Stick to baseball, 7/25/20.

I wrote two pieces for subscribers to The Athletic this week – a season preview, with breakout candidates and team predictions; and a look at the top 100 prospects who made Opening Day rosters. I held a live Zoom Q&A via The Athletic’s Twitter account on Thursday.

For Paste, I reviewed the new flick-and-write game Sonora, where players flick discs on to the same board, possibly knocking each others’ discs out of the way, and score on their personal scoresheets based on where the discs end up.

My book, The Inside Game: Bad Calls, Strange Moves, and What Baseball Behavior Teaches Us About Ourselves, is out now. You can order it anywhere you buy books, and I recommend bookshop.org. I’ll also resume my email newsletter this weekend.

And now, the links…

The Old Guard.

The Old Guard, now available on Netflix, is an extremely competent action flick that checks just about all of the necessary boxes, with a mostly credible story and some solid character development for its two leads, played by Charlize Theron and Kiki Layne. It’s also a superhero story that has to fit some of the conventions of that particular subgenre, and has some regrettable song choices that often detract from what’s happening on screen, but the two lead actresses are so good, and Theron especially has some incredible fight sequences, that it managed to be better than I’d expect from this sort of film.

Theron plays Andy, the leader of a group of four mercenaries who, we learn very early in the film, can’t die – or, more precisely, don’t stay dead for more than a few seconds. Their bodies heal quickly, even ejecting bullets from their skin, so while our heroes do feel pain, they’re impossible to kill, and have dedicated their long existences to doing good in the world. They’re hired by an ex-CIA man to go rescue a group of kidnapped schoolchildren in South Sudan, but that mission goes awry, leading them to try to figure out who was behind the failure. Around the same time, a new immortal, Nile (Layne), appears to the four heroes in their dreams, so Andy goes on a separate mission to take Nile into their fold, knowing that she can’t continue to live in the human world when she can’t die or even age normally.

There’s a villain, of course, a pharma CEO who is rather one-note as a character and is played perfectly by Harry Melling; if his name isn’t familiar, I won’t spoil why, because the moment when you figure out where you’ve seen him before is pretty incredible. He wants the immortals’ DNA because he sees a way to save humanity, and to turn a tiny little profit too, of course, but while his words seem to favor the former, his actions entirely point to the latter, and he ends up a stock Big Pharma/evil scientist character – as does Anamaria Marinca, who won wide acclaim for her leading role in the Romanian film 4 Months, 3 Weeks, and 2 Days, but is wasted here as Melling’s lead scientist. The antagonists’ entire argument is that the immortals have an obligation to share their gift, which is presumed to reside in their genes, with the rest of humanity, but that rationale denies the immortals any agency in the decision, and ends up reducing them to the status of lab rats in the eyes of the scientists here.

Based on a series of graphic novels by Greg Rucka, who also wrote the screenplay, The Old Guard feels like an attempt to start up a franchise, especially with the way the ending of the film perfectly sets up a sequel – but it’s effective in that attempt. Andy and Booker, the next-oldest of the four superheroes, are well-drawn, distinctive characters, with varying views on the responsibilities that accompany their gift, while Nile gains depth from her struggle to accept her new powers and the imminent loss of her connections to her family. The other two heroes, Joe and Nicky, both needed a bit more to do as well as some more back story, but they’re notable because they’re a couple, apparently the first out gay superheroes in film, and the script plays that fact as totally unremarkable beyond one interaction with a homophobic mercenary.

The history of this crew is that they go around the world saving people who need saving, trying to do some good, but we don’t actually get any of that in the story here, which is a little bit disappointing since the fight scenes are exceptionally well done (especially when Theron is involved). The two subplots are the battle with Melling for their freedom and survival, and the integration of Nile into their group once they make her understand and accept what’s happened to her, neither of which shows us the Old Guard (who never call themselves that) doing the thing they would typically do. Perhaps that will come in the sequel.

The music in this movie doesn’t just suck, although I would argue that most of the songs on the soundtrack are indeed quite bad, but it’s poorly deployed, with electropop songs playing during what should be tense action sequences. This is the kind of movie that would benefit from less music, or no music at all, given how dark some of its themes are and how brutal the violence can be, although the camera seldom lingers luridly on the violence as it does in, say, Deadpool, where the gore is kind of the point. I was far less bothered by the formulaic parts of The Old Guard, which could just be unavoidable in the genre, than by the obtrusive nature of the soundtrack, which often seemed at odds with the movie’s underlying themes about mortality and meaning. It may be a movie about superheroes with impossible powers, but The Old Guard at least tries to be more serious and thoughtful than the standard MCU film, and by and large it succeeds.

Les Misérables (2019).

Les Misérables won the Jury Prize at Cannes in 2019 and was France’s submission for the Academy Award for Best International Feature Film this past year, earning one of the five nominations but losing out to eventual Best Picture winner Parasite. The first full-length film directed by Ladj Ly, who was born in Mali and raised in the Montfermeil commune in the eastern Paris suburbs, Les Misérables takes its name from the Victor Hugo novel, but tells a very timely story of police brutality and racial strife that seems like it was made specifically for the current moment both in France and in the United States.

Based loosely on an actual incident of police violence Ly witnessed in that same commune in 2008, Les Misérables takes place over the course of about 36 hours, following three police officers – one, Stéphane, new to the job and to the city – who patrol a specific neighborhood of apartments and shops that are largely populated by immigrants from former French colonies in northern Africa. Both veteran cops, Chris (who is white) and Gwada (who is black and speaks Bambara as well as French), take the approach that they must use force to make the residents ‘respect’ them, with Chris especially willing to profile people, even kids, and rough them up while frisking them without cause, while Gwada often stands by. They’re entwined in the subculture of the neighborhood as well, with rival forces that include the “mayor,” who works with Chris in particular to maintain his local authority, and the Muslim Brotherhood, led by former drug dealer turned imam Salah. When a touring circus of Roma performers threaten the immigrants unless a lion cub stolen from them by one of the children in the neighborhood is returned, the cops’ overbearing tactics leave one child seriously injured and spark a cascade of violence.

Les Misérables is a serious film that balances its multiple themes of police brutality, racism, and xenophobia with a plot that often unfurls like that of an action film. Most of the adult characters have some complexity to them, other than Chris, who is your garden-variety racist white cop like you might find in a less nuanced film. Stéphane has a real arc to his story as he’s confronted with Chris’ increasingly violent and counterproductive tactics and Gwada’s tacit approval despite the latter’s racial and ethnic ties to many of the residents of these apartment buildings, and thus has to choose when to speak or act, finding his voice more as the story progresses and puts him into increasingly more difficult situations. The main child character is Issa, who we’re told is always causing trouble, and who ends up a central character in the trouble that follows – in no small part because the police already know him, and Chris and Gwada seem more than ready to treat him like a dangerous adult rather than a small child who (as we see in an early scene) has no guidance at home.

While this film was made in 2019 and hit amazon prime back in April, watching it right now made it seem like it was written as an argument for community policing. The racism and xenophobia depicted here are nothing new and the script isn’t making any novel points or arguments about them, but the way that Chris and Gwada maintain ‘control’ of this area is extremely damning of what I would think of as the American model of policing. It’s punctuated by their link to this local fixer/boss who calls himself the Mayor, and how they react when they find out they’ve been filmed during one such act of violence against a suspect, and in turn how Stéphane, who isn’t from this geographical area and hasn’t worked as this sort of cop before, reacts when seeing it from an outsider’s view. While the script at least creates some ambiguities around some of the adults in the community, this is a protest against the power given to and wielded by police against underprivileged and mostly powerless communities that lack avenues to fight back through political or legal channels, leaving them little recourse but to respond in kind.

I went to put Les Misérables on my rankings of 2019 films, only to discover that I didn’t post them back in March/April like I’d planned to do. So while I still have a few stragglers from last year I’d like to see (Monos, Invisible Life), here’s everything I saw from 2019, with links to my writeups, from my favorite to my least favorite:

12. Monos
13. Hustlers
14. American Factory
15. Wild Rose
16. The Whistlers
17. The Two Popes
18. The Souvenir
19. 1917
20. Toy Story 4
21. Marriage Story
22. High Flying Bird
23. Non-Fiction
24. FYRE
25. Honeyland
26. Bombshell
27. Climax
28. Jojo Rabbit
29. Atlantique
30. Joker
31. Booksmart
32. Judy
33. High Life
34. Portrait of a Lady on Fire
35. The Great Hack
36. Frozen 2

Stick to baseball, 7/18/20.

I didn’t write anything this week other than the review here of Patrick Radden Keefe’s book Say Nothing and my review of the lovely little light strategy game Walking in Burano. I will do a season preview with some picks for breakout candidates this week for subscribers to The Athletic, as well as a new game review for Paste, and a Zoom Q&A session on The Athletic’s site on Thursday at 3 pm ET. I answered reader questions on a mailbag episode of my podcast last week.

My book, The Inside Game: Bad Calls, Strange Moves, and What Baseball Behavior Teaches Us About Ourselves, is out now, just in time for Opening Day (okay, three months before, but who’s counting). You can order it anywhere you buy books, and I recommend bookshop.org. I’ll also resume my email newsletter this week once I have some new content.

I’ll be speaking at the U.S. Army Mad Scientist Weaponized Information Virtual Conference on Tuesday at 9:30 am ET, talking about topics from The Inside Game. You can register to watch the event here.

And now, the links…

Say Nothing.

Patrick Radden Keefe won the National Book Critics Circle Award for Non-Fiction this spring for his book Say Nothing: A True Story of Murder and Memory in Northern Ireland, a well-deserved honor for what is easily one of the best narrative non-fiction books I’ve ever read. The future of the NBCC is in doubt after mass resignations over the behavior of board member Carlin Romano in the wake of the board’s attempt to draft a strong statement on structural racism in the publishing world, but with this, Everything Inside (Fiction) and The Queen (Biography), they picked three tremendous books for their three big awards in this cycle.

Say Nothing is the story of the disappearance of Jean McConville, a widowed Protestant mother of eight, in Belfast in 1972, who was “disappeared” and whose body wasn’t even found for forty years. Keefe uses that as a framing device to provide an incredibly detailed, unsparing history of the Troubles, taking advantage of the trove of new information that has become available in the last decade on the conflict, including copious interviews with people actually involved in the violence who spoke to historians working at Boston College.

McConville was one of sixteen people who were considered Disappeared from the Troubles, and her case, and its ultimate resolution, work extremely well as a point of entry to discuss the conflict as a whole – particularly because some of the people involved in or with knowledge of her abduction were major figures in the Troubles. Keefe walks back to the origins of the strife between Catholics and Protestants in the six counties of Northern Ireland, focusing on the rise of the Irish Republican Army and its various splits (into the Official IRA and the Provisional IRA), and on the violent repression by the British authorities that created a war zone in Belfast for decades.

Keefe shifts the focus in the second chapter, after depicting McConville’s abduction, to Dolous and Marian Price, Catholic sisters who joined the Provisional IRA, the terrorist wing of the group that sought the unification of all of Ireland and expulsion of the British from Ulster at any cost. These two fanatical women were involved in numerous critical events of the Troubles, including the car bombing of the Old Bailey and other London sites in 1973, for which she went to prison; the first series of IRA hunger strikes in the 1970s; and several of the abductions of the Disappeared. Dolours eventually gave up her role in the violent struggle but remained politically active, opposing the Good Friday Agreement and eventually revealing that Gerry Adams was far more involved in IRA violence than he admitted, while Marian continued to engage in terrorist activity well into her 50s. The two make fascinating characters to study while conveniently bringing the narrative to several events critical in any retelling of the Troubles.

The Belfast Project provided Keefe with a wealth of material to fill in much of the historical record on the McConville case and many other Provisional IRA operations from the late 1960s until the Good Friday Agreement was signed in 1998, thanks to hours of in-person interviews the two historians behind the project conducted with former and even still current IRA members. The original intent was for the content of those interviews to remain confidential until after each subject’s death, and after the first few passed away, including Brendan Hughes, who ran multiple terror attacks for the IRA against British soldiers and also led the 1978 “dirty protest” and the 1980 Hunger Strike while in the prison known as Long Kesh, and who opposed the peace accord as too favorable to the United Kingdom. Hughes named many names, including the person he said ordered the abduction and murder of McConville, and these revelations – coming after Hughes’ death – led to prosecutions and an international court proceeding that eventually forced Boston College and the Project to turn over all of their interviews relating to specific crimes, even those that involved confessions by still-living persons. Without those materials, Keefe wouldn’t have much to add to the history of the Troubles beyond what had already been written by 2010, but the interviews with Hughes and Dolours Price both shed substantial light on multiple attacks and murders, also allowing Keefe to provide a conclusion to the Jean McConville story (albeit one that never led to a conviction). There’s also a tangent here about the nature of oral histories and whether the Belfast Project might have deserved some legal protection, although the school declined to fight the subpoena and subsequent efforts to invoke journalists’ privilege failed.

The detail is what carries the day here for Say Nothing; even if you’ve read about the Troubles before, as I had for a project while in college, you probably haven’t read anything this specific and well-structured. Keefe weaves multiple narratives together, giving nuance to so many of the people involved, even those who participated in multiple murders and carried out vicious campaigns of terror against their own neighbors and fellow citizens. You won’t leave with sympathy for Hughes or the Price sisters, but you will still get to see them as three-dimensional actors, and their revelations help give more texture to the portrayals of other major IRA figures all the way up to Gerry Adams, who had a whole second act as a politician and supporter of peace while denying that he was ever involved in the IRA – a lie that he was able to perpetuate for more than two decades because of the very code of silence that kept Jean McConville’s killers from ever facing justice.

Next up: Tony Collins’ The Oval World: A Global History of Rugby.

Walking in Burano.

Walking in Burano is a 2018 game from Taiwanese designer Wei-Min Ling, who also designed the semi-abstract, chess-like game Shadows in Kyoto; and Mystery of the Temples. Ling owns one of the most important board game publishers in Asia, EmperorS4, which produced Hanamikoji and Realm of Sand, and uses Taiwanese artist Maisherly Chan for the majority of their games. With great art and a fairly simple set of mechanics, Walking in Burano is one of the best EmperorS4 games yet, not quite at Hanamikoji’s level but on par with their other top titles, especially given how quickly you can learn to play.

Players in Walking in Burano will acquire cards from the central market to create three-story buildings on their streets, ultimately filling out a 3×5 grid with five scoring cards, one beneath each house. These represent streets on the Venetian island of Burano, and the idea is to appeal to tourists and locals with various combinations of features on single buildings or streets as a whole. The catch is that building cards come in six colors, where each building (or house, they’re the same in this game) must comprise three cards of the same color, but adjacent buildings can’t share a color – unless you want to use one of your ‘rule-breaking’ tokens to break that rule and cede three points at game-end.

The market has three rows of cards, each of which corresponds to a specific floor of the houses you’ll be constructing. You may take one, two, or three cards from any column in the market, although you must start with the top or bottom row and can’t skip the middle card (e.g., you can take cards 1, 3, 1-2, 2-3, or 1-2-3). If you take an entire column, you don’t get any coins; if you take one card, you get two coins, and if you take two cards, you get one coin. You may then choose to build as many floors as you can afford, with the first floor you build on any turn costing you one coin, the second costing two coins more, and the third two coins beyond that. You get two scaffolding cards that you can move as needed, so you don’t have to build from the first floor up. You don’t have to build cards immediately when you take them; you can keep up to three from one turn to the next.

Once you complete any building of three cards, you can choose a scoring card from the available supply. There are four tourist cards that are worth four points each, and then give you additional points based on what’s showing on the three cards in the building you just finished – one point per flower pot, one point per plant, three points per cat, or two points per cat/awning/lamp/chimney. There are seven inhabitant cards in the base game, the supply of which is more limited, that offer very different bonuses that often apply to entire floors or to several adjacent cards. (I also have the one mini-expansion for the game, which adds three more inhabitants; you shuffle all ten types together and randomly choose seven to use in any single game.)

Once any player finishes their fifth building, it triggers game-end. You get points from your bonus cards, points from some first-floor cards that show shops, and 3 points for each rule-breaking token you still have. All players then count their “closed” windows on cards, those with X’s on them, and the player with the most loses one point per such window.

Even tough turns are quick, there’s quite a bit of strategy involved in Walking in Burano, as you try to collect certain symbols on cards to maximize your potential bonuses from cards you don’t yet have. You can end up losing out on a bonus card after collecting the house cards that would have granted you a huge bonus from it; you won’t end up with nothing, as you get another bonus card, but you’ll probably get fewer points than you’d planned. You are also betting on the availability of future cards, and future symbols, regularly during the game.

The rules also include a solo mode that works extremely well, almost exactly mirroring the two-player rules (where, after each round, you remove all cards in the rightmost column of the market, to keep it moving and create a bit more urgency), but also requiring you to remove one Character bonus card of your choice after each turn. This creates an upper bound on the number of turns you can take, as the game ends either when you complete your fifth building or when there are no bonus cards remaining, after which you score your street as you would in a multi-player game, deducting one point for every closed window you have, then comparing your score to the table in the rules.

Walking in Burano only came out in the United States in 2019, although the Chinese edition was released a year earlier, and I think the timing of the U.S. release during the flood of July/August releases last year led it to fall through the cracks. It’s pretty great across the board – easy to learn, quick game time, deeper strategically than you’d guess at first glance, with gorgeous art. Light-strategy games in small boxes that give you more to chew on than the typical short game are right in my wheelhouse, since it’s just easier to get people to sit for a game that’s short and that doesn’t require a long explanation of the rules; Walking in Burano is exactly that kind of game.

Stick to baseball, 7/11/20.

I had one solo post for The Athletic subscribers this week, something out of the ordinary: To participate in the site’s Book Blitz, I gave 25 recommendations for non-sports books, five apiece in literary novels, sci-fi/fantasy, detective/mystery, non-fiction, and short story collections. I also joined the site’s Authors Roundtable, answering some questions on the book-writing process.

Over at Paste, I reviewed Floor Plan, a new roll-and-write from Deep Water (publishers of Welcome To…) that is quite easy to learn, but where the theme and the strategy don’t work together.

My second book, The Inside Game, is out now, and you can buy it on bookshop.org through that link, or find it at your local independent bookstore.

And now, the links…

The Dutch House.

Ann Patchett’s The Dutch House was one of the three finalists for this year’s Pulitzer Prize for Fiction, losing the top honor to Colson Whitehead’s The Nickel Boys. The honor was long overdue for Patchett, who received a Pen Faulkner award and what is now called the Women’s Prize for Fiction for Bel Canto and was a finalist for the National Book Critics Circle Award for Commonwealth. She’s in the uppermost echelon of American novelists, and worthy of more critical acclaim than she’s received. The Dutch House isn’t her best – that would be Bel Canto, a more ambitious novel that Patchett says was her attempt to write her take on The Magic Mountain – but it’s something different from her, a return to the narrower character studies of her earlier career but with greater emotional depth, informed by the wisdom of a quarter-century of living.

 The Dutch House tells the story of Danny, the narrator, and his older sister Maeve, who live in the colossal estate that gives the book its title, in the northeast Philadelphia suburbs. Their mother left the family several years earlier for unknown reasons, leaving them with their real estate mogul father, who, as the novel opens, is about to marry Andrea, a much younger woman, and then brings her and her two daughters into the house. Andrea loves the house and the status it confers, but has little use for Danny or Maeve, and eventually casts them out when the opportunity presents itself, starting the siblings on decades of acrimony and grief for what they lost, emotions and memories they process by parking outside the house, often for hours, over the ensuing years.

Danny tells us the story, but Maeve is just as much a central character here, better developed than Danny is, and the most influential figure in Danny’s life. (As an aside, I couldn’t help but picture Maeve as Emma Mackey, who plays the character by that name on Sex Education.) Maeve has the memories of their mother that Danny lacks, and has just enough of an advantage of age to be wiser and more perceptive than her brother, which serves them both well when Andrea arrives on the scene. She’s a diabetic, which becomes significant at multiple points in the book, and appears to sacrifice some of her future to help Danny – although it’s possible her motives are mixed up with nostalgia and an unwillingness to leave the area where she grew up.

The story jumps forward and back in time, so we see Danny as an adult, after medical school, then find out how and why he ended up pursuing that academic path from the point where we first saw him as a kid who played basketball and loved going around with his father once a month to collect rent and see properties, but didn’t have a ton of use for school. The relationships between the siblings and their distant father, and the siblings and the two older women who work in the house and end up helping raise the kids – at least until Andrea kicks them out –  form part of a foundation for both Danny and Maeve as they mature into adulthood. The problem they encounter is that the void left by their mother’s departure, which they’re told was so she could go help the poor in India, leaves the foundation incomplete, and their obsessive, nostalgic attachment to the house, even after there’s no one living there who truly matters to them, seems both symbolic of what they’ve lost and a sad testament to how the past can prevent us from moving into the future.

I had a hard time reading Danny’s voice for at least a solid third of the book, continually ‘hearing’ the narrator as a young girl, probably because I know Ann Patchett’s style so well (and know that she’s a woman), and can’t recall her writing in the first person for a male character before. That sensation faded as Danny grew up in the first half of the novel and his voice became more distinctive, while he also felt like more of a participant in the action rather than a passive observer (to whom many things happen, however). I think this also arose because Maeve is a much more clearly defined character from the start of the book, while Danny starts out as unmolded clay and grows into adulthood before the reader, a maturation that comes in fits and starts and doesn’t end up where you – or Maeve – expect it to finish.

Of all contemporary authors whose work I know, Patchett might have the most empathy toward her main characters, no matter how flawed; only Andrea, who is a bit of a one-dimensional plot device here, misses out on this, while her two daughters, Maeve and Danny’s mother, and the nanny who was fired when Danny was just four all reappear in some form before the novel is out to get resolution, if not actual redemption. You can probably see the main plot event at the book’s conclusion coming, but I was neither surprised nor dismayed to see it happen, because in Patchett’s better novels, the pleasure of reading is in the journey. These two characters are so richly textured, and so realistic, that I was willing to buy into the less believable aspects of the story, just to get to the end of Danny’s arc, and to read more of Patchett’s prose.

Next up: I just finished Patrick Radden Keefe’s Say Nothing: A True Story of Murder and Memory in Northern Ireland yesterday.

Mindware.

I appeared on the Inquiring Minds podcast this spring to promote my book The Inside Game, and co-host Adam Bristol recommended a book to me after the show, Dr. Richard Nisbett’s Mindware: Tools for Smart Thinking. Dr. Nisbett is a professor of social psychology at the University of Michigan and co-directs the school’s Culture and Cognition program, and a good portion of Mindware focuses on how our environment affects our cognitive processes, especially the unconscious mind, as he gives advice on how to improve our decision-making processes and better understand the various ways our minds work.

Nisbett starts out the book with an obvious but perhaps barely understood point: Our understanding of the world around us is a matter of construal, a combination of inferences and interpretations, because of the sheer volume of information and stimuli coming into our brains at all times, and how much of what we see or hear is indirect. (If you want to get particularly technical, even what we see directly is still a matter of interpretation; even something as seemingly concrete as color is actually a sensation created in the brain, an interpolation of different wavelengths of light that also renders colors more stable in our minds than they would be if we were just relying on levels of illumination.) So when we run into biases or illusions that affect our inferences and interpretations, we will proceed on the basis of unreliable information.

He then breaks down three major ways in which we can understand how our minds process all of these stimuli. One is that our environments affect how we think and how we behave far more than we realize they do. Another is that our unconscious minds do far more work than we acknowledge, including processing environmental inputs that we may not actively register. And the third is that we see and interpret the world through schemas, frameworks or sets of heuristics that we use to make sense of the world and simplify the torrent of information coming at us.

From that outline, Nisbett marches through a series of cognitive biases and errors, many of which overlap with those I covered in The Inside Game, but explains more of how cognition is affected by external stimuli, including geography (the subject of one of his previous books), culture, and “preperception” – how the subconscious mind gets you started before you actively begin to perceive things. This last point is one of the book’s most powerful observations: We don’t know why we know what we know, and we can’t always account for our motives and reasons, even if we’re asked to explain them directly. Subjects of experiments will deny that their choices or responses were influenced by stimuli that seem dead-obvious to outside observers. They can be biased by anchors that have nothing to do with the topic of the questions, and even show effects after the ostensible study itself – for example, that subjects exposed to more words related to aging will walk more slowly down the hall out of the study room than those exposed to words relate to youth or vitality. It seems absurd, but multiple studies have shown effects like these, as with the study I mentioned in my book about students’ guesses on quantities being biased by the mere act of writing down the last two digits of their social security numbers. We would like to think that our brains don’t work that way, but they do.

Nisbett is a psychologist but crosses comfortably into economics territory, including arguments in favor of using cost/benefit analyses any time a decision has significant costs and the process allows you the time to perform such an analysis. He even gets into the thorny question of how much a life is worth, which most people do not want to consider but which policymakers have to consider when making major decisions on, say, how much and for how long to shut down the economy in the face of a global pandemic. There is some death rate from COVID-19 that we would – and should – accept, and to figure that out, we have to consider what values to put on the lives that might be lost at each level of response, and then compare that to economic benefits of remaining open or additional costs of overloaded hospitals. “Zero deaths” is the compassionate answer, but it isn’t the rational one; if zero deaths in a pandemic were even possible, it would be prohibitively expensive in time and money, so much so that it would cause suffering (and possibly deaths) from other causes.

In the conclusion to Mindware, Dr. Nisbett says that humans are “profligate causal theorists,” and while that may not quite roll off the tongue, it’s a pithy summary of how our minds work. We are free and easy when it comes to finding patterns and ascribing causes to outcomes, but far less thorough when it comes to testing these hypotheses, or even trying to make these hypotheses verifiable or falsifiable. It’s the difference between science and pseudoscience, and between a good decision-making process and a dubious one. (You can still make a good decision with a bad process!) This really is a great book if you like the kind of books that led me to write The Inside Game, or just want to learn more about how your brain deals with the huge volume of information it gets each day so that you can make better decisions in your everyday life.

Next up: I just finished Ann Patchett’s The Dutch House this weekend and am about halfway through Patrick Keefe’s Say Nothing: A True Story of Murder and Memory in Northern Ireland.

Top albums of 2020 so far.

This year has sucked across multiple dimensions, but new music has been one of the few bright spots of the first half of 2020 – although I worry that there’s a time lag here, and we’re getting great singles and albums recorded before the world ended. Anyway, here are the best albums I have heard so far this year.

7. SAULT – Untitled (Black Is). SAULT released one of the best albums of 2019 but did so after my 2019 rankings came out – in fact, they released two albums (7 and 5) last year, and both were great, but I didn’t hear either until May of this year. The identities of the band members are still unknown, but they’ve gained some critical attention nonetheless for their soul/funk/spoken word sound, and with Untitled (Black Is) they’ve become overtly political with a series of anthems supporting Black Lives Matter and other causes of equality and justice. Standout tracks include “Bow,” featuring Michael Kiwanuka; “Monsters;” “Why We Cry Why We Die;” and “Black.”

6. Tame Impala – The Slow Rush. I’ve always been a few degrees short of the critical acclaim for Kevin Parker’s music; I’ve liked many of his tracks but he often needs an editor to rein him in, and his albums haven’t come together as well as they should. The Slow Rush still has too many tracks that go on too long – half of the twelve songs here run five minutes or more, up to 7:13 for the closer – but it’s the most coherent record he’s released to date. Standout singles include “Borderline,” “Lost in Yesterday,” and “Breathe Deeper.”

5. Bananagun – The True Story of Bananagun. I only heard about this Melbourne psychedelic rock/funk group a few weeks ago, but I’m all about this album and their strange mélange of late ’60s flower-child rock and funk guitar work from the decade afterwards. Standout tracks include “The Master,” “Freak Machine,” and “Bang Go the Bongos.”

4. Waxahatchee – Saint Cloud. Folk-rocker Katie Crutchfield bares her soul, recounting her struggles with alcoholism and decision to get sober after her previous album, the uneven Out in the Storm (which still gave us “Never Been Wrong”), and the result is her best and most complete album to date. Standout tracks include “Lilacs,” “Can’t Do Much,” and “Hell.”

3. Grimes – Miss Anthropocene. A good example of when to separate the art from the artist. Grimes’ last album, Art Angels, was my #1 album of 2015; this record is more experimental and expansive, but still has several tracks that stand well on their own thanks to strong melodies, including “Violence,” “4ÆM,” and “Delete Forever.”

2. Khruangbin – Mordechai. I was late to the Khruangbin party, only hearing their last album, Con Todo El Mundo, a year after it came out, helped by The RFK Tapes’ podcast’s use of “Maria También” as its theme song. I think I got here just in time, though, as Mordechai is going to be their big breakout, as it has the same kind of Thai jazz/funk/rock hybrid sound as their last album, but now with extensive vocals from all three members. Standout tracks include “Pelota,” “Time (You and I),” the funky “So We Won’t Forget,” and “Connaissais de Face.”

1. Moses Boyd – Dark Matter. I don’t have any comparison for this album by percussionist Moses Boyd, one half of Binker and Moses. It’s a dark, swirling journey of modern jazz and house that has the energy of improvisational music but the tighter focus and melodic sensibility of more mainstream genres. Standout tracks include the stellar “Shades of You” (feat. Poppy Ajudha), shimmering opener “Stranger than Fiction,” and the guitar-laden “Y.O.Y.O.”

Upcoming albums I’m at least excited to hear: The Beths – Jump Rope Gazers (7/10); Dirty Streets – Rough and Tumble (7/31); Everything Everything’s RE-ANIMATOR (8/21); Cut Copy – Freeze, Melt (8/21); Sad13 – Haunted Painting (9/25); Doves – untitled (TBD); Noname – untitled (TBD).