My latest Insider post covered scouting notes on Danny Salazar, Kendall Graveman, and others from that same game. My weekly Klawchat transcript is up, and I have a new boardgame review over at Paste for the Kennerspiel des Jahres-nominated strategy game Rococo.
My friend Steve is quite familiar with my affinity for just about all things math – we first met in math class in seventh grade – and for Christmas this year bought me a pair of popular math texts, one new and one classic. (I bought him a lot of tea, as he consumes it even faster than I do.) Both were collections of short pieces, with the unevenness that comes with such an anthology, but with high points making both books well worth reading.
The new title was The Best Writing on Mathematics 2014
I enjoy abstract math – one of the best books I’ve ever read was on the highly abstruse Riemann Hypothesis, called Prime Obsession, one of the great unsolved problems in mathematics and one without any apparent practical applications. Yet I also enjoy writing on the pervasive uses of math in other fields, from physics to probability. One of the best essays in the book, and unfortunately one of the shortest, is from game designer and engineer Soren Johnson, who discusses the uses of probability and controlled randomness in creating successful games, specifically citing the random component in Settlers of Catan that has diminished its standing among the most hardcore boardgaming segment that prefers the less random and more complex style of games like Puerto Rico or Agricola. (My issue with Settlers isn’t the randomness but the length of the games. It’s still a classic and one of the best light-strategy games ever created.)
The selection of titles seems idiosyncratic, as some have very little to do with math proper, such as the dreadful essay on various ancient tools and devices used for mathematical calculations, or the too-lengthy chapter disproving the contention that ancient Celts in modern-day Scotland knew and understood the features of the five regular polyhedra a millennium before anyone else seemed to catch on. The collection ends on several high notes, however, including Gorrochum’s essay (which you can read in its entirety online) and that abc problem/solution story, the latter of which is almost creepy because of how bizarre the whole backstory is. I’d never heard of this series before Steve bought me this book but the handful of strong essays in it made it a great read.
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The other book Steve bought for me was Martin Gardner’s collection Hexaflexagons, Probability Paradoxes, and the Tower of Hanoi
Other essays pose specific logic and math puzzles to the reader, many of which can be worked out in your head (and are much worse if you start putting pencil to paper). He explores the history of the “boss puzzle,” also known as the 15-14 puzzle, where the player is presented with a 4×4 grid with 15 numbered tiles on it, all in ordered rows but with the final row going 13-15-14. The player is told to use the single open space to move tiles around to get all fifteen tiles into the proper order. (The puzzle is unsolvable because it has a parity of one, meaning there’s a single tile displacement.) He also discusses several popular math and logic paradoxes, such as the division of a rectangle into several triangular pieces, then the reassembly that makes it appear that some surface area has disappeared. (It hasn’t.) They’re fun to puzzle over for their own sake, but the sleights of math used here or in the card tricks Gardner describes in another chapter expose holes in our critical thinking processes – ways we can miss obvious fallacies because something looks or sounds “right” on its face.
The chapter that might be most familiar to readers in subject matter discusses the Birthday Paradox. Given a group of 24 people selected at random, what are the odds that at least two members of the group have the same birthday? The answer is better than one half, which seems at first rather hard to believe as there are 365 days in the calendar. The odds that the first two people don’t have the same birthday are 364/365; the odds that the third person added to the group won’t have the same birthday as either of the first two are 363/365; and so on. The probability that n people won’t have the same birthday is thus a product of all of these individual probabilities (the formula is here); the 23rd person added to the group drops the probability that there is no birthday match under 0.5. It seems intuitively incorrect that just 23* people could suffice to raise the odds of a match over 50% when the number of dates is 365, and there are many methods of figuring these odds incorrectly, such as multiplying the apparent odds of a match (2/365 * 3/365 * 4/365…) or adding up the same fractions. Gardner’s explanations of such paradoxes were both clear and a pleasure to read, which is why so much of his work remains in print a half-century after he started writing. The chapter doesn’t discuss the Monty Hall problem, but describes a similar question around hands of cards that might illuminate that more famous question if you’ve struggled to understand its explanation.
* Gardner’s chapter uses 24 as the threshold, but I’m pretty sure it’s 23, using both methods to calculate the odds. If anyone can show the magic number is 24, please post it in the comments, because then I’ve got this wrong too.
Gardner also discusses magic squares, which seem to me to be the logical ancestors of the much simpler sudoku; the Tower of Hanoi problem; and some topological oddities that arise from manipulations of a Mobius strip (or two of them together). He gets a little ahead of himself, perhaps a function of the space limitations of the print world, in the chapter on fallacies by presenting two pure math fallacies without explaining exactly why they fail. Both revolve around attempts to prove that two unequal entities are equal; one fails through a disguised attempt to divide by zero, the other by treating i as a real (rather than imaginary) number, but I wouldn’t assume either fallacy was obvious by the way Gardner presents them.
I first encountered Gardner’s work in junior high school through his now out-of-print Aha! Gotcha! book, which took a similar approach to math tricks and paradoxes but was aimed at a younger audience; Hexaflexagons is the more grown-up version, aimed at math-loving kids like me who just refused to grow up.