{"id":9166,"date":"2021-10-11T08:00:00","date_gmt":"2021-10-11T12:00:00","guid":{"rendered":"http:\/\/meadowparty.com\/blog\/?p=9166"},"modified":"2021-10-11T00:30:01","modified_gmt":"2021-10-11T04:30:01","slug":"of-dice-and-men","status":"publish","type":"post","link":"https:\/\/meadowparty.com\/blog\/2021\/10\/11\/of-dice-and-men\/","title":{"rendered":"Of Dice and Men."},"content":{"rendered":"\n<p>When I interviewed Conor Murphy of Foxing on my podcast a few weeks ago, he recommended a book called <em><a href=\"https:\/\/bookshop.org\/a\/2960\/9781451640519\">Of Dice and Men: The Story of Dungeons &amp; Dragons and the People Who Play It<\/a><\/em>, by David Ewalt, that gives a light history of Dungeons &amp; Dragons. It&#8217;s a fun read even if you&#8217;re just a casual player, one where the author leans into his self-vowed nerdiness, mixing the history of the game (and tabletop role-playing games in general) with his own experiences playing as a kid and again as an adult.<\/p>\n\n\n\n<p>It may surprise some of you who know of my love for tabletop board games \u2013 or just think I&#8217;m a big nerd myself, which is probably accurate \u2013 that I have never been much of a PnP (pen and paper) D&amp;D player. I did try it in middle school, and also played a little bit of the post-apocalyptic game Gamma World, which came from the same publisher, but never played either very much or for very long. I had some friends who really tried to get me into it, but I found the in-person experience kind of slow and often disorganized. My knowledge of D&amp;D derives far more from playing computer games based on it, notably The Pool of Radiance (the first &#8220;gold box&#8221; game) and the Baldur&#8217;s Gate trilogy, than from the paper version. I liked Pool of Radiance, which I played up until I faced Tyranthraxus, the big foozle at the end of the game, whom I could never defeat, but I loved the Baldur&#8217;s Gate games for their incredible story, strong writing, and rich production values, and played the whole thing through multiple times. I can still quote lines from the audio track, and have given up on several similar games I&#8217;ve tried since then because they either couldn&#8217;t offer the same kind of thoughtful, immersive environment (Temple of Elemental Evil), or because I&#8217;d face a poorly designed, difficult battle early in the game, and just bailed (Icewind Dale).<\/p>\n\n\n\n<p>Ewalt&#8217;s book is about the pen and paper game, and starts back in the 1950s, well before the game we know now as D&amp;D was even a gleam in the eyes of Gary Gygax and David Arneson. D&amp;D was novel in several ways, especially its open-ended nature and the legacy aspect of one play session affecting the next, but it has its roots in multiple games that came well before it. War games predate role-playing games by a few decades, and several, including the 1960s title Braunstein, directly influenced Arneson (who used it as inspiration for his own fantasy campaign setting Blackmoor, which later became an official D&amp;D campaign setting). Ewalt gives a brief history of gaming, going back to ancient Egypt, then fast-forwards to the 19<sup>th<\/sup> and 20<sup>th<\/sup> centuries, getting to wargaming and the advent of D&amp;D in short order.<\/p>\n\n\n\n\n      <script\n      src=\"https:\/\/bookshop.org\/widgets.js\"\n      data-type=\"book\" \n      data-affiliate-id=\"2960\" \n      data-sku=\"9781451640519\"><\/script>      \n  \n\n\n\n<p>The history of Dungeons and Dragons could probably fill a longer book, although it might bog down in stories of internecine warfare, as Gygax especially seemed to have a habit of alienating colleagues, running Arneson out of the company and trying to erase the latter&#8217;s contributions entirely (spurring multiple lawsuits Gygax and his company, TSR, would lose). Gygax&#8217;s personality, including what Ewalt depicts as a belief that TSR was his own personal fiefdom, led to his ouster from the firm after a few years of financial mismanagement. Wizards of the Coast bought TSR in 1997, as the company was approaching insolvency, and Hasbro later bought Wizards of the Coast, so D&amp;D now resides in the portfolio of the largest board game publisher in the world.<\/p>\n\n\n\n<p>Ewalt intersperses stories from the main campaign he&#8217;s playing as an adult at the time he was writing this book, which I found less interesting than the actual D&amp;D history he provides, and that probably won&#8217;t make much sense if you&#8217;ve never played the game yourself. However, that narrative allows Ewalt to go into some of the specifics of D&amp;D for the non-gamer \u2013 the basic framework of characters and parties, different mechanics, the changes in rules over the course of D&amp;D&#8217;s history, even more arcane stuff like why there are clerics and bards and monks in the game. I was willing to hang with the details of his own campaign \u2013 which I found a bit ridiculous, as a non-PnP guy who&#8217;s pretty much stuck to CRPGs in fantasy settings \u2013 because it served that broader purpose.<\/p>\n\n\n\n<p>If you&#8217;re not a DnD player at all, but would enjoy learning the superficial history of the game, you might enjoy <em>Of Dice and Men<\/em> anyway, since it&#8217;s very light and well-written, with some self-deprecating humor that helps Ewalt from sounding too pretentious. If you&#8217;ve played the game anywhere, in any form, you&#8217;ll probably enjoy the trip down memory lane.<\/p>\n\n\n\n<p>Next up: Anne Lamott&#8217;s <em><a href=\"https:\/\/bookshop.org\/a\/2960\/9780385480017\">Bird by Bird: Some Instructions on Writing and Life<\/a><\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I interviewed Conor Murphy of Foxing on my podcast a few weeks ago, he recommended a book called Of Dice and Men: The Story of Dungeons &amp; Dragons and the People Who Play It, by David Ewalt, that gives a light history of Dungeons &amp; Dragons. It&#8217;s a fun read even if you&#8217;re just [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[696,225,708],"class_list":["post-9166","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-games-2","tag-non-fiction","tag-rpgs","entry"],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/posts\/9166","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/comments?post=9166"}],"version-history":[{"count":1,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/posts\/9166\/revisions"}],"predecessor-version":[{"id":9167,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/posts\/9166\/revisions\/9167"}],"wp:attachment":[{"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/media?parent=9166"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/categories?post=9166"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/tags?post=9166"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}