Licorice Pizza.

Licorice Pizza, the latest film from Paul Thomas Anderson, feels like the work of an entirely different writer than PTA’s last film, Phantom Thread. Where that movie was tense, quiet, often creepy, Licorice Pizza never stops moving – in one sense, almost literally, as the two main characters spend a substantial portion of the film running, often in less-than-sensible shoes. It’s a beautiful, quirky, and funny coming-of-age story. I just wish so much of its greatness wasn’t undone by a pointless racist gag that PTA could have excised without losing anything.

Gary Valentine (Cooper Hoffman, son of Phillip Seymour Hoffman) is a precocious almost-16-year-old actor and would-be entrepreneur who spots Alana Kane (Alana Haim) when the photography company she works for comes to his school for picture day. He tries to flirt with her, despite the ten-year age gap, and somehow coaxes her into meeting him for a not-date date at the absurdly named but extremely ’70s restaurant Tail o’ the Cock, where he’s on a first-name basis with the staff and is treated like a VIP. Gary tries to get Alana some movie and TV work, while she tags along with his venture to sell waterbeds, and the two continue to move along as if they don’t actually have feelings for each other, even though we know by the time the movie ends, they have to get together somehow.

Hoffman and Haim carry this movie, Hoffman in particular, with his effortless charm and a self-aplomb way beyond his years. The age gap between them – which is larger than the one that had certain folks upset in Call Me By Your Name, although that criticism was probably about something other than their ages – is less evident on the screen, because Gary is developmentally advanced for his age, while Alana is still quite immature. The latter point especially shows up in scenes at Alana’s home, where she still lives with her parents and two older sisters, all played by Alana’s actual family (quite well, in fact – her father is a riot), and she’s very clearly the baby of the bunch, twenty-five but aimless. She hangs around with Gary and his friends, even though she knows it’s “weird,” in part because they give her a way to stave off adulthood. Because Hoffman plays Gary as this worldly teenager who understands more of adult ways than just about any teenager I know, which is built into the character’s story (and that of the real-life actor, Gary Goetzman, on whom PTA based Valentine), the love story between the two comes off as more innocent than it might otherwise.

The unsung hero of Licorice Pizza might be the costume department. Films set in the 1970s often shove that decade’s regrettable fashion choices in the viewer’s face, but Licorice Pizza instead leans into the better side of ’70s fashion. Haim is a fashion plate, wearing some gorgeous prints across a series of short dresses that wouldn’t be out of place today aside from the oversized collars. Valentine doesn’t have quite as much fun, but the white suit and fuchsia shirt he dons near the end of the film couldn’t come from any other decade.

PTA also populates the film with many real-life characters from Hollywood of the time, including Sean Penn as the legendary actor William Holden (thinly disguised as “Jack Holden”), and Bradley Cooper in an absolutely ridiculous (and very fun) turn as producer Jon Peters, with whom Cooper worked on the remake of A Star is Born. Benny Safdie appears as city councilman Joel Wachs, on whose campaign Alana works near the end of the film. If you listen carefully, you’ll catch the voice of John C. Reilly in an uncredited role as another real person. Most of this works to add color to the film, accentuating its sense of time and place, although the Holden segment goes on longer than it needs to.

That racist gag, though. John Michael Higgins plays a real person, Jerome Frick, who owned a Japanese restaurant in the LA area called Mikado. In the film, he appears once with his Japanese wife, and speaks to her in slow, exaggerated English with a mock-Asian accent. He appears again, later, with a different Japanese wife, and pulls the same shit. There is a punchline there, at Frick’s expense (turns out he’s just an ignorant asshole), but I’m not sure any punchline could justify that lead-up. It appears that Jerome Frick’s second wife, Hiroko, was a fluent English speaker, yet PTA only has the two women speak Japanese in the film. Perhaps this was some complicated way to mock the real-life Frick – and, for what it’s worth, the punchline itself is funny – but few if any viewers will be in on the joke, and the whole thread adds precisely nothing to the film. It’s a shame that either nobody called PTA out on it, or, more likely, that he just ignored them. The Hollywood Reporter just published a longer piece on the controversy this morning, which links to a November interview with PTA where he tries to defend it as true to the time period.

If that bit were cut from the movie, Licorice Pizza would be just about perfect; it’s still my favorite of the movies I’ve seen so far, even with the bitter taste of that failed gag. The chemistry between the leads is so strong – both should be in the running for Oscar nominations, and both scored Golden Globe nods already – that almost everything around the two of them melts away. Maybe there will be a director’s cut that spares us those objectionable scenes, because the rest of this movie is wonderful.

The Luminaries.

Eleanor Catton won the 2013 Booker Prize for her massive novel The Luminaries, becoming the youngest-ever winner of the prize, all the more remarkable for how much the novel sounds like the creation of a much older mind. It’s part mystery, part historical fiction, a dash of picaresque, and at times a bit of a mess, with one of the most untidy endings I can recall in a novel of this magnitude.

The Luminaries takes us to 1866, to New Zealand’s South Island, and walks us into a gold-rush town called Hokitika with the newly arrived prospector Walter Moody, who is there to pan for gold, and instead wanders headlong into a series of interconnected mysteries in the town involving a corrupt sea captain, a missing goldpanner, a dead hermit, an opium-addicted prostitute, a possibly-bogus will, a vendetta, Sinophobia, a M?ori miner, and more. The twelve men he meets are all caught up in the web of mysteries in some way, with their connections forming an elaborate tapestry that puts Moody (and the reader) well into the weeds before any resolution appears. The mysteries are gripping, but they’re far better because of the strength of all of the characters Catton has created; if anything, Moody is this novel’s Nick Jenkins, the observer character who is himself not all that interesting.

The central mystery revolves around that dead hermit, Crosbie Wells, and his unknown relationship to the conniving captain Francis Carver, and their shared connection to Anna Wetherell, the prostitute who was found unconscious, possibly as a result of a failed suicide attempt, on the side of a road the same night that Wells was found dead in his hovel. That question drives the plot, but the way Catton unfurls it, character by character, shows incredible plotting for such a young novelist, and allows her to give the reader a cornucopia of fascinating and often weird characters, most sympathetic, a few decidedly not so. You come for the mystery, but you stay for the weirdos.

Catton did make two significant structural choices in the novel that didn’t quite work for me. She used the signs of the western zodiac and other astrology tidbits to title the chapters, and the twelve men are supposed to correspond to those signs. Astrology is woo, and if there’s a real connection between the zodiac signs and anything in the book, I missed it, and I’m not terribly sorry about it. She also concludes the novel’s main narrative somewhat abruptly, and then jumps back in time to provide a mostly linear narrative of what actually happened before Moody arrived, an answer key of sorts at the back of the book. Doing so is not an inherently bad choice – every mystery needs its solution – but the switch was sudden, and after the climax of the main story, which has an unexpected event that triggers the end, we get very little resolution or explanation of what happened or how the main characters react to it.

I’ve read plenty of 800+ page novels, but few are actual page-turners. The Luminaries flew by, with prose that evokes the 19th century without sounding like it was written in the 19th century – there’s some formality, some nods to colloquial English of the time, but the majority of the prose reads like it was written more recently. That central narrative gripped me from fairly early on in the story, and Catton increases its complexity (and thus the reader’s confusion) quite well before the gradual revelations of different characters’ parts in the overall drama. The Booker Prize winners’ list is a real mixed bag, but this is one of the better ones I’ve read – and one of the most readable, too.

Next up: I’m partway through this year’s Booker Prize winner, The Promise, by Damon Galgut.

Furnace.

Furnace was one of the big hits of Gen Con in 2021, earning a big crowd around the two booths demoing it (Arcane Wonders is the U.S. distributor and had copies for sale, while the original publisher, Hobby World, offered demos). It’s a brilliant game that combines resource trading with engine-building over four rounds, with some simultaneous actions that can keep game play to 30-40 minutes once everyone knows the game. If you’ve played Century Spice Road, Furnace takes that game’s main feature and builds a way better game around it – and I like CSR quite a bit. Furnace is out of stock at amazon now but I believe another printing is coming.

In Furnace, players will bid on cards from a central market and add the ones they win to their own play areas, where they will create engines of card actions they’ll execute in order, one card at a time, to try to convert resources into other resources and eventually into money. Furnace’s most notable new mechanic is that there is value in losing the bid for a card: If you bid on a card but don’t win it, you get “compensation,” which is shown at the top of that card, separate from the card’s actions (shown on the bottom). Compensation can be straight resources, or the right to convert resources you already own into others. You get that compensation multiplied by the value of your losing bid, which can be up to 3 – so if you bid 3 and lost, you triple the resource gains, or get to do the conversion up to three times. Thus you will often bid on cards you intend to lose, or will bid on cards hoping someone else will outbid you.

The bidding is independent of your cash and your resources; each player has four tokens, numbered 1 through 4, that they bid on the cards in the display. Players go around the table, bidding one token per turn, until everyone has used all of their tokens. After the bidding is completed and players receive the cards they won or compensation they receive, they place those cards in their play area, next to the cards they already have – the basic game lets you reorder the cards every turn, but I prefer the advanced rule where you must keep them in a row and can’t re-order the ones you already have – executing the actions on those cards, top to bottom on each card, then left to right. You repeat these steps over four rounds, and the game ends.

The cards you acquire all have at least one action available now, and each has one action that is shown only in outline at the bottom. That action is available after you upgrade the card, which requires an upgrade token and an upgrade action, both of which are shown on every player’s start card; you can upgrade as many cards with that action as you have available tokens. The resource exchanges are always in your favor, as in CSR, so the only reason you might choose not to use one of those actions is later in the game when you won’t have a chance to cash out the second resource type. Early in the game, at least, it’s usually a good idea to convert everything you can, and then tailor your bids in the next round to whatever resources you seem to have and are able to generate.

The game also has five Capitalist cards that you can distribute randomly that give every player a special ability throughout the game, such as an extra value-2 token for bidding, or the ability to gain extra compensation when losing a bid. There’s a fair dispute among players about whether these cards are balanced enough, but they also aren’t necessary to play or enjoy the game.

Furnace is easily one of the best games of 2021, and has the advantage of being accessible, both in terms of rules and playing time, while also presenting players with sufficient challenge for even more experienced gamers. There’s some randomness in the card draws – when I taught my parents at Thanksgiving, we had an unfortunate first round where almost none of the eight cards in the market offered resources as compensation, so everyone got off to a slower start – but after that, it’s all up to you. It’ll certainly end up in my top 10 for the year, which is scheduled to run next week over at Paste.

Infinite Powers.

I’m a sucker for a good book about math, but a lot of books about math aren’t that good – either they’re dry, or they don’t do enough to explain why any of this matters. (Sometimes it doesn’t matter, as in Prime Obsession, but the author did such a good job of explaining the problem, and benefited from the fact that it’s still unsolved.) Steven Strogatz’s Infinite Powers: How Calculus Reveals the Secrets of the Universe manages to be entertaining, practical, and also educational, as the author builds up the reader through some essentials of pre-calculus before getting into the good stuff, to the point that I recommended that my daughter check it out before next year when she takes calculus in school.

Calculus underlies everything in the universe; it is the foundation upon which the universe, and everything in it, functions. It is also one of humanity’s most remarkable discoveries, one that required multiple leaps of mathematical faith to uncover hidden truths about the universe. Physicist Richard Feynman quipped that it is “the language that God talks,” although he meant it in a secular sense, while mathematician Felix Klein said that one could not understand “the basis on which the scientific explanation of nature rests” without at least some understanding of differential and integral calculus.

 The story of how both Isaac Newton and Gottfried Wilhelm Leibniz simultaneously discovered calculus in the late 1600s, doing so both with their own remarkable insights and by building on the discoveries of mathematicians before them, going back to the ancient Greeks, would by itself be enough for an entertaining history. Strogatz does start with that, and uses the history as scaffolding to bring the reader up from algebra through geometry and trigonometry to the mathematics of limits, which is the essential precursor to calculus, before getting to the main event.

Or I should say “events,” as differential and integral calculus, while two sides of the same analytical coin, were discovered at separate times, with separate methods, and Strogatz tells their stories separately before bringing them together towards the end of the book. Differential calculus is what we learn first in schools, at least in the United States. It’s the mathematics of the rates of change; the rate at which a function changes is the derivative of that function. Acceleration is the derivative of velocity – that is, the rate at which velocity is changing. Velocity, in turn, is the derivative of position – the rate at which an object’s position changes. That also makes acceleration the second derivative of position, which is why you see a 2 in the formula for the acceleration of an object falling due to Earth’s gravity (9.8 m/s2): a position might be measured in meters, so velocity is measured as the change in position (meters) by time (seconds), and acceleration is the change in velocity (meters per second) by time (seconds, again).

Integral calculus goes the other way – given an object’s acceleration, what is its velocity at a given point in time? Given its velocity, what is its position? But Leibniz and Newton – I expect to hear from Newton’s lawyers for listing him second – conceived of integration as a way to solve an entirely different problem: How to determine the area under a curved function. Those two didn’t think of it that way – the concept of a function came somewhat later – but they understood the need to find out the area underneath a curve, and came up, independently, with the same solution, which broke apart the space into a series of rectangles of known heights and near-zero widths, giving rise to the infinitesimals familiar to any student who’s taken integral calculus. They aren’t real numbers, although they do appear in more arcane number systems like the hyperreals, yet the sum of the areas of this infinitesimally narrow rectangles turns out to be a real number, giving you the area under the curve in question. This insight, which was probably Leibniz’s first, opened the world up for integral calculus, which turns out to have no end of important applications in physics, biology, and beyond.

Strogatz grounds the book in those applications, devoting the last quarter or so of Infinite Powers to discussing the modern ways in which we depend on calculus, even taking its existence for granted. GPS devices are the most obvious way, as the system wouldn’t function without the precision that calculus, which GPS uses for dealing with errors in the measurements of distances, offers – indeed, it’s also used to help planes land accurately. Yet calculus appears in even less-expected places; biologists used it to model the shape of the double helix of strands of DNA, treating a discrete object (DNA is just a series of connected molecules) as a continuous one. If your high school student ever asks why they need to learn this stuff, Infinite Powers has the answers, but also gives the reader the background to understand the author’s explanations even if you haven’t taken math in a few decades.

Next up: David Mitchell’s The Thousand Autumns of Jacob de Zoet.

Mistakes Were Made (But Not by Me).

Mistakes Were Made (But Not by Me) is the story of cognitive dissonance, from its origins in the 1950s – one of the authors worked with Dr. Leon Festinger, the man who coined the term – to the modern day, when we routinely hear politicians, police officers, and sportsball figures employ it to avoid blame for their errors. What Dr. Carol Tavris and Dr. Elliot Aronson, the authors of the book, emphasize in Mistakes Were Made, however, is that this is not mere fecklessness, or sociopathy, or evil, but a natural defense mechanism in our brains that protects our sense of self.

Cognitive dissonance refers to the conflict that arises in our brains when an established belief runs into contradictory information. We have the choice: Admit our beliefs were mistaken, and conform our beliefs to the new information; or, explain away the new information, by dismissing it, or interpreting it more favorably (and less accurately), so that our preconceived notions remain intact. You can see this playing out right now on social media, where anti-vaxxers and COVID denialists will refuse to accept the copious amounts of evidence undermining their views, claiming that any contradictory research came from “Pharma shills,” or was in unreliable journals (like JAMA or BMJ, you know, sketchy ones) or offering specious objections, like the possible trollbot account claiming a sample size of 2300 was too small.

The term goes back to the 1950s, however, when a deranged Wisconsin housewife named Dorothy Martin claimed she’d been communicating with an alien race, and a bunch of other morons followed her, in some cases selling their worldly possessions, because the Earth was going to be destroyed and the aliens were coming to pick them up and bring them to … I don’t know where, the fifth dimension or something. Known as the Seekers, they were inevitably disappointed when the aliens didn’t know. The crazy woman at the head of the cult claimed that the aliens had changed their minds, and her followers had somehow saved the planet after all.

What interested Festinger and his colleagues was how the adherents responded to the obvious disconfirmation of their beliefs. The aliens didn’t come, because there were no aliens. Yet many of the believers still believed, despite the absolute failure of the prophecy – giving Festinger et al the name of their publication on the aftermath, When Prophecy Fails. The ways in which these people would contort their thinking to avoid the reality that they’d just fallen for a giant scam, giving up their wealth, their jobs, sometimes even family connections to chase this illusion opened up a new field of study for psychologists.

Tavris and Aronson take this concept and pull it forward into modern contexts so we can identify cognitive dissonance in ourselves and in others, and then figure out what to do about it when it rears its ugly head. They give many examples from politicians, such as the members of the Bush Administration who said it wasn’t torture if we did it – a line of argument that President Obama did not reject when he could have – even though we were torturing people at Guantanamo Bay, and Abu Ghraib, and other so-called “black sites.” They also show how cognitive dissonance works in more commonplace contexts, such as how it can affect married couples’ abilities to solve conflicts between them – how we respond to issues big and small in our marriages (or other long-term relationships) can determine whether these relationships endure, but we may be stymied by our minds’ need to preserve our senses of self. We aren’t bad people, we just made mistakes – or mistakes were made, by someone – and it’s easier to remain believers in our inherent goodness if we deny the mistakes, or ascribe them to an external cause. (You can take this to the extreme, where abusers say that their victims “made” them hit them.)

There are two chapters here that I found especially damning, and very frustrating to read because they underscore how insoluble these problems might be. One looks at wrongful convictions, and how prosecutors and police officers refuse to admit they got the wrong guy even when DNA evidence proves that they got the wrong guy. The forces who put the Central Park Five in prison still insisted those five innocent men were guilty even after someone else admitted he was the sole culprit. The other troubling chapter looked at the awful history of repressed memory therapy, which is bullshit – there are no “repressed memories,” so the whole idea is based on a lie. Memories can be altered by suggestion, however, and we have substantial experimental research showing how easily you can implant a memory into someone’s mind, and have them believe it was real. Yet therapists pushed this nonsense extensively in the 1980s, leading to the day care sex abuse scares (which put many innocent people in jail, sometimes for decades), and some still push it today. I just saw a tweet from someone I don’t know who said he was dealing with the trauma of learning he’d been sexually abused as a child, memories he had repressed and only learned about through therapy. It’s nonsense, and now his life – and probably that of at least one family member – will be destroyed by a possibly well-meaning but definitely wrong therapist. Tavris and Aronson provide numerous examples, often from cases well-covered in the media, of therapists insisting that their “discoveries” were correct, or displaying open hostility to evidence-based methods and even threatening scientists whose research showed that repressed memories aren’t real.

I see this stuff play out pretty much any time I say something negative about a team. I pointed out on a podcast last week that the Mets have overlooked numerous qualified candidates of color, in apparent violation of baseball’s “Selig rule,” while reaching well beyond normal circles and apparently targeting less qualified candidates. The response from some Met fans was bitter acknowledgement, but many Met fans responded by attacking me, claiming I couldn’t possibly know what I know (as if, say, I couldn’t just call or text a reported candidate to see if he’d been contacted), or to otherwise defend the Mets’ bizarre behavior. Many pointed out that they tried to interview the Yankees’ Jean Afterman, yet she has made it clear for years that she has no interest in a GM job, which makes this request – if it happened at all – eyewash, a way to appear to comply with the Selig rule’s letter rather than its intent. Allowing cognitive dissonance to drive an irrational defense of yourself, or your family, or maybe even your company is bad enough, but allowing it to make you an irrational defender of a sportsball team in which you have no stake other than your fandom? I might buy a thousand copies of Craig Calcaterra’s new book and just hand it out at random.

Theauthors updated Mistakes Were Made in 2016, in a third edition that includes a new prologue and updates many parts of the text, with references to more recent events, like the murders of Tamir Rice and Eric Garner, so that the text doesn’t feel as dated with its extensive look at the errors that led us into the Iraq War. I also appreciated the short section on Andrew Wakefield and how his paper has created gravitational waves of cognitive dissonance that we will probably face until our species drives itself extinct. I couldn’t help but wonder, however, how the authors might feel now about Michael Shermer, who appears in a story about people who believe they’ve been abducted by aliens (he had such an experience, but knew it was the result of a bout of sleep paralysis) and who provides a quote for the back of the book … but who was accused of sexual harassment and worse before this last edition was published. Did cognitive dissonance lead them to dismiss the allegations (from multiple women) and leave the story and quote in place? The authors are human, too, and certainly as prone to experiencing cognitive dissonance as anyone else is. Perhaps it only strengthens the arguments in this short and easy-to-read book. Mistakes Were Made should be handed to every high school student in the country, at least until we ban books from schools entirely.

Next up: David Mitchell’s The Thousand Autumns of Jacob de Zoet.

Passing.

Nella Larsen’s 1929 novella Passing had, somehow, never been adapted for the screen until this year, despite decades of acclaim – Penguin included it in their Classics series, and LitHub named it one of the 50 best short novels published before 1970 – and themes of race and identity that have lost nothing in relevance since the novel’s publication. Rebecca Hall, star of 2018’s Christine, took on the task of both writing the screenplay and directing the film, producing a highly faithful version of Larsen’s original story that preserves the original’s ambiguity and incisive eye on its main characters.

The novel and film focus on two Black women, Irene (Tessa Thompson) and Clare (Ruth Negga), who were friends in childhood but drifted apart at some point afterwards, only to stumble upon each other in Manhattan one day – in a tea room where both women are “passing” as white. Irene learns that Clare has been passing for years, to the point of marrying a white man who has no idea of her racial background, and that as part of the ruse, Clare puts on a show of hating all Black people – even more so than her husband does. Irene has married a successful doctor (Andre Holland), living in Harlem with their two boys, and is very involved in the Negro Women’s League – a cause to which Clare seems to attach herself, at least as far as attending the social events where she can slide back and forth between her two identities. When Clare becomes closer to Irene’s husband, who is happy to pay her some attention, Irene starts to doubt her friend’s motives, and a coincidental meeting puts them all on the inevitable collision course with the truth.

Hall’s script hews almost completely to Larsen’s original story, down to the characters and settings, a sensible choice given the strength of the original material – especially the characterization of Clare, who might have less screen time than Irene but is the most interesting character by far, as she dances with danger by trying to live in both worlds at the same time. Negga has to be headed for awards nominations with this performance, where she takes the heedless Clare of the book and makes her more subtle, daring with the chances she takes but more sympathetic as she hints at the ways in which she’s trapped herself by passing to this extent. Is she flirting with Irene’s husband, or does she just enjoy the attention of men other than the husband she secretly loathes? (Is he flirting back, or just being chivalrous?) The two women both appear to envy what the other has; Clare is the life of the party, and has access to a whole world that is closed to Irene, while Irene never has the stress of passing, and does not have to deny her identity, or give up her family and friends to have material wealth. Both actresses portray this exquisitely, through tone and expression as well as Hall’s dialogue. Negga in particular could strip paint off the walls just through a change in how she looks at another character, while Thompson’s portrayal of Irene is understated because of the way that character keeps her mistrust and rage bottled up.

Hall shot the film in black and white, which certainly helps evoke the 1920s (pre-Crash) setting, but also creates additional ambiguity around the varying skin tones of the main characters. If you had never seen Thompson or Negga before Passing, you might not immediately know either woman was Black. (Negga is part Ethiopian and part Irish, and has been vocal about her identification with and interest in Black history.) Negga’s hair is dyed blonde, further developing her racial ambiguity and making it easier to see how she might slide back and forth between the white world of midtown Manhattan – and her racist husband – and Irene’s world of Harlem. It is as un-showy a directorial effort as you might find, especially for someone’s debut in that chair, but that makes it all the more remarkable, and one I hope is fully recognized by critics and awards shows.

I’ve only seen two movies that are awards contenders for 2021, this and In the Heights, so saying this is one of the best things I’ve seen all year seems rather disingenuous, but I feel confident I won’t see five better movies than Passing in this cycle. It’s so well-written and well-acted, and it is the type of movie I especially enjoy. Passing has a leisurely rhythm that contrasts the seriousness of its subject matter in such a way that the conclusion packs the maximum possible punch, and even though I knew what was coming, I still felt the full impact because Hall and her two leads set it up so well.

Bird by Bird.

When I asked readers for suggestions for books about writing, the second-most cited book, after Stephen King’s On Writing, was Anne Lamott’s Bird by Bird: Some Instructions on Writing and Life. It’s a wonderful, slim book of short but very potent essays on just about everything related to writing, with an emphasis on fiction (and, at that, I’d say the short form), but much of it is also applicable to other forms of writing or merely the act of writing itself. It inspired me, and I say that as someone who is infrequently inspired at this point, even when it comes to writing about things I enjoy.

The book is filled with advice, and I don’t want to reproduce much of it here, because you should go read the book itself, and also because the advice just sounds much better in Lamott’s voice, with her wry humor and copious examples. She draws extensively on her experience teaching writing classes as well as writing for herself, allowing her to speak about things like writer’s block, creating credible characters, publishing, not publishing, and more in both her own voice and those of her students. I found nearly all of this advice to either ring true to my own experiences – especially that on writer’s block, something I haven’t truly experienced, because I can always just write something else and get things moving again – or to answer questions I’ve always had, such as how to do things like create those credible characters or write dialogue that sounds true, both to how people talk (which isn’t as easy as it sounds) and to the characters speaking it.

There’s plenty in here on getting started, which is something I often hear from aspiring writers is a huge part of the problem – they want to write, but can’t figure out how to begin. (With the first word, of course.) Lamott has sage advice on reasons to write, and reasons not to do so – not if you think it’s a quick route to wealth, or financial freedom, or popularity; if you doubt her, she has plenty of failure stories from her own career, from books rejected by publishers to dealing with self-doubt and the voices in her head that love to tell her she’s not any good at writing. (She is, though. Very.) It’s always helpful to know that other writers, especially those who have had more success than I have or have had longer careers, deal with the same kind of doubts and impostor syndrome that I do, and to be reminded that writing is its own end. Writing should give you joy, to use the popular bromide of the day. If it doesn’t, don’t do it. If it does, then how much you make from it – if you make anything at all, if you even publish – doesn’t matter. 

Lamott is an irreverent writer who is perhaps best known for some of her writing on faith, including the best-selling Traveling Mercies, and while her beliefs do show up in the pages here, I thought it was always in service of her larger points, without proselytizing or excluding; on the contrary, she goes out of her way to include people of all faiths and no faiths in the book. I can’t say I was concerned – I try to read as diverse a set of authors as possible – but I include this for anyone who might have felt disinclined to read for Bird by Bird for this reason.

The title of Bird by Bird comes from a wonderful anecdote within an early essay that, in short, is the writing equivalent of taking it one day at a time. One of the biggest obstacles I have always faced as a writer, regardless of my subject, has been the discouragement I feel when I think about the whole project – its size, yes, but my ability to complete it, and make it good, and in a timely fashion, and not to be distracted by that thing I’ve been meaning to bake or that game I’ve wanted to play. So much of Bird by Bird comprises gentle reminders that you can do this, and it’s okay to fail, or think you’re going to fail. Just keep going, bird by bird.

I also read another of your recommendations, Verlyn Klinkenborg’s Several Short Sentences About Writing. It’s a twee book with advice written to look like verse, in a voice that would make me think violent thoughts about any teacher who lectured in it. There’s some useful advice buried within it, but I encountered at least as much advice that I would say I violate every time I start to write, and while it’s written by a journalist largely for journalists, I’m not sure how much of the counsel here I’d truly endorse. I did enjoy the last 50 pages, with examples of bad writing from students he’s taught over the years, which ranges from the execrable to the unintentionally hilarious. It’s more than a matter of laughing at bad writing, but many of the examples illuminate problems with the language itself, ways in which English, or a lack of command of it, can lead us astray. There’s value in that. Perhaps he should have made three-fourths of the book out of that, and limited his advice to the remainder – without the pompous formatting.

Homegoing.

My daughter had to read Yaa Gyasi’s acclaimed debut novel Homegoing for her 9th grade English class, reporting that she thought it was extremely well-written, just sad. I tend to enjoy post-colonial literature, so I thought I’d give it a shot, further encouraged by the fact that the novel had won the PEN/Hemingway Award.

The novel is a sequence of fourteen connected short stories that follow the descendants of two Asante half-sisters, one of whom was sold into slavery, the other married to an English colonizer, down to the present day, by which point both lineages are in the United States. What happens from there isn’t as simple as you’d expect – this isn’t Sliding Doors, where everything is great in one set of stories and awful in the others – as Gyasi builds a new character in every chapter, developing them as independent people but also recognizing how history would define not just their circumstances but their personalities as well. The stories move through several centuries of history, from the way contact with Europeans tore apart the Gold Coast to how slavery and Jim Crow laws continue to limit Black Americans’ economic opportunities.

Even as the setting shifts from present-day Ghana to the U.S., the shadow of colonization obscures everything that happens in Homegoing. The course of history was changed when white people showed up in Africa and decided it was theirs – the land, the resources, and even the people – and the ramifications echo down through seven generations in this novel. Gyasi doesn’t deny her characters free will, but we are all shaped by our circumstances, and her characters’ circumstances build on themselves like a matryoshka, so that the characters in our present day, who would appear to have more freedom and more opportunity, are still weighed down by the centuries of oppression that preceded them.

I can also see why my daughter wouldn’t love the stories in this book, as most are grim, many are violent, and few offer much hope. There’s some graphic content in here, including rape and sexual assault, enough that I assume many schools wouldn’t assign it, but it’s almost certainly an accurate depiction of the way the English treated the Asante natives, and later enslaved, and of course the way American slaveowners treated their slaves.

Where Gyasi excels is in her ability to create one interesting character after another, despite only giving us a short time with each of them and also working with the constraints of the previous story in each chain (and, I presume, the subsequent stories as well). It’s an impressive feat of imagination within the confines of the novel’s structure, marking her as someone who is as deft with the short form as well as the longer.

It’s also why I’m not talking much about the individual characters and stories – they’re so short that I don’t want to spoil too much of them. Esi is the half-sister who is enslaved, then raped by a British officer; her daughter, born of that assault, grows up a slave in the American south, and manages to send her baby with an escaping slave to freedom in Baltimore, starting a chain of misery that moves back into the deep south and then to New York, with racism, further violence, forced labor, and more. Effia marries the Governor of the slave castle where, unbeknownst to her, her half-sister Esi is held in the dungeon below. Their child, Quey, is ill at ease in the white man’s world and returns to his Asante people, beginning a back-and-forth pattern between the Black and white cultures in east Africa until the final story sees their descendant in Alabama, where the two stories will eventually reconnect. It’s a masterwork of planning, with the parallel narratives coming together in a way that is driven by coincidence yet feels natural, almost inevitable, and that will never have you thinking how meticulous the novel’s structure is.

Next up: I’m reading some of the books on writing that you all recommended, having finished Anne Lamott’s Bird by Bird and started Verlyn Klinkenborg’s Several Short Sentences about Writing.

Harlem Shuffle.

Colson Whitehead’s last two novels, The Underground Railroad and The Nickel Boys, both won the Pulitzer Prize for Fiction, making him the first Black author to win that prize twice. Both were serious novels, the first with fantastical elements to try to tell a familiar story in a new way, the latter more straightforward, but neither presaged what he’s done in his latest novel, Harlem Shuffle, which is funnier, more action-packed, and just generally more entertaining.

Harlem Shuffle is the story of two men in that part of Manhattan in the early 1960s. Raymond, the son of a crook who has become an entrepreneur, owns a furniture store in Harlem that caters to the customers the white-owned stores downtown won’t serve. Freddie, his ne’er-do-well cousin, has been getting Ray in trouble since they were kids, and this time, he lands Ray smack in the middle of a heist that has half of Harlem looking for them, and involves Ray with the kind of people he never wanted to be involved with – the people with whom his father did jobs, that is. When a mobster’s goons show up at the store, and a crooked cop does too, things go pear-shaped for the cousins, leaving Raymond to try to find a way to clean up the mess and protect his family. Meanwhile, Ray’s situation at home is always tenuous. He needs a bigger house for his growing family, while his in-laws continue to look down on him as the son of a crook, which makes him not good enough for their daughter. He’s already conflicted about taking any money from Freddie’s shenanigans, but now anything he gets from the big score would help him move to a better place … while also risking further scorn from his in-laws and even the trust of his wife.

My experience with Whitehead is limited to the two novels that won him the Pulitzer, both of which were weighted down with heavy themes and only lightened by Whitehead’s remarkable prose and rich characterization. Here, Whitehead gets to have some fun, even though there are undercurrents of violence, internecine warfare in Harlem’s Black community, white cops assaulting Black citizens (including the real Harlem riots of 1964, which occur right around Ray’s store and shut down much of the commerce on which he depends), and more. There’s also a subtle theme of the growing divide within the Black community between the upwardly mobile and those still held down by the extensive obstacles of the time and the history of oppression that still limits Black Americans’ economic opportunities today.

I’ve seen media coverage of Harlem Shuffle that makes it sound like a heist novel – possibly pushed by the publisher – but it’s more heist-adjacent, since Ray doesn’t participate in the heist itself, just in the misadventures that follow when you steal something that a very powerful and violent person would not want to have stolen. Whitehead adapts one of the best aspects of the heist genre, or just the hard-boiled crime genre in general – the array of eccentric and often funny side characters that populate many of those novels. A thief named Pepper who worked with Ray’s dad turns out to be a pivotal character as the novel progresses. Miami Joe is one of the main antagonists in the first part of the novel. Chet the Vet is so-called because he went to vet school for all of a month before turning to crime. Between these fun, if only morally compromised, side characters and Whitehead’s ability to shift between the highbrow prose of his award-winning novels and the vernacular of his 1960s setting, Harlem Shuffle was a blast to read, perhaps an entrée into his work for folks who want to start with some lighter fare before reading his two more serious books.

Next up: David Ewalt’s Of Dice and Men, recommended to me by Foxing lead singer/songwriter (and longtime D&D player) Connor Murphy.

Seven Bridges.

Seven Bridges is a “stroll-and-write” game based on the famous mathematical problem, eventually proved unsolvable by Leonhard Euler: Can a pedestrian walk through the German city of Königsberg, crossing each of its seven bridges exactly once? Euler’s proof became a foundational one in the history of graph theory, but that’s beyond the scope of the game. (The game is currently unavailable, but I’ll update this post when Puzzling Pixel gets the next print run.)

In Seven Bridges, all players begin by marking in the same square on their pages, showing a grid map of the city with, indeed, seven bridges, along with thirteen ‘landmarks,’ some trees, lots of buildings, and numbers around the map’s edge. On each player’s turn, they roll the game’s six dice, which the players then draft, one at a time. The dice show seven different shapes of roads: a straight line, a cross, a T, an elbow, a half-street, a 2 with a straight line, or a 3 with a straight line. You must fill in roads on your map using the shape of the die you select, connecting one of the edges of the shape your existing network of roads. (In rare instances when you can’t legally do so, you may ‘downgrade’ to a less valuable shape.) The 2 | and the 3 | die faces mean you may draw a continuous line up to that many spaces long; you can go shorter than that, but you can’t break it apart or turn its direction. Each player gets to roll five times over the course of the game.

Passing landmarks, which are marked with single letters on the board, earns you the choice of eleven bonuses, seven immediate and four you can use later. The immediate bonuses match the shapes on the dice, so you can fill in one of those shapes on your board, following the usual rules. One of the extra bonuses allows you to fill in the handful of footpaths – bordered by dashed lines rather than solid ones – on the map. The other three are re-rolls, which either let you roll all remaining dice again, or stop the draft and distribute all remaining dice to players as you see fit.

You don’t have to cross all seven bridges to win this game, but you do get more points for crossing more bridges. You score for crossing bridges and passing by landmarks; the more of each, the more each subsequent one is worth. You score for the largest closed loop of roads/footpaths you completed by multiplying its number of bridges cross by the number of 90 degree turns in it; I think five is the maximum number of bridges you can possibly get, but you can absolutely get 8 or more right angles into a loop. You score a point for each building you pass, and for each tree you pass. You score for each road you take to the edge of the map, worth a number of points from 1 to 6 that is shown at that edge. And you score points for each bonus you received and used during the game, again from 1 to 6.

The game is kind of mathy under the hood, which strongly appeals to me; there’s a spatial relations aspect, and a clear push-your-luck aspect to the way you place your roads. You can go big, and end up without the shapes you need to complete a major route, or you can play it safe and hope no one else completes something larger. You can also head to certain areas of the map that are dense with trees but don’t promise you much in the way of other bonuses. There seem to be a lot of ways to win here, and just as many ways to screw it up.

I’ve only played this with two players, several times, however, and with a different opponent each time. Games took maybe 20-30 minutes, and if both players already know the rules, it could easily come in under 20. With two players, since you draft three dice on each roll, you only have ten total rolls over the course of the game. With the maximum of 6 players, you’d have 30 rolls, and that’s going to take some more time. Seven Bridges was first released at the very end of 2020, after my year-end list, so it qualifies for this year’s, and it has a very good chance to make my best of 2021 list. It’s quick to teach, offers very little downtime between turns, and does a fantastic job of bringing a mathematical puzzle into a board game format. It might be the best roll-and-write I’ve ever played.