Neal Stephenson’s Snow Crash
Snow Crash takes the basic template of William Gibson’s genre-defying Neuromancer
The plot of Snow Crash revolves around an attempt to simultaneously crash the virtual world (“Infocalypse”) and at the same time take over what’s left of the United States, which has devolved into an endless series of independent neighborhood-states run by continent-wide corporations. It’s a bleak view of capitalism run amok, one where many people live in public storage facilities and the Mafia isn’t so bad after all. In a clever bit of storycraft, the twin schemes are intertwined in the narrative, which is then also split between the two protagonists, the too-cleverly-named Hiro Protagonist and the teenaged skateboard courier Y.T. It’s a lot to follow, but Stephenson’s prose is clear and as a result I never lost any of the threads.
The one real problem with the book is that the resolution to the scheme hinges on some esoteric knowledge of the history of Mesopotamia, particularly its languages and its proto-religion. Delivering that knowledge to the reader so that the plot’s resolution makes sense takes up a lot of pages in the dreadful form of lectures from a virtual librarian to Hiro, who sends the librarian on research tasks and then receives the information in a sort of Q&A format. It got old, especially when most of the rest of the book delivers a lot of adrenaline. Fortunately it was over within fifty or sixty pages, at which point the action picked back up and never let up until the second-to-last page.
I definitely enjoyed Snow Crash and recommend it, although I’m not sure about its inclusion on TIME‘s list over, say, Brave New World