The Westing Game.

A mystery novel aimed at kids, Ellen Raskin’s The Westing Game is perfectly charming even for (much) older readers. I tackled it to vet it for my daughter (who then said she wasn’t interested, but I bet she’ll come back to it at some point), finding myself caught up in how the author packed such a clever, intricate plot in a short novel. It won the Newbery Medal for the year’s best work of children’s literature; I think it’s only the fifth winner I’ve read in its entirety (along with The Giver, A Wrinkle in Time, The Graveyard Book, and Mrs. Frisby and the Rats of NIMH). Although it takes a temporary turn towards the dark in the middle, I’ll spoil it just a little bit to say that Raskin wraps up the entire story very nicely, and shows the reader just how many clues were right there the entire time for the characters and the audience alike.

The start of the book is a bit of a slow burn, but once you get about a third of the way into it, the pace picks up dramatically, once the long setup is done. Samuel Westing, a reclusive millionaire and owner of Westing Paper Products, dies right at the beginning of the book, and has set up an elaborate scheme for his sixteen “heirs” – most of whom are unrelated to him and surprised they’re even mentioned – to compete in teams of two for the prize of the inheritance. Many of the heirs have unspoken connections to Westing or his family; some are in the apartment building where the story takes place, Sunset Towers, under false names. Each team gets a set of five one-word clues and must try to follow the oblique instructions in Westing’s will to identify which of the heirs killed Westing and thus win the prize.

The star of the story is the youngest heir, “Turtle” Wexler, a mischievous, astute thirteen-year-old girl who will kick the shins of anyone who pulls her hair braid, and who plays second billing to her older sister Angela within the family. Turtle and a judge, J.J. Ford, an African-American woman who is open about her connection to Westing, do the bulk of the real investigating, Turtle to win (and also to make money in the stock market), Ford for the thrill of the hunt. The narrative jumps around to other pairs as well, which I think helps to obfuscate the actual answer to the mystery by giving the reader too many ideas about the various clues, enough to send me in the wrong direction for about half of the book. There’s no other character as magnetic as Turtle, who seemed to me to be a direct ancestor of another of my favorite child protagonists, Flavia de Luce.

The real gift of this book is how Raskin has her characters playing with words, thinking about their meanings, the order, even messing with pronunciations or misspellings, all to try to decipher the clues. It’s a subtle encouragement to the reader to do the same – to expand one’s thinking about how we use words, and how tiny shifts can alter the meanings of anything we say or write, including, to pick one relevant example, the irregular will of an eccentric millionaire.

There’s one scene that might be disturbing for younger readers, although it’s eventually resolved in a way that should satisfy everybody. The remainder plays out as a fairly straight mystery novel, with a structure that certainly recalled Agatha Christie’s ‘bigger’ novels, where she uses a larger cast of suspects and moves the narrative around frequently with shorter chapters. The Westing Game feels in spots like a mystery for adults that was slimmed down – not dumbed down, just made shorter – for younger readers, given how quickly the narrative jumps, often with one character noticing something or coming to a conclusion right before the switch. It works, and might keep younger readers more engaged, although given how many mysteries I’ve read for adults I did get the occasional sense of watching a video with too many jump cuts.

Next up: I’m halfway through Elena Ferrante’s The Days of Abandonment, her second novel, written before the Neapolitan quartet that begins with My Brilliant Friend.

The Graveyard Book.

Neil Gaiman won his first Hugo Award for Best Novel for his modern epic American Gods, a masterful blend of pagan mythology and magical realism that breathes some life into the generally-overused Chosen One plot structure, thanks in large part to Gaiman’s prodigious imagination. After withdrawing the related book Anansi Boys from consideration for the same honor in 2006, he won the prize a second time for his young adult novel The Graveyard Book, which brings his same charming prose style and clever world-building mind to a gentler story without most of the violence or sex that populate those two earlier works.

There’s an exception to that last bit, and it’s at the start of the book, perhaps the most overused trope in all of young-adult literature (and not a few Disney movies): The orphaned child protagonist. The toddler to soon be known as Nobody “Bod” Owens wakes in a house where his parents and sister have just been knifed to death in their sleep, escaping only due to happenstance and his own wanderlust, ending up in the local disused graveyard where the deceased denizens protect him from the killer. Bod grows up in the graveyard, raised by the Owens (dead for a few hundred years), watched by the not-quite-dead guardian Silas, forbidden to leave the cemetery grounds for fear it will expose him to his would-be murderer, Jack.

Of course, you know the story has to end with Bod facing Jack one final time, and since this is a children’s book, Bod’s going to come out all right, so the onus is on Gaiman to create tension within each of the episodes leading up to the 80-page chapter where the final confrontation occurs. Gaiman infuses Bod with the curiosity of most children, only partly sated by the attempts of the graveyard’s dwellers to educate him, leading him to various excursions outside of and underneath the cemetery itself, setting up the series of events or points of interest that will all come into play in the last battle.

The core story is straightforward, as you’d expect in a self-contained, 300-page young adult novel, but Gaiman has populated his necropolis with a small cast of eccentrics – I suppose expecting the shades to be simply drawn was unreasonable – that bring to mind everyone from Robert Altman to Jasper Fforde. They’re not weirdos, just dead and a little outdated, and have much to teach Bod (and the young reader) about the value of life and living it with just as much (or little) fear as is necessary.

But the book is just as much for the parent reading with or alongside the child; this is very much a book about rearing a son or daughter and learning to let go the older the child gets. Bod’s search for independence and agency is far from unusual; all things considered, he’s a rather compliant child, curious but only occasionally reckless, bailed out a couple of times by Silas or one of the other spirits who’ve been raising him. He touches something hot (metaphorically speaking), gets burned, and learns not to do it again; no matter how many times you say “don’t touch that,” you know the child won’t really believe you until s/he tests your admonition out in the flesh. And when Bod has to fight the final battle without Silas’ protecting, albeit with lots of help from his noncorporeal family, he comes of age right before us in a satisfying but far from entirely happy ending.

My daughter just turned nine, but I think the traumatic introduction where Bod’s family is killed offscreen might upset her a little too much; she was fine with Lily and James Potter dying, but that occurred before page 1 and it’s a lot less real to read of someone dying via spell than dying via blade. I’ll keep the book and leave it to her own judgment to decide when she wants to tackle it.

Next up: Flann O’Brien’s The Third Policeman.