My annual post predicting breakout players for the upcoming season is up for Insiders.
I read – more precisely, listened to – Orson Scott Card’s Hugo-winning novel Ender’s Game back in 2006, before this blog existed, and somehow have only referred to it once in all of the posts on science fiction I’ve had on the site since then. I thought it was fine, certainly entertaining, with an ending that felt tacked-on (because it was), a good young adult sci-fi novel that followed a fairly typical storyline of “outcast kid saves humanity” but that ended somewhere unsupported by the story that came before. I just read the book’s sequel, Speaker for the Dead, which won the Hugo the following year and takes that tacked-on ending and blows it up into a full-length novel in its own right. It holds together much better than its predecessor, and this time around Card manages to create a few more well-rounded characters, but Ender has become a little bit insufferable, Card’s admirable philosophy comes across in ham-handed style, and if anything this book feels even more like it’s written for a teenaged audience.
Ender, born Andrew Wiggin, has become the Speaker for the Dead after defeating the “buggers” in a war that he learned never needed to take place at all. He now travels through portions of space inhabited by humans delivering funeral orations that attempt to sum up each deceased person’s life in full, rather than, say, delivering the sort of encomia we expect when someone dies but that fail to do the subject justice. Because of the relativistic effects of faster-than-light travel, however, he arrives at planets years or even decades after his services have been requested, which allows much of the action of Speaker for the Dead to take place in his absence.
Speaker for the Dead swept the big three sci-fi awards (Hugo, Nebula, Locus) in 1987, beating out, among others, Margaret Atwood’s The Handmaid’s Tale and William Gibson’s Count Zero (the sequel to Neuromancer; my only review of a Gibson novel is of the third book in the trilogy, Mona Lisa Overdrive), which I can only assume from this vantage point was in response to its popularity. Card is offering a sort of pop philosophy in this book about tolerance and understanding – at odds with his longstanding opposition to gay rights – of other cultures and religious traditions, one that is admirable even if he does beat you over the head with that particular hammer. Ender was a regular if precocious kid in the first novel, going through the same kind of boarding-school experience that would later show up in Harry Potter and the Magicians series, but here he’s like a new Dalai Lama with a bit of an ego. (I suppose when multiple planets know your name and you’ve founded a new religion, you probably get a bit of a big head about it all.)
The big advantage of this book compared to Ender’s Game is that Card seems to have learned how to create compelling characters, even complex, difficult ones. Novinha is fascinating, even if there was a note about her that sounded off key to me, but one that involves something everyone has a hard time understanding – why women stay in abusive relationships. The kid scientists all have distinct personalities as well, even if they don’t get the page time of the adults, and there’s at least an attempt to distinguish the various named pequenino characters even though they cycle in and out of the story rather quickly.
There’s some graphic violence in this book – the ritual mentioned above would never make it to a theater if someone filmed this story – that is truly at odds with the overall tone. Card writes like he’s talking to a teenager, and as if his characters are all stuck in teenage modes of expression. Nicknaming the alien species “buggers” and “piggies” comes across as puerile. He also has a simple idea of atonement or redemption, one that I don’t think fits with the events that come before those moments, as if doing the right thing today wipes out all the wrong things you did before. I wish life worked that way, but it doesn’t.