Dune.

Dune could have gone wrong so many ways, but the biggest risk in converting Frank Herbert’s sci-fi classic to the big screen was always the plot. The novel’s setting is iconic, from the desert planet to the sandworms, yet the complexity of the story around the Christ-like Paul Atreides stood out as the greater challenge, the one aspect of the book that couldn’t be addressed with CG. Denis Villeneuve’s Dune does a remarkable job of distilling the first half of the book into a single, accessible story that simplifies the plot without overdoing it, while also providing the look and feel that have helped make the novel an enduring classic of its genre.

(Disclaimers: I love the original Dune novel, so much that I read all five of Herbert’s increasingly terrible sequels, but have still never seen the David Lynch film adaptation from 1984.)

Dune follows the familiar template of the ‘chosen one,’ a story arc that stretches back to the Bible and continues now in YA fiction, most notably the Harry Potter series. The messiah here is Paul Atreides, the teenaged son of the Duke Leto Atreides, who rules the planet Caladan, and his concubine Lady Jessica, a member of the cultish spiritual order the Bene Gesserit. Paul exhibits unusual mental abilities from an early age that indicate that he may be the savior foretold by the Bene Gesserit’s prophecy. The story opens when the Emperor orders the Duke to take stewardship of the desert planet Arrakis, the only source of the drug known as spice or mélange, which also happens to be an essential element in interstellar travel. The present rules of Arrakis, House Harkonnen, are not especially keen to lose their powers, leading to armed conflict that puts Paul on the run and in charge of his own destiny.

Villeneuve’s decision with his co-screenwriters to split the book into two films, hoping the first would fare well enough that the studio would greenlight the second, paid off twice – it did do well enough that we will get a sequel, and I would argue that it only did that well because it didn’t try to cram a densely plotted 500-page novel into a 150 minute movie. There’s so much room to breathe here that Timothée Chalamet gets far more screen time to give a little depth to Paul’s character, while Rebecca Ferguson, as Lady Jessica, may be an even bigger beneficiary, as some of that character’s most important scenes would almost certainly have been cut in a single-film adaptation. Paul’s character comes alive more in the second half of the book, once he’s on the run with the Fremen people, which leaves a modest void in a first-half movie for another central character to fill, and Ferguson does so with the film’s best performance.

The cast of Dune is incredible on paper, although the result is more “I can’t believe they got Charlotte Rampling!” than “I can’t believe how great Charlotte Rampling is!” Oscar Isaac is here. So is Javier Bardem. Stephen McKinley Henderson, who you know by sight even if you don’t know him by name. And there is some value in having these very famous people, any of whom can command a scene by themselves, in smaller roles. They don’t get quite enough to do – not even as much as Jason Momoa does in a memorable turn as Duncan Idaho.

The film does look amazing, though. Villeneuve is no amateur at worldbuilding on the screen, and this is the Arrakis of the page, whether in wide shots or close-ups, feeling vast and foreboding and terrifyingly dry. You’ll find yourself craving water watching this film. Many of the special effects are impressive, especially those showing the various flying vehicles on the surface of the planet, but there’s just as much wonder in the sword fights or the scenes showing troops massed in formation when the Atreides arrive on Arrakis to take control.

Dune ended up with ten Oscar nominations this year, including Best Picture, Best Cinematography, and Best Adapted Screenplay, but not Best Director, which surprised me given how much Villeneuve had to put together here even taking the script (which he co-wrote) as a given. I’m not surprised at the lack of acting nominations, given how many people and named characters in the film, and how little depth most of them get even in a film that’s a solid two and a half hours. Ferguson might have had an argument for a supporting nod, but that’s probably it. My guess is Dune wins a bunch of technical awards – ones it may very well deserve – without taking Best Picture or Adapted Screenplay. Of the four BP nominees I’ve seen so far, though, I think it’s my favorite.

Network Effect.

The six books on the shortlist for this year’s Hugo Award for Best Novel were all written by women, which I believe is a first. The list includes N.K. Jemisin’s tremendous The City We Became and Susanna Clarke’s triumphant comeback novel Piranesi, as well as a sequel to the awful 2019 winner The Calculating Stars.

Martha Wells’ Network Effect might have some momentum going into this autumn’s vote, as the novel won the top prize in both the Nebula and Locus awards, which would give it the Triple Crown of science fiction (also won by The Calculating Stars, so clearly it doesn’t mean anything more than baseball’s Triple Crown). It’s the first full-length novel in her award-winning MurderBot series, which stars a nameless android called a SecUnit as the protagonist that is gradually evolving more humanlike thoughts and emotions after breaking free of the technology that chained it to its employers. It’s also very, very good at killing.

The novel opens with a brief story where SecUnit thwarts an assassination attempt against its boss, but the bulk of the novel surrounds a kidnapping attempt that brings SecUnit and his boss’s teenage daughter Amena on a ship that is full of hostile humanoid beings, which SecUnit calls Targets, and that is about to take them through a wormhole away from their own ship and her family. That’s all the plot the book really needs, although Wells adds some layers of intricacy and brings back a character from one of the earlier novellas.

Network Effect plays out like a hard-boiled sci-fi book, as SecUnit is sarcastic, dry, and often unfeeling, although not quite to the degree of being callous, and there is a mystery at the heart of the story – not just who is behind the kidnapping, but why. (I’ll spoil something obvious: It’s not just about the Targets.) We get a lot of ass-kicking, in which SecUnit specializes, and some cool technology bits, like SecUnit’s mini air force of drones, and some technology bits you’ll just have to accept and move on, like all of the mental coding that goes on in the book.

SecUnit is a robot, ultimately, which means it runs on code, and that proves central to the story, as multiple bots in the book end up turning the nature of source code into a pivotal plot point. Wells appears to be using this as a metaphor for human consciousness, and a way to explore the most basic questions of identity and dualism. If a bot is deleted, and restored from a backup, is it the same bot? What if someone copies a bot’s kernel and loads it into a new body? You could just read Network Effect as just a rollicking sci-fi adventure – which it is – and ignore this detail, but I think Wells is at least trying to do something more here.

There’s a fair bit of in-world jargon that threw me off, since I haven’t read any of the previous stories set in this universe, and you do have to just accept a lot of the technical stuff as given, especially anything revolving around coding. The action and the three-dimensional rendering of SecBot, who could easily be flat and boring, are strong enough to make up for any deficiencies in those other areas, and Wells deftly steers the plot through a couple of very sharp turns that give this book a ton of narrative greed. I don’t think I’d vote for it over Jemisin’s or Clarke’s books, but it is a very fun ride.

Next up: Colson Whitehead’s new novel Harlem Shuffle, which comes out today.

Red Rising.

I wasn’t familiar with Pierce Brown’s Red Rising series until a review copy of the game, also called Red Rising, showed up a few months ago. My review of the game, which I enjoyed quite a bit, is up now over at Paste, and as part of my research for that game I read the first novel in the series. It’s not as good as the game is, with a fairly juvenile plot married to enough graphic violence to keep it from the YA section, but reading the book did help me understand the character cards in the game more and see how well designer Jamey Stegmaier integrated the two.

The novel tells the story of Darrow, a particularly skilled miner of helium-2 who lives and works in a colony beneath the surface of Mars with other “Reds.” The dystopian society of the novel has humanity stratified into castes identified by colors, with Golds at the top and Reds at the bottom, taking up the most dangerous jobs and unaware of how far civilization has advanced on Mars’s surface. A rebel group saves Darrow from execution and drafts him to infiltrate the world up top, hacking his body to make him appear to be a Gold so he can try to enter the competition held at the Institute to identify future leaders for the Martian government, and thus eventually topple the Golds’ rule from within. After he succeeds, he finds himself in a Lord of the Flies-like environment where some unknown number of teenagers are separated into a dozen Houses and must fight each other – and try to survive without ready sources of food or water – to determine who will be Primus of each House and who will be the ultimate winner of the contest.

The setting of the novel is almost incidental to everything that happens within it – Brown just needed a world where it was plausible that there’d be a de facto slave caste living beneath the surface, believing that they were working towards the noble goal of creating a habitable planet up above, unaware that this had already occurred and they were simply held in bondage. The science aspect here is really shaky, from the idea of terraforming Pluto (surface temperature -226 C) or a thriving colony on Venus (surface temperature 475 C, with rainfall so acidic its pH is negative) to the way Brown introduces random advanced technologies when the plot requires them, but he has created a fairly strong set of core characters around which to build the story.

Darrow is a well-rounded protagonist whose rage often clouds his judgment, so while his rapid ascent to one of the leadership roles in his House in the game is rather convenient, he’s also prone to missteps, from rash decisions to difficulty deciding whom to trust, that create tension and move the story along in more credible ways. Cassius, an early ally who doesn’t know any of Darrow’s secrets, is more complex than the typical “arrogant scion” archetype, while their house-mate Sevro is an endearing nut who runs around in wolf skins and forms a ragtag army of misfits from the House who become the Howlers. Mustang is the most well-defined woman character in the book, which skews heavily male among core characters, although the depth of her personality doesn’t become apparent until near the end of the story. Some of the various lieutenants in Darrow’s armies grow over the course of the book and acquire enough character of their own to be more than just redshirts (or goldshirts), which also made their character cards in the game more meaningful.

The story is gratuitously violent from shortly after Darrow enters the institute, which may be the point, or just a very grim view of humanity, but it has the same problem I have with most superhero movies – solving problems by beating the hell out of your enemy. Darrow eventually comes around to a less-violent approach, but still a violent one, and the way the great game works involves physically subduing your rivals if you don’t actually kill them. Darrow is clever, and often thinks like a master tactician, so when the result of a battle is bodily dismemberment, it’s unsatisfying, because the character should be capable of more than this – but I’m not sure if Brown himself is.

Red Rising has a real conclusion, while still leaving the long-term story intact for future novels, which now number two in Darrow’s story plus two more set in the same universe. I’m not that driven to continue, however, because I’m expecting more of the same – Darrow will co-opt some rivals, kill a few enemies (or have his minions do it and then bemoan their level of bloodthirst), and eventually avenge the death that started the whole ball rolling. It was a quick enough read, but the story just isn’t that different from most of those in the YA fantasy/sci-fi space.

Next up: Jasper Fforde’s recommendation of Mil Millington’s Things My Girlfriend and I Have Argued About.

The Martian.

So, I haven’t actually seen the movie The Martian, because I told myself I really wanted to read the book first, and 2015 was one of my in-between years when I didn’t see all the Oscar nominees. (I did see Spotlight, all five animated nominees, Ex Machina, and The Force Awakens, and nothing else from that year until we watched What Happened, Miss Simone? last year during the lockdown.) And then … I never read the book, until a few weeks ago, when I got the book on sale as an e-book, and I actually read the book. I suppose now I should see the movie, because the book, while flawed, is pretty good.

The book, which came out in 2011, is a perfect exemplar of hard science fiction: Author Andy Weir spends a significant portion of the text getting the science right, but it is mostly in service of the greater story. Mark Watney is one of the astronauts on a manned mission to Mars, and a series of accidents on the surface, spurred by a massive dust storm, has Watney left on the surface, presumed dead, while the ship takes off without him. Of course, he’s very alive, and has to find a way to survive until the next manned mission arrives – and get himself to that site – or, possibly, communicate with NASA to let them know he’s still alive. Eventually (mild spoiler), NASA figures it out, and they arrange a rescue mission that captivates the world.

There’s a lot of technical detail in The Martian, especially for a novel aimed at a popular audience, enough to give me some bad Red Mars memories, but Weir manages to keep those details from bogging down the text too much by putting all of those specifications in Watney’s voice. The narrative settles quickly into a rhythm where Watney conceives a plan, goes through the details (for the reader), and then executes it. Some plans work, some don’t, and in the latter case we do the whole thing over again. It only works, though, because Watney is a smart-ass, with plenty of the smart and, especially once he starts communicating with others, plenty of the ass, too.

What works a little less well, however, is the way that Weir throws one obstacle after another in Watney’s way, which might work in some contexts but here does become repetitive, in a “not again” sense – just when it appears that he’s on a path that might lead him to a rescue, even though you know even that will still be arduous and difficult, Weir pulls the threadbare rug out from under his main character. Later in the book, after Watney has reestablished a bare minimum of communication with NASA, which helps the text tremendously – there is no actual dialogue involving the book’s protagonist until that point, since he is, obviously, alone on a whole planet – Weir cuts it off. It’s not that the rescue thus becomes more difficult and unlikely; it’s that the text benefited so much from having Watney involved in even limited dialogue with another human.

In the end, though, it works, because Weir has created a great lead character in Watney, and that carries the story – not the technical details, as accurate as they may be. (There’s a bit of a Terraforming Mars vibe, here, although that game was directly inspired by Kim Stanley Robinson’s Mars trilogy.) Watney is a wiseass, and the wit helps balance out the dry (pun intended) details for the long stretches where it’s just him, alone, trying to figure out how to survive long enough to get to the next step, and maybe keep himself alive until the next planned manned mission arrives on Mars. I don’t think The Martian is for everyone, but if you can hang with the technical stuff, there’s a smart, occasionally fun Robinson Crusoe-in-space story here that I enjoyed quite a bit.

Next up: I’m reading an advance copy of Elizabeth Hinton’s America on Fire: The Untold History of Police Violence and Black Rebellion Since the 1960s, which comes out on May 18th.

The Oracle Year.

I’m not sure how I first heard about The Oracle Year, the first prose novel from graphic novelist Charles Soule, but I believe it was a positive review rather than a reader recommendation. It sat unpurchased on my wishlist for some time before I gave up and bought it myself, and then tore through the novel’s 400 pages in less than four days. It’s weird and improbable and incredibly compelling, with so much velocity to it that I could forgive its faults, and never could put the book down for long.

Will Dando is a more or less unemployed bassist who wakes up one morning with 108 oddly specific predictions about the future in his head, and when he writes them down, he realizes that the first few were accurate, so with the help of his friend Hamza, he dubs himself the Oracle, sets up a site (called the Site) to publish certain predictions, and sells a few others for a massive profit. This endeavor leads to substantial and largely foreseeable consequences, not the least of which is that he’s attracted the attention of the FBI, religious leaders, and a few other folks who would like to know his secret or just generally shut him down. For reasons that even he doesn’t fully understand, however, Will can’t just stop being the Oracle, even when it’s clear that doing so is his best shot to save himself, Hamza, and Hamza’s pregnant wife Miko, both of whom become deeply involved in the Oracle’s undertakings. Eventually, those predictions lead to real-world violence and many preventable deaths, sending Will into an existential crisis and opening up questions of free will, the inevitability of history, and just who sent Will those predictions in the first place.

The Oracle Year is nuts, and I mean that in a very good way. The pace never lets up, and Soule has managed to populate the book with interesting and strange characters – not many with depth, but at least with enough complexity to make them seem real on the page. There’s the Protestant televangelist Hosiah Branson, who fulminates against the Oracle from his pulpit, only to find that one of the 108 predictions is about him. There are two feds who clearly loathe each other but who have to work together to find the Oracle, because their boss says so. There’s the fixer named the Coach, the most intriguing and wonderful character outside of Dando – I’d read an entire book about the Coach, but I won’t spoil any details about them here. There are also a lot of people here who completely lose sight of their own humanity in trying to figure out who the Oracle is or what he’s doing or how to profit from his predictions, including, I’d argue, Hamza, even though much of what he plans as Will’s “business partner” turns out to be prudent. And then there’s Leigh Shore, the frustrated gossip reporter who latches on to the Oracle as a story and ends up (unsurprisingly) directly involved in the plot, a character who has one dimension, her ambition to get the story that will make her career, but it’s a good dimension for a character who ends up proving somewhat critical to the resolution of the story.

Where the plot goes is both extremely clever, reminiscent of good time-travel fiction like that of Connie Willis, and a little bit too easy. Soule has a very strong grasp of a storyline that could easily spin out of control, and brings back earlier elements to help close the story in a way that feels tightly plotted. He also has Dando and some of the other characters talk their way out of trouble that might not play out quite so easily in the real world – it’s not completely implausible, but at the least, Soule rushes through some of the dialogue where Dando (or someone else) argues a point and his antagonist concedes too quickly despite having the upper hand. It’s a small complaint for a novel that so engrossed me that I had to slow myself down to make sure I wasn’t skipping whole sentences, but I definitely got a sense near the end that I knew how this was all going to work out, and that it probably wouldn’t be wholly satisfying. But man did this thing hum along in a way few novels do, and Soule is obviously quite intelligent and tech-savvy enough to make some of the ways in which Hamza and Dando protect the Oracle’s identity credible.

Next up: Gilbert King’s Pulitzer Prize-winning novel Devil in the Grove: Thurgood Marshall, the Groveland Boys, and the Dawn of a New America.

A Memory Called Empire.

Arkady Martine, the pen name of Canadian historian AnnaLinden Weller, won the Hugo Award for Best Novel this year for her debut work A Memory Called Empire, a pretentious anachronism of a book that spends far too much time and energy on arcana like its invented language or obscure terms from poetry and semiotics, and too little on matters like plot or character development.

A Memory Called Empire takes us to the Teixcalaanli Empire, an interstellar domain at some unspecified date in the future, where we meet Mahit Dzmare, the brand-new ambassador from a remote outpost called Lsel. Lsel is independent, although its status is precarious, located in a gravity well near a significant jumpgate used for interstellar travel, and Mahit’s predecessor died under mysterious circumstances. Mahit has a neurological implant called an imago machine that contains the memories and at least some of the personality of her predecessor, although it’s from fifteen years earlier, before he left Lsel for Teixcalaan. The Empire is in the midst of several political crises – an incipient revolution, a possible invasion by an alien race, and a question around who will succeed the aging Emperor. When someone also tries to assassinate Mahit, it becomes clear that her predecessor’s death was no accident, and leads her into an intrigue that will ultimately go all the way up to the throne.

The political story here isn’t actually that compelling because Martine doesn’t earn it with the setup. There’s no reason for the reader to care about who is going to succeed the emperor, or whether the possible civil war will come to pass, because we have no idea what the current regime’s policies are, or whether the people are satisfied or even prospering. The individual personalities involved in the intrigue aren’t well-developed and there’s zero sense of whether we should root for any person or faction other than the obvious question of who killed Mahit’s predecessor and appears to now want her dead as well.

Martine commits a pair of cardinal sins common to bad science fiction or fantasy: She obsesses over fake vocabulary, making it look alien with unusual or unpronounceable letter combinations; and she wastes a ton of time on specifics about the culture or science being depicted. You can see the former in the names I listed above; most constructed words in this book have at least one x or z, often several, and have a general lack of vowels in places where they’d be welcome. The latter problem pops up all over the place in discussions of linguistics, orthography, and especially in the Teixcalaanli method of communicating through poetry or verse, much of which people in the Empire memorize as did so many educated Britons a few hundred years ago. This presents myriad problems, not the least of which is that nobody gives a shit about this stuff and it has less than nothing to do with the plot. It’s abysmal, punctuated by Martine’s use of obscure terms from poetry analysis (ekphrasis, phatic, encomiastic, and scansion among them). It’s also hard to believe that an advanced civilization would be this hung up on traditions that, in our history, fell out of fashion several centuries ago. There’s probably some sort of correlation between the development of faster-than-light travel and declining usage of anapests, although I haven’t seen hard evidence on that. The result is a book that feels pretentious from its title on through the resolution.

The imago-machines are the one truly novel element in A Memory Called Empire, but Mahit’s malfunctions early in the book and we go a few hundred pages before she gets it back again, so the exploration of what that merging of memories and personalities might mean is limited. It’s a clever idea, and the absence of the machine that Mahit expects to be there, and to help guide her through difficult situations in her new role as ambassador, is a significant plot point for much of the novel – but to us, it simply reduces Mahit to our level. The chance of real insight into what makes us us, and how the experiences and thoughts of others help change and define who we are, is largely lost by the malfunction of Mahit’s imago-machine, reducing the novel to a somewhat slow-paced spy story, and one where even Mahit is so two-dimensional that I couldn’t get concerned whether she figured out who killed her predecessor or even whether she survived.

Next up: I’m hosting a livestreamed event with Chuck Palahniuk on Friday, so after finishing his new book, The Invention of Sound, I’ve started his previous one, Adjustment Day.

The City We Became.

N.K. Jemisin became the first author ever to win three straight Hugo Awards for Best Novel when all three parts of her Broken Earth trilogy took home the honor; she also became the first black woman to win that award at all, which is hard to believe in a field that brought us Octavia Butler and Nalo Hopkinson, but the Hugos have had their issues with gender and especially race.

The City We Became is Jemisin’s first novel since the last book of the previous trilogy came out in 2017 (although she has written some short stories and a lauded novella called “Emergency Skin” in the interim). This new novel, which marks the beginning of a new trilogy or series, feels like a complete departure in tone and style from the Broken Earth novels, trading the dark, forbidding atmosphere of her future earth devastated by climate change and tectonic shifts for a modern New York City that’s full of life and humor, and also extradimensional superbeings.

Cities in this new novel can come to life, and express that through individual people – usually just one person for a city but, because New York is the Greatest City in the World, it gets one person per borough. When a person becomes a city, they gain powers related to that city’s identity and characteristics, or in this case the borough’s characteristics. Each borough of New York City has different demographics, and a different reputation, and Jemisin infuses the book with all of that, not least with the way Staten Island is a borough apart from the rest, and the quiet enmity that exists between it and the rest of the City.

As the novel opens, however, there’s another enemy that requires the immediate attention of the various City-humans, who also include Saõ Paolo and later Hong Kong. Something is invading New York City from an alternate dimension, although it appears to be coming up from below the ground, and it’s causing real damage even though only a few people – the City-humans and, for reasons never explained here, a few people with them – can see its physical form. The five boroughs are all ‘born’ simultaneously across the city, and have to find each other so they can team up, assuming they can work together, and try to fight their new, common enemy. She is, as you might guess, no pushover, and she comes with some serious attitude.

If the often funereal tone of the Broken Earth trilogy was an obstacle for you, you might find The City We Became a much easier go, because this book is madcap. If Zadie Smith wrote a speculative fiction novel, it would probably look a lot like this. Some of the humor is specific to New York, and maybe not everyone will enjoy Jemisin’s digs at Staten Island as much as I did, but plenty of it is situational and often laugh-out-loud funny.

That’s possible because Jemisin has put so much time and effort into creating these five main characters, giving them diverse identities, back stories, and personalities, so that each of them feels fully realized and their interactions with each other come across as natural conversations. So much of what’s funny in this book is organic, and even though the humor is entirely beside the rather serious points Jemisin is making, it also allows the seriousness to play better on the page.

And there is a lot going on under the surface, too. This is a novel of man’s impact on the environment, but it’s not anti-urban or anti-development; it’s a love letter to cities, to the life and culture they bring, and to the way they bring people together despite differences. The enemy’s tactics may make her rather unsympathetic, but, like Killmonger, she also makes some good points. When you learn why she’s so adamant about destroying New York – that the birth of a city here has dire consequences where she exists – and consider the parallels to real life, that there’s no such thing as unfettered growth without consequences, you can at least see her point, and why she might be able to convince one of the boroughs to listen to her.

Jemisin has clearly set up a larger story arc here beyond what happens in this one novel, although this story does have a concrete ending that’s more complete than those of the first two Broken Earth books. There are multiple unresolved questions, even some minor details (like what happened to Brooklyn’s townhouses), that point to a sequel. But there are also more characters in here to whom you might relate on some level, and the fact that these novels are written in the present day and in a very contemporary voice put me more into this story than I ever was in the previous trilogy, making this the best Jemisin work I’ve read to date.

Next up: Jessica Luther and Kavitha Davidson’s Loving Sports When They Don’t Love You Back.

Or What You Will.

Jo Walton’s Hugo-winning novel Among Others   is one of my favorite novels of any genre, a beautifully written story around two incredibly compelling characters that just happens to have a slight element of fantasy to it. It’s an exemplar of genre fiction in that the fantastical parts of the book accentuate the plot but don’t define it. That book led me to pick up her 2019 novel Lent, which delves into Renaissance and Roman Catholic history and, again, uses a fantasy-like twist to tell a better story, but where the main character is the real star. And that, in turn, led me to her brand-new novel Or What You Will, which seems like an even more serious novel while drawing on the great history of metafiction in literature, going back to Italo Calvino’s If on a winter’s night a traveler… and Flann O’Brien’s At Swim-Two-Birds to explore life, death, and meaning in new ways.

Or What You Will gives us Sylvie, the author, in her 70s, widowed, writing her new novel while visiting Firenze, which serves as the inspiration for her fictional duchy of Thalia and a series of novels set in the equivalent of the Renaissance, featuring several characters borrowed from Shakespeare’s plays (notably The Tempest and The Twelfth Night, the latter of which gives this book its title). The narrator and protagonist, however, is a voice in Sylvie’s head who has become many characters within her novels, and who realizes that when Sylvie dies, he will too, so he hatches a plan to make them both immortal through her writing – not just through fans, but a form of actual immortality in a Thursday Next-like world inside her books.

The chapters alternate, roughly, between scenes from within this new Thalian novel, which include Orsino and Viola (The Twelfth Night), Caliban and Miranda (The Tempest), Geryon (Dante’s Inferno), and the real-world Marsilio Ficino; and conversations between Sylvie and the narrator that unfurl the former’s life story, including an abusive first marriage and an idyllic second one, a brutal and unloving mother, and a late-blooming yet successful literary career. Those introspective chapters, which I assume at least draw a little from Walton’s own life (she didn’t get her first published novel until she was 35), are clearly the superior ones here, implicit meditations on life and legacy, unfolding a fascinating personal history of a three-dimensional character. The chapters set in Thalia are strongly reminiscent of Lent, which was set in Firenze during the Renaissance and featured Ficino and Pico della Mirandolo, who also appears in this book, but there are a couple of twists to life in Thalia versus that of real-like Italy that put it strongly in the realm of science fiction or fantasy. The characters in Thalia are aware that their world is different, and that other worlds exist, although they only know Sylvie as a god. It becomes a bit like Lisa Simpson’s “I’ve created Lutherans!” experiment; we’re looking down at these people, waiting for them to figure out what we already know, and knowing that they’ll have to figure it out for the book to end. There’s a separate intrigue around the rivalry between Orsino and Geryon, and the sudden appearance of Caliban from beneath the ground, which is moderately interesting but takes a clear back seat to the main storyline.

Walton manages to keep the narrator’s specific plan to save Sylvie’s life, and thus his own, out of the novel until close to the end, and introduces a clever wrinkle for the narrator to surmount for the entire plan to work. The conclusion is a bit beside the point, however, since it doesn’t work in our world and thus prompts you, the reader, to think about your own mortality and legacy, something that has at least been on my mind more than ever this year, between the pandemic, friends losing loved ones, and changes in my own life. That’s really why the novel works even with its implausible fantasy elements – that, and Walton’s typically lovely writing, especially when it comes to describing our world’s Firenze, a city she clearly loves – these themes are universal and timeless, and the way she presents them is both novel and still as comfortable as the familiar routines of Sylvie’s writing life.

Next up: I’m halfway through Emily St. John Mandel’s newest novel, The Glass Hotel.

Cyteen.

I started C.J. Cherryh’s Hugo Award-winning novel Cyteen back in February, which feels like a decade ago, but stopped after 190 pages because it was so slow and I was wrapped up in finishing the top 100 prospects package for The Athletic. I returned to it in late May and did indeed finish it the day before the draft last week, because I’m very stubborn, and it bothered me that I had just three Hugo winners left to read. (I now have two, the last two books in the Mars trilogy by Kim Stanley Robinson, which in turn inspired the game Terraforming Mars.)

Cyteen is not very good, just as Downbelow Station, a novel set in the same universe as Cyteen that is Cherryh’s other Hugo winner, was not very good. They’re emblematic of what science fiction used to represent – books that were so heavy on the fictional science that they paid little attention to the aspects that make a novel good: plot, prose, and characters. Cyteen has a plot, sort of, although it’s paper-thin for a novel of more than 650 pages. The prose is leaden enough that you could use it at the dentist’s office to protect your chest during X-rays. The characters are at least moderately interesting, although I found it hard to get to them through the byzantine renderings of story and scene in the book.

Cyteen is set on a planet and two space stations of that name, serving as the capital of the Union, which has itself declared independence from the Alliance … none of which is necessary to know to read this book. The intrigue here is all internal to Cyteen politics, as the wise, Machiavellian leader Ari Emory, who runs the cloning-research station Reseune and serves on Union’s executive council, is murdered early in the book, after which some of her adherents initiate a program she’d designed to raise a clone of her to take over where she’d left off. The bulk of the novel follows her clone, also named Ari, and sets her in opposition to two groups: her ‘uncles’ Denys and Giraud, who are both powerful figures in the Reseune hierarchy and would benefit from Ari’s return to power; and the Warricks, Jordan and his clone/son Justin, as well as Justin’s clone and companion Grant, who were implicated in the first Ari’s death and remain untrusted rivals as the second Ari grows up and gains authority.

That’s about enough story for a novel of half Cyteen‘s length, but Cherryh stretches this out to a needless degree, incorporating all manner of side plots or irrelevant details that make this an utter slog to read. The discussions of young Ari’s puberty felt made me feel like I was invading a fictional character’s privacy, and it’s discomfiting to see a young girl’s moods reduced to a function of her hormone changes. The details of the cloning program are not interesting in the least, nor are those of the Alliance-Union conflict or the internal intrigues of Cyteen and Reseune politics. It just doesn’t work: making readers feel interested in the details of politics of fictional entities requires a lot of effort, at the macro level and the micro level of individual characters, and Cherryh just doesn’t do it.

The character of Ari is by the far the most compelling, although it’s more for what she represents than who she is. Ari is genetically identical to her predecessor, and her guardians attempt to mimic as many conditions of her predecessor’s upbringing as possible, as if by creating a perfect facsimile of the original’s nature and nurture they will thus develop a perfect facsimile of the original person. Of course, it’s never quite possible to replicate the ‘nurture’ half of the equation, and Ari deux is still a person with free will and agency, eventually pushing back against the bounds of her strict environment. It’s also a meditation of sorts on predestination, whether the second Ari can escape the destiny that’s been assigned to her by her genes and her makers.

The Hugo Awards have recently faced and defeated an attempted coup by a small number of white, male, pathetic authors who claimed that their works were being unjustly overlooked in the voting in favor of works with more progressive themes. My interpretation is that these authors, whose leaders include an open white supremacist, want a return to the earlier era of the Hugos and sci-fi in general, where setting took precedence over story or character – greater reliance on the science part of science-fiction or heavier use of fantasy elements in fantasy. Cyteen is heavy on the science, both hard sciences and soft, and that might be why it won the award in 1989, but I don’t think it would get nearly the same reception, critical or commercial, today. Cherryh is still writing and I presume she still has an audience, since I always see new books of hers whenever I’m browsing in bookstores, but this type of science fiction is best relegated to the dustbin of history.

Next up: I’m about to start Richard Nisbett’s Mindware: Tools for Smart Thinking.

The Parable of the Sower.

I’ve read a lot of science fiction authors, including at least one book by every winner of the Hugo for Best Novel, but had never read anything by Octavia Butler until I read The Parable of the Sower last month. Butler, the most prominent woman of color in sci-fi and a direct inspiration for the highly decorated author N.K. Jemisin, was the first science fiction writer to win a MacArthur “genius” grant, and published 14 novels in her career before her untimely death at age 58 in 2006.

One thing often absent from science fiction novels and short stories, especially those written in the first few decades of the genre, are realistic women characters, something that inspired Butler to start writing her own stories. The Parable of the Sower is narrated by a young woman of color named Lauren who is a “sharer,” born with a condition called hyperempathy syndrome, so when she sees anyone else suffering physical pain she’s hit with the same pain even though she didn’t suffer the injury.

Set in the United States in the 2020s in a post-capitalist collapse that seems like it might have inspired the Purge movies, The Parable of the Sower follows Lauren from her poor but protected compound in southern California on her flight north while she develops her belief system, which she calls “Earthseed.” Her father is a pastor, which is a rare source of guaranteed income in this dystopian economy, but she finds herself unable to believe in his traditional Christian religion, or even in its conception of God, instead writing down verses and descriptions of humans as Earthseed, driving towards a heaven in the stars where man colonizes new planets now that he’s destroyed this one.

The Parable of the Sower is grim and unflinching, especially in its depiction of women as an oppressed underclass in this still-patriarchal facsimile of a society. If you leave the protection of the compound where Lauren and her family live, you put your life at risk; if you do so as a woman, especially alone, you are extremely likely to be sexually assaulted, and Lauren sees multiple women who appear to have been victims of brutal rapes whenever she heads outside of the commune’s walls. In a world where so many people have too little to eat, and very little to lose, and the police are worse than useless, theft is almost expected, and everyone is armed to protect themselves and their property. Butler also adds the wrinkle of a new drug, nicknamed ‘pyro,’ that causes addicts to light fires so they can be mesmerized by watching the flames. This isn’t our world today, but Butler’s prescient writing about the impacts of increased income inequality and food insecurity on top of a country already armed to its teeth feels a lot more possible right now than it would have when she wrote it in 1993 – even before you layer on a global pandemic and the rise of an entire political movement ready to discard tens of thousands of citizens just to goose the stock market.

The Earthseed belief system, which revolves around the idea that God is change and holds that man’s destiny is to colonize the stars, gets some treatment within this book, but the specific tenets are less important than Lauren’s development of the system, and how she uses it to try to build a fledgling community around herself while in flight to northern California. The core idea of Earthseed that God is malleable, and humanity can shape God, conflicts on some level with its idea that God shapes the universe, which I assume Butler would continue to address in the sequel (The Parable of the Talents); even within this book, Lauren is challenged by the people in her ragtag band of followers, who range from ardent skeptics to curious adherents, to explain this and other paradoxes – or even explain why anyone should believe at all in the face of such widespread misery and existential dread.

I read Rivers Solomon’s An Unkindness of Ghosts about a year and a half ago, and was constantly reminded of that book, which also has a young female protagonist struggling against multiple levels of oppression in a dystopian environment, while reading Parable; searching now, I see multiple references to Solomon and their novel as a ‘successor’ to Butler’s work. The connections are undeniable, but it also seems like a reminder that voices like theirs and Jemisin’s remain uncommon in the worlds of science fiction and fantasy writing, and thus these themes of sexism, racism, inequality, and othering are also underrepresented, even as they become so much more prevalent in mainstream literature (e.g., with Colson Whitehead winning two of the last four Pulitzer Prizes for Fiction with novels about race and racism). Butler also wrote with a gritty, unflinching realism that existed in that era but was, at least, outside the more genteel strains of sci-fi that won awards and garnered more attention, a style that probably put her twenty years ahead of her time. It’s a particular shame that she died so young when, if she were alive today, she’d have seen her influence spread so far, and have seen the world of science fiction expand to include voices and styles like hers become not just accepted, but lauded.

Next up: Still reading 24: Life Stories and Lessons from the Say Hey Kid, by Willie Mays and John Shea. John will be on my podcast next week to talk about the book.