The Forever War.

Joe Haldeman’s The Forever War, winner of the Nebula Award for best novel in 1975 and Hugo and Locus Awards in 1976, has the biggest disconnect between its value as a metaphorical take on a real-world event and its value as a straight work of fiction. While Haldeman manages to create a unique way of looking at the then-ongoing conflict in Vietnam, a war without apparent end, the story itself is dull and rote, enamored of its own technological descriptions of battles to the detriment of plot of character development.

The war in the book comes about because humanity has discovered “collapsars,” relativistic oddities in space (not that dissimilar to black holes) that allow for travel at speeds approaching that of light, leading to a brief period of exploration that hits a wall when one ship is attacked by an unknown alien species called the Taurans. The protagonist and narrator William Mandella is a physics student and conscript for one of the first strike forces asked to go out first to the fictional planet of Charon beyond Pluto (the book was written before the moon of Pluto given that name was discovered) and then to attack the Taurans in a suspected base on a hostile planet beyond one of the collapsars. Due to time dilation, Mandella and the other surviving soldiers have aged just two years but return to an earth vastly changed by several decades, a bombastic, unintentionally comic vision of an overpopulated planet under a one-world dictatorship that seized power in response to the Tauran threat. The novel then deals with Mandella’s difficulties handling the gaps in time between his returns to civilian life and the harsh reality of fighting an enemy for unknown reasons with no apparent goal or exit strategy.

Haldeman had served in Vietnam, and it’s only possible to read this book as a thinly-veiled autobiographical novel that serves to lampoon the military structure that sent American boys to die in a war without purpose while also displaying the effects the war had on the soldiers who survived. The war against the Taurans is a dull one, and Haldeman is not, here, much of a storyteller: the prose is dry and the descriptions technical, with lengthy explanations of futuristic weaponry and tactics that suck energy even out of the battle scenes, let alone the lengthy description of the soldiers’ training on the impossible world of Charon.

The sequence back on earth several decades after the soldiers have left reads like a short story inserted into a novel, bearing little resemblance to the story before or after, and on its own is just bad dystopian fiction by someone who read The Population Bomb. Haldeman drops in the usual food-shortage stuff along with the fear of authoritarian governments, but where he gets really bizarre is when he has “homosex” rising first as a natural consequence of the overpopulation and eventually something encouraged by government, becoming the new normal for humanity further into the future, with heterosexual urges treated as a mental illness. It seems to treat homosexuality as deviant and repulsive, using it as a tool to show the awful future of the human race.

Viewed as allegory, however, The Forever War seems to hit its mark. The war itself is as pointless as it gets: Humanity’s immediate response to the possible attack on one of our ships – which was somewhere else in the galaxy than our solar system – is all-out war, along with building up terrestrial defenses against an attack that isn’t threatened or even particularly likely. There is no attempt to communicate with the Taurans, or even any idea what they look like; soldiers are sent out to kill and destroy. The subsequent war becomes one of attrition, with battles waged over lifeless rocks that have no meaning to either side, and with neither side ever gaining anything like an advantage in the overall battle – with gauging advantage made especially difficult by the time dilation, so ships are sent off in one stage of the war and return in another entirely. (Haldeman obeys the laws of physics to the point of omitting faster-than-light communications.) Soldiers are given posthypnotic suggestions to make them want to kill the Taurans on sight, treating the aliens as enemies regardless of what actually happens on the field of battle.

One could make the historical argument that the Vietnam War was justified because the United States was trying to prevent a hostile dictatorship from taking over an entire country, subjecting millions of people to what turned out to be twenty-plus years of poverty and suppression. The U.S. justified it at the time by invoking the domino theory that each country that fell to communism further enabled the next revolution; perhaps showing the Soviet Union that funding additional insurgencies would cost them more because we were willing to spend to fight them. The war against the Taurans in The Forever War can’t even rise to those levels of reasoning, because the Taurans aren’t clearly threatening anyone; the metaphor works in the sense that neither the Taurans nor the Viet Cong were threatening “us,” so why were we trying so hard to kill them, putting our own men at risk by doing so? At best, the logic extended to protecting our ships if another should encounter the Taurans randomly beyond another collapsar, but without understanding what caused the first incident, even this – given the enormous expense involved – seems specious.

Books that seem to work strictly on that metaphorical or allegorical level generally leave me cold because of how much they miss, and The Forever War did just that, more than anything else because the characters are so one-dimensional. Mandella is intelligent but hardly wise or smart, and his return home after his first tour of duty – into the dystopian section of the book – is surprisingly emotionless. The closest thing the book has to another core character is his girlfriend Marygay, who has no personality to speak of, and of necessity disappears for a few chapters at a time. Without a compelling individual character at the heart of the book, the read becomes stolid and dull, even when we should be feeling the intensity of a battle scene. So for all its accolades – and the book’s cover has some very impressive quotes from other authors – The Forever War fell very short for me.

Next up: I’m currently reading Jeff Passan’s The Arm: Inside the Billion-Dollar Mystery of the Most Valuable Commodity in Sports.

The Three-Body Problem.

ESPN has published an index to all my 2016 prospect content.

Liu Cixin’s 2006 novel The Three-Body Problem was translated into English in 2014 and promptly won the Hugo Award for Best Novel, making Liu the first Asian writer to win the award. He’s won a slew of Galaxy Awards in China for his fiction, but in an interview after he won the Hugo he said he was just writing for “beer money.” That seems a bit disingenuous, as even the afterword to The Three-Body Problem reveals more of his motivation and his enormous imagination, but even so, he’s coming at science fiction from an entirely different angle than any author I’ve read before.

Liu’s novel is the first of a trilogy that presents a largely realistic, hard-science fiction look at the classic sci-fi story of first contact. The book’s title (in Chinese it’s santi, which just means “three body”) refers to a famous problem in classical mechanics. Given the beginning positions, masses, and velocities of two bodies (such as a planet and its moon), determining their motions is simple. When the same problem is extended to three bodies – such as the Earth, its moon, and the Sun – it becomes extremely difficult to solve, and the solution, first identified in 1912 by Karl Sundman, converges so slowly that it’s useless. (The same is true for any n-body problem where n > 2, with that solution coming in a 1991 paper by Wand Qiudong.)

The problem and its lack of a practical solution figures heavily in the novel, although the reason isn’t immediately clear. What is clear, however, is that something very weird is going on, causing scientists to commit suicide without apparent explanation, and it’s connected in some fashion with the secret research facility on Radar Peak and with an intense massive multiplayer game called Three-Body. A nanomaterials researcher, Wang Miao, becomes involved in the global mystery when he starts seeing an ominous countdown first in photographs he takes and then in his own eyes, eventually working with the government to try infiltrate the apparent conspiracy to undermine both science and global security. It’s not much of a spoiler to say that the conspiracy involves the alien race heading for Earth, and the handful of characters who populate Liu’s book have differing feelings on the visitors, even though they won’t arrive for another four centuries.

Liu insists in that afterword that he doesn’t write to make any points, so his works are not political or metaphorical, even though I think it would be easy to read The Three-Body Problem as a work of political allegory, considering the results of life under authoritarianism on individuals’ loyalties to themselves versus to the state. But even without that subtext, the novel still offers plenty of room for analysis because, whether or not he intended it, Liu is exploring the way people might react to this kind of species-altering event, and the varying ways in which people might lose hope in humanity’s ability to fix its own problems. (He makes many references to environmental catastrophes, some real, some not, but despite the book’s infusion of real science, he also includes a maddening, unscientific claim about a GMO crop-caused catastrophe too.) What might cause someone to turn his/her back on the entire human race? To betray us to an unknown species that might intend to do us harm? Some of these conjectures border on the absurd – the rise of a global movement dedicated to the destruction of humanity seems a bit worse than your average doomsday cult – but their existence gives Liu an extreme against which he can set the characters who don’t quite embrace that nihilistic view.

Hard science fiction, in my reading experience, tends to be dry and obsessed with its own navel, so busy telling you about all the cool science – real or speculative – that the prose and plot suffer. Liu’s work is the best blend of quality fiction and hard science, of which there’s a lot, from the three-body problem to quantum entanglement to some crazy stuff about the sun as a radio-wave amplifier and the unfolding of a proton. His explanations are a little abstruse, but having read a bit about these topics recently I was able to follow his text, and he doesn’t dwell long enough on any of the hard-science stuff to derail the plot. I actually had a harder time keeping the characters straight – referring to the wisecracking policeman Da Shi by two different names did not help – than I did staying with the science.

Where Liu falls short as an author is in character development – even beyond my own difficulty with the names. The various leads, including the nanotechnologist Wang and the retired scientist Ye Wenjie, have remarkably little personalities of their own; they become different characters when pressed into action or facing a crisis, but retain none of those traits after those sequences end. Not only does The Three-Body Problem lack a hero or heroine, but it lacks any central character who’s of interest for his or her own sake, rather than as functions within the larger program of the book.

The Three-Body Problem ends with a partial conclusion – the mysteries within the book are solved, but the alien race still won’t arrive for over four hundred years, leaving humanity to decide how to prepare and respond, but with a handicap to their efforts that I assume will hang over much of the sequel, The Dark Forest. It’s certainly readable enough on its own, although you won’t get the satisfaction of a complete ending; the final book of the trilogy, Death’s End, will appear in English this August, when The Dark Forest comes out in paperback.

Next up: I’ve still got two sections left in Rabbit at Rest. Rabbit Angstrom has to be one of my least favorite protagonists in the history of literature.

Hyperion.

I reviewed the boardgame Orleans for Paste this week, and my latest Insider post breaks down the Aroldis Chapman trade, including my disdain for the Yankees’ decision to trade for someone with an unresolved domestic assault accusation attached to him.

I decided last year to start working my way through the list of winners of the Hugo Award for Best Novel (there are now 64 winners, and I’m through 27) because I’m obsessed with lists, but more importantly, because it seemed like a good way to find the kind of big, immersive, ambitious novels I enjoy most, works that stick with me long after they’re done. The Left Hand of Darkness was one such discovery; To Say Nothing of the Dog was another; Among Others totally blew me away. There are duds, like Red Mars, but I’ll take a couple of those along the way when some of the winners are as amazing as Dan Simmons’ 1989 novel Hyperion, winner of the Hugo in 1989.

Hyperion is one of the most remarkable sci-fi books I’ve ever read – a highly literate, ambitious novel with an unusual structure and a delightful habit of defying reader expectations at multiple turns. Modeled after Chaucer’s Canterbury Tales and presaging the very similar structure used by David Mitchell in his nested novel Cloud Atlas, Hyperion follows seven pilgrims on a journey to the planet of the book’s title, where they go to meet the mysterious creature known as the Shrike, a trek from which most pilgrims do not return. The fate of their requests of the Shrike may connect to the fate of humanity, which has spread itself around the galaxy and spun off a splinter group of violent rebels called the Ousters as well as an independent entity powered by artificial intelligences that became sentient and seceded from man.

The meat of the novel is those pilgrims’ stories, each told in a different voice and different style (as in Mitchell’s novel), from the priest who reads from the diary of his friend who died on Hyperion to the private investigator whose story unfurls like a detective novel to the Consul whose paramour, Siri, is the original time traveler’s wife. Simmons infuses each of these characters, some of whom are, shall we say, less than entirely sympathetic, with depth and complexity, enough that any one of them could have carried an entire novel by him/herself. The story of the father who makes the journey with his infant daughter is just heartbreaking, and while Simmons probably pushes one sorrow button too many, his description of that father’s experience watching his daughter’s pain is stunning and never forced.

Simmons has also created, in one book, a literary universe the size and scope of that in Isaac Asimov’s Foundation series, one that Simmons revisited in three subsequent novels (about which I’ve gotten mixed reviews from all of you over the last ten days). His vision of a distant future is bleak in spots, but he hasn’t given up on humanity entirely, while his incorporation of unrealistic or impossible scientific advances (such as interstellar travel using “farcasters”) at least brings the veneer of realism – and many of these technologies are critical to the book’s stories. Simmons created a mind-boggling world, then put his characters through grueling life tests within it, showing us their reactions and their development in response to these trials.

However, Hyperion doesn’t deliver what I expected most from it: an ending. The journey is the story; the pilgrims do not reach the Shrike at the end of the book, and the resolutions of their various stories come in the sequel, Fall of Hyperion, which I understand departs from this book’s narrative technique. Simmons leaves so many questions unanswered, from Rachel’s fate to Hoyt’s real purpose to the Consul’s ability to achieve his goal, that even though Hyperion is an immensely satisfying work on its own, the ending felt too much like a cliffhanger to think of it as a completely self-contained work. “All Prologue” is fine and good up to a point, but giving us all back story and virtually no present works against the power of the book as a whole.

Next up: I’ve finished Michio Kaku’s Beyond Einstein, a 1995 book on the history of superstrings, and just started another Hugo winner, Lois McMaster Bujold’s Paladin of Souls.

Double Star.

My latest Insider post covers Mike Leake’s contract with St. Louis. I don’t think I’ll be able to chat this week, but will get the word out if that changes.

I picked up Robert Heinlein’s short 1956 novel Double Star just before Thanksgiving when the e-book was on sale for $1.99, but it was already on my to-do list since it won Heinlein the first of his four Hugo Awards for Best Novel. While it wasn’t among his first novels, Double Star was only his third novel geared toward the adult audience rather than the juvenile readers of most of his early work, and presaged his turn around 1959’s Starship Troopers toward this sort of more serious literature.

Double Star is the fictional memoir of the actor Lawrence Smith, a.k.a. Lorenzo Smythe, who is coerced or tricked into a job – or perhaps he just took it because he was desperate, and concocted the reasons later – that involves serving as a stand-in for a major opposition politician in the solar system-wide government, a constitutional monarchy similar to that of the United Kingdom. The politician is indisposed for at least a few days, and Smythe needs to stand in for him at a major function on Mars, after which he’s to be paid and sent back to wherever he wants, but as you can easily predict, the job lasts longer than Smythe expects.

Although Heinlein’s milieu was science fiction, with Double Star taking place on Mars, the Moon, and various ships, the science aspects of the novel are almost irrelevant to the plot itself, and often serve as a distraction. The only meaningful addition from the sci-fi setting is the hostility between humans and Martians (described in the book as an intelligent if rather horrifying-looking species), which seems like a strong metaphor for ethnocentric policies in the racially and politically divided human world, such as the nascent civil rights movement in the United States at the time Heinlein was writing the book. Most of the other science fiction elements could go by the wayside without affecting the core story; some seem patently ridiculous now (Heinlein loved to depict settlement and/or native life on Venus) or incongruous (he was fine writing about travel as far as Pluto, but has characters doing tabulations by hand rather than on computers).

Instead, Double Star is a character study that happens to have a sci-fi backdrop. Smythe/Smith is a fatuous, egotistical actor of only modest success, down on his luck when he’s first approached about the job, yet playing the prima donna in all negotiations with his employers/captors. He’s the stereotypical method actor, inhabiting the part rather than just playing it, but also manages to grow somewhat even as he’s spending less and less time being himself. The fool we laugh at in the book’s first half becomes a modest hero in the second half, as he’s asked to do things that would stretch even the strongest personalities. With Heinlein often saying that readers shouldn’t look for metaphor or subtext in his work – I don’t buy that, but hey, it’s his writing – I do think his own argument for Double Star would have been built around the character first and the story second. Here’s a cleverly crafted individual, well-rounded, capable of growth, put in a situation that starts out as difficult and ends up nearly impossible.

It’s only about 140 pages, barely even novel-length, and since most of the sci-fi stuff feels tacked on or superfluous I’m not sure about this as Hugo-worthy, although I’d guess the competition at the time was mostly pulp anyway. I’m not terribly fit to judge the book in Heinlein’s canon, though, since I still have two more of his Hugo winners, the more widely acclaimed The Moon is a Harsh Mistress and Stranger in a Strange Land, left to read.

Next up: Almost done with Dan Simmons’ Hyperion.

Stand on Zanzibar.

John Brunner’s 1968 dystopian novel Stand on Zanzibar – still just $5 for the kindle through that link, or on iBooks – goes much farther than most preceding entries in the dystopian genre, with a rich, multithreaded plot and a vision of a world headed for collapse rather than one already there. It foresaw the rising power of multinational corporations and the widening gap between developed and developing nations, as well as offering a particularly prescient take on the importance and use of big data and machine-learning techniques decades before such things were even feasible.

The core plot of Stand on Zanzibar involves the effort by General Technics, one of the world’s largest companies, to execute a de facto takeover of the economy of the small, neutral (and fictional) west African nation of Beninia, which is caught geographically and politically between two unions of neighboring countries, Dahomalia and RUNG (a union of Nigeria and Ghana). Beninia is poor but in its own way paradisical, a sort of third-world Switzerland that has managed to assimilate various invaders over the preceding millennium. GT’s effort involves help from the U.S. government via their ambassador to Beninia, Elihu, and the GT executive Norman House, an “afram” man who feels he’s abandoned his racial identity to play white so he can move up the corporate ladder.

Meanwhile, Norman’s roommate, Donald Hogan, is a synthesist – a sleeper agent of the U.S. government paid simply to learn: he reads everything he can in selected subject areas and looks for connections and patterns that only he might pick up. Yet he’s “activated” after ten years on the job and “eptified” (retrained) as an assassin so he can go to the southeast Asian power Yatakang to see if the country’s claimed ability to genetically engineer their children to create a generation of supermen has any merit.

These two plots are intertwined on the page but not in fact, as there’s no practical connection between the two stories other than their shared setting in an overpopulated 21st-century Earth where everything’s gone a bit backwards. Most of the world limits reproduction (like China’s now-discarded “one child” rule), and most U.S. states have laws prohibiting reproduction by anyone with harmful or merely undesirable traits in their genotype, from diabetes to colorblindness. Many women (called “shiggies” in the strange lexicon of the book) live without permanent addresses, living with sexual partners and moving from one apartment to the next. Technology is pervasive, although Brunner’s vision of a future fifty years hence was a bit further off in this department. And entire neighborhoods, mostly non-white ones, are unsafe to walk in, with riots breaking out frequently when the mostly-white police officers (in “prowlies”) come through.

The structure of the book follows John Dos Passos’ U.S.A. Trilogy in feel and structure, with mini-chapters between the narrative chapters that offer us headlines or snippets from news stories, or vignettes of side characters whose lives are unrelated to the main plots but still reflect the declining world of the novel. Some of them are simply unreadable, coming as lists or stream-of-consciousness nonsense, while others provide useful context for the events in the narrative chapters to follow. But the constant interruptions break the flow of the overall narrative and add to the disjointed feel of a novel with two unrelated core plots that are merely set in the same world.

The one exception to everything I just wrote is the introduction of Chad Mulligan, a sociologist and commentator who, in this novel, is a successful author of popular, anti-establishment books that argue in favor of mostly libertarian values, showing very little trust of government or corporations. Mulligan’s Hipcrime Vocab is an updated Devil’s Dictionary for this fictional universe, and like Bierce’s work the entries are often very funny.

Brunner created his own vocabulary for this book, mostly to its detriment, in part because it feels very derivative of the Russian-English hybrid Anthony Burgess used in A Clockwork Orange. Terms like “shiggy,” “biv” (a bisexual person), “mucker” (someone who runs amok – a domestic terrorist, in modern parlance) are distracting enough, but his replacements for a.m. and p.m., “anti-matter” and “poppa-momma,” reek of an attempt to sound contemporary to late 1960s readers. Most sci-fi novels attempt to incorporate some sort of new vernacular, but it’s far more effective when the neologisms represent new things or ideas, rather than simply renaming something for which we already have multiple terms.

Where Brunner succeeds, however, is with the two stories; either one would have stood well on its own as a shorter novel, and together they do at least present a more complete picture of this world toward which Brunner likely saw us descending. The novel would be a sociology student’s dream, as Brunner’s focus was less on characterization (it’s not weak, but hardly a strength) than on painting this world and moving the forces within it to explore the effects. That produced a novel that is certainly readable but is even more one to ponder long after finishing.

Next up: Still working on Hugo winners, so I knocked off Robert Heinlein’s Double Star last week and have now started Dan Simmons’s Hyperion.

Mona Lisa Overdrive.

My buyers’ guide to the outfielder market is up for Insiders. Also, I’ll have my annual boardgame rankings post up later this week, but as a preview, my #1 game is still Carcassonne and it’s on sale now for $22.59 on amazon.

William Gibson’s Sprawl trilogy began with the seminal 1984 novel Neuromancer, which was the first book to win the trifecta of sci-fi awards (the Hugo, the Nebula, and the Philip K. Dick); the book kickstarted the cyberpunk movement, foresaw all manner of cultural shifts that would come about due to the wiring of the world, and may have even helped shape some of the Internet’s early development. I read it in 2005, and it still stands out as a unique work of speculative fiction, one that is overwhelmingly intelligent without ever becoming inaccessible, with a bleak yet expansive vision of a future that isn’t quite dystopian but is certainly light on flowers and rainbows.

I read the sequel, Count Zero, around this time last year, and it didn’t move the needle much for me, as the tripartite storytelling technique felt disjointed, and it was never quite clear why I cared about any of what was going on. The conclusion of the trilogy, Mona Lisa Overdrive, ties the Count Zero plot together with threads from Neuromancer (bringing back Molly, one of that book’s two protagonists), in a highly ambitious storyline that was engrossing but never gets the coherent ending that Gibson probably had in mind.

The narrative of MLO starts from scratch, as we are dropped into four subplots that, as in the preceding book, will all come together by the conclusion, including a not-quite-dead hacker on a stretcher who is comatose and permanently jacked in to the “matrix” and the simstim (a sort of cyberspace reality TV show) star Angela Mitchell whom we met in Count Zero. Someone is after these two people, for reasons that even at the end of the book aren’t exactly clear, leading to a sort of creeping chase throughout the novel where, at first, the targets aren’t even aware anyone’s after them, and various other characters are “used” without their knowledge as part of the hunt.

Gibson’s brilliance in Neuromancer was in his foresight, seeing the potential gains and dangers of the then-nascent technology and concocting a fictional environment that built a culture around the tech – being connected, or interconnected, will change us all in substantial ways, from how we work to how we interact with each other. (It already has, in the First and Third Worlds, albeit in differing ways.) He became a cyberpunk prophet for the depth and incisiveness of his vision; he didn’t just talk about hacking, but about what hacking and hackers might be like. It’s not hard science fiction where we get lengthy explanations of how stuff works; Gibson takes that as a given, which can make his prose a bit confusing at times due to his neologisms and colloquial dialogue, but also has the effect of putting the reader more directly in the story while allowing him to focus on character and emotion.

However, Mona Lisa Overdrive‘s climax falls quite a bit short of his lofty goals. Gibson began to touch on the topic of digital immortality, of uploading one’s “personality” into the matrix to continue to function after the death of the body, but it becomes a mere plot device here, with no exploration of any of the myriad questions around the possibility. The reasons for the conspiracy to kidnap Angela Mitchell or the hunt for the comatose man are still ambiguous after the conclusion, while the actual denouement seems deliberately open-ended and rather unsatisfying. I read Gibson for his vision, but I think here he didn’t offer enough of it.

Next up: Peter Taylor’s 1987 Pulitzer-winning novel A Summons to Memphis.

Starship Troopers.

My latest review for Paste covers the app version of Camel Up.

Robert A. Heinlein was both a prolific and critically-lauded writer of science fiction, with an emphasis on keeping the science somewhat grounded in the possible and using it as the platform to explore themes of liberty, individualism, and the role of government. Yet as far as I can remember, I’d only read one of his books, one of his young adult novels called Between Planets, and none of the four core Heinlein works that won Hugo Awards for Best Novel. (What I remember most strongly about that book was the absurd notion that humans could colonize Venus, but apparently at the time Heinlein wrote it scientists were unaware of that planet’s hellish atmosphere and climate.)

Starship Troopers won Heinlein the second of those four Hugos, four years after he won for Double Star and two years before his magnum opus, Stranger in a Strange Land, did the same. I was turned off from reading the book after seeing the trailer for the apparently very unfaithful 1997 film adaptation, but the book is nowhere near as dumb as the movie. (Casper Van Dien, who starred in that film version, was most recently spotted in a straight-to-DVD film called Avengers Grimm that holds a 13% audience rating on Rotten Tomatoes.) Heinlein’s book, written as a first-person memoir of the protagonists youth and first few years serving as a space marine, touches on many of the themes I mentioned above, while also apparently drawing controversy for its overtly militaristic setting … although I don’t agree with criticism of the work as somehow pro-war or even pro-fascism.

Johnny Rico is the space marine and narrator of Starship Troopers, having defied his wealthy father’s wishes and signed up for the service, only to find himself in a boot camp of unimaginable intensity, one designed to weed out most of the recruits. In this future society, Earth is ruled by a single government, and is engaged in war against sentient ant-like creatures just called “Bugs” from another solar system, and only retired veterans of the armed forces are allowed to vote. Rico’s personal philosophy is shaped by his experiences at boot camp and through “moral philosophy” professors he encounters (although he also takes a lot of math), but his presentation is hardly such that the reader should take his views as Heinlein’s. The one-world government arose after western societies collapsed due to rampant crime, much of it committed by undisciplined juveniles, and gave rise to this military-focused regime, one that seems built to feed the machine even when no conflict exists and thus to extend any conflict when one arises.

That bit of cynicism is more mine than Rico’s, but led me to believe that Heinlein was presenting a somewhat extreme scenario – a veiled dystopia – to show one potential outcome of contemporary social and economic trends. While Heinlein seems to come down on the side of harsher discipline of errant children, he also clearly presents the one-world government as one that sees war as the answer to many questions, and thus is somewhat unable to find non-conflict resolutions. If Heinlein is praising the military at all, it is for the way that such experiences can shape the character of an undisciplined young person or one who feels no sense of personal responsibility – although in Rico’s case, it wasn’t so much a lack of discipline or responsibility as a case of teenaged rebellion and a lack of motivation to work because of his father’s wealth. The world of Starship Troopers is hardly utopian; while individuals have a wide degree of personal liberty, the lack of the franchise is a significant debit, and the war-torn world where Buenos Aires and San Francisco are “smeared” by alien attacks is hardly one to appeal to any readers and make them want to sign up for the space marines.

If anything, Starship Troopers comes across as lighter fare than the discussion around its themes might indicate; Heinlein gives Rico a colloquial tone and matter-of-fact delivery that breezes through the philosophical lectures and lets the tension of the book’s few military encounters take over. There isn’t a single central narrative; the plot is the memoir itself, rather than a single military mission or even a story of the war with the Bugs. You could just as easily read the book without worrying about whether Heinlein was promoting fascism or capital punishment or revoking most citizens’ right to vote.

Next up: Still slogging through William Faulkner’s A Fable.

Hominids.

Robert Sawyer’s name might be more familiar to those of you who watched the short-lived ABC series Flash Forward, based on his novel of the same name, but his one Hugo Award for Best Novel came four years after that book with Hominids, the first book in a trilogy that posits a parallel universe where Neanderthals won the evolutionary battle over Cro-Magnons and have since become the dominant species on their version of Earth.

The two parallel Earths are joined briefly during a quantum computing experiment gone awry in the Neanderthals’ universe, opening a portal that rather rudely deposits Neanderthal physicist Ponder Boddit in our world, smack in the middle of an underground heavy-water tank at the Sudbury Neutrino Observatory. If that name sounds familiar, it’s because it’s real, located in the Creighton nickel mine a bit north of Lake Huron, and the director of the neutrino-detection experiment just won the 2015 Nobel Prize in Physics earlier this month. Sawyer grounds everything in the Homo sapiens world in reality, using real place and brand names, although some of them (Palm Pilot? Handspring?) already sound comically out of date.

Boddit’s appearance in our world and sudden, unexplained disappearance in his creates two separate storylines: one here, focusing on the mystery of his arrival and the very short-term impact on him from a substantial shock to the system; and one there, where his coworker and sort of life-partner (sexual orientation in Sawyer’s Neanderthal world is fluid) Adikor Huld finds himself accused of murder because he was the only one present when Boddit left the building. The latter story ends up the more interesting one despite what would appear to be a simpler premise, as Sawyer uses it to explore both the Neanderthals’ culture and the individual personalities of several characters, primarily Adikor himself. Boddit’s adventure on our side – which, it is clear from the beginning, can only end properly with the opening of a new portal and his return to “his” earth – feels rushed and somewhat rote, as if Sawyer had a sort of checklist of things he wanted to cover and felt compelled to hit them all.

For example, Sawyer has made the Neanderthals a nontheistic and nonreligious society, primarily to set up a scene where he attacks the Catholicism of the main female character, Mary Vaughn, who develops feelings for him during the few days they spend together; it feels forced, and a bit unlikely that the entire culture of Neanderthals would be without religion even before it had a scientific explanation for the existence of the universe or of consciousness. Mary’s character herself is also problematic – her first appearance on the pages is as a rape victim, which serves no purpose within the novel as a whole except possibly to make her more open to seeing Boddit as a fellow human because he is, in our terms, more of a “gentleman.”

Sawyer’s Neanderthals fall too much into the “noble savage” cliché, as their universe has no war, pollution, poverty, or even crime, with a global population of just over 150 million and all citizens equipped from birth with a Companion, an electronic device implanted in the wrist that measures vital signs and records locations, movements, and actions for later storage. It’s a crime-prevention device, a walking encyclopedia, and a near-complete abrogation of individual privacy in the Neanderthals’ Marxist society. It’s also terribly convenient because it allows Boddit to communicate with the people who find him on our side of the portal within a matter of hours, as the Companion can “learn” English and translate for him. (Granted, without that, the book would be a very frustrating read and probably quite boring.)

The two plots are so thin, in fact, that Hominids feels more like an extended prologue for another story than like a standalone novel. While Sawyer’s explanations of quantum mechanics and the existence of this second, parallel universe are quite clever and mostly grounded in real science, once he gets Boddit here, not a whole lot happens either in terms of action on the pages or exploration of the many ramifications of such a discovery, both scientific and anthropological.

Oh, by the way: Not that anyone should take my predictions seriously, but I’ll say Mets in 5.

Next up: Graham Greene’s first novel, The Man Within.

The Three Stigmata of Palmer Eldritch.

My first AFL dispatch for Insiders covers Jurickson Profar, Alex Reyes, Ian Clarkin, and more.

The Three Stigmata of Palmer Eldritch is Philip K. Dick at his paranoid, mind-bending best, the kind of fiction he was doing long before it became somewhat mainstream with films like Inception and Eternal Sunshine of the Spotless Mind to play with layers of reality and imagination. There’s a mystical component here that also presages the outright religious overtones of his later work (notably V.A.L.I.S.), but with a more questioning and slightly cynical note to it, along with an absolutely bleak view of the near future of our species.

In the novel, PKD gives us an Earth so ravaged by environmental destruction that it is too hot for anyone to go outside unless they’re in one of the resort towns of Antarctica, while overpopulation has led the UN to undertake forcible migration via a draft lottery to various colonies scattered throughout the solar system, all of which involve living in underground “hovels” with only occasional glimpses of the surface. There’s also been interstellar travel to the (fictional) planet Prox, presumably around Proxima Centauri, from which the industrialist Palmer Eldritch has returned after a ten-year voyage, crash-landing on Pluto with a suspicious, unknown bit of cargo with him.

The colonists are all hooked on a drug called Can-D (say it out loud) that allows them to engage in a sort of group hallucination where they can inhabit, almost Being John Malkovich-style, two fictional characters, Perky Pat and her boyfriend Walter, whose environments within the hallucinations are determined by what layouts and miniatures the colonists have purchased. To put it another way, you buy the dolls, the dollhouse, the doll furniture and doll cars and doll whatevers, and then you chew the drug that lets you be the dolls. It’s big business, including the folks who sell the goods that get “minned” to be sold to colonists for their layouts.

Eldritch has brought back a new drug, called Chew-Z, that requires no layouts and is even more potent in the dream-states it provides to the users – but with an apparent cost in lost liberty, although exactly how that works isn’t revealed until later in the novel. But suddenly the users no longer control their hallucinations, and who exactly is controlling them and what the nature of that being is become the critical questions for the protagonists of the novel, none of whom is exactly operating with clean hands.

PKD touches on three of his most frequent and successful themes in The Three Stigmata: perception, paranoia, and mortality. What’s real is never clear in the book; we get layers of unreality, characters emerging from altered states unsure whether they’ve left the alteration or merely entered new ones, and the aforementioned questions of control of their perceptions. That plays into PKD’s paranoid themes, which also appear in the book’s greater structure – Earth in a sort of environmental ruin, the UN exercising a tyrannical hold on the world’s population, a free (or sort-of-free) market that enslaves its workers through their materialistic demands. As for the theme of our mortality, saying too much would spoil the book’s conclusion, but this book presages the exploration of the same theme in Ubik and also hints at the mystical conversion he underwent after what he believed to be a religious experience in the early 1970s.

PKD avoids the taut ending the reader might demand but that the story obviates – you can’t tie all of this up cleanly because the story is, by design, so messy. But it also fits the difficulty of addressing all of the metaphysical questions he asks in this book and in most of his works, about the nature of reality as we perceive it, about how much we cede our privacy and liberty to governing bodies, and of course about life and death and whether there is something beyond the latter. The Three Stigmata asks this sort of uncomfortable, unanswerable questions, just as PKD does in most of his best works.

Next up: Another Hugo winner, Robert Sawyer’s Hominids.

Lord of Light.

I’m en route to Arizona to cover the Fall League this week, so I’ll be at games Monday to Friday and hope to see many of you out there. That also means I won’t be commenting as much on the LCS till I get back home.

I have a vague recollection of someone telling me while we were both in college that he loved Roger Zelazny’s Lord of Light, winner of the 1969? Hugo Award for Best Novel, because it was so funny. Perhaps the memory is off, because the book is intensely clever and sardonic but only rarely funny. It’s also a bit inscrutable and, while very intelligent, it didn’t seem to have a clear point to me – if its intent was metaphorical, which I can only assume it was, I had a hard time relating its players to forces in the modern world.

The book is set in the distant future in a world other than Earth that has been populated – or, really, invaded – by humans, the first of whom are now known as the First and who have used advanced technologies to achieve a sort of immortality, where they can transplant their personae, including their memories, knowledge, and even some special abilities that I have to think inspired Gary Gygax at some point, into new bodies when their old ones are injured or wear out. These humans have taken on the identities of Hindu gods, and have used their powers to subdue the native species of the planet and deny the humans and other denizens, the rights to any advanced technologies, even the printing press, that might lead to a popular revolt against their powers.

Into this comes the Lord of Light, the reincarnation (so to speak) of the one we know as the Buddha, Siddhartha Gautama, Mahasamatman, or, as he prefers to be called, “Sam.” Having been divested of his mortal coil by the gods in a previous era, Sam returns to the physical realm, brought back by Yama, the “deathgod,” to challenge the status quo and perhaps return power to the people. (Deathgod is the name of my new black-metal project with members of Puig Destroyer.) This leads to a series of intrigues and bloody battles, not to mention numerous body switches, as Sam’s return leads to the revival of Buddhism, albeit with a lot of killing that the real-life Buddha would not have liked one bit.

Some of the repartee between Sam and his various Hindu-pantheon antagonists is indeed humorous, but I sensed more satire or even farce in that and in the cartoonish violence of the numerous clashes between Sam and whoever’s fighting on his side in that particular melée and the main “gods” on the other side who will stop at nothing to maintain their grip on power. Was Zelazny, a lapsed Catholic, mocking the religion-fueled wars that define so much of human history? Or merely taking aim at tyranny and the increasingly brutal steps any dictatorship must take to maintain its hold on power, especially once technologies take hold in the populace and allow for the faster spread of information? (Witness how closed North Korea must remain to keep its people in the most abject state-mandated poverty.) Is he calling into question the historicity of key religious figures, like Gautama or Jesus? Or is there nothing more to this than a giant free-for-all that features power-hungry people playing with weapons that no single person should possess?

I think I got more from Lord of Light as an obvious influence on the work of Neil Gaiman, who’s quoted on the cover of the book, than as a story in its own right. It’s impossible to read this work and not immediately think of what Gaiman did in American Gods, and did far more successfully, not just stealing names but repurposing myths and then writing his own legends, an exponential improvement on Zelazny’s work but one that may have needed Zelazny to come first and open the door.

Evaluated on its own, however, Lord of Light seemed rather soulless, no pun intended. (Okay, pun intended.) Although the reader is obviously supposed to side with Sam, he comes across as a disinterested revolutionary, one driven neither by self-interest nor selflessness, only pushed by the desire to topple the gods themselves. None of the characters earns much development or depth, which is disappointing in cases like Tak, the ape with an apparently human brain and personality, who deserves a back story here as much as any more central character. The gods want power because they want power. They desire their immortality (as opposed to the “real death”) because, hey, immortality – but allowing the proletariat to reincarnate themselves via mind transfer won’t end that practice. Without fleshing out his characters, Zelazny presented us with a work of great ingenuity that ultimately isn’t much less cold than hard science fiction works like Rendezvous with Rama that focus so much on the technical details that the authors forget the need to craft characters with whom the reader can identify or at least to whom they can relate.

Next up: My posts are a bit behind my reading but I’m currently about ¾ of the way through Thomas Pynchon’s Inherent Vice, which I already like more than I liked either of the other two Pynchon novels I read, including the impenetrable Gravity’s Rainbow.