Lost Cities.

As much as I love the new wave of German-style boardgames, the category lacks viable two-player options. Many games, like Settlers of Catan and Puerto Rico, require a minimum of three players, while others, like Zooloretto and Power Grid, include two-player variants that don’t work as well as the three-plus rules do. We’ve found a couple that work well for two players – Carcassonne, San Juan, and Dominion are probably the best – but the list is relatively short.

Lost Cities is a real rarity among great German-style games in that it’s strictly a two-player game, only the second (along with the card game Catan, a two-player offshoot of Settlers) in our collection, and it has the twin virtues of being quick to learn and quick to play, so that you can run through several games in an evening rather than devoting the entire night just to setting up Puerto Rico. Lost Cities – which went in the less common direction by spawning a multi-player game, Keltis, which ended up winning the Spiel des Jahres – is simple, portable (just a deck of cards and a small board that isn’t fully necessary once you know how to play), and has an excellent blend of strategy and chance that prevents the game from becoming repetitive yet gives the player some control over his fate.

Each player in Lost Cities may begin, over the course of the game, up to five “expeditions” using cards; each expedition costs 20 points once initiated, but there’s no cost associated with an expedition that’s never started. The deck of cards contains twelve cards in each of five colors, representing the five expeditions: One card each from numbers 2 through 10, and three “investment” cards that allow the player to double, triple (if he plays two), or quadruple (if he plays all three) his profit or loss from that particular expedition. On each turn, a player plays one card to an expedition or discards one to the board and draws a single replacement from the deck or the discard piles. When the deck is exhausted, you add the values of the cards in each expedition, subtract 20, and then multiply the result by 2, 3, or 4 depending on the number of investment cards that expedition, gaining another 20 point bonus for any expedition that contains at least eight cards.

The catch is that cards must be played in order – investment cards come before card 2 – but the deck is fully shuffled and players only hold eight cards in their hand at any given time. Thus, players face decisions like holding on to high-numbered cards while hoping to get lower numbers or investment cards to fill out the expedition, or risking beginning an expedition where he isn’t close to the 20 card points required to turn it profitable. If you discard a valuable card, your opponent may pick it up, unless his expedition has already gone past the number of the card you’ve given up. When the game is nearly over, a player may choose to pick up discards rather than draw from the deck to try to delay the end and allow him to play more cards – but the other player can just keep drawing from the deck to try to end it sooner.

Once we got the hang of it, we found that games only lasted ten minutes or so, meaning that one of us can try avenge his/her losses in the same night, breaking up one of our major frustrations with the Catan card game or massive multi-player games like Puerto Rico and Agricola*. There’s no particular skill required beyond arithmetic, so even the most ardent RBI-lover could handle the math, and the basic strategies are straightforward and shouldn’t take long for new players to figure out. I’d boil down those strategies to two archetypes that the players can blend as needed: You can try to hit home runs on one or two long expeditions with investment cards, or go for 5-10 points on four or all five expeditions. Your optimal strategy or mix of those two depends on the cards you draw, but since you only see eight at the start the game, you have to make some educated guesses – you could argue that there’s a little probability involved here but I’m not saying anyone needs to bust our their old permutations formula – and at some point will end up at the mercy of the deck and your opponent.

*Yes, I now own Agricola, a birthday present from a determined wife who bought one of the last copies from the game’s last print run – it’s out of stock just about everywhere until at least August – and we’ve played it twice. When I get through a few more games, I’ll write it up.

The simplicity of Lost Cities meant that I could even play with my four-year-old daughter, who wanted to play as soon as she saw the cards in my bag while we were in St. Kitts. We never keep score, but to make it interesting for her, I told her she just had to make sure each card she put down was bigger than the one before it, she had to match the colors, and her goal was to make each column add up to more than twenty (she’s not adding to twenty yet, but it turned into a whole conversation about how you add numbers together). We’d play the game and she’d be excited that, say, three of her five expeditions reached the magic number of 20. Those of you with children probably understand this more than those of you who haven’t crossed that chasm yet, but it was fun for both of us to play like that, and she enjoys playing games she sees mommy and daddy playing.

One final advantage to Lost Cities: It’s cheap for a German-style game, and so in many ways this could serve as a gateway game to the bigger, more complex entries that tend to dominate the rankings at BoardGameGeek.

Comments

  1. Thanks for the info. Wife and I have the same problem with most games. Another one you may want to try is Ticket to Ride. It can be played two player although it is more fun with more players. Wife and I will play that one along with Carcasonne and Munchkin.

    If you want to try a more Fantasy based game, try SmallWorld. Kind of D&Dish but still a lot of fun and only two player.

  2. Shawn: We love Ticket to Ride and I reviewed them here a year or so ago.

    I recently ordered Small World on the recommendations of several readers and it will be waiting for me when I get back from my current trip.

  3. Race for the Galaxy is a favorite of mine that plays well with 2 players. It also plays in 30 minutes once you get comfortable with it. Homesteaders is another one that works well with 2 players, but plays better with 3 or 4.

  4. When my daughter was about four or five, we started playing Rat-a-Tat-Cat (http://www.amazon.com/Gamewright-204-Rat-A-Tat-Cat/dp/B00000GBQJ), which was one of the few games that was fun for all of us.

  5. Keith,

    My wife & I just played a two-player card game called Jaipur over 4th of July weekend and both of us really enjoyed it. Easy to learn, quick to set up, and quick to play once you know the couple options you have on your turn. You play a best 2 out of 3, which can easily be modified to whatever you like. I’m pretty sure you could come up with a variant of it that would play well with your daughter also, as you collect like cards(which are crisp & neat) to turn in and then do some adding at the end of each game.

  6. Partly due to you I have become addicted to Settlers of Catan, but I am now glad to see that you discovered Lost Cities, a game that I have been a fan of for years. It’s just a fun and simple game.

  7. Actually, Keith, there are a lot of German-style games that are well suited to play with two players. I’d particularly recommend Hanging Gardens, among games that also work well with more players.

    But Kosmos has published an entire line of two player games – starting with the Settlers card game. Among those available in English, I would partiuclarly recommend Starship Catan (which is very different from the Settlers card game), Balloon Cup, Ingenious: Travel Edition, Ubongo: Duel, and most particularly Jambo, my personal favorite two player game. I would also second the recommendations for Jaipur and Race for the Galaxy.

    Finally, I designed Burger Joint (available from Rio Grande Games) in part to offer a Settlers-like, build-your-empire game specifically for two players.

  8. Wow!
    I stumbled into this from a story on Kolbrin Vitek over at ESPN. Cool to see you writing up board games too.
    Lost Cities is a favorite of mine and I have a copy wrapped and ready to send to my brother for his brithday. A few years ago I gave my brother Tayu and he and his wife have beating up on each other ever since.
    Germans game designers have come up with so many fascinating games in recent years. Ftrom great ones like Settlers and Adel Verplichtet (I’ve forgotten the English name for it – Art Gallery or something like that) down to silly ones like Ur Suppa (Primordial Slime).
    I look forward to checking in on your game reviews in future –
    and you are right RBI is an overrated stat! 😉 (in future you might quote how Hanley Ramirez went from 62 rbi in ’08 to 106 in ’09 because he was dropped from lead off to # 3 in the batting order.)

  9. Just read your Ticket to Ride write up. I haven’t tried the Europe version yet so I may have to pick that up, the new additions sound interesting.

    I just ordered Lost Cities off Amazon so I will let you know what my wife and I think.

Trackbacks

  1. […] who declared Jambo his “personal favorite two-player game” in response to my lament (in the Lost Cities post) about great German-style games’ tendency to play best as 3- to 5-player games. Jambo […]

  2. […] Lost Cities: Full review. The best two-person game we’ve found, from the prolific designer Reiner Knizia, and the most […]

  3. […] app, Reiner Knizia’s Samurai, by the prolific designer behind my favorite two-player game, Lost Cities. Samurai is based on a board game ranked in BoardGameGeek’s top 100, but I’ve never […]

  4. […] of the Reiner Knizia Fan Club, as I’ve raved about two games he designed, the card game Lost Cities and the Samurai app (an adaptation of a board game he published in 1998). I’ll now do the […]

  5. […] in July when I complained in my review of Lost Cities about the shortage of good German-style two-player games, two of you recommended the card game […]

  6. […] with prolific board game designer Reiner Knizia (the man behind my favorite two-player game, Lost Cities), went up […]

  7. […] Line is another two-player card game from the prolific Reiner Knizia, the man behind Lost Cities, Samurai, and Ingenious, one that brings a little more randomness to the table than Lost Cities […]

  8. […] play to create complex results. The scoring is a little trickier than other great Knizia games like Lost Cities or Battle Line, but after botching my first game I was able to grasp the […]

  9. […] been touting the physical version of Lost Cities, Reiner Knizia’s easy-to-learn two-player gateway game, for about two years now, because of […]