell all of those, which is always the correct move, rather than making you tap all such cards. Animations make sense – you can see what your opponent sold, you can see which bonus token your opponent got – and I suppose you could write down what’s happening to track your opponent’s points. The app offers pass and play as well as online modes, the latter requiring an Asmodee Digital account (which you should have if you like playing boardgame apps at all).
The AI comes with four difficulty settings, and even level 3 is reasonably challenging. The AI is clearly keeping track of the cards you take, and also employs the strategy of exhausting the deck faster if it’s winning and the cards are almost gone. It’ll sell one good of a type you’re collecting to try to grab the highest-point token before you do. It’s particularly good at setting up that tactic I mentioned earlier, trying to force your opponent to take all five camel cards from the market, so you have to change your strategy in turn to avoid it. I haven’t even tried level 4 because level 3 is about an even match for me so far, although, again, I may just be really bad at Jaipur.
The app also includes a ‘campaign mode,’ which presents you with a number of variations on the game’s base rules, like changing the hand limit from 7 to 5, or changing goods values so that they don’t decline as more goods of any type are traded/redeemed. You earn rupees for your points in each game in the campaign, and then can spend those to open up new areas on the campaign map, each of which has a new rules tweak or gives you a harder opponent. There’s a light story in here, but it’s really just another way to play the game, forcing you to try some new strategies and changing up the base game if you get tired of playing the AI (or if you’re just better at it than I am).