{"id":8302,"date":"2020-03-17T12:00:25","date_gmt":"2020-03-17T16:00:25","guid":{"rendered":"http:\/\/meadowparty.com\/blog\/?p=8302"},"modified":"2020-03-17T12:00:26","modified_gmt":"2020-03-17T16:00:26","slug":"best-two-player-games-for-2020","status":"publish","type":"post","link":"https:\/\/meadowparty.com\/blog\/2020\/03\/17\/best-two-player-games-for-2020\/","title":{"rendered":"Best two-player games for 2020."},"content":{"rendered":"\n<p>I&#8217;ve been getting so many requests for recommendations for\ntwo-player games this week that I decided to pull the list I&#8217;ve added to the\nbottom of my annual top 100 rankings and make a separate post, with some updates\nfor things I&#8217;ve played more recently and a few games on which I&#8217;ve changed my\nopinions as well. <\/p>\n\n\n\n<p>1. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fCoKux\" target=\"_blank\">Jaipur<\/a><\/strong>:\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/?p=1608\"><strong>Full review<\/strong><\/a>. Jaipur is my favorite two-player game, just as easy to learn but with two shades of additional complexity and a bit less randomness. In Jaipur, the two players compete to acquire collections of goods by building sets of matching cards in their hands, balancing the greater point bonuses from acquiring three to five goods at once against the benefit of taking one or two tokens to prevent the other player from getting the big bonuses. The game moves quickly due to a small number of decisions, like Lost Cities, so you can play two or three full games in an hour. It\u2019s also incredibly portable. The\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/2xMDuQk\" target=\"_blank\"><strong>new app<\/strong><\/a>\u00a0is also fantastic, with a campaign mode full of variants. Complexity: Low.<br><\/p>\n\n\n\n<p>2.\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2eK62na\" target=\"_blank\"><strong>7 Wonders Duel<\/strong><\/a>.\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/1NByAKs\" target=\"_blank\"><strong>Full review<\/strong><\/a>. Borrowing its theme from one of the greatest boardgames of all time, 7W Duel strips the rules down so that each player is presented with fewer options. Hand cards become cards on the table, revealed a few at a time in a set pattern that limits player choices to one to four cards (roughly) per turn. Familiarity with the original game is helpful but by no means required. There\u2019s a brand-new app version out from Repos this fall. Complexity: Medium-low.<br><\/p>\n\n\n\n<p>3. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fRazGW\" target=\"_blank\">Carcassonne<\/a><\/strong>:\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/?p=1008\"><strong>Full review<\/strong><\/a>. Carcassonne brings ease of learning, tremendous replayability (I know I use that word a lot here, but it does matter), portability (you can put all the tiles and meeples in a small bag and stuff it in a suitcase), and plenty of different strategies and room for differing styles of play. You build the board as you go: Each player draws a tile at random and must place it adjacent to at least one tile already laid in a way that lines up any roads or cities on the new tile with the edges of the existing ones. You get points for starting cities, completing cities, extending roads, or by claiming farmlands adjacent to completing cities. It\u2019s great with two players, and it\u2019s great with four players. You can play independently, or you can play a little offense and try to stymie an opponent. The theme makes sense. The tiles are well-done in a vaguely amateurish way \u2013 appealing for their lack of polish. And there\u2019s a host of expansions if you want to add a twist or two. I own the\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fltsgN\" target=\"_blank\"><strong>Traders and Builders<\/strong><\/a>\u00a0expansion, which I like mostly for the Builder, an extra token that allows you to take an extra turn when you add on to whatever the Builder is working on, meaning you never have to waste a turn when you draw a plain road tile if you sit your Builder on a road. I also have\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2ejRSub\" target=\"_blank\"><strong>Inns and Cathedrals<\/strong><\/a>, which I\u2019ve only used a few times; it adds some double-or-nothing tiles to roads and cities, a giant meeple that counts as two when fighting for control of a city\/road\/farm, as well as the added meeples needed to play with a sixth opponent. Complexity: Low\/medium-low for the base game, medium with expansions.<br><\/p>\n\n\n\n<p>4. <a href=\"https:\/\/amzn.to\/39YpmXX\">Imhotep: The Duel<\/a>. <a href=\"https:\/\/klaw.me\/355i2qN\">Full review<\/a>. A truly great re-imagining of a larger game for two players, one that forces more interaction between the two of you so you don&#8217;t feel as much like you&#8217;re playing parallel solitaire. Players place their four meeples on the 3&#215;3 grid that allows them to take goods off of the six boats, three on one side of the grid and three on the adjacent side, and place them in the four spaces on their personal boards, each of which scores in its own way. Several of those spaces create competition for specific tiles, and the boards have two sides so you can mix and match between the more or less interactive sides. There are also blue tiles that give you bonus actions and for which you may particularly want to battle your opponent when they appear. Complexity: Medium-low.<br><\/p>\n\n\n\n<p>5. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2eK7KEY\" target=\"_blank\">Patchwork<\/a><\/strong>:\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/1a6JAiA\" target=\"_blank\"><strong>Full review<\/strong><\/a>. A really sharp two-player game that has an element of Tetris \u2013 players try to place oddly shaped bits of fabric on his\/her main board, minimizing unused space and earning some small bonuses along the way. It\u2019s from Uwe Rosenberg, better known for designing the ultra-complex games Agricola, Le Havre, and Caverna. Go figure. And go get it. Complexity: Low.<br><\/p>\n\n\n\n<p>6. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fCs092\" target=\"_blank\">7 Ronin<\/a><\/strong>:\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/2dxumKD\" target=\"_blank\"><strong>Full review<\/strong><\/a>. An asymmetrical two-player game with a Seven Samurai theme \u2013 and when I say \u201ctheme,\u201d I mean that\u2019s the whole story of the game. One player is the seven ronin of the title, hired to defend a village against the invading ninjas, controlled by the other player. If the ninjas don\u2019t take the village or wipe out the ronin before eight rounds are up, the ronin player wins. But the ninja can gain a decisive advantage in the first four rounds with the right moves. It\u2019s very clever, the art is fantastic, and the theme is completely integrated into the game itself. It also plays in about 30 minutes. Complexity: Medium-low.<br><\/p>\n\n\n\n<p>7. <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/2qlqxiv\" target=\"_blank\">Wingspan<\/a><\/strong>.\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/klaw.me\/2V09QDe\" target=\"_blank\"><strong>Full review<\/strong><\/a>.The only game to which I\u2019ve given a perfect score of 10 since I started reviewing games for\u00a0<em>Paste<\/em>\u00a0five years ago, Wingspan is one of the best examples I can find of immaculate game design. It is thoroughly and thoughtfully constructed so that it is well-balanced, enjoyable, and playable in a reasonable amount of time. The components are all of very high quality and the art is stupendous. And there\u2019s some real science behind it: designer Elizabeth Hargrave took her love of bird-watching and built a game around the actual characteristics of over 100 species of North American birds, such as their habitats, diets, and breeding habits. The\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/2KviHtH\" target=\"_blank\"><strong>European expansion<\/strong><\/a>\u00a0is now out as well. Wingspan won the Kennerspiel des Jahres in 2019, which it more than deserved, making Hargrave the first woman to win that honor as a solo designer and just the second solo woman to win any Spiel des Jahres prize. It\u2019s a marvel. Complexity: Medium.<br><\/p>\n\n\n\n<p>8. <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/357otcL\" target=\"_blank\">Watergate<\/a><\/strong>. <a href=\"https:\/\/klaw.me\/2D7Errb\">Full review<\/a>. It\u2019s a pure two-player game that pits one player as Nixon and the other as \u201cthe journalists,\u201d each with a unique deck, where the latter player tries to place evidence tokens connecting at least two witnesses to the President, and Tricky Dick tries to block them. It\u2019s fun, incredibly well-written, and a real thinker. Complexity: Medium.<br><\/p>\n\n\n\n<p>9. <a href=\"https:\/\/amzn.to\/2WrXveV\">That&#8217;s Pretty Clever<\/a>. <a href=\"https:\/\/klaw.me\/2U8MUnW\">Full review<\/a>. From the mind of the designer of The Mind, Wolfgang Warsch, That&#8217;s Pretty Clever (original title: Ganz Sch\u00f6n Clever) is a roll-and-write game where you roll six dice, each its own color, and can choose one die per roll to score on your sheet. The player sheets have five areas matching five of the dice colors, with the white die a wild, and each area scores in a unique way, with the potential for bonuses like the power to check off a box in a separate area for free. It&#8217;s also a great solitaire game, where 200+ is a solid score and 300+ is some Hall of Fame type stuff. Complexity: Medium-low.<br><\/p>\n\n\n\n<p><strong>10. <a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2zV76PY\" target=\"_blank\">Targi<\/a><\/strong>.\u00a0<a href=\"http:\/\/klaw.me\/1kj1mDJ\"><strong>Full review<\/strong><\/a>. Moderately complex two-player game with a clever mechanic for placing meeples on a grid \u2013 you don\u2019t place meeples on the grid itself, but on the row\/column headers, so you end up blocking out a whole row or column for your opponent. Players gather salt, pepper, dates, and the relatively scarce gold to enable them to buy \u201ctribe cards\u201d that are worth points by themselves and in combinations with other cards. Some tribe cards also confer benefits later in the game. Two-player games often tend to be too simple, or feel like weak variants of games designed for more players. Targi isn\u2019t either of those things \u2013 it\u2019s a smart game that feels like it was built for exactly two people. Complexity: Medium.<br><\/p>\n\n\n\n<p>11. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fCq68x\" target=\"_blank\">Baseball Highlights: 2045<\/a><\/strong>:\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/1ygpZHX\" target=\"_blank\"><strong>Full review<\/strong><\/a>. I was floored at how much I enjoyed this game; it is baseball-themed, but it\u2019s really a fast-moving deckbuilder where your deck only has 15 cards in it and you get to upgrade it constantly between \u201cgames.\u201d The names on the player cards are all combinations of names of famous players from history \u2013 the first name from one, the last from another, like \u201cCy Clemens\u201d \u2013 except for the robots. It\u2019s not a baseball simulation game, but that might be why I liked it, because it was easier to just let the theme go and play the game for what it is. It\u2019s down from previous years as I\u2019ve found the replay value is limited, even with the expansions. Complexity: Medium-low.<br><\/p>\n\n\n\n<p>12. <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/37eEFuv\" target=\"_blank\">Silver &amp; Gold<\/a><\/strong>.\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/klaw.me\/2lJ9Vit\" target=\"_blank\"><strong>Full review<\/strong><\/a>. Phil Walker-Harding is some sort of genius, with Imhotep, the Sushi Go! series, B\u00e4renpark, Gizmos, and this all hits under his name, with the Adventure series he co-created with Matthew Dunstan still on my to-play shelf. Silver &amp; Gold is a polyomino flip-and-write game where there are just eight shapes to choose from in each round, with seven of them displayed in random order (the eighth isn\u2019t used), and players fill in those small shapes on the larger ones on their two objective cards, using dry-erase markers. You score for finishing shapes, with three small bonuses available each game that do usually end up mattering in the final score. It\u2019s portable, easy, lightly strategic, and undeniably fun. Complexity: Low.<\/p>\n\n\n\n<p><strong>13. <a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/2FoWGwa\" target=\"_blank\">The Mind<\/a><\/strong>.\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/klaw.me\/2pU8gF7\" target=\"_blank\"><strong>Full review<\/strong><\/a>. The Mind may drive you crazy; I haven\u2019t beaten it yet, playing with several different people already, but I still find it really enjoyable and something that nearly always ends up with everyone laughing. This Spiel des Jahres-nominated game has just a deck of cards numbered 1 to 100, and in each round, every player gets a set number of cards dealt from the shuffled deck. All players must play their cards to the table in one pile, ascending by card number \u2026 but you can\u2019t talk to anyone else, or even gesture. It\u2019s a lot harder than it sounds. Complexity: Low.<\/p>\n\n\n\n<p>14. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fCrPuF\" target=\"_blank\">Stone Age<\/a><\/strong>:\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/?p=1123\"><strong>Full review<\/strong><\/a>. Really a tremendous game, with lots of real-time decision-making but simple mechanics and goals that first-time players always seem to pick up quickly. It\u2019s also very hard to hide your strategy, so newbies can learn through mimicry \u2013 thus forcing veteran players to change it up on the fly. Each player is trying to build a small stone-age civilization by expanding his population and gathering resources to construct buildings worth varying amounts of points, but must always ensure that he feeds all his people on each turn. I introduced my daughter to the game when she was 10 and she took to it right away, beating us on her second play. Complexity: Medium.<\/p>\n\n\n\n<p>15. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fYH7hz\" target=\"_blank\">Ticket To Ride<\/a><\/strong>:\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/?p=882\"><strong>Full review<\/strong><\/a>. Actually a series of games, all working on the same theme: You receive certain routes across the map on the game board \u2013 U.S. or Europe, mostly \u2013 and have to collect enough train cards in the correct colors to complete those routes. But other players may have overlapping routes and the tracks can only accommodate so many trains. Like Dominion, it\u2019s very simple to pick up, so while it\u2019s not my favorite game to play, it\u2019s my favorite game to bring or bring out when we\u2019re with people who want to try a new game but either haven\u2019t tried anything in the genre or aren\u2019t up for a late night. I do recommend the\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2eKjSpu\" target=\"_blank\"><strong>1910 Expansion<\/strong><\/a>&lt; to anyone who gets the base Ticket to Ride game, as it has larger, easier-to-shuffle cards and offers more routes for greater replayability. I also own the Swiss and Nordic boards, which only play two to three players and involve more blocking than the U.S. and Europe games do, so I don\u2019t recommend them. The\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/2011\/09\/09\/1846\/\"><strong>iPad app<\/strong><\/a>, developed in-house, is among the best available. The newest expansion,\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/2PTnYyS\" target=\"_blank\"><strong>France and The Old West<\/strong><\/a>, came out in the winter of 2018, with two new rules tweaks, one for each board. I\u2019ve\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/klaw.me\/35zzEfi\" target=\"_blank\"><strong>ranked all 18 Ticket to Ride boards<\/strong><\/a>\u00a0for Ars Technica. There\u2019s also a kids\u2019 version, available\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/goto.target.com\/c\/207131\/81938\/2092?u=https%3A%2F%2Fwww.target.com%2Fp%2Fticket-to-ride-first-journey-board-game%2F-%2FA-51093100%23lnk%3Dsametab\" target=\"_blank\"><strong>exclusively at Target<\/strong><\/a>, with\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/2xFYNpI\" target=\"_blank\"><strong>a separate app<\/strong><\/a>\u00a0for that as well. Complexity: Low.<\/p>\n\n\n\n<p>16. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fCpv6K\" target=\"_blank\">Splendor<\/a><\/strong>:\u00a0<a href=\"http:\/\/klaw.me\/1rw7AC6\"><strong>Full review<\/strong><\/a>. A Spiel des Jahres nominee in 2014, Splendor has fast become a favorite in our house for its simple rules and balanced gameplay. My daughter, now eight, loves the game and is able to play at a level pretty close to the adults. It\u2019s a simple game where players collect tokens to purchase cards from a 4\u00d73 grid, and where purchased cards decrease the price of other cards. Players have to think long-term without ignoring short-term opportunities, and must compare the value of going for certain in-game bonuses against just plowing ahead with purchases to get the most valuable cards. The\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/1OA5zgs\" target=\"_blank\"><strong>Splendor app<\/strong><\/a>, made by the team at Days of Wonder, is amazing, and is available for iOS, Android, and Steam. I also like the four-in-one expansion for the base game,\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2zUuAVS\" target=\"_blank\"><strong>Cities of Splendor<\/strong><\/a>. Complexity: Low.<\/p>\n\n\n\n<p>17. <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/2RMFK4d\" target=\"_blank\">Agamemnon<\/a><\/strong>.\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/2es6aJH\" target=\"_blank\"><strong>Full review<\/strong><\/a>. An absolute gem of an abstract two-player game, with very little luck and a lot of balancing between the good move now and holding a tile for a great move later. Players compete to control \u201cthreads of fate\u201d \u2013 connected lines on a small hub-and-spoke board \u2013 by placing their tokens at the hubs, but there are three different types of lines and control of each is determined in its own way. The board has alternate layouts on the other side for infinite replayability, but the main board is elegant enough for many replays, because so much of the game involves outthinking your opponent. Complexity: Low.<\/p>\n\n\n\n<p>18.\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fls79X\" target=\"_blank\"><strong>Dominion<\/strong><\/a>:\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/?p=1129\"><strong>Full review<\/strong><\/a>. I\u2019ve condensed two Dominion entries into one, since they all have the same basic mechanics, just new cards. The definitive deck-building game, with no actual board. Dominion\u2019s base set \u2013 there are ten expansions now available, so you could spend a few hundred dollars on this \u2013 includes money cards, action cards, and victory points cards. Each player begins with seven money cards and three victory cards and, shuffling and drawing five cards from his own deck each turn, must add cards to his deck to allow him to have the most victory points when the last six-point victory card is purchased. I don\u2019t think I have a multi-player game with a smaller learning curve, and the fact that the original set alone comes with 25 action cards but each game you play only includes 10 means it offers unparalleled replayability even before you add an expansion set. I\u2019ll vouch for the\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2eKoE6m\" target=\"_blank\"><strong>Dominion: Intrigue<\/strong><\/a>\u00a0expansion, which includes the base cards so it\u2019s a standalone product, and the\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2ejS78D\" target=\"_blank\"><strong>Seaside<\/strong><\/a>\u00a0expansion, which is excellent and really changes the way the game plays, plus a standalone expansion further up this list. The base game is appropriate for players as young as six. Complexity: Low.<\/p>\n\n\n\n<p>19. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fCnLdK\" target=\"_blank\">Small World<\/a><\/strong>:\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/?p=1419\"><strong>Full review<\/strong><\/a>. I think the D&amp;D-style theme does this game a disservice \u2013 that\u2019s all just artwork and titles, but the game itself requires some tough real-time decisions. Each player uses his chosen race to take over as many game spaces as possible, but the board is small and your supply of units runs short quickly, forcing you to consider putting your race into \u201cdecline\u201d and choosing a new one. But when you choose a new one is affected by what you stand to lose by doing so, how well-defended your current civilization\u2019s position is, and when your opponents are likely to go into decline.\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/2011\/06\/20\/small-world-app\/\"><strong>The iPad app<\/strong><\/a>\u00a0is outstanding too. Complexity: Medium.<\/p>\n\n\n\n<p>20. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fYDg44\" target=\"_blank\">Battle Line<\/a><\/strong>:\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/?p=1658\"><strong>Full review<\/strong><\/a>. Reissued a few years ago as\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fx59j4\" target=\"_blank\"><strong>Schotten Totten<\/strong><\/a>\u00a0\u2013 same game, different theme, better art, half the price right now. Among the best two-player games I\u2019ve found, designed by Reiner Knizia, who is also behind a bunch of other games on this list. Each player tries to build formations on his\/her side of the nine flags that stand in a line between him and his opponent; formations include three cards, and the various formation types resemble poker hands, with a straight flush of 10-9-8 in one color as the best formation available. Control three adjacent flags, or any five of the nine, and you win. But ten tactics cards allow you to bend the rules, by stealing a card your opponent has played, raising the bar for a specific flag from three cards to four, or playing one of two wild cards that can stand in for any card you can\u2019t draw. There\u2019s a fair amount of randomness involved, but playing nine formations at once with a seven-card hand allows you to diversify your risk. The\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/?p=1658\"><strong>iOS app<\/strong><\/a>\u00a0is among the best as well. Complexity: Low.<\/p>\n\n\n\n<p>21. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2flvHAI\" target=\"_blank\">Samurai<\/a><\/strong>:\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/1QLl5qj\" target=\"_blank\"><strong>Full review<\/strong><\/a>. I bought the physical game after a few months of playing\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/fQZhtV\" target=\"_blank\"><strong>the app<\/strong><\/a>\u00a0(which, as of November 2019, is still not updated for the newest iOS version), and it\u2019s a great game \u2013 simple to learn, complex to play, works very well with two players, plays very differently with three or four as the board expands. Players compete to place their tiles on a map of Japan, divided into hexes, with the goal of controlling the hexes that contain buddha, farmer, or soldier tokens. Each player has hex tiles in his color, in various strengths, that exert control over the tokens they show; samurai tokens that affect all three token types; boats that sit off the shore and affect all token types; and special tokens that allow the reuse of an already-placed tile or allow the player to switch two tokens on the board. Trying to figure out where your opponent might screw you depending on what move you make is half the fun. Very high replayability too. Fantasy Flight updated the graphics, shrank the box, and reissued it in 2015. Complexity: Medium\/low.<\/p>\n\n\n\n<p><strong>22. <a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fYJUal\" target=\"_blank\">The Castles Of Burgundy<\/a><\/strong>:\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/?p=2462\"><strong>Full review<\/strong><\/a>. Castles of Burgundy is the rare game that works well across its range of player numbers, as it scales well from two to four players by altering the resources available on the board to suit the number of people pursuing them. Players compete to fill out their own boards of hexes with different terrain\/building types (it\u2019s like zoning) by competiting for tiles on a central board, some of which are hexes while others are goods to be stored and later shipped for bonuses. Dice determine which resources you can acquire, but you can also alter dice rolls by paying coins or using special buildings to change or ignore them. Setup is a little long, mostly because sorting cardboard tiles is annoying, but gameplay is only moderately complex \u2013 a little more than Stone Age, not close to Caylus or Agricola \u2013 and players get so many turns that it stays loose even though there\u2019s a lot to do over the course of one game. I\u2019ve played this online about 50 times, using all the different boards, even random setups that dramatically increase the challenge, and I\u2019m not tired of it yet. Complexity: Medium.<\/p>\n\n\n\n<p>23. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2fYI4WQ\" target=\"_blank\">Morels<\/a><\/strong>.\u00a0<a href=\"http:\/\/www.pastemagazine.com\/articles\/2013\/11\/boardgame-review-morels.html\"><strong>Full review<\/strong><\/a>\u00a0for\u00a0<em>Paste<\/em>. A 2012 release, Morels is an easy-to-learn two-player card game with plenty of decision-making and a small amount of interaction with your opponent as you try to complete and \u201ccook\u201d sets of various mushroom types to earn points. The artwork is impressive and the game is very balanced, reminiscent of Lost Cities but with an extra tick of difficulty because of the use of an open, rolling display of cards from which players can choose. The\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/klaw.me\/2MZkmrg\" target=\"_blank\"><strong>app version<\/strong><\/a>\u00a0is also very good. Complexity: Low.<\/p>\n\n\n\n<p><strong>24. <a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/2QpYB7R\" target=\"_blank\">Ingenious<\/a><\/strong>.\u00a0<a href=\"https:\/\/meadowparty.com\/blog\/2010\/12\/31\/ingenious-app\/\"><strong>Full app review<\/strong><\/a>. Ingenious is another Reiner Knizia title, a two- to four-person abstract strategy game that involves tile placement but where the final scoring compares each player\u2019s\u00a0<em>lowest<\/em>\u00a0score across the six tile colors, rather than his\/her highest. That alters gameplay substantially, often making the ideal play seem counterintuitive, and also requires each player to keep a more careful eye on what the other guy is doing. The app, which I owned and reviewed, is now gone from all app stores, because of a trademark dispute (and maybe more). Complexity: Low.<\/p>\n\n\n\n<p>25. <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/2RO1yMH\" target=\"_blank\">Azul<\/a><\/strong>.\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/2wZ4sUk\" target=\"_blank\"><strong>Full review<\/strong><\/a>. The best new family-strategy game of 2017 and winner of the Spiel des Jahres, Azul comes from the designer of Vikings and Asara, and folds some press-your-luck mechanics into a pattern-matching game where you collect mosaic tiles and try to transfer them from a storage area to your main 5\u00d75 board. You can only put each tile type in each row once, and in each column once, and you lose points for tiles you can\u2019t place at the end of each round. It\u2019s quite addictive and moves fairly quickly, even when everyone starts playing chicken with the pile left in the middle of the table for whoever chooses last in the round. Complexity: Medium.<\/p>\n\n\n\n<p>26. <strong><a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2eK5q0P\" target=\"_blank\">Cacao<\/a><\/strong>.\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/1MRqlWS\" target=\"_blank\"><strong>Full review<\/strong><\/a>. A simpler Carcassonne? I guess every tile-laying game gets compared to the granddaddy of them all, but Cacao certainly looks similar, and you don\u2019t get to see very far ahead in the tile supply in Cacao, although at least here you get a hand of three tiles from which to choose. But the Cacao board ends up very different, a checkerboard pattern of alternating tiles between players\u2019 worker tiles and the game\u2019s neutral tiles, which can give you cacao beans, let you sell beans for 2-4 gold pieces, give you access to water, give you partial control of a temple, or just hand you points. One key mechanic: if you collect any sun tiles, you can play a new tile on top of a tile you played earlier in the game, which is a great way to make a big ten-point play to steal the win. Complexity: Low.<\/p>\n\n\n\n<p><strong>27. <a rel=\"noreferrer noopener\" href=\"http:\/\/amzn.to\/2eBUONX\" target=\"_blank\">New Bedford<\/a><\/strong>.\u00a0<a rel=\"noreferrer noopener\" href=\"http:\/\/klaw.me\/2ddP8P1\" target=\"_blank\"><strong>Full review<\/strong><\/a>. I adore this game, which is about whaling, but somehow manages to sneak worker-placement and town-building into the game too, and figures out how to reward people who do certain things early without making the game a rout. Each player gets to add buildings to the central town of New Bedford (much nicer than the actual town is today), or can use one of the central buildings; you pay to use someone else\u2019s building, and they can be worth victory points to their owners at game-end. The real meat of the game is the whaling though \u2013 you get two ships, and the more food you stock them with, the more turns they spend out at sea, which means more turns where you might grab the mighty sperm whale token from the bag. But you have to pay the dockworkers to keep each whale and score points for it. For a game that has this much depth, it plays remarkably fast \u2013 never more than 40 minutes for us with three players. Complexity: Medium.<\/p>\n\n\n\n<p>28. <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/35bMP53\" target=\"_blank\">Welcome To\u2026<\/a><\/strong>\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/klaw.me\/2RtOSe8\" target=\"_blank\"><strong>Full review<\/strong><\/a>. I don\u2019t know if it was the first flip-and-write title, but Welcome To\u2026 was the first one I encountered, and I think it\u2019s spawned a few imitators because it\u2019s so good. In each round, there are three cards from which players can choose, each showing a house number and one of six colors; each player chooses one of those three houses to fill in and takes the benefit of that particular color. The goal is to fill out as much of your own \u2018neighborhood\u2019 as you can, scoring points for clusters of adjacent houses, for providing green space, for adding pools to certain houses, and more. It\u2019s simple to learn and has huge replay value. Complexity: Low.<\/p>\n\n\n\n<p>29. <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/2DaIPHn\" target=\"_blank\">Everdell<\/a><\/strong>.\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/klaw.me\/2PkZkmO\" target=\"_blank\"><strong>Full review<\/strong><\/a>. This was my #1 game of 2018, just edging out the legacy game Charterstone. Everdell takes the worker placement and resource collection mechanic of Stone Age and adds what amounts to a second game on top of that, where the buildings you build with those resources actually do stuff, rather than just giving you points. Players build out their tableaux of cards and gain power as the game progresses. Some cards grant you the right to build subsequent cards for free; some give resources, some give points bonuses, and some do other cool things. The artwork is stunning and the theme, forest creatures, is very kid-friendly. The game also crescendos through its \u201cseasons,\u201d with players going from two meeples in the spring to six by game-end, so that no one can get too big of a lead in the early going and new players get time to learn the rhythm. It\u2019s quite a brilliant design, and consistently plays in under an hour. Complexity: Medium-low.<\/p>\n\n\n\n<p>30. <strong><a rel=\"noreferrer noopener\" href=\"https:\/\/amzn.to\/2KvTtuY\" target=\"_blank\">Gizmos<\/a><\/strong>.\u00a0<a rel=\"noreferrer noopener\" href=\"https:\/\/klaw.me\/2Bj2SSg\" target=\"_blank\"><strong>Full review<\/strong><\/a>. Phil Walker-Harding\u2019s engine-builder plays very quickly for a game of this depth, and doesn\u2019t skimp on the visual appeal \u2013 the \u2018energy tokens\u2019 you\u2019ll collect to buy more cards are colored marbles, and they\u2019re dispensed by what looks like a cardboard gumball machine. The engine-building aspect is a real winner, though, as it\u2019s very easy to grasp how you\u2019ll gain things from certain cards and how to daisy-chain them into very powerful engines before the game ends. Complexity: Medium-low.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been getting so many requests for recommendations for two-player games this week that I decided to pull the list I&#8217;ve added to the bottom of my annual top 100 rankings and make a separate post, with some updates for things I&#8217;ve played more recently and a few games on which I&#8217;ve changed my opinions [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[60,260,537],"class_list":["post-8302","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-boardgames","tag-rankings","tag-two-player-games","entry"],"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/posts\/8302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/comments?post=8302"}],"version-history":[{"count":6,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/posts\/8302\/revisions"}],"predecessor-version":[{"id":8308,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/posts\/8302\/revisions\/8308"}],"wp:attachment":[{"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/media?parent=8302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/categories?post=8302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/meadowparty.com\/blog\/wp-json\/wp\/v2\/tags?post=8302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}