I reviewed the boardgame Orleans for Paste this week, and my latest Insider post breaks down the Aroldis Chapman trade, including my disdain for the Yankees’ decision to trade for someone with an unresolved domestic assault accusation attached to him.
I decided last year to start working my way through the list of winners of the Hugo Award for Best Novel (there are now 64 winners, and I’m through 27) because I’m obsessed with lists, but more importantly, because it seemed like a good way to find the kind of big, immersive, ambitious novels I enjoy most, works that stick with me long after they’re done. The Left Hand of Darkness was one such discovery; To Say Nothing of the Dog was another; Among Others totally blew me away. There are duds, like Red Mars, but I’ll take a couple of those along the way when some of the winners are as amazing as Dan Simmons’ 1989 novel Hyperion
Hyperion is one of the most remarkable sci-fi books I’ve ever read – a highly literate, ambitious novel with an unusual structure and a delightful habit of defying reader expectations at multiple turns. Modeled after Chaucer’s Canterbury Tales and presaging the very similar structure used by David Mitchell in his nested novel Cloud Atlas, Hyperion follows seven pilgrims on a journey to the planet of the book’s title, where they go to meet the mysterious creature known as the Shrike, a trek from which most pilgrims do not return. The fate of their requests of the Shrike may connect to the fate of humanity, which has spread itself around the galaxy and spun off a splinter group of violent rebels called the Ousters as well as an independent entity powered by artificial intelligences that became sentient and seceded from man.
Simmons has also created, in one book, a literary universe the size and scope of that in Isaac Asimov’s Foundation series, one that Simmons revisited in three subsequent novels (about which I’ve gotten mixed reviews from all of you over the last ten days). His vision of a distant future is bleak in spots, but he hasn’t given up on humanity entirely, while his incorporation of unrealistic or impossible scientific advances (such as interstellar travel using “farcasters”) at least brings the veneer of realism – and many of these technologies are critical to the book’s stories. Simmons created a mind-boggling world, then put his characters through grueling life tests within it, showing us their reactions and their development in response to these trials.
However, Hyperion doesn’t deliver what I expected most from it: an ending. The journey is the story; the pilgrims do not reach the Shrike at the end of the book, and the resolutions of their various stories come in the sequel, Fall of Hyperion, which I understand departs from this book’s narrative technique. Simmons leaves so many questions unanswered, from Rachel’s fate to Hoyt’s real purpose to the Consul’s ability to achieve his goal, that even though Hyperion is an immensely satisfying work on its own, the ending felt too much like a cliffhanger to think of it as a completely self-contained work. “All Prologue” is fine and good up to a point, but giving us all back story and virtually no present works against the power of the book as a whole.
Next up: I’ve finished Michio Kaku’s Beyond Einstein