Anansi Boys.

This will serve as your umpteenth reminder that my rankings of all thirty MLB farm systems go up on ESPN.com on Wednesday, for Insiders, with the global top 100 on Thursday and each team’s top ten and farm report on Friday.

Neil Gaiman’s Anansi Boys takes one of the many pagan deities he invoked in his magnum opus, American Gods, and repurposes him as a peculiar Florida father who constantly mortifies his son, Fat Charlie, who isn’t fat, and then mortifies Fat Charlie further by dying in ignominious fashion. Flying back from a somewhat grim expat life in London, Fat Charlie runs headlong into his past, only to discover that he has a brother, known only as Spider, who appears to have inherited all of dear old dad’s powers – including the power of persuasion, which comes in rather handy in this story. Spider’s arrival turns Fat Charlie’s life inside out, costing him his job, his fiancée, and his freedom, eventually leading Fat Charlie back to Florida and the four crones who helped him bury his father and reconnect with Spider.

Anansi Boys – there’s a pun in there, in case you missed it – is two books in one: a madcap farce, and then a more serious meditation on dualism and the nature of identity. The shift is jarring; you’re laughing for 150 pages or so, and then you realize you haven’t laughed in a while, even though the pace of the narrative hasn’t shifted or slowed at all. The farce starts the moment Spider shows up, turning Fat Charlie into the straight man and the mark for no end of cons, with Spider using his apartment as home base for what looks like a long, unending con that also brings Fat Charlie’s unctuous, embezzling thief of a boss into the circle, a move that endangers Fat Charlie’s freedom and perhaps his life. Spider hones in on Rosie, Fat Charlie’s ill-matched fiancée, even trying to use his irresistible (because they’re magic) charms on her harridan mother, who has wanted Rosie to dump Fat Charlie since the moment they got together. Key to all of this is everyone else’s inability to distinguish Spider from Fat Charlie, even though they don’t look alike.

The eventual denouement comes about when Fat Charlie ends up in jail, accused by the sleazy boss of the embezzlement he himself undertook, triggering a come-to-Anansi moment for Spider that puts Rosie on a cruise to the Caribbean with her mother and without either man, the boss on the run with blood on his hands and money in various Cayman Island bank accounts, and Daisy, Fat Charlie’s one-night stand/arresting officer, going all Falling Down over the boss guy getting away with murder. One critical coincidence, where Gaiman has Rosie run into the boss on the fictional island of St. Andrews, speeds us towards a single climax that involves every character, one that forces Fat Charlie to cross over into the “beginning of the world,” the homes of all of the animal-deities, including Anansi himself, to undo the bargain he once made with Tiger and to finally understand who Spider is to him.

While American Gods had the feel of an epic, almost a great-American-novel attempt, Anansi Boys is a romp, both for the reader thanks to the Wodehousian man-in-trouble segments where Spider is screwing up Fat Charlie’s life, and for Gaiman, who gets to indulge in the sort of otherworld-creation that helped make American Gods particularly memorable. The inclusion of some (presumably Gaiman-authored) folk tales around Anansi slows the story down at times, although they tend to be short and I imagine Gaiman intended to give Fat Charlie’s deal with Tiger and subsequent attempt to unravel it more context. What Anansi Boys might lack in scope, it more than makes up for in narrative greed.

Next up: I’ve just about finished Vernor Vinge’s 2007 Hugo winner Rainbows End.

Among Others.

Jo Walton’s novel Among Others, winner of both the Hugo and Nebula Awards for Best Novel in 2012, is nothing like any of the other major science fiction or fantasy titles I’ve read. The story is instead a tender coming-of-age narrative with just a dash of magic thrown in, and the book as a whole functions as a paean to the classics of both genres, succeeding because of the appeal of its narrator-protagonist even though there’s minimal action in the novel itself. (The Kindle version is still just $2.99 through that link, more than worth the price.)

Morwenna Phelps (who goes by Mor or Mori) is a 15-year-old Welsh girl who has been left disabled after what is described for much of the book as a battle with her mother, an evil and/or insane witch, a battle that killed Mor’s twin sister. Mor is now at an English boarding school where she’s been sent by her estranged father, with whom she has no relationship (he walked out when she and her sister were babies) but forges a tenuous bond over their shared love of science fiction and fantasy novels – Mor reads more than any human being I’ve ever met, on the order of about 300 books a year given how quickly Walton has her going through titles in the story. As Mor goes through typical teenage stuff – dealing with cliques and ostracism, gaining and losing friends over trifles, taking her first steps into dating – she’s also dealing with the aftermath of what happened with her mother, trying to make sense of everything through books and through her limited magical abilities, which she’s reluctant to use.

Mor reminded me greatly of Flavia de Luce, the chemistry-obsessed heroine of Alan Bradley’s six mystery novels (beginning with The Sweetness at the Bottom of the Pie), but a few years older and therefore dealing with more real-world issues – the stuff we might see Flavia encounter now that Bradley has agreed to write four more stories with his star moving to boarding school in Canada. Mor’s experiences in boarding school are tame by today’s standards, but the point isn’t to watch her suffer or squirm – it’s to watch her cope using her relationship with fiction both in direct (finding shared interest in books with peers and adults alike) and indirect (taking lessons from the novels she’s read) fashion. Among Others is a wonderful book, but seeing it win all of these genre awards reminded me of Argo and The Artist doing the same in cinema: They won movie awards because both movies were about how great the movies are. Maybe Walton won because she wrote a book about the power of science fiction and fantasy novels, not to mention a guide to the best of the genres up to the late 1970s. The same novel without the elegaic aspect would have been just as successful as literature, but would it still have earned the same plaudits?

The magical/fantasy aspects of Among Others are part of the background fabric of the novel, rather than central to its story, which I believe is essential for genre fiction to be more than just, well, genre fiction. Mor’s magical skills are mostly limited to her ability to see ethereal creatures she calls “fairies” for lack of any more accurate term, and some power to cast spells that she barely uses; when the soft climax of a rematch with her mother occurs, Mor doesn’t use magic to fight, relying on her emerging self-confidence and ability to control her racing mind to defeat her mother’s ambush. But the bulk of the magic has happened already in the book’s past and comes to the reader slowly via Mor’s diary entries as she opens up to a few friends, particularly the fellow outcast Wim, about what actually happened and what she’s able to see. This book is all epilogue, creating a challenge for Walton to grab and hold the reader’s attention; she does it best because Morwenna herself is so compelling, insightful and intelligent beyond her years, yet still in many ways a child, trying to navigate adolescence on top of the challenges of having an crazy, power-hungry witch for a mother. If Walton wants to give us more of Morwenna’s story, before or after the events of Among Others, I’m all for it.

Next up: After I finish Jerome K. Jerome’s Three Men in a Boat today, I’ll start Margery Allingham’s The Tiger in the Smoke, one of the Albert Campion mysteries and apparently an inspiration for J.K. Rowling’s Cormoran Strike novels.

Have a safe New Year’s Eve, everyone.

The Last Dragonslayer.

In case you missed anything, here’s the full set of links to the top 100 prospects package. The piece on 10 prospects who just missed the 100 will now run on Wednesday, rather than today.

I’m a longtime fan of Jasper Fforde’s novels – the Thursday Next series, the two Nursery Crimes books, and the dying-for-a-sequel Shades of Grey – and just tackled his first young adult novel, The Last Dragonslayer, last week. The first in the “Chronicles of Kazam” series, the book is quite Ffordian, just without the sex and swearing we’re used to from the Thursday Next books, yet still very ffunny and still willing to address big themes like death, moral choices, and greed.

Set in an alternate version of our world where magic exists (albeit in decline) and the U.K. has splintered into the Ununited Kingdoms, The Last Dragonslayer revolves around 15-year-old Jennifer Strange, the temporary manager of the Kazam employment agency for sorcerors and, as it turns out, the next in the line of dragonslayers. Here be dragons, or at least nearby, thanks to the Dragonpact that set up boundaries between dragons and humans – but the dragon nearest Kazam is dying and every human wants to rush in and claim some of the soon-to-be-unoccupied land. Fforde loves to riff on capitalism run amok and spares no one here in his assaults on human and corporate avarice, not even the local idiot King of Hereford, who believes Jennifer should be acting in his interests as one of his subjects.

Strange herself has no magical abilities, although she’s running the shop at Kazam, which rents out the services of its various mages for things like home rewirings and pizza deliveries (all those magic carpets have to find some use). She’s the ideal Ffordian hero: uncertain, underconfident, stronger than she realizes, female yet not overtly feminine, and fiercely loyal to her friends and to her principles. One of those friends, filling the role of Pickwick the dodo, is the Quarkbeast, whose only dialogue comprises the occasional interjection, “Quark.”

The successful completion of Jennifer’s mission involves more cunning than fighting, and she outwits several opponents to her half-formed plans to try to do the Right Thing, even though she’s far from clear on what that is. The story moves quickly, unfettered by much in the way of subplots – the missing owner of Kazam will likely wait for another day to resurface, and I imagine we’ll hear more of the origins of both Jennifer and her fellow foundling “Tiger” Prawns in a future book – with plenty of the dry wit that makes Fforde’s books such a pleasure to read. I think it’s appropriate for ages 8 or 9 and up, but wouldn’t hesitate to recommend it to any adult.

A Game of Thrones.

I posted my final top 100 ranking for this year’s draft, and had draft expert Jim Callis on today’s edition of Behind the Dish.

I received George R.R. Martin’s A Game of Thrones as a gift, and gave it a shot after many of you encouraged me to do so, even though I am generally not a fan of the sword-and-sorcery genre. Unfortunately, the book met my expectations, and while I finished its bloated length, I won’t be sticking around for book two.

The plot appears complex, but at heart is quite simple: two main factions are competing for control of the Seven Kingdoms, jockeying for position under the current King, the slightly naïve Robert, and preparing for an eventual succession. There are two separate plots only loosely integrated in this novel with that main strand – one leading to the possible birth of an heir to the previous king, the “mad king” Aerys II, the other set on the ice Wall that separates the Seven Kingdoms from the unknown denizens of the North. Martin based some of the plot on the English Wars of the Roses, which pitted the Houses of Lancaster and York against each other over a thirty-year period that ended with the rise of the House of Tudor.

The false complexity of the plot was not my main objection to A Game of Thrones, but it is one of the book’s three major flaws. Martin populates the book with far too many people, even requiring an appendix to list most of them by the houses to which they belong or have sworn fealty, and as a result almost no characters receive any kind of depth or development, and most of those outside of the central core are utterly disposable. Martin separates the book into numberless chapters, each of which revolves around one of the main characters, of which there are at least eight: Ned Stark, Lord of Winterfell; his wife, Catelyn; four of their five children; Tyrion Lannister, a dwarf who belongs to the rival house of Lannister; and Daenaerys, the daughter of the mad king. King Robert, Tyrion’s sister Cersei, his brother Jaime (“the Kingslayer”), Daenaerys’ brother Viserys, her eventual husband Khal Drogo, Catelyn’s sister Lysa, and Robert and Cersei’s son Joffrey are all significant characters in terms of ink received, yet all are one-dimentionsal and their presence quickly becomes tiresome. The result is that Martin can weave lengthy plot strands, yet never has to do much more than set the swords in motion to advance any of the storylines, because he’s got so many people running around and never chooses to (or needs to) develop any of the characters.

The quality of the writing is also extremely poor, which I was warned about ahead of time; Martin spends much of the book forcing awkward middle-English phrasing on the reader, or altering spellings the way that bad bars and stores like to include “Olde” in their names to make them seem authentically crappy. His syntax is clumsy, and he spells far too much out for the reader in little details, both scene-setting – his descriptions of food are embarrassing if you’ve read any Murakami, and the made-up foods thing is just annoying – and emotions, where he explains far too much of what characters are thinking or feeling, which ends up leading the reader around by the nose. And I have no explanation for the line where he said a character was behaving like he had a “dagger up his butt.”

But nothing in the book was as awful as Martin’s obsessions with sex, violence, and especially sexual violence; it is the most rape-y book I have ever read, treating its women as objects and reveling in degrading them, especially female side characters, Martin’s equivalent of the red shirts of Star Trek. Women are raped, often, quite violently (not that rape is ever nonviolent, but Martin chooses to make it more violent), both in the present of the novel and in descriptions of the past. Victors in war in Martin’s universe engage in gang-rape, and it is accepted. Forced prostitution is rampant, and it is accepted. And when he describes rape, or even semi-consensual sex, Martin chooses to describe it in detail to further the degradation of the woman. (The idea that a woman might enjoy sex, or even assume an equal or dominant role in it, is completely foreign to him.) Martin’s women are props, and the only woman of clear strength in the book is a sociopath. That doesn’t even get at the incest in the book, made explicit in one scene but hinted at many other times.

On top of his loathing of women, Martin absolutely loves to devote ink to the carving up of the human body by knives, swords, and even weapons found along the way. Characters are cleaved, dismembered, burst open, disembowed, and eviscerated, and one can almost hear Martin panting at the keyboard as he describes these acts of violence. Given that he takes the rascal’s escape from a plot he can’t untangle – he sends everyone to war and kills a bunch of people off – there’s a lot of cleaving and disemboweling going on, and copious quantities of blood spilled, enough that you’ll need to wash your hands to get the damned spots out before you’re through.

When I commented on Twitter the other day that A Game of Thrones was one of the most misogynistic books I’d ever read, a few of you said that I needed to stick with the series to see some of the female characters develop. That may be true – the situation might improve in later books – but I should not have to read beyond the first 670 pages to see a female character with any kind of depth. That’s not to say that his male characters are much better developed, but they might reach two dimensions while his women are limited to one.

I’ve never seen the HBO series, so I have no idea how that compares or if it addresses any of the book’s flaws. A thin plot in a novel can often seem rich on screen with the right adaptation. All I can say is that I won’t be moving on to book two of the series.

Next up: Jim Thompson’s grim, darkly funny novel Pop. 1280.

The Magician King et al.

I have a new draft blog post up today, discussing two potential first-rounders I saw as well as former Mets draft pick Teddy Stankiewicz. Also, the Kindle edition of the indispensable cookbook Ruhlman’s Twenty is just $3.03 right now.

* The Magicians, Lev Grossman’s fantasy novel that was also a parody of popular fantasy novels, is one of my favorite books of the last ten years for the way it weaves (largely affectionate) satire of Harry Potter, Narnia, and Tolkien into an original story. In that book, Quentin Coldwater, an ordinary teenager in New York City, goes through a familiar series of events, becomes a wizard, and ends up visiting the land of Fillory, which he always assumed was fictional. Crossing the chasm into the world of magic and into this alternate reality brings with it all sorts of unanticipated problems, with some tragic consequences along with the successes and adventure.

Grossman followed that book up with a sequel, The Magician King, which he intended to be part two of an eventual Magicians trilogy. It does suffer a little from Middle-Book Syndrome, but that didn’t bother me as much as the split narrative that gives a lot of attention to the back story of one of the secondary characters from the first book, Julia. Denied admission to the magic school, Brakebills, that accepted her friend Quentin, Julia went through a difficult period of anger and depression, along with intermittent attempts to learn magic on her own, a path that ultimately brought her great pain even as she succeeded.

That pairing – triumph and tragedy, elation and pain – underpins both of the books in the series so far, something Grossman spells out more explicitly this time around when Quentin, setting off on an inexplicable sailing expedition within Fillory that lands him back on Earth when that’s about the last thing he wants, is told that becoming a hero can include tremendous sacrifice. This quixotic mission, which Quentin can’t even fully explain to himself other than to say that he feels like he has to do it, takes Quentin, Julia, and their crew of Fillorians to the barely-known Outer Island, and eventually beyond it to After Island and eventually to the End of the World, all in search of a set of Golden Keys that will save the known universe from the wrath of the gods, apparently themselves magicians of a higher order (although Grossman leaves their true nature somewhat unclear, likely wishing to avoid delving too much into the metaphysical) who wish to end the use of magic by mortals.

Grossman created and developed a strong set of characters in the first book, much as J.K. Rowling did when setting up the universe of Harry Potter in the first book in that series. In The Magician King, however, the only development we get is Julia’s through her history, as none of the few new characters we encounter is around for long enough to get that kind of development. I think ultimately that’s what made this feel like the second book in the trilogy – the story was still compelling, just a touch less so than the first book’s, but the character development and growth is largely absent. Quentin’s progress is halting until the book’s climax, and the others are just along for the ride.

That climax might not sit well with readers who loved the first book, but I think Grossman made a wise choice in how he wrapped up the story, at least for now. A big part of the first book’s appeal to me was in how Grossman would create a situation that would feel familiar, often directly recalling something from one of those great fantasy series I mentioned above, but would subvert it through an unexpected or unorthodox resolution. The Magician King is no different – very little is expected here, as triumphs can turn into tragedies in the space of a few sentences. There was one specific aspect that I would have preferred to see Grossman omit, an act of sexual violence that was horrific not just as it was described but for the way the act thoroughly debased the character who was victimized. Rape and sexual assault are valid tools for the fiction writer but should only be deployed when absolutely necessary. This time it wasn’t.

I think The Magician King will stand much more strongly when we get the third book in the series, given how many open questions remained at the book’s conclusion. It isn’t as thin as The Two Towers or, crossing genres, The Empire Strikes Back, stories that seemed to exist primarily as bridges from part one to part three. This book could easily stand on its own if we didn’t have quite so much of the Julia sideline in it. If you enjoyed The Magicians, this is a must-read.

* I’ve also read two other books recently in series I’ve enjoyed, Jasper Fforde’s The Woman Who Died A Lot and Alan Bradley’s I Am Half-Sick of Shadows. Fforde’s book, the seventh in the Thursday Next series and likely the second-to-last as well, follows the literary detective, still recovering from the assassination attempt from book 5, reentering the workforce in a reduced role, even as Goliath Corporation is as determined as ever to figure out her secrets and probably kill her once they’re done with her. Their plans involve sending out synthetic Thursdays that look and sound like the real thing to try to con her friends and family into revealing confidential information. At the same time, the town of Swindon is grappling with news that the Almighty’s recent series of smitings will reach their town in a matter of days, a problem that Thursday’s polymath daughter, Tuesday, is trying desperately to solve. The story is clever, as always, but I have noticed over the last three books that they’re becoming much less funny. The old jokes are wearing off and Fforde seems to be struggling to replace them. Fforde’s site indicates we won’t get book eight, which I think will be the end of the series, until at least 2016.

* I Am Half-Sick of Shadows, the fourth book in the Flavia de Luce series, has nothing to do with MLB’s postseason, but is another murder mystery involving the world’s most precocious prepubescent amateur chemist and detective. This time around, the murder occurs at Buckshaw, the estate of Flavia’s father, as half the town is snowed in during a charity performance by members of the cast of a film being shot at the house that week. There’s a surprising lack of chemistry in the main story here, as Flavia largely figures it out by deduction and old-fashioned snooping, although we get far more insight into the character of Dogger and hints of thawing from Flavia’s sisters, which I hope will continue in the next book, Speaking from Among the Bones, just recently out in hardcover.

The Night Circus.

I have new draft blog posts up for Insiders on Marco Gonzales and Alex Balog and on Ryne Stanek. I also held a Klawchat last week.

Erin Morgenstern’s The Night Circus mines its source material pretty heavily, stealing the circus idea itself from Ray Bradbury’s seminal book Something Wicked This Way Comes (#29 on the Klaw 100) while also borrowing from Susanna Clarke’s Jonathan Strange & Mr. Norrell (#17) and relying on the hackneyed chosen-ones motif found in far too much fantasy and science fiction, including, of course, the Harry Potter series. Morgenstern layers her own imagination on top of these familiar settings, crafting an immersive scene rich with color and detail, but the main storyline never lives up to the standard set by the novel’s background details.

The circus of the title appears only at night, without warning, moving from town to town as if by magic (or actually by magic), creating a furor wherever it goes and leading some fans to follow the circus around the globe like red-scarved Deadheads. The circus itself is just the stage for a battle between two magicians who are themselves pawns of their mentors – a girl trained from age five by her father, a boy adopted near the same age by a rival – in a fight to which they are bound by a magic tie that is never explained. As you might imagine, the two opponents eventually fall in love, an attraction forbidden by the rules of the game they’re unwillingly playing, and one that leads to unfortunate consequences for the other pawns, real people who work in or around the mysterious circus.

Romeo here is Marco, a young boy adopted from an orphanage by the mage Alexander, who takes him in specifically to raise him for this challenge, which may last for years and promises no other purpose for the contestants’ lives. His Juliet is Celia, taken in by her father, Prospero the Enchanter, after her mother commits suicide; Prospero, having no apparent emotional attachment to his daughter, sees in her the gift of magical ability and pledges her for the next challenge with Alexander, a game the two have apparently been playing for centuries. His lack of empathy for his own daughter receives no explanation, nor do we learn about Alexander’s motives – this is merely an academic or philosophical fight over the nature of magic. There’s a battle going on, and the two protagonists fall for each other, which seems to shock Prospero and Alexander because they’re blind to human emotions.

Where Morgenstern excels is creating the setting and background characters that exist behind Marco and Celia and their puppet masters. The precocious twins Widget and Poppet were born into the circus just as it began and grow up over the course of the book into its secret masters, learning much about its running from the inside even as the adults who populate it are largely unaware of its greater purpose – all except the contortionist Tsukiko, whose appearance comes without explanation until much later and whose understanding of the challenge exceeds that of all others. Morgenstern crafts two parallel narratives that don’t coincide in time until the end of the novel, when the battle and romance between Marco and Celia reaches its resolution and the fate of the circus lies in the hands of the twins and their new friend Bailey, one of the circus’ biggest fans.

The conclusion of that central storyline remains a question mark for me as I considered the book after finishing it. To avoid spoiling it, I’ll say that Morgenstern doesn’t do anything too obvious with the main characters, nor does she choose a complete copout where the terms of the challenge are somehow voided so everyone can live happily ever after. There are vague hints earlier in the book of how the romance/challenge will end, but not enough to make that resolution logically consistent with the rest of the novel. As a result, the conclusion sits in that gray area where it wasn’t cheap or cliched, and yet wasn’t clever enough to feel satisfying on an emotional or intellectual level.

The Night Circus does read very quickly, as Morgenstern crafts visually compelling scenes and has a deft hand with the tension dial, creating sufficient narrative greed to help me race through the book. I wish it were a more original work, and that the story lived up to the quality of the settings, instead of feeling derivative and almost unfinished for the way she wrapped up the central plot.

I’m about three books behind on reviews, so I’ll try to post at least one of these a day this week until I catch up to what I’m reading now, which is Kathleen Flinn’s The Sharper Your Knife, the Less You Cry: Love, Laughter, and Tears in Paris at the World’s Most Famous Cooking School.

Baldur’s Gate for iPad.

I have new posts up for Insiders analyzing the Nick Swisher and Edwin Jackson signings. I’ll write up the Pirates/Red Sox trade if and when the clubs finalize it and we know all of the names involved.

I’ve never gotten into role-playing games as a genre, even though I think I probably fit the stereotype of avid RPG players, aside from the fact that I never actually lived in my parents’ basement. I tried the pen-and-paper version of D&D in high school with some friends but found it way too slow for my short attention span, and most of the computer versions I tried were too focused on combat (“hack-and-slash” games), which becomes really monotonous over a game that’s expected to take 30 or 40 or more hours to play. I played The Bard’s Tale in high school, but that game was horribly designed (you had to keep fighting the same battles over and over again to make your characters strong enough for the final encounter), and also tried the first of the “gold box” D&D games, Pool of Radiance (bad graphics, some clever subquests, but once I got to the Big Foozle at the end of the game he treated my party like we were the 2012 Astros), but neither of these was good enough to turn me into a fan of the genre.

Baldur’s Gate remains the one exception, and I think the main reason is that its writing is better than those of other games in the genre. It’s a D&D game, both in mechanics and in setting, but contains a fairly well-written central story, lots of dialogue (much of it funny, at least the first or second time around), and enough opportunities to roam outside of the linear core plot (also of the Kill-the-Big-Foozle variety) to give the game some replay value. Most importantly, the game worked: Early challenges are balanced enough to give you a shot even when your character is weak, and later challenges are difficult but don’t require advance knowledge or cheat codes to survive them. I played Baldur’s Gate and its two-part sequel through several times, using different character types to vary the experience slightly from time to time. I’ve tried other games that were supposedly similar, but nothing lasted me more than an hour or so.

A group of the original Baldur’s Gate designers have now reissued the game and ported it to new formats, starting with an iPad versionicon, with good-not-great results. The game looks and feels just like the original, with some enhancements that were either only found in BG2 or that appeared in user-created mods, but retaining the original graphics (looking a little dated), voices, and music (both big positives). Aside from the creation of a few new NPCs, one in the base game and a few available as in-app purchases, this is the original Baldur’s Gate game in every aspect. If you feel a little nostalgia for the original game, you’ll love the reissue.

The story, in brief, is a little cliched for the fantasy genre – you’re an orphan, and you’re being hunted by an unknown enemy for reasons that don’t become apparent until much later in the game, but it turns out you’re something of a Chosen One. That’s all blah-de-blah, but the overlaid story of an iron shortage in the region and bandit attacks up and down the coast give the story some texture beyond the linear who’s-trying-to-kill-me plot that drives a lot of these games. You’ll also get a ton of subquests if you talk to every named character you come across, only some of whom want to kill you or pick your pockets, and the game is loaded with enough non-player characters and special items to allow you significant flexibility in constructing your party however you like.

That said, playing BG on the iPad has its frustrations. Using a touchscreen to play a game that expects the precision of a mouseclick is extremely aggravating – it can be hard to get your party to enter a building or to get a character to attack the right enemy. Sometimes I find my characters are just standing around in the middle of combat while their mates are being disemboweled. (I still don’t know if that’s a game error or mine.) The app crashes way too often, so you’ll want to quick-save (one click on the left-hand bar) as often as you can – and once or twice I’ve crashed while quick-saving, unfortunately. (I also crashed once because I tried to take Boo from Minsc. Squeaky wheel gets the kick, I suppose.) The port didn’t update the graphics, so zooming to try to tap more accurately on the screen just produces a blur. I’ve spoken with one of the designers about the touchscreen issue, which they were already aware of and are working on for future updates. I’ve had to fight certain battles, not just major ones, multiple times strictly because of that one issue – either a character went where s/he wasn’t supposed to go, or I couldn’t get a character to attack the right opponent. I’ve adapted to the latter issue by specifically selecting the weapon (turning its highlight orange) and then selecting the opponent, but that adds up to a ton of extra taps over the course of a game.

The base game app is $10, about the maximum I’d be willing to pay for a port of an older game that is available in a complete four-in-one boxset, with BG2 and the two expansions, for $15 on DVD-ROM for Windows. I’ve played probably ten hours or so in total – I just wiped out the bandit camp, for those of you who’ve played the game before, and don’t act like those little pricks didn’t have it coming – and appreciate the fact that starting and quitting the game is so much faster than it was on CDs when I played it around ten years ago. If it wasn’t so crash-prone, I’d wholeheartedly recommend it, but even with that flaw I’ve gotten my money’s worth out of it even if I decide not to go after the Big Foozle after all.

Harry Potter and the Deathly Hallows, Part Two.

I’m mixed on the final installment in the Harry Potter film series, Harry Potter and the Deathly Hallows, Part Two. On the one hand, it was pretty true to the book, including a number of key sequences, plot points, and quotes, without feeling terribly rushed about it. On the other hand, it doesn’t stand well on its own – it is very clearly the second half of a film, not a complete film in its own right – and the pacing that worked fine on the printed page proved very uneven on the screen.

Harry has to jump through specific hoops to get to the final, climactic battle with Voldemort, and J.K. Rowling made sure to get several of his friends in on the action in that melee, although for some reason Ginny was barely present in this half of the movie. Some of those hoops don’t translate terribly well to the screen, or just lacked the necessary contest of the books, but the film jumps back and forth between action scenes and Harry’s more cerebral quests, creating pacing issues but also keeping the film from becoming incomprehensible to anyone unfamiliar with the story. (That is, those are the good guys, those are the bad guys, they’re fighting. Everyone can grasp that much.) The battle sequences often seemed cut off by the need to get Harry back on screen, though, meaning it didn’t have the same intensity as part one, which remains the best of the eight films if we view these two parts separately.

The staccato cuts also mean that none of the actors beyond Daniel Radcliffe (Harry) gets to stretch out much, meaning we get more mugging and less acting from some outstanding performers. Helena Bonham-Carter looks certifiable as Bellatrix Lestrange but is largely left making faces at everyone, while Alan Rickman – as central to the success of the films as anyone outside of the three main characters – might end up hoping for a Judi Dench exemption if he wanted a Best Supporting actor nomination. I wrote in my review of part one that Rupert Grint and Emma Watson had shown substantial growth as actors, but here they’re reduced to bit players, and the development of their relationship earns little screen time and scarcely any explanation.

The movie looks amazing, both in scenery and in special effects, with the initial attack by the Death Eaters on Hogwarts the effects highlight of the series. (That scene was preceded by a necessary yet too-short return for Dame Maggie Smith as Professor McGonagall.) Rowling has always been one of my favorite authors for the depth of her descriptions, and the films have lived up to the prose in sights and sounds, including some of the more difficult settings like the goblin bank Gringott’s.

But that Gringott’s scene encapsulates why I found this second half somewhat unsatisfying. It looked the part. Everyone involved in the scene did his or her job. But there was so much time spent on setup and so little on the climax of the scene that even though you saw them escape (and do quite a bit of damage along the way), the escape doesn’t stick with you as much as the setup does. I can tell you how it looked, and the tension of the scene before the betrayal, but what happened after that didn’t have the same power.

I mentioned half-jokingly the possibility of Alan Rickman getting an Oscar nomination for his role as Severus Snape, one of the meatiest roles outside of the big three across the series. The films themselves were not Oscar-worthy, but knowing the Academy’s penchant for honoring successful series as they close, I did wonder if they’d throw one nomination at someone in the film just to acknowledge the series’ existence. (That is, something beyond a technical award or an award for costumes or design.) Rickman would be my choice, since Daniel Radcliffe would have a difficult time cracking the competitive Best Actor field. Helena Bonham-Carter was convincingly crazy, but she’s barely in the movie and her part was too thin to be award material. Then again, they nominate so many films for Best Picture that perhaps the academy will shoehorn Harry Potter and the Deathly Hallows, Part Two into that category as they did with Toy Story 3: we hope you feel like it’s an honor to be nominated, because we have no intention of actually giving you the award.

The Magicians.

First blog post from the Area Code games is up on the Draft Blog. Second one is filed and should appear on Friday morning. I’ll also be on the telecast of the Under Armour Game on ESPNU on Saturday, making a few short appearances from the stands or the dugout if we can work out the logistics.

Friend of the dish Lev Grossman came to my attention because of his work (with Richard Lacayo) on the TIME 100, and when I asked them to do a Q&A for the dish about that ranking, Lev asked if I’d be interested in reading his upcoming book, The Magicians, which comes out in hardcover on Tuesday. I knocked off the book on my flight to California on Tuesday – all but 20 pages, to be exact, although I finished the book before I got to my rental car – and absolutely recommend it. (And no, I wouldn’t recommend it solely because Lev’s a Friend of the dish. It’s legitimately awesome.)

The Magicians will inevitably be called a grown-up rejoinder to Harry Potter, and Grossman does borrow from Rowling’s works while alluding to other giants of the fantasy genre, from Narnia to Middle Earth to Faerûn. The central character, Quentin, is a young, very bright, heartsick loner in present-day Brooklyn who dreams of a world like that in his favorite series of books, about a magical world called Fillory which is accessed through a grandfather clock in the house of a British family. Quentin is a skilled magician in the real-world sense of card tricks and disappearing nickels, but eventually discovers that the magic of spells and incantations is real and enrolls at a college for magicians that bears a few resemblances to Hogwarts. Unlike the innocent teenagers of Harry Potter’s world, however, Quentin and his classmates drink, smoke, swear, and screw, although I think they do more drinking than the other three things combined, and eventually embark on a sort of kill-the-big-foozle quest that defies their (and the reader’s) expectations.

Grossman manages to straddle the line between straight storycraft and outright parody brilliantly. One can read The Magicians as a retelling of the Potter myth with older kids, greater tragedies, and more complex interactions between characters, as well as several cliche-mocking twists in the final hundred-odd pages that skewer not just Rowling’s work but the standard plot devices of fantasy and science fiction. (There’s also a great shot across Rowling’s bow in defense of American magic.) Yet never does the book descend to the superficial, sneering tone that pure parody often has, as The Magicians‘ story stands strongly on its own, built around a complex, brooding central character, and an accelerating plot that grows from school-aged dramas involving crushes and difficult exams to life-and-death struggles in another world. He adds depth to two of the main characters with glimpses into their dysfunctional family lives, and ties up just about every loose plot strand or seemingly incongruous event as the novel speeds to a too-early finish – and the final two pages seemed word-perfect to me both as I read them and as I replayed them for hours after reading.

I do have minor quibbles with the book – there’s a “why do bad things happen to good people” discussion that seemed cursory and labored, and the way Quentin discovers a friend of his is gay was a little out of place and didn’t end up tying into anything else in the book. There is also one major event near the novel’s end that was like a slug to the chest to read, although I could see it as a counterpoint to Rowling, who largely skipped that sort of tragedy in Deathly Hallows (justifiably, given her audience). Grossman is also a big fan of the sentence fragment – “But still.” appeared at least twice – although I think that will only annoy the sliver of you who are as hardcore about grammar as I am.

Where The Magicians succeeds most is in Grossman’s creation of an immersive world within his book, and then a world within that world for his characters. Fforde, Rowling, and Murakami all have that ability to draw me into the pages of a book so that finishing the work is akin to waking from a pleasant dream. Grossman has achieved that same feat here.

Next up: Why not follow this with another book from the TIME 100? Elizabeth Bowen’s The Death of the Heart.

Jonathan Strange & Mr. Norrell.

If books were players, I’d probably grade them out on just three tools, plot, prose, and characters (“personalities” if you want to keep on the alliterative tip). The plot must be credible, tight, and interesting, providing the “narrative greed” to which I often refer, that desire to know what happens next (or last) that keeps you moving through the novel. The prose can’t get in the way, at the least; the dialogue must be believable, the sentence structures can’t impede your comprehension of the topic, and if there’s room for clever turns of phrase or literary devices like metaphors, so much the better. There should be at least one character with whom the reader can connect; whether or not that’s the protagonist isn’t a big issue, but I need some sort of empathetic connection with one of the major characters for the book to hold my interest. For example, if the main character is an asshole, he’d better be a funny one, or I’m checking out before Chapter 3.

I rarely run across books that would earn scores of 80 across the board. The Master and Margarita is an obvious one. The Harry Potter books are probably 80s in plot and characters, although even I (a defender of Rowling’s prose) would have a hard time pushing that score above 60. To Kill a Mockingbird is a three-80s book, as are Emma and Tender is the Night (Fitzgerald’s writing might be the definition of 80 prose). At risk of standing accused of slapping high grades on a book too quickly – the literary equivalent of one-looking a player – I’ll add Jonathan Strange & Mr Norrell: A Novel to the list.

In the book, author Susanna Clarke has given us two compelling characters, the magicians of the book’s title, the conservative, brilliant, condescendingly paternalistic Mr. Norrell, and the exuberant, handsome, and wild Jonathan Strange, who becomes Mr. Norrell’s tutor and later his rival. Both are richly drawn, with complex personal philosophies of magic and magical ethics, and, in Strange’s case, a marriage to help flesh out his character even further. Clarke is deft at imbuing even her secondary characters with deep colors and rounded edges to make them more real, yet never floods the book with so many personages that the core story gets lost in descriptive language.

The prose is very Victorian-Brit lit, with shades of Austen (remarked upon by most reviewers of the book, it seems) but also the gothic novelists of the time, such as Radcliffe and Brontë. Although the book has its share of laugh-out-loud moments, Clarke’s prose is suffused with dry wit throughout, and she melds it with strong descriptive prose, including countless brilliant images to evoke scenes in the reader’s mind:

She did not rise at their entrance, nor make any sign that she had noticed them at all. But perhaps she did not hear them. For though the room was silent, the silence of half a hundred cats is a peculiar thing, like fifty individual silences all piled one on top of another.

If any of Jonathan Strange‘s grades was to fall below 80, it would be the book’s plot, and perhaps that is the inevitable consequence of the book’s length (1003 pages in mass-market paperback) and lengthy gestation period (Clarke wrote it over a period of ten years). The story does meander, and many digressions appear to be just that – digressions into character histories or side stories that don’t necessarily advance the plot. Clarke did employ a clever solution, using extensive footnotes to sequester some of her stories from the history of English magic from the body text, helping to speed the plough, and to be fair many seeming digressions end up tying into the main plot once the book heads into its final inning. Clarke’s use of the hoary “prophecy” plot device did exceed expectations both because of how she resolved it and the way she unfolded it in stages, almost giving us a coarse outline for the second half of the novel. If the plot doesn’t get the highest possible score, it couldn’t get lower than a 70; I flew through what is probably the second-longest novel I’ve ever read, and that doesn’t happen if the plot isn’t fantastic.
I wonder how the book will be perceived by the academic community in time – as simply a well-written work of popular fiction, capitalizing on the recent mania for all things magical as long as it’s not too far into fantasy-nerd territory; or as a thoughtful, clever story of two finely-developed characters, meditating on the natures of friendship and on morality, with a fair quantity of nature-based symbolism for deconstructionist-leaning graduate students to analyze to the nth degree for college theses and dissertations with ultimate audiences numbering in the low single digits. I’d like to think that it’s the latter, but there’s a sort of Nichols’ Law at work in literary academe, where the more popular and accessible a contemporary work is, the less it is esteemed by denizens of the ivory tower.

Next up: Back to the TIME 100 with Jerzy Kosinski’s The Painted Bird (Kosinski, Jerzy).