The Loved One, Winesburg, Ohio, and The Wapshot Chronicle.

Evelyn Waugh’s The Loved One was at least the most fun to read of the three books, even if it doesn’t quite have the others’ literary standing. This was Waugh’s first novel published after what is today considered his masterwork, Brideshead Revisited, but is more of a return to the satirical comic novels that fill most of his bibliography.

In The Loved One, Dennis Barlow, a young English “poet” who seems incapable of writing two lines of quality verse is working at a pet crematorium in Los Angeles when his benefactor, the screenwriter Sir Francis Hinley, is sacked by the studio that employs him and promptly hangs himself. While arranging for Sir Francis’ interment, Dennis meets Aimée Thanatogenos, the cosmetologist who applies makeup to the corpses before their viewings. He pursues her as she is also pursued by Mr. Joyboy, the prissy embalmer who still lives with his imperious (and somewhat batty) old mother.

The Loved One clocks in at a scant 164 pages, but within that length Waugh packs in enough mockery for a book of twice its length. Waugh had spent time in Southern California working on the adaptation of Brideshead and the bulk of the satire in the earlier part of this book is aimed at Hollywood, both its industry and the area’s way of life. Once Hinley is summarily dispatched, which leads to a hilariously morbid conversation on the proper procedure for fixing up and displaying the corpse of such a suicide, Waugh turns his firepower toward the American death industry, with a tour of the “Whispering Glades” cemetery that is so fatuous it would seem absurd if it didn’t tie so closely to reality.

If there’s a flaw in The Loved One it’s a question of what Dennis sees in Aimée, who is rather a dim bulb and doesn’t bring anything to the table other than looks. En route to blasting the American film and mortuary industries and the superficiality he saw in American culture at the time, he stinted a little on character development, and when one-third of the love triangle dies, there’s no emotion involved – although, of course, it does generate a few more twisted laughs. It’s not as funny as Scoop or Decline and Fall, but if you enjoy a vicious satire it’s still one of the funnier books I’ve read this year.

Sherwood Anderson’s Winesburg, Ohio appears incongruously at #24 on the Modern Library list of the 100 best English-language novels of the 20th century, since it’s not actually a novel but a short story cycle revolving around the residents of the rural town of the book’s title. (That’s not the list’s only error; the book at #8, Darkness at Noon, was originally published in German. And it doesn’t include Beloved. But I digress.) Anderson’s work was a landmark in American realism with frank treatment of sex, religion, drink, and depression, but like many books that break barriers it reads as dated today because the stories underneath this realistic treatment are so often thin.

Anderson begins the book by explaining that each story that follows is about a character he calls a “grotesque,” someone feeling the loneliness and isolation of life in a small town, each for his own unusual reasons. These are merely slices of life, a glimpse at a character and a back story, but often very little in the present; the only story that moves beyond that is the four-part mini-cycle called “Godliness” that traces one family through several generations and the disappointment of the patriarch in the lack of a male heir to his nonexistent throne. One character, the young reporter George Willard, who gravitates toward an escape to wider horizons as the book goes on, perhaps because he alone sees the whole town for its limits and the unavoidable ennui of a place with such narrow horizons. He never gives the reader insight into the town’s social structure, and while the town itself is the one aspect tying all the stories together, even its physical layout is only evident from the map provided before the first page. I didn’t love Winesburg, Ohio, and I didn’t hate it, but I think I’ll have a hard time remembering it because of how little actually occurs, and how the loneliness of the characters never fully came through for me.

John Cheever’s The Wapshot Chronicle (#63 on that Modern Library list) is a tragicomic novel about the family of that name struggling with life in their Massachusetts fishing village as their circumstances change, the world changes, and their two sons strike off to make their way outside of the confines of the small town where they grew up. The book’s most central character is Leander, the family’s father, who decides at this late stage of his life to try his hand at writing and begins keeping a journal filled with sentence fragments and a mildly comic mix of the mundane and the sad, particularly where his own emasculation (a comment on the rise of feminism in our society?) becomes evident, foreshadowing the book’s final passages.

One chapter stood out for the wrong reasons, in which one of the Wapshot sons, Coverly, struggles with feelings of bisexuality. Itt felt completely tacked on – the subject is never broached before or after that one chapter, and it begins with a warning that readers might wish to skip to the next one. It felt to me like some editor told Cheever he couldn’t include gay content unless it was cordoned off with flares and pylons for the conservative reader of the 1960s, and that organization makes the subject easy to dismiss. He was much more successful in dealing with the same themes in Falconer.

Waugh and Cheever both mined humor from despair in their books, but where Waugh is biting and acerbic, Cheever is simply sad, watching the decline of Leander as he sees his own potency dissolved by his independent wife and his wealthy and slightly deranged sister while his sons are both held back by the crazy women they chase and marry. Wapshot is undeniably funny and poignant if you can work through the slow passages, but he clearly had better work ahead of him after this debut novel.

7 Wonders.

New post for Insiders on interesting guys in this year’s Futures Game.

The Spiel des Jahres award, the most prestigious (and commercially important) prize in the boardgame industry, has now been split into two separate awards; one retains the old award’s name, but focuses on simpler, more mainstream games, while the other, the Kennerspiel des Jahres (roughly the “Connoisseur’s Game of the Year”), goes to more complex strategy games. The inaugural Kennerspiel des Jahres award was handed out yesterday, and the winner, 7 Wonders, is more than worthy of the honor.

7 Wonders hits the sweet spot of German-style boardgaming: The structure is complex, but game play is simple, with a three-player game taking about 25 minutes after our first abortive run through it. (The rules could be written more clearly. A lot more clearly.) That combination means that gameplay is pretty rich, with many different strategies and no clear path to victory. And one quirky mechanic manages to go a long way to balance out the randomness that is inherent in almost any game that revolves around a deck (in this case, three decks) of cards.

In 7 Wonders, each player has a home city representing one of the seven cities to house one of the Wonders of the Ancient World. During the three stages of the game, called Ages, the players build buildings that allow production or trading of resources, add military power, or just give the player victory points. These buildings come on cards, some of which may be played for free while others require expenditure of money or resources (although some of those become free if you’ve played another card in an earlier Age). Each Age has six turns, so a player can build up to six buildings; resource-producing buildings produce on every turn, and there’s no accumulation or depletion of resources. The ultimate goal is to finish the game with the most victory points, but with seven different ways to earn points there are many, many ways to win the game.

The one great mechanic of the game is the distribution of the cards. At the start of each Age, each player receives seven cards, and gets to play one of them, usually to construct the building on the card’s face. After that, the player passes the remaining six cards to a neighboring player, so the decision of what card to play depends on what suits the player now, what his/her neighbor might need, and, depending on the number of players, what cards might still be there when the hand comes back around. During each Age, six cards from each hand are played or discarded, and the last remaining card is removed from the game. So in each round of a game, you can be assured of seeing the majority of the cards at least once; in a 3-player game, you’ll see 18 of 21 cards, and with 4 players it’s 22 of 28. (The game is for 3 to 7 players, with rules for a 2-player variant included.)

There’s also a strong trading component in the game, as it’s very hard to produce all the resources you’ll need yourself. You can buy any resource you need from a neighboring player who produces it for 2 coins, which can be reduced to 1 by certain commercial buildings; those purchases can’t be refused, but don’t affect the selling player’s production, either. Therefore, you could choose not to produce a certain good, or to produce less of it, because you know your neighbors will have some available for you even if the price is steep.

In our handful of 3-player test games, we found gameplay to be far more straightforward than the rules, which are written more like a reference work than like a straight explanation of how to play a game from start to end. The mechanic that allows you to build one card free because you built another related card earlier is very powerful, while the mechanic that gives you points for building the three levels of your Wonder using any card from your hand (without considering what’s on its face) is the least powerful aspect, as none of our winners ever completed his/her Wonder. One facet that I thought was insufficiently explained in the rules was that you can only build production buildings for the seven resources in Ages I and II; by Age III, you’re just going for points. We didn’t find huge differences between the Wonders except for the Colossus of Rhodes, which has a military power that was worth 18 points if its holder made a few relatively simple moves to maintain that advantage, and in a game where winning scores were in the 45-55 range that’s a significant bump.

I can imagine that with six or seven players this game would get messy, and the luck factor in what cards you get to see starts to increase once you get past five players. For three players, however, gameplay is smooth with a hint of randomness but nowhere near enough to make the game frustrating, as great decision-making won’t be undone by rotten luck. I can see why it won the Kennerspiel and is ranked #12 overall on BoardGameGeek’s global game rankings, but if you do buy it, be prepared for a little confusion the first time you read the rules. The game isn’t as complicated as they make it sound.

Brick.

When I wrote about Rian Johnson’s The Brothers Bloom a year and a half ago, I asked if any of you had seen his previous movie, Brick, a hard-boiled detective story set in a modern high school. Nine of you said in the comments I needed to see it, and several more of you have suggested it since then. I’m usually pretty safe with reader recommendations … and this was no exception. I was blown away by Brick – very smart, occasionally funny, great narrative greed, and all kinds of homages to one of my favorite genres in literature. (Worth mentioning: it’s just $3.94 on DVD right now at amazon.)

Joseph Gordon-Levitt plays Brendan, an intelligent but slightly aloof high school student whose ex-girlfriend has gone missing for several weeks. He receives a panicked phone call from her, sees her one more time, and within 48 hours she ends up dead, leaving him to try to unravel the mystery, which leads him into his school’s subculture of dope-dealing and hilarious posing along with the full allotment of tough guys, fake tough guys, violence, and apple juice.

The film is characterized as “neo-noir,” although I’d stick with “hard-boiled” given Brendan’s character and the terse, quick dialogue through nearly all of the film. Brendan is quick with the ripostes, and a few other characters manage to match him quip for quip, like the character Laura, of the high class and uncertain motives, responding to him on the phone.

Laura: Who is this?
Brendan: I won’t waste your time. You don’t know me.
Laura: (slowly) I know everyone, and I have all the time in the world.
Brendan: Ah, the folly of youth.

The characters nearly all speak quickly – occasionally unintelligibly – and the pacing is brisk, while the dialogue has just enough slang to give it an altered-reality feel without overselling the noir feel. Johnson layered the plot with a red herring or two and even gave Brendan a brilliant sidekick, just called The Brain, complete with thick-lensed glasses (with hipster frames, as it turns out) and a machine-gun delivery.

The script is brilliant, but the performances elevated the movie to plus. One of the hardest things for a teenaged actor or actress to do is to play a teenaged character who’s supposed to act like an adult – it usually comes off as forced, often with unintentionally comic results. But Levitt sells his character quickly and easily; by the one-quarter mark, you’re no longer distracted by that age/speech discrepancy and are buying Brendan as a viable young adult, rather than a kid playing dress-up. Without that performance, the center of the movie wouldn’t hold.

Most of the other cast members filled their roles admirably with Brendan at the center; Meagan Wood, who seems to be better known for appearing in African-American sitcoms and bad horror films, stands out as one of two femmes fatales (and the much more convincing of the two) as a cold, manipulative actress tied up on the fringes of the central crime but who enjoys toying with Brendan when he comes for information. The other femme fatale is played by the adorable Nora Zehetner, who simply doesn’t fit her part, not in looks (it would be fair to say that a doe was Nora Zehetner-eyed) or in articulation (the precise, upper-class speech of her character doesn’t fit her actions or motivations). That’s not on Zehetner, but on whoever made the casting decision. You wouldn’t cast me as Tug for similar reasons – I could be the greatest actor since Olivier but I couldn’t sell you on a character I’m not physically built to play.

For someone like me, infatuated with the style and tension of hard-boiled literature, Brick is sublime – a brilliant adaptation of a great story Dashiell Hammett forgot to write. It’s the rare movie I’d actually want to watch again.

Next up: In Bruges.

The Ginger Man.

J.P. Donleavy’s The Ginger Man was originally published by a small publisher of pornographic novels, Olympia Press, which shortly thereafter published the decidedly literary work Lolita. But Donleavy and Olympia ended up in court twenty years later, and the lawsuit and Olympia’s subsequent bankruptcy filingended with Donleavy owning the company. The book, which ranked #99 on the Modern Library 100, is a bawdy, undisciplined novel about an American wastrel trying desperately to avoid growing up while pretending to study at Dublin’s Trinity college. Its subject matter and meandering narrative form a cross between James Joyce’s Ulysses and Henry Miller’s Tropic of Cancer. Unfortunately, I didn’t really care for either of those books, and you’ll be shocked to hear I also didn’t care for The Ginger Man.

The titular antihero of Donleavy’s book is Sebastian Dangerfield, who begins the novel as a married man with a young baby girl, a drinking problem, an income problem (he has none), a responsibility problem, and a maturity problem. He wants to drink and chase women; his wife wants him to be a provider and a loving husband. He has no interest in studying – I’m not actually sure if the subject of his studies is even mentioned in the book – and even less in anything resembling work. He takes “loans” from friends, steals his landlords’ things and pawns them, and concocts various schemes to defraud his various creditors.

The Ginger Man is intended to be a comic novel, a modern picaresque set around a rascal whose exploits are fodder for laughs but also for our inner youths to admire. But Sebastian is no rascal – he’s an ass. He hits his wife, repeatedly, and abuses her verbally as well. He tries to suffocate his child when she makes too much noise. He destroys property – never his own, since he has none – and even tries to take revenge on his wife by hammering nails into the pipe leading out of their second-floor toilet. Debauchery can be funny, but this isn’t standard-issue drinking and whoring – this is sociopathy, a man who feels absolutely no guilt or remorse when he causes physical, emotional, or financial harm to anyone else. Once Sebastian tried to kill his daughter, there was no redemption for him or for the book in my eyes. Perhaps domestic abuse was funny in the 1960s. It’s not funny today.

The signature “humor” scene is lowbrow, but also rather unfunny, as Sebastian gets on the subway and, while mentally seething at an old man he thinks has lecherous intentions toward the girl sitting next to him, is himself taking the whole “rock out with your cock out” thing a little too literally. I suppose going out in public with the mouse of the house could be funny in some contexts, but this scene plays more along the lines of the prepubescent child giggling nervously over public nudity.

The book is, however, widely praised by critics and its placement on the Modern Library list is far from an unusual opinion, with the New York Times and the New Yorker running glowing reviews (the latter by Dorothy Parker) when it was first published here. Its prose is very much of the Joyce school of the internal monologue, with the narration shifting constantly between third- and first-person, usually with no demarcation between the two – a distracting technique, and one that gets no points from me for cleverness because it was used so many times before. The subject matter was groundbreaking at the time, with the book originally banned for obscenity (almost a badge of honor for postmodern novels of the early to mid-twentieth century), but today is ho-hum, and its sexual content is simply graphic but not erotic; it is what Mrs. Shinn would rightfully call “a smutty book.” And that would be fine, if it was funny, or if the prose was brilliant, or if the lead character was a charming lothario rather than a wife-beating, child-snuffing lunatic.

Next up: I just finished John Cheever’s The Wapshot Chronicle. That was better.

Small World app.

I have updated this post to reflect the 2013 upgrade to 2.0.

Days of Wonder’s game Small World is one of our favorite casual strategy games, one that presents players with a small number of complex decisions, relies much more on strategy and skill than on chance, that replays well, and that looks great. They’ve now released Small World 2 for iPad (not for the iPod or iPhone, though); it looks great and has the best live two-player experience we’ve found so far, although I’d still say Carcassonne is the best overall boardgame app.

The concept in Small World is one of constrained resources. The map is small and its territories will be rapidly filled up by the two players. The players each select a race & skill combination from the table (one is free, others cost from one to five coins) with which to conquer territories, but those races don’t come with many tokens, and since you must have at least two to take over an empty territory and have to use one token to hold a territory you’ve taken, you run out quickly and must put your civilization into “decline” so you can select a new one. You earn a point for every territory you hold at the end of your turn, plus various bonuses. And the decision on when to decline your current race skill/combination will also be based on when your opponent declines or is about to do so, on what options are available on the board, and on how many points you’re still getting from the last civilization you declined, which will most likely disappear when you decline a second one. (For more on the boardgame itself, you might want to read my review of it from last July. The issue I raised about the Diplomatic skill has been solved in the iPad version by eliminating that skill altogether.)

The game’s best feature, by far, is the mimicking of the tabletop by allowing for two players to face each other on opposite sides of the iPad; the player control bars appear on the top and bottom (viewed lengthwise) and the board doesn’t rotate. Pass-and-play isn’t really a hassle, but this is much easier, and given how much the iPad cost I feel a little better about just letting the thing sit on the table while we play. The game also allows you to choose a start player or have it determined randomly, and even lets you choose background music from your iTunes library.

Play is mostly intuitive, with simple drag-and-drop moves and clearly marked buttons for things like redeploying tokens or declining (click on your main race card and it gives you Info and Decline options). Instructions and key details on races and skills are easily available in-game. It offers no undo option if you should drag-and-misdrop, however, and the game doesn’t allow you to save certain skills (like the Sorceror’s ability) till the end of your turn, automatically moving you to redeployment if you’ve used all of your tokens. The graphics in Small World are outstanding, crystal-clear replicas of the physical game pieces, with even smaller tokens easy to discern.

The AI player is adequate, but no great shakes. It avoids stupid errors and usually chooses its race/skill combination well, but would probably be better served with a more aggressive attacking mode and faster recognition of impending doom (I’ve found that the right race/skill combo can wipe the AI off the map, depending on who the AI chose in the first place.) Like that of most AI players in other games, its short-term thinking is better than its long-term thinking. But if you’re just learning the game or enjoy a quick game even though you’re about 80-90% likely to win, it does the job.

In 2013, Days of Wonder upgraded this app significantly to add maps for three to five players, online multiplayer, and several in-app upgrades (new skills and races). They also raised the price to $9.99, but it’s well worth the cost given how much you’re now getting for your money.

Kiss Kiss Bang Bang.

Amazon’s deal of the day (for June 18th) is pretty good – the Toy Story trilogy in a combo Blu-Ray/DVD plus a digital copy for $45 total. My daughter saw the third one at preschool, swore she didn’t like it, and still talks about it all the time.

Continuing my run of catching up on movies I should have seen years ago, I watched the half-parody detective film Kiss Kiss Bang Bang on the flight back from Charlotte, in which Robert Downey Jr. plays a thief turned wannabe actor dragged into a detective story via a coincidence and a sleazy Hollywood agent. It’s funny on its own, and the parody elements are clever (and clearly done in homage to the tradition of hard-boiled detective fiction), although the reliance on parody made the story a little wobbly in parts. (Amazon currently has the Blu-Ray edition of Kiss Kiss Bang Bang on sale for $6.99.)

Downey Jr.’s thief character, Harry Lockhart, inadvertently crashes a screen test while running from the cops and a gun-toting old lady who might have taken the whole “neighborhood watch” thing a little too seriously, after which he finds himself in LA where he’s assigned to tail a private detective played by Val Kilmer, who a little too obviously says that nothing ever happens on stakeouts. Of course, something happens, and the film is loaded with deadpan statements or seemingly minor events that merely foreshadow bigger happenings, one of many aspects of the film that dance on the the line between homage and parody.

The film is based loosely on an out-of-print Brett Halliday novel called Bodies are Where You Find Them, but the movie’s chapter titles all come from Raymond Chandler novels or stories, and the homage is more to the hard-boiled genre rather than to any one writer in particular. But the hard-boiled detective isn’t the central character – and he’s gay – while the femme fatale is less fatale and more flaky. The story mocks the routine elements to classic detective novels – you have the scene where the central character is told by some thugs to get out of town; the scene where he’s captured and has to fight and/or shoot his way out of trouble (in this case, both guys are captured together); the sexual tension between the protagonist and the lead female character (here played largely for laughs); and so on.

Downey Jr. and Kilmer are both outstanding – this might be Kilmer’s best work since Top Secret – in their roles as Harry and Gay Perry, respectively, and their interactions are far more entertaining than those between Harry and Harmony. The character of Harmony isn’t so much the problem as the actress, Michelle Monaghan, is; she seems directionless, darting in and out of flighty, obsessive, distant, and femme fatale roles but mostly just taking her shirt off a few times. Her character was the least believable of the three, though; acting not just unpredictably but irrationally, and adding little to the film. The chemistry is between Downey and Kilmer in a bromance before the term became popular and then hackneyed to the point where I just fined myself for using it. Viewed as a buddy-movie that’s also a parody of classic detective novels, it’s clever and often very funny, but that’s such a niche audience that the studio seems to have marketed it as more of a modern crime/humor film, which it isn’t.

A Canticle for Leibowitz.

I’m not sure how I stumbled on Walter Miller’s A Canticle for Leibowitz, a Hugo Award-winning novel from 1961 that depicts a post-apocalyptic earth going through inevitable cycles of progress and regression. As far as I can tell, it wasn’t a reader suggestion, and I very rarely read science fiction, but somehow I added this to my queue about six months ago. I’d say it was worth reading for the obvious influence it had on later works, but found it an arduous read and a damn depressing one at that.

In Canticle, humanity has nearly wiped itself out through nuclear war, but survivors are rebuilding civilization or simply banding together in tribes habitable areas. The Catholic Church figures heavily in Miller’s book (he was Roman Catholic as well), and serves as a preserver not just of morality and faith but of knowledge after the remaining masses rise up against the intelligentsia, especially scientists, in retaliation for the unleashing of the destructive power of the atom, a passage that unfortunately presaged the real-life genocide of intellectuals in Cambodia under Pol Pot. As humanity moves forward again in fits and starts, the role of the Church changes in society in an exploration of the relationship between small-c church and institutions such as state and science.

The novel is actually a collation of three novellas, each depicting a different time period beginning about six hundred years after the nuclear holocaust, but all centered on a Catholic abbey in the Rocky Mountains dedicated to Saint Leibowitz, a former electric engineer who joined the clergy after the war and gave his life to preserve pre-war scientific knowledge. In the first section, a meek monk-in-training accidentally discovers a fallout shelter that may hold the remains of Saint Leibowitz’ wife, as well as other artifacts from his time deemed by the Church to hold great historical importance. In the second section, an agnostic scholar and researcher visits the abbey as one of the monks is preparing to demonstrate the first (post-war) electric lamp. In the third part, the abbey prepares to send several of its monks to a human colony on Alpha Centauri bearing both ecclesiastical “Memorabilia” and secular knowledge to escape an impending second nuclear war, bringing about a debate between the abbot and a nonreligious doctor over euthanasia for victims of the first attack. Through all three books a Jewish wanderer appears, perhaps the same person despite the span of centuries, waiting for the Messiah while assisting (sometimes in peculiar ways) one or more of the monks.

The three epochs demonstrated in the book mirror three major periods in modern human history – the pre-Enlightenment period where the church’s primacy in civilization and in the advancement of knowledge was largely unchallenged; the Enlightenment itself, where science took away domains of learning previously belonging to the church; and the twentieth century, with nuclear weapons, the repetition of past calamities, and, in what I presume was Miller’s view, a loss of morality tied to the gradual withdrawal of religion from the center of everyday life.

As a social document or a theological one, I imagine the book holds great value; Wikipedia – which we know is never wrong – mentions “a significant body of literary criticism, including numerous literature journal articles, books and college courses” around Canticle. That doesn’t make it a compelling read even if it might be an important one, and the lack of compelling or sympathetic characters left the text feeling more like a history than a great novel. I would imagine from the descriptions of both the local setting of the abbey and the state of humanity and its governance that the book had a heavy influence in literature and literary offshoots after its publication; On the Beach followed two years later, and the world described in part one of Canticle reminded me more than once of the post-apocalyptic setting of Cormac McCarthy’s The Road. Although I never got into role-playing games, I remember trying one from the 1980s called Gamma World that had to be drawn in part from Miller’s work or its literary progeny, and I’d imagine Wasteland and Fallout (which I’ve never played) drew either straight from Canticle or from it by way of Gamma World.

Influence or importance might get me to read a book, and Miller’s formal prose wasn’t as unbearable as that of Henry James or Theodore Dreiser. But I couldn’t give this much of a recommendation to anyone who reads strictly for pleasure.

Next up: J.P. Donleavy’s comic novel The Ginger Man.

Fight Club.

Am I allowed to talk about Fight Clubicon?

This one has been sitting in the Netflix queue – which we don’t use enough anyway – for years, but I knew my wife would never watch it with me, and having seen it I have to say even if she’d consented she wouldn’t have stuck it out. Even I found some of the fight scenes tough to take, although I don’t see how you could make the film without it. The film is based on the book of the same name by Chuck Palahniuk.

As with The Big Lebowski, I’m assuming most of you have seen this before I did. The basic plot, for those of you who haven’t (and I’ll warn you I am going to largely spoil the ending below): Ed Norton’s unnamed narrator is a 1990s version of Camus’ Stranger, a white collar worker who exists to work and consume but has no emotional attachment to anything and suffers from insomnia. On a business trip, he meets the charismatic soap-maker Tyler Durden, and the two form an underground “fight club” that becomes a national movement for the disaffected, eventually morphing into an anarchistic terrorist group called Project Mayhem.

The inevitable first question will be whether I liked the movie; I did, and I didn’t. I think it tackled big themes, although I’m not sure how well it did in addressing them. Most of the film was riveting, but sometimes it was simultaneously revolting. Although the narrator has an everyman quality, the film never fully gets at the causes of his alienation from society – that alienation is a symptom, but of what we never begin to learn. It’s anchored by several terrific performances, even in some of the smaller parts. I thought the final scene was cheap. I thought the twist was clever, even if they gave it away earlier in the film.

I keep coming back to the question of what exactly Fight Club means, as I can’t accept this as just some anti-consumerist (did this film coin that term) manifesto that presents nihilism as an equally valid and equally abhorrent alternative. The film also tackles – sometimes literally – the question of reduced masculinity in late 20th century western civilization, from the narrator’s wandering into a support group for testicular cancer sufferers, where he befriends a man named Bob who has grown breasts as a result of his reduced testosterone levels. Through sheer violence and the spilling of blood, are the men in Fight Club suddenly self-actualized through a return to primitive roots?

The fact that Fight Club and particularly Project Mayhem seem more than anything else to attract disenfranchised men – it’s full of service-workers but seems very light on white-collar workers beyond the narrator – made me think perhaps there was an up-with-the-proletariat message, but the latter group’s all-black uniform seemed more Nazi than communist, and whether or not you agree with Marx’s views (I certainly don’t), his philosophy had an end beyond sheer destruction.

Another possibility was that Palahniuk was describing how numb we have become in a world where basic needs are taken for granted but emotional (or, although the subject barely comes up in the film, spiritual) needs are unfulfilled. The characters’ reactions to getting the tar kicked out of them reminded me of porn star Annabel Chong’s comment from the documentary on her, where she mutilates herself and says that she did it just to feel something (she’s later recanted, although the credibility of the later statement has to be questioned, but that’s another story entirely). They get hit, and they smile, because they felt something.

…spoilers below…

I didn’t think the big twist was that surprising. You can see Tyler Durden spliced into at least two early scenes where he flashes in and out for a frame, and it’s not like they didn’t give you a big fat clue about that. (Second clue: The scene where Ed Norton leaves a building (Marla’s) with the words “MYSELF MYSELF MYSELF” in graffiti behind him. Third clue: Tyler lives on Paper Street.) Catching on to that from the start gives the middle of the film a whole new meaning – I wonder what it would be like to watch it without knowing the real relationship between the two main characters. But watching this essentially as a cult that takes the words of a madman with dissociative identity disorder as gospel was fascinating. And it did have me wondering for part of the film if Marla was real. Speaking of which, she’s basically Bellatrix Lestrange with shorter hair, right?

Despite my general dislike of unreliable narrators, though, this conceit worked beautifully until the final showdown between the two personalities. The idea that he developed this alternate personality in response not to the trauma of sexual or physical abuse but to the abuse of everyday life in our society is incredibly clever. (Speaking of which, that “How’s that working out for you?”/”What?”/”Being clever.” exchange had to be my favorite exchange in the movie.)

And I suppose I’d be remiss – or reminded by you of it – if I didn’t link to the surprisingly funny Jane Austen Fight Club.

Disneyland eats.

I did promise a review of the food at Disneyland, with a warning that it’s nowhere near as good as the food at Disneyworld is. Disneyland’s options are more limited of necessity, but we also found the execution wasn’t as good and had more disappointments than favorites. (I’ve written several posts on the food at Disneyworld over the past four years.)

I’ll start with the two best things we ate. The best meal was at Downtown Disney at the unfortunately named Tortilla Jo’s, which serves much better upscale Mexican fare than you’d expect after hearing the casual-dining name. The server talked me into his favorite dish, the achiote citrus-grilled chicken, which was very good, correctly cooked (that is, not dry) with a ton of flavor from the glaze. It came with chipotle mashed sweet potatoes that didn’t stint on the heat or mask it with sugar, charro beans, and roasted corn on the cob, for a meal that probably could have fed two. My wife was also impressed by her enchiladas suizas, saying they compared well to her favorite Mexican place from back in Massachusetts, and also finding herself full after eating about half her meal. They have aguas frescas although I found the tamarind a little watery. They don’t offer guacamole as a small side item, unfortunately – it’s made tableside, which isn’t ideal for flavor development, and is something like $9 for a very large bowl of the green stuff.

The other hit was the beignets served at the French Market at New Orleans Square, at a side window on the side facing the railroad station. The beignets are thinner than you’d get in New Orleans and are shaped like Mickey, airy inside, freshly fried and golden brown, handed over in a bag with powdered sugar. Skip the “fritters” served elsewhere in New Orleans Square (they were undercooked inside, but also had the wrong texture) and get the beignets instead.

I’d give a passing grade to Naples, the “authentic” pizzeria also at Downtown Disney. The crust was solid, better texture than flavor, mildly charred in the wood-fired ovens, and the quality of the ingredients was top-notch. Unfortunately their basic tomato sauce is badly underseasoned and both the pizza and the pasta with sauce tasted flat. (Get it? Pizza? Flat? Never mind.) I don’t know if we hit them on the wrong day; the executive chef is Italian and I can’t imagine he’d give his imprimatur to this sauce, which tasted more like pureed canned tomatoes than a cooked, seasoned sauce. If they tweaked that, they have everything else in place to have a restaurant I could preach about.

What’s most peculiar about Naples is that the restaurant management group behind it also runs Via Napoli, the new authentic pizzeria at Epcot in the Italy pavilion (which I reviewed earlier this spring). I’ve eaten there three times in the last six months across two trips and there is no comparison – everything at Via Napoli is better, from the crust to how it’s baked to the sauce to the ingredients to the menu, which includes more options for toppings, more ability to customize your pizza, better appetizers (including a verdure fritte that I recommend), and way better desserts, led by ricotta zeppole served with a warm chocolate sauce.

Returning to Disneyland, we had breakfast at La Brea Bakery just at the entrance to the promenade as you walk into the complex from the theme park entrances. The bread was good, the pastries were not (they were tough and gummy), the bacon was high quality, the potatoes served with the egg dishes were also ordinary. It does the job if you want a filling breakfast, which we did, but it’s not something to go out of your way to hit.

Ariel’s Grotto in California Adventure has a prix fixe dinner special that includes admission to the World of Color light show, which was just amazing. My daughter was riveted almost from the start and for days afterward would spontaneously ask us, “Remember when we saw the World of Color?” Clips from Disney films are projected on to sprays of water over the artificial lagoon, interspersed with colored lights and the odd bit of pyrotechnics. That made up for a meal that was just average. You have a choice of antipasti; we went with the vegetarian one so my daughter would have more options; the cheeses (manchego and fresh mozzarella) were excellent but the vegetables were undermarinated. For my main course I chose the grilled redfish with pineapple chutney over wild rice pilaf with sauteed vegetables; the fish was perfectly cooked and well-seasoned, although it needed the sweet/sour flavors of the chutney to boost the flavor, while the sides were just filling the plate. The family-style dessert options were mostly disappointing, led by the “chocolate lava cake” that was around 40-50 degrees, so the inside was thick like grainy fudge, not oozing like lava. (And the server said this wasn’t a kitchen error.) The French macarons, however, were phenomenal, perfect in color, shape, and flavor, the kind for which you’d pay at least $3 apiece at a bakery in LA or Manhattan.

We did one character meal, breakfast with Minnie and Friends, at the Plaza Inn. The character part was fantastic and my daughter was over the moon to meet characters she’d never met before (Eeyore, Tigger, Captain Hook, and Chip). The food was like a hotel buffet, and there were execution problems all over the place, like trays not being replenished, waffle/pancake toppings still at refrigerator temperatures, and slow service everywhere.

The quick-service Mexican place in Frontierland, Rancho del Zocalo, was also very disappointing, the one place where we ended up leaving most of the food on our plates. I tried the grilled fish tacos, which were bitter, overcooked, and badly seasoned. The rice we were served was dry and flavorless. My wife got enchiladas with carne asada and said the steak was too tough to chew – and she typically orders steak or burgers well-done.

What’s so odd about this is how different it is at Disneyworld, where the restaurants are like well-oiled machines and the food is consistent. We have places to which we look forward when heading to Florida, from Raglan Road to Jiko to Flame Tree and now to Via Napoli as well, and plenty of options that are more than just “fill the stomach” even if they’re not automatic favorites. I don’t know if we hit some kind of lull in Anaheim but it didn’t live up to my expectations.

The Big Lebowski.

The 2011 draft is safely in my rearview mirror; you can read my team-by-team recaps for day two, separated into the American League and the National League. I also wrote a recap of day one on Monday covering ten teams who did well or made me scratch my head.

I finally rectified a major hole in my movie-viewing history by seeing The Big Lebowski. (It’s also the first movie I’ve watched on the new iPad, and, well, f-yeah-movies-on-the-iPad and all that.) So how exactly do you write about a movie that 90% of your audience – conservatively speaking – has already seen, many of them more than once? I’m guessing I’ll say nothing that hasn’t been written before about the film, so please forgive any unoriginal thoughts that slip in here.

There’s no real reason that I never watched the film; I liked Fargo despite its brutality, and might be one of the few people on earth who liked The Hudsucker Proxy (too saccharine for Coen brothers fans?). I like quirky comedies and dark comedies and films with great characters. I just never got around to this one when I was watching movies more regularly in the early 2000s, then my daughter was born and I ended up in a job that often has me watching baseball games at night rather than films or TV, and now I look up and realize many of my readers/followers have been speaking a dialect I didn’t understand. At least I finally get the title of Matthew Leach’s blog (which, by the way, got the biggest laugh out of me of any line in the film).

My favorite aspect of The Big Lebowski was its connection to the hard-boiled detective stories I love, even though The Dude isn’t actually a detective by trade. He’s intricately involved in the crime, which itself involves at least one con (I don’t want to ruin it for the four of you who haven’t seen the film), and ends up threatened by multiple elements, a standard of Philip Marlowe novels. The motives of everyone else involved are generally unclear. There’s a lot of drinking, although the Dude’s drink of choice seemed a little more soft- than hard-boiled, and a lot of petty violence like whacks on the head. He spends a good chunk of the story suspecting the wrong people. The familiar story arc made the movie much more enjoyable for me and I could concentrate on the witty dialogue*, from “obviously, you’re not a golfer” to “he fixes the cable” to “thank you, Donny” to “I’m just gonna go find a cash machine.” And John Turturro … well, now this makes a little more sense, too**.

* Did anyone else think Tara Reid’s one significant line was delivered a little too, um, naturally?

** I was convinced that Turturro’s character would somehow figure more prominently in the main plot. The fact that he is pure comic relief turned out to be even better.

About the only criticism I could offer is that there was no question how the scene with the new red car was going to end. Maybe that’s the point – you’re supposed to cringe and laugh simultaneously as you watch the metaphorical trains collide – but for a movie with so much obvious attention to detail, like The Dude’s obsession with making sure the half-and-half is fresh, the car seemed a little like a cheap laugh. It’s not like we didn’t already know Walter had a temper to match his exceptionally bad judgment.

That’s sort of like saying that Troy Tulowitzki should steal more bases, though. Julianne Moore was phenomenal. The nihilists (and the nod to Kraftwerk) were hilarious in their mannerisms and their incompetence, and I loved the cameos by Flea and Aimee Mann. (Pretty good German accent from her, by the way.) I can see why it’s such a cult hit and hang my head in shame for not watching it sooner. Anyway, tell me what else I missed about this film’s greatness while I figure out what to watch on my next flight.